Jan
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83d76acedc
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add structureddatadef loading code for iw4
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2020-09-09 12:36:53 +02:00 |
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Jan
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0efff7d637
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add iw4 tracerdef loading code
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2020-09-09 12:08:09 +02:00 |
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Jan
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3bf47f058d
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Add LeaderboardDef asset loading for IW4
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2020-09-09 12:03:14 +02:00 |
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Jan
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b4756c3688
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Add IW4 ImpactFx loading code
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2020-09-09 11:58:42 +02:00 |
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Jan
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ceeb1832cd
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Add IW4 GfxLightDef asset loading code
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2020-09-09 11:54:15 +02:00 |
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Jan
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24195be273
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Add Fx asset for IW4
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2020-09-09 11:47:29 +02:00 |
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Jan
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bdbfb7114e
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Add menu loading for iw4
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2020-09-08 20:52:29 +02:00 |
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Jan
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c1d2ac6604
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Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
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2020-09-08 13:10:54 +02:00 |
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Jan
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d35560ccd7
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Add support for loading sound assets from iw4 zones
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2020-09-08 12:11:16 +02:00 |
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Jan
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b25fe9a9f7
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Added iw4 assets related to materials, xmodels
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2020-09-07 18:19:20 +02:00 |
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Jan
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5e8173539b
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Generate zone code for IW4 for the first 3 assets
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2020-09-07 14:14:07 +02:00 |
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Jan
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f59cb29cb2
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Fix Processor inflate not setting next input buffer
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2020-09-06 18:39:00 +02:00 |
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Jan
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d7096c9137
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Add AuthedBlocks processor for IW4 fastfiles
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2020-09-06 18:18:30 +02:00 |
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Jan
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060e5678b5
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Read IW4 signed headers
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2020-09-06 14:39:19 +02:00 |
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Jan
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992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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9f8022c2ca
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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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2020-02-07 20:52:24 +01:00 |
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Jan
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55d5746650
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ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded
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2020-02-06 21:26:34 +01:00 |
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Jan
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d01f5c49a8
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ZoneLoading: Add implementation for LoadImageData action:
Duplicate any ImageLoadDef that contains data, otherwise discard temporary empty loaddef
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2020-02-04 19:45:45 +01:00 |
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Jan
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297358cdb0
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ZoneLoading: Fix AssetLoader not initializing varScriptString
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2020-01-03 18:13:04 +01:00 |
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Jan
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bdb0958c16
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ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure
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2020-01-03 17:25:10 +01:00 |
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Jan
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a0d4e87b8e
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ZoneCommon: Change name of global variable for the T6 Game instance
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2019-12-29 16:39:29 +01:00 |
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Jan
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00b3322cb2
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ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component
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2019-12-25 14:07:24 +01:00 |
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Jan
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7121f2e215
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ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory
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2019-12-24 18:41:42 +01:00 |
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Jan
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d224eb8ce5
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ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer
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2019-12-24 17:21:58 +01:00 |
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Jan
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33ec343460
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ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded
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2019-12-24 12:41:27 +01:00 |
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Jan
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4932994355
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ZoneLoading: Remove unused asset counting part
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2019-12-24 11:40:00 +01:00 |
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Jan
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551deeec34
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ZoneCode: Add commands for GfxWorld and enable it
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2019-12-24 01:59:58 +01:00 |
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Jan
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80bc10752a
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ZoneLoading: Fix not respecting the block type when trying to load data
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2019-12-24 01:59:40 +01:00 |
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Jan
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d6f49c459c
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ZoneLoading: Only dump localized strings when there are any in the pool
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2019-12-23 21:24:06 +01:00 |
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Jan
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ca1d188759
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ZoneLoading: Fix typo in InvalidOffsetBlockOffsetException message
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2019-12-23 21:23:48 +01:00 |
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Jan
|
21f395ab7d
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ZoneLoading: When using the temp block multiple times after another when for example loading nested assets, remember the last position of the temp block and return to there when popping it
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2019-12-23 17:55:42 +01:00 |
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Jan
|
0d801948bc
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ZoneLoading: Enable now properly working assets
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2019-12-23 17:05:53 +01:00 |
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Jan
|
2fea7654a9
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ZoneLoading: Fix not being able to load a null scriptstring and aligning incorrectly when loading the header
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2019-12-23 17:05:12 +01:00 |
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Jan
|
af56d9193d
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ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist
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2019-12-23 17:04:23 +01:00 |
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Jan
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db08cf5ebc
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ZoneLoading: Fix InsertPointer not increasing the buffer position by the size of the pointer
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2019-12-23 17:02:22 +01:00 |
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Jan
|
236108e5fb
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ZoneCodeGenerator: Add ability to split loading of a structure due to a dynamic member
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2019-12-22 23:33:00 +01:00 |
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Jan
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5b8cd9cbc6
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ZoneCode: Fix and enable menuDef and WeaponVariantDef
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2019-12-07 13:40:27 +01:00 |
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Jan
|
e7725f6a9c
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ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef
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2019-12-07 03:49:32 +01:00 |
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Jan
|
a7857172d7
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ZoneLoading: Enable assets menuList, impactfx and footsteptablefx due to now working properly
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2019-12-06 16:33:36 +01:00 |
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Jan
|
c386231576
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ZoneCode: Fix and enable all already working assets
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2019-12-05 04:05:44 +01:00 |
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Jan
|
10334266b3
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ZoneLoading: Enable mapents assets
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2019-12-05 02:59:04 +01:00 |
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Jan
|
b8bd20f693
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ZoneCodeGenerator: Add support for scriptstring array pointers
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2019-11-24 02:46:40 +01:00 |
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Jan
|
2215fef883
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ZoneLoading: Dump localized strings as str files
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2019-11-19 02:30:27 +01:00 |
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Jan
|
11168c782f
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ZoneLoading: Make AssetDumpers get the zone via their args
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2019-11-19 02:30:04 +01:00 |
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Jan
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2f108d533c
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ZoneLoading: Save which language a zone has when loading
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2019-11-19 00:43:46 +01:00 |
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Jan
|
81255695a7
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ZoneLoading: Remove KeyValuePair Dumper because keyvaluepairs will be part of the zone file
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2019-11-18 21:45:16 +01:00 |
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Jan
|
97590148ad
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ZoneLoading: Add dumper for Stringtable assets
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2019-11-18 21:44:51 +01:00 |
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Jan
|
d220aa8fde
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ZoneLoading: Make ZoneDumper also generate a game specific zone file
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2019-11-18 21:42:02 +01:00 |
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Jan
|
73489ee455
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ZoneLoading: Add dumping for Rawfile based assets
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2019-11-16 01:24:09 +01:00 |
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Jan
|
2fe3954da8
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Unlinker: Add skeleton for Dumping and listing of assets
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2019-11-15 18:17:08 +01:00 |
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