LJW-Dev
81ba499852
WIP: Updating code to follow laupentin's code review.
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Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2026-05-16 09:44:22 +02:00
LJW-Dev
65235168b6
Added a default entity string if the entity file isn't given
2026-05-16 09:44:22 +02:00
LJW-Dev
f3bf16405c
FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
2026-05-16 09:44:22 +02:00
LJW-Dev
68435e8c74
Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
2026-05-16 09:44:21 +02:00
LJW-Dev
7908549dc8
Updated custom map objloading code to match new structure.
2026-05-16 09:44:21 +02:00
LJW-Dev
6acf19da6d
Another refactor to remove leacy code that isn't used anymore
2026-05-16 09:44:21 +02:00
LJW-Dev
d1baabdba6
Update T6 json material loading to include JSON being passed directy instead of a stream.
2026-05-16 09:44:21 +02:00
LJW-Dev
836c6d924d
Another refactor to clean up comments and code
2026-05-16 09:44:21 +02:00
LJW-Dev
f7f290eeb2
remove GSC-Tool use
2026-05-16 09:44:20 +02:00
LJW-Dev
413b16e4d1
Second failed attempt at making shadows work
2026-05-16 09:44:20 +02:00
LJW-Dev
78d458382f
Failed test to make shadows work
2026-05-16 09:44:20 +02:00
LJW-Dev
2b302e9a85
V1 release of custom map code
2026-05-16 09:44:20 +02:00
LJW-Dev
10da8b27b7
all known bugs fixed and loaded maps work correctly now.
2026-05-16 09:44:19 +02:00
LJW-Dev
b0756ef8e1
fix: more incorrect paths
2026-05-16 09:44:19 +02:00
LJW-Dev
1ad7c8320e
Fix: technqiues weren't opened with the proper file path.
2026-05-16 09:44:19 +02:00
LJW-Dev
61da5c2e08
WIP fix, loading is currently not working correctly
2026-05-16 09:44:19 +02:00
LJW-Dev
a045518f7d
Added the ability to dump and load technique sets.
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note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2026-05-16 09:44:18 +02:00
LJW-Dev
264139fb4e
Initial commit of BSP compilation
2026-05-16 09:44:08 +02:00
Jan
6012b79cdc
Merge pull request #801 from michaeloliverx/cli-minimal-zone
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fix(unlinker): respect `--minimal-zone` CLI arg
2026-05-15 17:22:39 +02:00
Jan Laupetin
e824e9a9de
chore: make DependencyAssetLookup a separate class
2026-05-15 15:35:23 +01:00
Jan Laupetin
f7f4deeecc
chore: choose appropriate extension for ipak file
2026-05-15 13:02:49 +01:00
Michael Oliver
9ecc3d06e8
fix(unlinker): respect minimal zone definition output
2026-05-15 11:48:33 +01:00
Jan Laupetin
71ca182524
feat: properly parse data from xenon ipaks
2026-05-12 23:44:53 +02:00
Jan Laupetin
e1bb8ae4d2
chore: enable reading of big endian ipaks
2026-05-11 23:54:25 +02:00
Jan Laupetin
7ae7cf85ff
fix: make sure ipak reading stops in time
2026-05-11 22:20:57 +02:00
Jan Laupetin
b2c271956a
chore: reorder methods of ipak entry read stream
2026-05-11 22:16:56 +02:00
Jan Laupetin
36b4ec7781
feat: add support for extracting ipaks to ImageConverter
2026-05-11 21:58:25 +02:00
Jan Laupetin
582d8abbbf
feat: reorder bones when their order is not corresponding to xmodel constraints
2026-05-03 21:01:38 +02:00
Jan Laupetin
92e236b1fe
chore: only allocate 3 floats per bone for applicable games
2026-05-03 17:19:48 +02:00
Jan Laupetin
875e1fb360
fix: properly load all root bones from gltf
2026-05-03 16:35:15 +02:00
Jan Laupetin
ff7b940e86
fix: properly dump gltf with root node in models with more than one root bone
2026-05-03 16:35:06 +02:00
Jan Laupetin
2d2ea30b45
fix: iw5 uses isFrictionInfinity as well
2026-05-03 16:00:30 +02:00
Jan Laupetin
a31d3c4b88
fix: iw4 physpreset uses FLT_MAX as infinite friction
2026-05-03 15:56:09 +02:00
Jan Laupetin
67bdb79654
fix: do not clamp iw4 physpreset mass
2026-05-03 15:46:52 +02:00
Jan Laupetin
0c1bc747dc
chore: update default root bone name to empty string and do not specify if matching default name
2026-05-03 13:51:56 +02:00
Jan Laupetin
ed1ed73c73
chore: warn about mismatching root bone name between model and xmodel json
2026-05-03 13:40:31 +02:00
Jan Laupetin
989d29b359
feat: support root bone name from xmodel json
2026-05-03 13:27:35 +02:00
Jan Laupetin
b7a22973e6
chore: make sure xmodel flags are unsigned
2026-05-03 13:09:03 +02:00
Jan Laupetin
4886767e67
chore: get rid of unnecessary class in XModelDumper
2026-05-03 13:09:03 +02:00
Jan Laupetin
2527f23c10
chore: use references when possible in xmodel dumper
2026-05-03 13:09:02 +02:00
Jan Laupetin
d6a736eb5d
feat: preserve root bone name when dumping xmodels with omitted default armature
2026-05-03 13:09:02 +02:00
Michael Oliver
618592e411
fix: only omit default armature if it can be omitted for all lods
2026-05-03 13:09:02 +02:00
Jan Laupetin
f3859e6952
fix: iw3 vert lists are sometimes not complete
2026-05-03 13:09:02 +02:00
Jan Laupetin
08c128addd
feat: accept aliases for asset type names
2026-05-02 18:08:12 +02:00
Jan Laupetin
0cbe0c2891
chore: adjust asset type names for light def
2026-05-02 16:01:11 +02:00
njohnson
1d6c028454
Clang format.
2026-05-02 12:04:51 +02:00
njohnson
0eb1f9f978
Add IW5 SndCurve dumper.
2026-05-02 12:04:51 +02:00
njohnson
6400b57caf
Add dumper logic from IW4.
2026-05-02 12:04:51 +02:00
njohnson
dec2ae96cb
Add loader logic from IW4.
2026-05-02 12:04:50 +02:00
njohnson
3136a03754
Add dumper and loader call to parents.
2026-05-02 12:04:45 +02:00