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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-05 08:17:25 +00:00
Commit Graph

39 Commits

Author SHA1 Message Date
Jan Laupetin
46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
b5c9567389 refactor: streamline T5 asset loading 2025-08-05 01:14:19 +02:00
Jan Laupetin
250556ab61 refactor: streamline namespaces of xmodel dumping and loading 2025-08-03 17:47:21 +02:00
Jan
babfe7c884 feat: dump and load T5 materials 2025-07-05 13:27:49 +02:00
Jan
8b85cadb77 refactor: make memory from zone a reference instead of ptr 2025-05-02 22:08:06 +01:00
Jan
5d0c94e430 refactor: fix x64 compilation for ObjLoading 2025-04-26 19:48:03 +02:00
Jan
56c4eeb5cd fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5 2025-03-27 17:16:28 +01:00
Jan
9852f52a15 chore: get rid of now unused AssetLoading classes 2025-01-01 18:14:43 +01:00
Jan
d8bc156ffd chore: fix loading and writing code for T5 2025-01-01 18:14:41 +01:00
Jan
4f585c6aa7 chore: add generic default asset constructors for all games 2025-01-01 18:14:40 +01:00
Jan
c524cb007a chore: implement obj loading skeleton with localize asset 2025-01-01 18:14:40 +01:00
Jan
4f0a405bdc chore: adjust asset creation process to use separated AssetCreators 2025-01-01 18:14:40 +01:00
Jan
4c9a84777f chore: use IObjLoader directly instead of indirection of ObjLoading 2024-10-19 13:46:47 +01:00
Jan
5cc52c42cd refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan
e814515b53 fix: failure to load xmodel does not abort loading process 2024-09-20 19:39:26 +02:00
Jan
7227c84cde chore: use RawTemplater to template XModel loading code for t5 and t6 2024-09-20 16:44:06 +01:00
Jan
a2735b4f23 chore: use generic xmodel loader and dumper code for t5 2024-09-20 16:44:06 +01:00
Jan
a166878f7d refactor: use template based asset structs for AssetLoaders 2024-05-25 11:17:04 +02:00
Jan
ae43a994b9 chore: update usages of AddAsset for template asset struct api 2024-04-23 00:49:05 +02:00
Jan
a3acba8bc0 chore: update all usages of memory manager allocation 2024-04-22 21:21:48 +02:00
6ed399be86 maint(iw4): compress rawfiles just like on IW5 2024-04-21 13:17:51 +02:00
Jan
132cccb971 refactor: use new line character instead of std::endl 2024-03-24 20:24:22 +01:00
Jan
2a1b64021b chore: use generic loaders for iw4,iw5,t5,t6 instead of duplicating implementations 2024-01-20 15:38:38 +00:00
Jan
09f3313d76 chore: make localize common loaders const 2024-01-20 11:39:26 +01:00
Jan
cd53c3cbe4 Move D3DFormat definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:35:00 +01:00
Jan
7c50dd84a7 Reduced duplicated code between localize asset loaders 2023-12-31 13:32:38 +01:00
Jan
196e2edd8a Use ZoneState to check whether localize key is duplicated 2023-12-31 12:28:13 +01:00
Jan
e4cfda73dc Move localize parsing into localize root folder 2023-12-31 11:09:45 +01:00
09f7473db4 feat: add warning for dupe localize assets 2023-12-26 16:57:28 +01:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
87c2e58c4b Add implementation for stringtable assetloader iw4 2022-01-02 01:34:42 +01:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
ee22face41 Add T5 model dumping 2021-08-14 13:57:32 +02:00
Jan
f052a97886 Fix T5 loading and dumping images 2021-08-14 13:57:18 +02:00
Jan
0492a87cbd fix t5 rawfile loader not compressing gsc and csc files as the loader expects it 2021-06-24 16:59:03 +02:00
Jan
b3029c0d28 Fix T5 obj loader using wrong types for some assets 2021-06-24 16:58:34 +02:00
Jan
bb3e7d9e88 Load T5 fastfiles 2021-05-12 21:47:34 +02:00
Jan
157e540302 more t5 stuffs 2021-04-27 19:31:26 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00