Jan
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03ccede91c
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refactor: implement base x64 fastfile loading for iw4
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2025-06-19 18:59:20 +01:00 |
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Jan
|
78d8fba6f8
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refactor: make ZoneInputStream a reference in zone loading
|
2025-06-14 00:39:58 +01:00 |
|
Jan Laupetin
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f6d7831e6e
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chore: implement base skeleton for architecture independent zone loading
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2025-06-14 00:39:55 +01:00 |
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Jan Laupetin
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35cb6636a1
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fix: linux build
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2025-05-02 23:26:12 +02:00 |
|
Jan
|
b92e85dc14
|
refactor: hide implementation of loading steps inside file
|
2025-05-02 22:08:08 +01:00 |
|
Jan
|
955df98279
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refactor: hide implementation details of zone loading processors
|
2025-05-02 22:08:07 +01:00 |
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Jan
|
eb16dfcd00
|
refactor: merge ZoneInputStream interface with only implementation
|
2025-05-02 22:08:07 +01:00 |
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Jan
|
4ce82ad63c
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refactor: update ZoneLoading classes codestyle
|
2025-05-02 22:08:07 +01:00 |
|
Jan
|
8b85cadb77
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refactor: make memory from zone a reference instead of ptr
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2025-05-02 22:08:06 +01:00 |
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Jan
|
9e940a6f53
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refactor: use zone reference in AssetLoader
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2025-05-02 22:08:06 +01:00 |
|
Jan
|
3b00c1d45b
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refactor: fix x64 compilation for ZoneLoading
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2025-04-26 19:48:03 +02:00 |
|
Jan
|
5635470b6e
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refactor: cryptography component
|
2025-04-26 19:08:15 +02:00 |
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Jan
|
d9f23a0b76
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fix: make file name verification consider max file name length in zone properly
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2025-01-15 00:46:22 +01:00 |
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Jan
|
a1851b0ea0
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chore: use method static array for zoneloaderfactory
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2024-10-19 20:05:08 +01:00 |
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Jan
|
e7a9e4b528
|
chore: use const reference for assetName in GetAsset methods
|
2024-03-30 17:19:32 +01:00 |
|
Jan
|
239001e6f2
|
refactor: use std ranges functions where applicable
|
2024-03-24 20:49:15 +01:00 |
|
Jan
|
1b13f1f1b4
|
refactor: only use sizeof with parenthesis
|
2024-03-24 19:56:06 +01:00 |
|
Jan
|
fef815e708
|
feat: recognize indirect asset refs when marking assets
|
2024-02-07 00:53:52 +01:00 |
|
Jan
|
ac0d8a83a0
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chore: refactor pool allocation and add indirect references
|
2024-02-06 23:03:40 +01:00 |
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Jan
|
c6c89140b2
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fix: check correct array for emptyness when getting dependencies from marker
|
2024-01-23 23:59:08 +01:00 |
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Jan
|
685a99577b
|
chore: remove scriptstring and dependency registration from ZoneLoad template
|
2024-01-22 22:39:18 +01:00 |
|
Jan
|
9d7c0d3452
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feat: add asset marking
|
2024-01-22 21:47:46 +01:00 |
|
Jan
|
d5f881be04
|
Fix more missing headers
|
2023-11-19 21:07:27 +00:00 |
|
Clang Format
|
6b4f5d94a8
|
Reformat code with clang format
|
2023-11-19 21:07:21 +00:00 |
|
Jan
|
dd56a57a3e
|
Fix build with g++13
|
2023-10-01 10:50:39 +02:00 |
|
Jan
|
61a42afe28
|
Mark scriptstrings as used even when referencing them via zone pointer
|
2022-12-03 12:44:33 +01:00 |
|
Jan
|
538c4be839
|
Fix not supporting nullptr scriptstrings
|
2021-12-30 16:51:16 +01:00 |
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Jan
|
1cc5be2f64
|
Load iw4x zones for iw4
|
2021-04-01 20:29:42 +02:00 |
|
Jan
|
590a108a1b
|
Fix IW4 zone loading
|
2021-03-30 11:19:56 +02:00 |
|
Jan
|
4f995751ce
|
Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
|
2021-03-27 16:45:30 +01:00 |
|
Jan
|
2a6d7c84c2
|
Add ZoneScriptString class to store zone script strings
|
2021-03-18 16:55:30 +01:00 |
|
Jan
|
f22012d282
|
Move XChunk processors to ZoneCommon
|
2021-03-16 20:42:48 +01:00 |
|
Jan
|
9d26c9c927
|
Add ZoneWriting basis
|
2021-03-15 22:36:07 +01:00 |
|
Jan
|
301f6e3e7a
|
Use unique_ptr for ZoneLoading
|
2021-03-14 12:34:50 +01:00 |
|
Jan
|
1a45cf2107
|
Fix more gcc compilation issues
|
2021-03-03 09:12:27 -08:00 |
|
Jan
|
1cd06668e0
|
Replace FileAPI with c++ streams and std::filesystem
|
2021-03-03 14:04:35 +01:00 |
|
Jan
|
eed7164b5b
|
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
|
2020-10-23 15:54:27 +02:00 |
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Jan
|
991bcf6d58
|
Make sure that assets that use scriptstrings always have an empty scriptstring at position 0
|
2020-10-23 12:54:51 +02:00 |
|
Jan
|
3cfcfa0c5d
|
Make sure scriptstring arrays are being reallocated when they are reusable so if it is being referenced again the scriptstring indices are the ones of the zone instead of the asset that originally loaded them
|
2020-10-23 12:54:18 +02:00 |
|
Jan
|
f0c8ffa6be
|
move contentloader classes to their respective game namespaces
|
2020-10-17 15:55:19 +02:00 |
|
Jan
|
f59cb29cb2
|
Fix Processor inflate not setting next input buffer
|
2020-09-06 18:39:00 +02:00 |
|
Jan
|
d7096c9137
|
Add AuthedBlocks processor for IW4 fastfiles
|
2020-09-06 18:18:30 +02:00 |
|
Jan
|
060e5678b5
|
Read IW4 signed headers
|
2020-09-06 14:39:19 +02:00 |
|
Jan
|
992e9cea30
|
ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
|
2020-02-18 13:16:39 +01:00 |
|
Jan
|
297358cdb0
|
ZoneLoading: Fix AssetLoader not initializing varScriptString
|
2020-01-03 18:13:04 +01:00 |
|
Jan
|
bdb0958c16
|
ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure
|
2020-01-03 17:25:10 +01:00 |
|
Jan
|
7121f2e215
|
ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory
|
2019-12-24 18:41:42 +01:00 |
|
Jan
|
d224eb8ce5
|
ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer
|
2019-12-24 17:21:58 +01:00 |
|
Jan
|
ca1d188759
|
ZoneLoading: Fix typo in InvalidOffsetBlockOffsetException message
|
2019-12-23 21:23:48 +01:00 |
|
Jan
|
b8bd20f693
|
ZoneCodeGenerator: Add support for scriptstring array pointers
|
2019-11-24 02:46:40 +01:00 |
|