Jan
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bd9a680bb0
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fix: pointer lookup for assets that should be reusable
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2025-06-19 18:59:24 +01:00 |
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Jan
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930867f07f
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fix: properly load matching structure dynamic array inside non-matching structure embed
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2025-06-19 18:59:24 +01:00 |
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Jan
|
884ad57bf4
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fix: dynamic fill loading missing conditions on unions
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2025-06-19 18:59:24 +01:00 |
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Jan
|
43be997a22
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fix: doing wrong alignment on dynamic filling
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2025-06-19 18:59:23 +01:00 |
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Jan
|
ee027502ca
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fix: Make LoadPtrArray reusable methods for x64
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2025-06-19 18:59:23 +01:00 |
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Jan
|
333cbed5f9
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fix: fill structs in runtime block that are not matching structure
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2025-06-19 18:59:22 +01:00 |
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Jan
|
4ec5b52b0b
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fix: filling x64 structs with dynamic array size
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2025-06-19 18:59:22 +01:00 |
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Jan
|
e120d01697
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fix: dynamic array reallocation for x64
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2025-06-19 18:59:21 +01:00 |
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Jan
|
967a378b4e
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chore: temporarly adjust pointer insertion
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2025-06-19 18:59:21 +01:00 |
|
Jan
|
f517130ef0
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fix: not properly inserting pointer in x64 zone loading
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2025-06-19 18:59:21 +01:00 |
|
Jan
|
6c8ec53821
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fix: make x64 modified loading code compatible with x86 again
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2025-06-19 18:59:20 +01:00 |
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Jan
|
03ccede91c
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refactor: implement base x64 fastfile loading for iw4
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2025-06-19 18:59:20 +01:00 |
|
Jan
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78d8fba6f8
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refactor: make ZoneInputStream a reference in zone loading
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2025-06-14 00:39:58 +01:00 |
|
Jan Laupetin
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f6d7831e6e
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chore: implement base skeleton for architecture independent zone loading
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2025-06-14 00:39:55 +01:00 |
|
Jan
|
eb16dfcd00
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refactor: merge ZoneInputStream interface with only implementation
|
2025-05-02 22:08:07 +01:00 |
|
Jan Laupetin
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446c38d8ee
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refactor: reorder members of zcg generated classes
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2025-05-02 22:08:06 +01:00 |
|
Jan
|
ed029bc24d
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refactor: adjust template const modifiers
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2025-05-02 22:08:06 +01:00 |
|
Jan
|
8b85cadb77
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refactor: make memory from zone a reference instead of ptr
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2025-05-02 22:08:06 +01:00 |
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Jan
|
9e940a6f53
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refactor: use zone reference in AssetLoader
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2025-05-02 22:08:06 +01:00 |
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Jan
|
50612d117e
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refactor: update zcg generate file headers
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2025-04-30 17:01:52 +01:00 |
|
Jan Laupetin
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0103e4631f
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refactor: remove GetAssetName method from ZoneMark template
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2025-04-28 17:18:09 +02:00 |
|
Jan Laupetin
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7f59d35e87
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refactor: replace GetAssetName method in ZoneLoad template
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2025-04-28 17:09:40 +02:00 |
|
Jan
|
547da3fdf9
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refactor: remove GetName method of ZoneWrite zcg template
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2025-04-28 12:53:14 +01:00 |
|
Jan Laupetin
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1fe1b30831
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chore: use Asset definition instead of enum entry for zcg
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2025-04-28 12:53:02 +01:00 |
|
Jan Laupetin
|
2eefad105e
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chore: small code adjustments for generation code in zcg
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2025-04-28 11:55:46 +01:00 |
|
Jan Laupetin
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4e9599aabf
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chore: detect structs that differ on different architectures
* and exclude them from assetstructtests
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2025-04-27 21:04:41 +02:00 |
|
Jan
|
10cbd47bdc
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chore: use std::format for zcg templates
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2025-04-24 21:37:43 +01:00 |
|
Jan
|
9f8a933277
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chore: update ZoneCodeGenerator code style
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2025-04-20 09:45:37 +02:00 |
|
Jan
|
cc67f6e730
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refactor: use OutputPathFilesystem for writing fastfiles
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2025-01-14 22:03:44 +01:00 |
|
Jan
|
ffac925410
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fix: reallocate assets before adding to zone pool when loading from
fastfile
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2025-01-01 18:14:42 +01:00 |
|
Jan
|
89074c8601
|
fix: not reallocating IW5 clipMap pInfo from temp block
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2024-03-30 20:10:20 +01:00 |
|
Jan
|
fc18f81302
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fix: consider asset references when looking for assets of zone
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2024-03-30 17:44:55 +01:00 |
|
Jan
|
d3d7f1b6e5
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fix: not properly handling array of indirect asset ref pointers
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2024-02-07 01:27:54 +01:00 |
|
Jan
|
fef815e708
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feat: recognize indirect asset refs when marking assets
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2024-02-07 00:53:52 +01:00 |
|
Jan
|
91cbfa2bbb
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chore: use marker template in loader for scriptstrings and dependencies
|
2024-01-22 22:40:03 +01:00 |
|
Jan
|
685a99577b
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chore: remove scriptstring and dependency registration from ZoneLoad template
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2024-01-22 22:39:18 +01:00 |
|
Jan
|
9d7c0d3452
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feat: add asset marking
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2024-01-22 21:47:46 +01:00 |
|
Clang Format
|
6b4f5d94a8
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Reformat code with clang format
|
2023-11-19 21:07:21 +00:00 |
|
Jan
|
6c164eee61
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Update catch2 version
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2023-06-18 13:40:30 +02:00 |
|
Jan
|
61a42afe28
|
Mark scriptstrings as used even when referencing them via zone pointer
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2022-12-03 12:44:33 +01:00 |
|
Jan
|
4d674fac83
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Fix zonewriting not applying updated values for embedded scriptstrings
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2021-08-26 21:01:12 +02:00 |
|
Jan
|
ae9633b696
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Change ZoneCode zone writing template so it marks elements as following before writing them to ensure being able to write recursive structs
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2021-06-24 16:59:43 +02:00 |
|
Jan
|
a8c62de081
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Add written variable for zone writing code to be able to differ between written data and original data
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2021-05-08 16:41:42 +02:00 |
|
Jan
|
156d7aa5cd
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Make zone write add insert pointer even if reusable member does not have struct type
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2021-04-28 15:31:12 +02:00 |
|
Jan
|
dbcbb4a4b3
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Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block
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2021-04-15 13:42:03 +02:00 |
|
Jan
|
4e05bc6b44
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Fix errors in iw3 commands and structs
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2021-04-15 10:37:39 +02:00 |
|
Jan
|
d99eb0ab24
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Use asset identified by name and type when writing asset dependency to make sure that the pointer always matches one that would have been written to the zone already even when using an asset from another loaded zone
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2021-03-21 21:29:02 +01:00 |
|
Jan
|
a2ef445455
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Fix adding offsets on strings and assets
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2021-03-21 10:19:51 +01:00 |
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Jan
|
1d33cf2adf
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Save offset for reusing for any type that has a reusable reference
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2021-03-20 16:04:17 +01:00 |
|
Jan
|
2f700a48a9
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Make sure fastfile offset is taken after alignment, marking following is done on the originally written data and writing partially uses the original data when writing dynamic sized data
too lazy to split into single commits
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2021-03-19 15:09:44 +01:00 |
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