2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-28 14:39:37 +00:00
Commit Graph

368 Commits

Author SHA1 Message Date
Jan 2dd4eaf54f feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Jan 0a13281295 chore: load indirectly referenced assets if they are not ignored 2024-02-06 23:56:05 +01:00
Jan ac0d8a83a0 chore: refactor pool allocation and add indirect references 2024-02-06 23:03:40 +01:00
Jan ce31472f7f fix: notetracksoundmap initialized with empty string instead of nullptr in t6 2024-02-04 21:16:01 +01:00
Jan 27cd703cbd fix: weapon hidetags initialized with empty string instead of nullptr in t6 2024-02-04 21:10:29 +01:00
Jan c8d25059b9 fix: fix StringTableLoaderV3 not properly initializing cell indices 2024-01-20 20:04:22 +01:00
Jan 2a1b64021b chore: use generic loaders for iw4,iw5,t5,t6 instead of duplicating implementations 2024-01-20 15:38:38 +00:00
Jan 8de849dc85 feat: add iw3 StringTable loading via generic loader 2024-01-20 15:37:15 +00:00
Jan 09f3313d76 chore: make localize common loaders const 2024-01-20 11:39:26 +01:00
Jan bcdde6a244 feat: add localize entry loading for IW3 2024-01-20 11:37:41 +01:00
Jan 44b0f4da5e Move DXGI_FORMAT definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:41:50 +01:00
Jan cd53c3cbe4 Move D3DFormat definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:35:00 +01:00
Jan 9d0beaa8fc Communicate to the asset loader when parsing localize file failed 2023-12-31 13:45:17 +01:00
Jan eb065658e6 Use CommonLocalizeEntry in parser 2023-12-31 13:41:44 +01:00
Jan 7c50dd84a7 Reduced duplicated code between localize asset loaders 2023-12-31 13:32:38 +01:00
Jan 4eabf98712 Merge pull request #71 from diamante0018/main
feat: add warning for dupe localize assets
2023-12-31 12:38:56 +01:00
Jan 196e2edd8a Use ZoneState to check whether localize key is duplicated 2023-12-31 12:28:13 +01:00
Jan e4cfda73dc Move localize parsing into localize root folder 2023-12-31 11:09:45 +01:00
Future 09f7473db4 feat: add warning for dupe localize assets 2023-12-26 16:57:28 +01:00
Jan 7820390dd8 Support static expressions for menu simple string properties 2023-12-25 22:59:56 +01:00
Jan f5c987ce59 Add unit tests for menu item rect 2023-12-25 19:52:05 +01:00
Jan 7fff36dab2 Accept expressions as part of the column sequence 2023-12-25 11:34:49 +01:00
Jan 69cd172879 Accept setLocalVar scripts without value as default value expression 2023-12-25 09:50:24 +01:00
JezuzLizard 8b62bc0bc0 Address review comments. 2023-12-14 13:48:44 -08:00
JezuzLizard 96e67dc1fa Use clang-format. 2023-12-14 13:28:16 -08:00
JezuzLizard bcf9956da2 Fix warning. 2023-12-14 13:28:16 -08:00
JezuzLizard 76a98e65fd Replace magic numbers with macros from zutil.h. Compress animtrees when linking. 2023-12-14 13:28:16 -08:00
Jan 82f3d4925f Fix not respecting case-insensitive functions when converting menus 2023-12-14 19:32:51 +01:00
Jan 0b1120f26f Add menu base function as lowercase to the function map to enable case-insensitivity 2023-12-14 18:29:09 +01:00
Jan 00c866c246 Fix custom menu function not being compared case-insensitive 2023-12-14 18:22:02 +01:00
Future b8b76adc73 fix(menus): make functions case insensitive 2023-12-10 21:33:02 +01:00
Future 0ad1964864 fix: address review comments 2023-12-09 22:49:32 +01:00
Future 9306210227 feature: Load GSC bin files from gsc-tool from raw 2023-12-09 14:33:56 +01:00
Clang Format c858695f0c Adjust further code formatting 2023-11-19 21:07:28 +00:00
Jan 0c4835bc36 Fix build due to reordered headers 2023-11-19 21:07:27 +00:00
Jan 8c4d311527 Fix formatting of two remaining files 2023-11-19 21:07:27 +00:00
Clang Format 6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan 51899d4a69 Dump T6 sound PCM data as wav 2023-10-26 22:54:20 +02:00
Jan 9b35b90a28 Fix IPak reading error message having incorrect text 2023-10-15 22:11:38 +02:00
Jan e16ea9de84 Load T6 GfxImages from raw when building 2023-10-15 19:08:27 +02:00
Jan abbb697d7c Add data writing for IPaks 2023-10-15 18:12:23 +02:00
Jan 2d0ef40335 Remove unused IPakBlock non-bits fields 2023-10-15 14:50:14 +02:00
Jan 78196cd6f6 Improve code documentation of IPakEntryReadStream 2023-10-15 14:23:26 +02:00
Jan 8514378465 Write IPak base skeleton without data 2023-10-07 19:41:54 +02:00
Jan 479b1d1836 Log asset name when not being able to create empty asset 2023-10-05 20:19:49 +02:00
Jan 1e6824368c Fix bugs related to parsing IW5 base game menus 2023-09-26 22:27:32 +02:00
Jan 486d704ce6 Add MP only IW5 UiScripts 2023-09-26 20:59:55 +02:00
Jan 9dde58c064 Add non-loading implementation for AssetLoaderMaterial for IW5 to be able to create default materials 2023-09-26 20:59:43 +02:00
Jan 13dfbc9bbb Add IW5 specific uiscripts 2023-09-25 22:55:00 +02:00
Jan 4ff8b3396e Implement the rest of IW5 menu event handler sequences 2023-09-25 21:54:27 +02:00