Hannabart Pekopon
3f686e67da
Correct wrong and misleading comments about enemy trainer AI ( #1149 )
2024-12-26 08:59:18 -05:00
Rangi
61c9ba5f6c
Use RGBDS 0.9.0 ( #1159 )
2024-12-25 21:24:37 -05:00
Jordan Moore
d323aa83dd
Rename checkcurl to checkrollout
2024-12-25 12:17:14 +01:00
Rangi42
cbfd48b8d1
Use SERIAL_RNS_LENGTH
in _BattleRandom
2024-12-21 21:04:21 -05:00
Rangi42
99af3f4f3b
Identify some missed bit 7 menu flags
2024-12-02 12:20:52 -05:00
Rangi42
41045d0266
Crystal-only jumptable exit bits
2024-12-02 12:16:30 -05:00
Rangi42
e1e7cbd838
Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F
2024-12-02 12:16:30 -05:00
Sylvie
644bd42fb0
Identify more bit flags ( #1153 )
2024-11-29 19:29:30 -05:00
Jordan Moore
8894e29da2
Add documentation for HideHeadbuttTree ( #1152 )
2024-11-28 11:20:15 -05:00
Rangi42
961fad9e15
Fix AI_Smart_Curse
labels
...
Fixes #1130
2024-10-17 17:12:19 -04:00
SnorlaxMonster
0ebea8cfe1
Correct Moon Ball bug documentation ( #1133 )
2024-10-17 17:00:59 -04:00
duckie
1febb75bf9
Update mislabeled sweet_scent.asm subroutine ( #1140 )
2024-10-17 16:57:59 -04:00
Sylvie
2265e53d24
Rename dt
and dd
to bigdt
and bigdd
( #1141 )
...
This makes their big-endianness obvious and matches `bigdw`
2024-10-17 14:52:47 -04:00
abcboy101
2408579942
Correct European mail documentation ( #1142 )
2024-09-26 00:20:30 -04:00
Sylvie
4d0e928c6f
Label the unused daily flag ( #1143 )
2024-09-26 00:17:12 -04:00
vulcandth
9ae05312d6
Use NUM_TRAINER_ATTRIBUTES const in AI scoring Layers
2024-07-27 21:58:54 -05:00
Sylvie
fed587fc37
Refactor the Unown wall word data ( #1131 )
2024-07-24 10:56:46 -04:00
Rangi42
4f57e96f31
Consolidate the duplicate stat level data files
2024-06-12 13:13:58 -04:00
Sylvie
8819f7b117
Identify various "????"s ( #1125 )
2024-06-11 20:54:45 -04:00
Rangi42
23183bb9bb
Rename wram_constants.asm to ram_constants.asm
2024-05-22 21:07:37 -04:00
Rangi42
de0d5c29e5
wPrinterQueueLength values are divisible by 2
2024-05-22 21:02:55 -04:00
Rangi42
b81e339f33
Use constants for VBlank handlers
2024-05-22 21:02:55 -04:00
Idain
4432df05cb
Add more assert cases in the codebase ( #1115 )
...
* Add assert for FACING_GRASS_1 and FACING_GRASS_2
* Add more assert cases
* Add assert for HP bar colors
* Assert LINK_NULL == 0
* Fix assert syntax
* Add asserts for WILD_BATTLE == 1
* Add additional WILD assert
- I need to sleep more...
* Revert asserts for WILD_BATTLE and LINK_NULL
* Commit suggested changes
* Add more assert cases
* Fix syntax error
2024-04-27 12:17:07 -05:00
SnorlaxMonster
b9dce73573
Rename MON_ID
to MON_OT_ID
( #1114 )
...
* Rename MON_ID to MON_TRAINER_ID
The constant name MON_ID implies it relates to the ID number of the
Pokémon itself. However, it actually refers to the Trainer ID number of
the Pokémon's Original Trainer. Renaming it to MON_TRAINER_ID makes it
substantially more clear what its purpose is.
The original definition of MON_ID is preserved in macros/legacy.asm
* Remove MON_ID from macros/legacy.asm
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com >
* Apply rename to missed file
* Rename to `MON_OT_ID`
---------
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com >
Co-authored-by: vulcandth <vulcandth@gmail.com >
2024-04-27 12:16:34 -05:00
vulcandth
b0b5ed2eb8
Fix/update sprite y-coord offscreen definitions ( #1108 )
2024-04-14 15:55:46 -05:00
xCrystal
17d3a1a8ae
Address PR suggestions ( #1078 )
2024-01-28 21:19:32 +01:00
xCrystal
e0c278a595
Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission ( #1078 )
2024-01-07 14:51:27 +01:00
xCrystal
7f3b87950a
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
xCrystal
f72f078c0e
Rename wVramState to wStateFlags and use flag constants ( #1078 )
2024-01-07 14:27:22 +01:00
xCrystal
5be9856f3a
In labels, stick to Place for text without delay, and Print for text with letter delay ( #1078 )
2024-01-07 14:06:40 +01:00
xCrystal
cd28c44ff3
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issuecomment-1872396250 ]
2024-01-07 13:36:28 +01:00
xCrystal
bd6ceec193
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371 ]
2024-01-07 13:36:05 +01:00
Rangi
dbf6044650
Update to RGBDS 0.7.0 ( #1101 )
2024-01-03 10:58:53 -05:00
Idain
bbfb4ab60e
Fix magic numbers in Celebi event code
2024-01-03 15:34:29 +01:00
Rangi42
804fa846e0
Fix bug doc formatting
2024-01-01 21:47:57 -05:00
SoupPotato
184c53e8ca
Document SFX_RUN
does not play correctly when a wild Pokemon flees from battle ( #1099 )
...
Co-authored-by: SoupPotato <22991349+SoupPotato@users.noreply.github.com >
2024-01-01 20:25:30 -06:00
SnorlaxMonster
a82dfd81bb
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names ( #1094 )
2023-11-19 20:04:45 -05:00
Idain
2907d65a47
Improve use of palette macro and use PAL_* constants ( #1087 )
...
* Improve use of palette macro and use PAL_* constants
* Use proper constant for battle stats (#1088 )
* Add suggestions about function names and variables
* Add colors macro
---------
Co-authored-by: vulcandth <vulcandth@gmail.com >
2023-11-17 12:24:09 -06:00
SnorlaxMonster
75f0ad3955
Correct macro for default Mystery Gift item ( #1084 )
...
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
2023-11-17 12:18:49 -06:00
Idain
3866716980
Use proper constant for battle stats ( #1088 )
2023-10-23 14:06:04 -05:00
vulcandth
aba1f14044
Sync sprite and battle anim consts/labels ( #1055 )
...
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
Tiddlywinks
b0ddb0758d
1) Fix DECOFLAG order. 2) The doll is Staryu, not Starmie (and the sprite can be either)
2023-09-13 08:08:27 +02:00
SoupPotato
6180be355e
Labeled framesets and related constants ( #1063 )
...
* Labeled Framesets and Constants Related
* Feedback Implemented with PascalCase and Constant Renames
* Fix framset.asm comment spacing
* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`
* Feedback applied and labeled 1E & B2
* Fixed SpinningBone
---------
Co-authored-by: vulcandth <vulcandth@gmail.com >
2023-08-21 19:09:23 -05:00
Idain
5db85badf8
Replace hardcoded numbers for stats ( #1073 )
2023-08-21 10:53:32 -05:00
Idain
6926900f0f
Document fix about AI item pointer overflowing ( #1066 )
2023-08-10 13:29:03 -04:00
SatoMew
768b3bdec1
Improve mobile-related labels ( #1061 )
2023-07-26 19:59:00 -05:00
SnorlaxMonster
c931b98a81
Rename BATTLETYPE_SHINY to BATTLETYPE_FORCESHINY ( #1058 )
...
* Rename BATTLETYPE_SHINY to BATTLETYPE_FORCED_SHINY
The name BATTLETYPE_SHINY gave the impression that it applied to all
battles with Shiny Pokémon, rather than merely battles with forced
Shiny Pokémon (i.e. Red Gyarados only).
* Rename to BATTLETYPE_FORCESHINY
Align name of BATTLETYPE with BATTLETYPE_FORCEITEM
---------
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
2023-07-26 19:51:34 -05:00
Idain
94df3c5aa3
Replace magic numbers with TILE_WIDTH ( #1056 )
...
* Replace magic numbers with TILE_WIDTH
* Address more instances
2023-07-26 19:50:16 -05:00
vulcandth
438c48daad
Rename PAL_NPC_SILVER to PAL_NPC_EMOTE ( #1053 )
2023-06-01 07:47:53 -05:00
Idain
5e983d32aa
Use NO_INPUT instead of magic number ( #1051 )
...
This is for the Virtual Console builds, where it disables the print functions of Unown and Mail.
2023-05-28 09:12:33 -05:00