126 Commits

Author SHA1 Message Date
ineed bots bf1632f4ec fix 2024-08-03 15:26:05 -06:00
ineed bots 4bd1ff9a66 update 2024-08-03 15:07:12 -06:00
ineed bots 9b8680b7bd Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2024-08-03 15:02:54 -06:00
ineed bots 646b5a3264 no more printf 2024-08-03 15:02:46 -06:00
ineed bots 3e9fcc5fda cleanup 2024-08-03 14:59:34 -06:00
ineed bots 83ffa1c324 remove scheduler hooks (use plugin sdk) 2024-08-03 14:41:16 -06:00
INeedGames fd80b4c55a Update README.md 2024-08-03 14:22:53 -06:00
INeedGames 348bf99bd6 Update README.md 2024-08-03 14:22:17 -06:00
INeedGames 0c128ca259 Update README.md 2024-08-03 14:21:21 -06:00
ineed bots 232ce3bcaa use plugin gsc register 2024-08-03 14:20:06 -06:00
ineed bots 483c7126c8 fix warning 2024-08-03 13:59:20 -06:00
ineed bots 0cd113b33f New install 2024-07-31 22:53:48 -06:00
ineed bots 4c77045add Add pluto sdk 2024-07-31 22:49:19 -06:00
ineed bots b0ccd678d3 fmt 2024-07-31 22:11:27 -06:00
ineed bots f4ac726a1e Add use_global for fs_remove and opening for writing 2024-07-31 22:07:00 -06:00
ineed bots 3a4595a641 add pluto sdk 2024-07-31 21:38:17 -06:00
ineed bots a3a7b8847c note 2024-05-12 11:43:16 -06:00
ineed bots 7fccea636f update to io 2024-05-12 11:41:57 -06:00
ineed bots 38a860e4ce Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2023-12-15 15:05:41 -06:00
ineed bots 3995bed200 update 2023-12-15 15:05:36 -06:00
INeedGames 3502a70933 Update README.md 2023-12-15 15:03:41 -06:00
ineed bots 1a33de617d Copy fix from cod2rev 2023-12-15 12:40:46 -06:00
INeedGames 59e57d05f7 Merge pull request #115 from JezuzLizard/dependabot/submodules/deps/json-a259ecc
Bump deps/json from `3780b41` to `a259ecc`
2023-12-15 11:46:28 -06:00
INeedGames 23f5c28c29 Merge pull request #116 from JezuzLizard/dependabot/submodules/deps/curl-78a1814
Bump deps/curl from `1e4cd51` to `78a1814`
2023-12-15 11:46:21 -06:00
dependabot[bot] 0e29d35407 Bump deps/curl from 1e4cd51 to 78a1814
Bumps [deps/curl](https://github.com/curl/curl) from `1e4cd51` to `78a1814`.
- [Release notes](https://github.com/curl/curl/releases)
- [Commits](https://github.com/curl/curl/compare/1e4cd519355b63b26a0a9ee1f125153bfcc4995e...78a1814b331c3535a785aa1c501203ad5a947838)

---
updated-dependencies:
- dependency-name: deps/curl
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-15 08:06:17 +00:00
dependabot[bot] a756ab6cc0 Bump deps/json from 3780b41 to a259ecc
Bumps [deps/json](https://github.com/nlohmann/json) from `3780b41` to `a259ecc`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](https://github.com/nlohmann/json/compare/3780b41dd070436f3f55327b0a88f27a52e2dfa8...a259ecc51e1951e12f757ce17db958e9881e9c6c)

---
updated-dependencies:
- dependency-name: deps/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-15 08:06:09 +00:00
INeedGames c15f3c21d5 Merge pull request #113 from JezuzLizard/dependabot/submodules/deps/asmjit-416f735
Bump deps/asmjit from `1a81158` to `416f735`
2023-12-14 23:14:50 -06:00
INeedGames 5a944f8711 Merge pull request #114 from JezuzLizard/dependabot/submodules/deps/curl-1e4cd51
Bump deps/curl from `02d81c5` to `1e4cd51`
2023-12-14 23:14:42 -06:00
dependabot[bot] e0728eb375 Bump deps/curl from 02d81c5 to 1e4cd51
Bumps [deps/curl](https://github.com/curl/curl) from `02d81c5` to `1e4cd51`.
- [Release notes](https://github.com/curl/curl/releases)
- [Commits](https://github.com/curl/curl/compare/02d81c5a6808e189cd20418274abccbd9bb1385d...1e4cd519355b63b26a0a9ee1f125153bfcc4995e)

---
updated-dependencies:
- dependency-name: deps/curl
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-14 07:43:39 +00:00
dependabot[bot] bafc637be8 Bump deps/asmjit from 1a81158 to 416f735
Bumps [deps/asmjit](https://github.com/asmjit/asmjit) from `1a81158` to `416f735`.
- [Commits](https://github.com/asmjit/asmjit/compare/1a81158e8bee38a8be9fdd5e444c9ee28390c3c7...416f7356967c1f66784dc1580fe157f9406d8bff)

---
updated-dependencies:
- dependency-name: deps/asmjit
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-13 07:16:58 +00:00
INeedGames 7da012fdf3 Merge pull request #111 from JezuzLizard/dependabot/submodules/deps/curl-02d81c5
Bump deps/curl from `f899e91` to `02d81c5`
2023-12-12 16:19:21 -06:00
INeedGames d9c3b7cab5 Merge pull request #108 from JezuzLizard/dependabot/submodules/deps/asmjit-1a81158
Bump deps/asmjit from `6a13a93` to `1a81158`
2023-12-12 16:19:08 -06:00
dependabot[bot] 8a36e02fdd Bump deps/curl from f899e91 to 02d81c5
Bumps [deps/curl](https://github.com/curl/curl) from `f899e91` to `02d81c5`.
- [Release notes](https://github.com/curl/curl/releases)
- [Commits](https://github.com/curl/curl/compare/f899e914315d220ecdc5fa976c0a569d0c25269f...02d81c5a6808e189cd20418274abccbd9bb1385d)

---
updated-dependencies:
- dependency-name: deps/curl
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-12 07:41:05 +00:00
dependabot[bot] 944bab5e5c Bump deps/asmjit from 6a13a93 to 1a81158
Bumps [deps/asmjit](https://github.com/asmjit/asmjit) from `6a13a93` to `1a81158`.
- [Commits](https://github.com/asmjit/asmjit/compare/6a13a935d11ca45e2c220e143fe9a495e5ae4269...1a81158e8bee38a8be9fdd5e444c9ee28390c3c7)

---
updated-dependencies:
- dependency-name: deps/asmjit
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-08 07:14:33 +00:00
INeedGames 8ca8002067 Merge pull request #107 from JezuzLizard/dependabot/submodules/deps/curl-f899e91
Bump deps/curl from `4528690` to `f899e91`
2023-12-07 10:59:19 -06:00
INeedGames afc01a05e3 Merge pull request #106 from JezuzLizard/dependabot/submodules/deps/json-3780b41
Bump deps/json from `546370c` to `3780b41`
2023-12-07 10:59:10 -06:00
INeedGames 8cb282da97 Merge pull request #102 from JezuzLizard/dependabot/submodules/deps/asmjit-6a13a93
Bump deps/asmjit from `f1ea8a4` to `6a13a93`
2023-12-07 10:59:01 -06:00
INeedGames 0327434187 Merge pull request #95 from JezuzLizard/dependabot/submodules/deps/minhook-f5485b8
Bump deps/minhook from `49d03ad` to `f5485b8`
2023-12-07 10:58:53 -06:00
INeedGames b3b693a56e Merge pull request #85 from JezuzLizard/dependabot/submodules/deps/zlib-643e17b
Bump deps/zlib from `04f42ce` to `643e17b`
2023-12-07 10:58:43 -06:00
INeedGames 347033f424 Merge pull request #59 from JezuzLizard/dependabot/submodules/deps/GSL-e64c97f
Bump deps/GSL from `43d60c5` to `e64c97f`
2023-12-07 10:58:34 -06:00
INeedGames 4c78d6fe41 Merge pull request #51 from JezuzLizard/dependabot/submodules/deps/libtomcrypt-7e863d2
Bump deps/libtomcrypt from `b96e96c` to `7e863d2`
2023-12-07 10:58:25 -06:00
INeedGames 33b6006a34 Merge pull request #14 from JezuzLizard/dependabot/submodules/deps/libtommath-8314bde
Bump deps/libtommath from `7f96509` to `8314bde`
2023-12-07 10:58:15 -06:00
dependabot[bot] 98b2c3f4d6 Bump deps/curl from 4528690 to f899e91
Bumps [deps/curl](https://github.com/curl/curl) from `4528690` to `f899e91`.
- [Release notes](https://github.com/curl/curl/releases)
- [Commits](https://github.com/curl/curl/compare/4528690cd51e5445df74aef8f83470a602683797...f899e914315d220ecdc5fa976c0a569d0c25269f)

---
updated-dependencies:
- dependency-name: deps/curl
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-07 07:28:09 +00:00
dependabot[bot] beb90edc3d Bump deps/json from 546370c to 3780b41
Bumps [deps/json](https://github.com/nlohmann/json) from `546370c` to `3780b41`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](https://github.com/nlohmann/json/compare/546370c9e778d99e7176641123e5cc1d0b62acab...3780b41dd070436f3f55327b0a88f27a52e2dfa8)

---
updated-dependencies:
- dependency-name: deps/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-07 07:28:01 +00:00
dependabot[bot] df9ef00a64 Bump deps/asmjit from f1ea8a4 to 6a13a93
Bumps [deps/asmjit](https://github.com/asmjit/asmjit) from `f1ea8a4` to `6a13a93`.
- [Commits](https://github.com/asmjit/asmjit/compare/f1ea8a46c3f2bce5c51f290050c9d194668206bf...6a13a935d11ca45e2c220e143fe9a495e5ae4269)

---
updated-dependencies:
- dependency-name: deps/asmjit
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-04 07:22:46 +00:00
ineed bots 1f0717edef fix double slashes 2023-12-03 18:13:22 -06:00
ineed bots 7a82be782d update count 2023-12-03 17:53:21 -06:00
ineed bots f0c95340bf Fixed up the builtin 2023-12-03 17:43:40 -06:00
ineed bots 4843c61e2e Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2023-12-03 17:19:00 -06:00
ineed bots b79b776f63 add fs_listfiles 2023-12-03 17:18:54 -06:00
INeedGames d1a0277861 Update README.md 2023-12-03 15:35:03 -06:00
ineed bots 4963a9180a largest gsc string is 65535, but u cant concat gsc strings > 8191 chars, ull get an error 2023-12-02 15:58:56 -06:00
ineed bots 56e8c485af Final the fileio doc 2023-12-01 01:22:45 -06:00
ineed bots 9648a38fbe more explain 2023-12-01 01:15:54 -06:00
ineed bots 3fdcf3261d better exmaple 2023-12-01 01:08:36 -06:00
ineed bots deed3b66f5 More docs 2023-12-01 01:02:48 -06:00
ineed bots fce9fcee51 Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2023-11-30 23:14:56 -06:00
ineed bots cfd4640035 less scr errors 2023-11-30 23:14:51 -06:00
INeedGames 827d7c955e Update README.md 2023-11-30 22:58:15 -06:00
ineed bots c5eaf6f961 fix comp 2023-11-30 20:20:58 -06:00
ineed bots eec84e91ff fixes 2023-11-30 20:20:16 -06:00
ineed bots 3f406c26e7 check if it already stars for it 2023-11-30 20:12:11 -06:00
ineed bots 18659448d7 Add cod4x file io gsc funcs 2023-11-30 19:57:07 -06:00
dependabot[bot] 3bff917ce3 Bump deps/minhook from 49d03ad to f5485b8
Bumps [deps/minhook](https://github.com/TsudaKageyu/minhook) from `49d03ad` to `f5485b8`.
- [Release notes](https://github.com/TsudaKageyu/minhook/releases)
- [Commits](https://github.com/TsudaKageyu/minhook/compare/49d03ad118cf7f6768c79a8f187e14b8f2a07f94...f5485b8454544c2f034c78f8f127c1d03dea3636)

---
updated-dependencies:
- dependency-name: deps/minhook
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-11-27 07:17:52 +00:00
dependabot[bot] d6a6a096fd Bump deps/zlib from 04f42ce to 643e17b
Bumps [deps/zlib](https://github.com/madler/zlib) from `04f42ce` to `643e17b`.
- [Release notes](https://github.com/madler/zlib/releases)
- [Commits](https://github.com/madler/zlib/compare/04f42ceca40f73e2978b50e93806c2a18c1281fc...643e17b7498d12ab8d15565662880579692f769d)

---
updated-dependencies:
- dependency-name: deps/zlib
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-11-15 07:48:12 +00:00
dependabot[bot] c147f3fbe2 Bump deps/GSL from 43d60c5 to e64c97f
Bumps [deps/GSL](https://github.com/microsoft/GSL) from `43d60c5` to `e64c97f`.
- [Release notes](https://github.com/microsoft/GSL/releases)
- [Commits](https://github.com/microsoft/GSL/compare/43d60c5e3891dab6491a76d0bac554a4a89d57f6...e64c97fc2cfc11992098bb38eda932de275e3f4d)

---
updated-dependencies:
- dependency-name: deps/GSL
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-19 08:00:25 +00:00
ineed bots 8ea93169da Fix this issue 2023-10-13 00:43:03 -06:00
ineed bots f22dc8d151 push syms 2023-10-12 13:43:16 -06:00
dependabot[bot] 7da463ccd3 Bump deps/libtomcrypt from b96e96c to 7e863d2
Bumps [deps/libtomcrypt](https://github.com/libtom/libtomcrypt) from `b96e96c` to `7e863d2`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](https://github.com/libtom/libtomcrypt/compare/b96e96cf8b22a931e8e91098ac37bc72f9e2f033...7e863d21429f94ed6a720e24499a12a3f852bb31)

---
updated-dependencies:
- dependency-name: deps/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-10 07:23:32 +00:00
ineed bots e6a0913893 Some struct updates 2023-09-26 16:49:50 -06:00
ineed bots 069442dca9 cleanup 2023-09-22 13:02:20 -06:00
ineed bots 9b10a3e32f Add this func 2023-09-22 11:31:54 -06:00
ineed bots 7e87e04413 Add scr init callback 2023-09-20 14:20:39 -06:00
ineed bots fc336c490a Grealy improve boot times 2023-09-18 01:04:23 -06:00
ineed bots c5195b4983 Fix 2023-09-18 00:52:18 -06:00
ineed bots c1adb9aee3 Revert "Massively improve bootup times"
This reverts commit df2440a3ba.
2023-09-18 00:51:26 -06:00
dependabot[bot] 7503e8988b Bump deps/libtommath from 7f96509 to 8314bde
Bumps [deps/libtommath](https://github.com/libtom/libtommath) from `7f96509` to `8314bde`.
- [Release notes](https://github.com/libtom/libtommath/releases)
- [Commits](https://github.com/libtom/libtommath/compare/7f96509df1a6b44867bbda56bbf2cb92524be8ef...8314bde5e5c8e5d9331460130a9d1066e324f091)

---
updated-dependencies:
- dependency-name: deps/libtommath
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-09-18 01:08:59 +00:00
ineed bots df2440a3ba Massively improve bootup times 2023-09-17 18:52:02 -06:00
ineed bots 5d0e5e4227 Fix warning 2023-09-17 01:19:39 -06:00
ineed bots d976434e38 Verified 2023-09-17 01:00:44 -06:00
ineed bots 78b82978bc more enums 2023-09-17 00:15:05 -06:00
ineed bots 30332a743c move 2023-09-16 23:52:46 -06:00
ineed bots 1f7a75ca4c Some refactor and more enums 2023-09-16 23:38:00 -06:00
ineed bots 1b13ebbb35 more ENUMs 2023-09-16 19:52:08 -06:00
ineed bots f8ba9185ab More reorganization of the cases 2023-09-16 19:07:53 -06:00
ineed bots fe99318dce fix warning, fixing release build 2023-09-16 17:45:31 -06:00
ineed bots c380983b34 Refactor and make sure arrays are empty if they are 2023-09-16 17:38:44 -06:00
ineed bots 320c21fb66 some cleanup with ast traveral and json 2023-09-16 17:06:06 -06:00
ineed bots 24762485e0 fix ENUM_expression_list printing 2023-09-16 17:00:53 -06:00
ineed bots cdd7b2d656 json ast 2023-09-16 16:49:26 -06:00
ineed bots 63412a7017 add some ast dumping code 2023-09-15 23:39:09 -06:00
ineed bots 7f0403e487 Fix this issue 2023-09-15 18:27:48 -06:00
ineed bots 6b612395b5 Add our custom gsc funcs 2023-09-15 18:08:23 -06:00
ineed bots 2e50e3274d Cleanup and move gsc dump stuff 2023-09-15 17:49:25 -06:00
ineed bots 1f66cb6a43 Label this changes 2023-09-15 17:43:02 -06:00
ineed bots d8e10441ec Add pluto patches to compiler 2023-09-15 17:41:24 -06:00
ineed bots 15309fc2c0 Add compiler decomp 2023-09-15 16:35:58 -06:00
ineed bots bd25b6429b Fix this symbol 2023-09-14 13:16:38 -06:00
ineed bots 9b19bc56ac fix this symbol 2023-09-14 13:10:17 -06:00
ineed bots bde17390e5 Fix this symbol (again) 2023-09-13 00:50:17 -06:00
ineed bots a49298d915 Fix this symbol 2023-09-11 21:12:35 -06:00
ineed bots 2c922da647 Add yyac code 2023-09-11 17:18:53 -06:00
ineed bots 6627aff577 cleanup 2023-09-11 17:02:57 -06:00
ineed bots a970d02d98 Fix these enums 2023-09-10 20:49:09 -06:00
ineed bots a38c4ea524 Remove this test 2023-09-10 18:45:15 -06:00
ineed bots 93a9fd55d5 Reenable c++ exceptions 2023-09-10 18:33:43 -06:00
ineed bots 623d0001a9 fix this test 2023-09-10 18:31:34 -06:00
ineed bots 64f8dfca8d some test 2023-09-10 15:26:29 -06:00
ineed bots 84c212ed2b add sqlite (xd!) 2023-09-10 15:07:25 -06:00
ineed bots ff218452ec add sqlite (xd!) 2023-09-10 15:07:18 -06:00
ineed bots b830aba980 add csv test 2023-09-10 14:16:37 -06:00
ineed bots 14b96a0082 add to build 2023-09-10 14:09:51 -06:00
ineed bots c66cb27032 add csv parser dep 2023-09-10 14:09:47 -06:00
ineed bots c35a0e9bb2 update PlayerKeyState and Console structs 2023-09-10 13:49:07 -06:00
ineed bots e60c6c756b A little bit more cleanup 2023-09-10 13:36:05 -06:00
ineed bots 644097748c fix up data 2023-09-10 13:23:09 -06:00
ineed bots af697a4460 defines 2023-09-08 15:15:17 -06:00
ineed bots b99a335d96 Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2023-09-08 13:10:17 -06:00
ineed bots a21b76b0a3 Added yacc and animtree detours 2023-09-08 13:10:08 -06:00
ineed bots d57945fece Added compiler wrappers and detours 2023-09-08 12:55:24 -06:00
INeedGames 81261522c3 Create LICENSE 2023-09-07 14:26:08 -06:00
ineed bots 4bddc60b05 cleanup 2023-09-07 14:09:38 -06:00
ineed bots d657f8ac65 add debug history 2023-09-06 00:15:41 -06:00
ineed bots 6b3996416a Added more debug dumping for gsc vm 2023-09-05 23:57:03 -06:00
ineed bots bd128a1366 Fix the endswitch opcode 2023-09-05 23:52:16 -06:00
ineed bots 601a661fe0 Some debug stuff 2023-09-05 01:19:27 -06:00
74 changed files with 17349 additions and 1052 deletions
+2
View File
@@ -58,6 +58,7 @@ jobs:
name: ${{matrix.configuration}} binaries name: ${{matrix.configuration}} binaries
path: | path: |
build/bin/${{matrix.configuration}}/t4sp-server-plugin.dll build/bin/${{matrix.configuration}}/t4sp-server-plugin.dll
build/bin/${{matrix.configuration}}/t4sp-server-plugin.pdb
deploy: deploy:
name: Deploy release name: Deploy release
@@ -82,3 +83,4 @@ jobs:
draft: true draft: true
files: | files: |
t4sp-server-plugin.dll t4sp-server-plugin.dll
t4sp-server-plugin.pdb
+9
View File
@@ -23,3 +23,12 @@
[submodule "deps/libtommath"] [submodule "deps/libtommath"]
path = deps/libtommath path = deps/libtommath
url = https://github.com/libtom/libtommath.git url = https://github.com/libtom/libtommath.git
[submodule "deps/csv-parser"]
path = deps/csv-parser
url = https://github.com/AriaFallah/csv-parser
[submodule "deps/SQLiteCpp"]
path = deps/SQLiteCpp
url = https://github.com/SRombauts/SQLiteCpp
[submodule "deps/plutonium-sdk"]
path = deps/plutonium-sdk
url = https://github.com/plutoniummod/plutonium-sdk.git
+661
View File
@@ -0,0 +1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
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to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
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get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.
+105 -4
View File
@@ -3,11 +3,112 @@ A plugin that has code that hopefully compiles and the game will load it to do t
Requires Git (https://git-scm.com/), Premake5 (https://premake.github.io/), and MSVC 2022 (https://visualstudio.microsoft.com/vs/features/cplusplus/) to build. Requires Git (https://git-scm.com/), Premake5 (https://premake.github.io/), and MSVC 2022 (https://visualstudio.microsoft.com/vs/features/cplusplus/) to build.
# What does it do?
Nothing really right now, just detours and reimplements the entire GSC VM, for research purposes.
# Installation # Installation
Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\storage\t4\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP. Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
# Features
Detours and reimplements the entire GSC VM + compiler.
Adds custom GSC functions.
## FileIO
This plugin provides FileIO interface to GSC for reading and writing files, this is exact to [CoD4x's](https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/script_functions_reference.md#file-operations) interface.
However, all reads and writes will take place strictly and only in the `scriptdata` folder, no up directory traversal allowed.
All files will be closed upon GSC restart (map_restart or fast_restart or missionfailed, etc), only a maximum of 10 files may be opened at once.
* `<bool> FS_TestFile(<filename string>)` Returns `true` if the file exists, `false` otherwise.
* `<bool> FS_Remove(<filename string>, <(optional) use_global bool>)` Deletes the file, return `true` if successful, `false` otherwise. `use_global` will use non mod specific folder.
```gsc
// test to see if "scriptdata/test.txt" file exists
if (FS_TestFile("test.txt")) // not a typo, all file io will take place inside the "scriptdata" folder
{
PrintConsole("Found test.txt!");
// delete it!
if (FS_Remove("test.txt"))
{
PrintConsole("test.txt was deleted!");
}
}
```
* `FS_FCloseAll()` Closes every full file.
```gsc
// open some files
FS_FCloseAll(); // close them all
```
* `<int> FS_FOpen(<filename string>, <mode string>, <(optional) use_global bool>)` Tries to open the file, mode must be one of `read`, `write` (clears the file), `append` (appends to the file), returns the filehandle. Will return `0` if failed to open. `use_global` will use non mod specific folder (only applies to `write` mode).
* `FS_FClose(<filehandle int>)` Closes the file pointed by the filehandle given, which was returned from `FS_FOpen`.
```gsc
// opens "scriptdata/test.txt", all io will take place inside the "scriptdata" folder
f = FS_FOpen("test.txt", "read"); // can be "read" "write", or "append"
if (!f)
{
PrintConsole("test.txt failed to be opened for reading!");
}
else
{
// do stuff with the file
FS_FClose(f); // make sure to close it
}
```
* `<string> FS_ReadLine(<filehandle int>)` Reads a line from the file pointed by the filehandle, removes the newline char. Returns `undefined` when nothing is left to read. Will not read more than 65536 characters at once. Filehandle must be opened for reading.
* `<string> FS_Read(<filehandle int>, <bytes int>(optional))` Reads number of bytes from the file. If bytes is `undefined`, reads the entire file. No more than 65536 characters will be read at once. Returns `undefined` if there are nothing left to read.
```gsc
// open the file for reading
line = FS_ReadLine(f);
while (isDefined(line))
{
// do something with line
line = FS_ReadLine(f);
}
// entire file is read
// close the file
```
* `<bool> FS_WriteLine(<filehandle int>, <contents string>)` Writes to the file pointed by the filehandle. Appends a newline character. Returns `true` if successful, `false` otherwise. Filehandle must be opened for writing.
* `<bool> FS_Write(<filehandle int>, <contents string>)` Same as above, does not add a newline character.
```gsc
// open the file for writing
FS_WriteLine(f, "writing some text with newline added");
FS_Write(f, "no newline here");
FS_Write(f, "i manually add a newline\n");
// close the file
```
* `<array of strings> FS_ListFiles(<folder string>)` Returns a list of files inside of the folder given.
```gsc
folder = "testfolder/";
files = FS_ListFiles(folder);
for (i = 0; i < files.size; i++)
{
filename = files[i];
// do something with the filename
filepath = folder + filename;
}
```
* `<int> FS_Length(<filehandle int>)` Returns the length in bytes of the open'd file.
* `<int> FS_GetSeek(<filehandle int>)` Returns the seek of the open'd file (only for reading).
* `<int> FS_Seek(<filehandle int>, <seek int>)` Sets the seek of the open'd file (only for reading).
# Credits # Credits
- momo5502 (https://github.com/momo5502) - momo5502 (https://github.com/momo5502)
Vendored
+1 -1
Submodule deps/GSL updated: 43d60c5e38...e64c97fc2c
Vendored Submodule
+1
Submodule deps/SQLiteCpp added at bcb4c78fed
Vendored
+1 -1
Vendored Submodule
+1
Submodule deps/csv-parser added at 4965c9f320
Vendored
+1 -1
Submodule deps/curl updated: 4528690cd5...78a1814b33
Vendored
+1 -1
Submodule deps/json updated: 546370c9e7...a259ecc51e
+1 -1
Vendored Submodule
+1
Submodule deps/plutonium-sdk added at 17e9a0a4d5
+34
View File
@@ -0,0 +1,34 @@
SQLiteCpp = {
source = path.join(dependencies.basePath, "SQLiteCpp"),
}
function SQLiteCpp.import()
links { "SQLiteCpp" }
SQLiteCpp.includes()
end
function SQLiteCpp.includes()
includedirs {
path.join(SQLiteCpp.source, "include"),
path.join(SQLiteCpp.source, "sqlite3")
}
end
function SQLiteCpp.project()
project "SQLiteCpp"
language "C"
SQLiteCpp.includes()
files {
path.join(path.join(SQLiteCpp.source, "src"), "**.cpp"),
path.join(path.join(SQLiteCpp.source, "include"), "**.h"),
path.join(path.join(SQLiteCpp.source, "sqlite3"), "**.c"),
path.join(path.join(SQLiteCpp.source, "sqlite3"), "**.h")
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, SQLiteCpp)
+20
View File
@@ -0,0 +1,20 @@
csv_parser = {
source = path.join(dependencies.basePath, "csv-parser"),
}
function csv_parser.import()
dependson "csv-parser"
csv_parser.includes()
end
function csv_parser.includes()
includedirs {
csv_parser.source
}
end
function csv_parser.project()
end
table.insert(dependencies, csv_parser)
+18
View File
@@ -0,0 +1,18 @@
plutonium_sdk = {
source = path.join(dependencies.basePath, "plutonium-sdk"),
}
function plutonium_sdk.import()
plutonium_sdk.includes()
end
function plutonium_sdk.includes()
includedirs {
plutonium_sdk.source,
}
end
function plutonium_sdk.project()
end
table.insert(dependencies, plutonium_sdk)
Vendored
+1 -1
Submodule deps/zlib updated: 04f42ceca4...643e17b749
+2 -4
View File
@@ -103,20 +103,18 @@ workspace "t4sp-server-plugin"
dependencies.imports() dependencies.imports()
exceptionhandling ("Off")
if _OPTIONS["copy-to"] then if _OPTIONS["copy-to"] then
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""} postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
else else
filter "configurations:Release" filter "configurations:Release"
postbuildcommands { postbuildcommands {
"if \"%COMPUTERNAME%\" == \"NEW-BUILT\" ( copy /y \"$(TargetPath)\" \"$(CODWAW_PATH)\\t4\\plugins\\\" )" "if \"%COMPUTERNAME%\" == \"\" ( copy /y \"$(TargetPath)\" \"$(LOCALAPPDATA)\\Plutonium\\plugins\\\" )"
} }
filter {} filter {}
filter "configurations:Debug" filter "configurations:Debug"
postbuildcommands { postbuildcommands {
"if \"%COMPUTERNAME%\" == \"NEW-BUILT\" ( copy /y \"$(TargetPath)\" \"$(CODWAW_PATH)\\t4staging\\plugins\\\" )" "if \"%COMPUTERNAME%\" == \"\" ( copy /y \"$(TargetPath)\" \"$(LOCALAPPDATA)\\Plutonium-staging\\plugins\\\" )"
} }
filter {} filter {}
end end
@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "cscr_compiler.hpp"
#include "cscr_main.hpp" #include "cscr_main.hpp"
#include "cscr_memorytree.hpp" #include "cscr_memorytree.hpp"
#include "cscr_parser.hpp" #include "cscr_parser.hpp"
@@ -9,3 +10,4 @@
#include "cscr_tempmemory.hpp" #include "cscr_tempmemory.hpp"
#include "cscr_variable.hpp" #include "cscr_variable.hpp"
#include "cscr_vm.hpp" #include "cscr_vm.hpp"
#include "cscr_yacc.hpp"
File diff suppressed because it is too large Load Diff
+202
View File
@@ -0,0 +1,202 @@
#pragma once
namespace codsrc
{
void RemoveRefToValue(game::scriptInstance_t inst, game::VariableValue* value);
void Scr_CompileRemoveRefToString(game::scriptInstance_t inst, unsigned int stringVal);
void EmitCanonicalString(game::scriptInstance_t inst, unsigned int stringVal);
void CompileTransferRefToString(unsigned int stringValue, game::scriptInstance_t inst, unsigned int user);
void EmitOpcode(game::scriptInstance_t inst, game::OpcodeVM op, int offset, int callType);
void EmitEnd(game::scriptInstance_t inst);
void EmitReturn(game::scriptInstance_t inst);
void EmitCodepos(game::scriptInstance_t inst, int codepos);
void EmitShort(game::scriptInstance_t inst, int value);
void EmitByte(game::scriptInstance_t inst, int value);
void EmitGetInteger(game::scriptInstance_t inst, int value, game::sval_u sourcePos);
void EmitGetFloat(game::scriptInstance_t inst, float value, game::sval_u sourcePos);
void EmitAnimTree(game::scriptInstance_t inst, game::sval_u sourcePos);
int Scr_FindLocalVarIndex(game::scriptInstance_t inst, unsigned int name, game::sval_u sourcePos, int create, game::scr_block_s* block);
void EmitCreateLocalVars(game::scriptInstance_t inst, game::scr_block_s* block);
void EmitRemoveLocalVars(game::scriptInstance_t inst, game::scr_block_s* outerBlock, game::scr_block_s* block);
void EmitNOP2(game::scr_block_s* block, game::scriptInstance_t inst, int lastStatement, unsigned int endSourcePos);
void Scr_InitFromChildBlocks(game::scr_block_s** childBlocks, int childCount, game::scr_block_s* block);
void Scr_AppendChildBlocks(game::scr_block_s* block, game::scr_block_s** childBlocks, int childCount);
void Scr_MergeChildBlocks(game::scr_block_s** childBlocks, int childCount, game::scr_block_s* block);
void Scr_TransferBlock(game::scr_block_s* to, game::scr_block_s* from);
void EmitSafeSetVariableField(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitSafeSetWaittillVariableField(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitGetString(unsigned int value, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitGetIString(unsigned int value, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitGetVector(const float* value, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitValue(game::scriptInstance_t inst, game::VariableCompileValue* constValue);
void Scr_PushValue(game::scriptInstance_t inst, game::VariableCompileValue* constValue);
void EmitCastBool(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitBoolNot(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitBoolComplement(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitSize(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitSelf(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitLevel(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitGame(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitAnim(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitSelfObject(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitLevelObject(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitAnimObject(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitLocalVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitLocalVariableRef(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void Scr_RegisterLocalVar(unsigned int name, game::sval_u sourcePos, game::scr_block_s* block);
void EmitGameRef(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitClearArray(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitEmptyArray(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitAnimation(game::scriptInstance_t inst, game::sval_u anim, game::sval_u sourcePos);
void EmitFieldVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos);
void EmitClearFieldVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos, game::sval_u rhsSourcePos);
void EmitObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitDecTop(game::scriptInstance_t inst);
void EmitCastFieldObject(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitArrayVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitArrayVariableRef(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitClearArrayVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitVariableExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
int EmitExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::scr_block_s* block);
void AddExpressionListOpcodePos(game::scriptInstance_t inst, game::sval_u exprlist);
void AddFilePrecache(game::scriptInstance_t inst, unsigned int filename, unsigned int sourcePos, bool include, unsigned int* filePosId, unsigned int* fileCountId);
void EmitFunction(game::scriptInstance_t inst, game::sval_u func, game::sval_u sourcePos);
void EmitGetFunction(game::scriptInstance_t inst, game::sval_u func, game::sval_u sourcePos);
int AddFunction(game::scriptInstance_t inst, int func);
void EmitPostScriptFunction(game::scriptInstance_t inst, game::sval_u func, int param_count, int bMethod, game::sval_u nameSourcePos);
void EmitPostScriptFunctionPointer(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, int param_count, int bMethod, game::sval_u nameSourcePos, game::sval_u sourcePos);
void EmitPostScriptThread(game::scriptInstance_t inst, game::sval_u func, int param_count, int bMethod, game::sval_u sourcePos);
void EmitPostScriptThreadPointer(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, int param_count, int bMethod, game::sval_u sourcePos);
void EmitPostScriptFunctionCall(game::scriptInstance_t inst, int bMethod, int param_count, game::sval_u func_name, game::sval_u nameSourcePos, game::scr_block_s* block);
void EmitPostScriptThreadCall(game::scriptInstance_t inst, int isMethod, int param_count, game::sval_u func_name, game::sval_u sourcePos, game::sval_u nameSourcePos, game::scr_block_s* block);
void EmitPreFunctionCall(game::scriptInstance_t inst);
void EmitPostFunctionCall(game::scriptInstance_t inst, int bMethod, game::sval_u func_name, int param_count, game::scr_block_s* block);
void Scr_BeginDevScript(game::scriptInstance_t isnt, int* type, char** savedPos);
void Scr_EndDevScript(game::scriptInstance_t inst, char** savedPos);
void EmitCallBuiltinOpcode(game::scriptInstance_t inst, int param_count, game::sval_u sourcePos);
void EmitCallBuiltinMethodOpcode(game::scriptInstance_t inst, int param_count, game::sval_u sourcePos);
void EmitCall(game::scriptInstance_t inst, game::sval_u func_name, game::sval_u params, int bStatement, game::scr_block_s* block);
void EmitMethod(game::scriptInstance_t inst, game::sval_u expr, game::sval_u func_name, game::sval_u params, game::sval_u methodSourcePos, int bStatement, game::scr_block_s* block);
void LinkThread(game::scriptInstance_t inst, unsigned int threadCountId, game::VariableValue* pos, int allowFarCall);
void LinkFile(game::scriptInstance_t inst, unsigned int filePosId, unsigned int fileCountId);
void CheckThreadPosition(game::scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos);
void EmitCallExpression(game::scriptInstance_t inst, game::scr_block_s* block, game::sval_u expr, int bStatement);
void EmitCallExpressionFieldObject(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr);
void Scr_CreateVector(game::scriptInstance_t inst, game::VariableCompileValue* constValue, game::VariableValue* value);
bool EvalPrimitiveExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::VariableCompileValue* constValue);
bool EmitOrEvalPrimitiveExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::VariableCompileValue* constValue, game::scr_block_s* a5);
void EmitExpressionListFieldObject(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::scr_block_s* block);
bool EvalPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue);
bool EmitOrEvalPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue, game::scr_block_s* block);
void EmitBoolOrExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u expr1sourcePos, game::sval_u expr2sourcePos, game::scr_block_s* block);
void EmitBoolAndExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u expr1sourcePos, game::sval_u expr2sourcePos, game::scr_block_s* a6);
bool EvalBinaryOperatorExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u opcode, game::sval_u sourcePos, game::VariableCompileValue* constValue);
bool EmitOrEvalBinaryOperatorExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u opcode, game::sval_u sourcePos, game::VariableCompileValue* constValue, game::scr_block_s* a8);
void EmitBinaryEqualsOperatorExpression(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u lhs, game::sval_u rhs, game::sval_u opcode, game::sval_u sourcePos);
void Scr_CalcLocalVarsVariableExpressionRef(game::scr_block_s* block, game::sval_u expr);
bool EvalExpression(game::VariableCompileValue* constValue, game::scriptInstance_t inst, game::sval_u expr);
bool EmitOrEvalExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue, game::scr_block_s* block);
void EmitExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
void EmitVariableExpressionRef(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
void EmitArrayPrimitiveExpressionRef(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsArrayVariableRef(game::sval_u expr, game::scr_block_s* block);
void EmitPrimitiveExpressionFieldObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
void ConnectBreakStatements(game::scriptInstance_t inst);
void ConnectContinueStatements(game::scriptInstance_t inst);
bool EmitClearVariableExpression(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u rhsSourcePos);
void EmitAssignmentStatement(game::scriptInstance_t inst, game::sval_u lhs, game::sval_u rhs, game::sval_u sourcePos, game::sval_u rhsSourcePos, game::scr_block_s* block);
void EmitCallExpressionStatement(game::scriptInstance_t inst, game::scr_block_s* block, game::sval_u expr);
void EmitReturnStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitWaitStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::sval_u waitSourcePos);
void EmitWaittillFrameEnd(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitIfStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::sval_u sourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block, game::sval_u* ifStatBlock);
void Scr_CalcLocalVarsIfStatement(game::scriptInstance_t inst, game::sval_u stmt, game::scr_block_s* block, game::sval_u* ifStatBlock);
void EmitIfElseStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt1, game::sval_u stmt2, game::sval_u sourcePos, game::sval_u elseSourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block, game::sval_u* ifStatBlock, game::sval_u* elseStatBlock);
void Scr_CalcLocalVarsIfElseStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u stmt2, game::scr_block_s* block, game::sval_u* ifStatBlock, game::sval_u* elseStatBlock);
void Scr_AddBreakBlock(game::scriptInstance_t inst, game::scr_block_s* block);
void Scr_AddContinueBlock(game::scriptInstance_t inst, game::scr_block_s* block);
void EmitWhileStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::sval_u sourcePos, game::sval_u whileSourcePos, game::scr_block_s* block, game::sval_u* whileStatBlock);
void Scr_CalcLocalVarsWhileStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::scr_block_s* block, game::sval_u* whileStatBlock);
void EmitForStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u expr, game::sval_u stmt2, game::sval_u stmt, game::sval_u sourcePos, game::sval_u forSourcePos, game::scr_block_s* block, game::sval_u* forStatBlock, game::sval_u* forStatPostBlock);
void Scr_CalcLocalVarsForStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u expr, game::sval_u stmt2, game::sval_u stmt, game::scr_block_s* block, game::sval_u* forStatBlock, game::sval_u* forStatPostBlock);
void EmitIncStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitDecStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void Scr_CalcLocalVarsFormalParameterListInternal(game::sval_u* node, game::scr_block_s* block);
void EmitWaittillStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u waitSourcePos, game::scr_block_s* block);
void EmitWaittillmatchStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u waitSourcePos, game::scr_block_s* block);
void EmitNotifyStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u notifySourcePos, game::scr_block_s* block);
void EmitEndOnStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u obj, game::sval_u expr, game::sval_u sourcePos, game::sval_u exprSourcePos);
int CompareCaseInfo(const void* elem1, const void* elem2);
void EmitCaseStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitSwitchStatementList(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsSwitchStatement(game::scriptInstance_t inst, game::sval_u stmtlist, game::scr_block_s* block);
void EmitSwitchStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmtlist, game::sval_u sourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
void EmitCaseStatementInfo(game::scriptInstance_t inst, unsigned int name, game::sval_u sourcePos);
void EmitBreakStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitContinueStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitProfStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos, game::OpcodeVM op);
void EmitStatement(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsStatement(game::scriptInstance_t inst, game::sval_u val, game::scr_block_s* block);
void EmitStatementList(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsStatementList(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u val);
void Scr_CalcLocalVarsDeveloperStatementList(game::scriptInstance_t inst, game::sval_u val, game::scr_block_s* block, game::sval_u* devStatBlock);
void EmitDeveloperStatementList(game::scriptInstance_t inst, game::sval_u val, game::sval_u sourcePos, game::scr_block_s* block, game::sval_u* devStatBlock);
void EmitFormalParameterList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::scr_block_s* block);
void SpecifyThread(game::scriptInstance_t inst, game::sval_u val);
void EmitThreadInternal(game::scriptInstance_t inst, game::sval_u val, game::sval_u sourcePos, game::sval_u endSourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsThread(game::sval_u* stmttblock, game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u stmtlist);
void InitThread(int type, game::scriptInstance_t inst);
void EmitNormalThread(game::scriptInstance_t inst, game::sval_u val, game::sval_u* stmttblock);
void EmitDeveloperThread(game::scriptInstance_t inst, game::sval_u val, game::sval_u* stmttblock);
void EmitThread(game::scriptInstance_t inst, game::sval_u val);
void EmitThreadList(game::scriptInstance_t inst, game::sval_u val);
void EmitInclude(game::scriptInstance_t inst, game::sval_u val);
void ScriptCompile(game::scriptInstance_t inst, game::sval_u val, unsigned int filePosId, unsigned int fileCountId, unsigned int scriptId, game::PrecacheEntry* entries, int entriesCount);
void EmitFloat(game::scriptInstance_t inst, float value);
void EmitCanonicalStringConst(game::scriptInstance_t inst, unsigned int stringValue);
int Scr_FindLocalVar(game::scr_block_s* block, int startIndex, unsigned int name);
void Scr_CheckLocalVarsCount(int localVarsCount);
void EmitGetUndefined(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
void Scr_EmitAnimation(game::scriptInstance_t inst, char* pos, unsigned int animName, unsigned int sourcePos);
void EmitEvalArray(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitEvalArrayRef(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
unsigned int Scr_GetBuiltin(game::scriptInstance_t inst, game::sval_u func_name);
int Scr_GetUncacheType(int type);
int Scr_GetCacheType(int type);
game::BuiltinFunction Scr_GetFunction(const char** pName, int* type);
game::BuiltinFunction GetFunction(game::scriptInstance_t inst, const char** pName, int* type);
game::BuiltinMethod GetMethod(game::scriptInstance_t inst, const char** pName, int* type);
unsigned int GetVariableName(game::scriptInstance_t inst, unsigned int id);
int GetExpressionCount(game::sval_u exprlist);
game::sval_u* GetSingleParameter(game::sval_u exprlist);
void EmitExpressionFieldObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
void EvalInteger(int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
void EvalFloat(float value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
void EvalString(unsigned int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
void EvalIString(unsigned int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
void EvalUndefined(game::sval_u sourcePos, game::VariableCompileValue* constValue);
void Scr_PopValue(game::scriptInstance_t inst);
void EmitSetVariableField(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitFieldVariableRef(game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsArrayPrimitiveExpressionRef(game::sval_u expr, game::scr_block_s* block);
BOOL IsUndefinedPrimitiveExpression(game::sval_u expr);
bool IsUndefinedExpression(game::sval_u expr);
void Scr_CopyBlock(game::scr_block_s* from, game::scr_block_s** to);
void Scr_CheckMaxSwitchCases(int count);
void Scr_CalcLocalVarsSafeSetVariableField(game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
void EmitFormalWaittillParameterListRefInternal(game::scriptInstance_t inst, game::sval_u* node, game::scr_block_s* block);
void EmitDefaultStatement(game::scriptInstance_t inst, game::sval_u sourcePos);
char Scr_IsLastStatement(game::scriptInstance_t inst, game::sval_u* node);
void EmitEndStatement(game::scriptInstance_t inst, game::sval_u sourcePos, game::scr_block_s* block);
void EmitProfBeginStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos);
void EmitProfEndStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos);
void Scr_CalcLocalVarsIncStatement(game::sval_u expr, game::scr_block_s* block);
void Scr_CalcLocalVarsWaittillStatement(game::sval_u exprlist, game::scr_block_s* block);
void EmitFormalParameterListInternal(game::scriptInstance_t inst, game::sval_u* node, game::scr_block_s* block);
unsigned int SpecifyThreadPosition(game::scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos, int type);
void Scr_CalcLocalVarsFormalParameterList(game::sval_u exprlist, game::scr_block_s* block);
void SetThreadPosition(game::scriptInstance_t inst, unsigned int posId);
void EmitIncludeList(game::scriptInstance_t inst, game::sval_u val);
}
-1
View File
@@ -304,7 +304,6 @@ namespace codsrc
{ {
game::plutonium::script_preprocess(sourceBuffer, inst, &parseData); // the pluto hook will call ScriptParse, so we dont have to game::plutonium::script_preprocess(sourceBuffer, inst, &parseData); // the pluto hook will call ScriptParse, so we dont have to
} }
// //
else else
{ {
+3 -2
View File
@@ -723,19 +723,20 @@ namespace codsrc
{ {
if (game::Scr_IsInOpcodeMemory(scriptInstance, codepos - 1)) if (game::Scr_IsInOpcodeMemory(scriptInstance, codepos - 1))
{ {
// pluto
const char* s; const char* s;
// pluto
if (game::plutonium::at_codepose_va != nullptr) if (game::plutonium::at_codepose_va != nullptr)
{ {
s = game::plutonium::at_codepose_va(scriptInstance, codepos - game::gScrVarPub[scriptInstance].programBuffer); s = game::plutonium::at_codepose_va(scriptInstance, codepos - game::gScrVarPub[scriptInstance].programBuffer);
} }
//
else else
{ {
s = game::va("@ %d\n", codepos - game::gScrVarPub[scriptInstance].programBuffer); s = game::va("@ %d\n", codepos - game::gScrVarPub[scriptInstance].programBuffer);
} }
game::Com_PrintMessage(channel, s, 0); game::Com_PrintMessage(channel, s, 0);
//
return; return;
} }
} }
+11 -4
View File
@@ -67,11 +67,18 @@ namespace codsrc
{ {
int len; int len;
for ( len = refString->u.s.byteLen - 1; if (!refString->u.s.byteLen)
refString->str[len];
len += 256 )
{ {
; len = 256 - 1; //Bugfix for 256 % 256 = 0 or 512 % 256 = 0 or... Just promote it to 256
}
else
{
len = refString->u.s.byteLen - 1;
}
while (refString->str[len])
{
len += 256;
} }
return len; return len;
+1 -1
View File
@@ -38,5 +38,5 @@ namespace codsrc
int SL_ConvertFromString(game::scriptInstance_t inst, const char* str); int SL_ConvertFromString(game::scriptInstance_t inst, const char* str);
int SL_ConvertFromRefString(game::scriptInstance_t inst, game::RefString* refString); int SL_ConvertFromRefString(game::scriptInstance_t inst, game::RefString* refString);
game::RefString* GetRefString_0(game::scriptInstance_t inst, const char* str); game::RefString* GetRefString_0(game::scriptInstance_t inst, const char* str);
const char* SL_DebugConvertToString(unsigned int stringValue, game::scriptInstance_t inst); const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst);
} }
+50 -12
View File
@@ -1,5 +1,6 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "clientscript_public.hpp" #include "clientscript_public.hpp"
#include <component/scheduler.hpp>
#pragma warning(push) #pragma warning(push)
#pragma warning(disable: 4244) #pragma warning(disable: 4244)
@@ -47,6 +48,17 @@ namespace codsrc
game::DVAR_FLAG_NONE, game::DVAR_FLAG_NONE,
"Used to toggle systems in script on and off on the server."); "Used to toggle systems in script on and off on the server.");
} }
// our additions
if (!game::Cmd_FindCommand("dump_gsc_state"))
{
game::Cmd_AddCommand("dump_gsc_state", []()
{
game::scriptInstance_t inst = game::SCRIPTINSTANCE_SERVER;
utils::io::write_file("t4sp-server-plugin/gsc_state.json", build_gsc_dump(inst));
});
}
//
} }
// Completed // Completed
@@ -98,8 +110,6 @@ namespace codsrc
} }
} }
jmp_buf g_script_error[2][33];
// Completed // Completed
void Scr_ErrorInternal(game::scriptInstance_t inst) void Scr_ErrorInternal(game::scriptInstance_t inst)
{ {
@@ -115,8 +125,9 @@ namespace codsrc
assert(game::g_script_error_level[inst] < 33); assert(game::g_script_error_level[inst] < 33);
//game::longjmp((int*)game::g_script_error.get() + 0x10 * (0x21 * inst + game::g_script_error_level[inst]), -1); // use game's longjmp so we can enable c++ exceptions in our project without crashing due to stack unwinding a c++ object
longjmp(g_script_error[inst][game::g_script_error_level[inst]], -1); auto jmp_bufs = reinterpret_cast<jmp_buf(*)[2][33]>(game::g_script_error.get());
game::longjmp((*jmp_bufs)[inst][game::g_script_error_level[inst]], -1);
} }
game::Sys_Error("%s", game::gScrVarPub[inst].error_message); game::Sys_Error("%s", game::gScrVarPub[inst].error_message);
@@ -1055,6 +1066,10 @@ namespace codsrc
gScrVmPub[inst].outparamcount = outparamcount; gScrVmPub[inst].outparamcount = outparamcount;
}*/ }*/
// our addition
push_builtin_history(inst, builtinIndex);
//
assert(builtinIndex >= 0); assert(builtinIndex >= 0);
assert(builtinIndex < 1024); assert(builtinIndex < 1024);
@@ -1119,6 +1134,10 @@ namespace codsrc
gScrVmPub[inst].top = localFs.top - 1; gScrVmPub[inst].top = localFs.top - 1;
}*/ }*/
// our addition
push_builtin_history(inst, builtinIndex);
//
assert(builtinIndex >= 0); assert(builtinIndex >= 0);
assert(builtinIndex < 1024); assert(builtinIndex < 1024);
@@ -1281,6 +1300,10 @@ namespace codsrc
} }
// //
// our addition
push_codepos_history(inst, game::gFs[inst].pos);
//
assert(game::gFs[inst].pos); assert(game::gFs[inst].pos);
} }
@@ -2209,7 +2232,7 @@ namespace codsrc
void OP_endswitch(game::scriptInstance_t inst) void OP_endswitch(game::scriptInstance_t inst)
{ {
game::gCaseCount[inst] = game::Scr_ReadUnsignedShort(inst, &game::gFs[inst].pos); game::gCaseCount[inst] = game::Scr_ReadUnsignedShort(inst, &game::gFs[inst].pos);
game::Scr_ReadData(inst, &game::gFs[inst].pos, 2 * game::gCaseCount[inst]); game::Scr_ReadData(inst, &game::gFs[inst].pos, sizeof(unsigned int) * 2 * game::gCaseCount[inst]); // Scr_ReadIntArray
} }
void OP_vector(game::scriptInstance_t inst) void OP_vector(game::scriptInstance_t inst)
@@ -2368,8 +2391,9 @@ namespace codsrc
assert(game::g_script_error_level[inst] >= 0); assert(game::g_script_error_level[inst] >= 0);
assert(game::g_script_error_level[inst] < 33); assert(game::g_script_error_level[inst] < 33);
assert(inst == 0 || inst == 1); assert(inst == 0 || inst == 1);
//if (game::_setjmp3((int *)game::g_script_error.get() + 0x10 * (0x21 * inst + game::g_script_error_level[inst]), 0))
if (!setjmp(g_script_error[inst][game::g_script_error_level[inst]])) auto jmp_bufs = reinterpret_cast<jmp_buf(*)[2][33]>(game::g_script_error.get());
if (!game::_setjmp3((*jmp_bufs)[inst][game::g_script_error_level[inst]], 0))
{ {
break; break;
} }
@@ -2671,7 +2695,7 @@ namespace codsrc
int currentCaseValue; int currentCaseValue;
const char* currentCodePos; const char* currentCodePos;
do do // Scr_ReadIntArray(2 * game::gCaseCount[inst])
{ {
currentCaseValue = game::Scr_ReadUnsignedInt(inst, &game::gFs[inst].pos); currentCaseValue = game::Scr_ReadUnsignedInt(inst, &game::gFs[inst].pos);
currentCodePos = game::Scr_ReadCodePos(inst, &game::gFs[inst].pos); currentCodePos = game::Scr_ReadCodePos(inst, &game::gFs[inst].pos);
@@ -2701,6 +2725,10 @@ namespace codsrc
{ {
game::gOpcode[inst] = (game::OpcodeVM)game::Scr_ReadUnsignedByte(inst, &game::gFs[inst].pos); game::gOpcode[inst] = (game::OpcodeVM)game::Scr_ReadUnsignedByte(inst, &game::gFs[inst].pos);
interrupt_return: interrupt_return:
// our addition
push_opcode_history(inst, game::gOpcode[inst]);
//
switch ( game::gOpcode[inst] ) switch ( game::gOpcode[inst] )
{ {
case game::OP_End: case game::OP_End:
@@ -4854,20 +4882,24 @@ namespace codsrc
return result; return result;
} }
result.u.linkPointer = (const char*)value->u.intValue; result = value->u.anim;
if ( !animTreeInputForValidation ) if ( !animTreeInputForValidation )
{ {
return result; return result;
} }
animTreeAnimPtr = animTreeInputForValidation->anims; assert(animTreeInputForValidation);
animPtr = game::gScrAnimPub[inst].xanim_lookup[user][(unsigned int)result.u.linkPointer >> 16].anims; animTreeAnimPtr = animTreeInputForValidation->anims; // XAnimGetAnims(inst, animTreeInputForValidation);
assert(result.u.s.tree > 0 && result.u.s.tree < game::gScrAnimPub[inst].xanim_num[user]);
animPtr = game::gScrAnimPub[inst].xanim_lookup[user][result.u.s.tree].anims; // Scr_GetAnims(inst, user, result.u.s.tree);
if ( animPtr == animTreeAnimPtr ) if ( animPtr == animTreeAnimPtr )
{ {
return result; return result;
} }
debugMsg = game::XAnimGetAnimDebugName(value->u.intValue, animPtr); debugMsg = game::XAnimGetAnimDebugName(result.u.s.index, animPtr);
game::gScrVarPub[inst].error_message = (char*)game::va("anim '%s' in animtree '%s' does not belong to the entity's animtree '%s'", debugMsg, animTreeAnimPtr->debugName, animTreeAnimPtr->debugName); game::gScrVarPub[inst].error_message = (char*)game::va("anim '%s' in animtree '%s' does not belong to the entity's animtree '%s'", debugMsg, animTreeAnimPtr->debugName, animTreeAnimPtr->debugName);
game::RemoveRefToValueInternal(game::SCRIPTINSTANCE_SERVER, value->type, value->u); game::RemoveRefToValueInternal(game::SCRIPTINSTANCE_SERVER, value->type, value->u);
value->type = game::VAR_UNDEFINED; value->type = game::VAR_UNDEFINED;
@@ -5703,5 +5735,11 @@ namespace codsrc
{ {
game::Scr_NotifyNum_Internal(game::SCRIPTINSTANCE_SERVER, entnum, classnum, stringValue, paramcount); game::Scr_NotifyNum_Internal(game::SCRIPTINSTANCE_SERVER, entnum, classnum, stringValue, paramcount);
} }
// Restored
unsigned int Scr_GetNumParam(game::scriptInstance_t inst)
{
return game::gScrVmPub[inst].outparamcount;
}
} }
#pragma warning(pop) #pragma warning(pop)
+1
View File
@@ -116,4 +116,5 @@ namespace codsrc
unsigned int GetInternalVariableIndex(game::scriptInstance_t inst, unsigned int unsignedValue); unsigned int GetInternalVariableIndex(game::scriptInstance_t inst, unsigned int unsignedValue);
const char* Scr_ReadData(game::scriptInstance_t inst, const char** pos, unsigned int count); const char* Scr_ReadData(game::scriptInstance_t inst, const char** pos, unsigned int count);
void Scr_NotifyNum(int entnum, game::classNum_e classnum, unsigned int stringValue, unsigned int paramcount); void Scr_NotifyNum(int entnum, game::classNum_e classnum, unsigned int stringValue, unsigned int paramcount);
unsigned int Scr_GetNumParam(game::scriptInstance_t inst);
} }
File diff suppressed because it is too large Load Diff
+21
View File
@@ -0,0 +1,21 @@
#pragma once
namespace codsrc
{
unsigned int LowerCase(unsigned int strVal);
int yyparse();
int StringValue(int len, const char* str);
int yylex();
int yy_get_next_buffer();
int yy_get_previous_state();
int yy_try_NUL_trans(int yy_current_state);
void yyrestart();
game::yy_buffer_state* yy_create_buffer();
void yy_flush_buffer(game::yy_buffer_state* result);
void ScriptParse(game::scriptInstance_t a1, game::sval_u* parseData);
FILE* yy_load_buffer_state();
void yy_fatal_error(const char* err);
void* yy_flex_realloc(void* ptr, unsigned int size);
void yy_init_buffer(game::yy_buffer_state* b, FILE* file);
}
@@ -0,0 +1,405 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
//#include "codsrc/clientscript/cscr_animtree.hpp"
#ifndef DISABLE_RE_CSCR_ANIMTREE
namespace re_cscr_animtree
{
utils::hook::detour AnimTreeCompileError_hook;
utils::hook::detour GetAnimTreeParseProperties_hook;
utils::hook::detour Scr_EmitAnimationInternal_hook;
utils::hook::detour AnimTreeParseInternal_hook;
utils::hook::detour Scr_AnimTreeParse_hook;
utils::hook::detour Scr_GetAnimTreeSize_hook;
utils::hook::detour ConnectScriptToAnim_hook;
utils::hook::detour Scr_GetAnimsIndex_hook;
utils::hook::detour Scr_CreateAnimationTree_hook;
utils::hook::detour Scr_CheckAnimsDefined_hook;
utils::hook::detour Scr_PrecacheAnimationTree_hook;
utils::hook::detour Scr_UsingTreeInternal_hook;
utils::hook::detour Scr_UsingTree_hook;
utils::hook::detour Scr_SetAnimTreeConfigstring_hook;
utils::hook::detour Scr_LoadAnimTreeInternal_hook;
utils::hook::detour Scr_LoadAnimTreeAtIndex_hook;
utils::hook::detour Scr_FindAnimTree_hook;
utils::hook::detour Scr_FindAnim_hook;
void* AnimTreeCompileError_original;
void* GetAnimTreeParseProperties_original;
void* Scr_EmitAnimationInternal_original;
void* AnimTreeParseInternal_original;
void* Scr_AnimTreeParse_original;
void* Scr_GetAnimTreeSize_original;
void* ConnectScriptToAnim_original;
void* Scr_GetAnimsIndex_original;
void* Scr_CreateAnimationTree_original;
void* Scr_CheckAnimsDefined_original;
void* Scr_PrecacheAnimationTree_original;
void* Scr_UsingTreeInternal_original;
void* Scr_UsingTree_original;
void* Scr_SetAnimTreeConfigstring_original;
void* Scr_LoadAnimTreeInternal_original;
void* Scr_LoadAnimTreeAtIndex_original;
void* Scr_FindAnimTree_original;
void* Scr_FindAnim_original;
namespace
{
void AnimTreeCompileError_stub(game::scriptInstance_t inst, const char * errorMsg)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return AnimTreeCompileError_hook.invoke<void>(inst, errorMsg);
#else
return cscr_animtree::AnimTreeCompileError(inst, errorMsg);
#endif
}
int GetAnimTreeParseProperties_stub(game::scriptInstance_t inst)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return GetAnimTreeParseProperties_hook.invoke<int>(inst);
#else
return cscr_animtree::GetAnimTreeParseProperties(inst);
#endif
}
void Scr_EmitAnimationInternal_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, const char * pos, unsigned int animName, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_EmitAnimationInternal(inst, pos, animName, names, Scr_EmitAnimationInternal_original);
#else
cscr_animtree::Scr_EmitAnimationInternal(inst, pos, animName, names);
#endif
}
// void __usercall Scr_EmitAnimationInternal(game::scriptInstance_t inst@<edi>, const char *pos, unsigned int animName, unsigned int names)
NAKED void Scr_EmitAnimationInternal_stub()
{
_asm
{
push edi;
call Scr_EmitAnimationInternal_call;
add esp, 0x4;
ret;
}
}
char AnimTreeParseInternal_stub(game::scriptInstance_t inst, int parentId, int names, int bIncludeParent, int bLoop, int bComplete)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return AnimTreeParseInternal_hook.invoke<char>(inst, parentId, names, bIncludeParent, bLoop, bComplete);
#else
return cscr_animtree::AnimTreeParseInternal(inst, parentId, names, bIncludeParent, bLoop, bComplete);
#endif
}
void Scr_AnimTreeParse_call(game::scriptInstance_t inst, const char * pos, [[maybe_unused]] void* caller_addr, unsigned int parentNode, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_AnimTreeParse(inst, pos, parentNode, names, Scr_AnimTreeParse_original);
#else
cscr_animtree::Scr_AnimTreeParse(inst, pos, parentNode, names);
#endif
}
// void __usercall Scr_AnimTreeParse(game::scriptInstance_t inst@<eax>, const char *pos@<edi>, unsigned int parentNode, unsigned int names)
NAKED void Scr_AnimTreeParse_stub()
{
_asm
{
push edi;
push eax;
call Scr_AnimTreeParse_call;
add esp, 0x8;
ret;
}
}
int Scr_GetAnimTreeSize_stub(game::scriptInstance_t inst, unsigned int parentNode)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return Scr_GetAnimTreeSize_hook.invoke<int>(inst, parentNode);
#else
return cscr_animtree::Scr_GetAnimTreeSize(inst, parentNode);
#endif
}
void ConnectScriptToAnim_call(unsigned int name, unsigned int names, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst, int index, unsigned int filename, int treeIndex)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::ConnectScriptToAnim(name, names, inst, index, filename, treeIndex, ConnectScriptToAnim_original);
#else
cscr_animtree::ConnectScriptToAnim(name, names, inst, index, filename, treeIndex);
#endif
}
// void __usercall ConnectScriptToAnim(unsigned int name@<eax>, unsigned int names@<edi>, game::scriptInstance_t inst, int index, unsigned int filename, int treeIndex)
NAKED void ConnectScriptToAnim_stub()
{
_asm
{
push edi;
push eax;
call ConnectScriptToAnim_call;
add esp, 0x8;
ret;
}
}
int Scr_GetAnimsIndex_call(game::XAnim_s * anim, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_GetAnimsIndex(anim, Scr_GetAnimsIndex_original);
#else
return cscr_animtree::Scr_GetAnimsIndex(anim);
#endif
}
// int __usercall Scr_GetAnimsIndex@<eax>(game::XAnim_s *anim@<ecx>)
NAKED int Scr_GetAnimsIndex_stub()
{
_asm
{
push ecx;
call Scr_GetAnimsIndex_call;
add esp, 0x4;
ret;
}
}
int Scr_CreateAnimationTree_stub(game::scriptInstance_t inst, unsigned int parentNode, unsigned int rootData, game::XAnim_s* animtree, unsigned int childIndex, const char* name, unsigned int parentIndex, unsigned int filename, int treeIndex, int flags)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return Scr_CreateAnimationTree_hook.invoke<int>(inst, parentNode, rootData, animtree, childIndex, name, parentIndex, filename, treeIndex, flags);
#else
return cscr_animtree::Scr_CreateAnimationTree(inst, parentNode, rootData, animtree, childIndex, name, parentIndex, filename, treeIndex, flags);
#endif
}
void Scr_CheckAnimsDefined_call(unsigned int names, game::scriptInstance_t a2, [[maybe_unused]] void* caller_addr, unsigned int filename)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_CheckAnimsDefined(names, a2, filename, Scr_CheckAnimsDefined_original);
#else
cscr_animtree::Scr_CheckAnimsDefined(names, a2, filename);
#endif
}
// void __usercall Scr_CheckAnimsDefined(unsigned int names@<eax>, game::scriptInstance_t a2@<ecx>, unsigned int filename)
NAKED void Scr_CheckAnimsDefined_stub()
{
_asm
{
push ecx;
push eax;
call Scr_CheckAnimsDefined_call;
add esp, 0x8;
ret;
}
}
void Scr_PrecacheAnimationTree_stub(game::scriptInstance_t inst, unsigned int parentNode)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
Scr_PrecacheAnimationTree_hook.invoke<void>(inst, parentNode);
#else
cscr_animtree::Scr_PrecacheAnimationTree(inst, parentNode);
#endif
}
unsigned int Scr_UsingTreeInternal_call(const char * filename, int user, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst, unsigned int * index)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_UsingTreeInternal(filename, user, inst, index, Scr_UsingTreeInternal_original);
#else
return cscr_animtree::Scr_UsingTreeInternal(filename, user, inst, index);
#endif
}
// unsigned int __usercall Scr_UsingTreeInternal@<eax>(const char *filename@<eax>, int user@<ecx>, game::scriptInstance_t inst, unsigned int *index)
NAKED unsigned int Scr_UsingTreeInternal_stub()
{
_asm
{
push ecx;
push eax;
call Scr_UsingTreeInternal_call;
add esp, 0x8;
ret;
}
}
void Scr_UsingTree_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, const char * filename, unsigned int sourcePos)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_UsingTree(a1, filename, sourcePos, Scr_UsingTree_original);
#else
cscr_animtree::Scr_UsingTree(a1, filename, sourcePos);
#endif
}
// void __usercall Scr_UsingTree(game::scriptInstance_t a1@<edi>, const char *filename, unsigned int sourcePos)
NAKED void Scr_UsingTree_stub()
{
_asm
{
push edi;
call Scr_UsingTree_call;
add esp, 0x4;
ret;
}
}
void Scr_SetAnimTreeConfigstring_stub(const char * animtreeName)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
Scr_SetAnimTreeConfigstring_hook.invoke<void>(animtreeName);
#else
cscr_animtree::Scr_SetAnimTreeConfigstring(animtreeName);
#endif
}
bool Scr_LoadAnimTreeInternal_call(const char * animtreeName, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, unsigned int parentNode, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_LoadAnimTreeInternal(animtreeName, inst, parentNode, names, Scr_LoadAnimTreeInternal_original);
#else
return cscr_animtree::Scr_LoadAnimTreeInternal(animtreeName, inst, parentNode, names);
#endif
}
// bool __usercall Scr_LoadAnimTreeInternal@<al>(const char *animtreeName@<eax>, game::scriptInstance_t inst@<ecx>, unsigned int parentNode, unsigned int names)
NAKED bool Scr_LoadAnimTreeInternal_stub()
{
_asm
{
push ecx;
push eax;
call Scr_LoadAnimTreeInternal_call;
add esp, 0x8;
ret;
}
}
void Scr_LoadAnimTreeAtIndex_call(game::scriptInstance_t inst, int user, [[maybe_unused]] void* caller_addr, unsigned int index, void *(__cdecl * Alloc)(int), int modCheckSum)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_LoadAnimTreeAtIndex(inst, user, index, Alloc, modCheckSum, Scr_LoadAnimTreeAtIndex_original);
#else
return cscr_animtree::Scr_LoadAnimTreeAtIndex(inst, user, index, Alloc, modCheckSum);
#endif
}
// void __usercall Scr_LoadAnimTreeAtIndex(game::scriptInstance_t inst@<ecx>, int user@<eax>, unsigned int index, void *(__cdecl *Alloc)(int), int modCheckSum)
NAKED void Scr_LoadAnimTreeAtIndex_stub()
{
_asm
{
push eax;
push ecx;
call Scr_LoadAnimTreeAtIndex_call;
add esp, 0x8;
ret;
}
}
game::scr_animtree_t Scr_FindAnimTree_call(const char * filename, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_FindAnimTree(filename, Scr_FindAnimTree_original);
#else
return cscr_animtree::Scr_FindAnimTree(filename);
#endif
}
// game::XAnim_s *__usercall Scr_FindAnimTree@<eax>(const char *filename@<eax>)
NAKED game::XAnim_s * Scr_FindAnimTree_stub()
{
_asm
{
push eax;
call Scr_FindAnimTree_call;
add esp, 0x4;
ret;
}
}
void Scr_FindAnim_call(const char * animName, [[maybe_unused]] void* caller_addr, game::scr_anim_s a2, int user)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_FindAnim(animName, a2, user, Scr_FindAnim_original);
#else
cscr_animtree::Scr_FindAnim(animName, a2, user);
#endif
}
// void __usercall Scr_FindAnim(const char *animName@<edx>, game::scr_anim_s a2, int user)
NAKED void Scr_FindAnim_stub()
{
_asm
{
push edx;
call Scr_FindAnim_call;
add esp, 0x4;
ret;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
quick = false;
#endif
AnimTreeCompileError_hook.create(game::AnimTreeCompileError.get(), AnimTreeCompileError_stub, quick);
GetAnimTreeParseProperties_hook.create(game::GetAnimTreeParseProperties.get(), GetAnimTreeParseProperties_stub, quick);
Scr_EmitAnimationInternal_hook.create(game::Scr_EmitAnimationInternal_ADDR(), Scr_EmitAnimationInternal_stub, quick);
AnimTreeParseInternal_hook.create(game::AnimTreeParseInternal.get(), AnimTreeParseInternal_stub, quick);
Scr_AnimTreeParse_hook.create(game::Scr_AnimTreeParse_ADDR(), Scr_AnimTreeParse_stub, quick);
Scr_GetAnimTreeSize_hook.create(game::Scr_GetAnimTreeSize.get(), Scr_GetAnimTreeSize_stub, quick);
ConnectScriptToAnim_hook.create(game::ConnectScriptToAnim_ADDR(), ConnectScriptToAnim_stub, quick);
Scr_GetAnimsIndex_hook.create(game::Scr_GetAnimsIndex_ADDR(), Scr_GetAnimsIndex_stub, quick);
Scr_CreateAnimationTree_hook.create(game::Scr_CreateAnimationTree.get(), Scr_CreateAnimationTree_stub, quick);
Scr_CheckAnimsDefined_hook.create(game::Scr_CheckAnimsDefined_ADDR(), Scr_CheckAnimsDefined_stub, quick);
Scr_PrecacheAnimationTree_hook.create(game::Scr_PrecacheAnimationTree.get(), Scr_PrecacheAnimationTree_stub, quick);
Scr_UsingTreeInternal_hook.create(game::Scr_UsingTreeInternal_ADDR(), Scr_UsingTreeInternal_stub, quick);
Scr_UsingTree_hook.create(game::Scr_UsingTree_ADDR(), Scr_UsingTree_stub, quick);
Scr_SetAnimTreeConfigstring_hook.create(game::Scr_SetAnimTreeConfigstring.get(), Scr_SetAnimTreeConfigstring_stub, quick);
Scr_LoadAnimTreeInternal_hook.create(game::Scr_LoadAnimTreeInternal_ADDR(), Scr_LoadAnimTreeInternal_stub, quick);
Scr_LoadAnimTreeAtIndex_hook.create(game::Scr_LoadAnimTreeAtIndex_ADDR(), Scr_LoadAnimTreeAtIndex_stub, quick);
Scr_FindAnimTree_hook.create(game::Scr_FindAnimTree_ADDR(), Scr_FindAnimTree_stub, quick);
Scr_FindAnim_hook.create(game::Scr_FindAnim_ADDR(), Scr_FindAnim_stub, quick);
//Original hook function addresses
AnimTreeCompileError_original = AnimTreeCompileError_hook.get_original();
GetAnimTreeParseProperties_original = GetAnimTreeParseProperties_hook.get_original();
Scr_EmitAnimationInternal_original = Scr_EmitAnimationInternal_hook.get_original();
AnimTreeParseInternal_original = AnimTreeParseInternal_hook.get_original();
Scr_AnimTreeParse_original = Scr_AnimTreeParse_hook.get_original();
Scr_GetAnimTreeSize_original = Scr_GetAnimTreeSize_hook.get_original();
ConnectScriptToAnim_original = ConnectScriptToAnim_hook.get_original();
Scr_GetAnimsIndex_original = Scr_GetAnimsIndex_hook.get_original();
Scr_CreateAnimationTree_original = Scr_CreateAnimationTree_hook.get_original();
Scr_CheckAnimsDefined_original = Scr_CheckAnimsDefined_hook.get_original();
Scr_PrecacheAnimationTree_original = Scr_PrecacheAnimationTree_hook.get_original();
Scr_UsingTreeInternal_original = Scr_UsingTreeInternal_hook.get_original();
Scr_UsingTree_original = Scr_UsingTree_hook.get_original();
Scr_SetAnimTreeConfigstring_original = Scr_SetAnimTreeConfigstring_hook.get_original();
Scr_LoadAnimTreeInternal_original = Scr_LoadAnimTreeInternal_hook.get_original();
Scr_LoadAnimTreeAtIndex_original = Scr_LoadAnimTreeAtIndex_hook.get_original();
Scr_FindAnimTree_original = Scr_FindAnimTree_hook.get_original();
Scr_FindAnim_original = Scr_FindAnim_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_animtree::component)
#endif
File diff suppressed because it is too large Load Diff
@@ -3,8 +3,7 @@
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_main.hpp" #include "codsrc/clientscript/cscr_main.hpp"
//#define RE_CSCR_MAIN_USE_WRAPPERS #ifndef DISABLE_RE_CSCR_MAIN
namespace re_cscr_main namespace re_cscr_main
{ {
utils::hook::detour Scr_IsIdentifier_hook; utils::hook::detour Scr_IsIdentifier_hook;
@@ -273,19 +272,24 @@ namespace re_cscr_main
public: public:
void post_unpack() override void post_unpack() override
{ {
Scr_IsIdentifier_hook.create(game::Scr_IsIdentifier_ADDR(), Scr_IsIdentifier_stub); bool quick = true;
Scr_GetFunctionHandle_hook.create(game::Scr_GetFunctionHandle_ADDR(), Scr_GetFunctionHandle_stub); #ifdef RE_CSCR_MAIN_USE_WRAPPERS
SL_TransferToCanonicalString_hook.create(game::SL_TransferToCanonicalString_ADDR(), SL_TransferToCanonicalString_stub); quick = false;
SL_GetCanonicalString_hook.create(game::SL_GetCanonicalString_ADDR(), SL_GetCanonicalString_stub); #endif
Scr_BeginLoadScripts_hook.create(game::Scr_BeginLoadScripts_ADDR(), Scr_BeginLoadScripts_stub);
Scr_BeginLoadAnimTrees_hook.create(game::Scr_BeginLoadAnimTrees_ADDR(), Scr_BeginLoadAnimTrees_stub); Scr_IsIdentifier_hook.create(game::Scr_IsIdentifier_ADDR(), Scr_IsIdentifier_stub, quick);
Scr_ScanFile_hook.create(game::Scr_ScanFile_ADDR(), Scr_ScanFile_stub); Scr_GetFunctionHandle_hook.create(game::Scr_GetFunctionHandle_ADDR(), Scr_GetFunctionHandle_stub, quick);
Scr_LoadScriptInternal_hook.create(game::Scr_LoadScriptInternal.get(), Scr_LoadScriptInternal_stub); SL_TransferToCanonicalString_hook.create(game::SL_TransferToCanonicalString_ADDR(), SL_TransferToCanonicalString_stub, quick);
Scr_LoadScript_hook.create(game::Scr_LoadScript_ADDR(), Scr_LoadScript_stub); SL_GetCanonicalString_hook.create(game::SL_GetCanonicalString_ADDR(), SL_GetCanonicalString_stub, quick);
Scr_EndLoadScripts_hook.create(game::Scr_EndLoadScripts.get(), Scr_EndLoadScripts_stub); Scr_BeginLoadScripts_hook.create(game::Scr_BeginLoadScripts_ADDR(), Scr_BeginLoadScripts_stub, quick);
Scr_PrecacheAnimTrees_hook.create(game::Scr_PrecacheAnimTrees.get(), Scr_PrecacheAnimTrees_stub); Scr_BeginLoadAnimTrees_hook.create(game::Scr_BeginLoadAnimTrees_ADDR(), Scr_BeginLoadAnimTrees_stub, quick);
Scr_EndLoadAnimTrees_hook.create(game::Scr_EndLoadAnimTrees.get(), Scr_EndLoadAnimTrees_stub); Scr_ScanFile_hook.create(game::Scr_ScanFile_ADDR(), Scr_ScanFile_stub, quick);
Scr_FreeScripts_hook.create(game::Scr_FreeScripts_ADDR(), Scr_FreeScripts_stub); Scr_LoadScriptInternal_hook.create(game::Scr_LoadScriptInternal.get(), Scr_LoadScriptInternal_stub, quick);
Scr_LoadScript_hook.create(game::Scr_LoadScript_ADDR(), Scr_LoadScript_stub, quick);
Scr_EndLoadScripts_hook.create(game::Scr_EndLoadScripts.get(), Scr_EndLoadScripts_stub, quick);
Scr_PrecacheAnimTrees_hook.create(game::Scr_PrecacheAnimTrees.get(), Scr_PrecacheAnimTrees_stub, quick);
Scr_EndLoadAnimTrees_hook.create(game::Scr_EndLoadAnimTrees.get(), Scr_EndLoadAnimTrees_stub, quick);
Scr_FreeScripts_hook.create(game::Scr_FreeScripts_ADDR(), Scr_FreeScripts_stub, quick);
//Original hook function addresses //Original hook function addresses
Scr_IsIdentifier_original = Scr_IsIdentifier_hook.get_original(); Scr_IsIdentifier_original = Scr_IsIdentifier_hook.get_original();
@@ -307,3 +311,4 @@ namespace re_cscr_main
}; };
} }
REGISTER_COMPONENT(re_cscr_main::component) REGISTER_COMPONENT(re_cscr_main::component)
#endif
@@ -3,8 +3,7 @@
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_memorytree.hpp" #include "codsrc/clientscript/cscr_memorytree.hpp"
//#define RE_CSCR_MEMORYTREE_USE_WRAPPERS #ifndef DISABLE_RE_CSCR_MEMORYTREE
namespace re_cscr_memorytree namespace re_cscr_memorytree
{ {
utils::hook::detour MT_GetSubTreeSize_hook; utils::hook::detour MT_GetSubTreeSize_hook;
@@ -270,20 +269,25 @@ namespace re_cscr_memorytree
public: public:
void post_unpack() override void post_unpack() override
{ {
MT_GetSubTreeSize_hook.create(game::MT_GetSubTreeSize.get(), MT_GetSubTreeSize_stub); bool quick = true;
MT_DumpTree_hook.create(game::MT_DumpTree.get(), MT_DumpTree_stub); #ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
MT_InitBits_hook.create(game::MT_InitBits_ADDR(), MT_InitBits_stub); quick = false;
MT_GetScore_hook.create(game::MT_GetScore_ADDR(), MT_GetScore_stub); #endif
MT_AddMemoryNode_hook.create(game::MT_AddMemoryNode.get(), MT_AddMemoryNode_stub);
MT_RemoveMemoryNode_hook.create(game::MT_RemoveMemoryNode.get(), MT_RemoveMemoryNode_stub); MT_GetSubTreeSize_hook.create(game::MT_GetSubTreeSize.get(), MT_GetSubTreeSize_stub, quick);
MT_RemoveHeadMemoryNode_hook.create(game::MT_RemoveHeadMemoryNode.get(), MT_RemoveHeadMemoryNode_stub); MT_DumpTree_hook.create(game::MT_DumpTree.get(), MT_DumpTree_stub, quick);
MT_Init_hook.create(game::MT_Init_ADDR(), MT_Init_stub); MT_InitBits_hook.create(game::MT_InitBits_ADDR(), MT_InitBits_stub, quick);
MT_Error_hook.create(game::MT_Error_ADDR(), MT_Error_stub); MT_GetScore_hook.create(game::MT_GetScore_ADDR(), MT_GetScore_stub, quick);
MT_GetSize_hook.create(game::MT_GetSize_ADDR(), MT_GetSize_stub); MT_AddMemoryNode_hook.create(game::MT_AddMemoryNode.get(), MT_AddMemoryNode_stub, quick);
MT_AllocIndex_hook.create(game::MT_AllocIndex_ADDR(), MT_AllocIndex_stub); MT_RemoveMemoryNode_hook.create(game::MT_RemoveMemoryNode.get(), MT_RemoveMemoryNode_stub, quick);
MT_FreeIndex_hook.create(game::MT_FreeIndex_ADDR(), MT_FreeIndex_stub); MT_RemoveHeadMemoryNode_hook.create(game::MT_RemoveHeadMemoryNode.get(), MT_RemoveHeadMemoryNode_stub, quick);
MT_Alloc_hook.create(game::MT_Alloc_ADDR(), MT_Alloc_stub); MT_Init_hook.create(game::MT_Init_ADDR(), MT_Init_stub, quick);
MT_Free_hook.create(game::MT_Free.get(), MT_Free_stub); MT_Error_hook.create(game::MT_Error_ADDR(), MT_Error_stub, quick);
MT_GetSize_hook.create(game::MT_GetSize_ADDR(), MT_GetSize_stub, quick);
MT_AllocIndex_hook.create(game::MT_AllocIndex_ADDR(), MT_AllocIndex_stub, quick);
MT_FreeIndex_hook.create(game::MT_FreeIndex_ADDR(), MT_FreeIndex_stub, quick);
MT_Alloc_hook.create(game::MT_Alloc_ADDR(), MT_Alloc_stub, quick);
MT_Free_hook.create(game::MT_Free.get(), MT_Free_stub, quick);
//Original hook function addresses //Original hook function addresses
MT_GetSubTreeSize_original = MT_GetSubTreeSize_hook.get_original(); MT_GetSubTreeSize_original = MT_GetSubTreeSize_hook.get_original();
@@ -306,3 +310,4 @@ namespace re_cscr_memorytree
}; };
} }
REGISTER_COMPONENT(re_cscr_memorytree::component) REGISTER_COMPONENT(re_cscr_memorytree::component)
#endif
@@ -3,8 +3,7 @@
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_parser.hpp" #include "codsrc/clientscript/cscr_parser.hpp"
//#define RE_CSCR_PARSER_USE_WRAPPERS #ifndef DISABLE_RE_CSCR_PARSER
namespace re_cscr_parser namespace re_cscr_parser
{ {
utils::hook::detour Scr_InitOpcodeLookup_hook; utils::hook::detour Scr_InitOpcodeLookup_hook;
@@ -534,29 +533,34 @@ namespace re_cscr_parser
public: public:
void post_unpack() override void post_unpack() override
{ {
Scr_InitOpcodeLookup_hook.create(game::Scr_InitOpcodeLookup_ADDR(), Scr_InitOpcodeLookup_stub); bool quick = true;
Scr_ShutdownOpcodeLookup_hook.create(game::Scr_ShutdownOpcodeLookup_ADDR(), Scr_ShutdownOpcodeLookup_stub); #ifdef RE_CSCR_PARSER_USE_WRAPPERS
AddOpcodePos_hook.create(game::AddOpcodePos_ADDR(), AddOpcodePos_stub); quick = false;
RemoveOpcodePos_hook.create(game::RemoveOpcodePos_ADDR(), RemoveOpcodePos_stub); #endif
AddThreadStartOpcodePos_hook.create(game::AddThreadStartOpcodePos_ADDR(), AddThreadStartOpcodePos_stub);
Scr_GetSourceBuffer_hook.create(game::Scr_GetSourceBuffer_ADDR(), Scr_GetSourceBuffer_stub); Scr_InitOpcodeLookup_hook.create(game::Scr_InitOpcodeLookup_ADDR(), Scr_InitOpcodeLookup_stub, quick);
Scr_GetLineNumInternal_hook.create(game::Scr_GetLineNumInternal_ADDR(), Scr_GetLineNumInternal_stub); Scr_ShutdownOpcodeLookup_hook.create(game::Scr_ShutdownOpcodeLookup_ADDR(), Scr_ShutdownOpcodeLookup_stub, quick);
Scr_GetNewSourceBuffer_hook.create(game::Scr_GetNewSourceBuffer_ADDR(), Scr_GetNewSourceBuffer_stub); AddOpcodePos_hook.create(game::AddOpcodePos_ADDR(), AddOpcodePos_stub, quick);
Scr_AddSourceBufferInternal_hook.create(game::Scr_AddSourceBufferInternal_ADDR(), Scr_AddSourceBufferInternal_stub); RemoveOpcodePos_hook.create(game::RemoveOpcodePos_ADDR(), RemoveOpcodePos_stub, quick);
Scr_ReadFile_FastFile_hook.create(game::Scr_ReadFile_FastFile.get(), Scr_ReadFile_FastFile_stub); AddThreadStartOpcodePos_hook.create(game::AddThreadStartOpcodePos_ADDR(), AddThreadStartOpcodePos_stub, quick);
Scr_ReadFile_LoadObj_hook.create(game::Scr_ReadFile_LoadObj.get(), Scr_ReadFile_LoadObj_stub); Scr_GetSourceBuffer_hook.create(game::Scr_GetSourceBuffer_ADDR(), Scr_GetSourceBuffer_stub, quick);
Scr_ReadFile_hook.create(game::Scr_ReadFile_ADDR(), Scr_ReadFile_stub); Scr_GetLineNumInternal_hook.create(game::Scr_GetLineNumInternal_ADDR(), Scr_GetLineNumInternal_stub, quick);
Scr_AddSourceBuffer_hook.create(game::Scr_AddSourceBuffer_ADDR(), Scr_AddSourceBuffer_stub); Scr_GetNewSourceBuffer_hook.create(game::Scr_GetNewSourceBuffer_ADDR(), Scr_GetNewSourceBuffer_stub, quick);
Scr_CopyFormattedLine_hook.create(game::Scr_CopyFormattedLine_ADDR(), Scr_CopyFormattedLine_stub); Scr_AddSourceBufferInternal_hook.create(game::Scr_AddSourceBufferInternal_ADDR(), Scr_AddSourceBufferInternal_stub, quick);
Scr_GetLineInfo_hook.create(game::Scr_GetLineInfo_ADDR(), Scr_GetLineInfo_stub); Scr_ReadFile_FastFile_hook.create(game::Scr_ReadFile_FastFile.get(), Scr_ReadFile_FastFile_stub, quick);
Scr_PrintSourcePos_hook.create(game::Scr_PrintSourcePos_ADDR(), Scr_PrintSourcePos_stub); Scr_ReadFile_LoadObj_hook.create(game::Scr_ReadFile_LoadObj.get(), Scr_ReadFile_LoadObj_stub, quick);
Scr_GetPrevSourcePosOpcodeLookup_hook.create(game::Scr_GetPrevSourcePosOpcodeLookup_ADDR(), Scr_GetPrevSourcePosOpcodeLookup_stub); Scr_ReadFile_hook.create(game::Scr_ReadFile_ADDR(), Scr_ReadFile_stub, quick);
Scr_GetTextSourcePos_hook.create(game::Scr_GetTextSourcePos_ADDR(), Scr_GetTextSourcePos_stub); Scr_AddSourceBuffer_hook.create(game::Scr_AddSourceBuffer_ADDR(), Scr_AddSourceBuffer_stub, quick);
Scr_PrintPrevCodePos_hook.create(game::Scr_PrintPrevCodePos_ADDR(), Scr_PrintPrevCodePos_stub); Scr_CopyFormattedLine_hook.create(game::Scr_CopyFormattedLine_ADDR(), Scr_CopyFormattedLine_stub, quick);
CompileError_hook.create(game::CompileError.get(), CompileError_stub); Scr_GetLineInfo_hook.create(game::Scr_GetLineInfo_ADDR(), Scr_GetLineInfo_stub, quick);
CompileError2_hook.create(game::CompileError2_ADDR(), CompileError2_stub); Scr_PrintSourcePos_hook.create(game::Scr_PrintSourcePos_ADDR(), Scr_PrintSourcePos_stub, quick);
RuntimeErrorInternal_hook.create(game::RuntimeErrorInternal_ADDR(), RuntimeErrorInternal_stub); Scr_GetPrevSourcePosOpcodeLookup_hook.create(game::Scr_GetPrevSourcePosOpcodeLookup_ADDR(), Scr_GetPrevSourcePosOpcodeLookup_stub, quick);
RuntimeError_hook.create(game::RuntimeError_ADDR(), RuntimeError_stub); Scr_GetTextSourcePos_hook.create(game::Scr_GetTextSourcePos_ADDR(), Scr_GetTextSourcePos_stub, quick);
Scr_PrintPrevCodePos_hook.create(game::Scr_PrintPrevCodePos_ADDR(), Scr_PrintPrevCodePos_stub, quick);
CompileError_hook.create(game::CompileError.get(), CompileError_stub, quick);
CompileError2_hook.create(game::CompileError2_ADDR(), CompileError2_stub, quick);
RuntimeErrorInternal_hook.create(game::RuntimeErrorInternal_ADDR(), RuntimeErrorInternal_stub, quick);
RuntimeError_hook.create(game::RuntimeError_ADDR(), RuntimeError_stub, quick);
//Original hook function addresses //Original hook function addresses
Scr_InitOpcodeLookup_original = Scr_InitOpcodeLookup_hook.get_original(); Scr_InitOpcodeLookup_original = Scr_InitOpcodeLookup_hook.get_original();
@@ -588,3 +592,4 @@ namespace re_cscr_parser
}; };
} }
REGISTER_COMPONENT(re_cscr_parser::component) REGISTER_COMPONENT(re_cscr_parser::component)
#endif
@@ -3,8 +3,7 @@
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_parsetree.hpp" #include "codsrc/clientscript/cscr_parsetree.hpp"
//#define RE_CSCR_PARSETREE_USE_WRAPPERS #ifndef DISABLE_RE_CSCR_PARSETREE
namespace re_cscr_parsetree namespace re_cscr_parsetree
{ {
utils::hook::detour Scr_InitAllocNode_hook; utils::hook::detour Scr_InitAllocNode_hook;
@@ -161,19 +160,24 @@ namespace re_cscr_parsetree
public: public:
void post_unpack() override void post_unpack() override
{ {
Scr_InitAllocNode_hook.create(game::Scr_InitAllocNode.get(), Scr_InitAllocNode_stub); bool quick = true;
node0_hook.create(game::node0.get(), node0_stub); #ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
node1_hook.create(game::node1.get(), node1_stub); quick = false;
node2_hook.create(game::node2.get(), node2_stub); #endif
node3_hook.create(game::node3.get(), node3_stub);
node4_hook.create(game::node4.get(), node4_stub); Scr_InitAllocNode_hook.create(game::Scr_InitAllocNode.get(), Scr_InitAllocNode_stub, quick);
node5_hook.create(game::node5.get(), node5_stub); node0_hook.create(game::node0.get(), node0_stub, quick);
node6_hook.create(game::node6.get(), node6_stub); node1_hook.create(game::node1.get(), node1_stub, quick);
node7_hook.create(game::node7.get(), node7_stub); node2_hook.create(game::node2.get(), node2_stub, quick);
node8_hook.create(game::node8.get(), node8_stub); node3_hook.create(game::node3.get(), node3_stub, quick);
linked_list_end_hook.create(game::linked_list_end.get(), linked_list_end_stub); node4_hook.create(game::node4.get(), node4_stub, quick);
prepend_node_hook.create(game::prepend_node.get(), prepend_node_stub); node5_hook.create(game::node5.get(), node5_stub, quick);
append_node_hook.create(game::append_node.get(), append_node_stub); node6_hook.create(game::node6.get(), node6_stub, quick);
node7_hook.create(game::node7.get(), node7_stub, quick);
node8_hook.create(game::node8.get(), node8_stub, quick);
linked_list_end_hook.create(game::linked_list_end.get(), linked_list_end_stub, quick);
prepend_node_hook.create(game::prepend_node.get(), prepend_node_stub, quick);
append_node_hook.create(game::append_node.get(), append_node_stub, quick);
//Original hook function addresses //Original hook function addresses
Scr_InitAllocNode_original = Scr_InitAllocNode_hook.get_original(); Scr_InitAllocNode_original = Scr_InitAllocNode_hook.get_original();
@@ -195,3 +199,4 @@ namespace re_cscr_parsetree
}; };
} }
REGISTER_COMPONENT(re_cscr_parsetree::component) REGISTER_COMPONENT(re_cscr_parsetree::component)
#endif
@@ -3,8 +3,7 @@
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_readwrite.hpp" #include "codsrc/clientscript/cscr_readwrite.hpp"
//#define RE_CSCR_READWRITE_USE_WRAPPERS #ifndef DISABLE_RE_CSCR_READWRITE
namespace re_cscr_readwrite namespace re_cscr_readwrite
{ {
utils::hook::detour FindVariableIndexInternal2_hook; utils::hook::detour FindVariableIndexInternal2_hook;
@@ -65,8 +64,13 @@ namespace re_cscr_readwrite
public: public:
void post_unpack() override void post_unpack() override
{ {
FindVariableIndexInternal2_hook.create(game::FindVariableIndexInternal2_ADDR(), FindVariableIndexInternal2_stub); bool quick = true;
FindLastSibling_hook.create(game::FindLastSibling_ADDR(), FindLastSibling_stub); #ifdef RE_CSCR_READWRITE_USE_WRAPPERS
quick = false;
#endif
FindVariableIndexInternal2_hook.create(game::FindVariableIndexInternal2_ADDR(), FindVariableIndexInternal2_stub, quick);
FindLastSibling_hook.create(game::FindLastSibling_ADDR(), FindLastSibling_stub, quick);
//Original hook function addresses //Original hook function addresses
FindVariableIndexInternal2_original = FindVariableIndexInternal2_hook.get_original(); FindVariableIndexInternal2_original = FindVariableIndexInternal2_hook.get_original();
@@ -77,3 +81,4 @@ namespace re_cscr_readwrite
}; };
} }
REGISTER_COMPONENT(re_cscr_readwrite::component) REGISTER_COMPONENT(re_cscr_readwrite::component)
#endif
@@ -3,8 +3,7 @@
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_stringlist.hpp" #include "codsrc/clientscript/cscr_stringlist.hpp"
//#define RE_CSCR_STRINGLIST_USE_WRAPPERS #ifndef DISABLE_RE_CSCR_STRINGLIST
namespace re_cscr_stringlist namespace re_cscr_stringlist
{ {
utils::hook::detour SL_ConvertToString_hook; utils::hook::detour SL_ConvertToString_hook;
@@ -586,34 +585,39 @@ namespace re_cscr_stringlist
public: public:
void post_unpack() override void post_unpack() override
{ {
SL_ConvertToString_hook.create(game::SL_ConvertToString_ADDR(), SL_ConvertToString_stub); bool quick = true;
SL_GetStringLen_hook.create(game::SL_GetStringLen_ADDR(), SL_GetStringLen_stub); #ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
GetHashCode_hook.create(game::GetHashCode_ADDR(), GetHashCode_stub); quick = false;
SL_Init_hook.create(game::SL_Init_ADDR(), SL_Init_stub); #endif
SL_FindStringOfSize_hook.create(game::SL_FindStringOfSize_ADDR(), SL_FindStringOfSize_stub);
SL_FindString_hook.create(game::SL_FindString_ADDR(), SL_FindString_stub); SL_ConvertToString_hook.create(game::SL_ConvertToString_ADDR(), SL_ConvertToString_stub, quick);
SL_FindLowercaseString_hook.create(game::SL_FindLowercaseString.get(), SL_FindLowercaseString_stub); SL_GetStringLen_hook.create(game::SL_GetStringLen_ADDR(), SL_GetStringLen_stub, quick);
SL_AddUserInternal_hook.create(game::SL_AddUserInternal_ADDR(), SL_AddUserInternal_stub); GetHashCode_hook.create(game::GetHashCode_ADDR(), GetHashCode_stub, quick);
Mark_ScriptStringCustom_hook.create(game::Mark_ScriptStringCustom_ADDR(), Mark_ScriptStringCustom_stub); SL_Init_hook.create(game::SL_Init_ADDR(), SL_Init_stub, quick);
SL_GetStringOfSize_hook.create(game::SL_GetStringOfSize.get(), SL_GetStringOfSize_stub); SL_FindStringOfSize_hook.create(game::SL_FindStringOfSize_ADDR(), SL_FindStringOfSize_stub, quick);
SL_GetString__hook.create(game::SL_GetString__ADDR(), SL_GetString__stub); SL_FindString_hook.create(game::SL_FindString_ADDR(), SL_FindString_stub, quick);
SL_GetString__0_hook.create(game::SL_GetString__0_ADDR(), SL_GetString__0_stub); SL_FindLowercaseString_hook.create(game::SL_FindLowercaseString.get(), SL_FindLowercaseString_stub, quick);
SL_GetLowercaseStringOfLen_hook.create(game::SL_GetLowercaseStringOfLen.get(), SL_GetLowercaseStringOfLen_stub); SL_AddUserInternal_hook.create(game::SL_AddUserInternal_ADDR(), SL_AddUserInternal_stub, quick);
SL_GetLowercaseString_hook.create(game::SL_GetLowercaseString_ADDR(), SL_GetLowercaseString_stub); Mark_ScriptStringCustom_hook.create(game::Mark_ScriptStringCustom_ADDR(), Mark_ScriptStringCustom_stub, quick);
SL_ConvertToLowercase_hook.create(game::SL_ConvertToLowercase.get(), SL_ConvertToLowercase_stub); SL_GetStringOfSize_hook.create(game::SL_GetStringOfSize.get(), SL_GetStringOfSize_stub, quick);
SL_TransferRefToUser_hook.create(game::SL_TransferRefToUser_ADDR(), SL_TransferRefToUser_stub); SL_GetString__hook.create(game::SL_GetString__ADDR(), SL_GetString__stub, quick);
SL_FreeString_hook.create(game::SL_FreeString.get(), SL_FreeString_stub); SL_GetString__0_hook.create(game::SL_GetString__0_ADDR(), SL_GetString__0_stub, quick);
SL_RemoveRefToString_hook.create(game::SL_RemoveRefToString_ADDR(), SL_RemoveRefToString_stub); SL_GetLowercaseStringOfLen_hook.create(game::SL_GetLowercaseStringOfLen.get(), SL_GetLowercaseStringOfLen_stub, quick);
Scr_SetString_hook.create(game::Scr_SetString_ADDR(), Scr_SetString_stub); SL_GetLowercaseString_hook.create(game::SL_GetLowercaseString_ADDR(), SL_GetLowercaseString_stub, quick);
Scr_SetStringFromCharString_hook.create(game::Scr_SetStringFromCharString_ADDR(), Scr_SetStringFromCharString_stub); SL_ConvertToLowercase_hook.create(game::SL_ConvertToLowercase.get(), SL_ConvertToLowercase_stub, quick);
GScr_AllocString_hook.create(game::GScr_AllocString_ADDR(), GScr_AllocString_stub); SL_TransferRefToUser_hook.create(game::SL_TransferRefToUser_ADDR(), SL_TransferRefToUser_stub, quick);
SL_GetStringForFloat_hook.create(game::SL_GetStringForFloat_ADDR(), SL_GetStringForFloat_stub); SL_FreeString_hook.create(game::SL_FreeString.get(), SL_FreeString_stub, quick);
SL_GetStringForInt_hook.create(game::SL_GetStringForInt_ADDR(), SL_GetStringForInt_stub); SL_RemoveRefToString_hook.create(game::SL_RemoveRefToString_ADDR(), SL_RemoveRefToString_stub, quick);
SL_GetStringForVector_hook.create(game::SL_GetStringForVector_ADDR(), SL_GetStringForVector_stub); Scr_SetString_hook.create(game::Scr_SetString_ADDR(), Scr_SetString_stub, quick);
SL_ShutdownSystem_hook.create(game::SL_ShutdownSystem_ADDR(), SL_ShutdownSystem_stub); Scr_SetStringFromCharString_hook.create(game::Scr_SetStringFromCharString_ADDR(), Scr_SetStringFromCharString_stub, quick);
SL_TransferSystem_hook.create(game::SL_TransferSystem.get(), SL_TransferSystem_stub); GScr_AllocString_hook.create(game::GScr_AllocString_ADDR(), GScr_AllocString_stub, quick);
SL_CreateCanonicalFilename_hook.create(game::SL_CreateCanonicalFilename_ADDR(), SL_CreateCanonicalFilename_stub); SL_GetStringForFloat_hook.create(game::SL_GetStringForFloat_ADDR(), SL_GetStringForFloat_stub, quick);
Scr_CreateCanonicalFilename_hook.create(game::Scr_CreateCanonicalFilename.get(), Scr_CreateCanonicalFilename_stub); SL_GetStringForInt_hook.create(game::SL_GetStringForInt_ADDR(), SL_GetStringForInt_stub, quick);
SL_GetStringForVector_hook.create(game::SL_GetStringForVector_ADDR(), SL_GetStringForVector_stub, quick);
SL_ShutdownSystem_hook.create(game::SL_ShutdownSystem_ADDR(), SL_ShutdownSystem_stub, quick);
SL_TransferSystem_hook.create(game::SL_TransferSystem.get(), SL_TransferSystem_stub, quick);
SL_CreateCanonicalFilename_hook.create(game::SL_CreateCanonicalFilename_ADDR(), SL_CreateCanonicalFilename_stub, quick);
Scr_CreateCanonicalFilename_hook.create(game::Scr_CreateCanonicalFilename.get(), Scr_CreateCanonicalFilename_stub, quick);
//Original hook function addresses //Original hook function addresses
SL_ConvertToString_original = SL_ConvertToString_hook.get_original(); SL_ConvertToString_original = SL_ConvertToString_hook.get_original();
@@ -650,3 +654,4 @@ namespace re_cscr_stringlist
}; };
} }
REGISTER_COMPONENT(re_cscr_stringlist::component) REGISTER_COMPONENT(re_cscr_stringlist::component)
#endif
@@ -3,8 +3,7 @@
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_variable.hpp" #include "codsrc/clientscript/cscr_variable.hpp"
//#define RE_CSCR_VARIABLE_USE_WRAPPERS #ifndef DISABLE_RE_CSCR_VARIABLE
namespace re_cscr_variable namespace re_cscr_variable
{ {
utils::hook::detour ThreadInfoCompare_hook; utils::hook::detour ThreadInfoCompare_hook;
@@ -2289,111 +2288,116 @@ namespace re_cscr_variable
public: public:
void post_unpack() override void post_unpack() override
{ {
ThreadInfoCompare_hook.create(game::ThreadInfoCompare.get(), ThreadInfoCompare_stub); bool quick = true;
Scr_DumpScriptThreads_hook.create(game::Scr_DumpScriptThreads.get(), Scr_DumpScriptThreads_stub); #ifdef RE_CSCR_VARIABLE_USE_WRAPPERS
Scr_InitVariableRange_hook.create(game::Scr_InitVariableRange_ADDR(), Scr_InitVariableRange_stub); quick = false;
Scr_InitClassMap_hook.create(game::Scr_InitClassMap_ADDR(), Scr_InitClassMap_stub); #endif
GetNewVariableIndexInternal3_hook.create(game::GetNewVariableIndexInternal3.get(), GetNewVariableIndexInternal3_stub);
GetNewVariableIndexInternal2_hook.create(game::GetNewVariableIndexInternal2_ADDR(), GetNewVariableIndexInternal2_stub); ThreadInfoCompare_hook.create(game::ThreadInfoCompare.get(), ThreadInfoCompare_stub, quick);
GetNewVariableIndexReverseInternal2_hook.create(game::GetNewVariableIndexReverseInternal2_ADDR(), GetNewVariableIndexReverseInternal2_stub); Scr_DumpScriptThreads_hook.create(game::Scr_DumpScriptThreads.get(), Scr_DumpScriptThreads_stub, quick);
MakeVariableExternal_hook.create(game::MakeVariableExternal_ADDR(), MakeVariableExternal_stub); Scr_InitVariableRange_hook.create(game::Scr_InitVariableRange_ADDR(), Scr_InitVariableRange_stub, quick);
FreeChildValue_hook.create(game::FreeChildValue_ADDR(), FreeChildValue_stub); Scr_InitClassMap_hook.create(game::Scr_InitClassMap_ADDR(), Scr_InitClassMap_stub, quick);
ClearObjectInternal_hook.create(game::ClearObjectInternal.get(), ClearObjectInternal_stub); GetNewVariableIndexInternal3_hook.create(game::GetNewVariableIndexInternal3.get(), GetNewVariableIndexInternal3_stub, quick);
ClearObject_hook.create(game::ClearObject_ADDR(), ClearObject_stub); GetNewVariableIndexInternal2_hook.create(game::GetNewVariableIndexInternal2_ADDR(), GetNewVariableIndexInternal2_stub, quick);
Scr_StopThread_hook.create(game::Scr_StopThread_ADDR(), Scr_StopThread_stub); GetNewVariableIndexReverseInternal2_hook.create(game::GetNewVariableIndexReverseInternal2_ADDR(), GetNewVariableIndexReverseInternal2_stub, quick);
GetSafeParentLocalId_hook.create(game::GetSafeParentLocalId_ADDR(), GetSafeParentLocalId_stub); MakeVariableExternal_hook.create(game::MakeVariableExternal_ADDR(), MakeVariableExternal_stub, quick);
GetStartLocalId_hook.create(game::GetStartLocalId_ADDR(), GetStartLocalId_stub); FreeChildValue_hook.create(game::FreeChildValue_ADDR(), FreeChildValue_stub, quick);
Scr_KillThread_hook.create(game::Scr_KillThread_ADDR(), Scr_KillThread_stub); ClearObjectInternal_hook.create(game::ClearObjectInternal.get(), ClearObjectInternal_stub, quick);
AllocVariable_hook.create(game::AllocVariable_ADDR(), AllocVariable_stub); ClearObject_hook.create(game::ClearObject_ADDR(), ClearObject_stub, quick);
FreeVariable_hook.create(game::FreeVariable_ADDR(), FreeVariable_stub); Scr_StopThread_hook.create(game::Scr_StopThread_ADDR(), Scr_StopThread_stub, quick);
AllocValue_hook.create(game::AllocValue_ADDR(), AllocValue_stub); GetSafeParentLocalId_hook.create(game::GetSafeParentLocalId_ADDR(), GetSafeParentLocalId_stub, quick);
AllocEntity_hook.create(game::AllocEntity_ADDR(), AllocEntity_stub); GetStartLocalId_hook.create(game::GetStartLocalId_ADDR(), GetStartLocalId_stub, quick);
Scr_AllocArray_hook.create(game::Scr_AllocArray_ADDR(), Scr_AllocArray_stub); Scr_KillThread_hook.create(game::Scr_KillThread_ADDR(), Scr_KillThread_stub, quick);
AllocChildThread_hook.create(game::AllocChildThread_ADDR(), AllocChildThread_stub); AllocVariable_hook.create(game::AllocVariable_ADDR(), AllocVariable_stub, quick);
FreeValue_hook.create(game::FreeValue_ADDR(), FreeValue_stub); FreeVariable_hook.create(game::FreeVariable_ADDR(), FreeVariable_stub, quick);
RemoveRefToObject_hook.create(game::RemoveRefToObject_ADDR(), RemoveRefToObject_stub); AllocValue_hook.create(game::AllocValue_ADDR(), AllocValue_stub, quick);
Scr_AllocVector_hook.create(game::Scr_AllocVector_ADDR(), Scr_AllocVector_stub); AllocEntity_hook.create(game::AllocEntity_ADDR(), AllocEntity_stub, quick);
RemoveRefToVector_hook.create(game::RemoveRefToVector_ADDR(), RemoveRefToVector_stub); Scr_AllocArray_hook.create(game::Scr_AllocArray_ADDR(), Scr_AllocArray_stub, quick);
AddRefToValue_hook.create(game::AddRefToValue_ADDR(), AddRefToValue_stub); AllocChildThread_hook.create(game::AllocChildThread_ADDR(), AllocChildThread_stub, quick);
RemoveRefToValueInternal_hook.create(game::RemoveRefToValueInternal.get(), RemoveRefToValueInternal_stub); FreeValue_hook.create(game::FreeValue_ADDR(), FreeValue_stub, quick);
FindArrayVariable_hook.create(game::FindArrayVariable_ADDR(), FindArrayVariable_stub); RemoveRefToObject_hook.create(game::RemoveRefToObject_ADDR(), RemoveRefToObject_stub, quick);
FindVariable_hook.create(game::FindVariable_ADDR(), FindVariable_stub); Scr_AllocVector_hook.create(game::Scr_AllocVector_ADDR(), Scr_AllocVector_stub, quick);
GetArrayVariableIndex_hook.create(game::GetArrayVariableIndex_ADDR(), GetArrayVariableIndex_stub); RemoveRefToVector_hook.create(game::RemoveRefToVector_ADDR(), RemoveRefToVector_stub, quick);
Scr_GetVariableFieldIndex_hook.create(game::Scr_GetVariableFieldIndex_ADDR(), Scr_GetVariableFieldIndex_stub); AddRefToValue_hook.create(game::AddRefToValue_ADDR(), AddRefToValue_stub, quick);
Scr_FindVariableField_hook.create(game::Scr_FindVariableField_ADDR(), Scr_FindVariableField_stub); RemoveRefToValueInternal_hook.create(game::RemoveRefToValueInternal.get(), RemoveRefToValueInternal_stub, quick);
ClearVariableField_hook.create(game::ClearVariableField_ADDR(), ClearVariableField_stub); FindArrayVariable_hook.create(game::FindArrayVariable_ADDR(), FindArrayVariable_stub, quick);
GetVariable_hook.create(game::GetVariable_ADDR(), GetVariable_stub); FindVariable_hook.create(game::FindVariable_ADDR(), FindVariable_stub, quick);
GetNewVariable_hook.create(game::GetNewVariable_ADDR(), GetNewVariable_stub); GetArrayVariableIndex_hook.create(game::GetArrayVariableIndex_ADDR(), GetArrayVariableIndex_stub, quick);
GetObjectVariable_hook.create(game::GetObjectVariable_ADDR(), GetObjectVariable_stub); Scr_GetVariableFieldIndex_hook.create(game::Scr_GetVariableFieldIndex_ADDR(), Scr_GetVariableFieldIndex_stub, quick);
GetNewObjectVariable_hook.create(game::GetNewObjectVariable_ADDR(), GetNewObjectVariable_stub); Scr_FindVariableField_hook.create(game::Scr_FindVariableField_ADDR(), Scr_FindVariableField_stub, quick);
RemoveVariable_hook.create(game::RemoveVariable_ADDR(), RemoveVariable_stub); ClearVariableField_hook.create(game::ClearVariableField_ADDR(), ClearVariableField_stub, quick);
RemoveNextVariable_hook.create(game::RemoveNextVariable_ADDR(), RemoveNextVariable_stub); GetVariable_hook.create(game::GetVariable_ADDR(), GetVariable_stub, quick);
SafeRemoveVariable_hook.create(game::SafeRemoveVariable_ADDR(), SafeRemoveVariable_stub); GetNewVariable_hook.create(game::GetNewVariable_ADDR(), GetNewVariable_stub, quick);
CopyArray_hook.create(game::CopyArray.get(), CopyArray_stub); GetObjectVariable_hook.create(game::GetObjectVariable_ADDR(), GetObjectVariable_stub, quick);
SetVariableValue_hook.create(game::SetVariableValue_ADDR(), SetVariableValue_stub); GetNewObjectVariable_hook.create(game::GetNewObjectVariable_ADDR(), GetNewObjectVariable_stub, quick);
SetVariableEntityFieldValue_hook.create(game::SetVariableEntityFieldValue.get(), SetVariableEntityFieldValue_stub); RemoveVariable_hook.create(game::RemoveVariable_ADDR(), RemoveVariable_stub, quick);
Scr_EvalVariable_hook.create(game::Scr_EvalVariable_ADDR(), Scr_EvalVariable_stub); RemoveNextVariable_hook.create(game::RemoveNextVariable_ADDR(), RemoveNextVariable_stub, quick);
Scr_EvalVariableObject_hook.create(game::Scr_EvalVariableObject_ADDR(), Scr_EvalVariableObject_stub); SafeRemoveVariable_hook.create(game::SafeRemoveVariable_ADDR(), SafeRemoveVariable_stub, quick);
Scr_EvalVariableEntityField_hook.create(game::Scr_EvalVariableEntityField_ADDR(), Scr_EvalVariableEntityField_stub); CopyArray_hook.create(game::CopyArray.get(), CopyArray_stub, quick);
Scr_EvalVariableField_hook.create(game::Scr_EvalVariableField_ADDR(), Scr_EvalVariableField_stub); SetVariableValue_hook.create(game::SetVariableValue_ADDR(), SetVariableValue_stub, quick);
Scr_EvalSizeValue_hook.create(game::Scr_EvalSizeValue_ADDR(), Scr_EvalSizeValue_stub); SetVariableEntityFieldValue_hook.create(game::SetVariableEntityFieldValue.get(), SetVariableEntityFieldValue_stub, quick);
GetObject_hook.create(game::GetObject_ADDR(), GetObject_stub); Scr_EvalVariable_hook.create(game::Scr_EvalVariable_ADDR(), Scr_EvalVariable_stub, quick);
GetArray_hook.create(game::GetArray_ADDR(), GetArray_stub); Scr_EvalVariableObject_hook.create(game::Scr_EvalVariableObject_ADDR(), Scr_EvalVariableObject_stub, quick);
Scr_EvalBoolComplement_hook.create(game::Scr_EvalBoolComplement_ADDR(), Scr_EvalBoolComplement_stub); Scr_EvalVariableEntityField_hook.create(game::Scr_EvalVariableEntityField_ADDR(), Scr_EvalVariableEntityField_stub, quick);
Scr_CastBool_hook.create(game::Scr_CastBool_ADDR(), Scr_CastBool_stub); Scr_EvalVariableField_hook.create(game::Scr_EvalVariableField_ADDR(), Scr_EvalVariableField_stub, quick);
Scr_CastString_hook.create(game::Scr_CastString_ADDR(), Scr_CastString_stub); Scr_EvalSizeValue_hook.create(game::Scr_EvalSizeValue_ADDR(), Scr_EvalSizeValue_stub, quick);
Scr_CastDebugString_hook.create(game::Scr_CastDebugString_ADDR(), Scr_CastDebugString_stub); GetObject_hook.create(game::GetObject_ADDR(), GetObject_stub, quick);
Scr_ClearVector_hook.create(game::Scr_ClearVector.get(), Scr_ClearVector_stub); GetArray_hook.create(game::GetArray_ADDR(), GetArray_stub, quick);
Scr_CastVector_hook.create(game::Scr_CastVector_ADDR(), Scr_CastVector_stub); Scr_EvalBoolComplement_hook.create(game::Scr_EvalBoolComplement_ADDR(), Scr_EvalBoolComplement_stub, quick);
Scr_EvalFieldObject_hook.create(game::Scr_EvalFieldObject_ADDR(), Scr_EvalFieldObject_stub); Scr_CastBool_hook.create(game::Scr_CastBool_ADDR(), Scr_CastBool_stub, quick);
Scr_UnmatchingTypesError_hook.create(game::Scr_UnmatchingTypesError_ADDR(), Scr_UnmatchingTypesError_stub); Scr_CastString_hook.create(game::Scr_CastString_ADDR(), Scr_CastString_stub, quick);
Scr_CastWeakerPair_hook.create(game::Scr_CastWeakerPair_ADDR(), Scr_CastWeakerPair_stub); Scr_CastDebugString_hook.create(game::Scr_CastDebugString_ADDR(), Scr_CastDebugString_stub, quick);
Scr_CastWeakerStringPair_hook.create(game::Scr_CastWeakerStringPair_ADDR(), Scr_CastWeakerStringPair_stub); Scr_ClearVector_hook.create(game::Scr_ClearVector.get(), Scr_ClearVector_stub, quick);
Scr_EvalOr_hook.create(game::Scr_EvalOr_ADDR(), Scr_EvalOr_stub); Scr_CastVector_hook.create(game::Scr_CastVector_ADDR(), Scr_CastVector_stub, quick);
Scr_EvalExOr_hook.create(game::Scr_EvalExOr_ADDR(), Scr_EvalExOr_stub); Scr_EvalFieldObject_hook.create(game::Scr_EvalFieldObject_ADDR(), Scr_EvalFieldObject_stub, quick);
Scr_EvalAnd_hook.create(game::Scr_EvalAnd_ADDR(), Scr_EvalAnd_stub); Scr_UnmatchingTypesError_hook.create(game::Scr_UnmatchingTypesError_ADDR(), Scr_UnmatchingTypesError_stub, quick);
Scr_EvalEquality_hook.create(game::Scr_EvalEquality_ADDR(), Scr_EvalEquality_stub); Scr_CastWeakerPair_hook.create(game::Scr_CastWeakerPair_ADDR(), Scr_CastWeakerPair_stub, quick);
Scr_EvalLess_hook.create(game::Scr_EvalLess_ADDR(), Scr_EvalLess_stub); Scr_CastWeakerStringPair_hook.create(game::Scr_CastWeakerStringPair_ADDR(), Scr_CastWeakerStringPair_stub, quick);
Scr_EvalGreaterEqual_hook.create(game::Scr_EvalGreaterEqual_ADDR(), Scr_EvalGreaterEqual_stub); Scr_EvalOr_hook.create(game::Scr_EvalOr_ADDR(), Scr_EvalOr_stub, quick);
Scr_EvalGreater_hook.create(game::Scr_EvalGreater_ADDR(), Scr_EvalGreater_stub); Scr_EvalExOr_hook.create(game::Scr_EvalExOr_ADDR(), Scr_EvalExOr_stub, quick);
Scr_EvalLessEqual_hook.create(game::Scr_EvalLessEqual_ADDR(), Scr_EvalLessEqual_stub); Scr_EvalAnd_hook.create(game::Scr_EvalAnd_ADDR(), Scr_EvalAnd_stub, quick);
Scr_EvalShiftLeft_hook.create(game::Scr_EvalShiftLeft_ADDR(), Scr_EvalShiftLeft_stub); Scr_EvalEquality_hook.create(game::Scr_EvalEquality_ADDR(), Scr_EvalEquality_stub, quick);
Scr_EvalShiftRight_hook.create(game::Scr_EvalShiftRight_ADDR(), Scr_EvalShiftRight_stub); Scr_EvalLess_hook.create(game::Scr_EvalLess_ADDR(), Scr_EvalLess_stub, quick);
Scr_EvalPlus_hook.create(game::Scr_EvalPlus_ADDR(), Scr_EvalPlus_stub); Scr_EvalGreaterEqual_hook.create(game::Scr_EvalGreaterEqual_ADDR(), Scr_EvalGreaterEqual_stub, quick);
Scr_EvalMinus_hook.create(game::Scr_EvalMinus_ADDR(), Scr_EvalMinus_stub); Scr_EvalGreater_hook.create(game::Scr_EvalGreater_ADDR(), Scr_EvalGreater_stub, quick);
Scr_EvalMultiply_hook.create(game::Scr_EvalMultiply_ADDR(), Scr_EvalMultiply_stub); Scr_EvalLessEqual_hook.create(game::Scr_EvalLessEqual_ADDR(), Scr_EvalLessEqual_stub, quick);
Scr_EvalDivide_hook.create(game::Scr_EvalDivide_ADDR(), Scr_EvalDivide_stub); Scr_EvalShiftLeft_hook.create(game::Scr_EvalShiftLeft_ADDR(), Scr_EvalShiftLeft_stub, quick);
Scr_EvalMod_hook.create(game::Scr_EvalMod_ADDR(), Scr_EvalMod_stub); Scr_EvalShiftRight_hook.create(game::Scr_EvalShiftRight_ADDR(), Scr_EvalShiftRight_stub, quick);
Scr_EvalBinaryOperator_hook.create(game::Scr_EvalBinaryOperator_ADDR(), Scr_EvalBinaryOperator_stub); Scr_EvalPlus_hook.create(game::Scr_EvalPlus_ADDR(), Scr_EvalPlus_stub, quick);
Scr_FreeEntityNum_hook.create(game::Scr_FreeEntityNum_ADDR(), Scr_FreeEntityNum_stub); Scr_EvalMinus_hook.create(game::Scr_EvalMinus_ADDR(), Scr_EvalMinus_stub, quick);
Scr_FreeEntityList_hook.create(game::Scr_FreeEntityList.get(), Scr_FreeEntityList_stub); Scr_EvalMultiply_hook.create(game::Scr_EvalMultiply_ADDR(), Scr_EvalMultiply_stub, quick);
Scr_FreeObjects_hook.create(game::Scr_FreeObjects.get(), Scr_FreeObjects_stub); Scr_EvalDivide_hook.create(game::Scr_EvalDivide_ADDR(), Scr_EvalDivide_stub, quick);
Scr_SetClassMap_hook.create(game::Scr_SetClassMap_ADDR(), Scr_SetClassMap_stub); Scr_EvalMod_hook.create(game::Scr_EvalMod_ADDR(), Scr_EvalMod_stub, quick);
Scr_RemoveClassMap_hook.create(game::Scr_RemoveClassMap_ADDR(), Scr_RemoveClassMap_stub); Scr_EvalBinaryOperator_hook.create(game::Scr_EvalBinaryOperator_ADDR(), Scr_EvalBinaryOperator_stub, quick);
Scr_AddClassField_hook.create(game::Scr_AddClassField_ADDR(), Scr_AddClassField_stub); Scr_FreeEntityNum_hook.create(game::Scr_FreeEntityNum_ADDR(), Scr_FreeEntityNum_stub, quick);
Scr_GetOffset_hook.create(game::Scr_GetOffset_ADDR(), Scr_GetOffset_stub); Scr_FreeEntityList_hook.create(game::Scr_FreeEntityList.get(), Scr_FreeEntityList_stub, quick);
FindEntityId_hook.create(game::FindEntityId_ADDR(), FindEntityId_stub); Scr_FreeObjects_hook.create(game::Scr_FreeObjects.get(), Scr_FreeObjects_stub, quick);
Scr_GetEntityId_hook.create(game::Scr_GetEntityId_ADDR(), Scr_GetEntityId_stub); Scr_SetClassMap_hook.create(game::Scr_SetClassMap_ADDR(), Scr_SetClassMap_stub, quick);
Scr_FindArrayIndex_hook.create(game::Scr_FindArrayIndex_ADDR(), Scr_FindArrayIndex_stub); Scr_RemoveClassMap_hook.create(game::Scr_RemoveClassMap_ADDR(), Scr_RemoveClassMap_stub, quick);
Scr_EvalArray_hook.create(game::Scr_EvalArray_ADDR(), Scr_EvalArray_stub); Scr_AddClassField_hook.create(game::Scr_AddClassField_ADDR(), Scr_AddClassField_stub, quick);
Scr_EvalArrayRef_hook.create(game::Scr_EvalArrayRef_ADDR(), Scr_EvalArrayRef_stub); Scr_GetOffset_hook.create(game::Scr_GetOffset_ADDR(), Scr_GetOffset_stub, quick);
ClearArray_hook.create(game::ClearArray_ADDR(), ClearArray_stub); FindEntityId_hook.create(game::FindEntityId_ADDR(), FindEntityId_stub, quick);
SetEmptyArray_hook.create(game::SetEmptyArray_ADDR(), SetEmptyArray_stub); Scr_GetEntityId_hook.create(game::Scr_GetEntityId_ADDR(), Scr_GetEntityId_stub, quick);
Scr_AddArrayKeys_hook.create(game::Scr_AddArrayKeys.get(), Scr_AddArrayKeys_stub); Scr_FindArrayIndex_hook.create(game::Scr_FindArrayIndex_ADDR(), Scr_FindArrayIndex_stub, quick);
Scr_GetEntityIdRef_hook.create(game::Scr_GetEntityIdRef_ADDR(), Scr_GetEntityIdRef_stub); Scr_EvalArray_hook.create(game::Scr_EvalArray_ADDR(), Scr_EvalArray_stub, quick);
CopyEntity_hook.create(game::CopyEntity_ADDR(), CopyEntity_stub); Scr_EvalArrayRef_hook.create(game::Scr_EvalArrayRef_ADDR(), Scr_EvalArrayRef_stub, quick);
Scr_GetEndonUsage_hook.create(game::Scr_GetEndonUsage_ADDR(), Scr_GetEndonUsage_stub); ClearArray_hook.create(game::ClearArray_ADDR(), ClearArray_stub, quick);
Scr_GetObjectUsage_hook.create(game::Scr_GetObjectUsage.get(), Scr_GetObjectUsage_stub); SetEmptyArray_hook.create(game::SetEmptyArray_ADDR(), SetEmptyArray_stub, quick);
Scr_GetThreadUsage_hook.create(game::Scr_GetThreadUsage_ADDR(), Scr_GetThreadUsage_stub); Scr_AddArrayKeys_hook.create(game::Scr_AddArrayKeys.get(), Scr_AddArrayKeys_stub, quick);
Scr_FindField_hook.create(game::Scr_FindField_ADDR(), Scr_FindField_stub); Scr_GetEntityIdRef_hook.create(game::Scr_GetEntityIdRef_ADDR(), Scr_GetEntityIdRef_stub, quick);
Scr_GetSourceFile_LoadObj_hook.create(game::Scr_GetSourceFile_LoadObj.get(), Scr_GetSourceFile_LoadObj_stub); CopyEntity_hook.create(game::CopyEntity_ADDR(), CopyEntity_stub, quick);
Scr_GetSourceFile_FastFile_hook.create(game::Scr_GetSourceFile_FastFile.get(), Scr_GetSourceFile_FastFile_stub); Scr_GetEndonUsage_hook.create(game::Scr_GetEndonUsage_ADDR(), Scr_GetEndonUsage_stub, quick);
Scr_AddFieldsForFile_hook.create(game::Scr_AddFieldsForFile.get(), Scr_AddFieldsForFile_stub); Scr_GetObjectUsage_hook.create(game::Scr_GetObjectUsage.get(), Scr_GetObjectUsage_stub, quick);
Scr_AddFields_LoadObj_hook.create(game::Scr_AddFields_LoadObj.get(), Scr_AddFields_LoadObj_stub); Scr_GetThreadUsage_hook.create(game::Scr_GetThreadUsage_ADDR(), Scr_GetThreadUsage_stub, quick);
Scr_AddFields_FastFile_hook.create(game::Scr_AddFields_FastFile.get(), Scr_AddFields_FastFile_stub); Scr_FindField_hook.create(game::Scr_FindField_ADDR(), Scr_FindField_stub, quick);
Scr_MakeValuePrimitive_hook.create(game::Scr_MakeValuePrimitive.get(), Scr_MakeValuePrimitive_stub); Scr_GetSourceFile_LoadObj_hook.create(game::Scr_GetSourceFile_LoadObj.get(), Scr_GetSourceFile_LoadObj_stub, quick);
Scr_FreeGameVariable_hook.create(game::Scr_FreeGameVariable_ADDR(), Scr_FreeGameVariable_stub); Scr_GetSourceFile_FastFile_hook.create(game::Scr_GetSourceFile_FastFile.get(), Scr_GetSourceFile_FastFile_stub, quick);
Scr_SLHasLowercaseString_hook.create(game::Scr_SLHasLowercaseString_ADDR(), Scr_SLHasLowercaseString_stub); Scr_AddFieldsForFile_hook.create(game::Scr_AddFieldsForFile.get(), Scr_AddFieldsForFile_stub, quick);
Scr_AddFields_LoadObj_hook.create(game::Scr_AddFields_LoadObj.get(), Scr_AddFields_LoadObj_stub, quick);
Scr_AddFields_FastFile_hook.create(game::Scr_AddFields_FastFile.get(), Scr_AddFields_FastFile_stub, quick);
Scr_MakeValuePrimitive_hook.create(game::Scr_MakeValuePrimitive.get(), Scr_MakeValuePrimitive_stub, quick);
Scr_FreeGameVariable_hook.create(game::Scr_FreeGameVariable_ADDR(), Scr_FreeGameVariable_stub, quick);
Scr_SLHasLowercaseString_hook.create(game::Scr_SLHasLowercaseString_ADDR(), Scr_SLHasLowercaseString_stub, quick);
//Original hook function addresses //Original hook function addresses
ThreadInfoCompare_original = ThreadInfoCompare_hook.get_original(); ThreadInfoCompare_original = ThreadInfoCompare_hook.get_original();
@@ -2507,3 +2511,4 @@ namespace re_cscr_variable
}; };
} }
REGISTER_COMPONENT(re_cscr_variable::component) REGISTER_COMPONENT(re_cscr_variable::component)
#endif
@@ -3,8 +3,7 @@
#include "utils/hook.hpp" #include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_vm.hpp" #include "codsrc/clientscript/cscr_vm.hpp"
//#define RE_CSCR_VM_USE_WRAPPERS #ifndef DISABLE_RE_CSCR_VM
namespace re_cscr_vm namespace re_cscr_vm
{ {
utils::hook::detour Scr_VM_Init_hook; utils::hook::detour Scr_VM_Init_hook;
@@ -1397,10 +1396,6 @@ namespace re_cscr_vm
bool SetEntityFieldValue_call(game::scriptInstance_t inst, int offset_, int entnum, [[maybe_unused]] void* caller_addr, game::classNum_e classnum, int clientNum, game::VariableValue* value) bool SetEntityFieldValue_call(game::scriptInstance_t inst, int offset_, int entnum, [[maybe_unused]] void* caller_addr, game::classNum_e classnum, int clientNum, game::VariableValue* value)
{ {
#if CSCR_VARIABLE_EXTRA_CLASSMAPS
return script::SetEntityFieldValue_Override(inst, offset_, entnum, classnum, clientNum, value);
#endif
#ifdef RE_CSCR_VM_USE_WRAPPERS #ifdef RE_CSCR_VM_USE_WRAPPERS
return game::SetEntityFieldValue(inst, offset_, entnum, classnum, clientNum, value, SetEntityFieldValue_original); return game::SetEntityFieldValue(inst, offset_, entnum, classnum, clientNum, value, SetEntityFieldValue_original);
#else #else
@@ -1529,78 +1524,83 @@ namespace re_cscr_vm
public: public:
void post_unpack() override void post_unpack() override
{ {
Scr_VM_Init_hook.create(game::Scr_VM_Init.get(), Scr_VM_Init_stub); bool quick = true;
Scr_Init_hook.create(game::Scr_Init_ADDR(), Scr_Init_stub); #ifdef RE_CSCR_VM_USE_WRAPPERS
Scr_Shutdown_hook.create(game::Scr_Shutdown_ADDR(), Scr_Shutdown_stub); quick = false;
Scr_ErrorInternal_hook.create(game::Scr_ErrorInternal_ADDR(), Scr_ErrorInternal_stub); #endif
Scr_ClearOutParams_hook.create(game::Scr_ClearOutParams_ADDR(), Scr_ClearOutParams_stub);
GetDummyObject_hook.create(game::GetDummyObject_ADDR(), GetDummyObject_stub); Scr_VM_Init_hook.create(game::Scr_VM_Init.get(), Scr_VM_Init_stub, quick);
GetDummyFieldValue_hook.create(game::GetDummyFieldValue_ADDR(), GetDummyFieldValue_stub); Scr_Init_hook.create(game::Scr_Init_ADDR(), Scr_Init_stub, quick);
VM_ExecuteInternal_hook.create(game::VM_ExecuteInternal.get(), VM_ExecuteInternal_stub); Scr_Shutdown_hook.create(game::Scr_Shutdown_ADDR(), Scr_Shutdown_stub, quick);
VM_CancelNotifyInternal_hook.create(game::VM_CancelNotifyInternal_ADDR(), VM_CancelNotifyInternal_stub); Scr_ErrorInternal_hook.create(game::Scr_ErrorInternal_ADDR(), Scr_ErrorInternal_stub, quick);
VM_CancelNotify_hook.create(game::VM_CancelNotify_ADDR(), VM_CancelNotify_stub); Scr_ClearOutParams_hook.create(game::Scr_ClearOutParams_ADDR(), Scr_ClearOutParams_stub, quick);
VM_ArchiveStack_hook.create(game::VM_ArchiveStack_ADDR(), VM_ArchiveStack_stub); GetDummyObject_hook.create(game::GetDummyObject_ADDR(), GetDummyObject_stub, quick);
Scr_AddLocalVars_hook.create(game::Scr_AddLocalVars_ADDR(), Scr_AddLocalVars_stub); GetDummyFieldValue_hook.create(game::GetDummyFieldValue_ADDR(), GetDummyFieldValue_stub, quick);
VM_UnarchiveStack_hook.create(game::VM_UnarchiveStack.get(), VM_UnarchiveStack_stub); VM_ExecuteInternal_hook.create(game::VM_ExecuteInternal.get(), VM_ExecuteInternal_stub, quick);
VM_TerminateStack_hook.create(game::VM_TerminateStack_ADDR(), VM_TerminateStack_stub); VM_CancelNotifyInternal_hook.create(game::VM_CancelNotifyInternal_ADDR(), VM_CancelNotifyInternal_stub, quick);
VM_TrimStack_hook.create(game::VM_TrimStack_ADDR(), VM_TrimStack_stub); VM_CancelNotify_hook.create(game::VM_CancelNotify_ADDR(), VM_CancelNotify_stub, quick);
Scr_TerminateRunningThread_hook.create(game::Scr_TerminateRunningThread_ADDR(), Scr_TerminateRunningThread_stub); VM_ArchiveStack_hook.create(game::VM_ArchiveStack_ADDR(), VM_ArchiveStack_stub, quick);
Scr_TerminateWaitThread_hook.create(game::Scr_TerminateWaitThread_ADDR(), Scr_TerminateWaitThread_stub); Scr_AddLocalVars_hook.create(game::Scr_AddLocalVars_ADDR(), Scr_AddLocalVars_stub, quick);
Scr_CancelWaittill_hook.create(game::Scr_CancelWaittill_ADDR(), Scr_CancelWaittill_stub); VM_UnarchiveStack_hook.create(game::VM_UnarchiveStack.get(), VM_UnarchiveStack_stub, quick);
Scr_TerminateWaittillThread_hook.create(game::Scr_TerminateWaittillThread_ADDR(), Scr_TerminateWaittillThread_stub); VM_TerminateStack_hook.create(game::VM_TerminateStack_ADDR(), VM_TerminateStack_stub, quick);
Scr_TerminateThread_hook.create(game::Scr_TerminateThread_ADDR(), Scr_TerminateThread_stub); VM_TrimStack_hook.create(game::VM_TrimStack_ADDR(), VM_TrimStack_stub, quick);
VM_Notify_hook.create(game::VM_Notify_ADDR(), VM_Notify_stub); Scr_TerminateRunningThread_hook.create(game::Scr_TerminateRunningThread_ADDR(), Scr_TerminateRunningThread_stub, quick);
Scr_NotifyNum_Internal_hook.create(game::Scr_NotifyNum_Internal_ADDR(), Scr_NotifyNum_Internal_stub); Scr_TerminateWaitThread_hook.create(game::Scr_TerminateWaitThread_ADDR(), Scr_TerminateWaitThread_stub, quick);
Scr_CancelNotifyList_hook.create(game::Scr_CancelNotifyList_ADDR(), Scr_CancelNotifyList_stub); Scr_CancelWaittill_hook.create(game::Scr_CancelWaittill_ADDR(), Scr_CancelWaittill_stub, quick);
VM_TerminateTime_hook.create(game::VM_TerminateTime_ADDR(), VM_TerminateTime_stub); Scr_TerminateWaittillThread_hook.create(game::Scr_TerminateWaittillThread_ADDR(), Scr_TerminateWaittillThread_stub, quick);
VM_Resume_hook.create(game::VM_Resume_ADDR(), VM_Resume_stub); Scr_TerminateThread_hook.create(game::Scr_TerminateThread_ADDR(), Scr_TerminateThread_stub, quick);
VM_Execute_hook.create(game::VM_Execute.get(), VM_Execute_stub); VM_Notify_hook.create(game::VM_Notify_ADDR(), VM_Notify_stub, quick);
Scr_ExecThread_hook.create(game::Scr_ExecThread_ADDR(), Scr_ExecThread_stub); Scr_NotifyNum_Internal_hook.create(game::Scr_NotifyNum_Internal_ADDR(), Scr_NotifyNum_Internal_stub, quick);
Scr_ExecEntThread_hook.create(game::Scr_ExecEntThread_ADDR(), Scr_ExecEntThread_stub); Scr_CancelNotifyList_hook.create(game::Scr_CancelNotifyList_ADDR(), Scr_CancelNotifyList_stub, quick);
Scr_AddExecThread_hook.create(game::Scr_AddExecThread_ADDR(), Scr_AddExecThread_stub); VM_TerminateTime_hook.create(game::VM_TerminateTime_ADDR(), VM_TerminateTime_stub, quick);
VM_SetTime_hook.create(game::VM_SetTime_ADDR(), VM_SetTime_stub); VM_Resume_hook.create(game::VM_Resume_ADDR(), VM_Resume_stub, quick);
Scr_InitSystem_hook.create(game::Scr_InitSystem_ADDR(), Scr_InitSystem_stub); VM_Execute_hook.create(game::VM_Execute.get(), VM_Execute_stub, quick);
Scr_ShutdownSystem_hook.create(game::Scr_ShutdownSystem.get(), Scr_ShutdownSystem_stub); Scr_ExecThread_hook.create(game::Scr_ExecThread_ADDR(), Scr_ExecThread_stub, quick);
Scr_IsSystemActive_hook.create(game::Scr_IsSystemActive.get(), Scr_IsSystemActive_stub); Scr_ExecEntThread_hook.create(game::Scr_ExecEntThread_ADDR(), Scr_ExecEntThread_stub, quick);
Scr_GetInt_hook.create(game::Scr_GetInt_ADDR(), Scr_GetInt_stub); Scr_AddExecThread_hook.create(game::Scr_AddExecThread_ADDR(), Scr_AddExecThread_stub, quick);
Scr_GetAnim_hook.create(game::Scr_GetAnim_ADDR(), Scr_GetAnim_stub); VM_SetTime_hook.create(game::VM_SetTime_ADDR(), VM_SetTime_stub, quick);
Scr_GetAnimTree_hook.create(game::Scr_GetAnimTree.get(), Scr_GetAnimTree_stub); Scr_InitSystem_hook.create(game::Scr_InitSystem_ADDR(), Scr_InitSystem_stub, quick);
Scr_GetFloat_hook.create(game::Scr_GetFloat_ADDR(), Scr_GetFloat_stub); Scr_ShutdownSystem_hook.create(game::Scr_ShutdownSystem.get(), Scr_ShutdownSystem_stub, quick);
Scr_GetConstString_hook.create(game::Scr_GetConstString_ADDR(), Scr_GetConstString_stub); Scr_IsSystemActive_hook.create(game::Scr_IsSystemActive.get(), Scr_IsSystemActive_stub, quick);
Scr_GetConstLowercaseString_hook.create(game::Scr_GetConstLowercaseString_ADDR(), Scr_GetConstLowercaseString_stub); Scr_GetInt_hook.create(game::Scr_GetInt_ADDR(), Scr_GetInt_stub, quick);
Scr_GetString_hook.create(game::Scr_GetString_ADDR(), Scr_GetString_stub); Scr_GetAnim_hook.create(game::Scr_GetAnim_ADDR(), Scr_GetAnim_stub, quick);
Scr_GetConstStringIncludeNull_hook.create(game::Scr_GetConstStringIncludeNull_ADDR(), Scr_GetConstStringIncludeNull_stub); Scr_GetAnimTree_hook.create(game::Scr_GetAnimTree.get(), Scr_GetAnimTree_stub, quick);
Scr_GetDebugString_hook.create(game::Scr_GetDebugString_ADDR(), Scr_GetDebugString_stub); Scr_GetFloat_hook.create(game::Scr_GetFloat_ADDR(), Scr_GetFloat_stub, quick);
Scr_GetConstIString_hook.create(game::Scr_GetConstIString_ADDR(), Scr_GetConstIString_stub); Scr_GetConstString_hook.create(game::Scr_GetConstString_ADDR(), Scr_GetConstString_stub, quick);
Scr_GetVector_hook.create(game::Scr_GetVector_ADDR(), Scr_GetVector_stub); Scr_GetConstLowercaseString_hook.create(game::Scr_GetConstLowercaseString_ADDR(), Scr_GetConstLowercaseString_stub, quick);
Scr_GetFunc_hook.create(game::Scr_GetFunc.get(), Scr_GetFunc_stub); Scr_GetString_hook.create(game::Scr_GetString_ADDR(), Scr_GetString_stub, quick);
Scr_GetEntityRef_hook.create(game::Scr_GetEntityRef_ADDR(), Scr_GetEntityRef_stub); Scr_GetConstStringIncludeNull_hook.create(game::Scr_GetConstStringIncludeNull_ADDR(), Scr_GetConstStringIncludeNull_stub, quick);
Scr_GetObject_hook.create(game::Scr_GetObject_ADDR(), Scr_GetObject_stub); Scr_GetDebugString_hook.create(game::Scr_GetDebugString_ADDR(), Scr_GetDebugString_stub, quick);
Scr_GetType_hook.create(game::Scr_GetType_ADDR(), Scr_GetType_stub); Scr_GetConstIString_hook.create(game::Scr_GetConstIString_ADDR(), Scr_GetConstIString_stub, quick);
Scr_GetTypeName_hook.create(game::Scr_GetTypeName_ADDR(), Scr_GetTypeName_stub); Scr_GetVector_hook.create(game::Scr_GetVector_ADDR(), Scr_GetVector_stub, quick);
Scr_GetPointerType_hook.create(game::Scr_GetPointerType_ADDR(), Scr_GetPointerType_stub); Scr_GetFunc_hook.create(game::Scr_GetFunc.get(), Scr_GetFunc_stub, quick);
Scr_AddInt_hook.create(game::Scr_AddInt_ADDR(), Scr_AddInt_stub); Scr_GetEntityRef_hook.create(game::Scr_GetEntityRef_ADDR(), Scr_GetEntityRef_stub, quick);
Scr_AddFloat_hook.create(game::Scr_AddFloat_ADDR(), Scr_AddFloat_stub); Scr_GetObject_hook.create(game::Scr_GetObject_ADDR(), Scr_GetObject_stub, quick);
Scr_AddAnim_hook.create(game::Scr_AddAnim.get(), Scr_AddAnim_stub); Scr_GetType_hook.create(game::Scr_GetType_ADDR(), Scr_GetType_stub, quick);
Scr_AddUndefined_hook.create(game::Scr_AddUndefined_ADDR(), Scr_AddUndefined_stub); Scr_GetTypeName_hook.create(game::Scr_GetTypeName_ADDR(), Scr_GetTypeName_stub, quick);
Scr_AddObject_hook.create(game::Scr_AddObject_ADDR(), Scr_AddObject_stub); Scr_GetPointerType_hook.create(game::Scr_GetPointerType_ADDR(), Scr_GetPointerType_stub, quick);
Scr_AddString_hook.create(game::Scr_AddString_ADDR(), Scr_AddString_stub); Scr_AddInt_hook.create(game::Scr_AddInt_ADDR(), Scr_AddInt_stub, quick);
Scr_AddIString_hook.create(game::Scr_AddIString_ADDR(), Scr_AddIString_stub); Scr_AddFloat_hook.create(game::Scr_AddFloat_ADDR(), Scr_AddFloat_stub, quick);
Scr_AddConstString_hook.create(game::Scr_AddConstString_ADDR(), Scr_AddConstString_stub); Scr_AddAnim_hook.create(game::Scr_AddAnim.get(), Scr_AddAnim_stub, quick);
Scr_AddVector_hook.create(game::Scr_AddVector_ADDR(), Scr_AddVector_stub); Scr_AddUndefined_hook.create(game::Scr_AddUndefined_ADDR(), Scr_AddUndefined_stub, quick);
Scr_MakeArray_hook.create(game::Scr_MakeArray_ADDR(), Scr_MakeArray_stub); Scr_AddObject_hook.create(game::Scr_AddObject_ADDR(), Scr_AddObject_stub, quick);
Scr_AddArray_hook.create(game::Scr_AddArray.get(), Scr_AddArray_stub); Scr_AddString_hook.create(game::Scr_AddString_ADDR(), Scr_AddString_stub, quick);
Scr_AddArrayStringIndexed_hook.create(game::Scr_AddArrayStringIndexed_ADDR(), Scr_AddArrayStringIndexed_stub); Scr_AddIString_hook.create(game::Scr_AddIString_ADDR(), Scr_AddIString_stub, quick);
Scr_Error_hook.create(game::Scr_Error_ADDR(), Scr_Error_stub); Scr_AddConstString_hook.create(game::Scr_AddConstString_ADDR(), Scr_AddConstString_stub, quick);
Scr_TerminalError_hook.create(game::Scr_TerminalError_ADDR(), Scr_TerminalError_stub); Scr_AddVector_hook.create(game::Scr_AddVector_ADDR(), Scr_AddVector_stub, quick);
Scr_ParamError_hook.create(game::Scr_ParamError_ADDR(), Scr_ParamError_stub); Scr_MakeArray_hook.create(game::Scr_MakeArray_ADDR(), Scr_MakeArray_stub, quick);
Scr_ObjectError_hook.create(game::Scr_ObjectError_ADDR(), Scr_ObjectError_stub); Scr_AddArray_hook.create(game::Scr_AddArray.get(), Scr_AddArray_stub, quick);
SetEntityFieldValue_hook.create(game::SetEntityFieldValue_ADDR(), SetEntityFieldValue_stub); Scr_AddArrayStringIndexed_hook.create(game::Scr_AddArrayStringIndexed_ADDR(), Scr_AddArrayStringIndexed_stub, quick);
GetEntityFieldValue_hook.create(game::GetEntityFieldValue_ADDR(), GetEntityFieldValue_stub); Scr_Error_hook.create(game::Scr_Error_ADDR(), Scr_Error_stub, quick);
Scr_SetStructField_hook.create(game::Scr_SetStructField_ADDR(), Scr_SetStructField_stub); Scr_TerminalError_hook.create(game::Scr_TerminalError_ADDR(), Scr_TerminalError_stub, quick);
Scr_IncTime_hook.create(game::Scr_IncTime_ADDR(), Scr_IncTime_stub); Scr_ParamError_hook.create(game::Scr_ParamError_ADDR(), Scr_ParamError_stub, quick);
Scr_RunCurrentThreads_hook.create(game::Scr_RunCurrentThreads_ADDR(), Scr_RunCurrentThreads_stub); Scr_ObjectError_hook.create(game::Scr_ObjectError_ADDR(), Scr_ObjectError_stub, quick);
Scr_ResetTimeout_hook.create(game::Scr_ResetTimeout_ADDR(), Scr_ResetTimeout_stub); SetEntityFieldValue_hook.create(game::SetEntityFieldValue_ADDR(), SetEntityFieldValue_stub, quick);
GetEntityFieldValue_hook.create(game::GetEntityFieldValue_ADDR(), GetEntityFieldValue_stub, quick);
Scr_SetStructField_hook.create(game::Scr_SetStructField_ADDR(), Scr_SetStructField_stub, quick);
Scr_IncTime_hook.create(game::Scr_IncTime_ADDR(), Scr_IncTime_stub, quick);
Scr_RunCurrentThreads_hook.create(game::Scr_RunCurrentThreads_ADDR(), Scr_RunCurrentThreads_stub, quick);
Scr_ResetTimeout_hook.create(game::Scr_ResetTimeout_ADDR(), Scr_ResetTimeout_stub, quick);
//Original hook function addresses //Original hook function addresses
Scr_VM_Init_original = Scr_VM_Init_hook.get_original(); Scr_VM_Init_original = Scr_VM_Init_hook.get_original();
@@ -1681,3 +1681,4 @@ namespace re_cscr_vm
}; };
} }
REGISTER_COMPONENT(re_cscr_vm::component) REGISTER_COMPONENT(re_cscr_vm::component)
#endif
@@ -0,0 +1,237 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_yacc.hpp"
#ifndef DISABLE_RE_CSCR_YACC
namespace re_cscr_yacc
{
utils::hook::detour LowerCase_hook;
utils::hook::detour yyparse_hook;
utils::hook::detour StringValue_hook;
utils::hook::detour yylex_hook;
utils::hook::detour yy_get_next_buffer_hook;
utils::hook::detour yy_get_previous_state_hook;
utils::hook::detour yy_try_NUL_trans_hook;
utils::hook::detour yyrestart_hook;
utils::hook::detour yy_create_buffer_hook;
utils::hook::detour yy_flush_buffer_hook;
utils::hook::detour ScriptParse_hook;
void* LowerCase_original;
void* yyparse_original;
void* StringValue_original;
void* yylex_original;
void* yy_get_next_buffer_original;
void* yy_get_previous_state_original;
void* yy_try_NUL_trans_original;
void* yyrestart_original;
void* yy_create_buffer_original;
void* yy_flush_buffer_original;
void* ScriptParse_original;
namespace
{
unsigned int LowerCase_call(unsigned int strVal, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return game::LowerCase(strVal, LowerCase_original);
#else
return codsrc::LowerCase(strVal);
#endif
}
// unsigned int __usercall LowerCase@<eax>(unsigned int strVal@<ecx>)
NAKED unsigned int LowerCase_stub()
{
_asm
{
push ecx;
call LowerCase_call;
add esp, 0x4;
ret;
}
}
int yyparse_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yyparse_hook.invoke<int>();
#else
return codsrc::yyparse();
#endif
}
int StringValue_call(int len, const char * str_, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return game::StringValue(len, str_, StringValue_original);
#else
return codsrc::StringValue(len, str_);
#endif
}
// int __usercall StringValue@<eax>(int len@<ecx>, const char *str@<edx>)
NAKED int StringValue_stub()
{
_asm
{
push edx;
push ecx;
call StringValue_call;
add esp, 0x8;
ret;
}
}
int yylex_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yylex_hook.invoke<int>();
#else
return codsrc::yylex();
#endif
}
int yy_get_next_buffer_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yy_get_next_buffer_hook.invoke<int>();
#else
return codsrc::yy_get_next_buffer();
#endif
}
int yy_get_previous_state_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yy_get_previous_state_hook.invoke<int>();
#else
return codsrc::yy_get_previous_state();
#endif
}
int yy_try_NUL_trans_call(int yy_current_state, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return game::yy_try_NUL_trans(yy_current_state, yy_try_NUL_trans_original);
#else
return codsrc::yy_try_NUL_trans(yy_current_state);
#endif
}
// int __usercall yy_try_NUL_trans@<eax>(int yy_current_state@<eax>)
NAKED int yy_try_NUL_trans_stub()
{
_asm
{
push eax;
call yy_try_NUL_trans_call;
add esp, 0x4;
ret;
}
}
void yyrestart_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
yyrestart_hook.invoke<void>();
#else
codsrc::yyrestart();
#endif
}
game::yy_buffer_state * yy_create_buffer_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yy_create_buffer_hook.invoke<game::yy_buffer_state *>();
#else
return codsrc::yy_create_buffer();
#endif
}
void yy_flush_buffer_call(game::yy_buffer_state * result, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
game::yy_flush_buffer(result, yy_flush_buffer_original);
#else
codsrc::yy_flush_buffer(result);
#endif
}
// void __usercall yy_flush_buffer(game::yy_buffer_state *result@<eax>)
NAKED void yy_flush_buffer_stub()
{
_asm
{
push eax;
call yy_flush_buffer_call;
add esp, 0x4;
ret;
}
}
void ScriptParse_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, game::sval_u * parseData)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
game::ScriptParse(a1, parseData, ScriptParse_original);
#else
codsrc::ScriptParse(a1, parseData);
#endif
}
// void __usercall ScriptParse(game::scriptInstance_t a1@<eax>, game::sval_u *parseData)
NAKED void ScriptParse_stub()
{
_asm
{
push eax;
call ScriptParse_call;
add esp, 0x4;
ret;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_YACC_USE_WRAPPERS
quick = false;
#endif
LowerCase_hook.create(game::LowerCase_ADDR(), LowerCase_stub, quick);
yyparse_hook.create(game::yyparse.get(), yyparse_stub, quick);
StringValue_hook.create(game::StringValue_ADDR(), StringValue_stub, quick);
yylex_hook.create(game::yylex.get(), yylex_stub, quick);
yy_get_next_buffer_hook.create(game::yy_get_next_buffer.get(), yy_get_next_buffer_stub, quick);
yy_get_previous_state_hook.create(game::yy_get_previous_state.get(), yy_get_previous_state_stub, quick);
yy_try_NUL_trans_hook.create(game::yy_try_NUL_trans_ADDR(), yy_try_NUL_trans_stub, quick);
yyrestart_hook.create(game::yyrestart.get(), yyrestart_stub, quick);
yy_create_buffer_hook.create(game::yy_create_buffer.get(), yy_create_buffer_stub, quick);
yy_flush_buffer_hook.create(game::yy_flush_buffer_ADDR(), yy_flush_buffer_stub, quick);
ScriptParse_hook.create(game::ScriptParse_ADDR(), ScriptParse_stub, quick);
//Original hook function addresses
LowerCase_original = LowerCase_hook.get_original();
yyparse_original = yyparse_hook.get_original();
StringValue_original = StringValue_hook.get_original();
yylex_original = yylex_hook.get_original();
yy_get_next_buffer_original = yy_get_next_buffer_hook.get_original();
yy_get_previous_state_original = yy_get_previous_state_hook.get_original();
yy_try_NUL_trans_original = yy_try_NUL_trans_hook.get_original();
yyrestart_original = yyrestart_hook.get_original();
yy_create_buffer_original = yy_create_buffer_hook.get_original();
yy_flush_buffer_original = yy_flush_buffer_hook.get_original();
ScriptParse_original = ScriptParse_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_yacc::component)
#endif
+5 -1
View File
@@ -70,6 +70,10 @@ namespace exception
line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode)); line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress)); line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress));
line("");
line(build_gsc_dump(game::SCRIPTINSTANCE_SERVER));
line("");
#pragma warning(push) #pragma warning(push)
#pragma warning(disable: 4996) #pragma warning(disable: 4996)
OSVERSIONINFOEXA version_info; OSVERSIONINFOEXA version_info;
@@ -85,7 +89,7 @@ namespace exception
void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo) void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{ {
const std::string crash_name = utils::string::va("minidumps/plutonium-t4-crash-%s.zip", const std::string crash_name = utils::string::va("t4sp-server-plugin/minidumps/plutonium-t4-crash-%s.zip",
utils::string::get_timestamp().data()); utils::string::get_timestamp().data());
utils::compression::zip::archive zip_file{}; utils::compression::zip::archive zip_file{};
+467
View File
@@ -0,0 +1,467 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "gsc.hpp"
#include "scheduler.hpp"
#include <utils/memory.hpp>
#include <utils/string.hpp>
namespace fileio
{
namespace
{
static constexpr size_t max_fhs = 10;
static constexpr size_t max_gsc_string = 0x10000 - 1;
enum class scr_fh_type_e
{
UNUSED,
READ,
WRITE,
APPEND
};
struct scr_fh_t
{
scr_fh_type_e type;
std::unique_ptr<char[]> file_buff;
int file_length;
int seek;
std::filesystem::path full_path;
std::string base_path;
};
std::array<scr_fh_t, max_fhs> scr_fhs = {};
bool validate_scr_path(const std::string& fpath)
{
auto toks = utils::string::split(fpath, '/');
for (const auto& tok : toks)
{
if (tok == "." || tok == "..")
{
return false;
}
if (tok.find(":") != std::string::npos)
{
return false;
}
}
return true;
}
std::string build_base_path(const std::string& path_)
{
auto path = path_;
std::replace(path.begin(), path.end(), '\\', '/');
if (!validate_scr_path(path))
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, utils::string::va("Invalid path: %s", path_.c_str()));
}
// its sandboxed, but what about symlinks?
return path.starts_with("scriptdata/") ? path : "scriptdata/" + path;
}
std::filesystem::path build_full_path(const std::string& path, bool use_global)
{
static game::dvar_s* fs_localAppData = nullptr;
static game::dvar_s* fs_gamedir = nullptr;
if (!fs_localAppData)
{
fs_localAppData = game::Dvar_FindVar("fs_localAppData");
}
if (!fs_gamedir)
{
fs_gamedir = game::Dvar_FindVar("fs_game");
}
return std::filesystem::path(fs_localAppData->current.string) / (!use_global && *fs_gamedir->current.string ? fs_gamedir->current.string : "raw") / path;
}
void free_scr_fh(scr_fh_t& scr_fh)
{
#ifdef DEBUG
plugin::get()->get_interface()->logging()->info(utils::string::va("free_scr_fh: closing %s\n", scr_fh.base_path.c_str()));
#endif
scr_fh = {};
scr_fh.type = scr_fh_type_e::UNUSED;
}
void close_all_scr_fh()
{
for (auto& fh : scr_fhs)
{
if (fh.type == scr_fh_type_e::UNUSED)
{
continue;
}
free_scr_fh(fh);
}
}
int scr_get_fh()
{
auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
if (fh < 0 || fh >= max_fhs)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "fs_fwrite: invalid filehandle");
}
return fh;
}
void fwrite_to_file(bool append_newline)
{
auto fh = scr_get_fh();
if (scr_fhs[fh].type != scr_fh_type_e::WRITE && scr_fhs[fh].type != scr_fh_type_e::APPEND)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for writing");
}
std::string to_write = game::Scr_GetString(1, game::SCRIPTINSTANCE_SERVER);
if (append_newline)
{
to_write += '\n';
}
if (!utils::io::write_file(scr_fhs[fh].full_path.string(), to_write, true))
{
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to write file: %s\n", scr_fhs[fh].base_path.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
}
void add_file_io()
{
scheduler::on_scr_execute([]()
{
close_all_scr_fh();
});
gsc::function::add("fs_testfile", []()
{
auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
auto fd = 0;
auto file_length = game::FS_FOpenFileRead(fpath.c_str(), &fd);
if (!fd || file_length < 0)
{
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
game::FS_FCloseFile(fd);
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_fopen", []()
{
auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
// check for dupes
for (const auto& scr_fd : scr_fhs)
{
if (scr_fd.type != scr_fh_type_e::UNUSED && scr_fd.base_path == fpath)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File already opened");
}
}
// check for avail slot
auto i = 0;
for (; i < max_fhs; i++)
{
if (scr_fhs[i].type == scr_fh_type_e::UNUSED)
{
break;
}
}
if (i >= max_fhs)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "Too many files opened");
}
// check mode
auto mode = game::Scr_GetString(1, game::SCRIPTINSTANCE_SERVER);
if (mode == "read"s)
{
auto fd = 0;
auto file_length = game::FS_FOpenFileRead(fpath.c_str(), &fd);
if (!fd || file_length < 0)
{
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to open file for reading: %s\n", fpath.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
scr_fhs[i].file_buff = std::make_unique<char[]>(file_length + 1);
auto bytes_read = game::FS_Read(scr_fhs[i].file_buff.get(), file_length, fd);
scr_fhs[i].file_buff[file_length] = '\0';
game::FS_FCloseFile(fd);
assert(bytes_read == file_length);
if (bytes_read < 0)
{
scr_fhs[i].file_buff = {};
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to read file: %s\n", fpath.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
scr_fhs[i].type = scr_fh_type_e::READ;
scr_fhs[i].file_length = bytes_read;
scr_fhs[i].seek = 0;
scr_fhs[i].base_path = fpath;
}
else if (mode == "write"s || mode == "append"s)
{
auto full_path = build_full_path(fpath, game::Scr_GetNumParam(game::SCRIPTINSTANCE_SERVER) >= 3 && game::Scr_GetType(game::SCRIPTINSTANCE_SERVER, 2) == game::VAR_INTEGER && game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 2));
if (!utils::io::write_file(full_path.string(), "", (mode == "append"s)))
{
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to open file for writing: %s\n", fpath.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
scr_fhs[i].type = scr_fh_type_e::WRITE;
scr_fhs[i].base_path = fpath;
scr_fhs[i].full_path = full_path;
}
else
{
game::Scr_ParamError(1, game::SCRIPTINSTANCE_SERVER, utils::string::va("Invalid mode: %s", mode));
}
#ifdef DEBUG
plugin::get()->get_interface()->logging()->info(utils::string::va("gscr_fs_fopen: opening %s, mode %s\n", fpath.c_str(), mode));
#endif
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, i + 1);
});
gsc::function::add("fs_write", []()
{
fwrite_to_file(false);
});
gsc::function::add("fs_writeline", []()
{
fwrite_to_file(true);
});
gsc::function::add("fs_readline", []()
{
auto fh = scr_get_fh();
if (scr_fhs[fh].type != scr_fh_type_e::READ)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for reading");
}
// file is completed being read
if (scr_fhs[fh].seek >= scr_fhs[fh].file_length)
{
game::Scr_AddUndefined(game::SCRIPTINSTANCE_SERVER);
return;
}
// count how many bytes until the newline
auto bytes_to_read = 0;
auto found_nl = false;
for (auto i = scr_fhs[fh].seek; i < scr_fhs[fh].file_length; bytes_to_read++, i++)
{
if (scr_fhs[fh].file_buff[i] == '\n')
{
bytes_to_read++;
found_nl = true;
break;
}
}
if (bytes_to_read > max_gsc_string)
{
found_nl = false;
bytes_to_read = max_gsc_string;
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
}
auto scr_str = std::string(&scr_fhs[fh].file_buff[scr_fhs[fh].seek], bytes_to_read);
scr_fhs[fh].seek += bytes_to_read;
// remove all '\r'
scr_str.erase(std::remove(scr_str.begin(), scr_str.end(), '\r'), scr_str.end());
// chop the newline char off
if (found_nl)
{
scr_str.pop_back();
}
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, scr_str.c_str());
});
gsc::function::add("fs_read", []()
{
auto fh = scr_get_fh();
if (scr_fhs[fh].type != scr_fh_type_e::READ)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for reading");
}
// file is completed being read
if (scr_fhs[fh].seek >= scr_fhs[fh].file_length)
{
game::Scr_AddUndefined(game::SCRIPTINSTANCE_SERVER);
return;
}
auto bytes_to_read = scr_fhs[fh].file_length - scr_fhs[fh].seek;
if (game::Scr_GetNumParam(game::SCRIPTINSTANCE_SERVER) >= 2)
{
bytes_to_read = std::clamp(game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 1), 0, bytes_to_read);
if (bytes_to_read <= 0)
{
game::Scr_ParamError(1, game::SCRIPTINSTANCE_SERVER, "Trying to read <1 bytes");
}
}
if (bytes_to_read > max_gsc_string)
{
bytes_to_read = max_gsc_string;
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
}
auto scr_str = std::string(&scr_fhs[fh].file_buff[scr_fhs[fh].seek], bytes_to_read);
scr_fhs[fh].seek += bytes_to_read;
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, scr_str.c_str());
});
gsc::function::add("fs_fcloseall", []()
{
close_all_scr_fh();
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_fclose", []()
{
auto fh = scr_get_fh();
if (scr_fhs[fh].type == scr_fh_type_e::UNUSED)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened");
}
free_scr_fh(scr_fhs[fh]);
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_length", []()
{
auto fh = scr_get_fh();
if (scr_fhs[fh].type == scr_fh_type_e::UNUSED)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened");
}
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, scr_fhs[fh].file_length);
});
gsc::function::add("fs_getseek", []()
{
auto fh = scr_get_fh();
// write seek would require completely redoing how we write files...
if (scr_fhs[fh].type != scr_fh_type_e::READ)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for reading");
}
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, scr_fhs[fh].seek);
});
gsc::function::add("fs_seek", []()
{
auto fh = scr_get_fh();
if (scr_fhs[fh].type != scr_fh_type_e::READ)
{
game::Scr_ParamError(0, game::SCRIPTINSTANCE_SERVER, "File not opened for reading");
}
scr_fhs[fh].seek = std::clamp(game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 1), 0, scr_fhs[fh].file_length);
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_remove", []()
{
auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
auto full_path = build_full_path(fpath, game::Scr_GetNumParam(game::SCRIPTINSTANCE_SERVER) >= 2 && game::Scr_GetType(game::SCRIPTINSTANCE_SERVER, 1) == game::VAR_INTEGER && game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 1));
if (!utils::io::remove_file(full_path.string()))
{
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to delete file: %s\n", fpath.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_listfiles", []()
{
auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
int numfiles;
auto* files = game::FS_ListFiles(fpath.c_str(), "", game::FS_LIST_ALL, &numfiles);
game::Scr_MakeArray(game::SCRIPTINSTANCE_SERVER);
for (int i = 0; i < numfiles; i++)
{
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, files[i]);
game::Scr_AddArray(game::SCRIPTINSTANCE_SERVER);
}
game::FS_FreeFileList(files);
});
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
add_file_io();
}
private:
};
}
REGISTER_COMPONENT(fileio::component)
+3 -124
View File
@@ -1,111 +1,14 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp" #include "gsc.hpp"
#include <json.hpp>
#include <utils/io.hpp>
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace gsc namespace gsc
{ {
std::unordered_map<std::string, game::BuiltinFunction> functions;
std::unordered_map<std::string, game::BuiltinMethod> methods;
utils::hook::detour scr_getmethod_hook;
void* scr_getfunction_stub_ret_loc;
namespace
{
game::BuiltinFunction scr_getfunction_call(const char** pName, int* pType)
{
auto itr = functions.find(*pName);
if (itr == functions.end())
{
return nullptr;
}
*pType = 0;
return itr->second;
}
game::BuiltinFunction NAKED scr_getfunction_stub()
{
__asm
{
push eax;
pushad;
lea eax, [esp + 0x24 + 0x2C - 0x1C];
push eax;
push edx;
call scr_getfunction_call;
add esp, 8;
mov [esp + 0x20], eax;
popad;
pop eax;
test eax, eax;
jnz just_ret;
// go do original code
push scr_getfunction_stub_ret_loc;
ret;
just_ret:
add esp, 4;
push 0x682DC8;
ret;
}
}
game::BuiltinMethod scr_getmethod_call(const char** pName, int* pType)
{
auto itr = methods.find(*pName);
if (itr == methods.end())
{
// call og
const auto og_addr = scr_getmethod_hook.get_original();
game::BuiltinMethod answer;
__asm
{
mov edi, pType;
mov esi, pName;
call og_addr;
mov answer, eax;
}
return answer;
}
*pType = 0;
return itr->second;
}
game::BuiltinMethod NAKED scr_getmethod_stub()
{
__asm
{
push edi;
push esi;
call scr_getmethod_call;
add esp, 8;
ret;
}
}
}
namespace function namespace function
{ {
void add(const std::string& name, const game::BuiltinFunction function) void add(const std::string& name, const game::BuiltinFunction function)
{ {
functions.insert_or_assign(name, function); plugin::get()->get_interface()->gsc()->register_function(name, function);
} }
} }
@@ -113,32 +16,8 @@ namespace gsc
{ {
void add(const std::string& name, const game::BuiltinMethod method) void add(const std::string& name, const game::BuiltinMethod method)
{ {
methods.insert_or_assign(name, method); plugin::get()->get_interface()->gsc()->register_method(name, (plutonium::sdk::v1::interfaces::gsc::method_callback)method);
} }
} }
class component final : public component_interface
{
public:
void post_unpack() override
{
// custom gsc methods
if (game::plutonium::scr_get_method_stub != nullptr)
{
scr_getmethod_hook.create(game::plutonium::scr_get_method_stub.get(), scr_getmethod_stub);
}
// custom gsc funcs
if (game::plutonium::scr_get_function_stub != nullptr)
{
scr_getfunction_stub_ret_loc = game::plutonium::scr_get_function_stub.get();
utils::hook::jump(SELECT(0x0, 0x682D99), scr_getfunction_stub);
}
}
private:
};
} }
REGISTER_COMPONENT(gsc::component)
+2 -186
View File
@@ -1,195 +1,11 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
namespace scheduler namespace scheduler
{ {
namespace void on_scr_execute(void(*callback)())
{ {
struct task plugin::get()->get_interface()->callbacks()->on_scripts_execute(callback);
{
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
} }
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void execute_server()
{
execute(pipeline::server);
}
void execute_main()
{
execute(pipeline::main);
}
utils::hook::detour com_init_hook;
utils::hook::detour gscr_postloadscripts_hook;
std::vector<std::function<void()>> post_init_funcs;
bool com_inited = false;
void on_post_init_hook()
{
if (com_inited)
{
return;
}
com_inited = true;
for (const auto& func : post_init_funcs)
{
func();
}
post_init_funcs.clear();
}
void com_init_stub()
{
com_init_hook.invoke<void>();
on_post_init_hook();
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_end;
}, type, delay);
}
void on_init(const std::function<void()>& callback)
{
if (com_inited)
{
once(callback, pipeline::main);
}
else
{
post_init_funcs.push_back(callback);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
thread = std::thread([]()
{
while (true)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
com_init_hook.create(SELECT(0x0, 0x59D710), com_init_stub);
utils::hook::call(SELECT(0x0, 0x503B5D), execute_server);
utils::hook::call(SELECT(0x0, 0x59DCFD), execute_main);
}
};
} }
REGISTER_COMPONENT(scheduler::component)
+1 -19
View File
@@ -2,23 +2,5 @@
namespace scheduler namespace scheduler
{ {
enum pipeline void on_scr_execute(void(*callback)());
{
server,
async,
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void on_init(const std::function<void()>& callback);
} }
+13 -157
View File
@@ -9,177 +9,32 @@
namespace signatures namespace signatures
{ {
std::string read_sigs_file() bool addr_is_in_image_space_of_pluto(size_t wheree)
{
return utils::compression::zlib::decompress(utils::cryptography::des::decrypt(utils::io::read_file("t4sp-server-plugin/sigs")));
}
bool write_sigs_file(const std::string& f)
{
return utils::io::write_file("t4sp-server-plugin/sigs", utils::cryptography::des::encrypt(utils::compression::zlib::compress(f)));
}
const char* get_current_version()
{
return *reinterpret_cast<const char**>(0x4FF72D + 4);
}
std::unordered_map<std::string, std::string> get_cache_info_for_our_version()
{
std::unordered_map<std::string, std::string> answer;
auto* version = get_current_version();
nlohmann::json cache_json = nlohmann::json::parse(read_sigs_file(), nullptr, false, true);
if (!cache_json.is_discarded() && cache_json.is_object())
{
for (const auto& [key, value] : cache_json.items())
{
if (key != version)
{
continue;
}
if (!value.is_object())
{
continue;
}
answer = value.get<std::unordered_map<std::string, std::string>>();
break;
}
}
return answer;
}
bool save_cache_info_for_our_version(const std::unordered_map<std::string, std::string>& cache_info)
{
auto* version = get_current_version();
nlohmann::json cache_json = nlohmann::json::parse(read_sigs_file(), nullptr, false, true);
if (cache_json.is_discarded() || !cache_json.is_object())
{
cache_json = nlohmann::json::parse("{}", nullptr, false, true);
if (cache_json.is_discarded() || !cache_json.is_object())
{
return false; // can't happen?
}
}
cache_json[version] = cache_info;
return write_sigs_file(cache_json.dump());
}
size_t load_image_size()
{ {
MODULEINFO info{}; MODULEINFO info{};
GetModuleInformation(GetCurrentProcess(), GetModuleInformation(GetCurrentProcess(),
GetModuleHandle("plutonium-bootstrapper-win32.exe"), &info, sizeof(MODULEINFO)); GetModuleHandle("plutonium-bootstrapper-win32.exe"), &info, sizeof(MODULEINFO));
return info.SizeOfImage;
}
size_t get_image_size() static const auto image_base = reinterpret_cast<size_t>(GetModuleHandle("plutonium-bootstrapper-win32.exe"));
{
static const auto image_size = load_image_size();
return image_size;
}
size_t load_iamge_base() return wheree >= image_base && wheree < image_base + info.SizeOfImage;
{
return reinterpret_cast<size_t>(GetModuleHandle("plutonium-bootstrapper-win32.exe"));
}
size_t get_image_base()
{
static const auto image_base = load_iamge_base();
return image_base;
}
bool addr_is_in_image_space(size_t wheree)
{
static const auto image_base = load_iamge_base();
return wheree >= image_base && wheree < image_base + get_image_size();
}
size_t find_string_ptr(const std::string& string)
{
const char* string_ptr = nullptr;
std::string mask(string.size(), 'x');
const auto base = get_image_base();
utils::hook::signature signature(base, get_image_size() - base);
signature.add({
string,
mask,
[&](char* address)
{
string_ptr = address;
}
});
signature.process();
return reinterpret_cast<size_t>(string_ptr);
}
size_t find_string_ref(const std::string& string)
{
char bytes[4] = {0};
const auto string_ptr = find_string_ptr(string);
if (!string_ptr)
{
return 0;
}
std::memcpy(bytes, &string_ptr, sizeof(bytes));
return find_string_ptr({bytes, 4});
} }
std::string err_reason; std::string err_reason;
const std::string& get_err_reason()
std::string get_err_reason()
{ {
return err_reason; return err_reason;
} }
bool process_printf()
{
auto cache_info = get_cache_info_for_our_version();
if (cache_info.contains("printf"))
{
game::plutonium::printf.set(std::atoi(cache_info.at("printf").c_str()));
return true;
}
const auto string_ref = find_string_ref("A critical exception occured!\n");
if (!string_ref)
{
err_reason = "printf";
return false;
}
const auto offset = *reinterpret_cast<size_t*>(string_ref + 5);
game::plutonium::printf.set(string_ref + 4 + 5 + offset);
cache_info.insert_or_assign("printf", std::to_string(string_ref + 4 + 5 + offset));
save_cache_info_for_our_version(cache_info);
return true;
}
#define SAFE_SET_PLUTO_SYMBOL_DOUBLE(name, addr, off) \ #define SAFE_SET_PLUTO_SYMBOL_DOUBLE(name, addr, off) \
addr2 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr)); \ addr2 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr)); \
if (!addr_is_in_image_space(addr2)) \ if (!addr_is_in_image_space_of_pluto(addr2)) \
{ \ { \
err_reason = #name " 1"; \ err_reason = #name " 1"; \
return false; \ return false; \
} \ } \
addr1 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr2 + off)); \ addr1 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr2 + off)); \
if (!addr_is_in_image_space(addr1)) \ if (!addr_is_in_image_space_of_pluto(addr1)) \
{ \ { \
err_reason = #name " 2"; \ err_reason = #name " 2"; \
return false; \ return false; \
@@ -189,7 +44,7 @@ namespace signatures
#define SAFE_SET_PLUTO_SYMBOL(name, addr) \ #define SAFE_SET_PLUTO_SYMBOL(name, addr) \
addr1 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr)); \ addr1 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr)); \
if (!addr_is_in_image_space(addr1)) \ if (!addr_is_in_image_space_of_pluto(addr1)) \
{ \ { \
err_reason = #name; \ err_reason = #name; \
return false; \ return false; \
@@ -210,17 +65,18 @@ namespace signatures
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_execentthread_update_codepos_func, 0x699640, 0x7); SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_execentthread_update_codepos_func, 0x699640, 0x7);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_addexecthread_update_codepos_func, 0x699730, 0x7); SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_addexecthread_update_codepos_func, 0x699730, 0x7);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(at_codepose_va, 0x68B3A5, 0xA); SAFE_SET_PLUTO_SYMBOL_DOUBLE(at_codepose_va, 0x68B3A5, 0xA);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(store_func_codepos, 0x688909, 0x3);
SAFE_SET_PLUTO_SYMBOL(scr_get_function_stub, 0x682D99); SAFE_SET_PLUTO_SYMBOL(cscr_get_function_hook, 0x682DC0);
SAFE_SET_PLUTO_SYMBOL(scr_get_method_stub, 0x683043); SAFE_SET_PLUTO_SYMBOL(cscr_get_method_hook, 0x68305C);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_get_method_hook, 0x683043, 0x4);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_get_function_hook, 0x682D99, 0x8);
return true; return true;
} }
bool process() bool process()
{ {
utils::cryptography::des::set_key("694201337"); return handle_funcs();
return handle_funcs() && process_printf();
} }
} }
+1 -1
View File
@@ -2,6 +2,6 @@
namespace signatures namespace signatures
{ {
std::string get_err_reason(); const std::string& get_err_reason();
bool process(); bool process();
} }
-7
View File
@@ -1,14 +1,7 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "gsc.hpp"
#include <utils/io.hpp>
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/http.hpp>
#include <json.hpp>
namespace test namespace test
{ {
+5 -34
View File
@@ -1,40 +1,11 @@
#include <stdinc.hpp> #include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "component/signatures.hpp"
#include <utils/hook.hpp> PLUTONIUM_API plutonium::sdk::plugin* PLUTONIUM_CALLBACK on_initialize()
BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*reserved_*/)
{ {
if (ul_reason_for_call == DLL_PROCESS_ATTACH) return plugin::get();
{ }
if (game::environment::t4sp())
{
if (!signatures::process())
{
MessageBoxA(NULL,
std::format("This version of t4sp-server-plugin is outdated.\n" \
"Download the latest dll from here: https://github.com/JezuzLizard/T4SP-Server-Plugin/releases\n" \
"'{}' failed", signatures::get_err_reason()).c_str(),
"ERROR", MB_ICONERROR);
return FALSE;
}
if (game::plutonium::printf.get() != nullptr)
{
utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
}
component_loader::post_unpack();
}
else
{
MessageBoxA(nullptr, "Unsupported game executable. (t4sp is only supported)", "ERROR, BRO!", 0);
return FALSE;
}
}
BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD /*ul_reason_for_call*/, LPVOID /*reserved_*/)
{
return TRUE; return TRUE;
} }
+58 -25
View File
@@ -4,7 +4,7 @@
#define VAR_STAT_MASK 0x60 #define VAR_STAT_MASK 0x60
#define VAR_STAT_MOVABLE 0x20 #define VAR_STAT_MOVABLE 0x20
#define VAR_STAT_HEAD 0x40 #define VAR_STAT_HEAD 0x40
#define VAR_STAT_EXTERNAL VAR_STAT_MASK #define VAR_STAT_EXTERNAL 0x60
#define VAR_MASK 0x1F #define VAR_MASK 0x1F
#define VAR_ENT_MASK 0x3FFF #define VAR_ENT_MASK 0x3FFF
@@ -14,7 +14,7 @@
#define VAR_NAME_BIT_SHIFT 8 #define VAR_NAME_BIT_SHIFT 8
#define VAR_PARENTID_BIT_SHIFT 8 #define VAR_PARENTID_BIT_SHIFT 8
#define OBJECT_STACK 0x15FFE #define OBJECT_STACK 0x15FFE
#define OBJECT_NOTIFY_LIST OBJECT_STACK #define OBJECT_NOTIFY_LIST 0x15FFE
#define VARIABLELIST_CHILD_SIZE 0x10000 #define VARIABLELIST_CHILD_SIZE 0x10000
#define VARIABLELIST_CHILD_BEGIN 0x6000 #define VARIABLELIST_CHILD_BEGIN 0x6000
@@ -384,6 +384,44 @@ namespace game
VAR_ENDON_LIST = 0x18, VAR_ENDON_LIST = 0x18,
}; };
enum scr_builtin_type_t
{
BUILTIN_ANY = 0x0,
BUILTIN_DEVELOPER_ONLY = 0x1,
};
enum Scr_SourceType_t
{
SOURCE_TYPE_NONE = 0x0,
SOURCE_TYPE_BREAKPOINT = 0x1,
SOURCE_TYPE_CALL = 0x2,
};
enum scr_abort_t
{
SCR_ABORT_NONE = 0x0,
SCR_ABORT_CONTINUE = 0x1,
SCR_ABORT_BREAK = 0x2,
SCR_ABORT_RETURN = 0x3,
SCR_ABORT_MAX = 0x3,
};
enum scr_call_type_t
{
CALL_NONE = 0x0,
CALL_BUILTIN = 0x1,
CALL_THREAD = 0x2,
CALL_FUNCTION = 0x3,
};
enum sl_user_type_e
{
SL_USER_GAME = 0x1,
SL_USER_TEMP = 0x2,
SL_USER_XZONE = 0x4,
SL_USER_XZONE_TEMP = 0x8,
};
#pragma endregion #pragma endregion
#pragma region "structs" #pragma region "structs"
@@ -739,15 +777,13 @@ namespace game
ASSERT_STRUCT_OFFSET(MemoryNode, next, 0x2); ASSERT_STRUCT_OFFSET(MemoryNode, next, 0x2);
ASSERT_STRUCT_OFFSET(MemoryNode, padding, 0x4); ASSERT_STRUCT_OFFSET(MemoryNode, padding, 0x4);
struct scrMemTreeGlob_t struct __declspec(align(128)) scrMemTreeGlob_t
{ {
MemoryNode nodes[65536]; //OFS: 0x0 SIZE: 0xC0000 MemoryNode nodes[MT_NODE_COUNT];
unsigned __int8 leftBits[256]; //OFS: 0xC0000 SIZE: 0x100 unsigned __int8 leftBits[MT_NUM_BUCKETS];
unsigned __int8 numBits[256]; //OFS: 0xC0100 SIZE: 0x100 unsigned __int8 numBits[MT_NUM_BUCKETS];
unsigned __int8 logBits[256]; //OFS: 0xC0200 SIZE: 0x100 unsigned __int8 logBits[MT_NUM_BUCKETS];
unsigned __int16 head[17]; //OFS: 0xC0300 SIZE: 0x22 unsigned __int16 head[MT_NODE_BITS + 1];
_BYTE gap_C0322[93]; //OFS: 0xC0322 SIZE: 0x5D
char field_C037F; //OFS: 0xC037F SIZE: 0x1
}; };
ASSERT_STRUCT_SIZE(scrMemTreeGlob_t, 0xC0380); ASSERT_STRUCT_SIZE(scrMemTreeGlob_t, 0xC0380);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, nodes, 0x0); ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, nodes, 0x0);
@@ -755,8 +791,6 @@ namespace game
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, numBits, 0xC0100); ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, numBits, 0xC0100);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, logBits, 0xC0200); ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, logBits, 0xC0200);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, head, 0xC0300); ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, head, 0xC0300);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, gap_C0322, 0xC0322);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, field_C037F, 0xC037F);
struct OpcodeLookup struct OpcodeLookup
{ {
@@ -2192,7 +2226,7 @@ namespace game
struct yy_buffer_state struct yy_buffer_state
{ {
_iobuf * yy_input_file; //OFS: 0x0 SIZE: 0x4 FILE * yy_input_file; //OFS: 0x0 SIZE: 0x4
char * yy_ch_buf; //OFS: 0x4 SIZE: 0x4 char * yy_ch_buf; //OFS: 0x4 SIZE: 0x4
char * yy_buf_pos; //OFS: 0x8 SIZE: 0x4 char * yy_buf_pos; //OFS: 0x8 SIZE: 0x4
unsigned int yy_buf_size; //OFS: 0xC SIZE: 0x4 unsigned int yy_buf_size; //OFS: 0xC SIZE: 0x4
@@ -2253,6 +2287,8 @@ namespace game
WEAK symbol<bool> loadedImpureScript{ 0x0, 0x22C1352 }; WEAK symbol<bool> loadedImpureScript{ 0x0, 0x22C1352 };
WEAK symbol<dvar_s*> sv_clientside{ 0x0, 0x3882B6C }; WEAK symbol<dvar_s*> sv_clientside{ 0x0, 0x3882B6C };
WEAK symbol<char> error_message_buff{ 0x0, 0x3BE1E30 }; WEAK symbol<char> error_message_buff{ 0x0, 0x3BE1E30 };
WEAK symbol<scrCompileGlob_t> gScrCompileGlob{ 0x0, 0x3701FE0 };
WEAK symbol<scrAnimGlob_t> gScrAnimGlob{ 0x0, 0x36BF320 };
WEAK symbol<unsigned char> g_parse_user{ 0x0, 0x234F72E }; WEAK symbol<unsigned char> g_parse_user{ 0x0, 0x234F72E };
WEAK symbol<scriptInstance_t> gInst{ 0x0, 0x3BE624C }; WEAK symbol<scriptInstance_t> gInst{ 0x0, 0x3BE624C };
@@ -2264,12 +2300,12 @@ namespace game
WEAK symbol<sval_u> g_dummyVal{ 0x0, 0x3BE6254 }; WEAK symbol<sval_u> g_dummyVal{ 0x0, 0x3BE6254 };
WEAK symbol<int> yy_init{ 0x0, 0x8CF4A0 }; WEAK symbol<int> yy_init{ 0x0, 0x8CF4A0 };
WEAK symbol<int> yy_start{ 0x0, 0x46E54D4 }; WEAK symbol<int> yy_start{ 0x0, 0x46E54D4 };
WEAK symbol<_iobuf*> yyin{ 0x0, 0x46E54D8 }; WEAK symbol<FILE*> yyin{ 0x0, 0x46E54D8 };
WEAK symbol<_iobuf*> yyout{ 0x0, 0x46E54DC }; WEAK symbol<FILE*> yyout{ 0x0, 0x46E54DC };
WEAK symbol<yy_buffer_state*> yy_current_buffer{ 0x0, 0x46E54CC }; WEAK symbol<yy_buffer_state*> yy_current_buffer{ 0x0, 0x46E54CC };
WEAK symbol<int> yy_n_chars{ 0x0, 0x3BE6250 }; WEAK symbol<int> yy_n_chars{ 0x0, 0x3BE6250 };
WEAK symbol<char> yy_hold_char{ 0x0, 0x22C1353 }; WEAK symbol<char> yy_hold_char{ 0x0, 0x22C1353 };
WEAK symbol<int> yy_c_buf_p{ 0x0, 0x46E54D0 }; WEAK symbol<char*> yy_c_buf_p{ 0x0, 0x46E54D0 };
WEAK symbol<int> yy_last_accepting_state{ 0x0, 0x3BE626C }; WEAK symbol<int> yy_last_accepting_state{ 0x0, 0x3BE626C };
WEAK symbol<char*> yy_last_accepting_cpos{ 0x0, 0x3BE2230 }; WEAK symbol<char*> yy_last_accepting_cpos{ 0x0, 0x3BE2230 };
WEAK symbol<size_t> yyleng{ 0x0, 0x3BE6248 }; WEAK symbol<size_t> yyleng{ 0x0, 0x3BE6248 };
@@ -2290,21 +2326,15 @@ namespace game
WEAK symbol<short> yy_base{ 0x0, 0x831120 }; WEAK symbol<short> yy_base{ 0x0, 0x831120 };
WEAK symbol<short> yy_def{ 0x0, 0x831338 }; WEAK symbol<short> yy_def{ 0x0, 0x831338 };
WEAK symbol<short> yy_nxt{ 0x0, 0x831550 }; WEAK symbol<short> yy_nxt{ 0x0, 0x831550 };
WEAK symbol<unsigned char> yy_meta{ 0x0, 0x831030 }; WEAK symbol<int> yy_meta{ 0x0, 0x831030 };
WEAK symbol<short> yypgoto{ 0x0, 0x82F426 };
WEAK symbol<short> yydefgoto{ 0x0, 0x82F1DE };
#pragma endregion #pragma endregion
#pragma region "functions" #pragma region "functions"
WEAK symbol<void(scriptInstance_t inst, VariableValue* value)>RemoveRefToValue{ 0x0, 0x67EB70 };
WEAK symbol<int(jmp_buf buf, int count)>_setjmp3{ 0x0, 0x7E1894 }; WEAK symbol<int(jmp_buf buf, int count)>_setjmp3{ 0x0, 0x7E1894 };
WEAK symbol<void(jmp_buf Buf, int Value)>longjmp{ 0x0, 0x7AD57C }; WEAK symbol<void(jmp_buf Buf, int Value)>longjmp{ 0x0, 0x7AD57C };
inline void* ScriptParse_ADDR() { return CALL_ADDR(0x0, 0x69D710); }
void ScriptParse(scriptInstance_t inst, sval_u* parseData, void* call_addr = ScriptParse_ADDR());
inline void* ScriptCompile_ADDR() { return CALL_ADDR(0x0, 0x688E70); }
void ScriptCompile(scriptInstance_t inst, sval_u val, unsigned int filePosId, unsigned int fileCountId, unsigned int scriptId, PrecacheEntry * entries, int entriesCount, void* call_addr = ScriptCompile_ADDR());
inline void* Scr_LoadAnimTreeAtIndex_ADDR() { return CALL_ADDR(0x0, 0x67E7D0); }
void Scr_LoadAnimTreeAtIndex(scriptInstance_t inst, int user, unsigned int index, void* (__cdecl* Alloc)(int), int modCheckSum, void* call_addr = Scr_LoadAnimTreeAtIndex_ADDR());
inline void* CScr_SetEntityField_ADDR() { return CALL_ADDR(0x0, 0x671470); } inline void* CScr_SetEntityField_ADDR() { return CALL_ADDR(0x0, 0x671470); }
int CScr_SetEntityField(int ofs, int entnum, unsigned int clientnum, void* call_addr = CScr_SetEntityField_ADDR()); int CScr_SetEntityField(int ofs, int entnum, unsigned int clientnum, void* call_addr = CScr_SetEntityField_ADDR());
inline void* Scr_SetObjectField_ADDR() { return CALL_ADDR(0x0, 0x5469C0); } inline void* Scr_SetObjectField_ADDR() { return CALL_ADDR(0x0, 0x5469C0); }
@@ -2325,4 +2355,7 @@ namespace game
#include "cscr_tempmemory.hpp" #include "cscr_tempmemory.hpp"
#include "cscr_variable.hpp" #include "cscr_variable.hpp"
#include "cscr_vm.hpp" #include "cscr_vm.hpp"
#include "cscr_compiler.hpp"
#include "cscr_yacc.hpp"
#include "cscr_animtree.hpp"
#endif #endif
@@ -2,50 +2,6 @@
namespace game namespace game
{ {
// void __usercall ScriptParse(scriptInstance_t a1@<eax>, sval_u *parseData)
void ScriptParse(scriptInstance_t inst, sval_u* parseData, void* call_addr)
{
__asm
{
push parseData;
mov eax, inst;
call call_addr;
add esp, 0x4;
}
}
// void __usercall ScriptCompile(scriptInstance_t inst@<eax>, sval_u a2, unsigned int filePosId, unsigned int fileCountId, unsigned int scriptId, PrecacheEntry *entries, int entriesCount)
void ScriptCompile(scriptInstance_t inst, sval_u val, unsigned int filePosId, unsigned int fileCountId, unsigned int scriptId, PrecacheEntry * entries, int entriesCount, void* call_addr)
{
__asm
{
push entriesCount;
push entries;
push scriptId;
push fileCountId;
push filePosId;
push val;
mov eax, inst;
call call_addr;
add esp, 0x18;
}
}
// void __usercall Scr_LoadAnimTreeAtIndex(scriptInstance_t inst@<ecx>, int a2@<eax>, int a3, int (__cdecl *a4)(int), int a5)
void Scr_LoadAnimTreeAtIndex(scriptInstance_t inst, int user, unsigned int index, void* (__cdecl* Alloc)(int), int modCheckSum, void* call_addr)
{
__asm
{
push modCheckSum;
push Alloc;
push index;
mov eax, user;
mov ecx, inst;
call call_addr;
add esp, 0xC;
}
}
int CScr_SetEntityField/*@<eax>*/(int ofs/*@<edx>*/, int entnum/*@<ecx>*/, unsigned int clientnum, void* call_addr) int CScr_SetEntityField/*@<eax>*/(int ofs/*@<edx>*/, int entnum/*@<ecx>*/, unsigned int clientnum, void* call_addr)
{ {
int answer; int answer;
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#pragma once
namespace game
{
WEAK symbol<void(scriptInstance_t inst, const char * errorMsg)>AnimTreeCompileError{ 0x0, 0x67D4B0};
WEAK symbol<int(scriptInstance_t inst)>GetAnimTreeParseProperties{ 0x0, 0x67D510};
WEAK symbol<char(scriptInstance_t inst, int parentId, int names, int bIncludeParent, int bLoop, int bComplete)>AnimTreeParseInternal{ 0x0, 0x67D770};
WEAK symbol<int(scriptInstance_t inst, unsigned int parentNode)>Scr_GetAnimTreeSize{ 0x0, 0x67DE20};
WEAK symbol<int(scriptInstance_t inst, unsigned int parentNode, unsigned int rootData, XAnim_s* animtree, unsigned int childIndex, const char* name, unsigned int parentIndex, unsigned int filename, int treeIndex, int flags)>Scr_CreateAnimationTree{ 0x0, 0x67DFB0};
WEAK symbol<void(scriptInstance_t inst, unsigned int parentNode)>Scr_PrecacheAnimationTree{ 0x0, 0x67E360};
WEAK symbol<void(const char * animtreeName)>Scr_SetAnimTreeConfigstring{ 0x0, 0x67E670};
inline void* Scr_EmitAnimationInternal_ADDR() { return CALL_ADDR(0x0, 0x67D6B0); }
void Scr_EmitAnimationInternal(scriptInstance_t inst, const char * pos, unsigned int animName, unsigned int names, void* call_addr = Scr_EmitAnimationInternal_ADDR());
inline void* Scr_AnimTreeParse_ADDR() { return CALL_ADDR(0x0, 0x67DDA0); }
void Scr_AnimTreeParse(scriptInstance_t inst, const char * pos, unsigned int parentNode, unsigned int names, void* call_addr = Scr_AnimTreeParse_ADDR());
inline void* ConnectScriptToAnim_ADDR() { return CALL_ADDR(0x0, 0x67DEC0); }
void ConnectScriptToAnim(unsigned int name, unsigned int names, scriptInstance_t inst, int index, unsigned int filename, int treeIndex, void* call_addr = ConnectScriptToAnim_ADDR());
inline void* Scr_GetAnimsIndex_ADDR() { return CALL_ADDR(0x0, 0x67DF90); }
int Scr_GetAnimsIndex(XAnim_s * anim, void* call_addr = Scr_GetAnimsIndex_ADDR());
inline void* Scr_CheckAnimsDefined_ADDR() { return CALL_ADDR(0x0, 0x67E260); }
void Scr_CheckAnimsDefined(unsigned int names, scriptInstance_t a2, unsigned int filename, void* call_addr = Scr_CheckAnimsDefined_ADDR());
inline void* Scr_UsingTreeInternal_ADDR() { return CALL_ADDR(0x0, 0x67E420); }
unsigned int Scr_UsingTreeInternal(const char * filename, int user, scriptInstance_t inst, unsigned int * index, void* call_addr = Scr_UsingTreeInternal_ADDR());
inline void* Scr_UsingTree_ADDR() { return CALL_ADDR(0x0, 0x67E5F0); }
void Scr_UsingTree(scriptInstance_t a1, const char * filename, unsigned int sourcePos, void* call_addr = Scr_UsingTree_ADDR());
inline void* Scr_LoadAnimTreeInternal_ADDR() { return CALL_ADDR(0x0, 0x67E710); }
bool Scr_LoadAnimTreeInternal(const char * animtreeName, scriptInstance_t inst, unsigned int parentNode, unsigned int names, void* call_addr = Scr_LoadAnimTreeInternal_ADDR());
inline void* Scr_LoadAnimTreeAtIndex_ADDR() { return CALL_ADDR(0x0, 0x67E7D0); }
void Scr_LoadAnimTreeAtIndex(scriptInstance_t inst, int user, unsigned int index, void *(__cdecl * Alloc)(int), int modCheckSum, void* call_addr = Scr_LoadAnimTreeAtIndex_ADDR());
inline void* Scr_FindAnimTree_ADDR() { return CALL_ADDR(0x0, 0x67EA70); }
scr_animtree_t Scr_FindAnimTree(const char * filename, void* call_addr = Scr_FindAnimTree_ADDR());
inline void* Scr_FindAnim_ADDR() { return CALL_ADDR(0x0, 0x67EB10); }
void Scr_FindAnim(const char * animName, scr_anim_s a2, int user, void* call_addr = Scr_FindAnim_ADDR());
}
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#include <stdinc.hpp>
//#include "codsrc/clientscript/cscr_animtree.hpp"
namespace game
{
// void __usercall Scr_EmitAnimationInternal(scriptInstance_t inst@<edi>, const char *pos, unsigned int animName, unsigned int names)
void Scr_EmitAnimationInternal(scriptInstance_t inst, const char * pos, unsigned int animName, unsigned int names, void* call_addr)
{
__asm
{
push names;
push animName;
push pos;
mov edi, inst;
call call_addr;
add esp, 0xC;
}
}
// void __usercall Scr_AnimTreeParse(scriptInstance_t inst@<eax>, const char *pos@<edi>, unsigned int parentNode, unsigned int names)
void Scr_AnimTreeParse(scriptInstance_t inst, const char * pos, unsigned int parentNode, unsigned int names, void* call_addr)
{
__asm
{
push names;
push parentNode;
mov eax, inst;
mov edi, pos;
call call_addr;
add esp, 0x8;
}
}
// void __usercall ConnectScriptToAnim(unsigned int name@<eax>, unsigned int names@<edi>, scriptInstance_t inst, int index, unsigned int filename, int treeIndex)
void ConnectScriptToAnim(unsigned int name, unsigned int names, scriptInstance_t inst, int index, unsigned int filename, int treeIndex, void* call_addr)
{
__asm
{
push treeIndex;
push filename;
push index;
push inst;
mov eax, name;
mov edi, names;
call call_addr;
add esp, 0x10;
}
}
// int __usercall Scr_GetAnimsIndex@<eax>(XAnim_s *anim@<ecx>)
int Scr_GetAnimsIndex(XAnim_s * anim, void* call_addr)
{
int answer;
__asm
{
mov ecx, anim;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall Scr_CheckAnimsDefined(unsigned int names@<eax>, scriptInstance_t a2@<ecx>, unsigned int filename)
void Scr_CheckAnimsDefined(unsigned int names, scriptInstance_t a2, unsigned int filename, void* call_addr)
{
__asm
{
push filename;
mov eax, names;
mov ecx, a2;
call call_addr;
add esp, 0x4;
}
}
// unsigned int __usercall Scr_UsingTreeInternal@<eax>(const char *filename@<eax>, int user@<ecx>, scriptInstance_t inst, unsigned int *index)
unsigned int Scr_UsingTreeInternal(const char * filename, int user, scriptInstance_t inst, unsigned int * index, void* call_addr)
{
unsigned int answer;
__asm
{
push index;
push inst;
mov eax, filename;
mov ecx, user;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// void __usercall Scr_UsingTree(scriptInstance_t a1@<edi>, const char *filename, unsigned int sourcePos)
void Scr_UsingTree(scriptInstance_t a1, const char * filename, unsigned int sourcePos, void* call_addr)
{
__asm
{
push sourcePos;
push filename;
mov edi, a1;
call call_addr;
add esp, 0x8;
}
}
// bool __usercall Scr_LoadAnimTreeInternal@<al>(const char *animtreeName@<eax>, scriptInstance_t inst@<ecx>, unsigned int parentNode, unsigned int names)
bool Scr_LoadAnimTreeInternal(const char * animtreeName, scriptInstance_t inst, unsigned int parentNode, unsigned int names, void* call_addr)
{
bool answer;
__asm
{
push names;
push parentNode;
mov eax, animtreeName;
mov ecx, inst;
call call_addr;
mov answer, al;
add esp, 0x8;
}
return answer;
}
// void __usercall Scr_LoadAnimTreeAtIndex(scriptInstance_t inst@<ecx>, int a2@<eax>, int a3, int (__cdecl *a4)(int), int a5)
void Scr_LoadAnimTreeAtIndex(scriptInstance_t inst, int user, unsigned int index, void* (__cdecl* Alloc)(int), int modCheckSum, void* call_addr)
{
__asm
{
push modCheckSum;
push Alloc;
push index;
mov eax, user;
mov ecx, inst;
call call_addr;
add esp, 0xC;
}
}
// XAnim_s *__usercall Scr_FindAnimTree@<eax>(const char *filename@<eax>)
scr_animtree_t Scr_FindAnimTree(const char * filename, void* call_addr)
{
scr_animtree_t answer;
__asm
{
mov eax, filename;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall Scr_FindAnim(const char *animName@<edx>, scr_anim_s a2, int user)
void Scr_FindAnim(const char * animName, scr_anim_s a2, int user, void* call_addr)
{
__asm
{
push user;
push a2;
mov edx, animName;
call call_addr;
add esp, 0x8;
}
}
}
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#pragma once
namespace game
{
WEAK symbol<void(scriptInstance_t inst, VariableValue* value)>RemoveRefToValue{ 0x0, 0x67EB70 };
WEAK symbol<void(scriptInstance_t inst, OpcodeVM op, int offset, int callType)>EmitOpcode{ 0x0, 0x67ECA0 };
WEAK symbol<int(scriptInstance_t inst, unsigned int name, sval_u sourcePos, int create, scr_block_s* block)>Scr_FindLocalVarIndex{ 0x0, 0x67F500 };
WEAK symbol<void(scriptInstance_t inst, scr_block_s* block)>EmitCreateLocalVars{ 0x0, 0x67F730 };
WEAK symbol<void(scr_block_s** childBlocks, int childCount, scr_block_s* block)>Scr_InitFromChildBlocks{ 0x0, 0x67FA00 };
WEAK symbol<void(scr_block_s** childBlocks, int childCount, scr_block_s* block)>Scr_MergeChildBlocks{ 0x0, 0x67FB80 };
WEAK symbol<void(scriptInstance_t inst, VariableCompileValue* constValue)>EmitValue{ 0x0, 0x680050 };
WEAK symbol<void(unsigned int name, sval_u sourcePos, scr_block_s* block)>Scr_RegisterLocalVar{ 0x0, 0x680D10 };
WEAK symbol<void(scriptInstance_t inst, sval_u sourcePos)>EmitCastFieldObject{ 0x0, 0x681720 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, scr_block_s* block)>EmitVariableExpression{ 0x0, 0x681990 };
WEAK symbol<int(scriptInstance_t inst, sval_u exprlist, scr_block_s* block)>EmitExpressionList{ 0x0, 0x681AD0 };
WEAK symbol<int(scriptInstance_t inst, int func)>AddFunction{ 0x0, 0x682040 };
WEAK symbol<void(scriptInstance_t inst, sval_u func, int param_count, int bMethod, sval_u nameSourcePos)>EmitPostScriptFunction{ 0x0, 0x6820B0 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u func_name, sval_u params, sval_u methodSourcePos, int bStatement, scr_block_s* block)>EmitMethod{ 0x0, 0x682F40 };
WEAK symbol<void(scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos)>CheckThreadPosition{ 0x0, 0x683580 };
WEAK symbol<bool(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, VariableCompileValue* constValue)>EvalPrimitiveExpressionList{ 0x0, 0x6837C0 };
WEAK symbol<bool(scriptInstance_t inst, sval_u expr, VariableCompileValue* constValue)>EvalPrimitiveExpression{ 0x0, 0x683B50 };
WEAK symbol<bool(scriptInstance_t inst, sval_u expr, VariableCompileValue* constValue, scr_block_s* block)>EmitOrEvalPrimitiveExpression{ 0x0, 0x683CF0 };
WEAK symbol<bool(scriptInstance_t inst, sval_u expr1, sval_u expr2, sval_u opcode, sval_u sourcePos, VariableCompileValue* constValue)>EvalBinaryOperatorExpression{ 0x0, 0x684220 };
WEAK symbol<bool(scriptInstance_t inst, sval_u expr, VariableCompileValue* constValue, scr_block_s* block)>EmitOrEvalExpression{ 0x0, 0x684590 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, scr_block_s* block)>EmitExpression{ 0x0, 0x684750 };
WEAK symbol<void(sval_u expr, scr_block_s* block)>Scr_CalcLocalVarsArrayVariableRef{ 0x0, 0x684950 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u sourcePos, scr_block_s* block)>EmitPrimitiveExpressionFieldObject{ 0x0, 0x6849A0 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmt, scr_block_s* block, sval_u* ifStatBlock)>Scr_CalcLocalVarsIfStatement{ 0x0, 0x685170 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u stmt1, sval_u stmt2, sval_u sourcePos, sval_u elseSourcePos, int lastStatement, unsigned int endSourcePos, scr_block_s* block, sval_u* ifStatBlock, sval_u* elseStatBlock)>EmitIfElseStatement{ 0x0, 0x6851D0 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmt1, sval_u stmt2, scr_block_s* block, sval_u* ifStatBlock, sval_u* elseStatBlock)>Scr_CalcLocalVarsIfElseStatement{ 0x0, 0x685590 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u stmt, sval_u sourcePos, sval_u whileSourcePos, scr_block_s* block, sval_u* whileStatBlock)>EmitWhileStatement{ 0x0, 0x685760 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u stmt, scr_block_s* block, sval_u* whileStatBlock)>Scr_CalcLocalVarsWhileStatement{ 0x0, 0x685C30 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmt1, sval_u expr, sval_u stmt2, sval_u stmt, sval_u sourcePos, sval_u forSourcePos, scr_block_s* block, sval_u* forStatBlock, sval_u* forStatPostBlock)>EmitForStatement{ 0x0, 0x685DF0 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmt1, sval_u expr, sval_u stmt2, sval_u stmt, scr_block_s* block, sval_u* forStatBlock, sval_u* forStatPostBlock)>Scr_CalcLocalVarsForStatement{ 0x0, 0x686330 };
WEAK symbol<int(const void* elem1, const void* elem2)>CompareCaseInfo{ 0x0, 0x6870E0 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, int lastStatement, unsigned int endSourcePos, scr_block_s* block)>EmitSwitchStatementList{ 0x0, 0x6871A0 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmtlist, scr_block_s* block)>Scr_CalcLocalVarsSwitchStatement{ 0x0, 0x6873D0 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u stmtlist, sval_u sourcePos, int lastStatement, unsigned int endSourcePos, scr_block_s* block)>EmitSwitchStatement{ 0x0, 0x6875F0 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, int lastStatement, unsigned int endSourcePos, scr_block_s* block)>EmitStatement{ 0x0, 0x687DB0 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, scr_block_s* block)>Scr_CalcLocalVarsStatement{ 0x0, 0x688210 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, int lastStatement, unsigned int endSourcePos, scr_block_s* block)>EmitStatementList{ 0x0, 0x688470 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, scr_block_s* block, sval_u* devStatBlock)>Scr_CalcLocalVarsDeveloperStatementList{ 0x0, 0x688530 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, sval_u sourcePos, scr_block_s* block, sval_u* devStatBlock)>EmitDeveloperStatementList{ 0x0, 0x6885A0 };
WEAK symbol<void(scriptInstance_t inst, sval_u val)>EmitThreadList{ 0x0, 0x688D40 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, scr_block_s* block)>EmitVariableExpressionRef{ 0x0, 0x684790 };
inline void* Scr_CompileRemoveRefToString_ADDR() { return CALL_ADDR(0x0, 0x67EB90); }
void Scr_CompileRemoveRefToString(scriptInstance_t inst, unsigned int stringVal, void* call_addr = Scr_CompileRemoveRefToString_ADDR());
inline void* EmitCanonicalString_ADDR() { return CALL_ADDR(0x0, 0x67EBB0); }
void EmitCanonicalString(scriptInstance_t inst, unsigned int stringVal, void* call_addr = EmitCanonicalString_ADDR());
inline void* CompileTransferRefToString_ADDR() { return CALL_ADDR(0x0, 0x67EC30); }
void CompileTransferRefToString(unsigned int stringValue, scriptInstance_t inst, unsigned int user, void* call_addr = CompileTransferRefToString_ADDR());
inline void* EmitEnd_ADDR() { return CALL_ADDR(0x0, 0x67F0C0); }
void EmitEnd(scriptInstance_t inst, void* call_addr = EmitEnd_ADDR());
inline void* EmitReturn_ADDR() { return CALL_ADDR(0x0, 0x67F1A0); }
void EmitReturn(scriptInstance_t inst, void* call_addr = EmitReturn_ADDR());
inline void* EmitCodepos_ADDR() { return CALL_ADDR(0x0, 0x67F290); }
void EmitCodepos(scriptInstance_t inst, int codepos, void* call_addr = EmitCodepos_ADDR());
inline void* EmitShort_ADDR() { return CALL_ADDR(0x0, 0x67F2C0); }
void EmitShort(scriptInstance_t inst, int value, void* call_addr = EmitShort_ADDR());
inline void* EmitByte_ADDR() { return CALL_ADDR(0x0, 0x67F2F0); }
void EmitByte(scriptInstance_t inst, int value, void* call_addr = EmitByte_ADDR());
inline void* EmitGetInteger_ADDR() { return CALL_ADDR(0x0, 0x67F320); }
void EmitGetInteger(scriptInstance_t inst, int value, sval_u sourcePos, void* call_addr = EmitGetInteger_ADDR());
inline void* EmitGetFloat_ADDR() { return CALL_ADDR(0x0, 0x67F470); }
void EmitGetFloat(scriptInstance_t inst, float value, sval_u sourcePos, void* call_addr = EmitGetFloat_ADDR());
inline void* EmitAnimTree_ADDR() { return CALL_ADDR(0x0, 0x67F4C0); }
void EmitAnimTree(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitAnimTree_ADDR());
inline void* EmitRemoveLocalVars_ADDR() { return CALL_ADDR(0x0, 0x67F880); }
void EmitRemoveLocalVars(scriptInstance_t inst, scr_block_s* outerBlock, scr_block_s* block, void* call_addr = EmitRemoveLocalVars_ADDR());
inline void* EmitNOP2_ADDR() { return CALL_ADDR(0x0, 0x67F9A0); }
void EmitNOP2(scr_block_s* block, scriptInstance_t inst, int lastStatement, unsigned int endSourcePos, void* call_addr = EmitNOP2_ADDR());
inline void* Scr_AppendChildBlocks_ADDR() { return CALL_ADDR(0x0, 0x67FAA0); }
void Scr_AppendChildBlocks(scr_block_s* block, scr_block_s** childBlocks, int childCount, void* call_addr = Scr_AppendChildBlocks_ADDR());
inline void* Scr_TransferBlock_ADDR() { return CALL_ADDR(0x0, 0x67FC60); }
void Scr_TransferBlock(scr_block_s* to, scr_block_s* from, void* call_addr = Scr_TransferBlock_ADDR());
inline void* EmitSafeSetVariableField_ADDR() { return CALL_ADDR(0x0, 0x67FD50); }
void EmitSafeSetVariableField(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitSafeSetVariableField_ADDR());
inline void* EmitSafeSetWaittillVariableField_ADDR() { return CALL_ADDR(0x0, 0x67FDC0); }
void EmitSafeSetWaittillVariableField(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitSafeSetWaittillVariableField_ADDR());
inline void* EmitGetString_ADDR() { return CALL_ADDR(0x0, 0x67FEE0); }
void EmitGetString(unsigned int value, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGetString_ADDR());
inline void* EmitGetIString_ADDR() { return CALL_ADDR(0x0, 0x67FF30); }
void EmitGetIString(unsigned int value, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGetIString_ADDR());
inline void* EmitGetVector_ADDR() { return CALL_ADDR(0x0, 0x67FF80); }
void EmitGetVector(const float* value, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGetVector_ADDR());
inline void* Scr_PushValue_ADDR() { return CALL_ADDR(0x0, 0x680120); }
void Scr_PushValue(scriptInstance_t inst, VariableCompileValue* constValue, void* call_addr = Scr_PushValue_ADDR());
inline void* EmitCastBool_ADDR() { return CALL_ADDR(0x0, 0x680180); }
void EmitCastBool(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitCastBool_ADDR());
inline void* EmitBoolNot_ADDR() { return CALL_ADDR(0x0, 0x680270); }
void EmitBoolNot(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitBoolNot_ADDR());
inline void* EmitBoolComplement_ADDR() { return CALL_ADDR(0x0, 0x680360); }
void EmitBoolComplement(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitBoolComplement_ADDR());
inline void* EmitSize_ADDR() { return CALL_ADDR(0x0, 0x680450); }
void EmitSize(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitSize_ADDR());
inline void* EmitSelf_ADDR() { return CALL_ADDR(0x0, 0x680560); }
void EmitSelf(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitSelf_ADDR());
inline void* EmitLevel_ADDR() { return CALL_ADDR(0x0, 0x680660); }
void EmitLevel(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitLevel_ADDR());
inline void* EmitGame_ADDR() { return CALL_ADDR(0x0, 0x680760); }
void EmitGame(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGame_ADDR());
inline void* EmitAnim_ADDR() { return CALL_ADDR(0x0, 0x680860); }
void EmitAnim(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitAnim_ADDR());
inline void* EmitSelfObject_ADDR() { return CALL_ADDR(0x0, 0x680960); }
void EmitSelfObject(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitSelfObject_ADDR());
inline void* EmitLevelObject_ADDR() { return CALL_ADDR(0x0, 0x680A50); }
void EmitLevelObject(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitLevelObject_ADDR());
inline void* EmitAnimObject_ADDR() { return CALL_ADDR(0x0, 0x680B40); }
void EmitAnimObject(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitAnimObject_ADDR());
inline void* EmitLocalVariable_ADDR() { return CALL_ADDR(0x0, 0x680C30); }
void EmitLocalVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitLocalVariable_ADDR());
inline void* EmitLocalVariableRef_ADDR() { return CALL_ADDR(0x0, 0x680CA0); }
void EmitLocalVariableRef(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitLocalVariableRef_ADDR());
inline void* EmitGameRef_ADDR() { return CALL_ADDR(0x0, 0x680D60); }
void EmitGameRef(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGameRef_ADDR());
inline void* EmitClearArray_ADDR() { return CALL_ADDR(0x0, 0x680E50); }
void EmitClearArray(scriptInstance_t inst, sval_u sourcePos, sval_u indexSourcePos, void* call_addr = EmitClearArray_ADDR());
inline void* EmitEmptyArray_ADDR() { return CALL_ADDR(0x0, 0x680F50); }
void EmitEmptyArray(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitEmptyArray_ADDR());
inline void* EmitAnimation_ADDR() { return CALL_ADDR(0x0, 0x681050); }
void EmitAnimation(scriptInstance_t inst, sval_u anim, sval_u sourcePos, void* call_addr = EmitAnimation_ADDR());
inline void* EmitFieldVariable_ADDR() { return CALL_ADDR(0x0, 0x6811C0); }
void EmitFieldVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u field, sval_u sourcePos, void* call_addr = EmitFieldVariable_ADDR());
inline void* EmitClearFieldVariable_ADDR() { return CALL_ADDR(0x0, 0x681200); }
void EmitClearFieldVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u field, sval_u sourcePos, sval_u rhsSourcePos, void* call_addr = EmitClearFieldVariable_ADDR());
inline void* EmitObject_ADDR() { return CALL_ADDR(0x0, 0x681310); }
void EmitObject(scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitObject_ADDR());
inline void* EmitDecTop_ADDR() { return CALL_ADDR(0x0, 0x681630); }
void EmitDecTop(scriptInstance_t inst, void* call_addr = EmitDecTop_ADDR());
inline void* EmitArrayVariable_ADDR() { return CALL_ADDR(0x0, 0x681840); }
void EmitArrayVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u index, sval_u sourcePos, sval_u indexSourcePos, void* call_addr = EmitArrayVariable_ADDR());
inline void* EmitArrayVariableRef_ADDR() { return CALL_ADDR(0x0, 0x6818C0); }
void EmitArrayVariableRef(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u index, sval_u sourcePos, sval_u indexSourcePos, void* call_addr = EmitArrayVariableRef_ADDR());
inline void* EmitClearArrayVariable_ADDR() { return CALL_ADDR(0x0, 0x681930); }
void EmitClearArrayVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u index, sval_u sourcePos, sval_u indexSourcePos, void* call_addr = EmitClearArrayVariable_ADDR());
inline void* AddExpressionListOpcodePos_ADDR() { return CALL_ADDR(0x0, 0x681B30); }
void AddExpressionListOpcodePos(scriptInstance_t inst, sval_u exprlist, void* call_addr = AddExpressionListOpcodePos_ADDR());
inline void* AddFilePrecache_ADDR() { return CALL_ADDR(0x0, 0x681B70); }
void AddFilePrecache(scriptInstance_t inst, unsigned int filename, unsigned int sourcePos, int include, unsigned int* filePosId, unsigned int* fileCountId, void* call_addr = AddFilePrecache_ADDR());
inline void* EmitFunction_ADDR() { return CALL_ADDR(0x0, 0x681C30); }
void EmitFunction(scriptInstance_t inst, sval_u func, sval_u sourcePos, void* call_addr = EmitFunction_ADDR());
inline void* EmitGetFunction_ADDR() { return CALL_ADDR(0x0, 0x681F30); }
void EmitGetFunction(scriptInstance_t inst, sval_u func, sval_u sourcePos, void* call_addr = EmitGetFunction_ADDR());
inline void* EmitPostScriptFunctionPointer_ADDR() { return CALL_ADDR(0x0, 0x6822F0); }
void EmitPostScriptFunctionPointer(scr_block_s* block, scriptInstance_t inst, sval_u expr, int param_count, int bMethod, sval_u nameSourcePos, sval_u sourcePos, void* call_addr = EmitPostScriptFunctionPointer_ADDR());
inline void* EmitPostScriptThread_ADDR() { return CALL_ADDR(0x0, 0x682500); }
void EmitPostScriptThread(scriptInstance_t inst, sval_u func, int param_count, int bMethod, sval_u sourcePos, void* call_addr = EmitPostScriptThread_ADDR());
inline void* EmitPostScriptThreadPointer_ADDR() { return CALL_ADDR(0x0, 0x682730); }
void EmitPostScriptThreadPointer(scr_block_s* block, scriptInstance_t inst, sval_u expr, int param_count, int bMethod, sval_u sourcePos, void* call_addr = EmitPostScriptThreadPointer_ADDR());
inline void* EmitPostScriptFunctionCall_ADDR() { return CALL_ADDR(0x0, 0x682950); }
void EmitPostScriptFunctionCall(scriptInstance_t inst, int bMethod, int param_count, sval_u func_name, sval_u nameSourcePos, scr_block_s* block, void* call_addr = EmitPostScriptFunctionCall_ADDR());
inline void* EmitPostScriptThreadCall_ADDR() { return CALL_ADDR(0x0, 0x6829A0); }
void EmitPostScriptThreadCall(scriptInstance_t inst, int isMethod, int param_count, sval_u func_name, sval_u sourcePos, sval_u nameSourcePos, scr_block_s* block, void* call_addr = EmitPostScriptThreadCall_ADDR());
inline void* EmitPreFunctionCall_ADDR() { return CALL_ADDR(0x0, 0x6829F0); }
void EmitPreFunctionCall(scriptInstance_t inst, void* call_addr = EmitPreFunctionCall_ADDR());
inline void* EmitPostFunctionCall_ADDR() { return CALL_ADDR(0x0, 0x682AE0); }
void EmitPostFunctionCall(scriptInstance_t inst, int bMethod, sval_u func_name, int param_count, scr_block_s* block, void* call_addr = EmitPostFunctionCall_ADDR());
inline void* Scr_BeginDevScript_ADDR() { return CALL_ADDR(0x0, 0x682B30); }
void Scr_BeginDevScript(scriptInstance_t isnt, int* type_, char** savedPos, void* call_addr = Scr_BeginDevScript_ADDR());
inline void* Scr_EndDevScript_ADDR() { return CALL_ADDR(0x0, 0x682BA0); }
void Scr_EndDevScript(scriptInstance_t inst, char** savedPos, void* call_addr = Scr_EndDevScript_ADDR());
inline void* EmitCallBuiltinOpcode_ADDR() { return CALL_ADDR(0x0, 0x682BD0); }
void EmitCallBuiltinOpcode(scriptInstance_t inst, int param_count, sval_u sourcePos, void* call_addr = EmitCallBuiltinOpcode_ADDR());
inline void* EmitCallBuiltinMethodOpcode_ADDR() { return CALL_ADDR(0x0, 0x682C40); }
void EmitCallBuiltinMethodOpcode(scriptInstance_t inst, int param_count, sval_u sourcePos, void* call_addr = EmitCallBuiltinMethodOpcode_ADDR());
inline void* EmitCall_ADDR() { return CALL_ADDR(0x0, 0x682CA0); }
void EmitCall(scriptInstance_t inst, sval_u func_name, sval_u params, int bStatement, scr_block_s* block, void* call_addr = EmitCall_ADDR());
inline void* LinkThread_ADDR() { return CALL_ADDR(0x0, 0x683250); }
void LinkThread(scriptInstance_t inst, unsigned int threadCountId, VariableValue* pos, int allowFarCall, void* call_addr = LinkThread_ADDR());
inline void* LinkFile_ADDR() { return CALL_ADDR(0x0, 0x6833F0); }
void LinkFile(scriptInstance_t inst, unsigned int filePosId, unsigned int fileCountId, void* call_addr = LinkFile_ADDR());
inline void* EmitCallExpression_ADDR() { return CALL_ADDR(0x0, 0x683640); }
void EmitCallExpression(scriptInstance_t inst, scr_block_s* block, sval_u expr, int bStatement, void* call_addr = EmitCallExpression_ADDR());
inline void* EmitCallExpressionFieldObject_ADDR() { return CALL_ADDR(0x0, 0x683690); }
void EmitCallExpressionFieldObject(scr_block_s* block, scriptInstance_t inst, sval_u expr, void* call_addr = EmitCallExpressionFieldObject_ADDR());
inline void* Scr_CreateVector_ADDR() { return CALL_ADDR(0x0, 0x6836F0); }
void Scr_CreateVector(scriptInstance_t inst, VariableCompileValue* constValue, VariableValue* value, void* call_addr = Scr_CreateVector_ADDR());
inline void* EmitOrEvalPrimitiveExpressionList_ADDR() { return CALL_ADDR(0x0, 0x6838D0); }
bool EmitOrEvalPrimitiveExpressionList(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, VariableCompileValue* constValue, scr_block_s* a5, void* call_addr = EmitOrEvalPrimitiveExpressionList_ADDR());
inline void* EmitExpressionListFieldObject_ADDR() { return CALL_ADDR(0x0, 0x683AF0); }
void EmitExpressionListFieldObject(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, scr_block_s* block, void* call_addr = EmitExpressionListFieldObject_ADDR());
inline void* EmitBoolOrExpression_ADDR() { return CALL_ADDR(0x0, 0x683F00); }
void EmitBoolOrExpression(scriptInstance_t inst, sval_u expr1, sval_u expr2, sval_u expr1sourcePos, sval_u expr2sourcePos, scr_block_s* block, void* call_addr = EmitBoolOrExpression_ADDR());
inline void* EmitBoolAndExpression_ADDR() { return CALL_ADDR(0x0, 0x684090); }
void EmitBoolAndExpression(scriptInstance_t inst, sval_u expr1, sval_u expr2, sval_u expr1sourcePos, sval_u expr2sourcePos, scr_block_s* a6, void* call_addr = EmitBoolAndExpression_ADDR());
inline void* EmitOrEvalBinaryOperatorExpression_ADDR() { return CALL_ADDR(0x0, 0x684350); }
bool EmitOrEvalBinaryOperatorExpression(scriptInstance_t inst, sval_u expr1, sval_u expr2, sval_u opcode, sval_u sourcePos, VariableCompileValue* constValue, scr_block_s* a8, void* call_addr = EmitOrEvalBinaryOperatorExpression_ADDR());
inline void* EmitBinaryEqualsOperatorExpression_ADDR() { return CALL_ADDR(0x0, 0x684460); }
void EmitBinaryEqualsOperatorExpression(scr_block_s* block, scriptInstance_t inst, sval_u lhs, sval_u rhs, sval_u opcode, sval_u sourcePos, void* call_addr = EmitBinaryEqualsOperatorExpression_ADDR());
inline void* Scr_CalcLocalVarsVariableExpressionRef_ADDR() { return CALL_ADDR(0x0, 0x684500); }
void Scr_CalcLocalVarsVariableExpressionRef(scr_block_s* block, sval_u expr, void* call_addr = Scr_CalcLocalVarsVariableExpressionRef_ADDR());
inline void* EvalExpression_ADDR() { return CALL_ADDR(0x0, 0x684540); }
bool EvalExpression(VariableCompileValue* constValue, scriptInstance_t inst, sval_u expr, void* call_addr = EvalExpression_ADDR());
inline void* EmitArrayPrimitiveExpressionRef_ADDR() { return CALL_ADDR(0x0, 0x684900); }
void EmitArrayPrimitiveExpressionRef(scriptInstance_t inst, sval_u expr, sval_u sourcePos, scr_block_s* block, void* call_addr = EmitArrayPrimitiveExpressionRef_ADDR());
inline void* ConnectBreakStatements_ADDR() { return CALL_ADDR(0x0, 0x684AC0); }
void ConnectBreakStatements(scriptInstance_t inst, void* call_addr = ConnectBreakStatements_ADDR());
inline void* ConnectContinueStatements_ADDR() { return CALL_ADDR(0x0, 0x684B00); }
void ConnectContinueStatements(scriptInstance_t inst, void* call_addr = ConnectContinueStatements_ADDR());
inline void* EmitClearVariableExpression_ADDR() { return CALL_ADDR(0x0, 0x684B40); }
bool EmitClearVariableExpression(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u rhsSourcePos, void* call_addr = EmitClearVariableExpression_ADDR());
inline void* EmitAssignmentStatement_ADDR() { return CALL_ADDR(0x0, 0x684C40); }
void EmitAssignmentStatement(scriptInstance_t inst, sval_u lhs, sval_u rhs, sval_u sourcePos, sval_u rhsSourcePos, scr_block_s* block, void* call_addr = EmitAssignmentStatement_ADDR());
inline void* EmitCallExpressionStatement_ADDR() { return CALL_ADDR(0x0, 0x684CD0); }
void EmitCallExpressionStatement(scriptInstance_t inst, scr_block_s* block, sval_u expr, void* call_addr = EmitCallExpressionStatement_ADDR());
inline void* EmitReturnStatement_ADDR() { return CALL_ADDR(0x0, 0x684D20); }
void EmitReturnStatement(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitReturnStatement_ADDR());
inline void* EmitWaitStatement_ADDR() { return CALL_ADDR(0x0, 0x684D80); }
void EmitWaitStatement(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, sval_u waitSourcePos, void* call_addr = EmitWaitStatement_ADDR());
inline void* EmitWaittillFrameEnd_ADDR() { return CALL_ADDR(0x0, 0x684EB0); }
void EmitWaittillFrameEnd(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitWaittillFrameEnd_ADDR());
inline void* EmitIfStatement_ADDR() { return CALL_ADDR(0x0, 0x684FB0); }
void EmitIfStatement(scriptInstance_t inst, sval_u expr, sval_u stmt, sval_u sourcePos, int lastStatement, unsigned int endSourcePos, scr_block_s* block, sval_u* ifStatBlock, void* call_addr = EmitIfStatement_ADDR());
inline void* Scr_AddBreakBlock_ADDR() { return CALL_ADDR(0x0, 0x6856A0); }
void Scr_AddBreakBlock(scriptInstance_t inst, scr_block_s* block, void* call_addr = Scr_AddBreakBlock_ADDR());
inline void* Scr_AddContinueBlock_ADDR() { return CALL_ADDR(0x0, 0x685700); }
void Scr_AddContinueBlock(scriptInstance_t inst, scr_block_s* block, void* call_addr = Scr_AddContinueBlock_ADDR());
inline void* EmitIncStatement_ADDR() { return CALL_ADDR(0x0, 0x686570); }
void EmitIncStatement(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitIncStatement_ADDR());
inline void* EmitDecStatement_ADDR() { return CALL_ADDR(0x0, 0x686690); }
void EmitDecStatement(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitDecStatement_ADDR());
inline void* Scr_CalcLocalVarsFormalParameterListInternal_ADDR() { return CALL_ADDR(0x0, 0x6867B0); }
void Scr_CalcLocalVarsFormalParameterListInternal(sval_u* node, scr_block_s* block, void* call_addr = Scr_CalcLocalVarsFormalParameterListInternal_ADDR());
inline void* EmitWaittillStatement_ADDR() { return CALL_ADDR(0x0, 0x686810); }
void EmitWaittillStatement(scriptInstance_t inst, sval_u obj, sval_u exprlist, sval_u sourcePos, sval_u waitSourcePos, scr_block_s* block, void* call_addr = EmitWaittillStatement_ADDR());
inline void* EmitWaittillmatchStatement_ADDR() { return CALL_ADDR(0x0, 0x686A60); }
void EmitWaittillmatchStatement(scriptInstance_t inst, sval_u obj, sval_u exprlist, sval_u sourcePos, sval_u waitSourcePos, scr_block_s* block, void* call_addr = EmitWaittillmatchStatement_ADDR());
inline void* EmitNotifyStatement_ADDR() { return CALL_ADDR(0x0, 0x686D30); }
void EmitNotifyStatement(scriptInstance_t inst, sval_u obj, sval_u exprlist, sval_u sourcePos, sval_u notifySourcePos, scr_block_s* block, void* call_addr = EmitNotifyStatement_ADDR());
inline void* EmitEndOnStatement_ADDR() { return CALL_ADDR(0x0, 0x686F90); }
void EmitEndOnStatement(scr_block_s* block, scriptInstance_t inst, sval_u obj, sval_u expr, sval_u sourcePos, sval_u exprSourcePos, void* call_addr = EmitEndOnStatement_ADDR());
inline void* EmitCaseStatement_ADDR() { return CALL_ADDR(0x0, 0x687100); }
void EmitCaseStatement(scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitCaseStatement_ADDR());
inline void* EmitCaseStatementInfo_ADDR() { return CALL_ADDR(0x0, 0x687990); }
void EmitCaseStatementInfo(scriptInstance_t inst, unsigned int name, sval_u sourcePos, void* call_addr = EmitCaseStatementInfo_ADDR());
inline void* EmitBreakStatement_ADDR() { return CALL_ADDR(0x0, 0x6879F0); }
void EmitBreakStatement(scr_block_s* block, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitBreakStatement_ADDR());
inline void* EmitContinueStatement_ADDR() { return CALL_ADDR(0x0, 0x687B90); }
void EmitContinueStatement(scr_block_s* block, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitContinueStatement_ADDR());
inline void* EmitProfStatement_ADDR() { return CALL_ADDR(0x0, 0x687D30); }
void EmitProfStatement(scriptInstance_t inst, sval_u profileName, sval_u sourcePos, OpcodeVM op, void* call_addr = EmitProfStatement_ADDR());
inline void* Scr_CalcLocalVarsStatementList_ADDR() { return CALL_ADDR(0x0, 0x6884F0); }
void Scr_CalcLocalVarsStatementList(scr_block_s* block, scriptInstance_t inst, sval_u val, void* call_addr = Scr_CalcLocalVarsStatementList_ADDR());
inline void* EmitFormalParameterList_ADDR() { return CALL_ADDR(0x0, 0x6886A0); }
void EmitFormalParameterList(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, scr_block_s* block, void* call_addr = EmitFormalParameterList_ADDR());
inline void* SpecifyThread_ADDR() { return CALL_ADDR(0x0, 0x6887C0); }
void SpecifyThread(scriptInstance_t inst, sval_u val, void* call_addr = SpecifyThread_ADDR());
inline void* EmitThreadInternal_ADDR() { return CALL_ADDR(0x0, 0x6888D0); }
void EmitThreadInternal(scriptInstance_t inst, sval_u val, sval_u sourcePos, sval_u endSourcePos, scr_block_s* block, void* call_addr = EmitThreadInternal_ADDR());
inline void* Scr_CalcLocalVarsThread_ADDR() { return CALL_ADDR(0x0, 0x688990); }
void Scr_CalcLocalVarsThread(sval_u* stmttblock, scriptInstance_t inst, sval_u exprlist, sval_u stmtlist, void* call_addr = Scr_CalcLocalVarsThread_ADDR());
inline void* InitThread_ADDR() { return CALL_ADDR(0x0, 0x688A00); }
void InitThread(int type_, scriptInstance_t inst, void* call_addr = InitThread_ADDR());
inline void* EmitNormalThread_ADDR() { return CALL_ADDR(0x0, 0x688A70); }
void EmitNormalThread(scriptInstance_t inst, sval_u val, sval_u* stmttblock, void* call_addr = EmitNormalThread_ADDR());
inline void* EmitDeveloperThread_ADDR() { return CALL_ADDR(0x0, 0x688B00); }
void EmitDeveloperThread(scriptInstance_t inst, sval_u val, sval_u* stmttblock, void* call_addr = EmitDeveloperThread_ADDR());
inline void* EmitThread_ADDR() { return CALL_ADDR(0x0, 0x688C40); }
void EmitThread(scriptInstance_t inst, sval_u val, void* call_addr = EmitThread_ADDR());
inline void* EmitInclude_ADDR() { return CALL_ADDR(0x0, 0x688DD0); }
void EmitInclude(scriptInstance_t inst, sval_u val, void* call_addr = EmitInclude_ADDR());
inline void* ScriptCompile_ADDR() { return CALL_ADDR(0x0, 0x688E70); }
void ScriptCompile(scriptInstance_t inst, sval_u val, unsigned int filePosId, unsigned int fileCountId, unsigned int scriptId, PrecacheEntry* entries, int entriesCount, void* call_addr = ScriptCompile_ADDR());
void EmitFloat(scriptInstance_t inst, float value);
void EmitCanonicalStringConst(scriptInstance_t inst, unsigned int stringValue);
int Scr_FindLocalVar(scr_block_s* block, int startIndex, unsigned int name);
void Scr_CheckLocalVarsCount(int localVarsCount);
void EmitGetUndefined(scriptInstance_t inst, sval_u sourcePos);
void EmitPrimitiveExpression(scriptInstance_t inst, sval_u expr, scr_block_s* block);
void Scr_EmitAnimation(scriptInstance_t inst, char* pos, unsigned int animName, unsigned int sourcePos);
void EmitEvalArray(scriptInstance_t inst, sval_u sourcePos, sval_u indexSourcePos);
void EmitEvalArrayRef(scriptInstance_t inst, sval_u sourcePos, sval_u indexSourcePos);
unsigned int Scr_GetBuiltin(scriptInstance_t inst, sval_u func_name);
int Scr_GetUncacheType(int type);
int Scr_GetCacheType(int type);
BuiltinFunction Scr_GetFunction(const char** pName, int* type);
BuiltinFunction GetFunction(scriptInstance_t inst, const char** pName, int* type);
BuiltinMethod GetMethod(scriptInstance_t inst, const char** pName, int* type);
unsigned int GetVariableName(scriptInstance_t inst, unsigned int id);
int GetExpressionCount(sval_u exprlist);
sval_u* GetSingleParameter(sval_u exprlist);
void EmitExpressionFieldObject(scriptInstance_t inst, sval_u expr, sval_u sourcePos, scr_block_s* block);
void EvalInteger(int value, sval_u sourcePos, VariableCompileValue* constValue);
void EvalFloat(float value, sval_u sourcePos, VariableCompileValue* constValue);
void EvalString(unsigned int value, sval_u sourcePos, VariableCompileValue* constValue);
void EvalIString(unsigned int value, sval_u sourcePos, VariableCompileValue* constValue);
void EvalUndefined(sval_u sourcePos, VariableCompileValue* constValue);
void Scr_PopValue(scriptInstance_t inst);
void EmitSetVariableField(scriptInstance_t inst, sval_u sourcePos);
void EmitFieldVariableRef(scriptInstance_t inst, sval_u expr, sval_u field, sval_u sourcePos, scr_block_s* block);
void Scr_CalcLocalVarsArrayPrimitiveExpressionRef(sval_u expr, scr_block_s* block);
BOOL IsUndefinedPrimitiveExpression(sval_u expr);
bool IsUndefinedExpression(sval_u expr);
void Scr_CopyBlock(scr_block_s* from, scr_block_s** to);
void Scr_CheckMaxSwitchCases(int count);
void Scr_CalcLocalVarsSafeSetVariableField(sval_u expr, sval_u sourcePos, scr_block_s* block);
void EmitFormalWaittillParameterListRefInternal(scriptInstance_t inst, sval_u* node, scr_block_s* block);
void EmitDefaultStatement(scriptInstance_t inst, sval_u sourcePos);
char Scr_IsLastStatement(scriptInstance_t inst, sval_u* node);
void EmitEndStatement(scriptInstance_t inst, sval_u sourcePos, scr_block_s* block);
void EmitProfBeginStatement(scriptInstance_t inst, sval_u profileName, sval_u sourcePos);
void EmitProfEndStatement(scriptInstance_t inst, sval_u profileName, sval_u sourcePos);
void Scr_CalcLocalVarsIncStatement(sval_u expr, scr_block_s *block);
void Scr_CalcLocalVarsWaittillStatement(sval_u exprlist, scr_block_s* block);
void EmitFormalParameterListInternal(scriptInstance_t inst, sval_u* node, scr_block_s* block);
unsigned int SpecifyThreadPosition(scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos, int type);
void Scr_CalcLocalVarsFormalParameterList(sval_u exprlist, scr_block_s* block);
void SetThreadPosition(scriptInstance_t inst, unsigned int posId);
void EmitIncludeList(scriptInstance_t inst, sval_u val);
}
File diff suppressed because it is too large Load Diff
@@ -61,4 +61,5 @@ namespace game
int SL_ConvertFromString(scriptInstance_t inst, const char* str); int SL_ConvertFromString(scriptInstance_t inst, const char* str);
int SL_ConvertFromRefString(scriptInstance_t inst, RefString* refString); int SL_ConvertFromRefString(scriptInstance_t inst, RefString* refString);
RefString* GetRefString_0(scriptInstance_t inst, const char* str); RefString* GetRefString_0(scriptInstance_t inst, const char* str);
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst);
} }
@@ -362,4 +362,9 @@ namespace game
{ {
return codsrc::GetRefString_0(inst, str); return codsrc::GetRefString_0(inst, str);
} }
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst)
{
return codsrc::SL_ConvertToStringSafe(id, inst);
}
} }
+1
View File
@@ -178,4 +178,5 @@ namespace game
void Scr_EvalBoolNot(scriptInstance_t inst, VariableValue* value); void Scr_EvalBoolNot(scriptInstance_t inst, VariableValue* value);
unsigned int GetInternalVariableIndex(scriptInstance_t inst, unsigned int unsignedValue); unsigned int GetInternalVariableIndex(scriptInstance_t inst, unsigned int unsignedValue);
const char* Scr_ReadData(scriptInstance_t inst, const char** pos, unsigned int count); const char* Scr_ReadData(scriptInstance_t inst, const char** pos, unsigned int count);
unsigned int Scr_GetNumParam(game::scriptInstance_t inst);
} }
+5
View File
@@ -981,4 +981,9 @@ namespace game
{ {
return codsrc::Scr_ReadData(inst, pos, count); return codsrc::Scr_ReadData(inst, pos, count);
} }
unsigned int Scr_GetNumParam(game::scriptInstance_t inst)
{
return codsrc::Scr_GetNumParam(inst);
}
} }
+27
View File
@@ -0,0 +1,27 @@
#pragma once
namespace game
{
WEAK symbol<int()>yyparse{ 0x0, 0x69AEC0 };
WEAK symbol<int()>yylex{ 0x0, 0x69C0D0 };
WEAK symbol<int()>yy_get_next_buffer{ 0x0, 0x69D300 };
WEAK symbol<int()>yy_get_previous_state{ 0x0, 0x69D450 };
WEAK symbol<void()>yyrestart{ 0x0, 0x69D5C0 };
WEAK symbol<yy_buffer_state* ()>yy_create_buffer{ 0x0, 0x69D620 };
inline void* LowerCase_ADDR() { return CALL_ADDR(0x0, 0x69AEA0); }
unsigned int LowerCase(unsigned int strVal, void* call_addr = LowerCase_ADDR());
inline void* StringValue_ADDR() { return CALL_ADDR(0x0, 0x69BFF0); }
int StringValue(int len, const char* str_, void* call_addr = StringValue_ADDR());
inline void* yy_try_NUL_trans_ADDR() { return CALL_ADDR(0x0, 0x69D520); }
int yy_try_NUL_trans(int yy_current_state, void* call_addr = yy_try_NUL_trans_ADDR());
inline void* yy_flush_buffer_ADDR() { return CALL_ADDR(0x0, 0x69D690); }
void yy_flush_buffer(yy_buffer_state* result, void* call_addr = yy_flush_buffer_ADDR());
inline void* ScriptParse_ADDR() { return CALL_ADDR(0x0, 0x69D710); }
void ScriptParse(scriptInstance_t a1, sval_u* parseData, void* call_addr = ScriptParse_ADDR());
FILE* yy_load_buffer_state();
void yy_fatal_error(const char* err);
void* yy_flex_realloc(void* ptr, unsigned int size);
void yy_init_buffer(yy_buffer_state* b, FILE* file);
}
+93
View File
@@ -0,0 +1,93 @@
#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_yacc.hpp"
namespace game
{
// unsigned int __usercall LowerCase@<eax>(unsigned int strVal@<ecx>)
unsigned int LowerCase(unsigned int strVal, void* call_addr)
{
unsigned int answer;
__asm
{
mov ecx, strVal;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall StringValue@<eax>(int len@<ecx>, const char *str@<edx>)
int StringValue(int len, const char* str_, void* call_addr)
{
int answer;
__asm
{
mov ecx, len;
mov edx, str_;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall yy_try_NUL_trans@<eax>(int yy_current_state@<eax>)
int yy_try_NUL_trans(int yy_current_state, void* call_addr)
{
int answer;
__asm
{
mov eax, yy_current_state;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall yy_flush_buffer(yy_buffer_state *result@<eax>)
void yy_flush_buffer(yy_buffer_state* result, void* call_addr)
{
__asm
{
mov eax, result;
call call_addr;
}
}
// void __usercall ScriptParse(scriptInstance_t a1@<eax>, sval_u *parseData)
void ScriptParse(scriptInstance_t a1, sval_u* parseData, void* call_addr)
{
__asm
{
push parseData;
mov eax, a1;
call call_addr;
add esp, 0x4;
}
}
FILE* yy_load_buffer_state()
{
return codsrc::yy_load_buffer_state();
}
void yy_fatal_error(const char* err)
{
codsrc::yy_fatal_error(err);
}
void* yy_flex_realloc(void* ptr, unsigned int size)
{
return codsrc::yy_flex_realloc(ptr, size);
}
void yy_init_buffer(yy_buffer_state* b, FILE* file)
{
codsrc::yy_init_buffer(b, file);
}
}
+72 -26
View File
@@ -1288,6 +1288,14 @@ namespace game
LOC_SEL_INPUT_CANCEL = 0x5, LOC_SEL_INPUT_CANCEL = 0x5,
}; };
enum KeyCatcherFlag_t : __int32
{
KEY_CATCHER_FLAG_CONSOLE = 0x1,
KEY_CATCHER_FLAG_LOCATION_SELECTION = 0x8,
KEY_CATCHER_FLAG_IN_POPUP = 0x10,
KEY_CATCHER_FLAG_CHAT = 0x20,
};
enum GamepadPhysicalAxis enum GamepadPhysicalAxis
{ {
GPAD_PHYSAXIS_RSTICK_X = 0x0, GPAD_PHYSAXIS_RSTICK_X = 0x0,
@@ -1878,26 +1886,25 @@ namespace game
SPHERE_MAY_HIT_V1 = 0x3, SPHERE_MAY_HIT_V1 = 0x3,
}; };
enum GamePadButton : __int32 enum GamePadButton
{ {
GPAD_NONE = 0x0, GPAD_NONE = 0x0,
GPAD_UP = 0x10000008, GPAD_UP = 0x10000001,
GPAD_DOWN = 0x10000004, GPAD_DOWN = 0x10000002,
GPAD_LEFT = 0x10000001, GPAD_LEFT = 0x10000004,
GPAD_RIGHT = 0x10000002, GPAD_RIGHT = 0x10000008,
GPAD_START = 0x10000010, GPAD_START = 0x10000010,
GPAD_BACK = 0x10004800, GPAD_BACK = 0x10000020,
GPAD_L3 = 0x10005000, GPAD_L3 = 0x10000040,
GPAD_R3 = 0x10004000, GPAD_R3 = 0x10000080,
GPAD_A = 0x10000800, GPAD_A = 0x10001000,
GPAD_B = 0x10001000, GPAD_B = 0x10002000,
GPAD_X = 0x10000100, GPAD_X = 0x10004000,
GPAD_Y = 0x10000200, GPAD_Y = 0x10008000,
GPAD_L_SHLDR = 0x10006000, GPAD_L_SHLDR = 0x10000100,
GPAD_R_SHLDR = 0x10004400, GPAD_R_SHLDR = 0x10000200,
GPAD_L_TRIG = 0x10002000, GPAD_L_TRIG = 0x20000000,
GPAD_R_TRIG = 0x10000400, GPAD_R_TRIG = 0x20000001,
GPAD_HOME = 0x10008000,
}; };
enum sysEventType_t enum sysEventType_t
@@ -3756,6 +3763,9 @@ namespace game
CRITSECT_SCRIPT_STRING = 0xB, CRITSECT_SCRIPT_STRING = 0xB,
CRITSECT_MEMORY_TREE = 0xC, CRITSECT_MEMORY_TREE = 0xC,
CRITSECT_SYS_EVENT_QUEUE = 0xE, CRITSECT_SYS_EVENT_QUEUE = 0xE,
CRITSECT_DXDEVICE = 0x11,
CRITSECT_DXDEVICE_GLOB = 0x12,
CRITSECT_MISSING_ASSET = 0x13,
CRITSECT_PHYSICS_UPDATE = 0x15, CRITSECT_PHYSICS_UPDATE = 0x15,
CRITSECT_CINEMATIC = 0x19, CRITSECT_CINEMATIC = 0x19,
CRITSECT_CINEMATIC_TARGET_CHANGE = 0x1A, CRITSECT_CINEMATIC_TARGET_CHANGE = 0x1A,
@@ -3890,15 +3900,6 @@ namespace game
HUDELEM_UPDATE_ARCHIVAL_AND_CURRENT = 0x3, HUDELEM_UPDATE_ARCHIVAL_AND_CURRENT = 0x3,
}; };
enum sourceType_e
{
SOURCE_TYPE_BREAKPOINT = 0x1,
SOURCE_TYPE_CALL = 0x2,
SOURCE_TYPE_THREAD_START = 0x4,
SOURCE_TYPE_BUILTIN_CALL = 0x8,
SOURCE_TYPE_NOTIFY = 0x10,
};
enum animBodyPart_t enum animBodyPart_t
{ {
ANIM_BP_UNUSED = 0x0, ANIM_BP_UNUSED = 0x0,
@@ -3908,6 +3909,51 @@ namespace game
NUM_ANIM_BODYPARTS = 0x4, NUM_ANIM_BODYPARTS = 0x4,
}; };
enum zone_flags_e
{
ZONE_FLAG_none = 0x0,
DB_ZONE_COMMON_LOC = 0x1,
DB_ZONE_LEVEL_LOC = 0x2,
DB_ZONE_CODE = 0x4,
DB_ZONE_COMMON = 0x8,
DB_ZONE_LEVEL = 0x10,
DB_ZONE_LOAD = 0x20,
DB_ZONE_MYCHANGES = 0x40,
ZONE_FLAG_unk3 = 0x80,
DB_ZONE_LEVELOVERLAY = 0x100, // patch, not 'so'
DB_ZONE_PATCH = 0x200,
ZONE_FLAG_unk5 = 0x400,
DB_ZONE_MOD = 0x800,
};
enum xfile_block_type_e
{
XFILE_BLOCK_TEMP = 0x0,
XFILE_BLOCK_RUNTIME = 0x1,
XFILE_BLOCK_RUNTIME_BEGIN = 0x1,
XFILE_BLOCK_LARGE_RUNTIME = 0x2,
XFILE_BLOCK_PHYSICAL_RUNTIME = 0x3,
XFILE_BLOCK_VIRTUAL = 0x4,
XFILE_BLOCK_RUNTIME_END = 0x4,
XFILE_BLOCK_LARGE = 0x5,
XFILE_BLOCK_PHYSICAL = 0x6,
MAX_XFILE_COUNT = 0x7,
};
enum dm_memory_tyep_e
{
DM_MEMORY_TEMP = 0x0,
DM_MEMORY_VIRTUAL = 0x1,
DM_MEMORY_PHYSICAL = 0x2,
};
enum phys_alloc_type_e
{
PHYS_ALLOC_LOW = 0x0,
PHYS_ALLOC_HIGH = 0x1,
PHYS_ALLOC_COUNT = 0x2,
};
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
+58
View File
@@ -188,6 +188,64 @@ namespace game
return answer; return answer;
} }
// cmd_function_s *__usercall Cmd_FindCommand@<eax>(const char *cmdName@<esi>)
cmd_function_s* Cmd_FindCommand(const char* cmdName, void* call_addr)
{
cmd_function_s* answer;
__asm
{
mov esi, cmdName;
call call_addr;
mov answer, eax;
}
return answer;
}
// BuiltinMethod __usercall Scr_GetMethod@<eax>(int *type@<edi>, const char **pName@<esi>)
BuiltinMethod Scr_GetMethod(int* type_, const char** pName, void* call_addr)
{
BuiltinMethod answer;
__asm
{
mov edi, type_;
mov esi, pName;
call call_addr;
mov answer, eax;
}
return answer;
}
void Cmd_AddCommand(const char* name, void (__cdecl *function)())
{
cmd_function_s* newCmd = utils::memory::allocate<cmd_function_s>();
*newCmd = {};
newCmd->next = *cmd_functions;
newCmd->function = function;
newCmd->name = utils::memory::duplicate_string(name);
*cmd_functions = newCmd;
}
// restored
const char** FS_ListFiles(const char* path, const char* extension, FsListBehavior_e behavior, int* numfiles)
{
return FS_ListFilteredFiles(*fs_searchpaths, path, extension, nullptr, behavior, numfiles);
}
// restored
void FS_FreeFileList(const char** list)
{
if ( list )
{
Hunk_UserDestroy((HunkUser*)*(list - 1));
}
}
// restored // restored
void Sys_EnterCriticalSection(CriticalSection critSect) void Sys_EnterCriticalSection(CriticalSection critSect)
{ {
+36
View File
@@ -10,6 +10,42 @@
#define ARRAY_COUNT(arrayn) \ #define ARRAY_COUNT(arrayn) \
((sizeof(arrayn)) / (sizeof(arrayn[0]))) ((sizeof(arrayn)) / (sizeof(arrayn[0])))
#ifndef NDEBUG
#undef assert
#define assert(expr) \
if (!!!(expr)) \
{ \
utils::io::write_file("t4sp-server-plugin/gsc_state_assert.json", build_gsc_dump(game::SCRIPTINSTANCE_SERVER)); \
_wassert(_CRT_WIDE(#expr), _CRT_WIDE(__FILE__), (unsigned)(__LINE__)); \
}
#endif
#define RE_CSCR_ANIMTREE_USE_WRAPPERS
//#define RE_CSCR_COMPILER_USE_WRAPPERS
//#define RE_CSCR_MAIN_USE_WRAPPERS
//#define RE_CSCR_MEMORYTREE_USE_WRAPPERS
//#define RE_CSCR_PARSER_USE_WRAPPERS
//#define RE_CSCR_PARSETREE_USE_WRAPPERS
//#define RE_CSCR_READWRITE_USE_WRAPPERS
//#define RE_CSCR_STRINGLIST_USE_WRAPPERS
//#define RE_CSCR_VARIABLE_USE_WRAPPERS
//#define RE_CSCR_VM_USE_WRAPPERS
//#define RE_CSCR_YACC_USE_WRAPPERS
//#define DISABLE_RE_CSCR_ANIMTREE
//#define DISABLE_RE_CSCR_COMPILER
//#define DISABLE_RE_CSCR_MAIN
//#define DISABLE_RE_CSCR_MEMORYTREE
//#define DISABLE_RE_CSCR_PARSER
//#define DISABLE_RE_CSCR_PARSETREE
//#define DISABLE_RE_CSCR_READWRITE
//#define DISABLE_RE_CSCR_STRINGLIST
//#define DISABLE_RE_CSCR_VARIABLE
//#define DISABLE_RE_CSCR_VM
//#define DISABLE_RE_CSCR_YACC
namespace game namespace game
{ {
enum gamemode enum gamemode
+218 -82
View File
@@ -3604,17 +3604,6 @@ namespace game
ASSERT_STRUCT_OFFSET(TLSData_t, field_38, 0x38); ASSERT_STRUCT_OFFSET(TLSData_t, field_38, 0x38);
ASSERT_STRUCT_OFFSET(TLSData_t, field_3C, 0x3C); ASSERT_STRUCT_OFFSET(TLSData_t, field_3C, 0x3C);
struct XZoneInfo
{
char * name; //OFS: 0x0 SIZE: 0x4
int allocFlags; //OFS: 0x4 SIZE: 0x4
int freeFlags; //OFS: 0x8 SIZE: 0x4
};
ASSERT_STRUCT_SIZE(XZoneInfo, 0xC);
ASSERT_STRUCT_OFFSET(XZoneInfo, name, 0x0);
ASSERT_STRUCT_OFFSET(XZoneInfo, allocFlags, 0x4);
ASSERT_STRUCT_OFFSET(XZoneInfo, freeFlags, 0x8);
union DvarValue union DvarValue
{ {
bool enabled; //OFS: 0x0 SIZE: 0x1 bool enabled; //OFS: 0x0 SIZE: 0x1
@@ -6962,25 +6951,6 @@ namespace game
ASSERT_STRUCT_OFFSET(pointtrace_t, bLocational, 0x38); ASSERT_STRUCT_OFFSET(pointtrace_t, bLocational, 0x38);
ASSERT_STRUCT_OFFSET(pointtrace_t, priorityMap, 0x3C); ASSERT_STRUCT_OFFSET(pointtrace_t, priorityMap, 0x3C);
struct field_t
{
int cursor; //OFS: 0x0 SIZE: 0x4
int scroll; //OFS: 0x4 SIZE: 0x4
int drawWidth; //OFS: 0x8 SIZE: 0x4
int widthInPixels; //OFS: 0xC SIZE: 0x4
float charHeight; //OFS: 0x10 SIZE: 0x4
int fixedSize; //OFS: 0x14 SIZE: 0x4
char buffer[256]; //OFS: 0x18 SIZE: 0x100
};
ASSERT_STRUCT_SIZE(field_t, 0x118);
ASSERT_STRUCT_OFFSET(field_t, cursor, 0x0);
ASSERT_STRUCT_OFFSET(field_t, scroll, 0x4);
ASSERT_STRUCT_OFFSET(field_t, drawWidth, 0x8);
ASSERT_STRUCT_OFFSET(field_t, widthInPixels, 0xC);
ASSERT_STRUCT_OFFSET(field_t, charHeight, 0x10);
ASSERT_STRUCT_OFFSET(field_t, fixedSize, 0x14);
ASSERT_STRUCT_OFFSET(field_t, buffer, 0x18);
struct entityHandler_t struct entityHandler_t
{ {
void (__cdecl *think)(gentity_s *); //OFS: 0x0 SIZE: 0x4 void (__cdecl *think)(gentity_s *); //OFS: 0x0 SIZE: 0x4
@@ -7122,19 +7092,6 @@ namespace game
ASSERT_STRUCT_OFFSET(CmdText, maxsize, 0x4); ASSERT_STRUCT_OFFSET(CmdText, maxsize, 0x4);
ASSERT_STRUCT_OFFSET(CmdText, cmdsize, 0x8); ASSERT_STRUCT_OFFSET(CmdText, cmdsize, 0x8);
struct Console
{
_BYTE gap_0[66120]; //OFS: 0x0 SIZE: 0x10248
char outputVisible; //OFS: 0x10248 SIZE: 0x1
_BYTE gap_10249[18563]; //OFS: 0x10249 SIZE: 0x4883
int field_14ACC; //OFS: 0x14ACC SIZE: 0x4
};
ASSERT_STRUCT_SIZE(Console, 0x14AD0);
ASSERT_STRUCT_OFFSET(Console, gap_0, 0x0);
ASSERT_STRUCT_OFFSET(Console, outputVisible, 0x10248);
ASSERT_STRUCT_OFFSET(Console, gap_10249, 0x10249);
ASSERT_STRUCT_OFFSET(Console, field_14ACC, 0x14ACC);
struct vehicle_field_s struct vehicle_field_s
{ {
const char * name; //OFS: 0x0 SIZE: 0x4 const char * name; //OFS: 0x0 SIZE: 0x4
@@ -7192,24 +7149,172 @@ namespace game
ASSERT_STRUCT_OFFSET(KeyState, binding, 0x8); ASSERT_STRUCT_OFFSET(KeyState, binding, 0x8);
ASSERT_STRUCT_OFFSET(KeyState, binding_2, 0xC); ASSERT_STRUCT_OFFSET(KeyState, binding_2, 0xC);
struct field_t
{
int cursor; //OFS: 0x0 SIZE: 0x4
int scroll; //OFS: 0x4 SIZE: 0x4
int drawWidth; //OFS: 0x8 SIZE: 0x4
int widthInPixels; //OFS: 0xC SIZE: 0x4
float charHeight; //OFS: 0x10 SIZE: 0x4
int fixedSize; //OFS: 0x14 SIZE: 0x4
char buffer[256]; //OFS: 0x18 SIZE: 0x100
};
ASSERT_STRUCT_SIZE(field_t, 0x118);
ASSERT_STRUCT_OFFSET(field_t, cursor, 0x0);
ASSERT_STRUCT_OFFSET(field_t, scroll, 0x4);
ASSERT_STRUCT_OFFSET(field_t, drawWidth, 0x8);
ASSERT_STRUCT_OFFSET(field_t, widthInPixels, 0xC);
ASSERT_STRUCT_OFFSET(field_t, charHeight, 0x10);
ASSERT_STRUCT_OFFSET(field_t, fixedSize, 0x14);
ASSERT_STRUCT_OFFSET(field_t, buffer, 0x18);
struct PlayerKeyState struct PlayerKeyState
{ {
int chat_team; //OFS: 0x0 SIZE: 0x4 field_t chatField; //OFS: 0x0 SIZE: 0x118
_BYTE gap_4[4]; //OFS: 0x4 SIZE: 0x4 int chat_team; //OFS: 0x118 SIZE: 0x4
int anyKeyDown; //OFS: 0x8 SIZE: 0x4 int overstrikeMode; //OFS: 0x11C SIZE: 0x4
KeyState keys[256]; //OFS: 0xC SIZE: 0x1000 int anyKeyDown; //OFS: 0x120 SIZE: 0x4
LocSelInputState locSelInputState; //OFS: 0x100C SIZE: 0x4 KeyState keys[256]; //OFS: 0x124 SIZE: 0x1000
LocSelInputState locSelInputState; //OFS: 0x1124 SIZE: 0x4
}; };
ASSERT_STRUCT_SIZE(PlayerKeyState, 0x1010); ASSERT_STRUCT_SIZE(PlayerKeyState, 0x1128);
ASSERT_STRUCT_OFFSET(PlayerKeyState, chat_team, 0x0); ASSERT_STRUCT_OFFSET(PlayerKeyState, chatField, 0x0);
ASSERT_STRUCT_OFFSET(PlayerKeyState, gap_4, 0x4); ASSERT_STRUCT_OFFSET(PlayerKeyState, chat_team, 0x118);
ASSERT_STRUCT_OFFSET(PlayerKeyState, anyKeyDown, 0x8); ASSERT_STRUCT_OFFSET(PlayerKeyState, overstrikeMode, 0x11C);
ASSERT_STRUCT_OFFSET(PlayerKeyState, keys, 0xC); ASSERT_STRUCT_OFFSET(PlayerKeyState, anyKeyDown, 0x120);
ASSERT_STRUCT_OFFSET(PlayerKeyState, locSelInputState, 0x100C); ASSERT_STRUCT_OFFSET(PlayerKeyState, keys, 0x124);
ASSERT_STRUCT_OFFSET(PlayerKeyState, locSelInputState, 0x1124);
struct MessageLine
{
int messageIndex; //OFS: 0x0 SIZE: 0x4
int textBufPos; //OFS: 0x4 SIZE: 0x4
int textBufSize; //OFS: 0x8 SIZE: 0x4
int typingStartTime; //OFS: 0xC SIZE: 0x4
int lastTypingSoundTime; //OFS: 0x10 SIZE: 0x4
int flags; //OFS: 0x14 SIZE: 0x4
};
ASSERT_STRUCT_SIZE(MessageLine, 0x18);
ASSERT_STRUCT_OFFSET(MessageLine, messageIndex, 0x0);
ASSERT_STRUCT_OFFSET(MessageLine, textBufPos, 0x4);
ASSERT_STRUCT_OFFSET(MessageLine, textBufSize, 0x8);
ASSERT_STRUCT_OFFSET(MessageLine, typingStartTime, 0xC);
ASSERT_STRUCT_OFFSET(MessageLine, lastTypingSoundTime, 0x10);
ASSERT_STRUCT_OFFSET(MessageLine, flags, 0x14);
struct Message
{
int startTime; //OFS: 0x0 SIZE: 0x4
int endTime; //OFS: 0x4 SIZE: 0x4
};
ASSERT_STRUCT_SIZE(Message, 0x8);
ASSERT_STRUCT_OFFSET(Message, startTime, 0x0);
ASSERT_STRUCT_OFFSET(Message, endTime, 0x4);
struct MessageWindow
{
MessageLine* lines; //OFS: 0x0 SIZE: 0x4
Message* messages; //OFS: 0x4 SIZE: 0x4
char* circularTextBuffer; //OFS: 0x8 SIZE: 0x4
int textBufSize; //OFS: 0xC SIZE: 0x4
int lineCount; //OFS: 0x10 SIZE: 0x4
int padding; //OFS: 0x14 SIZE: 0x4
int scrollTime; //OFS: 0x18 SIZE: 0x4
int fadeIn; //OFS: 0x1C SIZE: 0x4
int fadeOut; //OFS: 0x20 SIZE: 0x4
int textBufPos; //OFS: 0x24 SIZE: 0x4
int firstLineIndex; //OFS: 0x28 SIZE: 0x4
int activeLineCount; //OFS: 0x2C SIZE: 0x4
int messageIndex; //OFS: 0x30 SIZE: 0x4
};
ASSERT_STRUCT_SIZE(MessageWindow, 0x34);
ASSERT_STRUCT_OFFSET(MessageWindow, lines, 0x0);
ASSERT_STRUCT_OFFSET(MessageWindow, messages, 0x4);
ASSERT_STRUCT_OFFSET(MessageWindow, circularTextBuffer, 0x8);
ASSERT_STRUCT_OFFSET(MessageWindow, textBufSize, 0xC);
ASSERT_STRUCT_OFFSET(MessageWindow, lineCount, 0x10);
ASSERT_STRUCT_OFFSET(MessageWindow, padding, 0x14);
ASSERT_STRUCT_OFFSET(MessageWindow, scrollTime, 0x18);
ASSERT_STRUCT_OFFSET(MessageWindow, fadeIn, 0x1C);
ASSERT_STRUCT_OFFSET(MessageWindow, fadeOut, 0x20);
ASSERT_STRUCT_OFFSET(MessageWindow, textBufPos, 0x24);
ASSERT_STRUCT_OFFSET(MessageWindow, firstLineIndex, 0x28);
ASSERT_STRUCT_OFFSET(MessageWindow, activeLineCount, 0x2C);
ASSERT_STRUCT_OFFSET(MessageWindow, messageIndex, 0x30);
struct MessageBuffer
{
char gamemsgText[4][2048]; //OFS: 0x0 SIZE: 0x2000
MessageWindow gamemsgWindows[4]; //OFS: 0x2000 SIZE: 0xD0
MessageLine gamemsgLines[4][12]; //OFS: 0x20D0 SIZE: 0x480
Message gamemsgMessages[4][12]; //OFS: 0x2550 SIZE: 0x180
char miniconText[4096]; //OFS: 0x26D0 SIZE: 0x1000
MessageWindow miniconWindow; //OFS: 0x36D0 SIZE: 0x34
MessageLine miniconLines[100]; //OFS: 0x3704 SIZE: 0x960
Message miniconMessages[100]; //OFS: 0x4064 SIZE: 0x320
char errorText[1024]; //OFS: 0x4384 SIZE: 0x400
MessageWindow errorWindow; //OFS: 0x4784 SIZE: 0x34
MessageLine errorLines[5]; //OFS: 0x47B8 SIZE: 0x78
Message errorMessages[5]; //OFS: 0x4830 SIZE: 0x28
};
ASSERT_STRUCT_SIZE(MessageBuffer, 0x4858);
ASSERT_STRUCT_OFFSET(MessageBuffer, gamemsgText, 0x0);
ASSERT_STRUCT_OFFSET(MessageBuffer, gamemsgWindows, 0x2000);
ASSERT_STRUCT_OFFSET(MessageBuffer, gamemsgLines, 0x20D0);
ASSERT_STRUCT_OFFSET(MessageBuffer, gamemsgMessages, 0x2550);
ASSERT_STRUCT_OFFSET(MessageBuffer, miniconText, 0x26D0);
ASSERT_STRUCT_OFFSET(MessageBuffer, miniconWindow, 0x36D0);
ASSERT_STRUCT_OFFSET(MessageBuffer, miniconLines, 0x3704);
ASSERT_STRUCT_OFFSET(MessageBuffer, miniconMessages, 0x4064);
ASSERT_STRUCT_OFFSET(MessageBuffer, errorText, 0x4384);
ASSERT_STRUCT_OFFSET(MessageBuffer, errorWindow, 0x4784);
ASSERT_STRUCT_OFFSET(MessageBuffer, errorLines, 0x47B8);
ASSERT_STRUCT_OFFSET(MessageBuffer, errorMessages, 0x4830);
struct Console
{
dvar_s* outputWindowColor; //OFS: 0x0 SIZE: 0x4
int initialized; //OFS: 0x4 SIZE: 0x4
MessageWindow consoleWindow; //OFS: 0x8 SIZE: 0x34
MessageLine consoleLines[1024]; //OFS: 0x3C SIZE: 0x6000
Message consoleMessages[1024]; //OFS: 0x603C SIZE: 0x2000
char consoleText[32768]; //OFS: 0x803C SIZE: 0x8000
char textTempLine[512]; //OFS: 0x1003C SIZE: 0x200
unsigned int lineOffset; //OFS: 0x1023C SIZE: 0x4
int displayLineOffset; //OFS: 0x10240 SIZE: 0x4
int prevChannel; //OFS: 0x10244 SIZE: 0x4
char outputVisible; //OFS: 0x10248 SIZE: 0x1
int fontHeight; //OFS: 0x1024C SIZE: 0x4
int visibleLineCount; //OFS: 0x10250 SIZE: 0x4
int visiblePixelWidth; //OFS: 0x10254 SIZE: 0x4
float screenMin[2]; //OFS: 0x10258 SIZE: 0x8
float screenMax[2]; //OFS: 0x10260 SIZE: 0x8
MessageBuffer messageBuffer[1]; //OFS: 0x10268 SIZE: 0x4858
float color[4]; //OFS: 0x14AC0 SIZE: 0x10
};
ASSERT_STRUCT_SIZE(Console, 0x14AD0);
ASSERT_STRUCT_OFFSET(Console, outputWindowColor, 0x0);
ASSERT_STRUCT_OFFSET(Console, initialized, 0x4);
ASSERT_STRUCT_OFFSET(Console, consoleWindow, 0x8);
ASSERT_STRUCT_OFFSET(Console, consoleLines, 0x3C);
ASSERT_STRUCT_OFFSET(Console, consoleMessages, 0x603C);
ASSERT_STRUCT_OFFSET(Console, consoleText, 0x803C);
ASSERT_STRUCT_OFFSET(Console, textTempLine, 0x1003C);
ASSERT_STRUCT_OFFSET(Console, lineOffset, 0x1023C);
ASSERT_STRUCT_OFFSET(Console, displayLineOffset, 0x10240);
ASSERT_STRUCT_OFFSET(Console, prevChannel, 0x10244);
ASSERT_STRUCT_OFFSET(Console, outputVisible, 0x10248);
ASSERT_STRUCT_OFFSET(Console, fontHeight, 0x1024C);
ASSERT_STRUCT_OFFSET(Console, visibleLineCount, 0x10250);
ASSERT_STRUCT_OFFSET(Console, visiblePixelWidth, 0x10254);
ASSERT_STRUCT_OFFSET(Console, screenMin, 0x10258);
ASSERT_STRUCT_OFFSET(Console, screenMax, 0x10260);
ASSERT_STRUCT_OFFSET(Console, messageBuffer, 0x10268);
ASSERT_STRUCT_OFFSET(Console, color, 0x14AC0);
union qfile_gus union qfile_gus
{ {
_iobuf * o; //OFS: 0x0 SIZE: 0x4 FILE * o; //OFS: 0x0 SIZE: 0x4
char * z; //OFS: 0x1 SIZE: 0x4 char * z; //OFS: 0x1 SIZE: 0x4
}; };
ASSERT_STRUCT_SIZE(qfile_gus, 0x4); ASSERT_STRUCT_SIZE(qfile_gus, 0x4);
@@ -11291,17 +11396,6 @@ namespace game
ASSERT_STRUCT_OFFSET(LargeLocal, startPos, 0x0); ASSERT_STRUCT_OFFSET(LargeLocal, startPos, 0x0);
ASSERT_STRUCT_OFFSET(LargeLocal, size, 0x4); ASSERT_STRUCT_OFFSET(LargeLocal, size, 0x4);
struct XFile
{
unsigned int size; //OFS: 0x0 SIZE: 0x4
unsigned int externalSize; //OFS: 0x4 SIZE: 0x4
unsigned int blockSize[8]; //OFS: 0x8 SIZE: 0x20
};
ASSERT_STRUCT_SIZE(XFile, 0x28);
ASSERT_STRUCT_OFFSET(XFile, size, 0x0);
ASSERT_STRUCT_OFFSET(XFile, externalSize, 0x4);
ASSERT_STRUCT_OFFSET(XFile, blockSize, 0x8);
union pointtrace_or_moveclip_u union pointtrace_or_moveclip_u
{ {
pointtrace_t point; //OFS: 0x0 SIZE: 0x40 pointtrace_t point; //OFS: 0x0 SIZE: 0x40
@@ -12661,21 +12755,6 @@ namespace game
ASSERT_STRUCT_OFFSET(GfxCmdStretchPicRotateXY, color, 0x28); ASSERT_STRUCT_OFFSET(GfxCmdStretchPicRotateXY, color, 0x28);
ASSERT_STRUCT_OFFSET(GfxCmdStretchPicRotateXY, rotation, 0x2C); ASSERT_STRUCT_OFFSET(GfxCmdStretchPicRotateXY, rotation, 0x2C);
struct XZoneMemory
{
XBlock blocks[9]; //OFS: 0x0 SIZE: 0x48
char * lockedVertexData; //OFS: 0x48 SIZE: 0x4
char * lockedIndexData; //OFS: 0x4C SIZE: 0x4
void * vertexBuffer; //OFS: 0x50 SIZE: 0x4
void * indexBuffer; //OFS: 0x54 SIZE: 0x4
};
ASSERT_STRUCT_SIZE(XZoneMemory, 0x58);
ASSERT_STRUCT_OFFSET(XZoneMemory, blocks, 0x0);
ASSERT_STRUCT_OFFSET(XZoneMemory, lockedVertexData, 0x48);
ASSERT_STRUCT_OFFSET(XZoneMemory, lockedIndexData, 0x4C);
ASSERT_STRUCT_OFFSET(XZoneMemory, vertexBuffer, 0x50);
ASSERT_STRUCT_OFFSET(XZoneMemory, indexBuffer, 0x54);
struct SaveMemoryGlob struct SaveMemoryGlob
{ {
SaveGame * committedGameSave; //OFS: 0x0 SIZE: 0x4 SaveGame * committedGameSave; //OFS: 0x0 SIZE: 0x4
@@ -12712,7 +12791,7 @@ namespace game
unsigned int pos_local_extrafield; //OFS: 0x48 SIZE: 0x4 unsigned int pos_local_extrafield; //OFS: 0x48 SIZE: 0x4
unsigned int rest_read_compressed; //OFS: 0x4C SIZE: 0x4 unsigned int rest_read_compressed; //OFS: 0x4C SIZE: 0x4
unsigned int rest_read_uncompressed; //OFS: 0x50 SIZE: 0x4 unsigned int rest_read_uncompressed; //OFS: 0x50 SIZE: 0x4
_iobuf * file; //OFS: 0x54 SIZE: 0x4 FILE * file; //OFS: 0x54 SIZE: 0x4
unsigned int compression_method; //OFS: 0x58 SIZE: 0x4 unsigned int compression_method; //OFS: 0x58 SIZE: 0x4
unsigned int byte_before_the_zipfile; //OFS: 0x5C SIZE: 0x4 unsigned int byte_before_the_zipfile; //OFS: 0x5C SIZE: 0x4
}; };
@@ -13208,7 +13287,64 @@ namespace game
ASSERT_STRUCT_OFFSET(DynEnt_FadeData, id, 0x0); ASSERT_STRUCT_OFFSET(DynEnt_FadeData, id, 0x0);
ASSERT_STRUCT_OFFSET(DynEnt_FadeData, startTime, 0x4); ASSERT_STRUCT_OFFSET(DynEnt_FadeData, startTime, 0x4);
struct __declspec(align(2)) GfxMetrics
{
unsigned __int16 cubemapShotRes;
unsigned __int16 cubemapShotPixelBorder;
bool hasAnisotropicMinFilter;
bool hasAnisotropicMagFilter;
int maxAnisotropy;
int maxClipPlanes;
unsigned __int8 shadowmapSamplerState;
bool slopeScaleDepthBias;
bool canMipCubemaps;
};
// cCurve
struct CommonFastFileLoad
{
int code_post_gfx_flags;
int patch_flags;
int ui_flags;
int common_flags;
int flags5;
int localized_common_flags;
const char *code_post_gfx;
const char *patch;
const char *ui;
const char *common;
int filename4;
const char *localized_common;
const char *mod;
};
struct GfxWindowParms
{
HWND__ *hwnd;
int hz;
bool fullscreen;
int x;
int y;
int sceneWidth;
int sceneHeight;
int displayWidth;
int displayHeight;
int aaSamples;
};
struct stream_source_info_t
{
char Stream;
char Offset;
char Type;
};
struct stream_dest_info_t
{
char Usage;
char UsageIndex;
};
#ifdef __cplusplus #ifdef __cplusplus
} }
+30 -4
View File
@@ -28,6 +28,19 @@ namespace game
WEAK symbol<void(char* Destination, const char* Source, size_t Count)>I_strncpyz{ 0x0, 0x7AA9C0 }; WEAK symbol<void(char* Destination, const char* Source, size_t Count)>I_strncpyz{ 0x0, 0x7AA9C0 };
WEAK symbol<_iobuf* ()>__iob_func{ 0x0, 0x7AE0DE };
WEAK symbol<size_t(const void* Buffer, size_t ElementSize, size_t ElementCount, FILE* Stream)>_fwrite{ 0x0, 0x7ACBDA };
WEAK symbol<int(const char* const Buffer, const char* const Format, ...)>_sscanf{ 0x0, 0x7AB559 };
WEAK symbol<int(FILE* const Stream, const char* const Format, ...)>_fprintf{ 0x0, 0x7AE406 };
WEAK symbol<void(int Code)>_exit{ 0x0, 0x7AC431 };
WEAK symbol<void* (void* Block, size_t Size)>_realloc{ 0x0, 0x7AECAC };
WEAK symbol<void* (size_t Size)>Z_TryMalloc{ 0x0, 0x7AAD36 };
WEAK symbol<BuiltinFunction(const char** pName)>Sentient_GetFunction{ 0x0, 0x5676F0 };
WEAK symbol<BuiltinFunction(const char** pName, int* type_1)>BuiltIn_GetFunction{ 0x0, 0x52F0B0 };
WEAK symbol<BuiltinFunction(const char** pName, int* type)>CScr_GetFunction{ 0x0, 0x66EA30 };
WEAK symbol<BuiltinMethod(const char** pName, int* type)>CScr_GetMethod{ 0x0, 0x671110 };
inline void* I_strncmp_ADDR() { return CALL_ADDR(0x0, 0x5F6A40); } inline void* I_strncmp_ADDR() { return CALL_ADDR(0x0, 0x5F6A40); }
int I_strncmp(const char* str1, const char* str2, int len, void* call_addr = I_strncmp_ADDR()); int I_strncmp(const char* str1, const char* str2, int len, void* call_addr = I_strncmp_ADDR());
@@ -55,9 +68,19 @@ namespace game
inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); } inline void* XAnimGetAnimDebugName_ADDR() { return CALL_ADDR(0x0, 0x60F850); }
const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR()); const char * XAnimGetAnimDebugName(unsigned int animIndex, XAnim_s * anims, void* call_addr = XAnimGetAnimDebugName_ADDR());
inline void* Cmd_FindCommand_ADDR() { return CALL_ADDR(0x0, 0x594DB0); }
cmd_function_s* Cmd_FindCommand(const char* cmdName, void* call_addr = Cmd_FindCommand_ADDR());
void Cmd_AddCommand(const char* name, void(__cdecl* function)());
inline void* Scr_GetMethod_ADDR() { return CALL_ADDR(0x0, 0x530630); }
BuiltinMethod Scr_GetMethod(int* type_, const char** pName, void* call_addr = Scr_GetMethod_ADDR());
void Sys_EnterCriticalSection(CriticalSection critSect); void Sys_EnterCriticalSection(CriticalSection critSect);
void Sys_LeaveCriticalSection(CriticalSection critSect); void Sys_LeaveCriticalSection(CriticalSection critSect);
const char** FS_ListFiles(const char* path, const char* extension, FsListBehavior_e behavior, int* numfiles);
void FS_FreeFileList(const char** list);
// Variables // Variables
WEAK symbol<CRITICAL_SECTION> s_criticalSection{ 0x0, 0x2298D08 }; WEAK symbol<CRITICAL_SECTION> s_criticalSection{ 0x0, 0x2298D08 };
WEAK symbol<HunkUser*> g_DebugHunkUser{ 0x0, 0x212B2EC }; WEAK symbol<HunkUser*> g_DebugHunkUser{ 0x0, 0x212B2EC };
@@ -69,11 +92,10 @@ namespace game
WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 }; WEAK symbol<HunkUser*> g_allocNodeUser{ 0x0, 0x3882B20 };
WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 }; WEAK symbol<struct HunkUser *> g_user{ 0x0, 0x3882B48 };
WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 }; WEAK symbol<searchpath_s*> fs_searchpaths{ 0x0, 0x46E5044 };
WEAK symbol<cmd_function_s*> cmd_functions{ 0x0, 0x1F416F4 };
namespace plutonium namespace plutonium
{ {
WEAK symbol<int(const char* fmt, ...)> printf{0x0, 0x0};
WEAK symbol<void(scriptInstance_t)> load_custom_script_func{0x0, 0x0}; WEAK symbol<void(scriptInstance_t)> load_custom_script_func{0x0, 0x0};
WEAK symbol<void(char*, game::scriptInstance_t, sval_u*)> script_preprocess{0x0, 0x0}; WEAK symbol<void(char*, game::scriptInstance_t, sval_u*)> script_preprocess{0x0, 0x0};
WEAK symbol<void(game::scriptInstance_t)> vm_execute_update_codepos{0x0, 0x0}; WEAK symbol<void(game::scriptInstance_t)> vm_execute_update_codepos{0x0, 0x0};
@@ -83,7 +105,11 @@ namespace game
WEAK symbol<const char*(game::scriptInstance_t, unsigned int)> at_codepose_va{ 0x0, 0x0 }; WEAK symbol<const char*(game::scriptInstance_t, unsigned int)> at_codepose_va{ 0x0, 0x0 };
WEAK symbol<void()> scr_get_method_stub{ 0x0, 0x0 }; WEAK symbol<game::BuiltinMethod(const char** name, int* type)> scr_get_method_hook{ 0x0, 0x0 };
WEAK symbol<void()> scr_get_function_stub{ 0x0, 0x0 }; WEAK symbol<game::BuiltinFunction(const char** name, int* type)> scr_get_function_hook{ 0x0, 0x0 };
WEAK symbol<game::BuiltinMethod(const char** name, int* type)> cscr_get_method_hook{ 0x0, 0x0 };
WEAK symbol<game::BuiltinFunction(const char** name, int* type)> cscr_get_function_hook{ 0x0, 0x0 };
WEAK symbol<void(int scrInstance, int str_num)> store_func_codepos{ 0x0, 0x0 };
} }
} }
+24 -1
View File
@@ -5318,7 +5318,8 @@ namespace game
RawFile* rawfile; //OFS: 0x1A SIZE: 0x4 RawFile* rawfile; //OFS: 0x1A SIZE: 0x4
StringTable* stringTable; //OFS: 0x1B SIZE: 0x4 StringTable* stringTable; //OFS: 0x1B SIZE: 0x4
PackIndex* packIndex; //OFS: 0x1C SIZE: 0x4 PackIndex* packIndex; //OFS: 0x1C SIZE: 0x4
void* data; //OFS: 0x1D SIZE: 0x4 snd_alias_list_t* sound; //OFS: 0x1D SIZE: 0x4
void* data; //OFS: 0x1E SIZE: 0x4
}; };
struct XAsset struct XAsset
@@ -5417,6 +5418,28 @@ namespace game
ASSERT_STRUCT_OFFSET(XZone, allocType, 0x8); ASSERT_STRUCT_OFFSET(XZone, allocType, 0x8);
ASSERT_STRUCT_OFFSET(XZone, blocks, 0xC); ASSERT_STRUCT_OFFSET(XZone, blocks, 0xC);
struct XFile
{
unsigned int size; //OFS: 0x0 SIZE: 0x4
unsigned int externalSize; //OFS: 0x4 SIZE: 0x4
unsigned int blockSize[7]; //OFS: 0x8 SIZE: 0x1C
};
ASSERT_STRUCT_SIZE(XFile, 0x24);
ASSERT_STRUCT_OFFSET(XFile, size, 0x0);
ASSERT_STRUCT_OFFSET(XFile, externalSize, 0x4);
ASSERT_STRUCT_OFFSET(XFile, blockSize, 0x8);
struct XZoneInfo
{
char * name; //OFS: 0x0 SIZE: 0x4
int allocFlags; //OFS: 0x4 SIZE: 0x4
int freeFlags; //OFS: 0x8 SIZE: 0x4
};
ASSERT_STRUCT_SIZE(XZoneInfo, 0xC);
ASSERT_STRUCT_OFFSET(XZoneInfo, name, 0x0);
ASSERT_STRUCT_OFFSET(XZoneInfo, allocFlags, 0x4);
ASSERT_STRUCT_OFFSET(XZoneInfo, freeFlags, 0x8);
#ifdef __cplusplus #ifdef __cplusplus
WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)>DB_FindXAssetHeader{ 0x0, 0x48DA30 }; WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)>DB_FindXAssetHeader{ 0x0, 0x48DA30 };
} }
+68
View File
@@ -0,0 +1,68 @@
#include <stdinc.hpp>
#include "component/signatures.hpp"
#include <utils/hook.hpp>
#include "loader/component_loader.hpp"
namespace plugin
{
std::uint32_t plugin::plugin_version()
{
return 1;
}
const char* plugin::plugin_name()
{
return "t4sp-server-plugin";
}
bool plugin::is_game_supported(plutonium::sdk::game game)
{
return game == plutonium::sdk::game::t4;
}
void plugin::on_startup(plutonium::sdk::iinterface* interface_ptr, plutonium::sdk::game game)
{
this->interface_ = interface_ptr;
this->game_ = game;
if (!game::environment::t4sp())
{
MessageBoxA(nullptr, "Unsupported game executable. (t4sp is only supported)", "ERROR, BRO!", 0);
return;
}
if (!signatures::process())
{
MessageBoxA(NULL,
std::format("This version of t4sp-server-plugin is outdated.\n" \
"Download the latest dll from here: https://github.com/JezuzLizard/T4SP-Server-Plugin/releases\n" \
"'{}' failed", signatures::get_err_reason()).c_str(),
"ERROR", MB_ICONERROR);
return;
}
component_loader::post_unpack();
}
void plugin::on_shutdown()
{
}
plutonium::sdk::iinterface* plugin::get_interface()
{
return this->interface_;
}
plutonium::sdk::game plugin::get_game()
{
return this->game_;
}
plugin* get()
{
static plugin instance;
return &instance;
}
}
+30
View File
@@ -0,0 +1,30 @@
#pragma once
#include <plutonium_sdk.hpp>
namespace plugin
{
class plugin : public plutonium::sdk::plugin
{
public:
~plugin() = default;
std::uint32_t plugin_version() override;
const char* plugin_name() override;
bool is_game_supported(plutonium::sdk::game game) override;
void on_startup(plutonium::sdk::iinterface* interface_ptr, plutonium::sdk::game game) override;
void on_shutdown() override;
plutonium::sdk::iinterface* get_interface();
plutonium::sdk::game get_game();
private:
plutonium::sdk::iinterface* interface_{};
plutonium::sdk::game game_{};
};
plugin* get();
}
+10
View File
@@ -10,6 +10,7 @@
#pragma warning(disable: 4324) #pragma warning(disable: 4324)
#pragma warning(disable: 4459) #pragma warning(disable: 4459)
#pragma warning(disable: 4611) #pragma warning(disable: 4611)
#pragma warning(disable: 4359)
#pragma warning(error: 4409) #pragma warning(error: 4409)
#define DLL_EXPORT extern "C" __declspec(dllexport) #define DLL_EXPORT extern "C" __declspec(dllexport)
@@ -61,6 +62,7 @@
#pragma comment(lib, "Winmm.lib") #pragma comment(lib, "Winmm.lib")
#include "utils/hexrays_defs.h" #include "utils/hexrays_defs.h"
#include "utils/io.hpp"
#undef GetObject #undef GetObject
@@ -69,4 +71,12 @@
#include "game/structs.hpp" #include "game/structs.hpp"
#include "game/symbols.hpp" #include "game/symbols.hpp"
#include "plugin.hpp"
std::string build_gsc_dump(game::scriptInstance_t inst);
void push_opcode_history(game::scriptInstance_t inst, game::OpcodeVM op);
void push_builtin_history(game::scriptInstance_t inst, int idx);
void push_codepos_history(game::scriptInstance_t inst, const char* pos);
void print_ast(game::scriptInstance_t inst, game::sval_u node);
using namespace std::literals; using namespace std::literals;
+10 -3
View File
@@ -97,8 +97,15 @@ namespace utils::hook
MH_DisableHook(this->place_); MH_DisableHook(this->place_);
} }
void detour::create(void* place, void* target) void detour::create(void* place, void* target, bool quick)
{ {
// each detour is ~30ms to install, quick is for instances where we will NEVER need to invoke the original
if (quick)
{
jump(reinterpret_cast<std::uintptr_t>(place), target);
return;
}
this->clear(); this->clear();
this->place_ = place; this->place_ = place;
@@ -110,9 +117,9 @@ namespace utils::hook
this->enable(); this->enable();
} }
void detour::create(const size_t place, void* target) void detour::create(const size_t place, void* target, bool quick)
{ {
this->create(reinterpret_cast<void*>(place), target); this->create(reinterpret_cast<void*>(place), target, quick);
} }
void detour::clear() void detour::clear()
+2 -2
View File
@@ -86,8 +86,8 @@ namespace utils::hook
void enable() const; void enable() const;
void disable() const; void disable() const;
void create(void* place, void* target); void create(void* place, void* target, bool quick = false);
void create(size_t place, void* target); void create(size_t place, void* target, bool quick = false);
void clear(); void clear();
template <typename T> template <typename T>
+986
View File
@@ -0,0 +1,986 @@
#include <stdinc.hpp>
#include "codsrc/clientscript/clientscript_public.hpp"
#include <dbghelp.h>
#define QUICK_TO_JSON_FIELD(j, v, membername) j[#membername] = v.membername
#define QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, membername) \
if (v.membername) \
j[#membername] = v.membername; \
else \
j[#membername] = "(NULL)"
#define QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, membername) j[#membername] = reinterpret_cast<size_t>(&v.membername)
#define QUICK_TO_JSON_FIELD_ARRAY(j, v, membername) \
for (auto i = 0; i < ARRAY_COUNT(v.membername); i++) \
{ \
j[#membername][i] = v.membername[i]; \
}
#define QUICK_TO_JSON_FIELD_SL_STRING(j, v, membername) j[#membername "Str"] = SL_ConvertToStringSafe(v.membername, *gInst)
namespace game
{
void to_json(nlohmann::json& j, const scrVarPub_t& v)
{
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, fieldBuffer);
QUICK_TO_JSON_FIELD(j, v, canonicalStrCount);
QUICK_TO_JSON_FIELD(j, v, developer);
QUICK_TO_JSON_FIELD(j, v, developer_script);
QUICK_TO_JSON_FIELD(j, v, evaluate);
QUICK_TO_JSON_FIELD_SAFE_CSTR(j, v, error_message);
QUICK_TO_JSON_FIELD(j, v, error_index);
QUICK_TO_JSON_FIELD(j, v, time);
QUICK_TO_JSON_FIELD(j, v, timeArrayId);
QUICK_TO_JSON_FIELD(j, v, pauseArrayId);
QUICK_TO_JSON_FIELD(j, v, levelId);
QUICK_TO_JSON_FIELD(j, v, gameId);
QUICK_TO_JSON_FIELD(j, v, animId);
QUICK_TO_JSON_FIELD(j, v, freeEntList);
QUICK_TO_JSON_FIELD(j, v, tempVariable);
QUICK_TO_JSON_FIELD(j, v, bInited);
QUICK_TO_JSON_FIELD(j, v, savecount);
QUICK_TO_JSON_FIELD(j, v, checksum);
QUICK_TO_JSON_FIELD(j, v, entId);
QUICK_TO_JSON_FIELD(j, v, entFieldName);
QUICK_TO_JSON_FIELD_SL_STRING(j, v, entFieldName);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programHunkUser);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, programBuffer);
QUICK_TO_JSON_FIELD_PTR_ADDR(j, v, endScriptBuffer);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMap);
QUICK_TO_JSON_FIELD_ARRAY(j, v, saveIdMapRev);
}
}
int op_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool op_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
game::OpcodeVM op_history[game::SCRIPT_INSTANCE_MAX][128] = {};
int builtin_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool builtin_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
int builtin_history[game::SCRIPT_INSTANCE_MAX][128] = {};
int codepos_idx[game::SCRIPT_INSTANCE_MAX] = { 0, 0 };
bool codepos_idx_rolled_over[game::SCRIPT_INSTANCE_MAX] = { false, false };
const char* codepos_history[game::SCRIPT_INSTANCE_MAX][128] = {};
const char* scr_enum_t_to_string[] =
{
"ENUM_NOP",
"ENUM_program",
"ENUM_assignment",
"ENUM_unknown_variable",
"ENUM_duplicate_variable",
"ENUM_local_variable",
"ENUM_local_variable_frozen",
"ENUM_duplicate_expression",
"ENUM_primitive_expression",
"ENUM_integer",
"ENUM_float",
"ENUM_minus_integer",
"ENUM_minus_float",
"ENUM_string",
"ENUM_istring",
"ENUM_array_variable",
"ENUM_unknown_field",
"ENUM_field_variable",
"ENUM_field_variable_frozen",
"ENUM_variable",
"ENUM_function",
"ENUM_call_expression",
"ENUM_local_function",
"ENUM_far_function",
"ENUM_function_pointer",
"ENUM_call",
"ENUM_method",
"ENUM_call_expression_statement",
"ENUM_script_call",
"ENUM_return",
"ENUM_return2",
"ENUM_wait",
"ENUM_script_thread_call",
"ENUM_undefined",
"ENUM_self",
"ENUM_self_frozen",
"ENUM_level",
"ENUM_game",
"ENUM_anim",
"ENUM_if",
"ENUM_if_else",
"ENUM_while",
"ENUM_for",
"ENUM_inc",
"ENUM_dec",
"ENUM_binary_equals",
"ENUM_statement_list",
"ENUM_developer_statement_list",
"ENUM_expression_list",
"ENUM_bool_or",
"ENUM_bool_and",
"ENUM_binary",
"ENUM_bool_not",
"ENUM_bool_complement",
"ENUM_size_field",
"ENUM_self_field",
"ENUM_precachetree",
"ENUM_waittill",
"ENUM_waittillmatch",
"ENUM_waittillFrameEnd",
"ENUM_notify",
"ENUM_endon",
"ENUM_switch",
"ENUM_case",
"ENUM_default",
"ENUM_break",
"ENUM_continue",
"ENUM_expression",
"ENUM_empty_array",
"ENUM_animation",
"ENUM_thread",
"ENUM_begin_developer_thread",
"ENUM_end_developer_thread",
"ENUM_usingtree",
"ENUM_false",
"ENUM_true",
"ENUM_animtree",
"ENUM_breakon",
"ENUM_breakpoint",
"ENUM_prof_begin",
"ENUM_prof_end",
"ENUM_vector",
"ENUM_object",
"ENUM_thread_object",
"ENUM_local",
"ENUM_statement",
"ENUM_bad_expression",
"ENUM_bad_statement",
"ENUM_include",
"ENUM_argument"
};
const char* OpcodeVMToString[] = {
"OP_End",
"OP_Return",
"OP_GetUndefined",
"OP_GetZero",
"OP_GetByte",
"OP_GetNegByte",
"OP_GetUnsignedShort",
"OP_GetNegUnsignedShort",
"OP_GetInteger",
"OP_GetFloat",
"OP_GetString",
"OP_GetIString",
"OP_GetVector",
"OP_GetLevelObject",
"OP_GetAnimObject",
"OP_GetSelf",
"OP_GetLevel",
"OP_GetGame",
"OP_GetAnim",
"OP_GetAnimation",
"OP_GetGameRef",
"OP_GetFunction",
"OP_CreateLocalVariable",
"OP_RemoveLocalVariables",
"OP_EvalLocalVariableCached0",
"OP_EvalLocalVariableCached1",
"OP_EvalLocalVariableCached2",
"OP_EvalLocalVariableCached3",
"OP_EvalLocalVariableCached4",
"OP_EvalLocalVariableCached5",
"OP_EvalLocalVariableCached",
"OP_EvalLocalArrayCached",
"OP_EvalArray",
"OP_EvalLocalArrayRefCached0",
"OP_EvalLocalArrayRefCached",
"OP_EvalArrayRef",
"OP_ClearArray",
"OP_EmptyArray",
"OP_GetSelfObject",
"OP_EvalLevelFieldVariable",
"OP_EvalAnimFieldVariable",
"OP_EvalSelfFieldVariable",
"OP_EvalFieldVariable",
"OP_EvalLevelFieldVariableRef",
"OP_EvalAnimFieldVariableRef",
"OP_EvalSelfFieldVariableRef",
"OP_EvalFieldVariableRef",
"OP_ClearFieldVariable",
"OP_SafeCreateVariableFieldCached",
"OP_SafeSetVariableFieldCached0",
"OP_SafeSetVariableFieldCached",
"OP_SafeSetWaittillVariableFieldCached",
"OP_clearparams",
"OP_checkclearparams",
"OP_EvalLocalVariableRefCached0",
"OP_EvalLocalVariableRefCached",
"OP_SetLevelFieldVariableField",
"OP_SetVariableField",
"OP_SetAnimFieldVariableField",
"OP_SetSelfFieldVariableField",
"OP_SetLocalVariableFieldCached0",
"OP_SetLocalVariableFieldCached",
"OP_CallBuiltin0",
"OP_CallBuiltin1",
"OP_CallBuiltin2",
"OP_CallBuiltin3",
"OP_CallBuiltin4",
"OP_CallBuiltin5",
"OP_CallBuiltin",
"OP_CallBuiltinMethod0",
"OP_CallBuiltinMethod1",
"OP_CallBuiltinMethod2",
"OP_CallBuiltinMethod3",
"OP_CallBuiltinMethod4",
"OP_CallBuiltinMethod5",
"OP_CallBuiltinMethod",
"OP_wait",
"OP_waittillFrameEnd",
"OP_PreScriptCall",
"OP_ScriptFunctionCall2",
"OP_ScriptFunctionCall",
"OP_ScriptFunctionCallPointer",
"OP_ScriptMethodCall",
"OP_ScriptMethodCallPointer",
"OP_ScriptThreadCall",
"OP_ScriptThreadCallPointer",
"OP_ScriptMethodThreadCall",
"OP_ScriptMethodThreadCallPointer",
"OP_DecTop",
"OP_CastFieldObject",
"OP_EvalLocalVariableObjectCached",
"OP_CastBool",
"OP_BoolNot",
"OP_BoolComplement",
"OP_JumpOnFalse",
"OP_JumpOnTrue",
"OP_JumpOnFalseExpr",
"OP_JumpOnTrueExpr",
"OP_jump",
"OP_jumpback",
"OP_inc",
"OP_dec",
"OP_bit_or",
"OP_bit_ex_or",
"OP_bit_and",
"OP_equality",
"OP_inequality",
"OP_less",
"OP_greater",
"OP_less_equal",
"OP_greater_equal",
"OP_shift_left",
"OP_shift_right",
"OP_plus",
"OP_minus",
"OP_multiply",
"OP_divide",
"OP_mod",
"OP_size",
"OP_waittillmatch",
"OP_waittill",
"OP_notify",
"OP_endon",
"OP_voidCodepos",
"OP_switch",
"OP_endswitch",
"OP_vector",
"OP_NOP",
"OP_abort",
"OP_object",
"OP_thread_object",
"OP_EvalLocalVariable",
"OP_EvalLocalVariableRef",
"OP_prof_begin",
"OP_prof_end",
"OP_breakpoint",
"OP_assignmentBreakpoint",
"OP_manualAndAssignmentBreakpoint",
"OP_count"
};
nlohmann::json print_statement_ast(game::scriptInstance_t inst, game::sval_u val)
{
nlohmann::json answer{};
game::sval_u *node;
game::sval_u *start_node;
int i;
answer["type"] = scr_enum_t_to_string[val.node[0].type];
switch (val.node[0].type)
{
case game::ENUM_array_variable:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["index"] = print_statement_ast(inst, val.node[2]);
answer["sourcePos"] = val.node[3].sourcePosValue;
answer["indexSourcePos"] = val.node[4].sourcePosValue;
break;
case game::ENUM_field_variable:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["field"] = game::SL_ConvertToString(val.node[2].stringValue, inst);
answer["sourcePos"] = val.node[3].sourcePosValue;
break;
case game::ENUM_assignment:
answer["lhs"] = print_statement_ast(inst, val.node[1]);
answer["rhs"] = print_statement_ast(inst, val.node[2]);
answer["sourcePos"] = val.node[3].sourcePosValue;
answer["rhsSourcePos"] = val.node[4].sourcePosValue;
break;
case game::ENUM_far_function:
answer["filename"] = game::SL_ConvertToString(val.node[1].stringValue, inst);
answer["threadName"] = game::SL_ConvertToString(val.node[2].stringValue, inst);
answer["sourcePos"] = val.node[3].sourcePosValue;
break;
case game::ENUM_local_function:
answer["threadName"] = game::SL_ConvertToString(val.node[1].stringValue, inst);
answer["sourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_function:
case game::ENUM_function_pointer:
answer["func"] = print_statement_ast(inst, val.node[1]);
answer["sourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_script_call:
answer["func_name"] = print_statement_ast(inst, val.node[1]);
answer["nameSourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_script_thread_call:
answer["func_name"] = print_statement_ast(inst, val.node[1]);
answer["sourcePos"] = val.node[2].sourcePosValue;
answer["nameSourcePos"] = val.node[3].sourcePosValue;
break;
case game::ENUM_call:
answer["func_name"] = print_statement_ast(inst, val.node[1]);
answer["params"] = nlohmann::json::array();
for (i = 0, node = val.node[2].node[0].node;
node;
node = node[1].node, i++)
{
answer["params"][i] = print_statement_ast(inst, node->node[0]);
}
answer["sourcePos"] = val.node[3].sourcePosValue;
break;
case game::ENUM_method:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["func_name"] = print_statement_ast(inst, val.node[2]);
answer["params"] = nlohmann::json::array();
for (i = 0, node = val.node[3].node[0].node;
node;
node = node[1].node, i++)
{
answer["params"][i] = print_statement_ast(inst, node->node[0]);
}
answer["sourcePos"] = val.node[4].sourcePosValue;
answer["methodSourcePos"] = val.node[5].sourcePosValue;
break;
case game::ENUM_integer:
case game::ENUM_minus_integer:
answer["value"] = val.node[1].intValue;
answer["sourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_float:
case game::ENUM_minus_float:
answer["value"] = val.node[1].floatValue;
answer["sourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_string:
case game::ENUM_istring:
answer["value"] = game::SL_ConvertToString(val.node[1].stringValue, inst);
answer["sourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_expression_list:
answer["exprlist"] = nlohmann::json::array();
for (i = 0, node = val.node[1].node->node;
node;
node = node[1].node, i++)
{
answer["exprlist"][i] = print_statement_ast(inst, *node->node);
}
answer["sourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_thread:
answer["threadName"] = game::SL_ConvertToString(val.node[1].stringValue, inst);
answer["formalParams"] = nlohmann::json::array();
for (i = 0, node = val.node[2].node->node[1].node;
node;
node = node[1].node, i++)
{
answer["formalParams"][i]["expr_name"] = game::SL_ConvertToString(node->node[0].stringValue, inst);
answer["formalParams"][i]["sourcePos"] = node->node[1].sourcePosValue;
}
answer["statements"] = nlohmann::json::array();
for (i = 0, node = val.node[3].node->node[1].node;
node;
node = node[1].node, i++)
{
answer["statements"][i] = print_statement_ast(inst, *node);
}
answer["sourcePos"] = val.node[4].sourcePosValue;
answer["endSourcePos"] = val.node[5].sourcePosValue;
{
auto stmtblock = &val.node[6].block;
stmtblock = stmtblock;
}
break;
case game::ENUM_usingtree:
answer["string"] = game::SL_ConvertToString(val.node[1].stringValue, inst);
answer["sourcePos"] = val.node[2].sourcePosValue;
answer["sourcePos2"] = val.node[3].sourcePosValue;
break;
case game::ENUM_wait:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["sourcePos"] = val.node[2].sourcePosValue;
answer["waitSourcePos"] = val.node[3].sourcePosValue;
break;
case game::ENUM_developer_statement_list:
answer["list"] = nlohmann::json::array();
for (i = 0, node = val.node[1].node->node[1].node;
node;
node = node[1].node, i++)
{
answer["list"][i] = print_statement_ast(inst, *node);
}
answer["sourcePos"] = val.node[2].sourcePosValue;
{
auto devStatBlock = val.node[3].block;
devStatBlock = devStatBlock;
}
break;
case game::ENUM_statement_list:
answer["list"] = nlohmann::json::array();
for (i = 0, node = val.node[1].node->node[1].node;
node;
node = node[1].node, i++)
{
answer["list"][i] = print_statement_ast(inst, *node);
}
answer["sourcePos"] = val.node[2].sourcePosValue;
answer["sourcePos2"] = val.node[3].sourcePosValue;
break;
case game::ENUM_if:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["stmt"] = print_statement_ast(inst, val.node[2]);
answer["sourcePos"] = val.node[3].sourcePosValue;
{
auto ifStatBlock = val.node[4].block;
ifStatBlock = ifStatBlock;
}
break;
case game::ENUM_if_else:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["stmt1"] = print_statement_ast(inst, val.node[2]);
answer["stmt2"] = print_statement_ast(inst, val.node[3]);
answer["sourcePos"] = val.node[4].sourcePosValue;
answer["elseSourcePos"] = val.node[5].sourcePosValue;
{
auto ifBlock = val.node[6].block;
auto elseBlock = val.node[7].block;
ifBlock = ifBlock;
elseBlock = elseBlock;
}
break;
case game::ENUM_while:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["stmt"] = print_statement_ast(inst, val.node[2]);
answer["sourcePos"] = val.node[3].sourcePosValue;
answer["whileSourcePos"] = val.node[4].sourcePosValue;
{
auto whileStatBlock = val.node[5].block;
whileStatBlock = whileStatBlock;
}
break;
case game::ENUM_for:
answer["stmt1"] = print_statement_ast(inst, val.node[1]);
answer["expr"] = print_statement_ast(inst, val.node[2]);
answer["stmt2"] = print_statement_ast(inst, val.node[3]);
answer["stmt"] = print_statement_ast(inst, val.node[4]);
answer["sourcePos"] = val.node[5].sourcePosValue;
answer["forSourcePos"] = val.node[6].sourcePosValue;
{
auto forStatBlock = val.node[7].block;
auto forStatPostBlock = val.node[8].block;
forStatBlock = forStatBlock;
forStatPostBlock = forStatPostBlock;
}
break;
case game::ENUM_bool_or:
case game::ENUM_bool_and:
answer["expr1"] = print_statement_ast(inst, val.node[1]);
answer["expr2"] = print_statement_ast(inst, val.node[2]);
answer["expr1SourcePos"] = val.node[3].sourcePosValue;
answer["expr2SourcePos"] = val.node[4].sourcePosValue;
answer["sourcePos"] = val.node[5].sourcePosValue;
break;
case game::ENUM_binary:
{
auto expr1 = val.node[1];
auto expr2 = val.node[2];
auto opcode = val.node[3].type;
auto sourcePos = val.node[4].sourcePosValue;
answer["opcode"] = OpcodeVMToString[opcode];
answer["sourcePos"] = sourcePos;
answer["expr1"] = print_statement_ast(inst, expr1);
answer["expr2"] = print_statement_ast(inst, expr2);
break;
}
case game::ENUM_binary_equals:
answer["lhs"] = print_statement_ast(inst, val.node[1]);
answer["rhs"] = print_statement_ast(inst, val.node[2]);
answer["opcode"] = OpcodeVMToString[val.node[3].type];
answer["sourcePos"] = val.node[4].sourcePosValue;
break;
case game::ENUM_endon:
answer["obj"] = print_statement_ast(inst, val.node[1]);
answer["expr"] = print_statement_ast(inst, val.node[2]);
answer["sourcePos"] = val.node[3].sourcePosValue;
answer["exprSourcePos"] = val.node[4].sourcePosValue;
break;
case game::ENUM_notify:
answer["obj"] = print_statement_ast(inst, val.node[1]);
answer["exprlist"] = nlohmann::json::array();
start_node = nullptr;
for (i = 0, node = val.node[2].node->node;
node;
node = node[1].node, i++)
{
start_node = node;
answer["exprlist"][i] = print_statement_ast(inst, *node->node);
}
answer["startNodeSourcePos"] = start_node->node[1].sourcePosValue;
answer["sourcePos"] = val.node[3].sourcePosValue;
answer["notifySourcePos"] = val.node[4].sourcePosValue;
break;
case game::ENUM_waittill:
answer["obj"] = print_statement_ast(inst, val.node[1]);
node = val.node[2].node->node[1].node;
answer["expr"]["expr"] = print_statement_ast(inst, *node->node);
answer["expr"]["sourcePos"] = node->node[1].sourcePosValue;
answer["exprlist"] = nlohmann::json::array();
for (i = 0, node = node[1].node;
node;
node = node[1].node, i++)
{
answer["exprlist"][i]["expr"] = game::SL_ConvertToString(node[0].node->stringValue, inst);
answer["exprlist"][i]["sourcePos"] = node->node[1].sourcePosValue;
}
answer["sourcePos"] = val.node[3].sourcePosValue;
answer["waitSourcePos"] = val.node[4].sourcePosValue;
break;
case game::ENUM_switch:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["stmtlist"] = nlohmann::json::array();
for (i = 0, node = val.node[2].node->node[1].node;
node;
node = node[1].node, i++)
{
answer["stmtlist"][i] = print_statement_ast(inst, *node);
}
answer["sourcePos"] = val.node[3].sourcePosValue;
break;
case game::ENUM_default:
answer["sourcePos"] = val.node[1].sourcePosValue;
{
auto breakBlock = val.node[2].block;
breakBlock = breakBlock;
}
break;
case game::ENUM_case:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["sourcePos"] = val.node[2].sourcePosValue;
{
auto caseBlock = val.node[3].block;
caseBlock = caseBlock;
}
break;
case game::ENUM_waittillmatch:
answer["obj"] = print_statement_ast(inst, val.node[1]);
answer["exprlist"] = nlohmann::json::array();
for (i = 0, node = val.node[2].node->node[1].node;
node;
node = node[1].node, i++)
{
answer["exprlist"][i]["expr"] = print_statement_ast(inst, *node->node);
answer["exprlist"][i]["sourcePos"] = node->node[1].sourcePosValue;
}
answer["sourcePos"] = val.node[3].sourcePosValue;
answer["waitSourcePos"] = val.node[4].sourcePosValue;
break;
case game::ENUM_local_variable:
case game::ENUM_prof_begin:
case game::ENUM_prof_end:
case game::ENUM_animation:
answer["name"] = game::SL_ConvertToString(val.node[1].stringValue, inst);
answer["sourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_begin_developer_thread:
case game::ENUM_end_developer_thread:
case game::ENUM_undefined:
case game::ENUM_false:
case game::ENUM_true:
case game::ENUM_return2:
case game::ENUM_self:
case game::ENUM_level:
case game::ENUM_game:
case game::ENUM_anim:
case game::ENUM_empty_array:
case game::ENUM_waittillFrameEnd:
case game::ENUM_break:
case game::ENUM_continue:
case game::ENUM_animtree:
case game::ENUM_breakpoint:
answer["sourcePos"] = val.node[1].sourcePosValue;
break;
case game::ENUM_duplicate_variable:
case game::ENUM_duplicate_expression:
case game::ENUM_call_expression:
case game::ENUM_call_expression_statement:
case game::ENUM_expression:
case game::ENUM_statement:
answer["expr"] = print_statement_ast(inst, val.node[1]);
break;
case game::ENUM_variable:
case game::ENUM_primitive_expression:
case game::ENUM_return:
case game::ENUM_inc:
case game::ENUM_dec:
case game::ENUM_bool_not:
case game::ENUM_bool_complement:
case game::ENUM_size_field:
answer["expr"] = print_statement_ast(inst, val.node[1]);
answer["sourcePos"] = val.node[2].sourcePosValue;
break;
case game::ENUM_NOP:
case game::ENUM_program: // unk
case game::ENUM_unknown_variable: // unk
case game::ENUM_local_variable_frozen: // unk, debugger?
case game::ENUM_unknown_field: // unk
case game::ENUM_field_variable_frozen: // unk, debugger?
case game::ENUM_self_frozen: // unk, debugger?
case game::ENUM_include: // handled
case game::ENUM_self_field: // debugger
case game::ENUM_object: // debugger
case game::ENUM_precachetree: // unk
case game::ENUM_local: // unk
case game::ENUM_bad_expression: // unk
case game::ENUM_bad_statement: // unk
case game::ENUM_argument: // unk
case game::ENUM_thread_object: // unk
case game::ENUM_vector: // unk
case game::ENUM_breakon: // debugger unk 2 vals 1 pos
default:
break;
}
return answer;
}
void print_ast(game::scriptInstance_t inst, game::sval_u val)
{
nlohmann::json answer{};
game::sval_u* node;
int i;
answer["filename"] = game::gScrParserPub[inst].scriptfilename;
// this is the include list
answer["includes"] = nlohmann::json::array();
for ( i = 0, node = val.node[0].node->node[1].node;
node;
node = node[1].node, i++ )
{
answer["includes"][i]["type"] = scr_enum_t_to_string[node->node[0].type];
answer["includes"][i]["filename"] = game::SL_ConvertToString(node->node[1].stringValue, inst);
answer["includes"][i]["sourcePos"] = node->node[2].sourcePosValue;
}
// this is the thread list
answer["threads"] = nlohmann::json::array();
for ( i = 0, node = val.node[1].node->node[1].node;
node;
node = node[1].node, i++ )
{
answer["threads"][i] = print_statement_ast(inst, *node);
}
utils::io::write_file(std::format("t4sp-server-plugin/ast-{}.json", game::gScrParserPub[inst].scriptfilename), answer.dump(2));
}
// https://stackoverflow.com/questions/5693192/win32-backtrace-from-c-code
std::string build_code_stack()
{
unsigned int i;
void * stack[ 100 ];
unsigned short frames;
SYMBOL_INFO * symbol;
HANDLE process;
std::string answer{};
process = GetCurrentProcess();
SymInitialize( process, NULL, TRUE );
frames = CaptureStackBackTrace( 0, 100, stack, NULL );
symbol = ( SYMBOL_INFO * )calloc( sizeof( SYMBOL_INFO ) + 256 * sizeof( char ), 1 );
symbol->MaxNameLen = 255;
symbol->SizeOfStruct = sizeof( SYMBOL_INFO );
for( i = 0; i < frames; i++ )
{
SymFromAddr( process, ( DWORD64 )( stack[ i ] ), 0, symbol );
answer += std::format("{}: {} - 0x{:06x}\n", frames - i - 1, symbol->Name, symbol->Address);
}
free( symbol );
return answer;
}
std::string build_builtin_history(game::scriptInstance_t inst)
{
std::string answer{};
int count = builtin_idx_rolled_over[inst] ? ARRAY_COUNT(builtin_history[inst]) : builtin_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = builtin_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(builtin_history[inst]);
}
// todo, convert to builtin name
answer += std::format("{}\n", builtin_history[inst][idx]);
}
return answer;
}
std::string build_codepos_history(game::scriptInstance_t inst)
{
std::string answer{};
int bufferIndex;
int prevSourcePos;
int col;
char line[1024];
int lineNum;
const char* fileName;
int count = codepos_idx_rolled_over[inst] ? ARRAY_COUNT(codepos_history[inst]) : codepos_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = codepos_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(codepos_history[inst]);
}
bufferIndex = game::Scr_GetSourceBuffer(inst, codepos_history[inst][idx]);
prevSourcePos = game::Scr_GetPrevSourcePos(inst, codepos_history[inst][idx], 0);
lineNum = game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].sourceBuf, prevSourcePos, line);
fileName = game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].buf;
answer += std::format("{}({}, {}): '{}'\n", fileName, lineNum, col, line);
}
return answer;
}
std::string build_op_history(game::scriptInstance_t inst)
{
std::string answer{};
int count = op_idx_rolled_over[inst] ? ARRAY_COUNT(op_history[inst]) : op_idx[inst];
for (auto i = 0; i < count; i++)
{
auto idx = op_idx[inst] - 1 - i;
if (idx < 0)
{
idx += ARRAY_COUNT(op_history[inst]);
}
if ((int)op_history[inst][idx] >= 0 && op_history[inst][idx] < game::OP_count)
{
answer += std::format("{}\n", OpcodeVMToString[op_history[inst][idx]]);
}
else
{
answer += std::format("0x{:02x}\n", (int)op_history[inst][idx]);
}
}
return answer;
}
std::string build_gsc_stack(game::scriptInstance_t inst)
{
std::string answer{};
int bufferIndex;
int prevSourcePos;
int col;
char line[1024];
int lineNum;
const char* fileName;
if (!game::gFs[inst].pos || !game::Scr_IsInOpcodeMemory(inst, game::gFs[inst].pos))
{
return answer;
}
for (auto frame = game::gScrVmPub[inst].function_frame_start;; frame++)
{
if (!frame->fs.pos || !game::Scr_IsInOpcodeMemory(inst, frame->fs.pos))
{
break;
}
bufferIndex = game::Scr_GetSourceBuffer(inst, frame->fs.pos - 1);
prevSourcePos = game::Scr_GetPrevSourcePos(inst, frame->fs.pos - 1, 0);
lineNum = game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].sourceBuf, prevSourcePos, line);
fileName = game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].buf;
answer += std::format("{}({}, {}): '{}'\n", fileName, lineNum, col, line);
if (frame == game::gScrVmPub[inst].function_frame)
{
break;
}
}
return answer;
}
std::string build_gsc_dump(game::scriptInstance_t inst)
{
nlohmann::json answer{};
auto t = *game::gInst;
*game::gInst = inst;
answer["inst"] = inst;
answer["gScrVarPub"] = game::gScrVarPub[inst];
answer["codeCallStack"] = build_code_stack();
answer["gscCallStack"] = build_gsc_stack(inst);
answer["opHistory"] = build_op_history(inst);
answer["builtinHistory"] = build_builtin_history(inst);
answer["codeposHistory"] = build_codepos_history(inst);
*game::gInst = t;
return answer.dump(2);
}
void push_opcode_history(game::scriptInstance_t inst, game::OpcodeVM op)
{
assert(inst == 0 || inst == 1);
//assert((int)op >= 0 && op < game::OP_count);
op_history[inst][op_idx[inst]++] = op;
if (op_idx[inst] >= ARRAY_COUNT(op_history[inst]))
{
op_idx_rolled_over[inst] = true;
op_idx[inst] = 0;
}
}
void push_builtin_history(game::scriptInstance_t inst, int idx)
{
assert(inst == 0 || inst == 1);
assert(idx >= 0 && idx < 1024);
builtin_history[inst][builtin_idx[inst]++] = idx;
if (builtin_idx[inst] >= ARRAY_COUNT(builtin_history[inst]))
{
builtin_idx_rolled_over[inst] = true;
builtin_idx[inst] = 0;
}
}
void push_codepos_history(game::scriptInstance_t inst, const char* pos)
{
assert(inst == 0 || inst == 1);
assert(game::Scr_IsInOpcodeMemory(inst, pos));
codepos_history[inst][codepos_idx[inst]++] = pos;
if (codepos_idx[inst] >= ARRAY_COUNT(codepos_history[inst]))
{
codepos_idx_rolled_over[inst] = true;
codepos_idx[inst] = 0;
}
}