368 Commits

Author SHA1 Message Date
Jan
2dd4eaf54f
feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Jan
0a13281295
chore: load indirectly referenced assets if they are not ignored 2024-02-06 23:56:05 +01:00
Jan
ac0d8a83a0
chore: refactor pool allocation and add indirect references 2024-02-06 23:03:40 +01:00
Jan
ce31472f7f
fix: notetracksoundmap initialized with empty string instead of nullptr in t6 2024-02-04 21:16:01 +01:00
Jan
27cd703cbd
fix: weapon hidetags initialized with empty string instead of nullptr in t6 2024-02-04 21:10:29 +01:00
Jan
c8d25059b9
fix: fix StringTableLoaderV3 not properly initializing cell indices 2024-01-20 20:04:22 +01:00
Jan
2a1b64021b
chore: use generic loaders for iw4,iw5,t5,t6 instead of duplicating implementations 2024-01-20 15:38:38 +00:00
Jan
8de849dc85
feat: add iw3 StringTable loading via generic loader 2024-01-20 15:37:15 +00:00
Jan
09f3313d76
chore: make localize common loaders const 2024-01-20 11:39:26 +01:00
Jan
bcdde6a244
feat: add localize entry loading for IW3 2024-01-20 11:37:41 +01:00
Jan
44b0f4da5e
Move DXGI_FORMAT definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:41:50 +01:00
Jan
cd53c3cbe4
Move D3DFormat definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:35:00 +01:00
Jan
9d0beaa8fc
Communicate to the asset loader when parsing localize file failed 2023-12-31 13:45:17 +01:00
Jan
eb065658e6
Use CommonLocalizeEntry in parser 2023-12-31 13:41:44 +01:00
Jan
7c50dd84a7
Reduced duplicated code between localize asset loaders 2023-12-31 13:32:38 +01:00
Jan
4eabf98712
Merge pull request #71 from diamante0018/main
feat: add warning for dupe localize assets
2023-12-31 12:38:56 +01:00
Jan
196e2edd8a
Use ZoneState to check whether localize key is duplicated 2023-12-31 12:28:13 +01:00
Jan
e4cfda73dc
Move localize parsing into localize root folder 2023-12-31 11:09:45 +01:00
09f7473db4
feat: add warning for dupe localize assets 2023-12-26 16:57:28 +01:00
Jan
7820390dd8
Support static expressions for menu simple string properties 2023-12-25 22:59:56 +01:00
Jan
f5c987ce59
Add unit tests for menu item rect 2023-12-25 19:52:05 +01:00
Jan
7fff36dab2
Accept expressions as part of the column sequence 2023-12-25 11:34:49 +01:00
Jan
69cd172879
Accept setLocalVar scripts without value as default value expression 2023-12-25 09:50:24 +01:00
JezuzLizard
8b62bc0bc0 Address review comments. 2023-12-14 13:48:44 -08:00
JezuzLizard
96e67dc1fa Use clang-format. 2023-12-14 13:28:16 -08:00
JezuzLizard
bcf9956da2 Fix warning. 2023-12-14 13:28:16 -08:00
JezuzLizard
76a98e65fd Replace magic numbers with macros from zutil.h. Compress animtrees when linking. 2023-12-14 13:28:16 -08:00
Jan
82f3d4925f
Fix not respecting case-insensitive functions when converting menus 2023-12-14 19:32:51 +01:00
Jan
0b1120f26f
Add menu base function as lowercase to the function map to enable case-insensitivity 2023-12-14 18:29:09 +01:00
Jan
00c866c246
Fix custom menu function not being compared case-insensitive 2023-12-14 18:22:02 +01:00
b8b76adc73
fix(menus): make functions case insensitive 2023-12-10 21:33:02 +01:00
0ad1964864
fix: address review comments 2023-12-09 22:49:32 +01:00
9306210227
feature: Load GSC bin files from gsc-tool from raw 2023-12-09 14:33:56 +01:00
Clang Format
c858695f0c
Adjust further code formatting 2023-11-19 21:07:28 +00:00
Jan
0c4835bc36
Fix build due to reordered headers 2023-11-19 21:07:27 +00:00
Jan
8c4d311527
Fix formatting of two remaining files 2023-11-19 21:07:27 +00:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
51899d4a69 Dump T6 sound PCM data as wav 2023-10-26 22:54:20 +02:00
Jan
9b35b90a28 Fix IPak reading error message having incorrect text 2023-10-15 22:11:38 +02:00
Jan
e16ea9de84 Load T6 GfxImages from raw when building 2023-10-15 19:08:27 +02:00
Jan
abbb697d7c Add data writing for IPaks 2023-10-15 18:12:23 +02:00
Jan
2d0ef40335 Remove unused IPakBlock non-bits fields 2023-10-15 14:50:14 +02:00
Jan
78196cd6f6 Improve code documentation of IPakEntryReadStream 2023-10-15 14:23:26 +02:00
Jan
8514378465 Write IPak base skeleton without data 2023-10-07 19:41:54 +02:00
Jan
479b1d1836 Log asset name when not being able to create empty asset 2023-10-05 20:19:49 +02:00
Jan
1e6824368c Fix bugs related to parsing IW5 base game menus 2023-09-26 22:27:32 +02:00
Jan
486d704ce6 Add MP only IW5 UiScripts 2023-09-26 20:59:55 +02:00
Jan
9dde58c064 Add non-loading implementation for AssetLoaderMaterial for IW5 to be able to create default materials 2023-09-26 20:59:43 +02:00
Jan
13dfbc9bbb Add IW5 specific uiscripts 2023-09-25 22:55:00 +02:00
Jan
4ff8b3396e Implement the rest of IW5 menu event handler sequences 2023-09-25 21:54:27 +02:00