njohnson
72dd51609f
Clang format.
2026-05-16 09:54:26 +02:00
njohnson
336c9d8d86
Fix LMAP parsing and don't resolve till after ptr is ready.
2026-05-16 09:54:26 +02:00
njohnson
4208bab758
Remove un-needed constants and switch to parsing name by null character.
2026-05-16 09:54:25 +02:00
njohnson
d1b74c7230
Remove vestigial lmapLookupStart code.
2026-05-16 09:54:25 +02:00
njohnson
42ed9d8616
Move const to anonymous namespace.
2026-05-16 09:54:25 +02:00
njohnson
efbbc05626
Clang format.
2026-05-16 09:54:25 +02:00
njohnson
e92681914f
Add CreationState to fill in lightdef lookup start.
2026-05-16 09:54:24 +02:00
njohnson
531b4811ca
Fill in lookup start.
2026-05-16 09:54:24 +02:00
njohnson
773fee4a03
T5 and T6 set lmapLookupStart to 0.
2026-05-16 09:54:24 +02:00
njohnson
7d3791a404
Change manual CString reader to std::getline builtin. Don't require cucoloris be present.
2026-05-16 09:54:23 +02:00
njohnson
e0c1ba1724
Remove unused max constant.
2026-05-16 09:54:23 +02:00
njohnson
2b3f680d48
feat: add t6 gfxlight dumper and loader
2026-05-16 09:54:23 +02:00
njohnson
5b6a725f78
feat: add t5 gfxlight dumper and loader
2026-05-16 09:54:23 +02:00
njohnson
3c15f8ad7e
feat: add iw5 gfxlight dumper and loader
2026-05-16 09:54:22 +02:00
njohnson
a905a6d161
feat: add iw3 gfxlight dumper and loader
2026-05-16 09:54:22 +02:00
Jan Laupetin
2d2ea30b45
fix: iw5 uses isFrictionInfinity as well
2026-05-03 16:00:30 +02:00
Jan Laupetin
a31d3c4b88
fix: iw4 physpreset uses FLT_MAX as infinite friction
2026-05-03 15:56:09 +02:00
Jan Laupetin
67bdb79654
fix: do not clamp iw4 physpreset mass
2026-05-03 15:46:52 +02:00
njohnson
1d6c028454
Clang format.
2026-05-02 12:04:51 +02:00
njohnson
0eb1f9f978
Add IW5 SndCurve dumper.
2026-05-02 12:04:51 +02:00
njohnson
dec2ae96cb
Add loader logic from IW4.
2026-05-02 12:04:50 +02:00
njohnson
3136a03754
Add dumper and loader call to parents.
2026-05-02 12:04:45 +02:00
Paging Red
759a3ccf0e
Merge pull request #753 from pagingred/iw5_physpreset_dumper
...
feat: phys presets dumping and loading for IW3, IW5, T5
2026-05-02 12:01:59 +02:00
Paging Red
010ac3ad3e
Add IW3 PhysPreset dump logic ( #744 )
...
* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
---------
Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net >
2026-04-23 23:27:34 +02:00
Jan Laupetin
a497efe67b
feat: compile iw5 techsets
2026-03-18 23:04:41 +01:00
Jan Laupetin
e8b9ece6bd
feat: t5 techset compiling
2026-03-14 23:38:59 +01:00
Jan Laupetin
daa891a922
feat: add techset compiling for IW3
2026-03-14 20:54:59 +01:00
Jan Laupetin
6e19b94b9b
chore: use templated loaders for shaders in IW4,T6
2026-03-14 09:09:57 +01:00
Jan Laupetin
90d7f92ddd
chore: replace all usages of removed ClassUtils macros
2026-03-06 00:13:04 +01:00
Jan Laupetin
86ae57578b
feat: add t6 sub asset loaders for shaders
2026-03-02 22:08:57 +00:00
Jan Laupetin
aa47ffa629
refactor: introduce subasset loading
2026-02-05 18:17:15 +01:00
Jan Laupetin
4cdccba016
feat: add embedded image loader for every supported game
2026-01-05 09:50:21 +00:00
Jan Laupetin
33584f6f7b
feat: add external image loader for every supported game
2026-01-05 09:50:20 +00:00
Jan Laupetin
da2a76f6da
chore: update image namespacing
2026-01-05 09:50:20 +00:00
Jan Laupetin
8eb79da8a2
chore: adjust asset data when taking from global asset pools
2025-12-23 15:40:52 +01:00
Jan Laupetin
bcf2b0a3ae
chore: small adjustment to console log levels
2025-12-16 14:13:52 +00:00
Jan Laupetin
02f20f09b6
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Jan Laupetin
46fb919a52
refactor: do not nest asset namespaces in game namespaces
...
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
95a6a028ab
refactor: streamline IW3 asset loading
2025-08-05 01:22:39 +02:00
Jan Laupetin
6806337f46
refactor: streamline IW4 asset loading
2025-08-05 01:14:20 +02:00
Jan Laupetin
81a67151b5
refactor: streamline IW5 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
b5c9567389
refactor: streamline T5 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
a5024d40b0
refactor: streamline T6 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
e9a7f43348
fix: formatting
2025-08-03 21:35:44 +02:00
Jan Laupetin
250556ab61
refactor: streamline namespaces of xmodel dumping and loading
2025-08-03 17:47:21 +02:00
Jan Laupetin
0546572ecf
refactor: streamline weapon dumping
2025-08-03 17:40:24 +02:00
Jan Laupetin
58de885ebe
refactor: streamline sound dumping
2025-07-31 20:57:13 +01:00
Jan Laupetin
566f3994e3
refactor: streamline zbarrier dumping
2025-07-31 19:46:21 +01:00
Jan Laupetin
ab118f3528
refactor: streamline vehicle dumping
2025-07-31 19:28:42 +01:00
Jan Laupetin
d05f4fd43e
refactor: streamline tracer dumper
2025-07-31 19:28:42 +01:00