Jan Laupetin
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46fb919a52
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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2025-08-06 00:50:35 +02:00 |
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Jan Laupetin
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b5c9567389
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refactor: streamline T5 asset loading
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2025-08-05 01:14:19 +02:00 |
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Jan Laupetin
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250556ab61
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refactor: streamline namespaces of xmodel dumping and loading
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2025-08-03 17:47:21 +02:00 |
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Jan
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babfe7c884
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feat: dump and load T5 materials
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2025-07-05 13:27:49 +02:00 |
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Jan
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8b85cadb77
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refactor: make memory from zone a reference instead of ptr
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2025-05-02 22:08:06 +01:00 |
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Jan
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5d0c94e430
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refactor: fix x64 compilation for ObjLoading
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2025-04-26 19:48:03 +02:00 |
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Jan
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56c4eeb5cd
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fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5
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2025-03-27 17:16:28 +01:00 |
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Jan
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9852f52a15
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chore: get rid of now unused AssetLoading classes
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2025-01-01 18:14:43 +01:00 |
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Jan
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d8bc156ffd
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chore: fix loading and writing code for T5
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2025-01-01 18:14:41 +01:00 |
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Jan
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4f585c6aa7
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chore: add generic default asset constructors for all games
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2025-01-01 18:14:40 +01:00 |
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Jan
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c524cb007a
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chore: implement obj loading skeleton with localize asset
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2025-01-01 18:14:40 +01:00 |
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Jan
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4f0a405bdc
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chore: adjust asset creation process to use separated AssetCreators
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2025-01-01 18:14:40 +01:00 |
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Jan
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4c9a84777f
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chore: use IObjLoader directly instead of indirection of ObjLoading
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2024-10-19 13:46:47 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
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e814515b53
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fix: failure to load xmodel does not abort loading process
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2024-09-20 19:39:26 +02:00 |
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Jan
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7227c84cde
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chore: use RawTemplater to template XModel loading code for t5 and t6
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2024-09-20 16:44:06 +01:00 |
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Jan
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a2735b4f23
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chore: use generic xmodel loader and dumper code for t5
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2024-09-20 16:44:06 +01:00 |
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Jan
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a166878f7d
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refactor: use template based asset structs for AssetLoaders
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2024-05-25 11:17:04 +02:00 |
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Jan
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ae43a994b9
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chore: update usages of AddAsset for template asset struct api
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2024-04-23 00:49:05 +02:00 |
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Jan
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a3acba8bc0
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chore: update all usages of memory manager allocation
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2024-04-22 21:21:48 +02:00 |
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6ed399be86
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maint(iw4): compress rawfiles just like on IW5
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2024-04-21 13:17:51 +02:00 |
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Jan
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132cccb971
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refactor: use new line character instead of std::endl
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2024-03-24 20:24:22 +01:00 |
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Jan
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2a1b64021b
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chore: use generic loaders for iw4,iw5,t5,t6 instead of duplicating implementations
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2024-01-20 15:38:38 +00:00 |
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Jan
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09f3313d76
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chore: make localize common loaders const
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2024-01-20 11:39:26 +01:00 |
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Jan
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cd53c3cbe4
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Move D3DFormat definition into separate namespace to make it compatible to existing definitions
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2024-01-06 20:35:00 +01:00 |
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Jan
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7c50dd84a7
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Reduced duplicated code between localize asset loaders
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2023-12-31 13:32:38 +01:00 |
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Jan
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196e2edd8a
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Use ZoneState to check whether localize key is duplicated
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2023-12-31 12:28:13 +01:00 |
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Jan
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e4cfda73dc
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Move localize parsing into localize root folder
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2023-12-31 11:09:45 +01:00 |
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09f7473db4
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feat: add warning for dupe localize assets
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2023-12-26 16:57:28 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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87c2e58c4b
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Add implementation for stringtable assetloader iw4
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2022-01-02 01:34:42 +01:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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ee22face41
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Add T5 model dumping
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2021-08-14 13:57:32 +02:00 |
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Jan
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f052a97886
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Fix T5 loading and dumping images
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2021-08-14 13:57:18 +02:00 |
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Jan
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0492a87cbd
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fix t5 rawfile loader not compressing gsc and csc files as the loader expects it
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2021-06-24 16:59:03 +02:00 |
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Jan
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b3029c0d28
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Fix T5 obj loader using wrong types for some assets
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2021-06-24 16:58:34 +02:00 |
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Jan
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bb3e7d9e88
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Load T5 fastfiles
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2021-05-12 21:47:34 +02:00 |
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Jan
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157e540302
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more t5 stuffs
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2021-04-27 19:31:26 +02:00 |
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Jan
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2edca7a57e
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Add T5 basis
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2021-04-27 18:19:32 +02:00 |
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