* feat: decode IWI6 wavelet textures
* refactor: validate wavelet Huffman tables at compile time
* chore: small code style adjustments to IwiLoader
* chore: small code style adjustments to IwiWaveletDecoder
* fix: use shift right operator to better handle edge cases
* chore: add wavelet support for iwi8
* chore: add wavelet support for iwi13
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Co-authored-by: Jan Laupetin <[email protected]>
* feat: add T4 menu dumping
* chore: align with latest changes
* feat: add T4 menu loading
Load T4 menulists and menu files through the shared menu parser.
Preserve T4-specific menu and listbox fields and cover loading, dumping, linking, and round-trip behaviour.
* chore: make flag fields unsigned
* chore: rename `expOperationEnum` -> `operationEnum`
* chore: use default enum numeration for T4 operationEnum
* chore: remove unused members of operationEnum
* chore: remove redundant op from operationEnum
* refactor: align T4 expression operand names with IW3
* chore: small adjustment to iw3,t4 types
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Co-authored-by: Jan Laupetin <[email protected]>
* fix: handle IWD entry end of stream
Return EOF correctly for IWD entries and preserve peeked bytes during bulk reads.
* chore: small code style adaption
* chore: use minizip to write test zip file
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Co-authored-by: Jan Laupetin <[email protected]>
* feat: IW3 menu dumping
* fix: IW3 menu dumper preserve menu ownerdraw flag masks
* fix: IW3 menu dumper preserve numeric script arguments
Emit numeric tokens without quotes so the linker keeps colour arguments separate.
Before: `"0.1" "0.1" "0.12" "0.5"` becomes `"0.10.10.120.5"`
After: `0.1 0.1 0.12 0.5`
This fixes `mouseExit` colour commands failing to clear menu hover borders.
* fix: IW3 menu dumper preserve empty item text
Keep explicit empty text distinct from null text when dumping menu items.
This fixes CD-key values overflowing their input boxes.
* test: cover IW3 menu dumper material case
* test: cover IW3 menu list path precedence
* chore: clang format
* fix: reverse order of union to avoid edge case bug in zcg
* feat: IW3 menu loading
* fix: validate menu expression name table
* chore: explain numeric token quoting in comment
* refactor: simplify menu dump fallback path
* chore: add more dynamic window flags
* refactor: reuse IW3 menu window flag constants
* refactor: use explicit menu item feature lookup
* refactor: represent menu item text as optional
* refactor: clarify shared IW3 and IW4 menu constants
IW4 only extends the type enum so they can be shared
* refactor: clarify IW3 menu zone state naming
* fix: log IW3 menu conversion failures
* refactor: align IW3 menu list loader with IW4
* refactor: align IW3 menu dumpers with IW4
* refactor: align IW3 menu converter with IW4
* chore: use default enum numeration for operationEnum
* chore: small optimization on edit field capability initialization
* fix: iw3 menu optimizations for rect not considering relative position to parent
* chore: align iw3 menu converting closer to iw4
* chore: align iw3 menu dumping closer to iw4
* fix: not dumping menu flags properties correctly
* chore: adjust iw3 expression dumping to work similar to iw4
* chore: adjust iw3 expression converting to work similar to iw4
* chore: use unordered_map for MenuExpressionMatchers
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Co-authored-by: Jan Laupetin <[email protected]>
* feat(unlinker): support ?game? placeholder in output folder
* chore: move unlinking tests to separate project
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Co-authored-by: Jan Laupetin <[email protected]>
* fix(menu): accept numeric `dvarStrList` values
Convert numeric tokens to strings to match the game menu parser behaviour.
https://github.com/Laupetin/OpenAssetTools/issues/160
* chore: rename TextOrNumericNoChain to TextNoChainOrNumeric
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Co-authored-by: Jan Laupetin <[email protected]>
* fix(menu): allow IW4 columns without alignment
* feat: also make alignment optional for iw5 menus
* chore: move menu sequences to anonymous namespace if possible
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Co-authored-by: Jan Laupetin <[email protected]>
* feat: T4 add string table loader
* chore: rename stringtable loaders to match style between games
* fix: make sure all games correctly interpret failed stringtable loading
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Co-authored-by: Jan Laupetin <[email protected]>
* feat: templated vehicle loading and dumping for IW4 and IW5
* chore: restructure vehicle tests into separate files
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Co-authored-by: Jan Laupetin <[email protected]>
* feat: add T4 PhysPreset support
* chore: slight adjustment to how the max friction constant is named
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Co-authored-by: Jan Laupetin <[email protected]>
* fix: IW3 restore renderer loading for disk shaders
* fix: IW3 ensure `loadForRenderer` is set for shaders
* fix: use modtools linker logic for iw3 loadForRenderer shader values
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Co-authored-by: Jan Laupetin <[email protected]>
Set `m_type` to `ITEM_TYPE_OWNERDRAW` when parsing an `ownerdraw` property. Otherwise, it retains the default `ITEM_TYPE_TEXT`.
This restores controls such as the Source button in the IW4x server browser.
* chore: add tests for csv stream
* fix: csv values must have quotes when they contain a new line
* fix: csv reader did not properly handle special cases
* feat: dynamically decompress bc5 textures for modman
* chore: restructure image format class
* chore: keep dds file conversions
* chore: convert all kinds of webgl unsupported formats
* chore: add decompressors for remaining formats
* chore: always set full alpha if available on bc4 and bc5 decompression
* refactor: use generic loader for iw3 xanims
* refactor: use generic dumper for iw3 xanims
* chore: use templating on XAnimDumper
* chore: use templating on XAnimLoader
* feat: dump xanims for T5
* feat: load binary t5 xanims
* feat: load and dump t6 xanims
* feat: load and dump iw4,iw5 xanims
* chore: make sure iw3 and t5 notify about unsupported delta3D
* chore: also use CommonVec3U8 and CommonVec3U16 for non delta trans track
* feat: IW3 dump xanim to cod4 mod tools compatible binary
* chore: add XAnimPartType enum to game headers
* chore: use XAnimPartType in XAnimDumperIW3
* chore: extract xanim filename into XAnimCommon
* chore: prefer emplace_back over push_back
* chore: small code style improvements
* chore: use proper unsigned types for XAnimParts structs
* chore: use better understandable calculations for bitfields
* chore: use game names for parts
* chore: rename method to WriteNoteTracks
* chore: adds comments and improve clearity of what the game does
* chore: extract stream writing methods into StreamUtils
* chore: use vec3 for XAnimPartTransFrames mins and size
* chore: properly differ between XQuat and XQuat2 structs
* chore: use constants for xanim flags
* chore: use optional for delta track quats and trans
* chore: split delta track writing methods into quat and trans
* chore: add assertion for bDelta
* chore: simplify quat frame encoding indexing
* chore: simplify float to int bit casting
* chore: do not throw exception on failing to reconstruct bone tracks
* feat: add xanim loader for iw3
* fix: make sure to sort quats and trans like the game
* chore: prevent empty dumped files on bad xanim data
* chore: ensure no exception on zero frames in xanim notifies
* test: add system test for iw3 xanims
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Co-authored-by: Jan Laupetin <[email protected]>