Commit Graph

1479 Commits

Author SHA1 Message Date
Rangi
86acbe5b55 Use dname macro to automatically pad names with "@" characters (#1198) 2025-08-17 09:48:05 -04:00
Linus Unnebäck
b1f8d423a2 Inline NoSwarmWildmon label (#1199) 2025-08-15 16:08:52 -04:00
Rangi42
468488e7a5 Identify JOYP_SGB_MLT_REQ constant 2025-08-11 16:38:46 -04:00
Rangi42
fcd13b1298 Update hardware.inc to 5.3.0 and use its new constants 2025-08-11 16:01:32 -04:00
Linus Unnebäck
b0d56dff91 Document time of day bug in RandomUnseenWildMon (#1196) 2025-08-03 13:57:07 -04:00
Rangi42
de396249e1 Use combined joypad masks 2025-06-30 12:47:36 -04:00
Rangi42
5abf8d01fb Update hardware.inc to 5.1.0 2025-06-30 12:47:36 -04:00
Brianum
8f5a8c5b5b Identify wCrystalData's content and rename memory locations accordingly (#1191) 2025-06-30 11:37:37 -04:00
Rangi
4c540aa43b Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#1186) 2025-06-23 09:11:33 -04:00
Brianum
b8d0c93213 Make town map limits more intuitive (#1185) 2025-06-07 13:51:32 -04:00
Rangi
efceed1338 Use offsets from ANIM_* constants for wBattleAfterAnim (formerly wNumHits) (#1184) 2025-05-31 15:07:56 -04:00
Rangi
b035d9fb89 Define constants for wBillsPCPokemonList entries (#1183) 2025-05-31 15:07:44 -04:00
Rangi
fd2af282b6 Add a CANNOT_MOVE constant (#1182) 2025-05-31 15:07:34 -04:00
Hannabart Pekopon
34aae0d20f Added bug fix for: "Cautious" AI may fail to discourage residual moves (#1178) 2025-05-31 15:07:23 -04:00
Brianum
f480cb9e24 Rename and document `BrokenPlacePPUnits` (#1179) 2025-04-29 08:18:10 +02:00
Rangi42
098944485b Rename "city" treemon set to "none", since it has no encounters 2025-04-21 12:42:57 -04:00
Rangi42
b4fc71cba1 Verify the battle BG effect pointer table length 2025-03-15 01:23:04 -04:00
Rangi42
467ee7ee72 Sync further with pokegold 2025-03-15 01:03:28 -04:00
Rangi42
94c36a4351 Verify the trade dialog pointer table length 2025-03-15 00:49:14 -04:00
Rangi42
1cc2216ef9 Verify the mart types pointer table length 2025-03-15 00:44:33 -04:00
Rangi42
15ae47a61e Separate constants for name types and naming screen types 2025-03-12 12:26:21 -04:00
Rangi
4d6c3e2975 Avoid using EQUS when EQU or MACRO will do (#1166) 2025-02-27 13:07:12 -05:00
Darsh
7a7a06289c Add assert to note _CGB_Diploma also loads PartyMenuOBPals (#1167) 2025-02-24 12:40:50 -05:00
Jordan Moore
86a87a355e Remove "skip" prefix from AI move score labels (#1163) 2024-12-29 15:31:50 -05:00
Rangi
85ddf0e90a Don't pass redundant label names to table_width and list_start (#1160) 2024-12-27 12:35:35 -05:00
Hannabart Pekopon
3f686e67da Correct wrong and misleading comments about enemy trainer AI (#1149) 2024-12-26 08:59:18 -05:00
Rangi
61c9ba5f6c Use RGBDS 0.9.0 (#1159) 2024-12-25 21:24:37 -05:00
Jordan Moore
d323aa83dd Rename checkcurl to checkrollout 2024-12-25 12:17:14 +01:00
Rangi42
cbfd48b8d1 Use SERIAL_RNS_LENGTH in _BattleRandom 2024-12-21 21:04:21 -05:00
Rangi42
99af3f4f3b Identify some missed bit 7 menu flags 2024-12-02 12:20:52 -05:00
Rangi42
41045d0266 Crystal-only jumptable exit bits 2024-12-02 12:16:30 -05:00
Rangi42
e1e7cbd838 Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F 2024-12-02 12:16:30 -05:00
Sylvie
644bd42fb0 Identify more bit flags (#1153) 2024-11-29 19:29:30 -05:00
Jordan Moore
8894e29da2 Add documentation for HideHeadbuttTree (#1152) 2024-11-28 11:20:15 -05:00
Rangi42
961fad9e15 Fix AI_Smart_Curse labels
Fixes #1130
2024-10-17 17:12:19 -04:00
SnorlaxMonster
0ebea8cfe1 Correct Moon Ball bug documentation (#1133) 2024-10-17 17:00:59 -04:00
duckie
1febb75bf9 Update mislabeled sweet_scent.asm subroutine (#1140) 2024-10-17 16:57:59 -04:00
Sylvie
2265e53d24 Rename dt and dd to bigdt and bigdd (#1141)
This makes their big-endianness obvious and matches `bigdw`
2024-10-17 14:52:47 -04:00
abcboy101
2408579942 Correct European mail documentation (#1142) 2024-09-26 00:20:30 -04:00
Sylvie
4d0e928c6f Label the unused daily flag (#1143) 2024-09-26 00:17:12 -04:00
vulcandth
9ae05312d6 Use NUM_TRAINER_ATTRIBUTES const in AI scoring Layers 2024-07-27 21:58:54 -05:00
Sylvie
fed587fc37 Refactor the Unown wall word data (#1131) 2024-07-24 10:56:46 -04:00
Rangi42
4f57e96f31 Consolidate the duplicate stat level data files 2024-06-12 13:13:58 -04:00
Sylvie
8819f7b117 Identify various "????"s (#1125) 2024-06-11 20:54:45 -04:00
Rangi42
23183bb9bb Rename wram_constants.asm to ram_constants.asm 2024-05-22 21:07:37 -04:00
Rangi42
de0d5c29e5 wPrinterQueueLength values are divisible by 2 2024-05-22 21:02:55 -04:00
Rangi42
b81e339f33 Use constants for VBlank handlers 2024-05-22 21:02:55 -04:00
Idain
4432df05cb Add more assert cases in the codebase (#1115)
* Add assert for FACING_GRASS_1 and FACING_GRASS_2

* Add more assert cases

* Add assert for HP bar colors

* Assert LINK_NULL == 0

* Fix assert syntax

* Add asserts for WILD_BATTLE == 1

* Add additional WILD assert

- I need to sleep more...

* Revert asserts for WILD_BATTLE and LINK_NULL

* Commit suggested changes

* Add more assert cases

* Fix syntax error
2024-04-27 12:17:07 -05:00
SnorlaxMonster
b9dce73573 Rename MON_ID to MON_OT_ID (#1114)
* Rename MON_ID to MON_TRAINER_ID

The constant name MON_ID implies it relates to the ID number of the
Pokémon itself. However, it actually refers to the Trainer ID number of
the Pokémon's Original Trainer. Renaming it to MON_TRAINER_ID makes it
substantially more clear what its purpose is.

The original definition of MON_ID is preserved in macros/legacy.asm

* Remove MON_ID from macros/legacy.asm

Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com>

* Apply rename to missed file

* Rename to `MON_OT_ID`

---------

Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com>
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2024-04-27 12:16:34 -05:00
vulcandth
b0b5ed2eb8 Fix/update sprite y-coord offscreen definitions (#1108) 2024-04-14 15:55:46 -05:00