73 Commits

Author SHA1 Message Date
Jan
83d76acedc add structureddatadef loading code for iw4 2020-09-09 12:36:53 +02:00
Jan
0efff7d637 add iw4 tracerdef loading code 2020-09-09 12:08:09 +02:00
Jan
3bf47f058d Add LeaderboardDef asset loading for IW4 2020-09-09 12:03:14 +02:00
Jan
b4756c3688 Add IW4 ImpactFx loading code 2020-09-09 11:58:42 +02:00
Jan
ceeb1832cd Add IW4 GfxLightDef asset loading code 2020-09-09 11:54:15 +02:00
Jan
24195be273 Add Fx asset for IW4 2020-09-09 11:47:29 +02:00
Jan
bdbfb7114e Add menu loading for iw4 2020-09-08 20:52:29 +02:00
Jan
c1d2ac6604 Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles 2020-09-08 13:10:54 +02:00
Jan
d35560ccd7 Add support for loading sound assets from iw4 zones 2020-09-08 12:11:16 +02:00
Jan
b25fe9a9f7 Added iw4 assets related to materials, xmodels 2020-09-07 18:19:20 +02:00
Jan
5e8173539b Generate zone code for IW4 for the first 3 assets 2020-09-07 14:14:07 +02:00
Jan
f59cb29cb2 Fix Processor inflate not setting next input buffer 2020-09-06 18:39:00 +02:00
Jan
d7096c9137 Add AuthedBlocks processor for IW4 fastfiles 2020-09-06 18:18:30 +02:00
Jan
060e5678b5 Read IW4 signed headers 2020-09-06 14:39:19 +02:00
Jan
992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00
Jan
9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan
55d5746650 ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded 2020-02-06 21:26:34 +01:00
Jan
d01f5c49a8 ZoneLoading: Add implementation for LoadImageData action:
Duplicate any ImageLoadDef that contains data, otherwise discard temporary empty loaddef
2020-02-04 19:45:45 +01:00
Jan
297358cdb0 ZoneLoading: Fix AssetLoader not initializing varScriptString 2020-01-03 18:13:04 +01:00
Jan
bdb0958c16 ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure 2020-01-03 17:25:10 +01:00
Jan
a0d4e87b8e ZoneCommon: Change name of global variable for the T6 Game instance 2019-12-29 16:39:29 +01:00
Jan
00b3322cb2 ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component 2019-12-25 14:07:24 +01:00
Jan
7121f2e215 ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory 2019-12-24 18:41:42 +01:00
Jan
d224eb8ce5 ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer 2019-12-24 17:21:58 +01:00
Jan
33ec343460 ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded 2019-12-24 12:41:27 +01:00
Jan
4932994355 ZoneLoading: Remove unused asset counting part 2019-12-24 11:40:00 +01:00
Jan
551deeec34 ZoneCode: Add commands for GfxWorld and enable it 2019-12-24 01:59:58 +01:00
Jan
80bc10752a ZoneLoading: Fix not respecting the block type when trying to load data 2019-12-24 01:59:40 +01:00
Jan
d6f49c459c ZoneLoading: Only dump localized strings when there are any in the pool 2019-12-23 21:24:06 +01:00
Jan
ca1d188759 ZoneLoading: Fix typo in InvalidOffsetBlockOffsetException message 2019-12-23 21:23:48 +01:00
Jan
21f395ab7d ZoneLoading: When using the temp block multiple times after another when for example loading nested assets, remember the last position of the temp block and return to there when popping it 2019-12-23 17:55:42 +01:00
Jan
0d801948bc ZoneLoading: Enable now properly working assets 2019-12-23 17:05:53 +01:00
Jan
2fea7654a9 ZoneLoading: Fix not being able to load a null scriptstring and aligning incorrectly when loading the header 2019-12-23 17:05:12 +01:00
Jan
af56d9193d ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist 2019-12-23 17:04:23 +01:00
Jan
db08cf5ebc ZoneLoading: Fix InsertPointer not increasing the buffer position by the size of the pointer 2019-12-23 17:02:22 +01:00
Jan
236108e5fb ZoneCodeGenerator: Add ability to split loading of a structure due to a dynamic member 2019-12-22 23:33:00 +01:00
Jan
5b8cd9cbc6 ZoneCode: Fix and enable menuDef and WeaponVariantDef 2019-12-07 13:40:27 +01:00
Jan
e7725f6a9c ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef 2019-12-07 03:49:32 +01:00
Jan
a7857172d7 ZoneLoading: Enable assets menuList, impactfx and footsteptablefx due to now working properly 2019-12-06 16:33:36 +01:00
Jan
c386231576 ZoneCode: Fix and enable all already working assets 2019-12-05 04:05:44 +01:00
Jan
10334266b3 ZoneLoading: Enable mapents assets 2019-12-05 02:59:04 +01:00
Jan
b8bd20f693 ZoneCodeGenerator: Add support for scriptstring array pointers 2019-11-24 02:46:40 +01:00
Jan
2215fef883 ZoneLoading: Dump localized strings as str files 2019-11-19 02:30:27 +01:00
Jan
11168c782f ZoneLoading: Make AssetDumpers get the zone via their args 2019-11-19 02:30:04 +01:00
Jan
2f108d533c ZoneLoading: Save which language a zone has when loading 2019-11-19 00:43:46 +01:00
Jan
81255695a7 ZoneLoading: Remove KeyValuePair Dumper because keyvaluepairs will be part of the zone file 2019-11-18 21:45:16 +01:00
Jan
97590148ad ZoneLoading: Add dumper for Stringtable assets 2019-11-18 21:44:51 +01:00
Jan
d220aa8fde ZoneLoading: Make ZoneDumper also generate a game specific zone file 2019-11-18 21:42:02 +01:00
Jan
73489ee455 ZoneLoading: Add dumping for Rawfile based assets 2019-11-16 01:24:09 +01:00
Jan
2fe3954da8 Unlinker: Add skeleton for Dumping and listing of assets 2019-11-15 18:17:08 +01:00