LJW-Dev
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979707fe3f
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refactor: simplified brushmodels - gfx uses tris, col uses brushes only
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2026-05-16 09:44:43 +02:00 |
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LJW-Dev
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fa2a520eb4
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feat: proper implementation of GFX models and refactor of node ignore/allow
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2026-05-16 09:44:43 +02:00 |
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LJW-Dev
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fed218ac57
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feat: removed ents file, worldspawn and intermission are added through gltf nodes now
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2026-05-16 09:44:42 +02:00 |
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LJW-Dev
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2b797afeed
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feat: Minor fixups and improvements
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2026-05-16 09:44:42 +02:00 |
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LJW-Dev
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d0ae3ecdb5
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feat: Loading sun data through GLTF
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2026-05-16 09:44:41 +02:00 |
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LJW-Dev
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855825c6de
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fix: always make an a material a textured one
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2026-05-16 09:44:41 +02:00 |
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LJW-Dev
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1191322abe
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feat: minor bug fixes
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2026-05-16 09:44:41 +02:00 |
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LJW-Dev
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093203f9bf
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feat: script_brushmodel now works correctly
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2026-05-16 09:44:41 +02:00 |
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LJW-Dev
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968b799938
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chore: cleanup and minor addition
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2026-05-16 09:44:41 +02:00 |
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LJW-Dev
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1d109d5e35
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feat: heirarchical transforms are now implemented
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2026-05-16 09:44:40 +02:00 |
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LJW-Dev
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e5748a59fa
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refactor: minor improvements to bsp creation
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2026-05-16 09:44:40 +02:00 |
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LJW-Dev
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1dcd553905
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feat: fully customisable entities through gltf
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2026-05-16 09:44:40 +02:00 |
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LJW-Dev
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f0ea5dad7d
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feat: trigger_use and trigger_multiple can now be loaded through GLTF
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2026-05-16 09:44:39 +02:00 |
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LJW-Dev
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5dcbb03f18
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feat: zone volumes now use brushes instead of terrain to define their boundaries
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2026-05-16 09:44:39 +02:00 |
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LJW-Dev
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defdc1c813
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refactor: better implementation of static and script surfaces
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2026-05-16 09:44:39 +02:00 |
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LJW-Dev
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9e083f1ac2
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Minor additions to BSP Creator
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2026-05-16 09:44:38 +02:00 |
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LJW-Dev
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1aaf446097
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Addition of zombie spawns, player spawns and zones for zombies. Clipmap AABB generation largely modified.
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2026-05-16 09:44:37 +02:00 |
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LJW-Dev
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98cd833206
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chorse: groundwork for implementing zombies maps
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2026-05-16 09:44:37 +02:00 |
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LJW-Dev
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096efd03c0
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feat: pathnodes are added through the GLTF file
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2026-05-16 09:44:36 +02:00 |
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LJW-Dev
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dd14988bad
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feat: xmodles have toggleable shadows
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2026-05-16 09:44:36 +02:00 |
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LJW-Dev
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2039658737
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feat: moved surface type to material extras, and surface flags to the node extras
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2026-05-16 09:44:35 +02:00 |
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LJW-Dev
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3a2d332d0c
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feat: surface type and flags can now be set through the GLTF file
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2026-05-16 09:44:35 +02:00 |
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LJW-Dev
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7ea2ebedbb
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feat: load xmodels from GLTF and link them, xmodel collision not working yet.
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2026-05-16 09:44:34 +02:00 |
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LJW-Dev
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7a9d1fa7cb
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fix to bsp materials so they require a name
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2026-05-16 09:44:34 +02:00 |
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LJW-Dev
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af088c2958
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feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.
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2026-05-16 09:44:34 +02:00 |
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LJW-Dev
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67e09ecc40
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BSP creator now loads seperate graphics and collision data.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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ed4c16251a
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Refactored light direction calculation.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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60060e9a7a
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BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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21ddc368f5
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Spot lights now are fully implemented, with omni and directional not working.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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4d822d392d
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Fixed incorrect order of operations during vertex matrix creation
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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b4a269261e
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Fixed various warning messages
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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a3953e2217
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Materials now have their own vector and are acessed via indexes
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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6be8143c85
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Extended and fixed various GFXWorld linking code
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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663c5cfe28
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Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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bf0d527280
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Vertex position is now transformed by node transform.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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43e84b394e
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wip: map file format now uses gltf instead of fbx
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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2f07a70448
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Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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23fc37b1c6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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57d4c906af
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WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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9b661c41be
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Updated BSP linker to load assets on the FinalizeZone step.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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1fe05574ef
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Formatted all BSP loading files using clang.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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af3284ab22
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Refactored clipmap generation, further refactored other files to better use c++
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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014fe103ac
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Refactor to improve C++ and safe code use
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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0e7b1e1d58
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WIP: Prepared project for updating CustomMapLinker.h
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2026-05-16 09:44:23 +02:00 |
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LJW-Dev
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fbcf2dbd7c
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WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
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2026-05-16 09:44:23 +02:00 |
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