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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00
Commit Graph

32 Commits

Author SHA1 Message Date
LJW-Dev 5dcbb03f18 feat: zone volumes now use brushes instead of terrain to define their boundaries 2026-05-16 09:44:39 +02:00
LJW-Dev defdc1c813 refactor: better implementation of static and script surfaces 2026-05-16 09:44:39 +02:00
LJW-Dev 9e083f1ac2 Minor additions to BSP Creator 2026-05-16 09:44:38 +02:00
LJW-Dev 1aaf446097 Addition of zombie spawns, player spawns and zones for zombies. Clipmap AABB generation largely modified. 2026-05-16 09:44:37 +02:00
LJW-Dev 98cd833206 chorse: groundwork for implementing zombies maps 2026-05-16 09:44:37 +02:00
LJW-Dev 096efd03c0 feat: pathnodes are added through the GLTF file 2026-05-16 09:44:36 +02:00
LJW-Dev dd14988bad feat: xmodles have toggleable shadows 2026-05-16 09:44:36 +02:00
LJW-Dev 2039658737 feat: moved surface type to material extras, and surface flags to the node extras 2026-05-16 09:44:35 +02:00
LJW-Dev 3a2d332d0c feat: surface type and flags can now be set through the GLTF file 2026-05-16 09:44:35 +02:00
LJW-Dev 7ea2ebedbb feat: load xmodels from GLTF and link them, xmodel collision not working yet. 2026-05-16 09:44:34 +02:00
LJW-Dev 7a9d1fa7cb fix to bsp materials so they require a name 2026-05-16 09:44:34 +02:00
LJW-Dev af088c2958 feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included. 2026-05-16 09:44:34 +02:00
LJW-Dev 67e09ecc40 BSP creator now loads seperate graphics and collision data. 2026-05-16 09:44:33 +02:00
LJW-Dev ed4c16251a Refactored light direction calculation. 2026-05-16 09:44:33 +02:00
LJW-Dev 60060e9a7a BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes. 2026-05-16 09:44:33 +02:00
LJW-Dev 21ddc368f5 Spot lights now are fully implemented, with omni and directional not working. 2026-05-16 09:44:33 +02:00
LJW-Dev 4d822d392d Fixed incorrect order of operations during vertex matrix creation 2026-05-16 09:44:32 +02:00
LJW-Dev b4a269261e Fixed various warning messages 2026-05-16 09:44:31 +02:00
LJW-Dev a3953e2217 Materials now have their own vector and are acessed via indexes 2026-05-16 09:44:31 +02:00
LJW-Dev 6be8143c85 Extended and fixed various GFXWorld linking code 2026-05-16 09:44:30 +02:00
LJW-Dev 663c5cfe28 Added tangent and binormal calculation, corrected scale, rotate and translate order of operations. 2026-05-16 09:44:30 +02:00
LJW-Dev bf0d527280 Vertex position is now transformed by node transform. 2026-05-16 09:44:29 +02:00
LJW-Dev 43e84b394e wip: map file format now uses gltf instead of fbx 2026-05-16 09:44:29 +02:00
LJW-Dev 2f07a70448 Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker. 2026-05-16 09:44:29 +02:00
LJW-Dev 23fc37b1c6 Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf. 2026-05-16 09:44:28 +02:00
LJW-Dev 57d4c906af WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue. 2026-05-16 09:44:28 +02:00
LJW-Dev 9b661c41be Updated BSP linker to load assets on the FinalizeZone step. 2026-05-16 09:44:26 +02:00
LJW-Dev 1fe05574ef Formatted all BSP loading files using clang. 2026-05-16 09:44:25 +02:00
LJW-Dev af3284ab22 Refactored clipmap generation, further refactored other files to better use c++ 2026-05-16 09:44:24 +02:00
LJW-Dev 014fe103ac Refactor to improve C++ and safe code use 2026-05-16 09:44:24 +02:00
LJW-Dev 0e7b1e1d58 WIP: Prepared project for updating CustomMapLinker.h 2026-05-16 09:44:23 +02:00
LJW-Dev fbcf2dbd7c WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2026-05-16 09:44:23 +02:00