Jan
395c139681
Use map for IWD entries to speed up finding entries by name
2020-10-17 14:59:36 +02:00
Jan
a1c965a4c0
Dump iw4 images
2020-10-16 15:57:39 +02:00
Jan
b8b8e4c267
Implement loading of the remaining iw4 assets which are the map assets
2020-10-11 12:22:20 +02:00
Jan
133437d644
Make assets header file an input for zonecode to make sure the code is regenerated when the asset header is changed
2020-10-10 23:25:19 +02:00
Jan
4a6c73c4d9
Fix XAnim Trans, Quat2, Quat alignment
2020-10-10 23:00:53 +02:00
Jan
6baf3416d4
Fix iw4 xanim to having an unsigned bonecount instead of signed
2020-10-10 13:33:58 +02:00
Jan
ba585426e9
Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2
2020-10-10 13:33:25 +02:00
Jan
e0e4fc255a
Fix XModel quats and trans counts not being correct in IW4
2020-10-10 11:51:10 +02:00
Jan
af0dc46b31
Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
2020-10-10 11:46:43 +02:00
Jan
c952aacda1
Remove the zonecodegenerator requirement to reference members in a type reference because IW did nasty things in their game that require me to do so.
2020-09-16 10:18:11 +02:00
Jan
6437d8daa4
Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
2020-09-15 12:54:32 +02:00
Jan
906d112619
Add loading of iw4 weapondef and vehicledef assets
2020-09-15 12:51:59 +02:00
Jan
9ce71a63ae
Shorten clipmap reorder command for iw4
2020-09-15 11:34:53 +02:00
Jan
c515747bc0
Add loading of iw4 font and addonmapents assets
2020-09-15 11:21:46 +02:00
Jan
fb93d7cb2f
Add loading of iw4 assets clipmap and mapents
2020-09-15 10:44:45 +02:00
Jan
14666ed944
Dump a few iw4 assets
2020-09-09 18:40:01 +02:00
Jan
4aafbac113
Fix ZoneCode array loading overwriting pointers when an array is loaded while inside of an array of the same type
2020-09-09 16:12:20 +02:00
Jan
8778421ebb
Quick code style fix
2020-09-09 16:11:21 +02:00
Jan
83d76acedc
add structureddatadef loading code for iw4
2020-09-09 12:36:53 +02:00
Jan
0efff7d637
add iw4 tracerdef loading code
2020-09-09 12:08:09 +02:00
Jan
3bf47f058d
Add LeaderboardDef asset loading for IW4
2020-09-09 12:03:14 +02:00
Jan
b4756c3688
Add IW4 ImpactFx loading code
2020-09-09 11:58:42 +02:00
Jan
ceeb1832cd
Add IW4 GfxLightDef asset loading code
2020-09-09 11:54:15 +02:00
Jan
24195be273
Add Fx asset for IW4
2020-09-09 11:47:29 +02:00
Jan
9108add01d
Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block
2020-09-09 11:47:09 +02:00
Jan
bdbfb7114e
Add menu loading for iw4
2020-09-08 20:52:29 +02:00
Jan
18bd0ab524
Remove empty lines in array pointer template
2020-09-08 19:20:19 +02:00
Jan
c1d2ac6604
Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
2020-09-08 13:10:54 +02:00
Jan
e7898a1f3c
Fix Cubemap mipmap sizes
2020-09-08 12:34:54 +02:00
Jan
d35560ccd7
Add support for loading sound assets from iw4 zones
2020-09-08 12:11:16 +02:00
Jan
79848b4631
ZoneCodeGenerator: Make arraypointer work with temp block
2020-09-08 12:01:15 +02:00
Jan
b25fe9a9f7
Added iw4 assets related to materials, xmodels
2020-09-07 18:19:20 +02:00
Jan
5e8173539b
Generate zone code for IW4 for the first 3 assets
2020-09-07 14:14:07 +02:00
Jan
413034f7b2
Let ZoneCodeGenerator print the size of the struct as a comment in load method
2020-09-07 12:51:49 +02:00
Jan
f59cb29cb2
Fix Processor inflate not setting next input buffer
2020-09-06 18:39:00 +02:00
Jan
d7096c9137
Add AuthedBlocks processor for IW4 fastfiles
2020-09-06 18:18:30 +02:00
Jan
060e5678b5
Read IW4 signed headers
2020-09-06 14:39:19 +02:00
Jan
3a69b3b0b0
ObjWriting: Use CsvWriter class for StringTables
2020-02-23 13:16:04 +01:00
Jan
4b87e9c086
ObjWriting: Add additional known hashes for fonticon aliases
2020-02-23 13:10:02 +01:00
Jan
8ec525d3d2
ObjWriting: Dump FontIcon assets as csv files
...
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
Jan
ccef1dca28
Add dumper for DDS and texture converter for reordering colors
2020-09-04 12:51:13 +02:00
Jan
362094b6f0
Update changelist about DDS image dumping
2020-02-22 02:13:05 +01:00
Jan
f0c50ce943
ObjLoading: Fix not being able to load cubemaps due to wrong calculation of mipsize
...
Now includes the face count into the calculation which is 6 for cube maps and 1 for everything else
2020-02-22 01:53:24 +01:00
Jan
5ef1e585c6
ObjWriting: Implement writing textures as DDS files
2020-02-22 01:34:27 +01:00
Jan
000022afe9
ObjWriting: Add DDS writer basis
2020-02-19 15:54:10 +01:00
Jan
b436781632
ObjWriting: Use proper extension when dumping image files
2020-02-19 15:52:07 +01:00
Jan
87d760f6d7
ObjWriting: Use configured image output format when trying to dump images
2020-02-19 15:36:49 +01:00
Jan
14593b4799
Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data
2020-02-19 14:45:55 +01:00
Jan
f0b66f0a35
ZoneCommon: List zone content in the order it was loaded
2020-02-19 14:10:50 +01:00
Jan
a7b59ea3d7
ZoneCommon: Remove unused GlobalAssetPool source file
2020-02-19 12:21:07 +01:00
Jan
9572391082
Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
2020-02-18 17:15:51 +01:00
Jan
992e9cea30
ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
2020-02-18 13:16:39 +01:00
Jan
246d74992c
Unlinker: Fix not attempting to load specified zone files from arguments
2020-02-14 23:54:13 +01:00
Jan
23f77bb335
Unlinker: Make parsing specified command line arguments its own class
2020-02-14 23:40:47 +01:00
Jan
f3779bac03
ObjWriting: Add dumper for GfxImage iwi files of version 27
2020-02-11 23:47:04 +01:00
Jan
6b59fcb5fe
ObjCommon: Add Id to ImageFormats to be able to identify predefined formats without comparing pointers
2020-02-11 23:46:25 +01:00
Jan
7d809faf07
ObjWriting: Add method to AbstractAssetDumper for checking whether an asset should be dumped
2020-02-11 20:46:59 +01:00
Jan
dd4987c2f1
ObjLoading: Fix not setting texture size on loading an image to signalize there's a valid texture object
2020-02-11 20:45:57 +01:00
Jan
80deff450d
ObjLoading: Load common ipaks depending on SP/MP/ZM for every zone and make sure to not double load them
2020-02-10 23:02:44 +01:00
Jan
53b03c1fdb
ObjLoading: Fix loading the wrong chunkbuffer window data when trying to shift chunkbuffer
2020-02-10 14:17:28 +01:00
Jan
76712328b2
ObjLoading: Add implementation for loading iwis of version 27 (T6)
2020-02-10 14:16:49 +01:00
Jan
43fa845839
ObjLoading: Add possibility to go back to the beginning of a IPakEntryReadStream
2020-02-09 10:01:09 +01:00
Jan
4baca81210
ObjLoading: Implement IPakEntryReadStream as a linear stream
2020-02-09 09:51:57 +01:00
Jan
7b3b527ece
ObjLoading: Fix not including algorithm header even though using find_if
2020-02-09 01:27:20 +01:00
Jan
eaa64665d6
ObjLoading: Fix Ipak entry size not specifying the filesize but the difference between start pos and end pos
2020-02-09 01:22:27 +01:00
Jan
345687125f
ObjLoading: Fix not increasing head on reading uncompressed ipak data
2020-02-09 00:04:21 +01:00
Jan
28bc614a6d
ObjLoading: Initial commit for IPak entry reading
2020-02-08 22:54:24 +01:00
Jan
91d5439f25
ObjLoading: Fix not respecting that IPak index entries specify an offset to the data section and not a file offset
2020-02-08 22:53:33 +01:00
Jan
00d7997d0a
ObjLoading: Add basis for IPakEntryReadStream to read ipak entries
2020-02-08 15:55:10 +01:00
Jan
5bda400acb
ObjLoading: Add basis for Iwi loading
2020-02-07 20:55:10 +01:00
Jan
589347ce08
ZoneCommon: Add Texture pointer from OAT to GfxTexture union of T6 to be able to save loaded texture data in GfxImage
2020-02-07 20:54:40 +01:00
Jan
b210661ac8
Unlinker: Fix not attempting to load files from manually specified search paths
2020-02-07 20:53:41 +01:00
Jan
c2b28a54be
ObjCommon: Fix IPak order of hashes from name - data to data - name
2020-02-07 20:53:07 +01:00
Jan
9f8022c2ca
ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
2020-02-07 20:52:24 +01:00
Jan
f73c27a7dc
Premake: Add include guard to make sure dependencies do not include themselves in an infinite chain when two components depend on each other
2020-02-07 02:46:24 +01:00
Jan
55d5746650
ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded
2020-02-06 21:26:34 +01:00
Jan
75f6caab54
ObjCommon: Refactor classes for holding Texture information
2020-02-06 19:01:45 +01:00
Jan
63330ff908
ZoneCommon: Extract non ZoneMemory management from ZoneMemory into Utils::MemoryManager class
2020-02-05 16:52:43 +01:00
Jan
b67b4ee316
ObjLoading: Add documentation for IObjLoader, ObjLoading and IWD
2020-02-04 23:48:11 +01:00
Jan
b8de90a675
ObjLoading: Do not attempt to load textures that already have a loaddef
2020-02-04 19:52:23 +01:00
Jan
d01f5c49a8
ZoneLoading: Add implementation for LoadImageData action:
...
Duplicate any ImageLoadDef that contains data, otherwise discard temporary empty loaddef
2020-02-04 19:45:45 +01:00
Jan
b8c2557482
ObjLoading: Display error message on directory_iterator throwing an exception
2020-02-04 19:44:56 +01:00
Jan
10342a7b58
Unlinker: Check if a file exists before attempting to load it
2020-02-04 19:44:30 +01:00
Jan
dde77901a3
ObjCommon: WIP: ImageData
2020-01-06 20:32:33 +01:00
Jan
c67911bdbb
ZoneCommon: Add class object construction and destruction methods to ZoneMemory
2020-01-04 15:13:44 +01:00
Jan
297358cdb0
ZoneLoading: Fix AssetLoader not initializing varScriptString
2020-01-03 18:13:04 +01:00
Jan
4971ec190d
ZoneCodeGenerator: Call custom action on loading singlepointer and embedded
2020-01-03 18:12:43 +01:00
Jan
91327c57ce
ZoneCodeGenerator: Fix not generating tests for structure sizes and alignments
2020-01-03 17:25:31 +01:00
Jan
bdb0958c16
ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure
2020-01-03 17:25:10 +01:00
Jan
c995a12001
ZoneCodeGenerator: Fix aligning wrong when custom aligning is set in size calculation
2020-01-03 17:23:57 +01:00
Jan
96f2067030
ObjLoading: Read index section of ipaks and try to open images from it when loading obj data
2020-01-03 01:13:07 +01:00
Jan
204d3aed78
ObjLoading: Fix Repository not updating iterator when erasing entry
2020-01-03 01:11:28 +01:00
Jan
c2f3bca268
ObjLoading: Add indexing and reading of files in IWDs
2020-01-02 00:52:56 +01:00
Jan
0abdb64832
ObjLoading: Be able to load and index IWD files
2020-01-01 18:46:33 +01:00
Jan
a4d55ffae7
ThirdParty: Fix minizip not having all nessecary files included
2019-12-31 00:20:16 +01:00
Jan
153f8f2e89
Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
2019-12-30 23:52:33 +01:00
Jan
5f833969f9
Utils: Fix UsageInformation still outputting a dash when no short name is specified. Same for long name.
2019-12-30 23:51:13 +01:00
Jan
af55c202cf
ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files
2019-12-29 16:40:03 +01:00
Jan
a0d4e87b8e
ZoneCommon: Change name of global variable for the T6 Game instance
2019-12-29 16:39:29 +01:00
Jan
c488e4c714
Add minilzo and minizip as dependencies
2019-12-29 16:38:14 +01:00