48 Commits

Author SHA1 Message Date
Jan
05ce73049d
chore: small code cleanups 2024-02-10 10:52:02 +01:00
Alex
2478a1355f code review changes 2024-02-09 11:39:51 -05:00
Alex
aa2bebedde
Merge branch 'Laupetin:main' into main 2024-02-06 22:01:47 -05:00
Jan
2dd4eaf54f
feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Alex
b5dd6df1cd begin working on SndBank loading from raw 2024-01-12 16:38:53 -05:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
1757caa33d fix statemap layout for iw4 for wireframe 2022-08-21 01:25:04 +02:00
Jan
db60287a7b Apply statemaps to materials 2022-08-20 19:23:49 +02:00
Jan
c5cfdfde89 Add statemap validation in debug mode 2022-08-20 15:11:08 +02:00
Jan
2dd8660824 Add supplemental data for iw4 statemap layout 2022-08-20 14:37:05 +02:00
Jan
53bfcadea8 Add StateMap parsing 2022-08-13 19:26:33 +02:00
Jan
c010355d4a Dump material tile and filter properties 2022-08-06 18:47:28 +02:00
Jan
5771044c08 Material dumping and loading stuff 2022-08-06 10:52:52 +02:00
Jan
61b44070e4 alphatest, blendfunc, colorwrite material loading 2022-07-23 21:29:45 +02:00
Jan
2f948ea54a More material loading constants 2022-07-23 15:50:35 +02:00
Jan
0cbf234faf Use string constants for material loading 2022-07-23 14:33:27 +02:00
Jan
92d808b7a4 Use constants for material sort key names 2022-07-23 13:05:37 +02:00
Jan
82349d3432 Material loading base 2022-07-15 11:21:54 +02:00
Jan
638b659a48 Example material stencil values and blendfunc 2022-05-08 12:44:34 +02:00
Jan
cc2f0ca487 Write Statebits data to gdt materials 2022-05-02 21:11:51 +02:00
Jan
01d9a4d912 Improve recognition of material types 2022-04-29 23:55:10 +02:00
Jan
2823a46b92 Add improvements from iw3 material dumping to iw4 2022-04-21 19:58:49 +02:00
Jan
c91d71e809 Dump iw3 materials 2022-04-21 19:58:31 +02:00
Jan
2114b761b0 Dump iw4 materials as json for data investigation purposes 2022-04-18 14:46:13 +02:00
Jan
9990338130 Handle custom samplers 2022-04-15 16:34:44 +02:00
Jan
65c9267b06 Correctly identify update frequencies for shader arguments 2022-04-15 16:01:39 +02:00
Jan
99c7ebbe9b Load vertex decl asset 2022-04-10 19:39:26 +02:00
Jan
e0bcf7aff0 Load Vertex Stream Routing 2022-04-10 17:48:12 +02:00
Jan
7d2ca46cb1 Dump known material argument hashes 2022-04-09 19:07:24 +02:00
Jan
ef936eba57 Dump IW4 techset code constant argument mappings 2022-03-24 23:04:35 +01:00
Jan
25244bc3b0 Dump IW4 techset files 2022-03-23 14:42:17 +01:00
Jan
c9a0392fc1 Dump IW4 tracers 2022-01-15 16:04:49 +01:00
Jan
5b68b21755 Move IW4 weapon and vehicle fields to separate header files 2022-01-15 16:04:35 +01:00
Jan
bcafddd83a Dump and load iw4 physpresets 2022-01-02 10:25:48 +01:00
Jan
568095f57e IW5 menu dumping initial commit 2021-10-24 22:00:31 +02:00
Jan
805c00539b Move IW4 menu dumping logic to separate class and constants to common scope 2021-10-24 14:59:43 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
620582aa18 Add weapon infostring loading 2021-03-25 11:15:26 +01:00
Jan
613943b28c Move GDT and info string prefix constants into objconstants file 2021-03-25 11:12:46 +01:00
Jan
5551ff8df7 Move InfoString headers from Common to ObjCommon 2021-03-24 16:35:12 +01:00
Jan
abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan
313e9e9f1a Remove reference asset names from info strings 2021-03-06 21:20:13 +01:00
Jan
3b1e62e398 Add dumping of iw4 weapon files 2020-10-26 01:00:24 +01:00
Jan
6cca00b8d8 Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files 2020-10-24 13:46:37 +02:00
Jan
2e61f46544 Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed 2020-10-23 13:26:32 +02:00
Jan
6cca45fc26 Add scriptstring value callback to weapon loading of t6 2020-10-23 12:52:44 +02:00
Jan
c86139b0fa Add dumping of t6 weapons 2020-10-20 12:49:20 +02:00