229 Commits

Author SHA1 Message Date
Jan
cf891e458a
chore: move json classes to json folder 2024-03-24 00:51:33 +01:00
Jan
a0a420f7f1
fix: build on linux 2024-02-29 17:27:48 +01:00
Jan
0bb17a33bd
feat: load materials from json 2024-02-29 17:27:48 +01:00
Jan
1f6d0ab51a
chore: replace material dumping with lib recommendation of serializing and deserializing json 2024-02-29 17:27:44 +01:00
Jan
62e08c29bd
fix: attachment unique overwrites handling being incorrect 2024-02-15 21:13:58 +01:00
Jan
b9bf4778fa
fix: fix weapon attachment unique hidetags 2024-02-13 23:53:59 +01:00
Jan
66e8f8fa78
chore: use cerr for error messages in weapon assets for t6 2024-02-13 23:53:42 +01:00
Jan
68dfac10db
fix: consider attachmentunique szXAnims an assetref 2024-02-13 16:57:15 +01:00
Alex
e61c58c4c5 allow sound aliases without explicit files 2024-02-12 11:54:43 -05:00
Jan
05ce73049d
chore: small code cleanups 2024-02-10 10:52:02 +01:00
Alex
f7ece105ed more linux build fails 2024-02-09 12:04:41 -05:00
Alex
2478a1355f code review changes 2024-02-09 11:39:51 -05:00
Alex
aa2bebedde
Merge branch 'Laupetin:main' into main 2024-02-06 22:01:47 -05:00
Jan
2dd4eaf54f
feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Jan
ce31472f7f
fix: notetracksoundmap initialized with empty string instead of nullptr in t6 2024-02-04 21:16:01 +01:00
Jan
27cd703cbd
fix: weapon hidetags initialized with empty string instead of nullptr in t6 2024-02-04 21:10:29 +01:00
Alex
9254e25b22 fix loaded sound banks and generating streamed sound banks 2024-02-02 16:48:23 -05:00
Alex
365502d819 more linux build errors 2024-01-26 12:58:31 -05:00
Alex
4e8d335c26 add climits for linux builds 2024-01-26 12:46:37 -05:00
Alex
80da882b4d
Merge branch 'Laupetin:main' into main 2024-01-26 12:15:26 -05:00
Alex
a020de6f80 SoundBankWriter code 2024-01-26 12:14:47 -05:00
Alex
acd9fa27fc reverb and duck loading. cleaned up asset loading with custom csv parser 2024-01-24 22:01:47 -05:00
Alex
2323b322ca finish SndAliasList loading 2024-01-24 01:13:40 -05:00
Jan
2a1b64021b
chore: use generic loaders for iw4,iw5,t5,t6 instead of duplicating implementations 2024-01-20 15:38:38 +00:00
Jan
8de849dc85
feat: add iw3 StringTable loading via generic loader 2024-01-20 15:37:15 +00:00
Jan
09f3313d76
chore: make localize common loaders const 2024-01-20 11:39:26 +01:00
Jan
bcdde6a244
feat: add localize entry loading for IW3 2024-01-20 11:37:41 +01:00
Alex
b10c752391 populate sound alias sub lists correctly. allocate memory for loadedAssets count 2024-01-15 12:58:14 -05:00
Alex
b5dd6df1cd begin working on SndBank loading from raw 2024-01-12 16:38:53 -05:00
Jan
44b0f4da5e
Move DXGI_FORMAT definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:41:50 +01:00
Jan
cd53c3cbe4
Move D3DFormat definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:35:00 +01:00
Jan
7c50dd84a7
Reduced duplicated code between localize asset loaders 2023-12-31 13:32:38 +01:00
Jan
196e2edd8a
Use ZoneState to check whether localize key is duplicated 2023-12-31 12:28:13 +01:00
Jan
e4cfda73dc
Move localize parsing into localize root folder 2023-12-31 11:09:45 +01:00
09f7473db4
feat: add warning for dupe localize assets 2023-12-26 16:57:28 +01:00
JezuzLizard
8b62bc0bc0 Address review comments. 2023-12-14 13:48:44 -08:00
JezuzLizard
96e67dc1fa Use clang-format. 2023-12-14 13:28:16 -08:00
JezuzLizard
bcf9956da2 Fix warning. 2023-12-14 13:28:16 -08:00
JezuzLizard
76a98e65fd Replace magic numbers with macros from zutil.h. Compress animtrees when linking. 2023-12-14 13:28:16 -08:00
Jan
82f3d4925f
Fix not respecting case-insensitive functions when converting menus 2023-12-14 19:32:51 +01:00
0ad1964864
fix: address review comments 2023-12-09 22:49:32 +01:00
9306210227
feature: Load GSC bin files from gsc-tool from raw 2023-12-09 14:33:56 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
e16ea9de84 Load T6 GfxImages from raw when building 2023-10-15 19:08:27 +02:00
Jan
9dde58c064 Add non-loading implementation for AssetLoaderMaterial for IW5 to be able to create default materials 2023-09-26 20:59:43 +02:00
Jan
5ee5056c5d Fix considering string static value to not be true for visible expressions 2023-09-24 14:18:15 +02:00
Jan
e56fa67e46 Fix not setting dataType when loading menus 2023-09-24 10:30:03 +02:00
Jan
7d0abaf256 Fix not setting menuData when converting IW5 menus 2023-08-25 19:22:25 +02:00
Jan
4829a4206b Ensure correct expression type for static expressions in menu parsing but do not enforce when permissive 2023-08-24 20:12:57 +02:00
Jan
8a1fe03358 Add base for IW5 menu parsing 2023-08-23 23:08:50 +02:00