LJW-Dev
ed03a3167f
The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
2026-05-16 09:44:26 +02:00
LJW-Dev
a64597c0fc
Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE.
2026-05-16 09:44:26 +02:00
Jan Laupetin
a31d3c4b88
fix: iw4 physpreset uses FLT_MAX as infinite friction
2026-05-03 15:56:09 +02:00
Jan Laupetin
67bdb79654
fix: do not clamp iw4 physpreset mass
2026-05-03 15:46:52 +02:00
Paging Red
010ac3ad3e
Add IW3 PhysPreset dump logic ( #744 )
...
* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
---------
Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net >
2026-04-23 23:27:34 +02:00
Jan Laupetin
6e19b94b9b
chore: use templated loaders for shaders in IW4,T6
2026-03-14 09:09:57 +01:00
Jan Laupetin
90d7f92ddd
chore: replace all usages of removed ClassUtils macros
2026-03-06 00:13:04 +01:00
Jan Laupetin
4cdccba016
feat: add embedded image loader for every supported game
2026-01-05 09:50:21 +00:00
Jan Laupetin
33584f6f7b
feat: add external image loader for every supported game
2026-01-05 09:50:20 +00:00
Jan Laupetin
8eb79da8a2
chore: adjust asset data when taking from global asset pools
2025-12-23 15:40:52 +01:00
Jan Laupetin
02f20f09b6
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Jan Laupetin
46fb919a52
refactor: do not nest asset namespaces in game namespaces
...
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
6806337f46
refactor: streamline IW4 asset loading
2025-08-05 01:14:20 +02:00
Jan Laupetin
e9a7f43348
fix: formatting
2025-08-03 21:35:44 +02:00
Jan Laupetin
250556ab61
refactor: streamline namespaces of xmodel dumping and loading
2025-08-03 17:47:21 +02:00
Jan Laupetin
24c9e08046
refactor: streamline phys preset dumping
2025-07-30 18:52:10 +01:00
Jan Laupetin
9a6f0c8919
refactor: restructure light def dumper
2025-07-28 21:51:12 +01:00
Jan Laupetin
ce1f0d23c9
refactor: merge leaderboard dumpers into a single file
2025-07-27 22:40:07 +01:00
Jan
3daa8b0412
refactor: use templated xmodel loading and dumping code for iw4
2025-07-09 23:23:16 +01:00
Jan
f07202d449
fix: show asset that failed when not being able to parse jsons
2025-07-09 16:53:53 +01:00
Jan
28a82818de
refactor: move iw4 techset and vertexdecl compiling to ObjCompiling
2025-06-28 19:16:13 +01:00
Jan
f23b47ca13
chore: move material compilation behind compiler flag
2025-06-28 16:10:03 +01:00
Jan
2073265a86
feat: add templated iw4 material loading
2025-06-26 22:40:30 +01:00
Jan
03ccede91c
refactor: implement base x64 fastfile loading for iw4
2025-06-19 18:59:20 +01:00
Jan
8b85cadb77
refactor: make memory from zone a reference instead of ptr
2025-05-02 22:08:06 +01:00
Jan
5d0c94e430
refactor: fix x64 compilation for ObjLoading
2025-04-26 19:48:03 +02:00
Jan
6f31e8cc29
chore: fix compilation issues with x64
2025-04-06 18:02:47 +01:00
Jan
56c4eeb5cd
fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5
2025-03-27 17:16:28 +01:00
Jan
4c09e94220
refactor: remove MemoryManager create method usages
2025-01-13 22:03:20 +00:00
Jan
2313da1c12
chore: inject ZoneAssetCreationStateCollection to states
2025-01-03 14:55:19 +01:00
Jan
416823c6cd
chore: rename ZoneAssetLoaderState to ZoneAssetCreationState
2025-01-03 11:01:44 +01:00
Jan
9068e96dfa
chore: make IZoneLoadingState return reference
2025-01-03 10:42:37 +01:00
Jan
aa212e0958
chore: parse includes and assetlists while parsing zone definition
2025-01-01 18:14:43 +01:00
Jan
9852f52a15
chore: get rid of now unused AssetLoading classes
2025-01-01 18:14:43 +01:00
Jan
b7c8c70f2a
fix: compilation
2025-01-01 18:14:42 +01:00
Jan
9ae5aaa1db
chore: fix loading and writing code for IW4
2025-01-01 18:14:41 +01:00
Jan
7ef944ebd4
chore: refactor IW4 asset loaders
2025-01-01 18:14:41 +01:00
Jan
4f585c6aa7
chore: add generic default asset constructors for all games
2025-01-01 18:14:40 +01:00
Jan
c524cb007a
chore: implement obj loading skeleton with localize asset
2025-01-01 18:14:40 +01:00
Jan
4f0a405bdc
chore: adjust asset creation process to use separated AssetCreators
2025-01-01 18:14:40 +01:00
Jan
4c9a84777f
chore: use IObjLoader directly instead of indirection of ObjLoading
2024-10-19 13:46:47 +01:00
Jan
2dccd423af
refactor: extract image code into single component
2024-09-27 21:16:29 +02:00
Jan
5cc52c42cd
refactor: image and obj data loading
2024-09-26 07:22:35 +02:00
Jan
939f5b310f
chore: log exception when parsing leaderboard json fails
2024-08-08 18:49:25 +02:00
Jan
02e39a0361
fix: not setting column ids for iw4 leaderboards
2024-06-01 13:25:04 +02:00
Jan
b76bdabc75
chore: use std::optional value_or
2024-06-01 13:12:42 +02:00
Future
601494e515
fix compilation
2024-05-26 11:52:31 +02:00
Future
960a606a4b
maint: use std::format here as well
2024-05-26 11:40:26 +02:00
Future
2d28f423ef
feat(iw4): load leaderboard definitions from raw
2024-05-25 17:00:18 +02:00
Jan
5737f232e2
chore: adjust name of leaderboard asset
2024-05-25 11:23:13 +02:00