Jan
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33ec343460
|
ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded
|
2019-12-24 12:41:27 +01:00 |
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Jan
|
4932994355
|
ZoneLoading: Remove unused asset counting part
|
2019-12-24 11:40:00 +01:00 |
|
Jan
|
551deeec34
|
ZoneCode: Add commands for GfxWorld and enable it
|
2019-12-24 01:59:58 +01:00 |
|
Jan
|
80bc10752a
|
ZoneLoading: Fix not respecting the block type when trying to load data
|
2019-12-24 01:59:40 +01:00 |
|
Jan
|
d6f49c459c
|
ZoneLoading: Only dump localized strings when there are any in the pool
|
2019-12-23 21:24:06 +01:00 |
|
Jan
|
ca1d188759
|
ZoneLoading: Fix typo in InvalidOffsetBlockOffsetException message
|
2019-12-23 21:23:48 +01:00 |
|
Jan
|
21f395ab7d
|
ZoneLoading: When using the temp block multiple times after another when for example loading nested assets, remember the last position of the temp block and return to there when popping it
|
2019-12-23 17:55:42 +01:00 |
|
Jan
|
0d801948bc
|
ZoneLoading: Enable now properly working assets
|
2019-12-23 17:05:53 +01:00 |
|
Jan
|
2fea7654a9
|
ZoneLoading: Fix not being able to load a null scriptstring and aligning incorrectly when loading the header
|
2019-12-23 17:05:12 +01:00 |
|
Jan
|
af56d9193d
|
ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist
|
2019-12-23 17:04:23 +01:00 |
|
Jan
|
db08cf5ebc
|
ZoneLoading: Fix InsertPointer not increasing the buffer position by the size of the pointer
|
2019-12-23 17:02:22 +01:00 |
|
Jan
|
236108e5fb
|
ZoneCodeGenerator: Add ability to split loading of a structure due to a dynamic member
|
2019-12-22 23:33:00 +01:00 |
|
Jan
|
5b8cd9cbc6
|
ZoneCode: Fix and enable menuDef and WeaponVariantDef
|
2019-12-07 13:40:27 +01:00 |
|
Jan
|
e7725f6a9c
|
ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef
|
2019-12-07 03:49:32 +01:00 |
|
Jan
|
a7857172d7
|
ZoneLoading: Enable assets menuList, impactfx and footsteptablefx due to now working properly
|
2019-12-06 16:33:36 +01:00 |
|
Jan
|
c386231576
|
ZoneCode: Fix and enable all already working assets
|
2019-12-05 04:05:44 +01:00 |
|
Jan
|
10334266b3
|
ZoneLoading: Enable mapents assets
|
2019-12-05 02:59:04 +01:00 |
|
Jan
|
b8bd20f693
|
ZoneCodeGenerator: Add support for scriptstring array pointers
|
2019-11-24 02:46:40 +01:00 |
|
Jan
|
2215fef883
|
ZoneLoading: Dump localized strings as str files
|
2019-11-19 02:30:27 +01:00 |
|
Jan
|
11168c782f
|
ZoneLoading: Make AssetDumpers get the zone via their args
|
2019-11-19 02:30:04 +01:00 |
|
Jan
|
2f108d533c
|
ZoneLoading: Save which language a zone has when loading
|
2019-11-19 00:43:46 +01:00 |
|
Jan
|
81255695a7
|
ZoneLoading: Remove KeyValuePair Dumper because keyvaluepairs will be part of the zone file
|
2019-11-18 21:45:16 +01:00 |
|
Jan
|
97590148ad
|
ZoneLoading: Add dumper for Stringtable assets
|
2019-11-18 21:44:51 +01:00 |
|
Jan
|
d220aa8fde
|
ZoneLoading: Make ZoneDumper also generate a game specific zone file
|
2019-11-18 21:42:02 +01:00 |
|
Jan
|
73489ee455
|
ZoneLoading: Add dumping for Rawfile based assets
|
2019-11-16 01:24:09 +01:00 |
|
Jan
|
2fe3954da8
|
Unlinker: Add skeleton for Dumping and listing of assets
|
2019-11-15 18:17:08 +01:00 |
|
Jan
|
caa01a4864
|
ZoneCodeGenerator: Add commands for ddlDef and a bit of other stuff to not break from errors
|
2019-11-15 14:56:11 +01:00 |
|
Jan
|
08d0dda4f6
|
ZoneCodeGenerator: Make scriptstringprovider available to child classes of asset loader to be able to instantiate other loaders
|
2019-11-15 14:53:43 +01:00 |
|
Jan
|
cd93106c19
|
ZoneCodeGenerator: Fix fastfile offsets being wrong by 1 due to not respecting that all offsets are moved by 1
|
2019-11-15 14:52:53 +01:00 |
|
Jan
|
51862d8596
|
ZoneCodeGenerator: Fix throwing overflow exceptions too early due to wrong limit testing
|
2019-11-15 14:52:10 +01:00 |
|
Jan
|
ec9be6e1fd
|
ZoneCodeGenerator: Fix XStringArrays being loaded twice
|
2019-11-15 14:51:17 +01:00 |
|
Jan
|
765b0d9e32
|
ZoneCodeGenerator: Fix XAssetList of T6 being loaded into block memory and therefore causing overflows
|
2019-11-15 14:50:23 +01:00 |
|
Jan
|
271c819e97
|
ZoneLoading: Enable further easy assets like qdb, slug, localize, scriptparsetree
|
2019-11-14 15:35:19 +01:00 |
|
Jan
|
b7ab2a1aa6
|
ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it.
|
2019-11-14 14:48:40 +01:00 |
|
Jan
|
034de70bbc
|
Add code generation on compiling to premake scripts using custom build commands
|
2019-10-25 02:13:37 +02:00 |
|
Jan
|
5b97aee87f
|
Remove solution files from repository
|
2019-10-22 00:00:14 +02:00 |
|
Jan
|
91d76382f3
|
ZoneCodeGenerator: Add Dumping step for testing purposes
|
2019-10-21 17:01:48 +02:00 |
|
Jan
|
9d1b7325a2
|
Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum
|
2019-10-02 12:48:58 +02:00 |
|
Jan
|
2c611a1368
|
Update projects to Visual Studio 2019 platform
|
2019-10-02 12:21:34 +02:00 |
|
Jan
|
c4296996a9
|
ZoneCommon/ZoneLoading: Add additional dependencies and fix output files
|
2019-09-28 19:06:26 +02:00 |
|
Jan
|
c150350fc0
|
ZoneCodeGenerator/ZoneCommon: Automatically generate unit tests for struct sizes and alignments to make sure they match the expected values for fastfiles
|
2019-09-28 12:31:19 +02:00 |
|
Jan
|
63bbcfe5cb
|
Pick appropriate Loader for every existing T6 asset and not only for RawFile
|
2019-09-28 00:39:16 +02:00 |
|
Jan
|
6cd003c11b
|
Remove accidental t.txt entry in T6_Load generator output
|
2019-09-28 00:38:07 +02:00 |
|
Jan
|
4b2479faa0
|
Remove manually crafted rawfile loading code to make room for the generated code
|
2019-09-28 00:36:26 +02:00 |
|
Jan
|
b7387cd704
|
Generate zone loading code with ZoneCodeGenerator via custom build tool options when compiling
|
2019-09-27 23:05:59 +02:00 |
|
Jan
|
f9b7fa57c8
|
Add support for T6 server zones which are unsigned and unencrypted
|
2019-09-27 15:31:33 +02:00 |
|
Jan
|
d662e5dcfa
|
Implement ZoneLoading in ZoneLoading component class
|
2019-09-26 22:35:59 +02:00 |
|
Jan
|
36cc8d3065
|
Make use of ArgumentParser and UsageInformation Generator in unlink tool
|
2019-09-26 21:43:49 +02:00 |
|
Jan
|
42af6df5d8
|
Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
|
2019-09-24 22:35:11 +02:00 |
|