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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00
Commit Graph

3318 Commits

Author SHA1 Message Date
LJW-Dev ca9afc0283 feat: fixed models flickering and not being drawn due to skinned verts 2026-05-16 09:44:43 +02:00
LJW-Dev 979707fe3f refactor: simplified brushmodels - gfx uses tris, col uses brushes only 2026-05-16 09:44:43 +02:00
LJW-Dev 99229fa1ac refactor: remove extra classes from BSP.h and move vars to their respective files 2026-05-16 09:44:43 +02:00
LJW-Dev 8fd7691a2d feat: use xmodels to calculate skinnedverts 2026-05-16 09:44:43 +02:00
LJW-Dev fa2a520eb4 feat: proper implementation of GFX models and refactor of node ignore/allow 2026-05-16 09:44:43 +02:00
LJW-Dev 0bd1e29ccc feat: removed outdoor imagem dependency 2026-05-16 09:44:42 +02:00
LJW-Dev fed218ac57 feat: removed ents file, worldspawn and intermission are added through gltf nodes now 2026-05-16 09:44:42 +02:00
LJW-Dev 2b797afeed feat: Minor fixups and improvements 2026-05-16 09:44:42 +02:00
LJW-Dev 1454c99a1c feat: proper imlementation of spot lights 2026-05-16 09:44:42 +02:00
LJW-Dev d0ae3ecdb5 feat: Loading sun data through GLTF 2026-05-16 09:44:41 +02:00
LJW-Dev 855825c6de fix: always make an a material a textured one 2026-05-16 09:44:41 +02:00
LJW-Dev 1191322abe feat: minor bug fixes 2026-05-16 09:44:41 +02:00
LJW-Dev 093203f9bf feat: script_brushmodel now works correctly 2026-05-16 09:44:41 +02:00
LJW-Dev 968b799938 chore: cleanup and minor addition 2026-05-16 09:44:41 +02:00
LJW-Dev adb26e2707 fix: slight update to lightgrid after new info found 2026-05-16 09:44:40 +02:00
LJW-Dev 1d109d5e35 feat: heirarchical transforms are now implemented 2026-05-16 09:44:40 +02:00
LJW-Dev e5748a59fa refactor: minor improvements to bsp creation 2026-05-16 09:44:40 +02:00
LJW-Dev c00f893b8e fix: uppercase flag name 2026-05-16 09:44:40 +02:00
LJW-Dev 1dcd553905 feat: fully customisable entities through gltf 2026-05-16 09:44:40 +02:00
LJW-Dev f0ea5dad7d feat: trigger_use and trigger_multiple can now be loaded through GLTF 2026-05-16 09:44:39 +02:00
LJW-Dev 5dcbb03f18 feat: zone volumes now use brushes instead of terrain to define their boundaries 2026-05-16 09:44:39 +02:00
LJW-Dev 2ea3db4adf chore: removed unused code comments 2026-05-16 09:44:39 +02:00
LJW-Dev defdc1c813 refactor: better implementation of static and script surfaces 2026-05-16 09:44:39 +02:00
LJW-Dev 026109dda7 fix: incorrect flag name 2026-05-16 09:44:39 +02:00
LJW-Dev 0fe8becd6d chore: Remove unused dependency ufbx 2026-05-16 09:44:38 +02:00
LJW-Dev a5d2420698 rename castSunShadow flag back to onlyCastShadow 2026-05-16 09:44:38 +02:00
LJW-Dev 9e083f1ac2 Minor additions to BSP Creator 2026-05-16 09:44:38 +02:00
LJW-Dev 0d7690e8ea chore: various minor additions 2026-05-16 09:44:38 +02:00
LJW-Dev 68c9a8df7d Zombies GLTF 2026-05-16 09:44:37 +02:00
LJW-Dev 1aaf446097 Addition of zombie spawns, player spawns and zones for zombies. Clipmap AABB generation largely modified. 2026-05-16 09:44:37 +02:00
LJW-Dev 98cd833206 chorse: groundwork for implementing zombies maps 2026-05-16 09:44:37 +02:00
LJW-Dev 4e3e0a8ca0 feat: set basic lightmap for xmodels 2026-05-16 09:44:37 +02:00
LJW-Dev e515ce8588 chore: replace "new" keyword with correct memory allocation 2026-05-16 09:44:37 +02:00
LJW-Dev 096efd03c0 feat: pathnodes are added through the GLTF file 2026-05-16 09:44:36 +02:00
LJW-Dev dd14988bad feat: xmodles have toggleable shadows 2026-05-16 09:44:36 +02:00
LJW-Dev f47792ebe4 feat: gfxworld now uses surface flags for surfaces 2026-05-16 09:44:36 +02:00
LJW-Dev 816fc2f7cb feat: Added console print when no spawns were found 2026-05-16 09:44:36 +02:00
LJW-Dev bdea5f32a7 fix: clipmap AABB generation skipped first object 2026-05-16 09:44:35 +02:00
LJW-Dev b26a8d4d9c feat: clipmap linker now has support for maps smaller than the minimum BSP node size 2026-05-16 09:44:35 +02:00
LJW-Dev 4ddb157a63 fix: gfx linker was not drawing the last surface in the surface array 2026-05-16 09:44:35 +02:00
LJW-Dev 2039658737 feat: moved surface type to material extras, and surface flags to the node extras 2026-05-16 09:44:35 +02:00
LJW-Dev 3a2d332d0c feat: surface type and flags can now be set through the GLTF file 2026-05-16 09:44:35 +02:00
LJW-Dev b744c8d7cb fixed error handling for xmodels and materials, and updated xmodel linker to check if an xmodel has valid collision. 2026-05-16 09:44:34 +02:00
LJW-Dev 7ea2ebedbb feat: load xmodels from GLTF and link them, xmodel collision not working yet. 2026-05-16 09:44:34 +02:00
LJW-Dev 7a9d1fa7cb fix to bsp materials so they require a name 2026-05-16 09:44:34 +02:00
LJW-Dev af088c2958 feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included. 2026-05-16 09:44:34 +02:00
LJW-Dev 7e11a04e44 feat: add gltf extras to node schema 2026-05-16 09:44:34 +02:00
LJW-Dev 67e09ecc40 BSP creator now loads seperate graphics and collision data. 2026-05-16 09:44:33 +02:00
LJW-Dev ed4c16251a Refactored light direction calculation. 2026-05-16 09:44:33 +02:00
LJW-Dev 60060e9a7a BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes. 2026-05-16 09:44:33 +02:00