LJW-Dev
66d3e0e9de
WIP: Converted custom map linker into different asset files
2026-05-16 09:44:23 +02:00
LJW-Dev
0e7b1e1d58
WIP: Prepared project for updating CustomMapLinker.h
2026-05-16 09:44:23 +02:00
LJW-Dev
fbcf2dbd7c
WIP:
...
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2026-05-16 09:44:23 +02:00
LJW-Dev
42d4f6f54d
WIP:
...
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2026-05-16 09:44:23 +02:00
LJW-Dev
2d0b3a8924
WIP:
...
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2026-05-16 09:44:22 +02:00
LJW-Dev
81ba499852
WIP: Updating code to follow laupentin's code review.
...
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2026-05-16 09:44:22 +02:00
LJW-Dev
65235168b6
Added a default entity string if the entity file isn't given
2026-05-16 09:44:22 +02:00
LJW-Dev
f3bf16405c
FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
2026-05-16 09:44:22 +02:00
LJW-Dev
68435e8c74
Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
2026-05-16 09:44:21 +02:00
LJW-Dev
7908549dc8
Updated custom map objloading code to match new structure.
2026-05-16 09:44:21 +02:00
LJW-Dev
6acf19da6d
Another refactor to remove leacy code that isn't used anymore
2026-05-16 09:44:21 +02:00
LJW-Dev
836c6d924d
Another refactor to clean up comments and code
2026-05-16 09:44:21 +02:00
LJW-Dev
f7f290eeb2
remove GSC-Tool use
2026-05-16 09:44:20 +02:00
LJW-Dev
413b16e4d1
Second failed attempt at making shadows work
2026-05-16 09:44:20 +02:00
LJW-Dev
78d458382f
Failed test to make shadows work
2026-05-16 09:44:20 +02:00
LJW-Dev
2b302e9a85
V1 release of custom map code
2026-05-16 09:44:20 +02:00
LJW-Dev
10da8b27b7
all known bugs fixed and loaded maps work correctly now.
2026-05-16 09:44:19 +02:00
LJW-Dev
b0756ef8e1
fix: more incorrect paths
2026-05-16 09:44:19 +02:00
LJW-Dev
1ad7c8320e
Fix: technqiues weren't opened with the proper file path.
2026-05-16 09:44:19 +02:00
LJW-Dev
61da5c2e08
WIP fix, loading is currently not working correctly
2026-05-16 09:44:19 +02:00
LJW-Dev
a045518f7d
Added the ability to dump and load technique sets.
...
note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2026-05-16 09:44:18 +02:00
LJW-Dev
264139fb4e
Initial commit of BSP compilation
2026-05-16 09:44:08 +02:00
Paging Red
010ac3ad3e
Add IW3 PhysPreset dump logic ( #744 )
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* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
---------
Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net >
2026-04-23 23:27:34 +02:00
Jan Laupetin
6e19b94b9b
chore: use templated loaders for shaders in IW4,T6
2026-03-14 09:09:57 +01:00
Jan Laupetin
90d7f92ddd
chore: replace all usages of removed ClassUtils macros
2026-03-06 00:13:04 +01:00
Jan Laupetin
86ae57578b
feat: add t6 sub asset loaders for shaders
2026-03-02 22:08:57 +00:00
Jan Laupetin
aa47ffa629
refactor: introduce subasset loading
2026-02-05 18:17:15 +01:00
Jan Laupetin
4cdccba016
feat: add embedded image loader for every supported game
2026-01-05 09:50:21 +00:00
Jan Laupetin
33584f6f7b
feat: add external image loader for every supported game
2026-01-05 09:50:20 +00:00
Jan Laupetin
da2a76f6da
chore: update image namespacing
2026-01-05 09:50:20 +00:00
Jan Laupetin
8eb79da8a2
chore: adjust asset data when taking from global asset pools
2025-12-23 15:40:52 +01:00
Jan Laupetin
bcf2b0a3ae
chore: small adjustment to console log levels
2025-12-16 14:13:52 +00:00
Jan Laupetin
02f20f09b6
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Jan Laupetin
46fb919a52
refactor: do not nest asset namespaces in game namespaces
...
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
a5024d40b0
refactor: streamline T6 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
e9a7f43348
fix: formatting
2025-08-03 21:35:44 +02:00
Jan Laupetin
250556ab61
refactor: streamline namespaces of xmodel dumping and loading
2025-08-03 17:47:21 +02:00
Jan Laupetin
0546572ecf
refactor: streamline weapon dumping
2025-08-03 17:40:24 +02:00
Jan Laupetin
58de885ebe
refactor: streamline sound dumping
2025-07-31 20:57:13 +01:00
Jan Laupetin
566f3994e3
refactor: streamline zbarrier dumping
2025-07-31 19:46:21 +01:00
Jan Laupetin
ab118f3528
refactor: streamline vehicle dumping
2025-07-31 19:28:42 +01:00
Jan Laupetin
d05f4fd43e
refactor: streamline tracer dumper
2025-07-31 19:28:42 +01:00
Jan Laupetin
24c9e08046
refactor: streamline phys preset dumping
2025-07-30 18:52:10 +01:00
Jan Laupetin
d4ab0c4314
refactor: streamline phys constraints dumping
2025-07-30 18:30:12 +01:00
Jan Laupetin
b8f72b7826
feat: add loader for fonticon json files
2025-07-23 21:23:21 +01:00
Jan
f07202d449
fix: show asset that failed when not being able to parse jsons
2025-07-09 16:53:53 +01:00
Jan
6c114fe58a
refactor: extract material name into common source file
2025-06-25 19:34:09 +01:00
Jan
dceca0ec9a
refactor: use templating for JsonMaterialLoader
2025-06-25 19:16:53 +01:00
Jan
8b85cadb77
refactor: make memory from zone a reference instead of ptr
2025-05-02 22:08:06 +01:00
Jan
5d0c94e430
refactor: fix x64 compilation for ObjLoading
2025-04-26 19:48:03 +02:00