123 Commits

Author SHA1 Message Date
c1237c13cd Bump deps/libtommath from 8314bde to 138309c
Bumps [deps/libtommath](https://github.com/libtom/libtommath) from `8314bde` to `138309c`.
- [Release notes](https://github.com/libtom/libtommath/releases)
- [Commits](8314bde5e5...138309cfdc)

---
updated-dependencies:
- dependency-name: deps/libtommath
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-03-13 07:53:35 +00:00
38a860e4ce Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2023-12-15 15:05:41 -06:00
3995bed200 update 2023-12-15 15:05:36 -06:00
3502a70933 Update README.md 2023-12-15 15:03:41 -06:00
1a33de617d Copy fix from cod2rev 2023-12-15 12:40:46 -06:00
59e57d05f7 Merge pull request #115 from JezuzLizard/dependabot/submodules/deps/json-a259ecc
Bump deps/json from `3780b41` to `a259ecc`
2023-12-15 11:46:28 -06:00
23f5c28c29 Merge pull request #116 from JezuzLizard/dependabot/submodules/deps/curl-78a1814
Bump deps/curl from `1e4cd51` to `78a1814`
2023-12-15 11:46:21 -06:00
0e29d35407 Bump deps/curl from 1e4cd51 to 78a1814
Bumps [deps/curl](https://github.com/curl/curl) from `1e4cd51` to `78a1814`.
- [Release notes](https://github.com/curl/curl/releases)
- [Commits](1e4cd51935...78a1814b33)

---
updated-dependencies:
- dependency-name: deps/curl
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-15 08:06:17 +00:00
a756ab6cc0 Bump deps/json from 3780b41 to a259ecc
Bumps [deps/json](https://github.com/nlohmann/json) from `3780b41` to `a259ecc`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](3780b41dd0...a259ecc51e)

---
updated-dependencies:
- dependency-name: deps/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-15 08:06:09 +00:00
c15f3c21d5 Merge pull request #113 from JezuzLizard/dependabot/submodules/deps/asmjit-416f735
Bump deps/asmjit from `1a81158` to `416f735`
2023-12-14 23:14:50 -06:00
5a944f8711 Merge pull request #114 from JezuzLizard/dependabot/submodules/deps/curl-1e4cd51
Bump deps/curl from `02d81c5` to `1e4cd51`
2023-12-14 23:14:42 -06:00
e0728eb375 Bump deps/curl from 02d81c5 to 1e4cd51
Bumps [deps/curl](https://github.com/curl/curl) from `02d81c5` to `1e4cd51`.
- [Release notes](https://github.com/curl/curl/releases)
- [Commits](02d81c5a68...1e4cd51935)

---
updated-dependencies:
- dependency-name: deps/curl
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-14 07:43:39 +00:00
bafc637be8 Bump deps/asmjit from 1a81158 to 416f735
Bumps [deps/asmjit](https://github.com/asmjit/asmjit) from `1a81158` to `416f735`.
- [Commits](1a81158e8b...416f735696)

---
updated-dependencies:
- dependency-name: deps/asmjit
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-13 07:16:58 +00:00
7da012fdf3 Merge pull request #111 from JezuzLizard/dependabot/submodules/deps/curl-02d81c5
Bump deps/curl from `f899e91` to `02d81c5`
2023-12-12 16:19:21 -06:00
d9c3b7cab5 Merge pull request #108 from JezuzLizard/dependabot/submodules/deps/asmjit-1a81158
Bump deps/asmjit from `6a13a93` to `1a81158`
2023-12-12 16:19:08 -06:00
8a36e02fdd Bump deps/curl from f899e91 to 02d81c5
Bumps [deps/curl](https://github.com/curl/curl) from `f899e91` to `02d81c5`.
- [Release notes](https://github.com/curl/curl/releases)
- [Commits](f899e91431...02d81c5a68)

---
updated-dependencies:
- dependency-name: deps/curl
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-12 07:41:05 +00:00
944bab5e5c Bump deps/asmjit from 6a13a93 to 1a81158
Bumps [deps/asmjit](https://github.com/asmjit/asmjit) from `6a13a93` to `1a81158`.
- [Commits](6a13a935d1...1a81158e8b)

---
updated-dependencies:
- dependency-name: deps/asmjit
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-08 07:14:33 +00:00
8ca8002067 Merge pull request #107 from JezuzLizard/dependabot/submodules/deps/curl-f899e91
Bump deps/curl from `4528690` to `f899e91`
2023-12-07 10:59:19 -06:00
afc01a05e3 Merge pull request #106 from JezuzLizard/dependabot/submodules/deps/json-3780b41
Bump deps/json from `546370c` to `3780b41`
2023-12-07 10:59:10 -06:00
8cb282da97 Merge pull request #102 from JezuzLizard/dependabot/submodules/deps/asmjit-6a13a93
Bump deps/asmjit from `f1ea8a4` to `6a13a93`
2023-12-07 10:59:01 -06:00
0327434187 Merge pull request #95 from JezuzLizard/dependabot/submodules/deps/minhook-f5485b8
Bump deps/minhook from `49d03ad` to `f5485b8`
2023-12-07 10:58:53 -06:00
b3b693a56e Merge pull request #85 from JezuzLizard/dependabot/submodules/deps/zlib-643e17b
Bump deps/zlib from `04f42ce` to `643e17b`
2023-12-07 10:58:43 -06:00
347033f424 Merge pull request #59 from JezuzLizard/dependabot/submodules/deps/GSL-e64c97f
Bump deps/GSL from `43d60c5` to `e64c97f`
2023-12-07 10:58:34 -06:00
4c78d6fe41 Merge pull request #51 from JezuzLizard/dependabot/submodules/deps/libtomcrypt-7e863d2
Bump deps/libtomcrypt from `b96e96c` to `7e863d2`
2023-12-07 10:58:25 -06:00
33b6006a34 Merge pull request #14 from JezuzLizard/dependabot/submodules/deps/libtommath-8314bde
Bump deps/libtommath from `7f96509` to `8314bde`
2023-12-07 10:58:15 -06:00
98b2c3f4d6 Bump deps/curl from 4528690 to f899e91
Bumps [deps/curl](https://github.com/curl/curl) from `4528690` to `f899e91`.
- [Release notes](https://github.com/curl/curl/releases)
- [Commits](4528690cd5...f899e91431)

---
updated-dependencies:
- dependency-name: deps/curl
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-07 07:28:09 +00:00
beb90edc3d Bump deps/json from 546370c to 3780b41
Bumps [deps/json](https://github.com/nlohmann/json) from `546370c` to `3780b41`.
- [Release notes](https://github.com/nlohmann/json/releases)
- [Commits](546370c9e7...3780b41dd0)

---
updated-dependencies:
- dependency-name: deps/json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-07 07:28:01 +00:00
df9ef00a64 Bump deps/asmjit from f1ea8a4 to 6a13a93
Bumps [deps/asmjit](https://github.com/asmjit/asmjit) from `f1ea8a4` to `6a13a93`.
- [Commits](f1ea8a46c3...6a13a935d1)

---
updated-dependencies:
- dependency-name: deps/asmjit
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-04 07:22:46 +00:00
1f0717edef fix double slashes 2023-12-03 18:13:22 -06:00
7a82be782d update count 2023-12-03 17:53:21 -06:00
f0c95340bf Fixed up the builtin 2023-12-03 17:43:40 -06:00
4843c61e2e Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2023-12-03 17:19:00 -06:00
b79b776f63 add fs_listfiles 2023-12-03 17:18:54 -06:00
d1a0277861 Update README.md 2023-12-03 15:35:03 -06:00
4963a9180a largest gsc string is 65535, but u cant concat gsc strings > 8191 chars, ull get an error 2023-12-02 15:58:56 -06:00
56e8c485af Final the fileio doc 2023-12-01 01:22:45 -06:00
9648a38fbe more explain 2023-12-01 01:15:54 -06:00
3fdcf3261d better exmaple 2023-12-01 01:08:36 -06:00
deed3b66f5 More docs 2023-12-01 01:02:48 -06:00
fce9fcee51 Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2023-11-30 23:14:56 -06:00
cfd4640035 less scr errors 2023-11-30 23:14:51 -06:00
827d7c955e Update README.md 2023-11-30 22:58:15 -06:00
c5eaf6f961 fix comp 2023-11-30 20:20:58 -06:00
eec84e91ff fixes 2023-11-30 20:20:16 -06:00
3f406c26e7 check if it already stars for it 2023-11-30 20:12:11 -06:00
18659448d7 Add cod4x file io gsc funcs 2023-11-30 19:57:07 -06:00
3bff917ce3 Bump deps/minhook from 49d03ad to f5485b8
Bumps [deps/minhook](https://github.com/TsudaKageyu/minhook) from `49d03ad` to `f5485b8`.
- [Release notes](https://github.com/TsudaKageyu/minhook/releases)
- [Commits](49d03ad118...f5485b8454)

---
updated-dependencies:
- dependency-name: deps/minhook
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-11-27 07:17:52 +00:00
d6a6a096fd Bump deps/zlib from 04f42ce to 643e17b
Bumps [deps/zlib](https://github.com/madler/zlib) from `04f42ce` to `643e17b`.
- [Release notes](https://github.com/madler/zlib/releases)
- [Commits](04f42ceca4...643e17b749)

---
updated-dependencies:
- dependency-name: deps/zlib
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-11-15 07:48:12 +00:00
c147f3fbe2 Bump deps/GSL from 43d60c5 to e64c97f
Bumps [deps/GSL](https://github.com/microsoft/GSL) from `43d60c5` to `e64c97f`.
- [Release notes](https://github.com/microsoft/GSL/releases)
- [Commits](43d60c5e38...e64c97fc2c)

---
updated-dependencies:
- dependency-name: deps/GSL
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-19 08:00:25 +00:00
8ea93169da Fix this issue 2023-10-13 00:43:03 -06:00
f22dc8d151 push syms 2023-10-12 13:43:16 -06:00
7da463ccd3 Bump deps/libtomcrypt from b96e96c to 7e863d2
Bumps [deps/libtomcrypt](https://github.com/libtom/libtomcrypt) from `b96e96c` to `7e863d2`.
- [Release notes](https://github.com/libtom/libtomcrypt/releases)
- [Commits](b96e96cf8b...7e863d2142)

---
updated-dependencies:
- dependency-name: deps/libtomcrypt
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-10 07:23:32 +00:00
e6a0913893 Some struct updates 2023-09-26 16:49:50 -06:00
069442dca9 cleanup 2023-09-22 13:02:20 -06:00
9b10a3e32f Add this func 2023-09-22 11:31:54 -06:00
7e87e04413 Add scr init callback 2023-09-20 14:20:39 -06:00
fc336c490a Grealy improve boot times 2023-09-18 01:04:23 -06:00
c5195b4983 Fix 2023-09-18 00:52:18 -06:00
c1adb9aee3 Revert "Massively improve bootup times"
This reverts commit df2440a3ba.
2023-09-18 00:51:26 -06:00
7503e8988b Bump deps/libtommath from 7f96509 to 8314bde
Bumps [deps/libtommath](https://github.com/libtom/libtommath) from `7f96509` to `8314bde`.
- [Release notes](https://github.com/libtom/libtommath/releases)
- [Commits](7f96509df1...8314bde5e5)

---
updated-dependencies:
- dependency-name: deps/libtommath
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-09-18 01:08:59 +00:00
df2440a3ba Massively improve bootup times 2023-09-17 18:52:02 -06:00
5d0e5e4227 Fix warning 2023-09-17 01:19:39 -06:00
d976434e38 Verified 2023-09-17 01:00:44 -06:00
78b82978bc more enums 2023-09-17 00:15:05 -06:00
30332a743c move 2023-09-16 23:52:46 -06:00
1f7a75ca4c Some refactor and more enums 2023-09-16 23:38:00 -06:00
1b13ebbb35 more ENUMs 2023-09-16 19:52:08 -06:00
f8ba9185ab More reorganization of the cases 2023-09-16 19:07:53 -06:00
fe99318dce fix warning, fixing release build 2023-09-16 17:45:31 -06:00
c380983b34 Refactor and make sure arrays are empty if they are 2023-09-16 17:38:44 -06:00
320c21fb66 some cleanup with ast traveral and json 2023-09-16 17:06:06 -06:00
24762485e0 fix ENUM_expression_list printing 2023-09-16 17:00:53 -06:00
cdd7b2d656 json ast 2023-09-16 16:49:26 -06:00
63412a7017 add some ast dumping code 2023-09-15 23:39:09 -06:00
7f0403e487 Fix this issue 2023-09-15 18:27:48 -06:00
6b612395b5 Add our custom gsc funcs 2023-09-15 18:08:23 -06:00
2e50e3274d Cleanup and move gsc dump stuff 2023-09-15 17:49:25 -06:00
1f66cb6a43 Label this changes 2023-09-15 17:43:02 -06:00
d8e10441ec Add pluto patches to compiler 2023-09-15 17:41:24 -06:00
15309fc2c0 Add compiler decomp 2023-09-15 16:35:58 -06:00
bd25b6429b Fix this symbol 2023-09-14 13:16:38 -06:00
9b19bc56ac fix this symbol 2023-09-14 13:10:17 -06:00
bde17390e5 Fix this symbol (again) 2023-09-13 00:50:17 -06:00
a49298d915 Fix this symbol 2023-09-11 21:12:35 -06:00
2c922da647 Add yyac code 2023-09-11 17:18:53 -06:00
6627aff577 cleanup 2023-09-11 17:02:57 -06:00
a970d02d98 Fix these enums 2023-09-10 20:49:09 -06:00
a38c4ea524 Remove this test 2023-09-10 18:45:15 -06:00
93a9fd55d5 Reenable c++ exceptions 2023-09-10 18:33:43 -06:00
623d0001a9 fix this test 2023-09-10 18:31:34 -06:00
64f8dfca8d some test 2023-09-10 15:26:29 -06:00
84c212ed2b add sqlite (xd!) 2023-09-10 15:07:25 -06:00
ff218452ec add sqlite (xd!) 2023-09-10 15:07:18 -06:00
b830aba980 add csv test 2023-09-10 14:16:37 -06:00
14b96a0082 add to build 2023-09-10 14:09:51 -06:00
c66cb27032 add csv parser dep 2023-09-10 14:09:47 -06:00
c35a0e9bb2 update PlayerKeyState and Console structs 2023-09-10 13:49:07 -06:00
e60c6c756b A little bit more cleanup 2023-09-10 13:36:05 -06:00
644097748c fix up data 2023-09-10 13:23:09 -06:00
af697a4460 defines 2023-09-08 15:15:17 -06:00
b99a335d96 Merge branch 'main' of https://github.com/JezuzLizard/T4SP-Server-Plugin 2023-09-08 13:10:17 -06:00
a21b76b0a3 Added yacc and animtree detours 2023-09-08 13:10:08 -06:00
d57945fece Added compiler wrappers and detours 2023-09-08 12:55:24 -06:00
81261522c3 Create LICENSE 2023-09-07 14:26:08 -06:00
4bddc60b05 cleanup 2023-09-07 14:09:38 -06:00
d657f8ac65 add debug history 2023-09-06 00:15:41 -06:00
6b3996416a Added more debug dumping for gsc vm 2023-09-05 23:57:03 -06:00
bd128a1366 Fix the endswitch opcode 2023-09-05 23:52:16 -06:00
601a661fe0 Some debug stuff 2023-09-05 01:19:27 -06:00
5e51712a02 added remaining pluto patches to our decomp 2023-09-04 14:17:02 -06:00
cb7619851c small clean 2023-09-03 22:06:45 -06:00
db053c05d2 gsc hook safe set 2023-09-01 20:05:59 -06:00
ca306d785b Safe pluto hooks 2023-09-01 17:10:57 -06:00
8c36a218de Added pluto code 2023-09-01 14:57:46 -06:00
30ce0ad8eb Fix line endings and tabs 2023-09-01 11:18:24 -06:00
bb216441bf fix line endings and tabs 2023-09-01 10:50:11 -06:00
b17a56a7fd update hooking 2023-09-01 01:11:55 -06:00
2d9c35420c enable this detour 2023-08-31 20:27:35 -06:00
8e04a4fd43 Run using decompiled code 2023-08-31 19:53:24 -06:00
469e8f9630 The decomp is compiling! 2023-08-31 18:56:00 -06:00
00dcc0e424 added more detours 2023-08-31 13:10:44 -06:00
27c3bf2d32 It compiles again 2023-08-30 22:07:05 -06:00
0184ba0dcb this is how the decomp will be done 2023-08-30 20:55:18 -06:00
128 changed files with 61576 additions and 20320 deletions

View File

@ -58,6 +58,7 @@ jobs:
name: ${{matrix.configuration}} binaries
path: |
build/bin/${{matrix.configuration}}/t4sp-server-plugin.dll
build/bin/${{matrix.configuration}}/t4sp-server-plugin.pdb
deploy:
name: Deploy release
@ -81,4 +82,5 @@ jobs:
prerelease: false
draft: true
files: |
t4sp-server-plugin.dll
t4sp-server-plugin.dll
t4sp-server-plugin.pdb

298
.gitignore vendored
View File

@ -1,150 +1,150 @@
### Windows
version.hpp
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Shortcuts
*.lnk
### OSX
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### Visual Studio
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
build
# Visual Studio 2015 cache/options directory
.vs/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
### IDA
*.id0
*.id1
*.id2
*.nam
*.til
### Custom user files
# User scripts
user*.bat
### Windows
version.hpp
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Shortcuts
*.lnk
### OSX
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### Visual Studio
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
build
# Visual Studio 2015 cache/options directory
.vs/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
### IDA
*.id0
*.id1
*.id2
*.nam
*.til
### Custom user files
# User scripts
user*.bat
*.code-workspace

56
.gitmodules vendored
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@ -1,25 +1,31 @@
[submodule "deps/minhook"]
path = deps/minhook
url = https://github.com/TsudaKageyu/minhook.git
[submodule "deps/GSL"]
path = deps/GSL
url = https://github.com/microsoft/GSL.git
[submodule "deps/zlib"]
path = deps/zlib
url = https://github.com/madler/zlib.git
[submodule "deps/asmjit"]
path = deps/asmjit
url = https://github.com/asmjit/asmjit.git
[submodule "deps/json"]
path = deps/json
url = https://github.com/nlohmann/json.git
branch = develop
[submodule "deps/curl"]
path = deps/curl
url = https://github.com/curl/curl.git
[submodule "deps/libtomcrypt"]
path = deps/libtomcrypt
url = https://github.com/libtom/libtomcrypt.git
[submodule "deps/libtommath"]
path = deps/libtommath
url = https://github.com/libtom/libtommath.git
[submodule "deps/minhook"]
path = deps/minhook
url = https://github.com/TsudaKageyu/minhook.git
[submodule "deps/GSL"]
path = deps/GSL
url = https://github.com/microsoft/GSL.git
[submodule "deps/zlib"]
path = deps/zlib
url = https://github.com/madler/zlib.git
[submodule "deps/asmjit"]
path = deps/asmjit
url = https://github.com/asmjit/asmjit.git
[submodule "deps/json"]
path = deps/json
url = https://github.com/nlohmann/json.git
branch = develop
[submodule "deps/curl"]
path = deps/curl
url = https://github.com/curl/curl.git
[submodule "deps/libtomcrypt"]
path = deps/libtomcrypt
url = https://github.com/libtom/libtomcrypt.git
[submodule "deps/libtommath"]
path = deps/libtommath
url = https://github.com/libtom/libtommath.git
[submodule "deps/csv-parser"]
path = deps/csv-parser
url = https://github.com/AriaFallah/csv-parser
[submodule "deps/SQLiteCpp"]
path = deps/SQLiteCpp
url = https://github.com/SRombauts/SQLiteCpp

661
LICENSE Normal file
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@ -0,0 +1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
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To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

136
README.md
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@ -1,18 +1,118 @@
# T4SP-Server-Plugin
A server plugin that has code that hopefully compiles and the game will load it to do things. Stability not guaranteed.
Requires Git (https://git-scm.com/), Premake5 (https://premake.github.io/), and MSVC 2022 (https://visualstudio.microsoft.com/vs/features/cplusplus/) to build.
# Installation
Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\storage\t4\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
# Credits
- momo5502 (https://github.com/momo5502)
- xensik (https://github.com/xensik/gsc-tool)
- fedddddd (https://github.com/fedddddd/t6-gsc-utils)
- VoroN (https://github.com/voron00/CoD2rev_Server)
- CoD4x team (https://github.com/callofduty4x/CoD4x_Server)
- id Software (https://github.com/id-Software/Quake-III-Arena)
- Treyarch
- Infinity Ward
- Activision
# T4SP-Server-Plugin
A plugin that has code that hopefully compiles and the game will load it to do things. Stability not guaranteed.
Requires Git (https://git-scm.com/), Premake5 (https://premake.github.io/), and MSVC 2022 (https://visualstudio.microsoft.com/vs/features/cplusplus/) to build.
# Features
Detours and reimplements the entire GSC VM + compiler.
Adds custom GSC functions.
## FileIO
This plugin provides FileIO interface to GSC for reading and writing files, this is exact to [CoD4x's](https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/script_functions_reference.md#file-operations) interface.
However, all reads and writes will take place strictly and only in the `scriptdata` folder, no up directory traversal allowed.
All files will be closed upon GSC restart (map_restart or fast_restart or missionfailed, etc), only a maximum of 10 files may be opened at once.
* `<bool> FS_TestFile(<filename string>)` Returns `true` if the file exists, `false` otherwise.
* `<bool> FS_Remove(<filename string>)` Deletes the file, return `true` if successful, `false` otherwise.
```gsc
// test to see if "scriptdata/test.txt" file exists
if (FS_TestFile("test.txt")) // not a typo, all file io will take place inside the "scriptdata" folder
{
PrintConsole("Found test.txt!");
// delete it!
if (FS_Remove("test.txt"))
{
PrintConsole("test.txt was deleted!");
}
}
```
* `FS_FCloseAll()` Closes every full file.
```gsc
// open some files
FS_FCloseAll(); // close them all
```
* `<int> FS_FOpen(<filename string>, <mode string>)` Tries to open the file, mode must be one of `read`, `write` (clears the file), `append` (appends to the file), returns the filehandle. Will return `0` if failed to open.
* `FS_FClose(<filehandle int>)` Closes the file pointed by the filehandle given, which was returned from `FS_FOpen`.
```gsc
// opens "scriptdata/test.txt", all io will take place inside the "scriptdata" folder
f = FS_FOpen("test.txt", "read"); // can be "read" "write", or "append"
if (!f)
{
PrintConsole("test.txt failed to be opened for reading!");
}
else
{
// do stuff with the file
FS_FClose(f); // make sure to close it
}
```
* `<string> FS_ReadLine(<filehandle int>)` Reads a line from the file pointed by the filehandle, removes the newline char. Returns `undefined` when nothing is left to read. Will not read more than 65536 characters at once. Filehandle must be opened for reading.
* `<string> FS_Read(<filehandle int>, <bytes int>(optional))` Reads number of bytes from the file. If bytes is `undefined`, reads the entire file. No more than 65536 characters will be read at once. Returns `undefined` if there are nothing left to read.
```gsc
// open the file for reading
line = FS_ReadLine(f);
while (isDefined(line))
{
// do something with line
line = FS_ReadLine(f);
}
// entire file is read
// close the file
```
* `<bool> FS_WriteLine(<filehandle int>, <contents string>)` Writes to the file pointed by the filehandle. Appends a newline character. Returns `true` if successful, `false` otherwise. Filehandle must be opened for writing.
* `<bool> FS_Write(<filehandle int>, <contents string>)` Same as above, does not add a newline character.
```gsc
// open the file for writing
FS_WriteLine(f, "writing some text with newline added");
FS_Write(f, "no newline here");
FS_Write(f, "i manually add a newline\n");
// close the file
```
* `<array of strings> FS_ListFiles(<folder string>)` Returns a list of files inside of the folder given.
```gsc
folder = "testfolder/";
files = FS_ListFiles(folder);
for (i = 0; i < files.size; i++)
{
filename = files[i];
// do something with the filename
filepath = folder + filename;
}
```
# Installation
Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\storage\t4\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP.
# Credits
- momo5502 (https://github.com/momo5502)
- xensik (https://github.com/xensik/gsc-tool)
- fedddddd (https://github.com/fedddddd/t6-gsc-utils)
- VoroN (https://github.com/voron00/CoD2rev_Server)
- CoD4x team (https://github.com/callofduty4x/CoD4x_Server)
- id Software (https://github.com/id-Software/Quake-III-Arena)
- Treyarch
- Infinity Ward
- Activision

2
deps/GSL vendored

Submodule deps/GSL updated: 43d60c5e38...e64c97fc2c

1
deps/SQLiteCpp vendored Submodule

Submodule deps/SQLiteCpp added at bcb4c78fed

2
deps/asmjit vendored

1
deps/csv-parser vendored Submodule

Submodule deps/csv-parser added at 4965c9f320

2
deps/curl vendored

Submodule deps/curl updated: 4528690cd5...78a1814b33

2
deps/json vendored

Submodule deps/json updated: 546370c9e7...a259ecc51e

2
deps/minhook vendored

34
deps/premake/SQLiteCpp.lua vendored Normal file
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@ -0,0 +1,34 @@
SQLiteCpp = {
source = path.join(dependencies.basePath, "SQLiteCpp"),
}
function SQLiteCpp.import()
links { "SQLiteCpp" }
SQLiteCpp.includes()
end
function SQLiteCpp.includes()
includedirs {
path.join(SQLiteCpp.source, "include"),
path.join(SQLiteCpp.source, "sqlite3")
}
end
function SQLiteCpp.project()
project "SQLiteCpp"
language "C"
SQLiteCpp.includes()
files {
path.join(path.join(SQLiteCpp.source, "src"), "**.cpp"),
path.join(path.join(SQLiteCpp.source, "include"), "**.h"),
path.join(path.join(SQLiteCpp.source, "sqlite3"), "**.c"),
path.join(path.join(SQLiteCpp.source, "sqlite3"), "**.h")
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, SQLiteCpp)

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@ -1,34 +1,34 @@
asmjit = {
source = path.join(dependencies.basePath, "asmjit"),
}
function asmjit.import()
links { "asmjit" }
asmjit.includes()
end
function asmjit.includes()
includedirs {
path.join(asmjit.source, "src")
}
defines {
"ASMJIT_STATIC"
}
end
function asmjit.project()
project "asmjit"
language "C++"
asmjit.includes()
files {
path.join(asmjit.source, "src/**.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, asmjit)
asmjit = {
source = path.join(dependencies.basePath, "asmjit"),
}
function asmjit.import()
links { "asmjit" }
asmjit.includes()
end
function asmjit.includes()
includedirs {
path.join(asmjit.source, "src")
}
defines {
"ASMJIT_STATIC"
}
end
function asmjit.project()
project "asmjit"
language "C++"
asmjit.includes()
files {
path.join(asmjit.source, "src/**.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, asmjit)

20
deps/premake/csv-parser.lua vendored Normal file
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@ -0,0 +1,20 @@
csv_parser = {
source = path.join(dependencies.basePath, "csv-parser"),
}
function csv_parser.import()
dependson "csv-parser"
csv_parser.includes()
end
function csv_parser.includes()
includedirs {
csv_parser.source
}
end
function csv_parser.project()
end
table.insert(dependencies, csv_parser)

144
deps/premake/curl.lua vendored
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@ -1,73 +1,73 @@
curl = {
source = path.join(dependencies.basePath, "curl"),
}
function curl.import()
links { "curl" }
filter "toolset:msc*"
links { "Crypt32.lib" }
filter {}
curl.includes()
end
function curl.includes()
filter "toolset:msc*"
includedirs {
path.join(curl.source, "include"),
}
defines {
"CURL_STRICTER",
"CURL_STATICLIB",
"CURL_DISABLE_LDAP",
}
filter {}
end
function curl.project()
if not os.istarget("windows") then
return
end
project "curl"
language "C"
curl.includes()
includedirs {
path.join(curl.source, "lib"),
}
files {
path.join(curl.source, "lib/**.c"),
path.join(curl.source, "lib/**.h"),
}
defines {
"BUILDING_LIBCURL",
}
filter "toolset:msc*"
defines {
"USE_SCHANNEL",
"USE_WINDOWS_SSPI",
"USE_THREADS_WIN32",
}
filter "toolset:not msc*"
defines {
"USE_GNUTLS",
"USE_THREADS_POSIX",
}
filter {}
warnings "Off"
kind "StaticLib"
end
curl = {
source = path.join(dependencies.basePath, "curl"),
}
function curl.import()
links { "curl" }
filter "toolset:msc*"
links { "Crypt32.lib" }
filter {}
curl.includes()
end
function curl.includes()
filter "toolset:msc*"
includedirs {
path.join(curl.source, "include"),
}
defines {
"CURL_STRICTER",
"CURL_STATICLIB",
"CURL_DISABLE_LDAP",
}
filter {}
end
function curl.project()
if not os.istarget("windows") then
return
end
project "curl"
language "C"
curl.includes()
includedirs {
path.join(curl.source, "lib"),
}
files {
path.join(curl.source, "lib/**.c"),
path.join(curl.source, "lib/**.h"),
}
defines {
"BUILDING_LIBCURL",
}
filter "toolset:msc*"
defines {
"USE_SCHANNEL",
"USE_WINDOWS_SSPI",
"USE_THREADS_WIN32",
}
filter "toolset:not msc*"
defines {
"USE_GNUTLS",
"USE_THREADS_POSIX",
}
filter {}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, curl)

38
deps/premake/gsl.lua vendored
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@ -1,19 +1,19 @@
gsl = {
source = path.join(dependencies.basePath, "GSL"),
}
function gsl.import()
gsl.includes()
end
function gsl.includes()
includedirs {
path.join(gsl.source, "include")
}
end
function gsl.project()
end
table.insert(dependencies, gsl)
gsl = {
source = path.join(dependencies.basePath, "GSL"),
}
function gsl.import()
gsl.includes()
end
function gsl.includes()
includedirs {
path.join(gsl.source, "include")
}
end
function gsl.project()
end
table.insert(dependencies, gsl)

38
deps/premake/json.lua vendored
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@ -1,19 +1,19 @@
json = {
source = path.join(dependencies.basePath, "json"),
}
function json.import()
json.includes()
end
function json.includes()
includedirs {
path.join(json.source, "single_include/*")
}
end
function json.project()
end
table.insert(dependencies, json)
json = {
source = path.join(dependencies.basePath, "json"),
}
function json.import()
json.includes()
end
function json.includes()
includedirs {
path.join(json.source, "single_include/*")
}
end
function json.project()
end
table.insert(dependencies, json)

View File

@ -1,31 +1,31 @@
minhook = {
source = path.join(dependencies.basePath, "minhook"),
}
function minhook.import()
links { "minhook" }
minhook.includes()
end
function minhook.includes()
includedirs {
path.join(minhook.source, "include")
}
end
function minhook.project()
project "minhook"
language "C"
minhook.includes()
files {
path.join(minhook.source, "src/**.h"),
path.join(minhook.source, "src/**.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minhook)
minhook = {
source = path.join(dependencies.basePath, "minhook"),
}
function minhook.import()
links { "minhook" }
minhook.includes()
end
function minhook.includes()
includedirs {
path.join(minhook.source, "include")
}
end
function minhook.project()
project "minhook"
language "C"
minhook.includes()
files {
path.join(minhook.source, "src/**.h"),
path.join(minhook.source, "src/**.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minhook)

View File

@ -1,43 +1,43 @@
minizip = {
source = path.join(dependencies.basePath, "zlib/contrib/minizip"),
}
function minizip.import()
links { "minizip" }
zlib.import()
minizip.includes()
end
function minizip.includes()
includedirs {
minizip.source
}
zlib.includes()
end
function minizip.project()
project "minizip"
language "C"
minizip.includes()
files {
path.join(minizip.source, "*.h"),
path.join(minizip.source, "*.c"),
}
removefiles {
path.join(minizip.source, "miniunz.c"),
path.join(minizip.source, "minizip.c"),
}
defines {
"_CRT_SECURE_NO_DEPRECATE",
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minizip)
minizip = {
source = path.join(dependencies.basePath, "zlib/contrib/minizip"),
}
function minizip.import()
links { "minizip" }
zlib.import()
minizip.includes()
end
function minizip.includes()
includedirs {
minizip.source
}
zlib.includes()
end
function minizip.project()
project "minizip"
language "C"
minizip.includes()
files {
path.join(minizip.source, "*.h"),
path.join(minizip.source, "*.c"),
}
removefiles {
path.join(minizip.source, "miniunz.c"),
path.join(minizip.source, "minizip.c"),
}
defines {
"_CRT_SECURE_NO_DEPRECATE",
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minizip)

78
deps/premake/zlib.lua vendored
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@ -1,39 +1,39 @@
zlib = {
source = path.join(dependencies.basePath, "zlib"),
}
function zlib.import()
links { "zlib" }
zlib.includes()
end
function zlib.includes()
includedirs {
zlib.source
}
defines {
"ZLIB_CONST",
}
end
function zlib.project()
project "zlib"
language "C"
zlib.includes()
files {
path.join(zlib.source, "*.h"),
path.join(zlib.source, "*.c"),
}
defines {
"_CRT_SECURE_NO_DEPRECATE",
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, zlib)
zlib = {
source = path.join(dependencies.basePath, "zlib"),
}
function zlib.import()
links { "zlib" }
zlib.includes()
end
function zlib.includes()
includedirs {
zlib.source
}
defines {
"ZLIB_CONST",
}
end
function zlib.project()
project "zlib"
language "C"
zlib.includes()
files {
path.join(zlib.source, "*.h"),
path.join(zlib.source, "*.c"),
}
defines {
"_CRT_SECURE_NO_DEPRECATE",
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, zlib)

2
deps/zlib vendored

Submodule deps/zlib updated: 04f42ceca4...643e17b749

View File

@ -1,3 +1,3 @@
@echo off
call git submodule update --init --recursive
tools\premake5.exe vs2022
@echo off
call git submodule update --init --recursive
premake5.exe vs2022

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@ -1,123 +1,123 @@
dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
dependencies.load()
workspace "t4sp-server-plugin"
location "./build"
objdir "%{wks.location}/obj/%{cfg.buildcfg}"
targetdir "%{wks.location}/bin/%{cfg.buildcfg}"
targetname "%{prj.name}"
configurations { "Debug", "Release", }
language "C++"
cppdialect "C++20"
architecture "x86"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
flags
{
"NoIncrementalLink",
"MultiProcessorCompile",
}
filter "configurations:Release"
optimize "Full"
defines { "NDEBUG" }
flags {
"FatalCompileWarnings",
}
filter {}
filter "configurations:Debug"
optimize "Debug"
defines { "DEBUG", "_DEBUG" }
filter {}
startproject "t4sp-server-plugin"
project "t4sp-server-plugin"
kind "SharedLib"
language "C++"
files
{
"./src/**.h",
"./src/**.hpp",
"./src/**.cpp",
"./src/**.c",
"./src/**.asm"
}
includedirs
{
"%{prj.location}/src",
"./src",
}
resincludedirs
{
"$(ProjectDir)src"
}
pchheader "stdinc.hpp"
pchsource "src/stdinc.cpp"
buildoptions { "/Zm100 -Zm100" }
dependencies.imports()
exceptionhandling ("Off")
if _OPTIONS["copy-to"] then
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
else
filter "configurations:Release"
postbuildcommands {
"if \"%COMPUTERNAME%\" == \"NEW-BUILT\" ( copy /y \"$(TargetPath)\" \"$(CODWAW_PATH)\\t4\\plugins\\\" )"
}
filter {}
filter "configurations:Debug"
postbuildcommands {
"if \"%COMPUTERNAME%\" == \"NEW-BUILT\" ( copy /y \"$(TargetPath)\" \"$(CODWAW_PATH)\\t4staging\\plugins\\\" )"
}
filter {}
end
group "Dependencies"
dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
dependencies.load()
workspace "t4sp-server-plugin"
location "./build"
objdir "%{wks.location}/obj/%{cfg.buildcfg}"
targetdir "%{wks.location}/bin/%{cfg.buildcfg}"
targetname "%{prj.name}"
configurations { "Debug", "Release", }
language "C++"
cppdialect "C++20"
architecture "x86"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
defines { "_CRT_SECURE_NO_WARNINGS" }
flags
{
"NoIncrementalLink",
"MultiProcessorCompile",
}
filter "configurations:Release"
optimize "Full"
defines { "NDEBUG" }
flags {
"FatalCompileWarnings",
}
filter {}
filter "configurations:Debug"
optimize "Debug"
defines { "DEBUG", "_DEBUG" }
filter {}
startproject "t4sp-server-plugin"
project "t4sp-server-plugin"
kind "SharedLib"
language "C++"
files
{
"./src/**.h",
"./src/**.hpp",
"./src/**.cpp",
"./src/**.c",
"./src/**.asm"
}
includedirs
{
"%{prj.location}/src",
"./src",
}
resincludedirs
{
"$(ProjectDir)src"
}
pchheader "stdinc.hpp"
pchsource "src/stdinc.cpp"
buildoptions { "/Zm100 -Zm100" }
dependencies.imports()
if _OPTIONS["copy-to"] then
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
else
filter "configurations:Release"
postbuildcommands {
"if \"%COMPUTERNAME%\" == \"NEW-BUILT\" ( copy /y \"$(TargetPath)\" \"$(CODWAW_PATH)\\t4\\plugins\\\" )"
}
filter {}
filter "configurations:Debug"
postbuildcommands {
"if \"%COMPUTERNAME%\" == \"NEW-BUILT\" ( copy /y \"$(TargetPath)\" \"$(CODWAW_PATH)\\t4staging\\plugins\\\" )"
}
filter {}
end
group "Dependencies"
dependencies.projects()

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@ -0,0 +1,2 @@
#include <stdinc.hpp>
#include "clientscript_public.hpp"

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@ -0,0 +1,13 @@
#pragma once
#include "cscr_compiler.hpp"
#include "cscr_main.hpp"
#include "cscr_memorytree.hpp"
#include "cscr_parser.hpp"
#include "cscr_parsetree.hpp"
#include "cscr_readwrite.hpp"
#include "cscr_stringlist.hpp"
#include "cscr_tempmemory.hpp"
#include "cscr_variable.hpp"
#include "cscr_vm.hpp"
#include "cscr_yacc.hpp"

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,202 @@
#pragma once
namespace codsrc
{
void RemoveRefToValue(game::scriptInstance_t inst, game::VariableValue* value);
void Scr_CompileRemoveRefToString(game::scriptInstance_t inst, unsigned int stringVal);
void EmitCanonicalString(game::scriptInstance_t inst, unsigned int stringVal);
void CompileTransferRefToString(unsigned int stringValue, game::scriptInstance_t inst, unsigned int user);
void EmitOpcode(game::scriptInstance_t inst, game::OpcodeVM op, int offset, int callType);
void EmitEnd(game::scriptInstance_t inst);
void EmitReturn(game::scriptInstance_t inst);
void EmitCodepos(game::scriptInstance_t inst, int codepos);
void EmitShort(game::scriptInstance_t inst, int value);
void EmitByte(game::scriptInstance_t inst, int value);
void EmitGetInteger(game::scriptInstance_t inst, int value, game::sval_u sourcePos);
void EmitGetFloat(game::scriptInstance_t inst, float value, game::sval_u sourcePos);
void EmitAnimTree(game::scriptInstance_t inst, game::sval_u sourcePos);
int Scr_FindLocalVarIndex(game::scriptInstance_t inst, unsigned int name, game::sval_u sourcePos, int create, game::scr_block_s* block);
void EmitCreateLocalVars(game::scriptInstance_t inst, game::scr_block_s* block);
void EmitRemoveLocalVars(game::scriptInstance_t inst, game::scr_block_s* outerBlock, game::scr_block_s* block);
void EmitNOP2(game::scr_block_s* block, game::scriptInstance_t inst, int lastStatement, unsigned int endSourcePos);
void Scr_InitFromChildBlocks(game::scr_block_s** childBlocks, int childCount, game::scr_block_s* block);
void Scr_AppendChildBlocks(game::scr_block_s* block, game::scr_block_s** childBlocks, int childCount);
void Scr_MergeChildBlocks(game::scr_block_s** childBlocks, int childCount, game::scr_block_s* block);
void Scr_TransferBlock(game::scr_block_s* to, game::scr_block_s* from);
void EmitSafeSetVariableField(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitSafeSetWaittillVariableField(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitGetString(unsigned int value, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitGetIString(unsigned int value, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitGetVector(const float* value, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitValue(game::scriptInstance_t inst, game::VariableCompileValue* constValue);
void Scr_PushValue(game::scriptInstance_t inst, game::VariableCompileValue* constValue);
void EmitCastBool(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitBoolNot(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitBoolComplement(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitSize(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitSelf(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitLevel(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitGame(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitAnim(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitSelfObject(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitLevelObject(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitAnimObject(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitLocalVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitLocalVariableRef(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void Scr_RegisterLocalVar(unsigned int name, game::sval_u sourcePos, game::scr_block_s* block);
void EmitGameRef(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitClearArray(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitEmptyArray(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitAnimation(game::scriptInstance_t inst, game::sval_u anim, game::sval_u sourcePos);
void EmitFieldVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos);
void EmitClearFieldVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos, game::sval_u rhsSourcePos);
void EmitObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitDecTop(game::scriptInstance_t inst);
void EmitCastFieldObject(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitArrayVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitArrayVariableRef(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitClearArrayVariable(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u index, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitVariableExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
int EmitExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::scr_block_s* block);
void AddExpressionListOpcodePos(game::scriptInstance_t inst, game::sval_u exprlist);
void AddFilePrecache(game::scriptInstance_t inst, unsigned int filename, unsigned int sourcePos, bool include, unsigned int* filePosId, unsigned int* fileCountId);
void EmitFunction(game::scriptInstance_t inst, game::sval_u func, game::sval_u sourcePos);
void EmitGetFunction(game::scriptInstance_t inst, game::sval_u func, game::sval_u sourcePos);
int AddFunction(game::scriptInstance_t inst, int func);
void EmitPostScriptFunction(game::scriptInstance_t inst, game::sval_u func, int param_count, int bMethod, game::sval_u nameSourcePos);
void EmitPostScriptFunctionPointer(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, int param_count, int bMethod, game::sval_u nameSourcePos, game::sval_u sourcePos);
void EmitPostScriptThread(game::scriptInstance_t inst, game::sval_u func, int param_count, int bMethod, game::sval_u sourcePos);
void EmitPostScriptThreadPointer(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, int param_count, int bMethod, game::sval_u sourcePos);
void EmitPostScriptFunctionCall(game::scriptInstance_t inst, int bMethod, int param_count, game::sval_u func_name, game::sval_u nameSourcePos, game::scr_block_s* block);
void EmitPostScriptThreadCall(game::scriptInstance_t inst, int isMethod, int param_count, game::sval_u func_name, game::sval_u sourcePos, game::sval_u nameSourcePos, game::scr_block_s* block);
void EmitPreFunctionCall(game::scriptInstance_t inst);
void EmitPostFunctionCall(game::scriptInstance_t inst, int bMethod, game::sval_u func_name, int param_count, game::scr_block_s* block);
void Scr_BeginDevScript(game::scriptInstance_t isnt, int* type, char** savedPos);
void Scr_EndDevScript(game::scriptInstance_t inst, char** savedPos);
void EmitCallBuiltinOpcode(game::scriptInstance_t inst, int param_count, game::sval_u sourcePos);
void EmitCallBuiltinMethodOpcode(game::scriptInstance_t inst, int param_count, game::sval_u sourcePos);
void EmitCall(game::scriptInstance_t inst, game::sval_u func_name, game::sval_u params, int bStatement, game::scr_block_s* block);
void EmitMethod(game::scriptInstance_t inst, game::sval_u expr, game::sval_u func_name, game::sval_u params, game::sval_u methodSourcePos, int bStatement, game::scr_block_s* block);
void LinkThread(game::scriptInstance_t inst, unsigned int threadCountId, game::VariableValue* pos, int allowFarCall);
void LinkFile(game::scriptInstance_t inst, unsigned int filePosId, unsigned int fileCountId);
void CheckThreadPosition(game::scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos);
void EmitCallExpression(game::scriptInstance_t inst, game::scr_block_s* block, game::sval_u expr, int bStatement);
void EmitCallExpressionFieldObject(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr);
void Scr_CreateVector(game::scriptInstance_t inst, game::VariableCompileValue* constValue, game::VariableValue* value);
bool EvalPrimitiveExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::VariableCompileValue* constValue);
bool EmitOrEvalPrimitiveExpressionList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::VariableCompileValue* constValue, game::scr_block_s* a5);
void EmitExpressionListFieldObject(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::scr_block_s* block);
bool EvalPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue);
bool EmitOrEvalPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue, game::scr_block_s* block);
void EmitBoolOrExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u expr1sourcePos, game::sval_u expr2sourcePos, game::scr_block_s* block);
void EmitBoolAndExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u expr1sourcePos, game::sval_u expr2sourcePos, game::scr_block_s* a6);
bool EvalBinaryOperatorExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u opcode, game::sval_u sourcePos, game::VariableCompileValue* constValue);
bool EmitOrEvalBinaryOperatorExpression(game::scriptInstance_t inst, game::sval_u expr1, game::sval_u expr2, game::sval_u opcode, game::sval_u sourcePos, game::VariableCompileValue* constValue, game::scr_block_s* a8);
void EmitBinaryEqualsOperatorExpression(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u lhs, game::sval_u rhs, game::sval_u opcode, game::sval_u sourcePos);
void Scr_CalcLocalVarsVariableExpressionRef(game::scr_block_s* block, game::sval_u expr);
bool EvalExpression(game::VariableCompileValue* constValue, game::scriptInstance_t inst, game::sval_u expr);
bool EmitOrEvalExpression(game::scriptInstance_t inst, game::sval_u expr, game::VariableCompileValue* constValue, game::scr_block_s* block);
void EmitExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
void EmitVariableExpressionRef(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
void EmitArrayPrimitiveExpressionRef(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsArrayVariableRef(game::sval_u expr, game::scr_block_s* block);
void EmitPrimitiveExpressionFieldObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
void ConnectBreakStatements(game::scriptInstance_t inst);
void ConnectContinueStatements(game::scriptInstance_t inst);
bool EmitClearVariableExpression(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u rhsSourcePos);
void EmitAssignmentStatement(game::scriptInstance_t inst, game::sval_u lhs, game::sval_u rhs, game::sval_u sourcePos, game::sval_u rhsSourcePos, game::scr_block_s* block);
void EmitCallExpressionStatement(game::scriptInstance_t inst, game::scr_block_s* block, game::sval_u expr);
void EmitReturnStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitWaitStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::sval_u waitSourcePos);
void EmitWaittillFrameEnd(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitIfStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::sval_u sourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block, game::sval_u* ifStatBlock);
void Scr_CalcLocalVarsIfStatement(game::scriptInstance_t inst, game::sval_u stmt, game::scr_block_s* block, game::sval_u* ifStatBlock);
void EmitIfElseStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt1, game::sval_u stmt2, game::sval_u sourcePos, game::sval_u elseSourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block, game::sval_u* ifStatBlock, game::sval_u* elseStatBlock);
void Scr_CalcLocalVarsIfElseStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u stmt2, game::scr_block_s* block, game::sval_u* ifStatBlock, game::sval_u* elseStatBlock);
void Scr_AddBreakBlock(game::scriptInstance_t inst, game::scr_block_s* block);
void Scr_AddContinueBlock(game::scriptInstance_t inst, game::scr_block_s* block);
void EmitWhileStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::sval_u sourcePos, game::sval_u whileSourcePos, game::scr_block_s* block, game::sval_u* whileStatBlock);
void Scr_CalcLocalVarsWhileStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmt, game::scr_block_s* block, game::sval_u* whileStatBlock);
void EmitForStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u expr, game::sval_u stmt2, game::sval_u stmt, game::sval_u sourcePos, game::sval_u forSourcePos, game::scr_block_s* block, game::sval_u* forStatBlock, game::sval_u* forStatPostBlock);
void Scr_CalcLocalVarsForStatement(game::scriptInstance_t inst, game::sval_u stmt1, game::sval_u expr, game::sval_u stmt2, game::sval_u stmt, game::scr_block_s* block, game::sval_u* forStatBlock, game::sval_u* forStatPostBlock);
void EmitIncStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitDecStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void Scr_CalcLocalVarsFormalParameterListInternal(game::sval_u* node, game::scr_block_s* block);
void EmitWaittillStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u waitSourcePos, game::scr_block_s* block);
void EmitWaittillmatchStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u waitSourcePos, game::scr_block_s* block);
void EmitNotifyStatement(game::scriptInstance_t inst, game::sval_u obj, game::sval_u exprlist, game::sval_u sourcePos, game::sval_u notifySourcePos, game::scr_block_s* block);
void EmitEndOnStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u obj, game::sval_u expr, game::sval_u sourcePos, game::sval_u exprSourcePos);
int CompareCaseInfo(const void* elem1, const void* elem2);
void EmitCaseStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos);
void EmitSwitchStatementList(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsSwitchStatement(game::scriptInstance_t inst, game::sval_u stmtlist, game::scr_block_s* block);
void EmitSwitchStatement(game::scriptInstance_t inst, game::sval_u expr, game::sval_u stmtlist, game::sval_u sourcePos, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
void EmitCaseStatementInfo(game::scriptInstance_t inst, unsigned int name, game::sval_u sourcePos);
void EmitBreakStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitContinueStatement(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitProfStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos, game::OpcodeVM op);
void EmitStatement(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsStatement(game::scriptInstance_t inst, game::sval_u val, game::scr_block_s* block);
void EmitStatementList(game::scriptInstance_t inst, game::sval_u val, int lastStatement, unsigned int endSourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsStatementList(game::scr_block_s* block, game::scriptInstance_t inst, game::sval_u val);
void Scr_CalcLocalVarsDeveloperStatementList(game::scriptInstance_t inst, game::sval_u val, game::scr_block_s* block, game::sval_u* devStatBlock);
void EmitDeveloperStatementList(game::scriptInstance_t inst, game::sval_u val, game::sval_u sourcePos, game::scr_block_s* block, game::sval_u* devStatBlock);
void EmitFormalParameterList(game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u sourcePos, game::scr_block_s* block);
void SpecifyThread(game::scriptInstance_t inst, game::sval_u val);
void EmitThreadInternal(game::scriptInstance_t inst, game::sval_u val, game::sval_u sourcePos, game::sval_u endSourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsThread(game::sval_u* stmttblock, game::scriptInstance_t inst, game::sval_u exprlist, game::sval_u stmtlist);
void InitThread(int type, game::scriptInstance_t inst);
void EmitNormalThread(game::scriptInstance_t inst, game::sval_u val, game::sval_u* stmttblock);
void EmitDeveloperThread(game::scriptInstance_t inst, game::sval_u val, game::sval_u* stmttblock);
void EmitThread(game::scriptInstance_t inst, game::sval_u val);
void EmitThreadList(game::scriptInstance_t inst, game::sval_u val);
void EmitInclude(game::scriptInstance_t inst, game::sval_u val);
void ScriptCompile(game::scriptInstance_t inst, game::sval_u val, unsigned int filePosId, unsigned int fileCountId, unsigned int scriptId, game::PrecacheEntry* entries, int entriesCount);
void EmitFloat(game::scriptInstance_t inst, float value);
void EmitCanonicalStringConst(game::scriptInstance_t inst, unsigned int stringValue);
int Scr_FindLocalVar(game::scr_block_s* block, int startIndex, unsigned int name);
void Scr_CheckLocalVarsCount(int localVarsCount);
void EmitGetUndefined(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitPrimitiveExpression(game::scriptInstance_t inst, game::sval_u expr, game::scr_block_s* block);
void Scr_EmitAnimation(game::scriptInstance_t inst, char* pos, unsigned int animName, unsigned int sourcePos);
void EmitEvalArray(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
void EmitEvalArrayRef(game::scriptInstance_t inst, game::sval_u sourcePos, game::sval_u indexSourcePos);
unsigned int Scr_GetBuiltin(game::scriptInstance_t inst, game::sval_u func_name);
int Scr_GetUncacheType(int type);
int Scr_GetCacheType(int type);
game::BuiltinFunction Scr_GetFunction(const char** pName, int* type);
game::BuiltinFunction GetFunction(game::scriptInstance_t inst, const char** pName, int* type);
game::BuiltinMethod GetMethod(game::scriptInstance_t inst, const char** pName, int* type);
unsigned int GetVariableName(game::scriptInstance_t inst, unsigned int id);
int GetExpressionCount(game::sval_u exprlist);
game::sval_u* GetSingleParameter(game::sval_u exprlist);
void EmitExpressionFieldObject(game::scriptInstance_t inst, game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
void EvalInteger(int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
void EvalFloat(float value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
void EvalString(unsigned int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
void EvalIString(unsigned int value, game::sval_u sourcePos, game::VariableCompileValue* constValue);
void EvalUndefined(game::sval_u sourcePos, game::VariableCompileValue* constValue);
void Scr_PopValue(game::scriptInstance_t inst);
void EmitSetVariableField(game::scriptInstance_t inst, game::sval_u sourcePos);
void EmitFieldVariableRef(game::scriptInstance_t inst, game::sval_u expr, game::sval_u field, game::sval_u sourcePos, game::scr_block_s* block);
void Scr_CalcLocalVarsArrayPrimitiveExpressionRef(game::sval_u expr, game::scr_block_s* block);
BOOL IsUndefinedPrimitiveExpression(game::sval_u expr);
bool IsUndefinedExpression(game::sval_u expr);
void Scr_CopyBlock(game::scr_block_s* from, game::scr_block_s** to);
void Scr_CheckMaxSwitchCases(int count);
void Scr_CalcLocalVarsSafeSetVariableField(game::sval_u expr, game::sval_u sourcePos, game::scr_block_s* block);
void EmitFormalWaittillParameterListRefInternal(game::scriptInstance_t inst, game::sval_u* node, game::scr_block_s* block);
void EmitDefaultStatement(game::scriptInstance_t inst, game::sval_u sourcePos);
char Scr_IsLastStatement(game::scriptInstance_t inst, game::sval_u* node);
void EmitEndStatement(game::scriptInstance_t inst, game::sval_u sourcePos, game::scr_block_s* block);
void EmitProfBeginStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos);
void EmitProfEndStatement(game::scriptInstance_t inst, game::sval_u profileName, game::sval_u sourcePos);
void Scr_CalcLocalVarsIncStatement(game::sval_u expr, game::scr_block_s* block);
void Scr_CalcLocalVarsWaittillStatement(game::sval_u exprlist, game::scr_block_s* block);
void EmitFormalParameterListInternal(game::scriptInstance_t inst, game::sval_u* node, game::scr_block_s* block);
unsigned int SpecifyThreadPosition(game::scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos, int type);
void Scr_CalcLocalVarsFormalParameterList(game::sval_u exprlist, game::scr_block_s* block);
void SetThreadPosition(game::scriptInstance_t inst, unsigned int posId);
void EmitIncludeList(game::scriptInstance_t inst, game::sval_u val);
}

View File

@ -0,0 +1,451 @@
#include <stdinc.hpp>
#include "clientscript_public.hpp"
namespace codsrc
{
// Restored inlined function
int Scr_IsInOpcodeMemory(game::scriptInstance_t inst, const char* pos)
{
assert(game::gScrVarPub[inst].programBuffer);
assert(pos);
return (unsigned int)(pos - game::gScrVarPub[inst].programBuffer) < game::gScrCompilePub[inst].programLen;
}
// Decomp Status: Completed
bool Scr_IsIdentifier(char* token)
{
while ( *token )
{
if (!iscsym(*token))
{
return false;
}
++token;
}
return true;
}
// Decomp Status: Completed
unsigned int Scr_GetFunctionHandle(const char* file, game::scriptInstance_t inst, const char* handle)
{
assert(game::gScrCompilePub[inst].scriptsPos);
assert(strlen(file) < 0x40);
unsigned int fileNameHash = game::Scr_CreateCanonicalFilename(inst, file);
int id = game::FindVariable(fileNameHash, game::gScrCompilePub[inst].scriptsPos, inst);
game::SL_RemoveRefToString(fileNameHash, inst);
if (!id)
{
return 0;
}
unsigned int posId = game::FindObject(inst, id);
unsigned int str = game::SL_FindLowercaseString(handle, inst);
if (!str)
{
return 0;
}
unsigned int filePosId = game::FindVariable(str, posId, inst);
if (!filePosId)
{
return 0;
}
game::VariableValue val = game::Scr_EvalVariable(inst, filePosId);
assert(val.type == game::VAR_CODEPOS);
const char* pos = val.u.codePosValue;
if (!game::Scr_IsInOpcodeMemory(inst, pos))
{
return 0;
}
assert(pos - game::gScrVarPub[inst].programBuffer);
assert(pos > game::gScrVarPub[inst].programBuffer);
return pos - game::gScrVarPub[inst].programBuffer;
}
// Decomp Status: Completed
unsigned int SL_TransferToCanonicalString(game::scriptInstance_t inst, unsigned int stringValue)
{
assert(stringValue);
game::SL_TransferRefToUser(stringValue, 2u, inst);
if ( game::gScrCompilePub[inst].canonicalStrings[stringValue] )
{
return game::gScrCompilePub[inst].canonicalStrings[stringValue];
}
game::gScrCompilePub[inst].canonicalStrings[stringValue] = ++game::gScrVarPub[inst].canonicalStrCount;
return game::gScrVarPub[inst].canonicalStrCount;
}
// Decomp Status: Tested, Completed
unsigned int SL_GetCanonicalString(char* token, game::scriptInstance_t inst)
{
unsigned int str;
str = game::SL_FindString(token, inst);
if ( game::gScrCompilePub[inst].canonicalStrings[str] )
{
return game::gScrCompilePub[inst].canonicalStrings[str];
}
str = game::SL_GetString_(token, inst, 0);
return game::SL_TransferToCanonicalString(inst, str);
}
// Restored
void SL_BeginLoadScripts(game::scriptInstance_t inst)
{
memset(game::gScrCompilePub[inst].canonicalStrings, 0, sizeof(game::gScrCompilePub[inst].canonicalStrings));
game::gScrVarPub[inst].canonicalStrCount = 0;
}
// Restored
void Scr_SetLoadedImpureScript(bool loadedImpureScript)
{
*game::loadedImpureScript = loadedImpureScript;
}
// Decomp Status: Tested, Completed
void Scr_BeginLoadScripts(game::scriptInstance_t inst, int user)
{
assert(!game::gScrCompilePub[inst].script_loading);
game::gScrCompilePub[inst].script_loading = 1;
game::Scr_InitOpcodeLookup(inst);
assert(!game::gScrCompilePub[inst].loadedscripts);
game::gScrCompilePub[inst].loadedscripts = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].scriptsPos);
game::gScrCompilePub[inst].scriptsPos = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].scriptsCount);
game::gScrCompilePub[inst].scriptsCount = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].builtinFunc);
game::gScrCompilePub[inst].builtinFunc = game::Scr_AllocArray(inst);
assert(!game::gScrCompilePub[inst].builtinMeth);
game::gScrCompilePub[inst].builtinMeth = game::Scr_AllocArray(inst);
game::gScrVarPub[inst].programHunkUser = game::Hunk_UserCreate(0x100000, "Scr_BeginLoadScripts", 1, 0, 0, 7);
game::TempMemoryReset(game::gScrVarPub[inst].programHunkUser);
game::gScrVarPub[inst].programBuffer = game::TempMalloc(0);
assert(((int)game::gScrVarPub[inst].programBuffer & 0x1F) == 0);
game::gScrCompilePub[inst].programLen = 0;
game::gScrVarPub[inst].endScriptBuffer = 0;
game::SL_BeginLoadScripts(inst);
game::gScrVarPub[inst].fieldBuffer = 0;
game::gScrCompilePub[inst].value_count = 0;
game::gScrVarPub[inst].error_message = 0;
game::gScrVmGlob[inst].dialog_error_message = 0;
game::gScrVarPub[inst].error_index = 0;
game::gScrCompilePub[inst].func_table_size = 0;
game::Scr_SetLoadedImpureScript(false);
game::gScrAnimPub[inst].animTreeNames = 0;
game::Scr_BeginLoadAnimTrees(inst, user);
}
// Decomp Status: Completed
void Scr_BeginLoadAnimTrees(game::scriptInstance_t inst, int user)
{
assert(!game::gScrAnimPub[inst].animtree_loading);
game::gScrAnimPub[inst].animtree_loading = 1;
game::gScrAnimPub[inst].xanim_num[user] = 0;
game::gScrAnimPub[inst].xanim_lookup[user][0].anims = 0;
assert(!game::gScrAnimPub[inst].animtrees);
game::gScrAnimPub[inst].animtrees = game::Scr_AllocArray(inst);
game::gScrAnimPub[inst].animtree_node = 0;
game::gScrCompilePub[inst].developer_statement = 0;
}
// Decomp Status: Completed
int Scr_ScanFile(int max_size, char* buf)
{
char c;
int n;
game::scriptInstance_t inst;
inst = *game::gInst;
c = '*';
for ( n = 0;
n < max_size;
++n )
{
c = *game::gScrCompilePub[inst].in_ptr++;
if ( !c || c == '\n')
{
break;
}
buf[n] = c;
}
if ( c == '\n')
{
buf[n++] = c;
}
else if ( !c )
{
if ( game::gScrCompilePub[inst].parseBuf )
{
game::gScrCompilePub[inst].in_ptr = game::gScrCompilePub[inst].parseBuf;
game::gScrCompilePub[inst].parseBuf = 0;
}
else
{
--game::gScrCompilePub[inst].in_ptr;
}
}
return n;
}
// Decomp Status: Tested, Completed
unsigned int Scr_LoadScriptInternal(game::scriptInstance_t inst, const char* filename, game::PrecacheEntry* entries, int entriesCount)
{
unsigned int scriptPosVar;
unsigned int scriptCountVar;
const char *codepos;
char extFilename[64];
unsigned int fileCountId;
unsigned int filePosPtr;
char *sourceBuffer;
const char *oldFilename;
unsigned int name;
unsigned int oldAnimTreeNames;
const char *oldSourceBuf;
unsigned int scriptId;
unsigned int filePosId;
const char *formatExtString;
game::sval_u parseData;
assert(game::gScrCompilePub[inst].script_loading);
assert(strlen(filename) < 0x40);
name = game::Scr_CreateCanonicalFilename(inst, filename);
if ( game::FindVariable(name, game::gScrCompilePub[inst].loadedscripts, inst) )
{
game::SL_RemoveRefToString(name, inst);
filePosPtr = game::FindVariable(name, game::gScrCompilePub[inst].scriptsPos, inst);
if ( filePosPtr )
{
return game::FindObject(inst, filePosPtr);
}
return 0;
}
scriptId = game::GetNewVariable(inst, name, game::gScrCompilePub[inst].loadedscripts);
game::SL_RemoveRefToString(name, inst);
formatExtString = "%s.gsc";
if ( inst == game::SCRIPTINSTANCE_CLIENT && !strncmp(filename, "clientscripts", 13) )
{
formatExtString = "%s.csc";
}
snprintf(extFilename, 64, formatExtString, filename);
oldSourceBuf = game::gScrParserPub[inst].sourceBuf;
codepos = (const char *)game::TempMalloc(0);
sourceBuffer = game::Scr_AddSourceBuffer(inst, (int)filename, extFilename, codepos);
if (!sourceBuffer)
{
return 0;
}
oldAnimTreeNames = game::gScrAnimPub[inst].animTreeNames;
game::gScrAnimPub[inst].animTreeNames = 0;
game::gScrCompilePub[inst].far_function_count = 0;
game::Scr_InitAllocNode(inst);
oldFilename = game::gScrParserPub[inst].scriptfilename;
game::gScrParserPub[inst].scriptfilename = extFilename;
game:: gScrCompilePub[inst].in_ptr = "+";
game::gScrCompilePub[inst].parseBuf = sourceBuffer;
// pluto
if (game::plutonium::script_preprocess != nullptr)
{
game::plutonium::script_preprocess(sourceBuffer, inst, &parseData); // the pluto hook will call ScriptParse, so we dont have to
}
//
else
{
game::ScriptParse(inst, &parseData);
}
scriptPosVar = game::GetVariable(inst, game::gScrCompilePub[inst].scriptsPos, name);
filePosId = game::GetObject(inst, scriptPosVar);
scriptCountVar = game::GetVariable(inst, game::gScrCompilePub[inst].scriptsCount, name);
fileCountId = game::GetObject(inst, scriptCountVar);
game::ScriptCompile(inst, parseData, filePosId, fileCountId, scriptId, entries, entriesCount);
game::gScrParserPub[inst].scriptfilename = oldFilename;
game::gScrParserPub[inst].sourceBuf = oldSourceBuf;
game::gScrAnimPub[inst].animTreeNames = oldAnimTreeNames;
return filePosId;
}
// Decomp Status: Tested, Completed
unsigned int Scr_LoadScript(const char* file, game::scriptInstance_t inst)
{
game::PrecacheEntry entries[1024];
return game::Scr_LoadScriptInternal(inst, file, entries, 0);
}
// Decomp Status: Tested, Completed
void Scr_EndLoadScripts(game::scriptInstance_t inst)
{
// pluto
if (game::plutonium::load_custom_script_func != nullptr)
{
game::plutonium::load_custom_script_func(inst);
}
//
game::SL_ShutdownSystem(inst, 2u);
game::gScrCompilePub[inst].script_loading = 0;
assert(game::gScrCompilePub[inst].loadedscripts);
game::ClearObject(game::gScrCompilePub[inst].loadedscripts, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].loadedscripts, inst);
game::gScrCompilePub[inst].loadedscripts = 0;
assert(game::gScrCompilePub[inst].scriptsPos);
game::ClearObject(game::gScrCompilePub[inst].scriptsPos, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].scriptsPos, inst);
game::gScrCompilePub[inst].scriptsPos = 0;
assert(game::gScrCompilePub[inst].scriptsCount);
game::ClearObject(game::gScrCompilePub[inst].scriptsCount, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].scriptsCount, inst);
game::gScrCompilePub[inst].scriptsCount = 0;
assert(game::gScrCompilePub[inst].builtinFunc);
game::ClearObject(game::gScrCompilePub[inst].builtinFunc, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].builtinFunc, inst);
game::gScrCompilePub[inst].builtinFunc = 0;
assert(game::gScrCompilePub[inst].builtinMeth);
game::ClearObject(game::gScrCompilePub[inst].builtinMeth, inst);
game::RemoveRefToObject(game::gScrCompilePub[inst].builtinMeth, inst);
game::gScrCompilePub[inst].builtinMeth = 0;
}
// Decomp Status: Tested, Completed
void Scr_PrecacheAnimTrees(game::scriptInstance_t inst, void* (__cdecl *Alloc)(int), int user, int modChecksum)
{
unsigned int i;
for (i = 1; i <= game::gScrAnimPub[inst].xanim_num[user]; ++i)
{
game::Scr_LoadAnimTreeAtIndex(inst, user, i, Alloc, modChecksum);
}
}
// Decomp Status: Tested, Completed
void Scr_EndLoadAnimTrees(game::scriptInstance_t inst)
{
unsigned int animtreeNode;
assert(game::gScrAnimPub[inst].animtrees);
game::ClearObject(game::gScrAnimPub[inst].animtrees, inst);
game::RemoveRefToObject(game::gScrAnimPub[inst].animtrees, inst);
animtreeNode = game::gScrAnimPub[inst].animtree_node;
game::gScrAnimPub[inst].animtrees = 0;
if (animtreeNode)
{
game::RemoveRefToObject(animtreeNode, inst);
}
game::SL_ShutdownSystem(inst, 2u);
if (game::gScrVarPub[inst].programBuffer && !game::gScrVarPub[inst].endScriptBuffer)
{
game::gScrVarPub[inst].endScriptBuffer = game::TempMalloc(0);
}
game::gScrAnimPub[inst].animtree_loading = 0;
}
// Decomp Status: Tested, Completed
void Scr_FreeScripts(game::scriptInstance_t inst)
{
//char sys = 1;
//assert(sys == SCR_SYS_GAME);
if (game::gScrCompilePub[inst].script_loading)
{
game::gScrCompilePub[inst].script_loading = 0;
game::Scr_EndLoadScripts(inst);
}
if (game::gScrAnimPub[inst].animtree_loading)
{
game::gScrAnimPub[inst].animtree_loading = 0;
game::Scr_EndLoadAnimTrees(inst);
}
game::SL_ShutdownSystem(inst, 1u);
game::Scr_ShutdownOpcodeLookup(inst);
if (game::gScrVarPub[inst].programHunkUser)
{
game::Hunk_UserDestroy(game::gScrVarPub[inst].programHunkUser);
game::gScrVarPub[inst].programHunkUser = 0;
}
game::gScrVarPub[inst].programBuffer = 0;
game::gScrVarPub[inst].endScriptBuffer = 0;
game::gScrVarPub[inst].checksum = 0;
game::gScrCompilePub[inst].programLen = 0;
}
}

View File

@ -0,0 +1,21 @@
#pragma once
namespace codsrc
{
int Scr_IsInOpcodeMemory(game::scriptInstance_t inst, const char* pos);
bool Scr_IsIdentifier(char * token);
unsigned int Scr_GetFunctionHandle(const char * file, game::scriptInstance_t inst, const char * handle);
unsigned int SL_TransferToCanonicalString(game::scriptInstance_t inst, unsigned int stringValue);
unsigned int SL_GetCanonicalString(char * token, game::scriptInstance_t inst);
void Scr_BeginLoadScripts(game::scriptInstance_t inst, int user);
void Scr_BeginLoadAnimTrees(game::scriptInstance_t inst, int user);
int Scr_ScanFile(int max_size, char * buf);
unsigned int Scr_LoadScriptInternal(game::scriptInstance_t inst, const char * file, game::PrecacheEntry * entries, int entriesCount);
unsigned int Scr_LoadScript(const char * file, game::scriptInstance_t inst);
void Scr_EndLoadScripts(game::scriptInstance_t inst);
void Scr_EndLoadAnimTrees(game::scriptInstance_t inst);
void Scr_FreeScripts(game::scriptInstance_t inst);
void Scr_PrecacheAnimTrees(game::scriptInstance_t inst, void* (__cdecl* Alloc)(int), int user, int modChecksum);
void Scr_SetLoadedImpureScript(bool loadedImpureScript);
void SL_BeginLoadScripts(game::scriptInstance_t inst);
}

View File

@ -0,0 +1,525 @@
#include <stdinc.hpp>
#include "clientscript_public.hpp"
namespace codsrc
{
// Restored
game::RefVector* GetRefVector(game::scriptInstance_t inst, unsigned int id)
{
assert(id);
assert((id * MT_NODE_SIZE) < MT_SIZE);
return (game::RefVector*)&game::gScrMemTreePub[inst].mt_buffer->nodes[id];
}
// Decomp Status: Tested, Completed
int MT_GetSubTreeSize(game::scriptInstance_t inst, int nodeNum)
{
int treeSize;
if (nodeNum)
{
treeSize = game::MT_GetSubTreeSize(inst, game::gScrMemTreeGlob[inst].nodes[nodeNum].next);
return treeSize + game::MT_GetSubTreeSize(inst, game::gScrMemTreeGlob[inst].nodes[nodeNum].prev) + 1;
}
else
{
return 0;
}
}
// Decomp Status: Tested, Completed
void MT_DumpTree(game::scriptInstance_t inst)
{
int size;
//assert(game::gScrMemTreeGlob[inst].totalAlloc == totalAlloc);
//assert(game::gScrMemTreeGlob[inst].totalAllocBuckets == totalAllocBuckets);
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "********************************\n");
for (int i = 0; i <= MT_NODE_BITS; ++i)
{
size = game::MT_GetSubTreeSize(inst, game::gScrMemTreeGlob[inst].head[i]);
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "%d subtree has %d * %d = %d free buckets\n", i, size, 1 << i, size << i);
}
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "********************************\n");
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "********************************\n");
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "********************************\n");
//assert(totalBuckets == (1 << MEMORY_NODE_BITS) - 1);
}
// Decomp Status: Tested, Completed
void MT_InitBits(game::scriptInstance_t inst)
{
char bits;
int temp;
int i;
for (i = 0; i < MT_NUM_BUCKETS; ++i)
{
bits = 0;
for (temp = i; temp; temp >>= 1)
{
if (temp & 1)
{
++bits;
}
}
game::gScrMemTreeGlob[inst].numBits[i] = bits;
for (bits = 8; i & ((1 << bits) - 1); --bits);
game::gScrMemTreeGlob[inst].leftBits[i] = bits;
bits = 0;
for (temp = i; temp; temp >>= 1)
{
++bits;
}
game::gScrMemTreeGlob[inst].logBits[i] = bits;
}
}
// Decomp Status: Tested, Completed
int MT_GetScore(game::scriptInstance_t inst, int num)
{
char bits;
union MTnum_t
{
int i;
uint8_t b[4];
};
assert(num);
assert(MT_NODE_COUNT - num);
MTnum_t mtnum;
mtnum.i = MT_NODE_COUNT - num;
bits = game::gScrMemTreeGlob[inst].leftBits[mtnum.b[0]];
if (!mtnum.b[0])
{
bits += game::gScrMemTreeGlob[inst].leftBits[mtnum.b[1]];
}
return mtnum.i - (game::gScrMemTreeGlob[inst].numBits[mtnum.b[1]] + game::gScrMemTreeGlob[inst].numBits[mtnum.b[0]]) + (1 << bits);
}
// Decomp Status: Tested, Completed
void MT_AddMemoryNode(game::scriptInstance_t inst, int newNode, int size)
{
int node;
int nodeNum;
int newScore;
uint16_t* parentNode;
int level;
int score;
assert(size >= 0 && size <= MT_NODE_BITS);
parentNode = &game::gScrMemTreeGlob[inst].head[size];
node = game::gScrMemTreeGlob[inst].head[size];
if (game::gScrMemTreeGlob[inst].head[size])
{
newScore = game::MT_GetScore(inst, newNode);
nodeNum = 0;
level = MT_NODE_COUNT;
do
{
assert(newNode != node);
score = game::MT_GetScore(inst, node);
assert(score != newScore);
if (score < newScore)
{
while (1)
{
*parentNode = (short)newNode;
game::gScrMemTreeGlob[inst].nodes[newNode] = game::gScrMemTreeGlob[inst].nodes[node];
if (!node)
{
break;
}
level >>= 1;
assert(node != nodeNum);
if (node >= nodeNum)
{
parentNode = &game::gScrMemTreeGlob[inst].nodes[newNode].next;
nodeNum += level;
}
else
{
parentNode = &game::gScrMemTreeGlob[inst].nodes[newNode].prev;
nodeNum -= level;
}
newNode = node;
node = *parentNode;
}
return;
}
level >>= 1;
assert(newNode != nodeNum);
if (newNode >= nodeNum)
{
parentNode = &game::gScrMemTreeGlob[inst].nodes[node].next;
nodeNum += level;
}
else
{
parentNode = &game::gScrMemTreeGlob[inst].nodes[node].prev;
nodeNum -= level;
}
node = *parentNode;
} while (node);
}
*parentNode = (short)newNode;
game::gScrMemTreeGlob[inst].nodes[newNode].prev = 0;
game::gScrMemTreeGlob[inst].nodes[newNode].next = 0;
}
// Decomp Status: Tested, Completed
char MT_RemoveMemoryNode(game::scriptInstance_t inst, int oldNode, int size)
{
game::MemoryNode tempNodeValue;
int node;
game::MemoryNode oldNodeValue;
int nodeNum;
uint16_t* parentNode;
int prevScore;
int nextScore;
int level;
assert(size >= 0 && size <= MT_NODE_BITS);
nodeNum = 0;
level = MT_NODE_COUNT;
parentNode = &game::gScrMemTreeGlob[inst].head[size];
for (node = *parentNode; node; node = *parentNode)
{
if (oldNode == node)
{
oldNodeValue = game::gScrMemTreeGlob[inst].nodes[oldNode];
while (1)
{
if (oldNodeValue.prev)
{
if (oldNodeValue.next)
{
prevScore = game::MT_GetScore(inst, oldNodeValue.prev);
nextScore = game::MT_GetScore(inst, oldNodeValue.next);
assert(prevScore != nextScore);
if (prevScore >= nextScore)
{
oldNode = oldNodeValue.prev;
*parentNode = oldNodeValue.prev;
parentNode = &game::gScrMemTreeGlob[inst].nodes[oldNodeValue.prev].prev;
}
else
{
oldNode = oldNodeValue.next;
*parentNode = oldNodeValue.next;
parentNode = &game::gScrMemTreeGlob[inst].nodes[oldNodeValue.next].next;
}
}
else
{
oldNode = oldNodeValue.prev;
*parentNode = oldNodeValue.prev;
parentNode = &game::gScrMemTreeGlob[inst].nodes[oldNodeValue.prev].prev;
}
}
else
{
oldNode = oldNodeValue.next;
*parentNode = oldNodeValue.next;
if (!oldNodeValue.next)
{
return true;
}
parentNode = &game::gScrMemTreeGlob[inst].nodes[oldNodeValue.next].next;
}
assert(oldNode);
tempNodeValue = oldNodeValue;
oldNodeValue = game::gScrMemTreeGlob[inst].nodes[oldNode];
game::gScrMemTreeGlob[inst].nodes[oldNode] = tempNodeValue;
}
}
if (oldNode == nodeNum)
{
return false;
}
level >>= 1;
if (oldNode >= nodeNum)
{
parentNode = &game::gScrMemTreeGlob[inst].nodes[node].next;
nodeNum += level;
}
else
{
parentNode = &game::gScrMemTreeGlob[inst].nodes[node].prev;
nodeNum -= level;
}
}
return false;
}
// Decomp Status: Tested, Completed
void MT_RemoveHeadMemoryNode(game::scriptInstance_t inst, int size)
{
game::MemoryNode tempNodeValue;
int oldNode;
game::MemoryNode oldNodeValue;
uint16_t* parentNode;
int prevScore;
int nextScore;
assert(size >= 0 && size <= MT_NODE_BITS);
parentNode = &game::gScrMemTreeGlob[inst].head[size];
oldNodeValue = game::gScrMemTreeGlob[inst].nodes[*parentNode];
while (1)
{
if (!oldNodeValue.prev)
{
oldNode = oldNodeValue.next;
*parentNode = oldNodeValue.next;
if (!oldNode)
{
break;
}
parentNode = &game::gScrMemTreeGlob[inst].nodes[oldNode].next;
}
else
{
if (oldNodeValue.next)
{
prevScore = game::MT_GetScore(inst, oldNodeValue.prev);
nextScore = game::MT_GetScore(inst, oldNodeValue.next);
assert(prevScore != nextScore);
if (prevScore >= nextScore)
{
oldNode = oldNodeValue.prev;
*parentNode = (short)oldNode;
parentNode = &game::gScrMemTreeGlob[inst].nodes[oldNode].prev;
}
else
{
oldNode = oldNodeValue.next;
*parentNode = (short)oldNode;
parentNode = &game::gScrMemTreeGlob[inst].nodes[oldNode].next;
}
}
else
{
oldNode = oldNodeValue.prev;
*parentNode = (short)oldNode;
parentNode = &game::gScrMemTreeGlob[inst].nodes[oldNode].prev;
}
}
assert(oldNode != 0);
tempNodeValue = oldNodeValue;
oldNodeValue = game::gScrMemTreeGlob[inst].nodes[oldNode];
game::gScrMemTreeGlob[inst].nodes[oldNode] = tempNodeValue;
}
}
// Decomp Status: Tested, Completed
void MT_Init(game::scriptInstance_t inst)
{
game::Sys_EnterCriticalSection(game::CRITSECT_MEMORY_TREE);
game::scrMemTreeGlob_t* memTreeBuffer = &game::gScrMemTreeGlob[inst];
game::gScrMemTreePub[inst].mt_buffer = memTreeBuffer;
game::MT_InitBits(inst);
for (int i = 0; i <= MT_NODE_BITS; ++i)
{
memTreeBuffer->head[i] = 0;
}
memTreeBuffer->nodes[0].next = 0;
memTreeBuffer->nodes[0].prev = 0;
for (int i = 0; i < MT_NODE_BITS; ++i)
{
game::MT_AddMemoryNode(inst, 1 << i, i);
}
game::Sys_LeaveCriticalSection(game::CRITSECT_MEMORY_TREE);
}
// Decomp Status: Tested, Completed
void MT_Error(game::scriptInstance_t inst, const char* funcName, int numBytes)
{
game::MT_DumpTree(inst);
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "%s: failed memory allocation of %d bytes for script usage\n", funcName, numBytes);
game::Scr_DumpScriptThreads(inst);
game::gScrVmPub[inst].terminal_error = 1;
game::Scr_Error("failed memory allocation for script usage", inst, 0);
}
// Decomp Status: Tested, Completed
int MT_GetSize(int numBytes, game::scriptInstance_t inst)
{
int numBuckets;
int result;
assert(numBytes > 0);
if (numBytes >= MT_NODE_COUNT)
{
game::MT_Error(inst, "MT_GetSize: max allocation exceeded", numBytes);
result = 0;
}
else
{
numBuckets = (numBytes + MT_NODE_SIZE - 1) / MT_NODE_SIZE - 1;
if (numBuckets > MT_NUM_BUCKETS - 1)
{
result = game::gScrMemTreeGlob[inst].logBits[numBuckets >> 8] + 8;
}
else
{
result = game::gScrMemTreeGlob[inst].logBits[numBuckets];
}
}
return result;
}
// Decomp Status: Tested, Completed
unsigned __int16 MT_AllocIndex(game::scriptInstance_t inst, int numBytes)
{
int nodeNum;
int size = game::MT_GetSize(numBytes, inst);
int newSize;
assert(size >= 0 && size <= MT_NODE_BITS);
game::Sys_EnterCriticalSection(game::CRITSECT_MEMORY_TREE);
for (newSize = size; ; ++newSize)
{
if (newSize > MT_NODE_BITS)
{
game::Sys_LeaveCriticalSection(game::CRITSECT_MEMORY_TREE);
game::MT_Error(inst, "MT_AllocIndex", numBytes);
return 0;
}
nodeNum = game::gScrMemTreeGlob[inst].head[newSize];
if (game::gScrMemTreeGlob[inst].head[newSize])
{
break;
}
}
game::MT_RemoveHeadMemoryNode(inst, newSize);
while (newSize != size)
{
--newSize;
game::MT_AddMemoryNode(inst, nodeNum + (1 << newSize), newSize);
}
//assert(type);
//assert(!game::gScrMemTreeDebugGlob[inst].mt_usage[nodeNum]);
//assert(!game::gScrMemTreeDebugGlob[inst].mt_usage_size[nodeNum]);
game::Sys_LeaveCriticalSection(game::CRITSECT_MEMORY_TREE);
return (short)nodeNum;
}
// Decomp Status: Tested, Completed
void MT_FreeIndex(int numBytes, game::scriptInstance_t inst, int nodeNum)
{
int size = game::MT_GetSize(numBytes, inst);
assert(size >= 0 && size <= MT_NODE_BITS);
assert(nodeNum > 0 && nodeNum < MT_NODE_COUNT);
game::Sys_EnterCriticalSection(game::CRITSECT_MEMORY_TREE);
//assert(game::gScrMemTreeDebugGlob[inst].mt_usage[nodeNum]);
//assert(game::gScrMemTreeDebugGlob[inst].mt_usage_size[nodeNum] == size);
for (int i = 1 << size; size != MT_NODE_BITS; i = 1 << ++size)
{
assert(size <= MT_NODE_BITS);
assert(nodeNum == (nodeNum & ~((1 << size) - 1)));
if (!game::MT_RemoveMemoryNode(inst, nodeNum ^ i, size))
{
break;
}
nodeNum &= ~i;
}
game::MT_AddMemoryNode(inst, nodeNum, size);
game::Sys_LeaveCriticalSection(game::CRITSECT_MEMORY_TREE);
}
// Decomp Status: Tested, Completed
char* MT_Alloc(int numBytes, game::scriptInstance_t inst)
{
return (char*)(game::gScrMemTreeGlob[inst].nodes + game::MT_AllocIndex(inst, numBytes));
}
// Decomp Status: Tested, Completed
void MT_Free(void* p, int numBytes, game::scriptInstance_t inst)
{
assert((game::MemoryNode*)p - game::gScrMemTreeGlob[inst].nodes >= 0 && (game::MemoryNode*)p - game::gScrMemTreeGlob[inst].nodes < MT_NODE_COUNT);
game::MT_FreeIndex(numBytes, inst, (game::MemoryNode*)p - game::gScrMemTreeGlob[inst].nodes);
}
// Restored inlined function
char* MT_GetRefByIndex(game::scriptInstance_t inst, int index)
{
if (index > MT_NODE_COUNT)
{
game::MT_Error(inst, "MT_GetRefByIndex: out of bounds index", index);
return NULL;
}
return (char*)&game::gScrMemTreeGlob[inst].nodes[index];
}
}

View File

@ -0,0 +1,21 @@
#pragma once
namespace codsrc
{
game::RefVector* GetRefVector(game::scriptInstance_t inst, unsigned int id);
int MT_GetSubTreeSize(game::scriptInstance_t inst, int nodeNum);
void MT_DumpTree(game::scriptInstance_t inst);
void MT_InitBits(game::scriptInstance_t inst);
int MT_GetScore(game::scriptInstance_t inst, int num);
void MT_AddMemoryNode(game::scriptInstance_t inst, int newNode, int size);
char MT_RemoveMemoryNode(game::scriptInstance_t inst, int oldNode, int size);
void MT_RemoveHeadMemoryNode(game::scriptInstance_t inst, int size);
void MT_Init(game::scriptInstance_t inst);
void MT_Error(game::scriptInstance_t inst, const char* funcName, int numBytes);
int MT_GetSize(int numBytes, game::scriptInstance_t inst);
unsigned __int16 MT_AllocIndex(game::scriptInstance_t inst, int numBytes);
void MT_FreeIndex(int numBytes, game::scriptInstance_t inst, int nodeNum);
char* MT_Alloc(int numBytes, game::scriptInstance_t inst);
void MT_Free(void* p, int numBytes, game::scriptInstance_t inst);
const char* MT_NodeInfoString(game::scriptInstance_t inst, unsigned int nodeNum);
}

View File

@ -0,0 +1,939 @@
#include <stdinc.hpp>
#include "clientscript_public.hpp"
namespace codsrc
{
// Decomp Status: Tested, Completed
void Scr_InitOpcodeLookup(game::scriptInstance_t inst)
{
unsigned int opcodeLookupMaxLen;
game::OpcodeLookup* opcodeLookup;
unsigned int sourcePosLookupMaxLen;
game::HunkUser* debugHunkUser;
unsigned int sourceBufferLookupMaxLen;
assert(!game::gScrParserGlob[inst].opcodeLookup);
assert(!game::gScrParserGlob[inst].sourcePosLookup);
assert(!game::gScrParserPub[inst].sourceBufferLookup);
if (game::gScrVarPub[inst].developer)
{
debugHunkUser = (game::HunkUser*)game::g_DebugHunkUser.get();
opcodeLookupMaxLen = inst != game::SCRIPTINSTANCE_CLIENT ? 0x40000 : 0x4000;
game::gScrParserGlob[inst].opcodeLookupMaxLen = opcodeLookupMaxLen;
game::gScrParserGlob[inst].delayedSourceIndex = -1;
game::gScrParserGlob[inst].opcodeLookupLen = 0;
opcodeLookup = (game::OpcodeLookup*)game::Hunk_UserAlloc(debugHunkUser, 24 * opcodeLookupMaxLen, 4);
game::gScrParserGlob[inst].opcodeLookup = opcodeLookup;
memset(opcodeLookup, 0, sizeof(game::OpcodeLookup) * game::gScrParserGlob[inst].opcodeLookupMaxLen);
sourcePosLookupMaxLen = inst != game::SCRIPTINSTANCE_CLIENT ? 0x60000 : 0x10;
game::gScrParserGlob[inst].sourcePosLookupMaxLen = sourcePosLookupMaxLen;
game::gScrParserGlob[inst].sourcePosLookupLen = 0;
game::gScrParserGlob[inst].sourcePosLookup = (game::SourceLookup*)game::Hunk_UserAlloc(debugHunkUser, 8 * sourcePosLookupMaxLen, 4);
sourceBufferLookupMaxLen = inst != game::SCRIPTINSTANCE_CLIENT ? 0x100 : 0x10;
game::gScrParserGlob[inst].sourceBufferLookupMaxLen = sourceBufferLookupMaxLen;
game::gScrParserGlob[inst].currentCodePos = 0;
game::gScrParserGlob[inst].currentSourcePosCount = 0;
game::gScrParserPub[inst].sourceBufferLookupLen = 0;
game::gScrParserPub[inst].sourceBufferLookup = (game::SourceBufferInfo*)game::Hunk_UserAlloc(debugHunkUser, 24 * sourceBufferLookupMaxLen, 4);
}
}
// Decomp Status: Tested, Completed
void Scr_ShutdownOpcodeLookup(game::scriptInstance_t inst)
{
if (game::gScrParserGlob[inst].opcodeLookup)
{
game::gScrParserGlob[inst].opcodeLookup = 0;
}
if (game::gScrParserGlob[inst].sourcePosLookup)
{
game::gScrParserGlob[inst].sourcePosLookup = 0;
}
if (game::gScrParserPub[inst].sourceBufferLookup != 0)
{
game::gScrParserPub[inst].sourceBufferLookup = 0;
}
if (game::gScrParserGlob[inst].saveSourceBufferLookup)
{
game::gScrParserGlob[inst].saveSourceBufferLookup = 0;
}
}
// Decomp Status: Completed
void AddOpcodePos(game::scriptInstance_t inst, unsigned int sourcePos, int type)
{
game::OpcodeLookup* newOpcodeLookup;
game::SourceLookup* newSourcePosLookup;
char* compilerOpcodePos;
game::OpcodeLookup* opcodeLookup;
int posIndex;
game::SourceLookup* sourcePosLookup;
int delayedSourceIndex;
int allocSize;
if (game::gScrVarPub[inst].developer)
{
if (game::gScrCompilePub[inst].developer_statement != 2)
{
if (!game::gScrCompilePub[inst].allowedBreakpoint)
{
type &= ~1u;
}
assert(game::gScrParserGlob[inst].opcodeLookup);
assert(game::gScrParserGlob[inst].opcodeLookupMaxLen);
assert(game::gScrParserGlob[inst].sourcePosLookup);
assert(game::gScrCompilePub[inst].opcodePos);
if (game::gScrParserGlob[inst].opcodeLookupLen >= game::gScrParserGlob[inst].opcodeLookupMaxLen)
{
allocSize = (sizeof(game::OpcodeLookup) * 2) * game::gScrParserGlob[inst].opcodeLookupMaxLen;
game::gScrParserGlob[inst].opcodeLookupMaxLen *= 2;
assert(game::gScrParserGlob[inst].opcodeLookupLen < game::gScrParserGlob[inst].opcodeLookupMaxLen);
newOpcodeLookup = (game::OpcodeLookup*)game::Hunk_UserAlloc((game::HunkUser*)game::g_DebugHunkUser.get(), allocSize, 4);
memcpy(newOpcodeLookup, game::gScrParserGlob[inst].opcodeLookup, sizeof(game::OpcodeLookup) * game::gScrParserGlob[inst].opcodeLookupLen);
game::gScrParserGlob[inst].opcodeLookup = newOpcodeLookup;
}
if (game::gScrParserGlob[inst].sourcePosLookupLen >= game::gScrParserGlob[inst].sourcePosLookupMaxLen)
{
allocSize = (sizeof(game::SourceLookup) * 2) * game::gScrParserGlob[inst].sourcePosLookupMaxLen;
game::gScrParserGlob[inst].sourcePosLookupMaxLen *= 2;
assert(game::gScrParserGlob[inst].sourcePosLookupLen < game::gScrParserGlob[inst].sourcePosLookupMaxLen);
newSourcePosLookup = (game::SourceLookup*)game::Hunk_UserAlloc((game::HunkUser*)game::g_DebugHunkUser.get(), allocSize, 4);
memcpy(newSourcePosLookup, game::gScrParserGlob[inst].sourcePosLookup, sizeof(game::SourceLookup) * game::gScrParserGlob[inst].sourcePosLookupLen);
game::gScrParserGlob[inst].sourcePosLookup = newSourcePosLookup;
}
compilerOpcodePos = game::gScrCompilePub[inst].opcodePos;
if ((char*)game::gScrParserGlob[inst].currentCodePos == compilerOpcodePos)
{
//assert(game::gScrParserGlob[inst].currentSourcePosCount);
opcodeLookup = &game::gScrParserGlob[inst].opcodeLookup[--game::gScrParserGlob[inst].opcodeLookupLen];
//assert(opcodeLookup->sourcePosIndex + game::gScrParserGlob[inst].currentSourcePosCount == game::gScrParserGlob[inst].sourcePosLookupLen);
//assert(opcodeLookup->codePos == (char*)game::gScrParserGlob[inst].currentCodePos);
}
else
{
game::gScrParserGlob[inst].currentCodePos = (const unsigned char*)compilerOpcodePos;
opcodeLookup = &game::gScrParserGlob[inst].opcodeLookup[game::gScrParserGlob[inst].opcodeLookupLen];
game::gScrParserGlob[inst].currentSourcePosCount = 0;
opcodeLookup->sourcePosIndex = game::gScrParserGlob[inst].sourcePosLookupLen;
opcodeLookup->codePos = (const char*)game::gScrParserGlob[inst].currentCodePos;
}
posIndex = game::gScrParserGlob[inst].currentSourcePosCount + opcodeLookup->sourcePosIndex;
sourcePosLookup = &game::gScrParserGlob[inst].sourcePosLookup[posIndex];
sourcePosLookup->sourcePos = sourcePos;
if (sourcePos == -1)
{
assert(game::gScrParserGlob[inst].delayedSourceIndex == -1);
assert(type & game::SOURCE_TYPE_BREAKPOINT);
game::gScrParserGlob[inst].delayedSourceIndex = posIndex;
}
else if (sourcePos == -2)
{
game::gScrParserGlob[inst].threadStartSourceIndex = posIndex;
}
else
{
delayedSourceIndex = game::gScrParserGlob[inst].delayedSourceIndex;
if (delayedSourceIndex >= 0 && (type & 1) != 0)
{
game::gScrParserGlob[inst].sourcePosLookup[delayedSourceIndex].sourcePos = sourcePos;
game::gScrParserGlob[inst].delayedSourceIndex = -1;
}
}
sourcePosLookup->type |= type;
opcodeLookup->sourcePosCount = ++game::gScrParserGlob[inst].currentSourcePosCount;
++game::gScrParserGlob[inst].opcodeLookupLen;
++game::gScrParserGlob[inst].sourcePosLookupLen;
}
else
{
assert(!game::gScrVarPub[inst].developer_script);
}
}
}
// Decomp Status: Tested, Completed
void RemoveOpcodePos(game::scriptInstance_t inst)
{
game::OpcodeLookup* opcodeLookup;
if (game::gScrVarPub[inst].developer)
{
if (game::gScrCompilePub[inst].developer_statement == 2)
{
assert(!game::gScrVarPub[inst].developer_script);
}
else
{
assert(game::gScrParserGlob[inst].opcodeLookup);
assert(game::gScrParserGlob[inst].opcodeLookupMaxLen);
assert(game::gScrParserGlob[inst].sourcePosLookup);
assert(game::gScrCompilePub[inst].opcodePos);
assert(game::gScrParserGlob[inst].sourcePosLookupLen);
--game::gScrParserGlob[inst].sourcePosLookupLen;
assert(game::gScrParserGlob[inst].opcodeLookupLen);
--game::gScrParserGlob[inst].opcodeLookupLen;
assert(game::gScrParserGlob[inst].currentSourcePosCount);
--game::gScrParserGlob[inst].currentSourcePosCount;
opcodeLookup = &game::gScrParserGlob[inst].opcodeLookup[game::gScrParserGlob[inst].opcodeLookupLen];
assert((char*)game::gScrParserGlob[inst].currentCodePos == game::gScrCompilePub[inst].opcodePos);
assert(opcodeLookup->sourcePosIndex + game::gScrParserGlob[inst].currentSourcePosCount == game::gScrParserGlob[inst].sourcePosLookupLen);
assert(opcodeLookup->codePos == (char*)game::gScrParserGlob[inst].currentCodePos);
if (game::gScrParserGlob[inst].currentSourcePosCount == 1)
{
game::gScrParserGlob[inst].currentCodePos = 0;
}
game::gScrParserGlob[inst].opcodeLookup[game::gScrParserGlob[inst].opcodeLookupLen].sourcePosCount = game::gScrParserGlob[inst].currentSourcePosCount;
}
}
}
// Decomp Status: Tested, Completed
void AddThreadStartOpcodePos(game::scriptInstance_t inst, unsigned int sourcePos)
{
game::SourceLookup* sourcePosLookup;
if (game::gScrVarPub[inst].developer)
{
if (game::gScrCompilePub[inst].developer_statement == 2)
{
assert(!game::gScrVarPub[inst].developer_script);
}
else
{
assert(game::gScrParserGlob[inst].threadStartSourceIndex >= 0);
sourcePosLookup = &game::gScrParserGlob[inst].sourcePosLookup[game::gScrParserGlob[inst].threadStartSourceIndex];
sourcePosLookup->sourcePos = sourcePos;
assert(!sourcePosLookup->type);
sourcePosLookup->type = 4;
game::gScrParserGlob[inst].threadStartSourceIndex = -1;
}
}
}
// Decomp Status: Completed
unsigned int Scr_GetSourceBuffer(game::scriptInstance_t inst, const char* codePos)
{
unsigned int bufferIndex;
assert(game::Scr_IsInOpcodeMemory(inst, codePos));
assert(game::gScrParserPub[inst].sourceBufferLookupLen > 0);
for ( bufferIndex = game::gScrParserPub[inst].sourceBufferLookupLen - 1;
bufferIndex && (!game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].codePos || game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].codePos > codePos);
--bufferIndex )
{
;
}
return bufferIndex;
}
// Decomp Status: Tested, Completed
unsigned int Scr_GetLineNumInternal(const char** startLine, const char* buf, const char* sourcePos, int* col)
{
unsigned int lineNum;
assert(buf);
lineNum = 0;
for (*startLine = buf; sourcePos; --sourcePos)
{
if (!*buf)
{
*startLine = buf + 1;
++lineNum;
}
++buf;
}
*col = buf - *startLine;
return lineNum;
}
// Decomp Status: Tested, Completed
game::SourceBufferInfo* Scr_GetNewSourceBuffer(game::scriptInstance_t inst)
{
unsigned int* sourceBufferLookupMaxLen;
int allocSize;
game::SourceBufferInfo* newSourceBufferInfo;
assert(game::gScrParserPub[inst].sourceBufferLookup);
assert(game::gScrParserGlob[inst].sourceBufferLookupMaxLen);
if (game::gScrParserPub[inst].sourceBufferLookupLen < game::gScrParserGlob[inst].sourceBufferLookupMaxLen)
{
return &game::gScrParserPub[inst].sourceBufferLookup[game::gScrParserPub[inst].sourceBufferLookupLen++];
}
//assert(gScrParserPub[inst].sourceBufferLookupLen >= gScrParserGlob[inst].sourceBufferLookupMaxLen);
sourceBufferLookupMaxLen = &game::gScrParserGlob[inst].sourceBufferLookupMaxLen;
allocSize = 2 * *sourceBufferLookupMaxLen;
*sourceBufferLookupMaxLen = allocSize;
newSourceBufferInfo = (game::SourceBufferInfo*)game::Hunk_UserAlloc((game::HunkUser*)game::g_DebugHunkUser.get(), sizeof(game::OpcodeLookup) * allocSize, 4);
memcpy(newSourceBufferInfo, game::gScrParserPub[inst].sourceBufferLookup, sizeof(game::OpcodeLookup) * game::gScrParserPub[inst].sourceBufferLookupLen);
game::gScrParserPub[inst].sourceBufferLookup = newSourceBufferInfo;
return &game::gScrParserPub[inst].sourceBufferLookup[game::gScrParserPub[inst].sourceBufferLookupLen++];
}
// Decomp Status: Tested, Completed
void Scr_AddSourceBufferInternal(const char* filename, game::scriptInstance_t inst, const char* codepos, char* buffer, int len, int archive)
{
game::SourceBufferInfo* newBuffer;
const char* source;
char* buf;
char c;
int i;
char* tmp;
size_t size;
char* dest;
if (game::gScrParserPub[inst].sourceBufferLookup)
{
size = strlen(filename);
dest = (char*)game::Hunk_UserAlloc((struct game::HunkUser*)game::g_DebugHunkUser.get(), size + len + 3, 4);
memcpy(dest, filename, size + 1);
if (buffer)
{
source = &dest[size + 1];
}
else
{
source = 0;
}
buf = buffer;
tmp = (char*)source;
if (len >= 0)
{
for (i = 0; i <= len; ++i)
{
c = *buf++;
if (c == '\n' || c == '\r' && *buf != '\n')
*tmp = 0;
else
*tmp = c;
++tmp;
}
}
newBuffer = game::Scr_GetNewSourceBuffer(inst);
newBuffer->codePos = codepos;
newBuffer->buf = dest;
newBuffer->sourceBuf = source;
newBuffer->len = len;
newBuffer->sortedIndex = -1;
newBuffer->archive = archive;
if (source)
{
game::gScrParserPub[inst].sourceBuf = source;
}
}
else
{
game::gScrParserPub[inst].sourceBuf = 0;
}
}
// Decomp Status: Tested, Completed
char* Scr_ReadFile_FastFile(game::scriptInstance_t inst, [[maybe_unused]] int unused, char* filename, const char* codepos, int archive)
{
char* buffer;
game::RawFile* scriptFile;
scriptFile = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, filename, 1, -1).rawfile;
if ((*game::useFastFile)->current.enabled && scriptFile != 0)
{
game::Scr_AddSourceBufferInternal(filename, inst, codepos, scriptFile->buffer, strlen(scriptFile->buffer), archive);
buffer = scriptFile->buffer;
}
else
{
game::Scr_AddSourceBufferInternal(filename, inst, codepos, 0, -1, archive);
buffer = 0;
}
return buffer;
}
// Decomp Status: Tested, Completed
char* Scr_ReadFile_LoadObj(game::scriptInstance_t inst, [[maybe_unused]] int unused_arg1, const char* filename, const char* codepos, int archive)
{
int fileLen;
int fh;
char* buffer;
fileLen = game::FS_FOpenFileRead(filename, &fh);
if (fh)
{
game::fsh[fh].fileSize = fileLen;
game::fsh[fh].streamed = 0;
}
game::fsh[fh].handleSync = 0;
if (fileLen >= 0)
{
if (!(*game::fs_game)->current.string)
{
game::Scr_SetLoadedImpureScript(true);
}
buffer = (char*)game::Hunk_AllocateTempMemoryHigh(fileLen + 1);
game::FS_Read(buffer, fileLen, fh);
buffer[fileLen] = 0;
game::FS_FCloseFile(fh);
game::Scr_AddSourceBufferInternal(filename, inst, codepos, buffer, fileLen, archive);
}
else
{
game::Scr_AddSourceBufferInternal(filename, inst, codepos, 0, -1, archive);
buffer = 0;
}
return buffer;
}
// Decomp Status: Tested, Completed
char* Scr_ReadFile(const char* codepos, char* filename, game::scriptInstance_t inst, int unused)
{
char* buffer;
int fh;
// pluto
if (true)
// if (*(*game::fs_game)->current.string || (*game::com_developer)->current.enabled)
//
{
*game::statmon_related_bool = 1;
if (game::FS_FOpenFileByMode(filename, &fh, game::FS_READ) < 0)
{
buffer = game::Scr_ReadFile_FastFile(inst, unused, filename, codepos, 1);
}
else
{
game::FS_FCloseFile(fh);
buffer = game::Scr_ReadFile_LoadObj(inst, unused, filename, codepos, 1);
}
}
else
{
if (!(*game::useFastFile)->current.enabled)
{
buffer = game::Scr_ReadFile_LoadObj(inst, unused, filename, codepos, 1);
}
else
{
buffer = game::Scr_ReadFile_FastFile(inst, unused, filename, codepos, 1);
}
}
return buffer;
}
// Decomp Status: Completed
char* Scr_AddSourceBuffer(game::scriptInstance_t inst, int unused_arg1, char* filename, const char* codepos)
{
unsigned int saveSourceBufferLookupLen;
int len;
game::SaveSourceBufferInfo* saveSourceBuffer;
char* dest;
char* sourceBuf;
char* source;
int len2;
char c;
if (!game::gScrParserGlob[inst].saveSourceBufferLookup)
{
return game::Scr_ReadFile(codepos, filename, inst, unused_arg1);
}
assert(game::gScrParserGlob[inst].saveSourceBufferLookupLen > 0);
saveSourceBufferLookupLen = --game::gScrParserGlob[inst].saveSourceBufferLookupLen;
len = game::gScrParserGlob[inst].saveSourceBufferLookup[saveSourceBufferLookupLen].len;
saveSourceBuffer = &game::gScrParserGlob[inst].saveSourceBufferLookup[saveSourceBufferLookupLen];
assert(len >= -1);
if (len >= 0)
{
sourceBuf = (char*)game::Hunk_AllocateTempMemoryHigh(len + 1);
source = (char*)saveSourceBuffer->sourceBuf;
dest = sourceBuf;
if (len > 0)
{
len2 = len;
do
{
c = *source++;
if (!c)
{
c = '\n';
}
*dest++ = c;
--len2;
} while (len2);
}
*dest = 0;
}
else
{
dest = 0;
}
game::Scr_AddSourceBufferInternal(filename, inst, codepos, dest, len, 1);
return dest;
}
// Decomp Status: Completed
void Scr_CopyFormattedLine(const char* rawLine, char* line)
{
char cleanChar;
int len;
int i;
len = strlen(rawLine);
if ( len >= 1024 )
{
len = 1023;
}
for ( i = 0;
i < len;
++i )
{
if ( rawLine[i] == '\t' )
{
cleanChar = ' ';
}
else
{
cleanChar = rawLine[i];
}
line[i] = cleanChar;
}
if ( line[len - 1] == '\r' )
{
line[len - 1] = 0;
}
line[len] = 0;
}
// Decomp Status: Completed
unsigned int Scr_GetLineInfo(int* col, const char* buf, unsigned int sourcePos, char* line)
{
const char *startLine;
unsigned int lineNum;
if ( buf )
{
lineNum = game::Scr_GetLineNumInternal(&startLine, buf, (const char*)sourcePos, col);
}
else
{
lineNum = 0;
startLine = "";
*col = 0;
}
game::Scr_CopyFormattedLine(startLine, line);
return lineNum;
}
// Decomp Status: Completed
void Scr_PrintSourcePos(unsigned int sourcePos, const char* buf, game::con_channel_e channel, game::scriptInstance_t inst, const char* file)
{
const char *fileVaLine;
const char *lineStr;
const char *savegameStr;
unsigned int lineNum;
char line[1024];
int i;
int col;
assert(file);
lineNum = game::Scr_GetLineInfo(&col, buf, sourcePos, line);
if ( game::gScrParserGlob[inst].saveSourceBufferLookup )
{
savegameStr = " (savegame)";
}
else
{
savegameStr = "";
}
fileVaLine = game::va("(file '%s'%s, line %d)\n", file, savegameStr, lineNum + 1);
game::Com_PrintMessage(channel, fileVaLine, 0);
lineStr = game::va("%s\n", line);
game::Com_PrintMessage(channel, lineStr, 0);
for ( i = 0;
i < col;
++i )
{
game::Com_PrintMessage(channel, " ", 0);
}
game::Com_PrintMessage(channel, "*\n", 0);
}
// Decomp Status: Completed
game::OpcodeLookup* Scr_GetPrevSourcePosOpcodeLookup(game::scriptInstance_t inst, const char* codePos)
{
unsigned int low;
unsigned int middle;
unsigned int high;
assert(game::Scr_IsInOpcodeMemory(inst, codePos));
assert(game::gScrParserGlob[inst].opcodeLookup);
low = 0;
high = game::gScrParserGlob[inst].opcodeLookupLen - 1;
while ( low <= high )
{
middle = (high + low) >> 1;
if ( codePos < game::gScrParserGlob[inst].opcodeLookup[middle].codePos )
{
high = middle - 1;
}
else
{
low = middle + 1;
if ( middle + 1 == game::gScrParserGlob[inst].opcodeLookupLen || codePos < game::gScrParserGlob[inst].opcodeLookup[low].codePos )
{
return &game::gScrParserGlob[inst].opcodeLookup[middle];
}
}
}
assert(false);
return 0;
}
// Restored
unsigned int Scr_GetPrevSourcePos(game::scriptInstance_t inst, const char *codePos, unsigned int index)
{
return game::gScrParserGlob[inst].sourcePosLookup[index + game::Scr_GetPrevSourcePosOpcodeLookup(inst, codePos)->sourcePosIndex].sourcePos;
}
// Decomp Status: Completed
void Scr_GetTextSourcePos(char* line, const char* codePos, game::scriptInstance_t inst)
{
unsigned int prevsourcePos;
unsigned int bufferIndex;
int col;
if ( game::gScrVarPub[inst].developer
&& codePos
&& codePos != game::g_EndPos.get()
&& game::gScrVarPub[inst].programBuffer
&& game::Scr_IsInOpcodeMemory(inst, codePos) )
{
bufferIndex = game::Scr_GetSourceBuffer(inst, codePos - 1);
prevsourcePos = game::Scr_GetPrevSourcePos(inst, codePos - 1, 0);
game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBufferLookup[bufferIndex].sourceBuf, prevsourcePos, line);
}
else
{
*line = 0;
}
}
// Decomp Status: Completed
void Scr_PrintPrevCodePos(const char* codepos, game::scriptInstance_t scriptInstance, game::con_channel_e channel, unsigned int index)
{
unsigned int bufferIndex; // esi
unsigned int prevSourcepos; // eax
if (!codepos)
{
game::Com_PrintMessage(channel, "<frozen thread>\n", 0);
return;
}
if (codepos == game::g_EndPos.get())
{
game::Com_PrintMessage(channel, "<removed thread>\n", 0);
}
else
{
if (game::gScrVarPub[scriptInstance].developer)
{
if (game::gScrVarPub[scriptInstance].programBuffer && game::Scr_IsInOpcodeMemory(scriptInstance, codepos))
{
bufferIndex = game::Scr_GetSourceBuffer(scriptInstance, codepos - 1);
prevSourcepos = game::Scr_GetPrevSourcePos(scriptInstance, codepos - 1, index);
game::Scr_PrintSourcePos(
prevSourcepos,
game::gScrParserPub[scriptInstance].sourceBufferLookup[bufferIndex].sourceBuf,
channel,
scriptInstance,
game::gScrParserPub[scriptInstance].sourceBufferLookup[bufferIndex].buf);
return;
}
}
else
{
if (game::Scr_IsInOpcodeMemory(scriptInstance, codepos - 1))
{
// pluto
const char* s;
if (game::plutonium::at_codepose_va != nullptr)
{
s = game::plutonium::at_codepose_va(scriptInstance, codepos - game::gScrVarPub[scriptInstance].programBuffer);
}
else
{
s = game::va("@ %d\n", codepos - game::gScrVarPub[scriptInstance].programBuffer);
}
game::Com_PrintMessage(channel, s, 0);
//
return;
}
}
game::Com_PrintMessage(channel, game::va("%s\n\n", codepos), 0);
}
}
// Restored
void Scr_ShutdownAllocNode(game::scriptInstance_t inst)
{
if (game::g_allocNodeUser[inst])
{
game::Hunk_UserDestroy(game::g_allocNodeUser[inst]);
game::g_allocNodeUser[inst] = 0;
}
}
// Decomp Status: Completed
void CompileError(game::scriptInstance_t inst, unsigned int codePos, const char* msg, ...)
{
const char* instStr;
int col;
int lineNumber;
char text[1024];
char line[1024];
va_list va;
va_start(va, msg);
vsnprintf(text, 0x400u, msg, va);
va_end(va);
instStr = "Server";
if (inst)
{
instStr = "Client";
}
if (game::gScrVarPub[inst].evaluate)
{
if (!game::gScrVarPub[inst].error_message)
{
game::gScrVarPub[inst].error_message = (char*)game::va("%s", text);
}
}
else
{
game::Scr_ShutdownAllocNode(inst);
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "\n");
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "******* %s script compile error *******\n", instStr);
if (game::gScrVarPub[inst].developer && game::gScrParserPub[inst].sourceBuf)
{
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "%s: ", text);
game::Scr_PrintSourcePos(
codePos,
game::gScrParserPub[inst].sourceBuf,
game::CON_CHANNEL_PARSERSCRIPT,
inst,
game::gScrParserPub[inst].scriptfilename);
lineNumber = game::Scr_GetLineInfo(&col, game::gScrParserPub[inst].sourceBuf, codePos, line);
}
else
{
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "%s\n", text);
line[0] = 0;
lineNumber = 0;
}
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "************************************\n");
game::Com_Error(game::ERR_SCRIPT_DROP, "\x15" "%s script compile error\n%s\n%s\n(see console for details)\n", instStr, text, line);
}
}
// Decomp Status: Completed
void CompileError2(const char* codePos, game::scriptInstance_t inst, const char* msg, ...)
{
const char* instStr;
char text[1024];
char line[1024];
va_list va;
va_start(va, msg);
assert(!game::gScrVarPub[inst].evaluate);
assert(game::Scr_IsInOpcodeMemory(inst, codePos));
vsnprintf(text, 0x400u, msg, va);
va_end(va);
instStr = "Server";
if (inst)
{
instStr = "Client";
}
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "\n");
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "******* %s script compile error *******\n", instStr);
game::Com_PrintError(game::CON_CHANNEL_PARSERSCRIPT, "%s: ", text);
game::Scr_PrintPrevCodePos(codePos, inst, game::CON_CHANNEL_PARSERSCRIPT, 0);
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "************************************\n");
game::Scr_GetTextSourcePos(line, codePos, inst);
game::Com_Error(game::ERR_SCRIPT_DROP, "\x15" "%s script compile error\n%s\n%s\n(see console for details)\n", instStr, text, line);
}
// Decomp Status: Completed
void RuntimeErrorInternal(const char* msg, game::scriptInstance_t inst, game::con_channel_e channel, const char* codepos, int index)
{
int functionCount;
int i;
assert(game::Scr_IsInOpcodeMemory(inst, codepos));
game::Com_PrintError(channel, "\n******* script runtime error *******\n%s: ", msg);
game::Scr_PrintPrevCodePos(codepos, inst, channel, index);
functionCount = game::gScrVmPub[inst].function_count;
if (functionCount)
{
for (i = game::gScrVmPub[inst].function_count - 1;
i >= 1;
--i)
{
game::Com_PrintError(channel, "called from:\n");
game::Scr_PrintPrevCodePos(game::gScrVmPub[inst].function_frame_start[i].fs.pos, inst, game::CON_CHANNEL_DONT_FILTER, game::gScrVmPub[inst].function_frame_start[i].fs.localId == 0);
}
game::Com_PrintError(channel, "started from:\n");
game::Scr_PrintPrevCodePos(game::gScrVmPub[inst].function_frame_start[0].fs.pos, inst, game::CON_CHANNEL_DONT_FILTER, 1u);
}
game::Com_PrintError(channel, "************************************\n");
}
// Decomp Status: Completed
void RuntimeError(game::scriptInstance_t inst, const char* codePos, int index, const char* msg, const char* dialogMessage)
{
bool abort_or_terminal;
const char* errNewline;
const char* errNewline2;
if (!game::gScrVarPub[inst].developer)
{
assert(game::Scr_IsInOpcodeMemory(inst, codePos));
if (!game::gScrVmPub[inst].terminal_error)
{
return;
}
}
if (game::gScrVmPub[inst].debugCode)
{
game::Com_Printf(game::CON_CHANNEL_PARSERSCRIPT, "%s\n", msg);
if (!game::gScrVmPub[inst].terminal_error)
{
return;
}
}
else
{
abort_or_terminal = game::gScrVmPub[inst].abort_on_error || game::gScrVmPub[inst].terminal_error;
game::RuntimeErrorInternal(
msg,
inst,
abort_or_terminal ? game::CON_CHANNEL_PARSERSCRIPT : game::CON_CHANNEL_LOGFILEONLY,
codePos,
index);
if (!abort_or_terminal)
{
return;
}
}
// pluto
if (!game::gScrVmPub[inst].terminal_error)
{
return;
}
//
errNewline = dialogMessage;
if (dialogMessage)
{
errNewline2 = "\n";
}
else
{
errNewline = "";
errNewline2 = "";
}
game::Com_Error(
game::gScrVmPub[inst].terminal_error ? game::ERR_FATAL : game::ERR_SCRIPT,
"\x15" "script runtime error\n(see console for details)\n%s%s%s",
msg,
errNewline2,
errNewline);
}
}

View File

@ -0,0 +1,31 @@
#pragma once
namespace codsrc
{
void Scr_InitOpcodeLookup(game::scriptInstance_t a1);
void Scr_ShutdownOpcodeLookup(game::scriptInstance_t a1);
void AddOpcodePos(game::scriptInstance_t a1, unsigned int sourcePos, int type);
void RemoveOpcodePos(game::scriptInstance_t result);
void AddThreadStartOpcodePos(game::scriptInstance_t result, unsigned int sourcePos);
unsigned int Scr_GetSourceBuffer(game::scriptInstance_t a1, const char* codePos);
unsigned int Scr_GetLineNumInternal(const char** startLine, const char* buf, const char* sourcePos, int* col);
game::SourceBufferInfo* Scr_GetNewSourceBuffer(game::scriptInstance_t a1);
void Scr_AddSourceBufferInternal(const char* filename, game::scriptInstance_t inst, const char* codepos, char* buffer, int len, int archive);
char* Scr_ReadFile_FastFile(game::scriptInstance_t inst, int unused, char* filename, const char* codepos, int archive);
char* Scr_ReadFile_LoadObj(game::scriptInstance_t inst, int unused_arg1, const char* filename, const char* codepos, int archive);
char* Scr_ReadFile(const char* codepos, char* filename, game::scriptInstance_t inst, int unused);
char* Scr_AddSourceBuffer(game::scriptInstance_t inst, int unused_arg1, char* filename, const char* codepos);
void Scr_CopyFormattedLine(const char* rawLine, char* line);
unsigned int Scr_GetLineInfo(int* col, const char* buf, unsigned int sourcePos, char* line);
void Scr_PrintSourcePos(unsigned int sourcePos, const char* buf, game::con_channel_e channel, game::scriptInstance_t a4, const char* file);
game::OpcodeLookup * Scr_GetPrevSourcePosOpcodeLookup(game::scriptInstance_t a1, const char* codePos);
void Scr_GetTextSourcePos(char* line, const char* codePos, game::scriptInstance_t a3);
void Scr_PrintPrevCodePos(const char* codepos, game::scriptInstance_t scriptInstance, game::con_channel_e channel, unsigned int index);
void CompileError(game::scriptInstance_t a1, unsigned int codePos, const char* msg, ...);
void CompileError2(const char* codePos, game::scriptInstance_t a2, const char* msg, ...);
void RuntimeErrorInternal(const char* msg, game::scriptInstance_t inst, game::con_channel_e channel, const char* codepos, int index);
void RuntimeError(game::scriptInstance_t inst, const char* pos, int error_index, const char* err, const char* err2);
unsigned int Scr_GetPrevSourcePos(game::scriptInstance_t inst, const char* codePos, unsigned int index);
void Scr_ShutdownAllocNode(game::scriptInstance_t inst);
}

View File

@ -0,0 +1,191 @@
#include <stdinc.hpp>
#include "clientscript_public.hpp"
namespace codsrc
{
// Decomp Status: Tested, Completed
void Scr_InitAllocNode(game::scriptInstance_t inst)
{
game::HunkUser* nodeUser;
assert(!game::g_allocNodeUser[inst]);
nodeUser = game::Hunk_UserCreate(0x10000, "Scr_InitAllocNode", false, true, false, 7);
game::g_allocNodeUser[inst] = nodeUser;
}
// Restored function
game::sval_u* Scr_AllocNode(game::scriptInstance_t inst, int size)
{
assert(game::g_allocNodeUser[inst]);
return (game::sval_u*)game::Hunk_UserAlloc(game::g_allocNodeUser[inst], 4 * size, 4);
}
// Decomp Status: Tested, Completed
game::sval_u node0()
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst, 1);
result.node[0].intValue = game::ENUM_NOP;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u node1(game::scr_enum_t type, game::sval_u val1)
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst, 2);
result.node[0].intValue = type;
result.node[1].node = val1.node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u node2(game::scr_enum_t type, game::sval_u val1, game::sval_u val2)
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst, 3);
result.node[0].intValue = type;
result.node[1].node = val1.node;
result.node[2].node = val2.node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u node3(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3)
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst,4);
result.node[0].intValue = type;
result.node[1].node = val1.node;
result.node[2].node = val2.node;
result.node[3].node = val3.node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u node4(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4)
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst, 5);
result.node[0].intValue = type;
result.node[1].node = val1.node;
result.node[2].node = val2.node;
result.node[3].node = val3.node;
result.node[4].node = val4.node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u node5(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5)
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst, 6);
result.node[0].intValue = type;
result.node[1].node = val1.node;
result.node[2].node = val2.node;
result.node[3].node = val3.node;
result.node[4].node = val4.node;
result.node[5].node = val5.node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u node6(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6)
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst, 7);
result.node[0].intValue = game::ENUM_thread;
result.node[1].node = val1.node;
result.node[2].node = val2.node;
result.node[3].node = val3.node;
result.node[4].node = val4.node;
result.node[5].node = val5.node;
result.node[6].node = val6.node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u node7(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6, game::sval_u val7)
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst, 8);
result.node[0].intValue = game::ENUM_if_else;
result.node[1].node = val1.node;
result.node[2].node = val2.node;
result.node[3].node = val3.node;
result.node[4].node = val4.node;
result.node[5].node = val5.node;
result.node[6].node = val6.node;
result.node[7].node = val7.node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u node8(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6, game::sval_u val7, game::sval_u val8)
{
game::sval_u result;
result.node = game::Scr_AllocNode(*game::gInst, 9);
result.node[0].intValue = game::ENUM_for;
result.node[1].node = val1.node;
result.node[2].node = val2.node;
result.node[3].node = val3.node;
result.node[4].node = val4.node;
result.node[5].node = val5.node;
result.node[6].node = val6.node;
result.node[7].node = val7.node;
result.node[8].node = val8.node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u linked_list_end(game::sval_u val1)
{
game::sval_u* node;
game::sval_u result;
node = game::Scr_AllocNode(*game::gInst, 2);
node[0].node = val1.node;
node[1].stringValue = 0;
result.node = game::Scr_AllocNode(*game::gInst, 2);
result.node[0].node = node;
result.node[1].node = node;
return result;
}
// Decomp Status: Tested, Completed
game::sval_u prepend_node(game::sval_u val1, game::sval_u val2)
{
game::sval_u* node;
node = game::Scr_AllocNode(*game::gInst, 2);
node[0] = val1;
node[1] = *val2.node;
val2.node->node = node;
return val2;
}
// Decomp Status: Tested, Completed
game::sval_u append_node(game::sval_u val1, game::sval_u val2)
{
game::sval_u* node;
node = game::Scr_AllocNode(*game::gInst, 2);
node[0] = val2;
node[1].stringValue = 0;
val1.node[1].node[1].stringValue = (unsigned int)node;
val1.node[1].node = node;
return val1;
}
}

View File

@ -0,0 +1,19 @@
#pragma once
namespace codsrc
{
void Scr_InitAllocNode(game::scriptInstance_t inst);
game::sval_u* Scr_AllocNode(game::scriptInstance_t inst, int size);
game::sval_u node0();
game::sval_u node1(game::scr_enum_t type, game::sval_u val1);
game::sval_u node2(game::scr_enum_t type, game::sval_u val1, game::sval_u val2);
game::sval_u node3(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3);
game::sval_u node4(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4);
game::sval_u node5(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5);
game::sval_u node6(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6);
game::sval_u node7(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6, game::sval_u val7);
game::sval_u node8(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6, game::sval_u val7, game::sval_u val8);
game::sval_u linked_list_end(game::sval_u val1);
game::sval_u prepend_node(game::sval_u val1, game::sval_u val2);
game::sval_u append_node(game::sval_u val1, game::sval_u val2);
}

View File

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#include <stdinc.hpp>
#include "clientscript_public.hpp"
namespace codsrc
{
// Restored
unsigned int FindVariableIndexInternal(game::scriptInstance_t inst, unsigned int parentId, unsigned int name)
{
game::VariableValueInternal* parentValue;
assert(parentId);
parentValue = &game::gScrVarGlob[inst].parentVariables[parentId + 1];
assert((parentValue->w.status & VAR_STAT_MASK) == VAR_STAT_EXTERNAL);
assert((parentValue->w.status & VAR_STAT_MASK) != VAR_STAT_FREE);
assert(IsObject(parentValue));
return game::FindVariableIndexInternal2(inst, name, (parentId + name) % 0xFFFD + 1);
}
// Decomp Status: Tested, Completed
unsigned int FindVariableIndexInternal2(game::scriptInstance_t inst, unsigned int name, unsigned int index)
{
unsigned int newIndex;
game::VariableValueInternal* newEntryValue;
game::VariableValueInternal* entryValue;
game::Variable* entry;
entry = &game::gScrVarGlob[inst].childVariables[index].hash;
entryValue = &game::gScrVarGlob[inst].childVariables[entry->id];
assert((name & VAR_NAME_LOW_MASK) == 0);
assert(index < VARIABLELIST_CHILD_SIZE);
assert(entry->id < VARIABLELIST_CHILD_SIZE);
if ((entryValue->w.status & VAR_STAT_MASK) != VAR_STAT_HEAD)
{
return 0;
}
assert((entryValue->w.status & VAR_STAT_MASK) != VAR_STAT_FREE);
assert(!IsObject(entryValue));
if (entryValue->w.status >> VAR_NAME_BIT_SHIFT == name)
{
return index;
}
newIndex = entryValue->v.next;
for (entryValue = &game::gScrVarGlob[inst].childVariables[newIndex];
entryValue != &game::gScrVarGlob[inst].childVariables[index];
entryValue = &game::gScrVarGlob[inst].childVariables[newIndex])
{
newEntryValue = &game::gScrVarGlob[inst].childVariables[entryValue->hash.id];
assert((newEntryValue->w.status & VAR_STAT_MASK) == VAR_STAT_MOVABLE);
assert((newEntryValue->w.status & VAR_STAT_MASK) != VAR_STAT_FREE);
assert(!IsObject(newEntryValue));
if (newEntryValue->w.status >> VAR_NAME_BIT_SHIFT == name)
{
return newIndex;
}
newIndex = newEntryValue->v.next;
}
return 0;
}
// Decomp Status: Tested, Completed
unsigned int FindLastSibling(unsigned int parentId, game::scriptInstance_t inst)
{
game::VariableValueInternal* parentValue;
unsigned int nextParentVarIndex;
unsigned int id;
unsigned int childVarName;
unsigned int index;
assert(parentId);
parentValue = &game::gScrVarGlob[inst].parentVariables[parentId + 1];
assert((parentValue->w.status & VAR_STAT_MASK) != VAR_STAT_FREE);
assert(IsObject(parentValue));
assert(((parentValue->w.status & VAR_STAT_MASK) == VAR_STAT_EXTERNAL));
nextParentVarIndex = parentValue->v.next + 1;
id = game::gScrVarGlob[inst].parentVariables[nextParentVarIndex].hash.u.prev;
if (!id)
{
return 0;
}
childVarName = game::gScrVarGlob[inst].childVariables[id].w.status >> VAR_NAME_BIT_SHIFT;
index = game::FindVariableIndexInternal(inst, parentId, childVarName);
assert(index);
return index;
}
}

View File

@ -0,0 +1,8 @@
#pragma once
namespace codsrc
{
unsigned int FindVariableIndexInternal2(game::scriptInstance_t inst, unsigned int name, unsigned int index);
unsigned int FindLastSibling(unsigned int parentId, game::scriptInstance_t inst);
unsigned int FindVariableIndexInternal(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
}

View File

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#include <stdinc.hpp>
#include "clientscript_public.hpp"
namespace codsrc
{
// Restored
game::RefString* GetRefString(game::scriptInstance_t inst, unsigned int id)
{
assert(id);
assert((id * MT_NODE_SIZE) < MT_SIZE);
return (game::RefString*)&game::gScrMemTreePub[inst].mt_buffer->nodes[id];
}
// Restored
game::RefString * GetRefString_0([[maybe_unused]] game::scriptInstance_t inst, const char *str)
{
assert(str >= (char*)game::gScrMemTreePub[inst].mt_buffer && str < (char*)(game::gScrMemTreePub[inst].mt_buffer + MT_SIZE));
return (game::RefString *)(str - 4);
}
// Restored
int SL_ConvertFromRefString(game::scriptInstance_t inst, game::RefString *refString)
{
return ((char *)refString - (char *)game::gScrMemTreePub[inst].mt_buffer) / MT_NODE_SIZE;
}
// Restored
int SL_ConvertFromString(game::scriptInstance_t inst, const char *str)
{
game::RefString *v2;
assert(str);
v2 = game::GetRefString_0(inst, str);
return game::SL_ConvertFromRefString(inst, v2);
}
// Restored
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst)
{
if (!id)
{
return "(NULL)";
}
return game::GetRefString(inst, id)->str;
}
// Decomp Status: Completed
char* SL_ConvertToString(unsigned int id, game::scriptInstance_t inst)
{
//assert((!id || !game::gScrStringDebugGlob[inst] || game::gScrStringDebugGlob[inst]->refCount[id]));
if (!id)
{
return nullptr;
}
return game::GetRefString(inst, id)->str;
}
// Restored
int SL_GetRefStringLen(game::RefString* refString)
{
int len;
if (!refString->u.s.byteLen)
{
len = 256 - 1; //Bugfix for 256 % 256 = 0 or 512 % 256 = 0 or... Just promote it to 256
}
else
{
len = refString->u.s.byteLen - 1;
}
while (refString->str[len])
{
len += 256;
}
return len;
}
// Decomp Status: Completed
int SL_GetStringLen(unsigned int stringValue, game::scriptInstance_t inst)
{
game::RefString *refString;
assert(stringValue);
refString = game::GetRefString(inst, stringValue);
return game::SL_GetRefStringLen(refString);
}
// Decomp Status: Completed
unsigned int GetHashCode(unsigned int len, const char* str)
{
unsigned int i;
if (len >= 0x100)
{
return (len >> 2) % 0x61A7 + 1;
}
for (i = 0; len; --len)
{
i = 31 * i + *str++;
}
return i % 0x61A7 + 1;
}
// Decomp Status: Completed
void SL_Init(game::scriptInstance_t inst)
{
unsigned int hash;
game::HashEntry *entry;
unsigned int prev;
assert(!game::gScrStringGlob[inst].inited);
game::MT_Init(inst);
game::Sys_EnterCriticalSection(game::CRITSECT_SCRIPT_STRING);
game::gScrStringGlob[inst].hashTable[0].status_next = 0;
prev = 0;
for (hash = 1;
hash < HASH_MAX_HASHES;
++hash)
{
assert(!(hash & HASH_STAT_MASK));
entry = &game::gScrStringGlob[inst].hashTable[hash];
entry->status_next = 0;
game::gScrStringGlob[inst].hashTable[prev].status_next |= hash;
entry->u.prev = prev;
prev = hash;
}
assert(!(game::gScrStringGlob[inst].hashTable[prev].status_next));
game::gScrStringGlob[inst].hashTable[0].u.prev = prev;
game::gScrStringGlob[inst].inited = 1;
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
}
// Decomp Status: Completed
unsigned int SL_FindStringOfSize(game::scriptInstance_t inst, const char* str, unsigned int len)
{
unsigned int stringValue;
game::HashEntry *entry;
int hash;
unsigned int newIndex;
game::RefString *refStr;
game::RefString *refStra;
unsigned int prev;
game::HashEntry *newEntry;
assert(str);
hash = game::GetHashCode(len, str);
game::Sys_EnterCriticalSection(game::CRITSECT_SCRIPT_STRING);
entry = &game::gScrStringGlob[inst].hashTable[hash];
if ( (entry->status_next & HASH_STAT_MASK) != HASH_STAT_HEAD )
{
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
return 0;
}
refStr = game::GetRefString(inst, entry->u.prev);
if ( (unsigned char)refStr->u.s.byteLen != (unsigned char)len || memcmp(refStr->str, str, len) )
{
prev = hash;
newIndex = (unsigned short)entry->status_next;
for ( newEntry = &game::gScrStringGlob[inst].hashTable[newIndex];
newEntry != entry;
newEntry = &game::gScrStringGlob[inst].hashTable[newIndex] )
{
assert((newEntry->status_next & HASH_STAT_MASK) == HASH_STAT_MOVABLE);
refStra = game::GetRefString(inst, newEntry->u.prev);
if ( (unsigned char)refStra->u.s.byteLen == (unsigned char)len && !memcmp(refStra->str, str, len) )
{
game::gScrStringGlob[inst].hashTable[prev].status_next = (unsigned short)newEntry->status_next | game::gScrStringGlob[inst].hashTable[prev].status_next & HASH_STAT_MASK;
newEntry->status_next = (unsigned short)entry->status_next | newEntry->status_next & HASH_STAT_MASK;
entry->status_next = newIndex | entry->status_next & HASH_STAT_MASK;
stringValue = newEntry->u.prev;
newEntry->u.prev = entry->u.prev;
entry->u.prev = stringValue;
assert((newEntry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE);
assert((entry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE);
assert(refStra->str == game::SL_ConvertToString(stringValue, inst));
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
return stringValue;
}
prev = newIndex;
newIndex = (unsigned short)newEntry->status_next;
}
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
return 0;
}
assert((entry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE);
stringValue = entry->u.prev;
assert(refStr->str == game::SL_ConvertToString(stringValue, inst));
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
return stringValue;
}
// Decomp Status: Completed
unsigned int SL_FindString(const char* str, game::scriptInstance_t inst)
{
return game::SL_FindStringOfSize(inst, str, strlen(str) + 1);
}
// Decomp Status: Completed
unsigned int SL_FindLowercaseString(const char* str, game::scriptInstance_t inst)
{
char stra[8196];
unsigned int len;
int i;
len = strlen(str) + 1;
if ( (int)len > 0x2000 )
return 0;
for ( i = 0;
i < (int)len;
++i )
{
stra[i] = (char)tolower(str[i]);
}
return game::SL_FindStringOfSize(inst, stra, len);
}
// Decomp Status: Completed
void SL_AddUserInternal(unsigned int user, game::RefString* refStr)
{
unsigned __int32 data;
if ( ((unsigned __int8)user & (unsigned __int8)refStr->u.s.user) == 0 )
{
do
data = refStr->u.data;
while ( InterlockedCompareExchange((volatile unsigned int*)&refStr->u.data, data | (user << 16), data) != data);
InterlockedExchangeAdd((volatile unsigned int*)&refStr->u.data, 1u);
}
}
// Restored
void SL_AddUser(unsigned int stringValue, unsigned int user, game::scriptInstance_t inst)
{
game::RefString *refStr;
refStr = game::GetRefString(inst, stringValue);
game::SL_AddUserInternal(user, refStr);
}
// Decomp Status: Untested unknown how to test, completed
void Mark_ScriptStringCustom(unsigned int var)
{
game::SL_AddUser(var, 4u, game::SCRIPTINSTANCE_SERVER);
}
// Decomp Status: Completed
unsigned int SL_GetStringOfSize(game::scriptInstance_t inst, const char* str, unsigned int user, unsigned int len)
{
unsigned int stringValue;
game::HashEntry* entry;
unsigned int newNext;
unsigned int newNexta;
int hash;
unsigned int newIndex;
unsigned int newIndexa;
unsigned int newIndexb;
game::RefString *refStr;
game::RefString *refStra;
game::RefString *refStrb;
unsigned int nexta;
unsigned int next;
unsigned int prev;
unsigned int prevb;
unsigned int preva;
game::HashEntry *newEntry;
game::HashEntry *newEntrya;
game::HashEntry *newEntryb;
assert(str);
hash = game::GetHashCode(len, str);
game::Sys_EnterCriticalSection(game::CRITSECT_SCRIPT_STRING);
entry = &game::gScrStringGlob[inst].hashTable[hash];
if ( (entry->status_next & HASH_STAT_MASK) == HASH_STAT_HEAD )
{
refStr = game::GetRefString(inst, entry->u.prev);
if ( (unsigned char)refStr->u.s.byteLen == (unsigned char)len && !memcmp(refStr->str, str, len) )
{
game::SL_AddUserInternal(user, refStr);
assert((entry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE);
stringValue = entry->u.prev;
assert(refStr->str == game::SL_ConvertToString(stringValue, inst));
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
return stringValue;
}
prev = hash;
newIndex = (unsigned short)entry->status_next;
for ( newEntry = &game::gScrStringGlob[inst].hashTable[newIndex];
newEntry != entry;
newEntry = &game::gScrStringGlob[inst].hashTable[newIndex] )
{
assert((newEntry->status_next & HASH_STAT_MASK) == HASH_STAT_MOVABLE);
refStra = game::GetRefString(inst, newEntry->u.prev);
if ( (unsigned char)refStra->u.s.byteLen == (unsigned char)len && !memcmp(refStra->str, str, len) )
{
game::gScrStringGlob[inst].hashTable[prev].status_next = (unsigned short)newEntry->status_next | game::gScrStringGlob[inst].hashTable[prev].status_next & HASH_STAT_MASK;
newEntry->status_next = (unsigned short)entry->status_next | newEntry->status_next & HASH_STAT_MASK;
entry->status_next = newIndex | entry->status_next & HASH_STAT_MASK;
stringValue = newEntry->u.prev;
newEntry->u.prev = entry->u.prev;
entry->u.prev = stringValue;
game::SL_AddUserInternal(user, refStra);
assert((newEntry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE);
assert((entry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE);
assert(refStra->str == game::SL_ConvertToString(stringValue, inst));
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
return stringValue;
}
prev = newIndex;
newIndex = (unsigned short)newEntry->status_next;
}
newIndexa = game::gScrStringGlob[inst].hashTable->status_next;
if ( !newIndexa )
{
game::Scr_DumpScriptThreads(inst);
game::Com_Error(game::ERR_DROP, "\x15" "exceeded maximum number of script strings\n");
}
stringValue = game::MT_AllocIndex(inst, len + 4);
newEntrya = &game::gScrStringGlob[inst].hashTable[newIndexa];
assert((newEntrya->status_next & HASH_STAT_MASK) == HASH_STAT_FREE);
newNext = (unsigned short)newEntrya->status_next;
game::gScrStringGlob[inst].hashTable->status_next = newNext;
game::gScrStringGlob[inst].hashTable[newNext].u.prev = 0;
newEntrya->status_next = (unsigned short)entry->status_next | HASH_STAT_MOVABLE;
entry->status_next = (unsigned short)newIndexa | entry->status_next & HASH_STAT_MASK;
newEntrya->u.prev = entry->u.prev;
}
else
{
if ( (entry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE )
{
assert((entry->status_next & HASH_STAT_MASK) == HASH_STAT_MOVABLE);
next = (unsigned short)entry->status_next;
for ( preva = next;
(unsigned short)game::gScrStringGlob[inst].hashTable[preva].status_next != hash;
preva = (unsigned short)game::gScrStringGlob[inst].hashTable[preva].status_next )
{
;
}
assert(preva);
newIndexb = game::gScrStringGlob[inst].hashTable->status_next;
if ( !newIndexb )
{
game::Scr_DumpScriptThreads(inst);
game::Com_Error(game::ERR_DROP, "\x15" "exceeded maximum number of script strings\n");
}
stringValue = game::MT_AllocIndex(inst, len + 4);
newEntryb = &game::gScrStringGlob[inst].hashTable[newIndexb];
assert((newEntryb->status_next & HASH_STAT_MASK) == HASH_STAT_FREE);
newNexta = (unsigned short)newEntryb->status_next;
game::gScrStringGlob[inst].hashTable->status_next = newNexta;
game::gScrStringGlob[inst].hashTable[newNexta].u.prev = 0;
game::gScrStringGlob[inst].hashTable[preva].status_next = newIndexb | game::gScrStringGlob[inst].hashTable[preva].status_next & HASH_STAT_MASK;
newEntryb->status_next = next | HASH_STAT_MOVABLE;
newEntryb->u.prev = entry->u.prev;
}
else
{
stringValue = game::MT_AllocIndex(inst, len + 4);
prevb = entry->u.prev;
nexta = (unsigned short)entry->status_next;
game::gScrStringGlob[inst].hashTable[prevb].status_next = nexta | game::gScrStringGlob[inst].hashTable[prevb].status_next & HASH_STAT_MASK;
game::gScrStringGlob[inst].hashTable[nexta].u.prev = prevb;
}
assert((hash & HASH_STAT_MASK) == 0);
entry->status_next = hash | HASH_STAT_HEAD;
}
assert(stringValue);
entry->u.prev = stringValue;
refStrb = game::GetRefString(inst, stringValue);
memcpy(refStrb->str, str, len);
refStrb->u.s.user = user;
assert(refStrb->u.s.user == user);
refStrb->u.s.refCount = 1;
refStrb->u.s.byteLen = len;
assert((entry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE);
assert(refStrb->str == game::SL_ConvertToString(stringValue, inst));
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
return stringValue;
}
// Decomp Status: Untested unknown how to test, Completed
unsigned int SL_GetString_(const char* str, game::scriptInstance_t inst, unsigned int user)
{
return game::SL_GetStringOfSize(inst, str, user, strlen(str) + 1);
}
// Decomp Status: Completed
unsigned int SL_GetString__0(const char* str, unsigned int user, game::scriptInstance_t inst)
{
return game::SL_GetStringOfSize(inst, str, user, strlen(str) + 1);
}
// Decomp Status: Completed
unsigned int SL_GetLowercaseStringOfLen(game::scriptInstance_t inst, const char* str, unsigned int user, unsigned int len)
{
char stra[SL_MAX_STRING_LEN];
unsigned int i;
if (len > SL_MAX_STRING_LEN)
{
game::Com_Error(game::ERR_DROP, "max string length exceeded: \"%s\"", str);
}
for ( i = 0;
i < len;
++i )
{
stra[i] = (char)tolower(str[i]);
}
return game::SL_GetStringOfSize(inst, stra, user, len);
}
// Decomp Status: Completed
unsigned int SL_GetLowercaseString(const char* str)
{
return game::SL_GetLowercaseStringOfLen(game::SCRIPTINSTANCE_SERVER, str, 0, strlen(str) + 1);
}
// Decomp Status: Completed
unsigned int SL_ConvertToLowercase(game::scriptInstance_t inst, unsigned int stringVal, unsigned int user)
{
char *strCopy;
char str[SL_MAX_STRING_LEN];
unsigned int answer;
unsigned int len;
unsigned int i;
len = game::SL_GetStringLen(stringVal, inst) + 1;
if ( len > SL_MAX_STRING_LEN)
{
return stringVal;
}
strCopy = game::SL_ConvertToString(stringVal, inst);
for ( i = 0;
i < len;
++i )
{
str[i] = (char)tolower(strCopy[i]);
}
answer = game::SL_GetStringOfSize(inst, str, user, len);
game::SL_RemoveRefToString(stringVal, inst);
return answer;
}
// Decomp Status: Completed
void SL_TransferRefToUser(unsigned int stringValue, unsigned int user, game::scriptInstance_t inst)
{
unsigned int data;
game::RefString *refStr;
refStr = game::GetRefString(inst, stringValue);
if ( ((unsigned char)user & (unsigned char)refStr->u.s.user) != 0 )
{
InterlockedExchangeAdd((volatile unsigned int*)&refStr->u.data, 0xFFFFFFFF);
}
else
{
do
data = refStr->u.data;
while ( InterlockedCompareExchange((volatile unsigned int*)&refStr->u.data, data | (user << 16), data) != data );
}
}
// Decomp Status: Completed
void SL_FreeString(game::scriptInstance_t inst, unsigned int stringValue, game::RefString* refStr, unsigned int len)
{
game::HashEntry *entry;
unsigned int newIndex;
unsigned int newNext;
int index;
unsigned int prev;
game::HashEntry *newEntry;
index = game::GetHashCode(len, refStr->str);
game::Sys_EnterCriticalSection(game::CRITSECT_SCRIPT_STRING);
if ( !(unsigned short)refStr->u.s.refCount )
{
entry = &game::gScrStringGlob[inst].hashTable[index];
game::MT_FreeIndex(len + 4, inst, stringValue);
assert(((entry->status_next & HASH_STAT_MASK) == HASH_STAT_HEAD));
newIndex = (unsigned short)entry->status_next;
newEntry = &game::gScrStringGlob[inst].hashTable[newIndex];
if ( entry->u.prev == stringValue )
{
if ( newEntry == entry )
{
newEntry = entry;
newIndex = index;
}
else
{
entry->status_next = (unsigned short)newEntry->status_next | HASH_STAT_HEAD;
entry->u.prev = newEntry->u.prev;
game::gScrStringGlob[inst].nextFreeEntry = entry;
}
}
else
{
prev = index;
while ( 1 )
{
assert(newEntry != entry);
assert((newEntry->status_next & HASH_STAT_MASK) == HASH_STAT_MOVABLE);
if ( newEntry->u.prev == stringValue )
{
break;
}
prev = newIndex;
newIndex = (unsigned short)newEntry->status_next;
newEntry = &game::gScrStringGlob[inst].hashTable[newIndex];
}
game::gScrStringGlob[inst].hashTable[prev].status_next = (unsigned short)newEntry->status_next | game::gScrStringGlob[inst].hashTable[prev].status_next & HASH_STAT_MASK;
}
assert((newEntry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE);
newNext = game::gScrStringGlob[inst].hashTable->status_next;
assert((newNext & HASH_STAT_MASK) == HASH_STAT_FREE);
newEntry->status_next = newNext;
newEntry->u.prev = 0;
game::gScrStringGlob[inst].hashTable[newNext].u.prev = newIndex;
game::gScrStringGlob[inst].hashTable->status_next = newIndex;
}
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
}
// Restored
void SL_RemoveRefToStringOfSize(game::scriptInstance_t inst, unsigned int stringValue, unsigned int len)
{
game::RefString *refStr;
refStr = game::GetRefString(inst, stringValue);
if ( !(unsigned __int16)InterlockedDecrement((volatile unsigned int*)&refStr->u.data))
{
game::SL_FreeString(inst, stringValue, refStr, len);
}
}
// Decomp Status: Tested, Completed
void SL_RemoveRefToString(unsigned int stringVal, game::scriptInstance_t inst)
{
game::RefString *refStr;
int len;
refStr = game::GetRefString(inst, stringVal);
len = game::SL_GetRefStringLen(refStr) + 1;
game::SL_RemoveRefToStringOfSize(inst, stringVal, len);
}
// Restored
void SL_AddRefToString(game::scriptInstance_t inst, unsigned int stringValue)
{
game::RefString* refStr = game::GetRefString(inst, stringValue);
InterlockedExchangeAdd((volatile unsigned int*)&refStr->u.data, 1u);
}
// Decomp Status: Tested, Completed
void Scr_SetString(game::scriptInstance_t inst, unsigned int from, unsigned __int16* to)
{
if (from)
{
game::SL_AddRefToString(inst, from);
}
if (*to)
{
game::SL_RemoveRefToString(*to, inst);
}
*to = (unsigned short)from;
}
// Decomp Status: Tested, Completed
void Scr_SetStringFromCharString(const char* from, unsigned __int16* to)
{
if (*to)
{
game::SL_RemoveRefToString(*to, game::SCRIPTINSTANCE_SERVER);
}
*to = (unsigned short)game::SL_GetString_(from, game::SCRIPTINSTANCE_SERVER, 0);
}
// Decomp Status: Tested, Completed
unsigned int GScr_AllocString(const char* str, game::scriptInstance_t inst)
{
return game::SL_GetString_(str, inst, 1);
}
// Decomp Status: Tested, Completed
unsigned int SL_GetStringForFloat(float floatVal, game::scriptInstance_t inst)
{
char Buffer[128];
sprintf_s(Buffer, "%g", floatVal);
return game::SL_GetString_(Buffer, inst, 0);
}
// Decomp Status: Tested, Completed
unsigned int SL_GetStringForInt(int intVal, game::scriptInstance_t inst)
{
char Buffer[128];
sprintf_s(Buffer, "%i", intVal);
return game::SL_GetString_(Buffer, inst, 0);
}
// Decomp Status: Tested, Completed
unsigned int SL_GetStringForVector(float* vector, game::scriptInstance_t inst)
{
char Buffer[128];
sprintf_s(Buffer, "(%g, %g, %g)", vector[0], vector[1], vector[2]);
return game::SL_GetString_(Buffer, inst, 0);
}
// Decomp Status: Tested, Completed
void SL_ShutdownSystem(game::scriptInstance_t inst, unsigned int user)
{
unsigned int hash;
game::HashEntry *entry;
game::RefString *refStr;
assert(user);
game::Sys_EnterCriticalSection(game::CRITSECT_SCRIPT_STRING);
for ( hash = 1;
hash < HASH_MAX_HASHES;
++hash )
{
do
{
entry = &game::gScrStringGlob[inst].hashTable[hash];
if ( (entry->status_next & HASH_STAT_MASK) == HASH_STAT_FREE )
{
break;
}
refStr = game::GetRefString(inst, entry->u.prev);
if ( ((unsigned char)user & (unsigned char)refStr->u.s.user) == 0 )
{
break;
}
refStr->u.s.user &= ~user;
game::gScrStringGlob[inst].nextFreeEntry = 0;
game::SL_RemoveRefToString(entry->u.prev, inst);
}
while ( game::gScrStringGlob[inst].nextFreeEntry );
}
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
}
// Decomp Status: Tested, Completed, Optimized args
void SL_TransferSystem()
{
unsigned int hash;
game::HashEntry *entry;
game::RefString* refStr;
// args
int from = 4;
int to = 8;
game::scriptInstance_t inst = game::SCRIPTINSTANCE_SERVER;
assert(from);
assert(to);
game::Sys_EnterCriticalSection(game::CRITSECT_SCRIPT_STRING);
for (hash = 1; hash < HASH_MAX_HASHES; hash++)
{
entry = &game::gScrStringGlob[inst].hashTable[hash];
if ((entry->status_next & HASH_STAT_MASK) != HASH_STAT_FREE)
{
refStr = game::GetRefString(inst, entry->u.prev);
if ( ((unsigned __int8)from & (unsigned __int8)refStr->u.s.user) != 0 )
{
refStr->u.s.user &= ~from;
refStr->u.s.user |= to;
}
}
}
game::Sys_LeaveCriticalSection(game::CRITSECT_SCRIPT_STRING);
}
// Decomp Status: Tested, Completed
void SL_CreateCanonicalFilename(const char* filename, char* newFilename)
{
int count;
unsigned int c;
count = 1024;
do
{
do
{
do
{
c = *filename++;
} while (c == '\\');
} while (c == '/');
if (c >= ' ')
{
while (1)
{
*newFilename++ = (char)tolower(c);
if (!--count)
{
game::Com_Error(game::ERR_DROP, "\x15" "Filename '%s' exceeds maximum length of %d", filename, 0);
}
if (c == '/')
{
break;
}
c = *filename++;
if (c == '\\')
{
c = '/';
}
else if (c < ' ')
{
break;
}
}
}
} while (c);
*newFilename = 0;
}
// Decomp Status: Tested, Completed
unsigned int Scr_CreateCanonicalFilename(game::scriptInstance_t inst, const char* filename)
{
char newFileName[1024];
game::SL_CreateCanonicalFilename(filename, newFileName);
return game::SL_GetString_(newFileName, inst, 0);
}
}

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@ -0,0 +1,42 @@
#pragma once
namespace codsrc
{
char* SL_ConvertToString(unsigned int id, game::scriptInstance_t inst);
int SL_GetStringLen(unsigned int a1, game::scriptInstance_t a2);
unsigned int GetHashCode(unsigned int a1, const char* a2);
void SL_Init(game::scriptInstance_t a1);
unsigned int SL_FindStringOfSize(game::scriptInstance_t inst, const char* str, unsigned int len);
unsigned int SL_FindString(const char* a1, game::scriptInstance_t a2);
unsigned int SL_FindLowercaseString(const char* str, game::scriptInstance_t inst);
void SL_AddUserInternal(unsigned int user, game::RefString* refStr);
void Mark_ScriptStringCustom(unsigned int a1);
unsigned int SL_GetStringOfSize(game::scriptInstance_t inst, const char* string, unsigned int user, unsigned int len);
unsigned int SL_GetString_(const char* a1, game::scriptInstance_t a2, unsigned int user);
unsigned int SL_GetString__0(const char* a1, unsigned int user, game::scriptInstance_t a3);
unsigned int SL_GetLowercaseStringOfLen(game::scriptInstance_t a1, const char* ArgList, unsigned int user, unsigned int len);
unsigned int SL_GetLowercaseString(const char* a2);
unsigned int SL_ConvertToLowercase(game::scriptInstance_t inst, unsigned int stringVal, unsigned int user);
void SL_TransferRefToUser(unsigned int stringValue, unsigned int user, game::scriptInstance_t inst);
void SL_FreeString(game::scriptInstance_t inst, unsigned int stringValue, game::RefString* refStr, unsigned int len);
void SL_RemoveRefToString(unsigned int stringVal, game::scriptInstance_t inst);
void SL_AddRefToString(game::scriptInstance_t inst, unsigned int stringValue);
void Scr_SetString(game::scriptInstance_t inst, unsigned int from, unsigned __int16* to);
void Scr_SetStringFromCharString(const char* from, unsigned __int16* to);
unsigned int GScr_AllocString(const char* a1, game::scriptInstance_t inst);
unsigned int SL_GetStringForFloat(float floatVal, game::scriptInstance_t inst);
unsigned int SL_GetStringForInt(int intVal, game::scriptInstance_t inst);
unsigned int SL_GetStringForVector(float* vector, game::scriptInstance_t inst);
void SL_ShutdownSystem(game::scriptInstance_t inst, unsigned int user);
void SL_TransferSystem();
void SL_CreateCanonicalFilename(const char* filename, char* newFilename);
unsigned int Scr_CreateCanonicalFilename(game::scriptInstance_t inst, const char* filename);
game::RefString* GetRefString(game::scriptInstance_t inst, unsigned int id);
void SL_RemoveRefToStringOfSize(game::scriptInstance_t inst, unsigned int stringValue, unsigned int len);
int SL_GetRefStringLen(game::RefString* refString);
void SL_AddUser(unsigned int stringValue, unsigned int user, game::scriptInstance_t inst);
int SL_ConvertFromString(game::scriptInstance_t inst, const char* str);
int SL_ConvertFromRefString(game::scriptInstance_t inst, game::RefString* refString);
game::RefString* GetRefString_0(game::scriptInstance_t inst, const char* str);
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst);
}

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@ -0,0 +1,23 @@
#include <stdinc.hpp>
#include "clientscript_public.hpp"
namespace codsrc
{
// Restored
char* TempMalloc(int len)
{
return (char *)game::Hunk_UserAlloc(*game::g_user, len, 1);
}
// Restored
void TempMemoryReset(game::HunkUser* user)
{
*game::g_user = user;
}
// Restored
void TempMemorySetPos(char* pos)
{
(*game::g_user)->pos = (int)pos;
}
}

View File

@ -0,0 +1,8 @@
#pragma once
namespace codsrc
{
char* TempMalloc(int len);
void TempMemoryReset(game::HunkUser* user);
void TempMemorySetPos(char* pos);
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,141 @@
#pragma once
namespace codsrc
{
int ThreadInfoCompare(const void* a1, const void* a2);
void Scr_DumpScriptThreads(game::scriptInstance_t scriptInstance);
void Scr_InitVariableRange(unsigned int a1, unsigned int a2, game::scriptInstance_t inst);
void Scr_InitClassMap(game::scriptInstance_t inst);
unsigned int GetNewVariableIndexInternal3(game::scriptInstance_t inst, unsigned int parentId, unsigned int name, unsigned int index);
unsigned int GetNewVariableIndexInternal2(unsigned int name, game::scriptInstance_t inst, unsigned int parentId, unsigned int index);
unsigned int GetNewVariableIndexReverseInternal2(unsigned int name, game::scriptInstance_t inst, unsigned int parentId, unsigned int index);
void MakeVariableExternal(game::VariableValueInternal* parentValue, game::scriptInstance_t inst, unsigned int index);
void FreeChildValue(unsigned int id, game::scriptInstance_t inst, unsigned int parentId);
void ClearObjectInternal(game::scriptInstance_t inst, unsigned int parentId);
void ClearObject(unsigned int a1, game::scriptInstance_t inst);
void Scr_StopThread(game::scriptInstance_t inst, unsigned int a2);
unsigned int GetSafeParentLocalId(game::scriptInstance_t inst, unsigned int a2);
unsigned int GetStartLocalId(unsigned int result, game::scriptInstance_t inst);
void Scr_KillThread(game::scriptInstance_t inst, unsigned int parentId_1);
unsigned __int16 AllocVariable(game::scriptInstance_t inst);
void FreeVariable(unsigned int a1, game::scriptInstance_t inst);
unsigned int AllocValue(game::scriptInstance_t inst);
unsigned int AllocEntity(game::classNum_e classnum, game::scriptInstance_t inst, int entnum, int clientnum);
unsigned int Scr_AllocArray(game::scriptInstance_t a1);
unsigned int AllocChildThread(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
void FreeValue(unsigned int id, game::scriptInstance_t inst);
void RemoveRefToObject(unsigned int id, game::scriptInstance_t inst);
float* Scr_AllocVector(game::scriptInstance_t a1);
void RemoveRefToVector(const float* vectorValue, game::scriptInstance_t inst);
void AddRefToValue(game::scriptInstance_t inst, game::VariableType type, game::VariableUnion u);
void RemoveRefToValueInternal(game::scriptInstance_t inst, game::VariableType type, game::VariableUnion a3);
unsigned int FindArrayVariable(unsigned int id, unsigned int intvalue, game::scriptInstance_t inst);
unsigned int FindVariable(unsigned int name, unsigned int a2, game::scriptInstance_t inst);
unsigned int GetArrayVariableIndex(unsigned int unsignedValue, game::scriptInstance_t inst, unsigned int parentId);
unsigned int Scr_GetVariableFieldIndex(game::scriptInstance_t inst, unsigned int name, unsigned int parentId);
game::VariableValue Scr_FindVariableField(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
void ClearVariableField(game::scriptInstance_t inst, unsigned int id, unsigned int name, game::VariableValue* value);
unsigned int GetVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
unsigned int GetNewVariable(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
unsigned int GetObjectVariable(unsigned int a1, game::scriptInstance_t inst, unsigned int parentId);
unsigned int GetNewObjectVariable(game::scriptInstance_t inst, unsigned int name, unsigned int parentId);
void RemoveVariable(unsigned int name, unsigned int parentId, game::scriptInstance_t inst);
void RemoveNextVariable(game::scriptInstance_t inst, unsigned int parentId);
void SafeRemoveVariable(unsigned int unsignedValue, unsigned int parentId, game::scriptInstance_t inst);
void CopyArray(game::scriptInstance_t inst, unsigned int parentId, unsigned int newParentId);
void SetVariableValue(game::scriptInstance_t inst, game::VariableValue* a2, unsigned int a3);
void SetVariableEntityFieldValue(game::scriptInstance_t inst, unsigned int parentId, unsigned int name, game::VariableValue* a4);
game::VariableValue Scr_EvalVariable(game::scriptInstance_t inst, unsigned int a2);
unsigned int Scr_EvalVariableObject(game::scriptInstance_t inst, unsigned int a2);
game::VariableValue Scr_EvalVariableEntityField(unsigned int entId, game::scriptInstance_t inst, unsigned int name);
game::VariableValue Scr_EvalVariableField(game::scriptInstance_t inst, unsigned int id);
void Scr_EvalSizeValue(game::scriptInstance_t inst, game::VariableValue* value);
unsigned int GetObject(game::scriptInstance_t inst, unsigned int a2);
unsigned int GetArray(game::scriptInstance_t inst, unsigned int a2);
void Scr_EvalBoolComplement(game::scriptInstance_t inst, game::VariableValue* a2);
void Scr_CastBool(game::scriptInstance_t inst, game::VariableValue* a2);
char Scr_CastString(game::scriptInstance_t inst, game::VariableValue* a2);
void Scr_CastDebugString(game::scriptInstance_t inst, game::VariableValue* a2);
void Scr_ClearVector(game::scriptInstance_t inst, game::VariableValue* a2);
void Scr_CastVector(game::scriptInstance_t inst, game::VariableValue* a2);
game::VariableUnion Scr_EvalFieldObject(game::VariableValue* a1, game::scriptInstance_t inst, unsigned int a3);
void Scr_UnmatchingTypesError(game::scriptInstance_t inst, game::VariableValue* a2, game::VariableValue* value);
void Scr_CastWeakerPair(game::VariableValue* a1, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_CastWeakerStringPair(game::VariableValue* a1, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_EvalOr(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_EvalExOr(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_EvalAnd(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_EvalEquality(game::VariableValue* a1, game::scriptInstance_t inst, game::VariableValue* a4);
void Scr_EvalLess(game::VariableValue* a1, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_EvalGreaterEqual(game::scriptInstance_t inst, game::VariableValue* a2, game::VariableValue* a3);
void Scr_EvalGreater(game::VariableValue* a1, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_EvalLessEqual(game::scriptInstance_t inst, game::VariableValue* a2, game::VariableValue* a3);
void Scr_EvalShiftLeft(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_EvalShiftRight(game::VariableValue* result, game::VariableValue* a2, game::scriptInstance_t inst);
void Scr_EvalPlus(game::scriptInstance_t inst, game::VariableValue* a1, game::VariableValue* a2);
void Scr_EvalMinus(game::VariableValue* a1, game::scriptInstance_t inst, game::VariableValue* a3);
void Scr_EvalMultiply(game::VariableValue* a1, game::scriptInstance_t inst, game::VariableValue* a3);
void Scr_EvalDivide(game::VariableValue* a1, game::scriptInstance_t inst, game::VariableValue* a3);
void Scr_EvalMod(game::scriptInstance_t inst, game::VariableValue* a2, game::VariableValue* a3);
void Scr_EvalBinaryOperator(game::scriptInstance_t inst, game::VariableValue* a2, game::OpcodeVM a4, game::VariableValue* a5);
void Scr_FreeEntityNum(game::scriptInstance_t inst, game::classNum_e classnum, unsigned int entnum);
void Scr_FreeEntityList(game::scriptInstance_t inst);
void Scr_FreeObjects(game::scriptInstance_t inst);
void Scr_SetClassMap(game::scriptInstance_t inst, game::classNum_e classnum);
void Scr_RemoveClassMap(game::classNum_e classnum, game::scriptInstance_t inst);
void Scr_AddClassField(game::scriptInstance_t inst, game::classNum_e classnum, const char* name, unsigned int offset);
game::VariableUnion Scr_GetOffset(const char* name, game::scriptInstance_t inst, game::classNum_e classNum);
unsigned int FindEntityId(unsigned int entClass, int entNum, game::scriptInstance_t inst);
unsigned int Scr_GetEntityId(int entNum, game::scriptInstance_t inst, game::classNum_e classnum, int clientnum);
unsigned int Scr_FindArrayIndex(game::scriptInstance_t inst, game::VariableValue* a2, unsigned int a3);
void Scr_EvalArray(game::scriptInstance_t inst, game::VariableValue* eax0, game::VariableValue* a3);
unsigned int Scr_EvalArrayRef(game::scriptInstance_t inst, unsigned int eax0);
void ClearArray(unsigned int parentId, game::scriptInstance_t inst, game::VariableValue* value);
void SetEmptyArray(game::scriptInstance_t inst, unsigned int parentId);
void Scr_AddArrayKeys(unsigned int array, game::scriptInstance_t inst);
game::scr_entref_t* Scr_GetEntityIdRef(game::scr_entref_t* result, game::scriptInstance_t inst, unsigned int a3);
void CopyEntity(unsigned int parentId, unsigned int newParentId);
float Scr_GetEndonUsage(unsigned int a1, game::scriptInstance_t inst);
float Scr_GetEntryUsageInternal(game::scriptInstance_t inst, unsigned int type, game::VariableUnion u);
float Scr_GetEntryUsage(game::scriptInstance_t inst, game::VariableValueInternal* entryValue);
float Scr_GetObjectUsage(game::scriptInstance_t inst, unsigned int parentId);
float Scr_GetThreadUsage(game::VariableStackBuffer* inst, game::scriptInstance_t a2, float* endonUsage);
unsigned int Scr_FindField(game::scriptInstance_t inst, const char* name, int* type);
char* Scr_GetSourceFile_LoadObj(const char* a1);
char* Scr_GetSourceFile_FastFile(const char* a3);
void Scr_AddFieldsForFile(game::scriptInstance_t inst, const char* filename);
void Scr_AddFields_LoadObj(game::scriptInstance_t inst, const char* path, const char* extension);
void Scr_AddFields_FastFile(game::scriptInstance_t inst, const char* path, const char* extension);
int Scr_MakeValuePrimitive(game::scriptInstance_t inst, unsigned int parentId);
void Scr_FreeGameVariable(game::scriptInstance_t inst, int bComplete);
bool Scr_SLHasLowercaseString(unsigned int a1, const char* a2);
unsigned int FindObject(game::scriptInstance_t inst, unsigned int id);
unsigned int FindFirstSibling(game::scriptInstance_t inst, unsigned int id);
unsigned int FindNextSibling(game::scriptInstance_t inst, unsigned int id);
game::VariableValue Scr_GetArrayIndexValue(game::scriptInstance_t inst, unsigned int name);
void AddRefToObject(game::scriptInstance_t inst, unsigned int id);
void RemoveRefToEmptyObject(game::scriptInstance_t inst, unsigned int id);
void Scr_ClearThread(game::scriptInstance_t inst, unsigned int parentId);
unsigned int FindObjectVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int id);
void RemoveObjectVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int id);
game::VariableValueInternal_u* GetVariableValueAddress(game::scriptInstance_t inst, unsigned int id);
void Scr_KillEndonThread(game::scriptInstance_t inst, unsigned int threadId);
BOOL IsValidArrayIndex(game::scriptInstance_t inst, unsigned int unsignedValue);
void RemoveArrayVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
void SafeRemoveArrayVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
void AddRefToVector(game::scriptInstance_t inst, const float* vecVal);
unsigned int FindArrayVariableIndex(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int GetVariableIndexInternal(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
unsigned int GetNewVariableIndexInternal(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
unsigned int AllocObject(game::scriptInstance_t inst);
game::VariableType GetValueType(game::scriptInstance_t inst, unsigned int id);
game::VariableType GetObjectType(game::scriptInstance_t inst, unsigned int id);
float* Scr_AllocVector_(game::scriptInstance_t inst, const float* v);
void Scr_EvalInequality(game::scriptInstance_t inst, game::VariableValue* value1, game::VariableValue* value2);
unsigned int Scr_EvalArrayRefInternal(game::scriptInstance_t inst, game::VariableValue* varValue, game::VariableValueInternal* parentValue);
unsigned int GetNewArrayVariableIndex(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int GetNewArrayVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int GetArrayVariable(game::scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int AllocThread(game::scriptInstance_t inst, unsigned int self);
}

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#pragma once
namespace codsrc
{
void Scr_VM_Init(game::scriptInstance_t inst);
void Scr_Init(game::scriptInstance_t inst);
void Scr_Shutdown(game::scriptInstance_t inst);
void Scr_ErrorInternal(game::scriptInstance_t inst);
void Scr_ClearOutParams(game::scriptInstance_t inst);
unsigned int GetDummyObject(game::scriptInstance_t inst);
unsigned int GetDummyFieldValue(game::scriptInstance_t inst);
unsigned int VM_ExecuteInternal(game::scriptInstance_t inst);
void VM_CancelNotifyInternal(game::scriptInstance_t inst, unsigned int notifyListOwnerId, unsigned int startLocalId, unsigned int notifyListId, unsigned int notifyNameListId, unsigned int stringValue);
void VM_CancelNotify(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
game::VariableStackBuffer* VM_ArchiveStack(game::scriptInstance_t inst);
int Scr_AddLocalVars(game::scriptInstance_t inst, unsigned int a2);
void VM_UnarchiveStack(game::scriptInstance_t inst, unsigned int startLocalId, game::VariableStackBuffer* stackValue);
void VM_TerminateStack(game::scriptInstance_t inst, unsigned int a2, unsigned int a3, game::VariableStackBuffer* name);
void VM_TrimStack(game::scriptInstance_t inst, unsigned int parentId, game::VariableStackBuffer* a3, int fromEndon);
void Scr_TerminateRunningThread(game::scriptInstance_t inst, unsigned int a2);
void Scr_TerminateWaitThread(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
void Scr_CancelWaittill(game::scriptInstance_t inst, unsigned int startLocalId);
void Scr_TerminateWaittillThread(game::scriptInstance_t inst, unsigned int a2, unsigned int a3);
void Scr_TerminateThread(unsigned int a2, game::scriptInstance_t inst);
void VM_Notify(game::scriptInstance_t inst, int notifyListOwnerId, unsigned int stringValue, game::VariableValue* top);
void Scr_NotifyNum_Internal(game::scriptInstance_t inst, int entNum, unsigned int entClass, unsigned int notifStr, unsigned int numParams);
void Scr_CancelNotifyList(unsigned int notifyListOwnerId, game::scriptInstance_t inst);
void VM_TerminateTime(game::scriptInstance_t inst, unsigned int parentId);
void VM_Resume(game::scriptInstance_t inst, unsigned int timeId);
unsigned int VM_Execute(game::scriptInstance_t inst, unsigned int localId, const char* pos, unsigned int paramcount);
unsigned short Scr_ExecThread(game::scriptInstance_t inst, unsigned int handle, unsigned int paramCount);
unsigned short Scr_ExecEntThreadNum(game::scriptInstance_t inst, int entNum, unsigned int handle, int numParams, unsigned int entClass);
void Scr_AddExecThread(game::scriptInstance_t inst, unsigned int handle);
void VM_SetTime(game::scriptInstance_t inst);
void Scr_InitSystem(game::scriptInstance_t inst);
void Scr_ShutdownSystem(game::scriptInstance_t inst, int bComplete);
bool Scr_IsSystemActive();
int Scr_GetInt(game::scriptInstance_t inst, unsigned int index);
game::scr_anim_s Scr_GetAnim(unsigned int index, game::XAnimTree_s* anims);
game::scr_animtree_t Scr_GetAnimTree();
float Scr_GetFloat(game::scriptInstance_t inst, unsigned int index);
unsigned int Scr_GetConstString(game::scriptInstance_t inst, unsigned int index);
unsigned int Scr_GetConstLowercaseString(game::scriptInstance_t inst, unsigned int index);
const char* Scr_GetString(unsigned int index, game::scriptInstance_t inst);
unsigned int Scr_GetConstStringIncludeNull(game::scriptInstance_t inst);
char* Scr_GetDebugString(game::scriptInstance_t inst, unsigned int index);
unsigned int Scr_GetConstIString(unsigned int index);
void Scr_GetVector(game::scriptInstance_t inst, float* vectorValue, unsigned int index);
unsigned int Scr_GetFunc();
game::scr_entref_t* Scr_GetEntityRef(game::scriptInstance_t inst, game::scr_entref_t* retstr, unsigned int index);
game::VariableUnion Scr_GetObject(game::scriptInstance_t inst);
game::VariableType Scr_GetType(game::scriptInstance_t inst, unsigned int index);
const char* Scr_GetTypeName(game::scriptInstance_t inst);
game::VariableType Scr_GetPointerType(game::scriptInstance_t inst, unsigned int index);
void Scr_AddInt(game::scriptInstance_t inst, int value);
void Scr_AddFloat(game::scriptInstance_t inst, float value);
void Scr_AddAnim(game::scr_anim_s value);
void Scr_AddUndefined(game::scriptInstance_t inst);
void Scr_AddObject(game::scriptInstance_t inst, unsigned int entid);
void Scr_AddString(game::scriptInstance_t inst, const char* string);
void Scr_AddIString(const char* string);
void Scr_AddConstString(game::scriptInstance_t inst, unsigned int id);
void Scr_AddVector(game::scriptInstance_t inst, float* value);
void Scr_MakeArray(game::scriptInstance_t inst);
void Scr_AddArray(game::scriptInstance_t inst);
void Scr_AddArrayStringIndexed(unsigned int id, game::scriptInstance_t inst);
void Scr_Error(const char* error, game::scriptInstance_t inst, int is_terminal);
void Scr_TerminalError(game::scriptInstance_t inst, const char* error);
void Scr_ParamError(unsigned int index, game::scriptInstance_t inst, const char* error);
void Scr_ObjectError(game::scriptInstance_t inst, const char* error);
bool SetEntityFieldValue(game::scriptInstance_t inst, int offset, int entnum, game::classNum_e classnum, int clientNum, game::VariableValue* value);
game::VariableValue GetEntityFieldValue(int offset, int entnum, game::scriptInstance_t inst, game::classNum_e classnum, int clientNum);
void Scr_SetStructField(unsigned int structId, unsigned int index, game::scriptInstance_t inst);
void Scr_IncTime(game::scriptInstance_t inst);
void Scr_RunCurrentThreads(game::scriptInstance_t inst);
void Scr_ResetTimeout(game::scriptInstance_t inst);
void SetVariableFieldValue(game::scriptInstance_t inst, unsigned int id, game::VariableValue* value);
void SetNewVariableValue(game::scriptInstance_t inst, unsigned int id, game::VariableValue* value);
void Scr_ClearErrorMessage(game::scriptInstance_t inst);
void VM_Shutdown(game::scriptInstance_t inst);
void Scr_ShutdownVariables(game::scriptInstance_t inst);
void ClearVariableValue(game::scriptInstance_t inst, unsigned int id);
unsigned int Scr_GetThreadNotifyName(game::scriptInstance_t inst, unsigned int startLocalId);
void Scr_RemoveThreadNotifyName(game::scriptInstance_t inst, unsigned int startLocalId);
unsigned int GetArraySize(game::scriptInstance_t inst, unsigned int id);
void IncInParam(game::scriptInstance_t inst);
unsigned int GetParentLocalId(game::scriptInstance_t inst, unsigned int threadId);
void Scr_ClearWaitTime(game::scriptInstance_t inst, unsigned int startLocalId);
void Scr_SetThreadWaitTime(game::scriptInstance_t inst, unsigned int startLocalId, unsigned int waitTime);
void Scr_SetThreadNotifyName(game::scriptInstance_t inst, unsigned int startLocalId, unsigned int stringValue);
void Scr_DebugTerminateThread(game::scriptInstance_t inst, int topThread);
unsigned int Scr_GetThreadWaitTime(game::scriptInstance_t inst, unsigned int startLocalId);
const char* Scr_GetStackThreadPos(game::scriptInstance_t inst, unsigned int endLocalId, game::VariableStackBuffer* stackValue, bool killThread);
unsigned int Scr_GetSelf(game::scriptInstance_t inst, unsigned int threadId);
unsigned int GetVariableKeyObject(game::scriptInstance_t inst, unsigned int id);
int MT_Realloc(game::scriptInstance_t inst, int oldNumBytes, int newNumbytes);
void CScr_GetObjectField(game::classNum_e classnum, int entnum, int clientNum, int offset);
int CScr_SetObjectField(game::classNum_e classnum, int entnum, int clientNum, int offset);
void Scr_SetErrorMessage(game::scriptInstance_t inst, const char* error);
bool Scr_IsStackClear(game::scriptInstance_t inst);
void SL_CheckExists(game::scriptInstance_t inst, unsigned int stringValue);
const char* Scr_ReadCodePos(game::scriptInstance_t inst, const char** pos);
unsigned int Scr_ReadUnsignedInt(game::scriptInstance_t inst, const char** pos);
unsigned short Scr_ReadUnsignedShort(game::scriptInstance_t inst, const char** pos);
unsigned char Scr_ReadUnsignedByte(game::scriptInstance_t inst, const char** pos);
float Scr_ReadFloat(game::scriptInstance_t inst, const char** pos);
const float* Scr_ReadVector(game::scriptInstance_t inst, const char** pos);
BOOL IsFieldObject(game::scriptInstance_t inst, unsigned int id);
void RemoveVariableValue(game::scriptInstance_t inst, unsigned int parentId, unsigned int index);
game::VariableStackBuffer* GetRefVariableStackBuffer(game::scriptInstance_t inst, int id);
unsigned int GetNewObjectVariableReverse(game::scriptInstance_t inst, unsigned int parentId, unsigned int id);
unsigned int GetNewVariableIndexReverseInternal(game::scriptInstance_t inst, unsigned int parentId, unsigned int name);
unsigned int Scr_GetLocalVar(game::scriptInstance_t inst, int pos);
void Scr_EvalBoolNot(game::scriptInstance_t inst, game::VariableValue* value);
unsigned int GetInternalVariableIndex(game::scriptInstance_t inst, unsigned int unsignedValue);
const char* Scr_ReadData(game::scriptInstance_t inst, const char** pos, unsigned int count);
void Scr_NotifyNum(int entnum, game::classNum_e classnum, unsigned int stringValue, unsigned int paramcount);
unsigned int Scr_GetNumParam(game::scriptInstance_t inst);
}

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#pragma once
namespace codsrc
{
unsigned int LowerCase(unsigned int strVal);
int yyparse();
int StringValue(int len, const char* str);
int yylex();
int yy_get_next_buffer();
int yy_get_previous_state();
int yy_try_NUL_trans(int yy_current_state);
void yyrestart();
game::yy_buffer_state* yy_create_buffer();
void yy_flush_buffer(game::yy_buffer_state* result);
void ScriptParse(game::scriptInstance_t a1, game::sval_u* parseData);
FILE* yy_load_buffer_state();
void yy_fatal_error(const char* err);
void* yy_flex_realloc(void* ptr, unsigned int size);
void yy_init_buffer(game::yy_buffer_state* b, FILE* file);
}

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#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
//#include "codsrc/clientscript/cscr_animtree.hpp"
#ifndef DISABLE_RE_CSCR_ANIMTREE
namespace re_cscr_animtree
{
utils::hook::detour AnimTreeCompileError_hook;
utils::hook::detour GetAnimTreeParseProperties_hook;
utils::hook::detour Scr_EmitAnimationInternal_hook;
utils::hook::detour AnimTreeParseInternal_hook;
utils::hook::detour Scr_AnimTreeParse_hook;
utils::hook::detour Scr_GetAnimTreeSize_hook;
utils::hook::detour ConnectScriptToAnim_hook;
utils::hook::detour Scr_GetAnimsIndex_hook;
utils::hook::detour Scr_CreateAnimationTree_hook;
utils::hook::detour Scr_CheckAnimsDefined_hook;
utils::hook::detour Scr_PrecacheAnimationTree_hook;
utils::hook::detour Scr_UsingTreeInternal_hook;
utils::hook::detour Scr_UsingTree_hook;
utils::hook::detour Scr_SetAnimTreeConfigstring_hook;
utils::hook::detour Scr_LoadAnimTreeInternal_hook;
utils::hook::detour Scr_LoadAnimTreeAtIndex_hook;
utils::hook::detour Scr_FindAnimTree_hook;
utils::hook::detour Scr_FindAnim_hook;
void* AnimTreeCompileError_original;
void* GetAnimTreeParseProperties_original;
void* Scr_EmitAnimationInternal_original;
void* AnimTreeParseInternal_original;
void* Scr_AnimTreeParse_original;
void* Scr_GetAnimTreeSize_original;
void* ConnectScriptToAnim_original;
void* Scr_GetAnimsIndex_original;
void* Scr_CreateAnimationTree_original;
void* Scr_CheckAnimsDefined_original;
void* Scr_PrecacheAnimationTree_original;
void* Scr_UsingTreeInternal_original;
void* Scr_UsingTree_original;
void* Scr_SetAnimTreeConfigstring_original;
void* Scr_LoadAnimTreeInternal_original;
void* Scr_LoadAnimTreeAtIndex_original;
void* Scr_FindAnimTree_original;
void* Scr_FindAnim_original;
namespace
{
void AnimTreeCompileError_stub(game::scriptInstance_t inst, const char * errorMsg)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return AnimTreeCompileError_hook.invoke<void>(inst, errorMsg);
#else
return cscr_animtree::AnimTreeCompileError(inst, errorMsg);
#endif
}
int GetAnimTreeParseProperties_stub(game::scriptInstance_t inst)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return GetAnimTreeParseProperties_hook.invoke<int>(inst);
#else
return cscr_animtree::GetAnimTreeParseProperties(inst);
#endif
}
void Scr_EmitAnimationInternal_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, const char * pos, unsigned int animName, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_EmitAnimationInternal(inst, pos, animName, names, Scr_EmitAnimationInternal_original);
#else
cscr_animtree::Scr_EmitAnimationInternal(inst, pos, animName, names);
#endif
}
// void __usercall Scr_EmitAnimationInternal(game::scriptInstance_t inst@<edi>, const char *pos, unsigned int animName, unsigned int names)
NAKED void Scr_EmitAnimationInternal_stub()
{
_asm
{
push edi;
call Scr_EmitAnimationInternal_call;
add esp, 0x4;
ret;
}
}
char AnimTreeParseInternal_stub(game::scriptInstance_t inst, int parentId, int names, int bIncludeParent, int bLoop, int bComplete)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return AnimTreeParseInternal_hook.invoke<char>(inst, parentId, names, bIncludeParent, bLoop, bComplete);
#else
return cscr_animtree::AnimTreeParseInternal(inst, parentId, names, bIncludeParent, bLoop, bComplete);
#endif
}
void Scr_AnimTreeParse_call(game::scriptInstance_t inst, const char * pos, [[maybe_unused]] void* caller_addr, unsigned int parentNode, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_AnimTreeParse(inst, pos, parentNode, names, Scr_AnimTreeParse_original);
#else
cscr_animtree::Scr_AnimTreeParse(inst, pos, parentNode, names);
#endif
}
// void __usercall Scr_AnimTreeParse(game::scriptInstance_t inst@<eax>, const char *pos@<edi>, unsigned int parentNode, unsigned int names)
NAKED void Scr_AnimTreeParse_stub()
{
_asm
{
push edi;
push eax;
call Scr_AnimTreeParse_call;
add esp, 0x8;
ret;
}
}
int Scr_GetAnimTreeSize_stub(game::scriptInstance_t inst, unsigned int parentNode)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return Scr_GetAnimTreeSize_hook.invoke<int>(inst, parentNode);
#else
return cscr_animtree::Scr_GetAnimTreeSize(inst, parentNode);
#endif
}
void ConnectScriptToAnim_call(unsigned int name, unsigned int names, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst, int index, unsigned int filename, int treeIndex)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::ConnectScriptToAnim(name, names, inst, index, filename, treeIndex, ConnectScriptToAnim_original);
#else
cscr_animtree::ConnectScriptToAnim(name, names, inst, index, filename, treeIndex);
#endif
}
// void __usercall ConnectScriptToAnim(unsigned int name@<eax>, unsigned int names@<edi>, game::scriptInstance_t inst, int index, unsigned int filename, int treeIndex)
NAKED void ConnectScriptToAnim_stub()
{
_asm
{
push edi;
push eax;
call ConnectScriptToAnim_call;
add esp, 0x8;
ret;
}
}
int Scr_GetAnimsIndex_call(game::XAnim_s * anim, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_GetAnimsIndex(anim, Scr_GetAnimsIndex_original);
#else
return cscr_animtree::Scr_GetAnimsIndex(anim);
#endif
}
// int __usercall Scr_GetAnimsIndex@<eax>(game::XAnim_s *anim@<ecx>)
NAKED int Scr_GetAnimsIndex_stub()
{
_asm
{
push ecx;
call Scr_GetAnimsIndex_call;
add esp, 0x4;
ret;
}
}
int Scr_CreateAnimationTree_stub(game::scriptInstance_t inst, unsigned int parentNode, unsigned int rootData, game::XAnim_s* animtree, unsigned int childIndex, const char* name, unsigned int parentIndex, unsigned int filename, int treeIndex, int flags)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return Scr_CreateAnimationTree_hook.invoke<int>(inst, parentNode, rootData, animtree, childIndex, name, parentIndex, filename, treeIndex, flags);
#else
return cscr_animtree::Scr_CreateAnimationTree(inst, parentNode, rootData, animtree, childIndex, name, parentIndex, filename, treeIndex, flags);
#endif
}
void Scr_CheckAnimsDefined_call(unsigned int names, game::scriptInstance_t a2, [[maybe_unused]] void* caller_addr, unsigned int filename)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_CheckAnimsDefined(names, a2, filename, Scr_CheckAnimsDefined_original);
#else
cscr_animtree::Scr_CheckAnimsDefined(names, a2, filename);
#endif
}
// void __usercall Scr_CheckAnimsDefined(unsigned int names@<eax>, game::scriptInstance_t a2@<ecx>, unsigned int filename)
NAKED void Scr_CheckAnimsDefined_stub()
{
_asm
{
push ecx;
push eax;
call Scr_CheckAnimsDefined_call;
add esp, 0x8;
ret;
}
}
void Scr_PrecacheAnimationTree_stub(game::scriptInstance_t inst, unsigned int parentNode)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
Scr_PrecacheAnimationTree_hook.invoke<void>(inst, parentNode);
#else
cscr_animtree::Scr_PrecacheAnimationTree(inst, parentNode);
#endif
}
unsigned int Scr_UsingTreeInternal_call(const char * filename, int user, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst, unsigned int * index)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_UsingTreeInternal(filename, user, inst, index, Scr_UsingTreeInternal_original);
#else
return cscr_animtree::Scr_UsingTreeInternal(filename, user, inst, index);
#endif
}
// unsigned int __usercall Scr_UsingTreeInternal@<eax>(const char *filename@<eax>, int user@<ecx>, game::scriptInstance_t inst, unsigned int *index)
NAKED unsigned int Scr_UsingTreeInternal_stub()
{
_asm
{
push ecx;
push eax;
call Scr_UsingTreeInternal_call;
add esp, 0x8;
ret;
}
}
void Scr_UsingTree_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, const char * filename, unsigned int sourcePos)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_UsingTree(a1, filename, sourcePos, Scr_UsingTree_original);
#else
cscr_animtree::Scr_UsingTree(a1, filename, sourcePos);
#endif
}
// void __usercall Scr_UsingTree(game::scriptInstance_t a1@<edi>, const char *filename, unsigned int sourcePos)
NAKED void Scr_UsingTree_stub()
{
_asm
{
push edi;
call Scr_UsingTree_call;
add esp, 0x4;
ret;
}
}
void Scr_SetAnimTreeConfigstring_stub(const char * animtreeName)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
Scr_SetAnimTreeConfigstring_hook.invoke<void>(animtreeName);
#else
cscr_animtree::Scr_SetAnimTreeConfigstring(animtreeName);
#endif
}
bool Scr_LoadAnimTreeInternal_call(const char * animtreeName, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, unsigned int parentNode, unsigned int names)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_LoadAnimTreeInternal(animtreeName, inst, parentNode, names, Scr_LoadAnimTreeInternal_original);
#else
return cscr_animtree::Scr_LoadAnimTreeInternal(animtreeName, inst, parentNode, names);
#endif
}
// bool __usercall Scr_LoadAnimTreeInternal@<al>(const char *animtreeName@<eax>, game::scriptInstance_t inst@<ecx>, unsigned int parentNode, unsigned int names)
NAKED bool Scr_LoadAnimTreeInternal_stub()
{
_asm
{
push ecx;
push eax;
call Scr_LoadAnimTreeInternal_call;
add esp, 0x8;
ret;
}
}
void Scr_LoadAnimTreeAtIndex_call(game::scriptInstance_t inst, int user, [[maybe_unused]] void* caller_addr, unsigned int index, void *(__cdecl * Alloc)(int), int modCheckSum)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_LoadAnimTreeAtIndex(inst, user, index, Alloc, modCheckSum, Scr_LoadAnimTreeAtIndex_original);
#else
return cscr_animtree::Scr_LoadAnimTreeAtIndex(inst, user, index, Alloc, modCheckSum);
#endif
}
// void __usercall Scr_LoadAnimTreeAtIndex(game::scriptInstance_t inst@<ecx>, int user@<eax>, unsigned int index, void *(__cdecl *Alloc)(int), int modCheckSum)
NAKED void Scr_LoadAnimTreeAtIndex_stub()
{
_asm
{
push eax;
push ecx;
call Scr_LoadAnimTreeAtIndex_call;
add esp, 0x8;
ret;
}
}
game::scr_animtree_t Scr_FindAnimTree_call(const char * filename, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
return game::Scr_FindAnimTree(filename, Scr_FindAnimTree_original);
#else
return cscr_animtree::Scr_FindAnimTree(filename);
#endif
}
// game::XAnim_s *__usercall Scr_FindAnimTree@<eax>(const char *filename@<eax>)
NAKED game::XAnim_s * Scr_FindAnimTree_stub()
{
_asm
{
push eax;
call Scr_FindAnimTree_call;
add esp, 0x4;
ret;
}
}
void Scr_FindAnim_call(const char * animName, [[maybe_unused]] void* caller_addr, game::scr_anim_s a2, int user)
{
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
game::Scr_FindAnim(animName, a2, user, Scr_FindAnim_original);
#else
cscr_animtree::Scr_FindAnim(animName, a2, user);
#endif
}
// void __usercall Scr_FindAnim(const char *animName@<edx>, game::scr_anim_s a2, int user)
NAKED void Scr_FindAnim_stub()
{
_asm
{
push edx;
call Scr_FindAnim_call;
add esp, 0x4;
ret;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_ANIMTREE_USE_WRAPPERS
quick = false;
#endif
AnimTreeCompileError_hook.create(game::AnimTreeCompileError.get(), AnimTreeCompileError_stub, quick);
GetAnimTreeParseProperties_hook.create(game::GetAnimTreeParseProperties.get(), GetAnimTreeParseProperties_stub, quick);
Scr_EmitAnimationInternal_hook.create(game::Scr_EmitAnimationInternal_ADDR(), Scr_EmitAnimationInternal_stub, quick);
AnimTreeParseInternal_hook.create(game::AnimTreeParseInternal.get(), AnimTreeParseInternal_stub, quick);
Scr_AnimTreeParse_hook.create(game::Scr_AnimTreeParse_ADDR(), Scr_AnimTreeParse_stub, quick);
Scr_GetAnimTreeSize_hook.create(game::Scr_GetAnimTreeSize.get(), Scr_GetAnimTreeSize_stub, quick);
ConnectScriptToAnim_hook.create(game::ConnectScriptToAnim_ADDR(), ConnectScriptToAnim_stub, quick);
Scr_GetAnimsIndex_hook.create(game::Scr_GetAnimsIndex_ADDR(), Scr_GetAnimsIndex_stub, quick);
Scr_CreateAnimationTree_hook.create(game::Scr_CreateAnimationTree.get(), Scr_CreateAnimationTree_stub, quick);
Scr_CheckAnimsDefined_hook.create(game::Scr_CheckAnimsDefined_ADDR(), Scr_CheckAnimsDefined_stub, quick);
Scr_PrecacheAnimationTree_hook.create(game::Scr_PrecacheAnimationTree.get(), Scr_PrecacheAnimationTree_stub, quick);
Scr_UsingTreeInternal_hook.create(game::Scr_UsingTreeInternal_ADDR(), Scr_UsingTreeInternal_stub, quick);
Scr_UsingTree_hook.create(game::Scr_UsingTree_ADDR(), Scr_UsingTree_stub, quick);
Scr_SetAnimTreeConfigstring_hook.create(game::Scr_SetAnimTreeConfigstring.get(), Scr_SetAnimTreeConfigstring_stub, quick);
Scr_LoadAnimTreeInternal_hook.create(game::Scr_LoadAnimTreeInternal_ADDR(), Scr_LoadAnimTreeInternal_stub, quick);
Scr_LoadAnimTreeAtIndex_hook.create(game::Scr_LoadAnimTreeAtIndex_ADDR(), Scr_LoadAnimTreeAtIndex_stub, quick);
Scr_FindAnimTree_hook.create(game::Scr_FindAnimTree_ADDR(), Scr_FindAnimTree_stub, quick);
Scr_FindAnim_hook.create(game::Scr_FindAnim_ADDR(), Scr_FindAnim_stub, quick);
//Original hook function addresses
AnimTreeCompileError_original = AnimTreeCompileError_hook.get_original();
GetAnimTreeParseProperties_original = GetAnimTreeParseProperties_hook.get_original();
Scr_EmitAnimationInternal_original = Scr_EmitAnimationInternal_hook.get_original();
AnimTreeParseInternal_original = AnimTreeParseInternal_hook.get_original();
Scr_AnimTreeParse_original = Scr_AnimTreeParse_hook.get_original();
Scr_GetAnimTreeSize_original = Scr_GetAnimTreeSize_hook.get_original();
ConnectScriptToAnim_original = ConnectScriptToAnim_hook.get_original();
Scr_GetAnimsIndex_original = Scr_GetAnimsIndex_hook.get_original();
Scr_CreateAnimationTree_original = Scr_CreateAnimationTree_hook.get_original();
Scr_CheckAnimsDefined_original = Scr_CheckAnimsDefined_hook.get_original();
Scr_PrecacheAnimationTree_original = Scr_PrecacheAnimationTree_hook.get_original();
Scr_UsingTreeInternal_original = Scr_UsingTreeInternal_hook.get_original();
Scr_UsingTree_original = Scr_UsingTree_hook.get_original();
Scr_SetAnimTreeConfigstring_original = Scr_SetAnimTreeConfigstring_hook.get_original();
Scr_LoadAnimTreeInternal_original = Scr_LoadAnimTreeInternal_hook.get_original();
Scr_LoadAnimTreeAtIndex_original = Scr_LoadAnimTreeAtIndex_hook.get_original();
Scr_FindAnimTree_original = Scr_FindAnimTree_hook.get_original();
Scr_FindAnim_original = Scr_FindAnim_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_animtree::component)
#endif

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#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_main.hpp"
#ifndef DISABLE_RE_CSCR_MAIN
namespace re_cscr_main
{
utils::hook::detour Scr_IsIdentifier_hook;
utils::hook::detour Scr_GetFunctionHandle_hook;
utils::hook::detour SL_TransferToCanonicalString_hook;
utils::hook::detour SL_GetCanonicalString_hook;
utils::hook::detour Scr_BeginLoadScripts_hook;
utils::hook::detour Scr_BeginLoadAnimTrees_hook;
utils::hook::detour Scr_ScanFile_hook;
utils::hook::detour Scr_LoadScriptInternal_hook;
utils::hook::detour Scr_LoadScript_hook;
utils::hook::detour Scr_EndLoadScripts_hook;
utils::hook::detour Scr_PrecacheAnimTrees_hook;
utils::hook::detour Scr_EndLoadAnimTrees_hook;
utils::hook::detour Scr_FreeScripts_hook;
void* Scr_IsIdentifier_original;
void* Scr_GetFunctionHandle_original;
void* SL_TransferToCanonicalString_original;
void* SL_GetCanonicalString_original;
void* Scr_BeginLoadScripts_original;
void* Scr_BeginLoadAnimTrees_original;
void* Scr_ScanFile_original;
void* Scr_LoadScriptInternal_original;
void* Scr_LoadScript_original;
void* Scr_EndLoadScripts_original;
void* Scr_PrecacheAnimTrees_original;
void* Scr_EndLoadAnimTrees_original;
void* Scr_FreeScripts_original;
namespace
{
bool Scr_IsIdentifier_call(char * token, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::Scr_IsIdentifier(token, Scr_IsIdentifier_original);
#else
return codsrc::Scr_IsIdentifier(token);
#endif
}
// bool __usercall Scr_IsIdentifier@<al>(char *token@<ecx>)
NAKED bool Scr_IsIdentifier_stub()
{
_asm
{
push ecx;
call Scr_IsIdentifier_call;
add esp, 0x4;
ret;
}
}
unsigned int Scr_GetFunctionHandle_call(const char * file, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, const char * handle)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::Scr_GetFunctionHandle(file, inst, handle, Scr_GetFunctionHandle_original);
#else
return codsrc::Scr_GetFunctionHandle(file, inst, handle);
#endif
}
// unsigned int __usercall Scr_GetFunctionHandle@<eax>(const char *file@<eax>, scriptInstance_t inst@<ecx>, const char *handle)
NAKED unsigned int Scr_GetFunctionHandle_stub()
{
_asm
{
push ecx;
push eax;
call Scr_GetFunctionHandle_call;
add esp, 0x8;
ret;
}
}
unsigned int SL_TransferToCanonicalString_call(game::scriptInstance_t inst, unsigned int stringValue, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::SL_TransferToCanonicalString(inst, stringValue, SL_TransferToCanonicalString_original);
#else
return codsrc::SL_TransferToCanonicalString(inst, stringValue);
#endif
}
// unsigned int __usercall SL_TransferToCanonicalString@<eax>(scriptInstance_t inst@<eax>, unsigned int stringValue@<edi>)
NAKED unsigned int SL_TransferToCanonicalString_stub()
{
_asm
{
push edi;
push eax;
call SL_TransferToCanonicalString_call;
add esp, 0x8;
ret;
}
}
unsigned int SL_GetCanonicalString_call(char * token, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::SL_GetCanonicalString(token, inst, SL_GetCanonicalString_original);
#else
return codsrc::SL_GetCanonicalString(token, inst);
#endif
}
// unsigned int __usercall SL_GetCanonicalString@<eax>(char *token@<eax>, scriptInstance_t inst@<esi>)
NAKED unsigned int SL_GetCanonicalString_stub()
{
_asm
{
push esi;
push eax;
call SL_GetCanonicalString_call;
add esp, 0x8;
ret;
}
}
void Scr_BeginLoadScripts_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, int user)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
game::Scr_BeginLoadScripts(inst, user, Scr_BeginLoadScripts_original);
#else
codsrc::Scr_BeginLoadScripts(inst, user);
#endif
}
// void __usercall Scr_BeginLoadScripts(scriptInstance_t inst@<edi>, int user)
NAKED void Scr_BeginLoadScripts_stub()
{
_asm
{
push edi;
call Scr_BeginLoadScripts_call;
add esp, 0x4;
ret;
}
}
void Scr_BeginLoadAnimTrees_call(game::scriptInstance_t inst, int user, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
game::Scr_BeginLoadAnimTrees(inst, user, Scr_BeginLoadAnimTrees_original);
#else
codsrc::Scr_BeginLoadAnimTrees(inst, user);
#endif
}
// void __usercall Scr_BeginLoadAnimTrees(scriptInstance_t inst@<ecx>, int user@<eax>)
NAKED void Scr_BeginLoadAnimTrees_stub()
{
_asm
{
push eax;
push ecx;
call Scr_BeginLoadAnimTrees_call;
add esp, 0x8;
ret;
}
}
int Scr_ScanFile_call(int max_size, [[maybe_unused]] void* caller_addr, char * buf)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::Scr_ScanFile(max_size, buf, Scr_ScanFile_original);
#else
return codsrc::Scr_ScanFile(max_size, buf);
#endif
}
// int __usercall Scr_ScanFile@<eax>(int max_size@<edi>, char *buf)
NAKED int Scr_ScanFile_stub()
{
_asm
{
push edi;
call Scr_ScanFile_call;
add esp, 0x4;
ret;
}
}
unsigned int Scr_LoadScriptInternal_stub(game::scriptInstance_t inst, const char * file, game::PrecacheEntry * entries, int entriesCount)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return Scr_LoadScriptInternal_hook.invoke<unsigned int>(inst, file, entries, entriesCount);
#else
return codsrc::Scr_LoadScriptInternal(inst, file, entries, entriesCount);
#endif
}
unsigned int Scr_LoadScript_call(const char * file, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return game::Scr_LoadScript(file, inst, Scr_LoadScript_original);
#else
return codsrc::Scr_LoadScript(file, inst);
#endif
}
// unsigned int __usercall Scr_LoadScript@<eax>(const char *file@<ecx>, scriptInstance_t inst@<edx>)
NAKED unsigned int Scr_LoadScript_stub()
{
_asm
{
push edx;
push ecx;
call Scr_LoadScript_call;
add esp, 0x8;
ret;
}
}
void Scr_EndLoadScripts_stub(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
Scr_EndLoadScripts_hook.invoke<void>(inst);
#else
codsrc::Scr_EndLoadScripts(inst);
#endif
}
void Scr_PrecacheAnimTrees_stub(game::scriptInstance_t inst, void *(__cdecl *Alloc)(int), int user, int modChecksum, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
return Scr_PrecacheAnimTrees_hook.invoke<void>(inst, Alloc, user, modChecksum);
#else
return codsrc::Scr_PrecacheAnimTrees(inst, Alloc, user, modChecksum);
#endif
}
void Scr_EndLoadAnimTrees_stub(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
Scr_EndLoadAnimTrees_hook.invoke<void>(inst);
#else
codsrc::Scr_EndLoadAnimTrees(inst);
#endif
}
void Scr_FreeScripts_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
game::Scr_FreeScripts(inst, Scr_FreeScripts_original);
#else
codsrc::Scr_FreeScripts(inst);
#endif
}
// void __usercall Scr_FreeScripts(scriptInstance_t a1@<eax>)
NAKED void Scr_FreeScripts_stub()
{
_asm
{
push eax;
call Scr_FreeScripts_call;
add esp, 0x4;
ret;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_MAIN_USE_WRAPPERS
quick = false;
#endif
Scr_IsIdentifier_hook.create(game::Scr_IsIdentifier_ADDR(), Scr_IsIdentifier_stub, quick);
Scr_GetFunctionHandle_hook.create(game::Scr_GetFunctionHandle_ADDR(), Scr_GetFunctionHandle_stub, quick);
SL_TransferToCanonicalString_hook.create(game::SL_TransferToCanonicalString_ADDR(), SL_TransferToCanonicalString_stub, quick);
SL_GetCanonicalString_hook.create(game::SL_GetCanonicalString_ADDR(), SL_GetCanonicalString_stub, quick);
Scr_BeginLoadScripts_hook.create(game::Scr_BeginLoadScripts_ADDR(), Scr_BeginLoadScripts_stub, quick);
Scr_BeginLoadAnimTrees_hook.create(game::Scr_BeginLoadAnimTrees_ADDR(), Scr_BeginLoadAnimTrees_stub, quick);
Scr_ScanFile_hook.create(game::Scr_ScanFile_ADDR(), Scr_ScanFile_stub, quick);
Scr_LoadScriptInternal_hook.create(game::Scr_LoadScriptInternal.get(), Scr_LoadScriptInternal_stub, quick);
Scr_LoadScript_hook.create(game::Scr_LoadScript_ADDR(), Scr_LoadScript_stub, quick);
Scr_EndLoadScripts_hook.create(game::Scr_EndLoadScripts.get(), Scr_EndLoadScripts_stub, quick);
Scr_PrecacheAnimTrees_hook.create(game::Scr_PrecacheAnimTrees.get(), Scr_PrecacheAnimTrees_stub, quick);
Scr_EndLoadAnimTrees_hook.create(game::Scr_EndLoadAnimTrees.get(), Scr_EndLoadAnimTrees_stub, quick);
Scr_FreeScripts_hook.create(game::Scr_FreeScripts_ADDR(), Scr_FreeScripts_stub, quick);
//Original hook function addresses
Scr_IsIdentifier_original = Scr_IsIdentifier_hook.get_original();
Scr_GetFunctionHandle_original = Scr_GetFunctionHandle_hook.get_original();
SL_TransferToCanonicalString_original = SL_TransferToCanonicalString_hook.get_original();
SL_GetCanonicalString_original = SL_GetCanonicalString_hook.get_original();
Scr_BeginLoadScripts_original = Scr_BeginLoadScripts_hook.get_original();
Scr_BeginLoadAnimTrees_original = Scr_BeginLoadAnimTrees_hook.get_original();
Scr_ScanFile_original = Scr_ScanFile_hook.get_original();
Scr_LoadScriptInternal_original = Scr_LoadScriptInternal_hook.get_original();
Scr_LoadScript_original = Scr_LoadScript_hook.get_original();
Scr_EndLoadScripts_original = Scr_EndLoadScripts_hook.get_original();
Scr_PrecacheAnimTrees_original = Scr_PrecacheAnimTrees_hook.get_original();
Scr_EndLoadAnimTrees_original = Scr_EndLoadAnimTrees_hook.get_original();
Scr_FreeScripts_original = Scr_FreeScripts_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_main::component)
#endif

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#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_memorytree.hpp"
#ifndef DISABLE_RE_CSCR_MEMORYTREE
namespace re_cscr_memorytree
{
utils::hook::detour MT_GetSubTreeSize_hook;
utils::hook::detour MT_DumpTree_hook;
utils::hook::detour MT_InitBits_hook;
utils::hook::detour MT_GetScore_hook;
utils::hook::detour MT_AddMemoryNode_hook;
utils::hook::detour MT_RemoveMemoryNode_hook;
utils::hook::detour MT_RemoveHeadMemoryNode_hook;
utils::hook::detour MT_Init_hook;
utils::hook::detour MT_Error_hook;
utils::hook::detour MT_GetSize_hook;
utils::hook::detour MT_AllocIndex_hook;
utils::hook::detour MT_FreeIndex_hook;
utils::hook::detour MT_Alloc_hook;
utils::hook::detour MT_Free_hook;
void* MT_GetSubTreeSize_original;
void* MT_DumpTree_original;
void* MT_InitBits_original;
void* MT_GetScore_original;
void* MT_AddMemoryNode_original;
void* MT_RemoveMemoryNode_original;
void* MT_RemoveHeadMemoryNode_original;
void* MT_Init_original;
void* MT_Error_original;
void* MT_GetSize_original;
void* MT_AllocIndex_original;
void* MT_FreeIndex_original;
void* MT_Alloc_original;
void* MT_Free_original;
namespace
{
int MT_GetSubTreeSize_stub(game::scriptInstance_t inst, int nodeNum, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
return MT_GetSubTreeSize_hook.invoke<int>(inst, nodeNum);
#else
return codsrc::MT_GetSubTreeSize(inst, nodeNum);
#endif
}
void MT_DumpTree_stub(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
MT_DumpTree_hook.invoke<void>(a1);
#else
codsrc::MT_DumpTree(a1);
#endif
}
void MT_InitBits_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
game::MT_InitBits(a1, MT_InitBits_original);
#else
codsrc::MT_InitBits(a1);
#endif
}
// void __usercall MT_InitBits(scriptInstance_t a1@<ecx>)
NAKED void MT_InitBits_stub()
{
_asm
{
push ecx;
call MT_InitBits_call;
add esp, 0x4;
ret;
}
}
int MT_GetScore_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, int num)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
return game::MT_GetScore(a1, num, MT_GetScore_original);
#else
return codsrc::MT_GetScore(a1, num);
#endif
}
// int __usercall MT_GetScore@<eax>(scriptInstance_t a1@<edx>, int num)
NAKED int MT_GetScore_stub()
{
_asm
{
push edx;
call MT_GetScore_call;
add esp, 0x4;
ret;
}
}
void MT_AddMemoryNode_stub(game::scriptInstance_t inst, int newNode, int size, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
MT_AddMemoryNode_hook.invoke<void>(inst, newNode, size);
#else
codsrc::MT_AddMemoryNode(inst, newNode, size);
#endif
}
char MT_RemoveMemoryNode_stub(game::scriptInstance_t inst, int oldNode, int size, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
return MT_RemoveMemoryNode_hook.invoke<char>(inst, oldNode, size);
#else
return codsrc::MT_RemoveMemoryNode(inst, oldNode, size);
#endif
}
void MT_RemoveHeadMemoryNode_stub(game::scriptInstance_t inst, int size, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
MT_RemoveHeadMemoryNode_hook.invoke<void>(inst, size);
#else
codsrc::MT_RemoveHeadMemoryNode(inst, size);
#endif
}
void MT_Init_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
game::MT_Init(a1, MT_Init_original);
#else
codsrc::MT_Init(a1);
#endif
}
// void __usercall MT_Init(scriptInstance_t a1@<edi>)
NAKED void MT_Init_stub()
{
_asm
{
push edi;
call MT_Init_call;
add esp, 0x4;
ret;
}
}
void MT_Error_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, const char* funcName, int numBytes)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
game::MT_Error(a1, funcName, numBytes, MT_Error_original);
#else
codsrc::MT_Error(a1, funcName, numBytes);
#endif
}
// void __usercall MT_Error(scriptInstance_t a1@<eax>, const char *funcName, int numBytes)
NAKED void MT_Error_stub()
{
_asm
{
push eax;
call MT_Error_call;
add esp, 0x4;
ret;
}
}
int MT_GetSize_call(int numBytes, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
return game::MT_GetSize(numBytes, inst, MT_GetSize_original);
#else
return codsrc::MT_GetSize(numBytes, inst);
#endif
}
// int __usercall MT_GetSize@<eax>(int numBytes@<eax>, scriptInstance_t inst@<ecx>)
NAKED int MT_GetSize_stub()
{
_asm
{
push ecx;
push eax;
call MT_GetSize_call;
add esp, 0x8;
ret;
}
}
unsigned __int16 MT_AllocIndex_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, int size_)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
return game::MT_AllocIndex(inst, size_, MT_AllocIndex_original);
#else
return codsrc::MT_AllocIndex(inst, size_);
#endif
}
// unsigned __int16 __usercall MT_AllocIndex@<ax>(scriptInstance_t inst@<edi>, int size)
NAKED unsigned __int16 MT_AllocIndex_stub()
{
_asm
{
push edi;
call MT_AllocIndex_call;
add esp, 0x4;
ret;
}
}
void MT_FreeIndex_call(int numBytes, [[maybe_unused]] void* caller_addr, game::scriptInstance_t a1, int nodeNum)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
game::MT_FreeIndex(numBytes, a1, nodeNum, MT_FreeIndex_original);
#else
codsrc::MT_FreeIndex(numBytes, a1, nodeNum);
#endif
}
// void __usercall MT_FreeIndex(int numBytes@<eax>, scriptInstance_t a1, int nodeNum)
NAKED void MT_FreeIndex_stub()
{
_asm
{
push eax;
call MT_FreeIndex_call;
add esp, 0x4;
ret;
}
}
char* MT_Alloc_call(int numBytes, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
return game::MT_Alloc(numBytes, inst, MT_Alloc_original);
#else
return codsrc::MT_Alloc(numBytes, inst);
#endif
}
// char *__usercall MT_Alloc@<eax>(int numBytes@<eax>, scriptInstance_t a2@<ecx>)
NAKED char * MT_Alloc_stub()
{
_asm
{
push ecx;
push eax;
call MT_Alloc_call;
add esp, 0x8;
ret;
}
}
void MT_Free_stub(void* p, int numBytes, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
MT_Free_hook.invoke<void>(p, numBytes, inst);
#else
codsrc::MT_Free(p, numBytes, inst);
#endif
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_MEMORYTREE_USE_WRAPPERS
quick = false;
#endif
MT_GetSubTreeSize_hook.create(game::MT_GetSubTreeSize.get(), MT_GetSubTreeSize_stub, quick);
MT_DumpTree_hook.create(game::MT_DumpTree.get(), MT_DumpTree_stub, quick);
MT_InitBits_hook.create(game::MT_InitBits_ADDR(), MT_InitBits_stub, quick);
MT_GetScore_hook.create(game::MT_GetScore_ADDR(), MT_GetScore_stub, quick);
MT_AddMemoryNode_hook.create(game::MT_AddMemoryNode.get(), MT_AddMemoryNode_stub, quick);
MT_RemoveMemoryNode_hook.create(game::MT_RemoveMemoryNode.get(), MT_RemoveMemoryNode_stub, quick);
MT_RemoveHeadMemoryNode_hook.create(game::MT_RemoveHeadMemoryNode.get(), MT_RemoveHeadMemoryNode_stub, quick);
MT_Init_hook.create(game::MT_Init_ADDR(), MT_Init_stub, quick);
MT_Error_hook.create(game::MT_Error_ADDR(), MT_Error_stub, quick);
MT_GetSize_hook.create(game::MT_GetSize_ADDR(), MT_GetSize_stub, quick);
MT_AllocIndex_hook.create(game::MT_AllocIndex_ADDR(), MT_AllocIndex_stub, quick);
MT_FreeIndex_hook.create(game::MT_FreeIndex_ADDR(), MT_FreeIndex_stub, quick);
MT_Alloc_hook.create(game::MT_Alloc_ADDR(), MT_Alloc_stub, quick);
MT_Free_hook.create(game::MT_Free.get(), MT_Free_stub, quick);
//Original hook function addresses
MT_GetSubTreeSize_original = MT_GetSubTreeSize_hook.get_original();
MT_DumpTree_original = MT_DumpTree_hook.get_original();
MT_InitBits_original = MT_InitBits_hook.get_original();
MT_GetScore_original = MT_GetScore_hook.get_original();
MT_AddMemoryNode_original = MT_AddMemoryNode_hook.get_original();
MT_RemoveMemoryNode_original = MT_RemoveMemoryNode_hook.get_original();
MT_RemoveHeadMemoryNode_original = MT_RemoveHeadMemoryNode_hook.get_original();
MT_Init_original = MT_Init_hook.get_original();
MT_Error_original = MT_Error_hook.get_original();
MT_GetSize_original = MT_GetSize_hook.get_original();
MT_AllocIndex_original = MT_AllocIndex_hook.get_original();
MT_FreeIndex_original = MT_FreeIndex_hook.get_original();
MT_Alloc_original = MT_Alloc_hook.get_original();
MT_Free_original = MT_Free_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_memorytree::component)
#endif

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@ -0,0 +1,595 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_parser.hpp"
#ifndef DISABLE_RE_CSCR_PARSER
namespace re_cscr_parser
{
utils::hook::detour Scr_InitOpcodeLookup_hook;
utils::hook::detour Scr_ShutdownOpcodeLookup_hook;
utils::hook::detour AddOpcodePos_hook;
utils::hook::detour RemoveOpcodePos_hook;
utils::hook::detour AddThreadStartOpcodePos_hook;
utils::hook::detour Scr_GetSourceBuffer_hook;
utils::hook::detour Scr_GetLineNumInternal_hook;
utils::hook::detour Scr_GetNewSourceBuffer_hook;
utils::hook::detour Scr_AddSourceBufferInternal_hook;
utils::hook::detour Scr_ReadFile_FastFile_hook;
utils::hook::detour Scr_ReadFile_LoadObj_hook;
utils::hook::detour Scr_ReadFile_hook;
utils::hook::detour Scr_AddSourceBuffer_hook;
utils::hook::detour Scr_CopyFormattedLine_hook;
utils::hook::detour Scr_GetLineInfo_hook;
utils::hook::detour Scr_PrintSourcePos_hook;
utils::hook::detour Scr_GetPrevSourcePosOpcodeLookup_hook;
utils::hook::detour Scr_GetTextSourcePos_hook;
utils::hook::detour Scr_PrintPrevCodePos_hook;
utils::hook::detour CompileError_hook;
utils::hook::detour CompileError2_hook;
utils::hook::detour RuntimeErrorInternal_hook;
utils::hook::detour RuntimeError_hook;
void* Scr_InitOpcodeLookup_original;
void* Scr_ShutdownOpcodeLookup_original;
void* AddOpcodePos_original;
void* RemoveOpcodePos_original;
void* AddThreadStartOpcodePos_original;
void* Scr_GetSourceBuffer_original;
void* Scr_GetLineNumInternal_original;
void* Scr_GetNewSourceBuffer_original;
void* Scr_AddSourceBufferInternal_original;
void* Scr_ReadFile_FastFile_original;
void* Scr_ReadFile_LoadObj_original;
void* Scr_ReadFile_original;
void* Scr_AddSourceBuffer_original;
void* Scr_CopyFormattedLine_original;
void* Scr_GetLineInfo_original;
void* Scr_PrintSourcePos_original;
void* Scr_GetPrevSourcePosOpcodeLookup_original;
void* Scr_GetTextSourcePos_original;
void* Scr_PrintPrevCodePos_original;
void* CompileError_original;
void* CompileError2_original;
void* RuntimeErrorInternal_original;
void* RuntimeError_original;
namespace
{
void Scr_InitOpcodeLookup_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::Scr_InitOpcodeLookup(a1, Scr_InitOpcodeLookup_original);
#else
codsrc::Scr_InitOpcodeLookup(a1);
#endif
}
// void __usercall Scr_InitOpcodeLookup(game::scriptInstance_t a1@<eax>)
NAKED void Scr_InitOpcodeLookup_stub()
{
_asm
{
push eax;
call Scr_InitOpcodeLookup_call;
add esp, 0x4;
ret;
}
}
void Scr_ShutdownOpcodeLookup_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::Scr_ShutdownOpcodeLookup(a1, Scr_ShutdownOpcodeLookup_original);
#else
codsrc::Scr_ShutdownOpcodeLookup(a1);
#endif
}
// void __usercall Scr_ShutdownOpcodeLookup(game::scriptInstance_t a1@<ecx>)
NAKED void Scr_ShutdownOpcodeLookup_stub()
{
_asm
{
push ecx;
call Scr_ShutdownOpcodeLookup_call;
add esp, 0x4;
ret;
}
}
void AddOpcodePos_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, unsigned int sourcePos, int type_)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::AddOpcodePos(a1, sourcePos, type_, AddOpcodePos_original);
#else
codsrc::AddOpcodePos(a1, sourcePos, type_);
#endif
}
// void __usercall AddOpcodePos(game::scriptInstance_t a1@<eax>, unsigned int sourcePos, int type)
NAKED void AddOpcodePos_stub()
{
_asm
{
push eax;
call AddOpcodePos_call;
add esp, 0x4;
ret;
}
}
void RemoveOpcodePos_call(game::scriptInstance_t result, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::RemoveOpcodePos(result, RemoveOpcodePos_original);
#else
codsrc::RemoveOpcodePos(result);
#endif
}
// void __usercall RemoveOpcodePos(game::scriptInstance_t result@<eax>)
NAKED void RemoveOpcodePos_stub()
{
_asm
{
push eax;
call RemoveOpcodePos_call;
add esp, 0x4;
ret;
}
}
void AddThreadStartOpcodePos_call(game::scriptInstance_t result, [[maybe_unused]] void* caller_addr, unsigned int sourcePos)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::AddThreadStartOpcodePos(result, sourcePos, AddThreadStartOpcodePos_original);
#else
codsrc::AddThreadStartOpcodePos(result, sourcePos);
#endif
}
// void __usercall AddThreadStartOpcodePos(game::scriptInstance_t result@<eax>, unsigned int sourcePos)
NAKED void AddThreadStartOpcodePos_stub()
{
_asm
{
push eax;
call AddThreadStartOpcodePos_call;
add esp, 0x4;
ret;
}
}
unsigned int Scr_GetSourceBuffer_call(game::scriptInstance_t a1, const char * codePos, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return game::Scr_GetSourceBuffer(a1, codePos, Scr_GetSourceBuffer_original);
#else
return codsrc::Scr_GetSourceBuffer(a1, codePos);
#endif
}
// unsigned int __usercall Scr_GetSourceBuffer@<eax>(game::scriptInstance_t inst@<eax>, const char *codePos@<esi>)
NAKED unsigned int Scr_GetSourceBuffer_stub()
{
_asm
{
push esi;
push eax;
call Scr_GetSourceBuffer_call;
add esp, 0x8;
ret;
}
}
unsigned int Scr_GetLineNumInternal_call(const char ** startLine, const char * buf, [[maybe_unused]] void* caller_addr, const char * sourcePos, int * col)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return game::Scr_GetLineNumInternal(startLine, buf, sourcePos, col, Scr_GetLineNumInternal_original);
#else
return codsrc::Scr_GetLineNumInternal(startLine, buf, sourcePos, col);
#endif
}
// unsigned int __usercall Scr_GetLineNumInternal@<eax>(const char **startLine@<edx>, const char *buf@<ecx>, const char *sourcePos, int *col)
NAKED unsigned int Scr_GetLineNumInternal_stub()
{
_asm
{
push ecx;
push edx;
call Scr_GetLineNumInternal_call;
add esp, 0x8;
ret;
}
}
game::SourceBufferInfo * Scr_GetNewSourceBuffer_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return game::Scr_GetNewSourceBuffer(a1, Scr_GetNewSourceBuffer_original);
#else
return codsrc::Scr_GetNewSourceBuffer(a1);
#endif
}
// SourceBufferInfo *__usercall Scr_GetNewSourceBuffer@<eax>(game::scriptInstance_t a1@<eax>)
NAKED game::SourceBufferInfo * Scr_GetNewSourceBuffer_stub()
{
_asm
{
push eax;
call Scr_GetNewSourceBuffer_call;
add esp, 0x4;
ret;
}
}
void Scr_AddSourceBufferInternal_call(const char * filename, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst, const char * codepos, char * buffer, int len, int archive)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::Scr_AddSourceBufferInternal(filename, inst, codepos, buffer, len, archive, Scr_AddSourceBufferInternal_original);
#else
codsrc::Scr_AddSourceBufferInternal(filename, inst, codepos, buffer, len, archive);
#endif
}
// void __usercall Scr_AddSourceBufferInternal(const char *filename@<eax>, game::scriptInstance_t inst, const char *codepos, char *buffer, int len, int archive)
NAKED void Scr_AddSourceBufferInternal_stub()
{
_asm
{
push eax;
call Scr_AddSourceBufferInternal_call;
add esp, 0x4;
ret;
}
}
char * Scr_ReadFile_FastFile_stub(game::scriptInstance_t inst, int unused, char * filename, const char * codepos, int archive)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return Scr_ReadFile_FastFile_hook.invoke<char *>(inst, unused, filename, codepos, archive);
#else
return codsrc::Scr_ReadFile_FastFile(inst, unused, filename, codepos, archive);
#endif
}
char * Scr_ReadFile_LoadObj_stub(game::scriptInstance_t inst, int unused_arg1, const char * filename, const char * codepos, int archive)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return Scr_ReadFile_LoadObj_hook.invoke<char *>(inst, unused_arg1, filename, codepos, archive);
#else
return codsrc::Scr_ReadFile_LoadObj(inst, unused_arg1, filename, codepos, archive);
#endif
}
char * Scr_ReadFile_call(const char * codepos, char * filename, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst, int unused)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return game::Scr_ReadFile(codepos, filename, inst, unused, Scr_ReadFile_original);
#else
return codsrc::Scr_ReadFile(codepos, filename, inst, unused);
#endif
}
// char *__usercall Scr_ReadFile@<eax>(const char *codepos@<edi>, char *filename@<esi>, game::scriptInstance_t inst, int unused)
NAKED char * Scr_ReadFile_stub()
{
_asm
{
push esi;
push edi;
call Scr_ReadFile_call;
add esp, 0x8;
ret;
}
}
char * Scr_AddSourceBuffer_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, int unused_arg1, char * filename, const char * codepos)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return game::Scr_AddSourceBuffer(inst, unused_arg1, filename, codepos, Scr_AddSourceBuffer_original);
#else
return codsrc::Scr_AddSourceBuffer(inst, unused_arg1, filename, codepos);
#endif
}
// char *__usercall Scr_AddSourceBuffer@<eax>(game::scriptInstance_t inst@<eax>, int unused_arg1, char *filename, const char *codepos)
NAKED char * Scr_AddSourceBuffer_stub()
{
_asm
{
push eax;
call Scr_AddSourceBuffer_call;
add esp, 0x4;
ret;
}
}
void Scr_CopyFormattedLine_call(const char * rawLine, [[maybe_unused]] void* caller_addr, char * line)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::Scr_CopyFormattedLine(rawLine, line, Scr_CopyFormattedLine_original);
#else
codsrc::Scr_CopyFormattedLine(rawLine, line);
#endif
}
// void __usercall Scr_CopyFormattedLine(const char *rawLine@<eax>, char *line)
NAKED void Scr_CopyFormattedLine_stub()
{
_asm
{
push eax;
call Scr_CopyFormattedLine_call;
add esp, 0x4;
ret;
}
}
unsigned int Scr_GetLineInfo_call(int * col, const char * buf, [[maybe_unused]] void* caller_addr, unsigned int sourcePos, char * line)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return game::Scr_GetLineInfo(col, buf, sourcePos, line, Scr_GetLineInfo_original);
#else
return codsrc::Scr_GetLineInfo(col, buf, sourcePos, line);
#endif
}
// unsigned int __usercall Scr_GetLineInfo@<eax>(int *col@<edx>, _BYTE *buf@<ecx>, unsigned int sourcePos, char *line)
NAKED unsigned int Scr_GetLineInfo_stub()
{
_asm
{
push ecx;
push edx;
call Scr_GetLineInfo_call;
add esp, 0x8;
ret;
}
}
void Scr_PrintSourcePos_call(unsigned int sourcePos, const char * buf, game::con_channel_e channel, [[maybe_unused]] void* caller_addr, game::scriptInstance_t a4, const char * file)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::Scr_PrintSourcePos(sourcePos, buf, channel, a4, file, Scr_PrintSourcePos_original);
#else
codsrc::Scr_PrintSourcePos(sourcePos, buf, channel, a4, file);
#endif
}
// void __usercall Scr_PrintSourcePos(unsigned int sourcePos@<edx>, const char *buf@<ecx>, con_channel_e channel@<esi>, game::scriptInstance_t a4, const char *file)
NAKED void Scr_PrintSourcePos_stub()
{
_asm
{
push esi;
push ecx;
push edx;
call Scr_PrintSourcePos_call;
add esp, 0xC;
ret;
}
}
game::OpcodeLookup * Scr_GetPrevSourcePosOpcodeLookup_call(game::scriptInstance_t a1, const char * codePos, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
return game::Scr_GetPrevSourcePosOpcodeLookup(a1, codePos, Scr_GetPrevSourcePosOpcodeLookup_original);
#else
return codsrc::Scr_GetPrevSourcePosOpcodeLookup(a1, codePos);
#endif
}
// OpcodeLookup *__usercall Scr_GetPrevSourcePosOpcodeLookup@<eax>(game::scriptInstance_t a1@<eax>, const char *codePos@<edi>)
NAKED game::OpcodeLookup * Scr_GetPrevSourcePosOpcodeLookup_stub()
{
_asm
{
push edi;
push eax;
call Scr_GetPrevSourcePosOpcodeLookup_call;
add esp, 0x8;
ret;
}
}
void Scr_GetTextSourcePos_call(char * line, const char * codePos, [[maybe_unused]] void* caller_addr, game::scriptInstance_t a3)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::Scr_GetTextSourcePos(line, codePos, a3, Scr_GetTextSourcePos_original);
#else
codsrc::Scr_GetTextSourcePos(line, codePos, a3);
#endif
}
// void __usercall Scr_GetTextSourcePos(char *line@<edx>, const char *codePos@<ecx>, game::scriptInstance_t a3)
NAKED void Scr_GetTextSourcePos_stub()
{
_asm
{
push ecx;
push edx;
call Scr_GetTextSourcePos_call;
add esp, 0x8;
ret;
}
}
void Scr_PrintPrevCodePos_call(const char * codepos, [[maybe_unused]] void* caller_addr, game::scriptInstance_t scriptInstance, game::con_channel_e channel, unsigned int index)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::Scr_PrintPrevCodePos(codepos, scriptInstance, channel, index, Scr_PrintPrevCodePos_original);
#else
codsrc::Scr_PrintPrevCodePos(codepos, scriptInstance, channel, index);
#endif
}
// void __usercall Scr_PrintPrevCodePos(const char *codepos@<eax>, game::scriptInstance_t scriptInstance, con_channel_e channel, unsigned int index)
NAKED void Scr_PrintPrevCodePos_stub()
{
_asm
{
push eax;
call Scr_PrintPrevCodePos_call;
add esp, 0x4;
ret;
}
}
void CompileError_stub(game::scriptInstance_t a1, unsigned int codePos, const char * msg, ...)
{
char Buffer[1024];
va_list ArgList;
va_start(ArgList, msg);
_vsnprintf(Buffer, 0x400u, msg, ArgList);
va_end(ArgList);
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
CompileError_hook.invoke<void>(a1, codePos, "%s", Buffer);
#else
codsrc::CompileError(a1, codePos, "%s", Buffer);
#endif
}
void CompileError2_call(const char * codePos, game::scriptInstance_t a2, [[maybe_unused]] void* caller_addr, const char * msg, ...)
{
char Buffer[1024];
va_list ArgList;
va_start(ArgList, msg);
_vsnprintf(Buffer, 0x400u, msg, ArgList);
va_end(ArgList);
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::CompileError2(codePos, a2, CompileError2_original, "%s", Buffer);
#else
codsrc::CompileError2(codePos, a2, "%s", Buffer);
#endif
}
// void __usercall CompileError2(const char *codePos@<edi>, game::scriptInstance_t a2@<esi>, char *msg, ...)
NAKED void CompileError2_stub()
{
_asm
{
push esi;
push edi;
call CompileError2_call;
add esp, 0x8;
ret;
}
}
void RuntimeErrorInternal_call(const char * msg, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, game::con_channel_e channel, const char * codepos, int index)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::RuntimeErrorInternal(msg, inst, channel, codepos, index, RuntimeErrorInternal_original);
#else
codsrc::RuntimeErrorInternal(msg, inst, channel, codepos, index);
#endif
}
// void __usercall RuntimeErrorInternal(const char *msg@<eax>, game::scriptInstance_t inst@<edi>, con_channel_e channel, const char *codepos, int index)
NAKED void RuntimeErrorInternal_stub()
{
_asm
{
push edi;
push eax;
call RuntimeErrorInternal_call;
add esp, 0x8;
ret;
}
}
void RuntimeError_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, const char * pos, int error_index, const char * err, const char * err2)
{
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
game::RuntimeError(inst, pos, error_index, err, err2, RuntimeError_original);
#else
codsrc::RuntimeError(inst, pos, error_index, err, err2);
#endif
}
// void __usercall RuntimeError(game::scriptInstance_t inst@<eax>, const char *pos, int error_index, const char *err, const char *err2)
NAKED void RuntimeError_stub()
{
_asm
{
push eax;
call RuntimeError_call;
add esp, 0x4;
ret;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_PARSER_USE_WRAPPERS
quick = false;
#endif
Scr_InitOpcodeLookup_hook.create(game::Scr_InitOpcodeLookup_ADDR(), Scr_InitOpcodeLookup_stub, quick);
Scr_ShutdownOpcodeLookup_hook.create(game::Scr_ShutdownOpcodeLookup_ADDR(), Scr_ShutdownOpcodeLookup_stub, quick);
AddOpcodePos_hook.create(game::AddOpcodePos_ADDR(), AddOpcodePos_stub, quick);
RemoveOpcodePos_hook.create(game::RemoveOpcodePos_ADDR(), RemoveOpcodePos_stub, quick);
AddThreadStartOpcodePos_hook.create(game::AddThreadStartOpcodePos_ADDR(), AddThreadStartOpcodePos_stub, quick);
Scr_GetSourceBuffer_hook.create(game::Scr_GetSourceBuffer_ADDR(), Scr_GetSourceBuffer_stub, quick);
Scr_GetLineNumInternal_hook.create(game::Scr_GetLineNumInternal_ADDR(), Scr_GetLineNumInternal_stub, quick);
Scr_GetNewSourceBuffer_hook.create(game::Scr_GetNewSourceBuffer_ADDR(), Scr_GetNewSourceBuffer_stub, quick);
Scr_AddSourceBufferInternal_hook.create(game::Scr_AddSourceBufferInternal_ADDR(), Scr_AddSourceBufferInternal_stub, quick);
Scr_ReadFile_FastFile_hook.create(game::Scr_ReadFile_FastFile.get(), Scr_ReadFile_FastFile_stub, quick);
Scr_ReadFile_LoadObj_hook.create(game::Scr_ReadFile_LoadObj.get(), Scr_ReadFile_LoadObj_stub, quick);
Scr_ReadFile_hook.create(game::Scr_ReadFile_ADDR(), Scr_ReadFile_stub, quick);
Scr_AddSourceBuffer_hook.create(game::Scr_AddSourceBuffer_ADDR(), Scr_AddSourceBuffer_stub, quick);
Scr_CopyFormattedLine_hook.create(game::Scr_CopyFormattedLine_ADDR(), Scr_CopyFormattedLine_stub, quick);
Scr_GetLineInfo_hook.create(game::Scr_GetLineInfo_ADDR(), Scr_GetLineInfo_stub, quick);
Scr_PrintSourcePos_hook.create(game::Scr_PrintSourcePos_ADDR(), Scr_PrintSourcePos_stub, quick);
Scr_GetPrevSourcePosOpcodeLookup_hook.create(game::Scr_GetPrevSourcePosOpcodeLookup_ADDR(), Scr_GetPrevSourcePosOpcodeLookup_stub, quick);
Scr_GetTextSourcePos_hook.create(game::Scr_GetTextSourcePos_ADDR(), Scr_GetTextSourcePos_stub, quick);
Scr_PrintPrevCodePos_hook.create(game::Scr_PrintPrevCodePos_ADDR(), Scr_PrintPrevCodePos_stub, quick);
CompileError_hook.create(game::CompileError.get(), CompileError_stub, quick);
CompileError2_hook.create(game::CompileError2_ADDR(), CompileError2_stub, quick);
RuntimeErrorInternal_hook.create(game::RuntimeErrorInternal_ADDR(), RuntimeErrorInternal_stub, quick);
RuntimeError_hook.create(game::RuntimeError_ADDR(), RuntimeError_stub, quick);
//Original hook function addresses
Scr_InitOpcodeLookup_original = Scr_InitOpcodeLookup_hook.get_original();
Scr_ShutdownOpcodeLookup_original = Scr_ShutdownOpcodeLookup_hook.get_original();
AddOpcodePos_original = AddOpcodePos_hook.get_original();
RemoveOpcodePos_original = RemoveOpcodePos_hook.get_original();
AddThreadStartOpcodePos_original = AddThreadStartOpcodePos_hook.get_original();
Scr_GetSourceBuffer_original = Scr_GetSourceBuffer_hook.get_original();
Scr_GetLineNumInternal_original = Scr_GetLineNumInternal_hook.get_original();
Scr_GetNewSourceBuffer_original = Scr_GetNewSourceBuffer_hook.get_original();
Scr_AddSourceBufferInternal_original = Scr_AddSourceBufferInternal_hook.get_original();
Scr_ReadFile_FastFile_original = Scr_ReadFile_FastFile_hook.get_original();
Scr_ReadFile_LoadObj_original = Scr_ReadFile_LoadObj_hook.get_original();
Scr_ReadFile_original = Scr_ReadFile_hook.get_original();
Scr_AddSourceBuffer_original = Scr_AddSourceBuffer_hook.get_original();
Scr_CopyFormattedLine_original = Scr_CopyFormattedLine_hook.get_original();
Scr_GetLineInfo_original = Scr_GetLineInfo_hook.get_original();
Scr_PrintSourcePos_original = Scr_PrintSourcePos_hook.get_original();
Scr_GetPrevSourcePosOpcodeLookup_original = Scr_GetPrevSourcePosOpcodeLookup_hook.get_original();
Scr_GetTextSourcePos_original = Scr_GetTextSourcePos_hook.get_original();
Scr_PrintPrevCodePos_original = Scr_PrintPrevCodePos_hook.get_original();
CompileError_original = CompileError_hook.get_original();
CompileError2_original = CompileError2_hook.get_original();
RuntimeErrorInternal_original = RuntimeErrorInternal_hook.get_original();
RuntimeError_original = RuntimeError_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_parser::component)
#endif

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#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_parsetree.hpp"
#ifndef DISABLE_RE_CSCR_PARSETREE
namespace re_cscr_parsetree
{
utils::hook::detour Scr_InitAllocNode_hook;
utils::hook::detour node0_hook;
utils::hook::detour node1_hook;
utils::hook::detour node2_hook;
utils::hook::detour node3_hook;
utils::hook::detour node4_hook;
utils::hook::detour node5_hook;
utils::hook::detour node6_hook;
utils::hook::detour node7_hook;
utils::hook::detour node8_hook;
utils::hook::detour linked_list_end_hook;
utils::hook::detour prepend_node_hook;
utils::hook::detour append_node_hook;
void* Scr_InitAllocNode_original;
void* node0_original;
void* node1_original;
void* node2_original;
void* node3_original;
void* node4_original;
void* node5_original;
void* node6_original;
void* node7_original;
void* node8_original;
void* linked_list_end_original;
void* prepend_node_original;
void* append_node_original;
namespace
{
void Scr_InitAllocNode_stub(game::scriptInstance_t inst)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
Scr_InitAllocNode_hook.invoke<void>(inst);
#else
codsrc::Scr_InitAllocNode(inst);
#endif
}
game::sval_u node0_stub()
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node0_hook.invoke<game::sval_u>();
#else
return codsrc::node0();
#endif
}
game::sval_u node1_stub(game::scr_enum_t type, game::sval_u val1)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node1_hook.invoke<game::sval_u>(type, val1);
#else
return codsrc::node1(type, val1);
#endif
}
game::sval_u node2_stub(game::scr_enum_t type, game::sval_u val1, game::sval_u val2)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node2_hook.invoke<game::sval_u>(type, val1, val2);
#else
return codsrc::node2(type, val1, val2);
#endif
}
game::sval_u node3_stub(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node3_hook.invoke<game::sval_u>(type, val1, val2, val3);
#else
return codsrc::node3(type, val1, val2, val3);
#endif
}
game::sval_u node4_stub(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node4_hook.invoke<game::sval_u>(type, val1, val2, val3, val4);
#else
return codsrc::node4(type, val1, val2, val3, val4);
#endif
}
game::sval_u node5_stub(game::scr_enum_t type, game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node5_hook.invoke<game::sval_u>(type, val1, val2, val3, val4, val5);
#else
return codsrc::node5(type, val1, val2, val3, val4, val5);
#endif
}
game::sval_u node6_stub(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node6_hook.invoke<game::sval_u>(val1, val2, val3, val4, val5, val6);
#else
return codsrc::node6(val1, val2, val3, val4, val5, val6);
#endif
}
game::sval_u node7_stub(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6, game::sval_u val7)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node7_hook.invoke<game::sval_u>(val1, val2, val3, val4, val5, val6, val7);
#else
return codsrc::node7(val1, val2, val3, val4, val5, val6, val7);
#endif
}
game::sval_u node8_stub(game::sval_u val1, game::sval_u val2, game::sval_u val3, game::sval_u val4, game::sval_u val5, game::sval_u val6, game::sval_u val7, game::sval_u val8)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return node8_hook.invoke<game::sval_u>(val1, val2, val3, val4, val5, val6, val7, val8);
#else
return codsrc::node8(val1, val2, val3, val4, val5, val6, val7, val8);
#endif
}
game::sval_u linked_list_end_stub(game::sval_u val1)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return linked_list_end_hook.invoke<game::sval_u>(val1);
#else
return codsrc::linked_list_end(val1);
#endif
}
game::sval_u prepend_node_stub(game::sval_u val1, game::sval_u val2)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return prepend_node_hook.invoke<game::sval_u>(val1, val2);
#else
return codsrc::prepend_node(val1, val2);
#endif
}
game::sval_u append_node_stub(game::sval_u val1, game::sval_u val2)
{
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
return append_node_hook.invoke<game::sval_u>(val1, val2);
#else
return codsrc::append_node(val1, val2);
#endif
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_PARSETREE_USE_WRAPPERS
quick = false;
#endif
Scr_InitAllocNode_hook.create(game::Scr_InitAllocNode.get(), Scr_InitAllocNode_stub, quick);
node0_hook.create(game::node0.get(), node0_stub, quick);
node1_hook.create(game::node1.get(), node1_stub, quick);
node2_hook.create(game::node2.get(), node2_stub, quick);
node3_hook.create(game::node3.get(), node3_stub, quick);
node4_hook.create(game::node4.get(), node4_stub, quick);
node5_hook.create(game::node5.get(), node5_stub, quick);
node6_hook.create(game::node6.get(), node6_stub, quick);
node7_hook.create(game::node7.get(), node7_stub, quick);
node8_hook.create(game::node8.get(), node8_stub, quick);
linked_list_end_hook.create(game::linked_list_end.get(), linked_list_end_stub, quick);
prepend_node_hook.create(game::prepend_node.get(), prepend_node_stub, quick);
append_node_hook.create(game::append_node.get(), append_node_stub, quick);
//Original hook function addresses
Scr_InitAllocNode_original = Scr_InitAllocNode_hook.get_original();
node0_original = node0_hook.get_original();
node1_original = node1_hook.get_original();
node2_original = node2_hook.get_original();
node3_original = node3_hook.get_original();
node4_original = node4_hook.get_original();
node5_original = node5_hook.get_original();
node6_original = node6_hook.get_original();
node7_original = node7_hook.get_original();
node8_original = node8_hook.get_original();
linked_list_end_original = linked_list_end_hook.get_original();
prepend_node_original = prepend_node_hook.get_original();
append_node_original = append_node_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_parsetree::component)
#endif

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#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_readwrite.hpp"
#ifndef DISABLE_RE_CSCR_READWRITE
namespace re_cscr_readwrite
{
utils::hook::detour FindVariableIndexInternal2_hook;
utils::hook::detour FindLastSibling_hook;
void* FindVariableIndexInternal2_original;
void* FindLastSibling_original;
namespace
{
unsigned int FindVariableIndexInternal2_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, unsigned int name, unsigned int index)
{
#ifdef RE_CSCR_READWRITE_USE_WRAPPERS
return game::FindVariableIndexInternal2(inst, name, index, FindVariableIndexInternal2_original);
#else
return codsrc::FindVariableIndexInternal2(inst, name, index);
#endif
}
// unsigned int __usercall FindVariableIndexInternal2@<eax>(scriptInstance_t inst@<eax>, unsigned int name, unsigned int index)
NAKED unsigned int FindVariableIndexInternal2_stub()
{
_asm
{
push eax;
call FindVariableIndexInternal2_call;
add esp, 0x4;
ret;
}
}
unsigned int FindLastSibling_call(unsigned int parentId, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_READWRITE_USE_WRAPPERS
return game::FindLastSibling(parentId, inst, FindLastSibling_original);
#else
return codsrc::FindLastSibling(parentId, inst);
#endif
}
// unsigned int __usercall FindLastSibling@<eax>(unsigned int parentId@<edx>, scriptInstance_t inst@<esi>)
NAKED unsigned int FindLastSibling_stub()
{
_asm
{
push esi;
push edx;
call FindLastSibling_call;
add esp, 0x8;
ret;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_READWRITE_USE_WRAPPERS
quick = false;
#endif
FindVariableIndexInternal2_hook.create(game::FindVariableIndexInternal2_ADDR(), FindVariableIndexInternal2_stub, quick);
FindLastSibling_hook.create(game::FindLastSibling_ADDR(), FindLastSibling_stub, quick);
//Original hook function addresses
FindVariableIndexInternal2_original = FindVariableIndexInternal2_hook.get_original();
FindLastSibling_original = FindLastSibling_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_readwrite::component)
#endif

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#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_stringlist.hpp"
#ifndef DISABLE_RE_CSCR_STRINGLIST
namespace re_cscr_stringlist
{
utils::hook::detour SL_ConvertToString_hook;
utils::hook::detour SL_GetStringLen_hook;
utils::hook::detour GetHashCode_hook;
utils::hook::detour SL_Init_hook;
utils::hook::detour SL_FindStringOfSize_hook;
utils::hook::detour SL_FindString_hook;
utils::hook::detour SL_FindLowercaseString_hook;
utils::hook::detour SL_AddUserInternal_hook;
utils::hook::detour Mark_ScriptStringCustom_hook;
utils::hook::detour SL_GetStringOfSize_hook;
utils::hook::detour SL_GetString__hook;
utils::hook::detour SL_GetString__0_hook;
utils::hook::detour SL_GetLowercaseStringOfLen_hook;
utils::hook::detour SL_GetLowercaseString_hook;
utils::hook::detour SL_ConvertToLowercase_hook;
utils::hook::detour SL_TransferRefToUser_hook;
utils::hook::detour SL_FreeString_hook;
utils::hook::detour SL_RemoveRefToString_hook;
utils::hook::detour Scr_SetString_hook;
utils::hook::detour Scr_SetStringFromCharString_hook;
utils::hook::detour GScr_AllocString_hook;
utils::hook::detour SL_GetStringForFloat_hook;
utils::hook::detour SL_GetStringForInt_hook;
utils::hook::detour SL_GetStringForVector_hook;
utils::hook::detour SL_ShutdownSystem_hook;
utils::hook::detour SL_TransferSystem_hook;
utils::hook::detour SL_CreateCanonicalFilename_hook;
utils::hook::detour Scr_CreateCanonicalFilename_hook;
void* SL_ConvertToString_original;
void* SL_GetStringLen_original;
void* GetHashCode_original;
void* SL_Init_original;
void* SL_FindStringOfSize_original;
void* SL_FindString_original;
void* SL_FindLowercaseString_original;
void* SL_AddUserInternal_original;
void* Mark_ScriptStringCustom_original;
void* SL_GetStringOfSize_original;
void* SL_GetString__original;
void* SL_GetString__0_original;
void* SL_GetLowercaseStringOfLen_original;
void* SL_GetLowercaseString_original;
void* SL_ConvertToLowercase_original;
void* SL_TransferRefToUser_original;
void* SL_FreeString_original;
void* SL_RemoveRefToString_original;
void* Scr_SetString_original;
void* Scr_SetStringFromCharString_original;
void* GScr_AllocString_original;
void* SL_GetStringForFloat_original;
void* SL_GetStringForInt_original;
void* SL_GetStringForVector_original;
void* SL_ShutdownSystem_original;
void* SL_TransferSystem_original;
void* SL_CreateCanonicalFilename_original;
void* Scr_CreateCanonicalFilename_original;
namespace
{
char* SL_ConvertToString_call(unsigned int id, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_ConvertToString(id, inst, SL_ConvertToString_original);
#else
return codsrc::SL_ConvertToString(id, inst);
#endif
}
// char *__usercall SL_ConvertToString@<eax>(unsigned int id@<eax>, game::scriptInstance_t inst@<ecx>)
NAKED char* SL_ConvertToString_stub()
{
_asm
{
push ecx;
push eax;
call SL_ConvertToString_call;
add esp, 0x8;
ret;
}
}
int SL_GetStringLen_call(unsigned int a1, game::scriptInstance_t a2, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_GetStringLen(a1, a2, SL_GetStringLen_original);
#else
return codsrc::SL_GetStringLen(a1, a2);
#endif
}
// int __usercall SL_GetStringLen@<eax>(unsigned int a1@<eax>, game::scriptInstance_t a2@<ecx>)
NAKED int SL_GetStringLen_stub()
{
_asm
{
push ecx;
push eax;
call SL_GetStringLen_call;
add esp, 0x8;
ret;
}
}
unsigned int GetHashCode_call(unsigned int a1, const char* a2, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::GetHashCode(a1, a2, GetHashCode_original);
#else
return codsrc::GetHashCode(a1, a2);
#endif
}
// unsigned int __usercall GetHashCode@<eax>(unsigned int a1@<eax>, const char *a2@<edx>)
NAKED unsigned int GetHashCode_stub()
{
_asm
{
push edx;
push eax;
call GetHashCode_call;
add esp, 0x8;
ret;
}
}
void SL_Init_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::SL_Init(a1, SL_Init_original);
#else
codsrc::SL_Init(a1);
#endif
}
// void __usercall SL_Init(game::scriptInstance_t a1@<eax>)
NAKED void SL_Init_stub()
{
_asm
{
push eax;
call SL_Init_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_FindStringOfSize_call(game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr, const char* str_, unsigned int len)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_FindStringOfSize(inst, str_, len, SL_FindStringOfSize_original);
#else
return codsrc::SL_FindStringOfSize(inst, str_, len);
#endif
}
// unsigned int __usercall SL_FindStringOfSize@<eax>(game::scriptInstance_t inst@<eax>, const char *str, unsigned int len)
NAKED unsigned int SL_FindStringOfSize_stub()
{
_asm
{
push eax;
call SL_FindStringOfSize_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_FindString_call(const char* a1, [[maybe_unused]] void* caller_addr, game::scriptInstance_t a2)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_FindString(a1, a2, SL_FindString_original);
#else
return codsrc::SL_FindString(a1, a2);
#endif
}
// unsigned int __usercall SL_FindString@<eax>(const char *a1@<edx>, game::scriptInstance_t a2)
NAKED unsigned int SL_FindString_stub()
{
_asm
{
push edx;
call SL_FindString_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_FindLowercaseString_stub(const char* str, game::scriptInstance_t inst)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return SL_FindLowercaseString_hook.invoke<unsigned int>(str, inst);
#else
return codsrc::SL_FindLowercaseString(str, inst);
#endif
}
void SL_AddUserInternal_call(unsigned int user, game::RefString* refStr, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::SL_AddUserInternal(user, refStr, SL_AddUserInternal_original);
#else
codsrc::SL_AddUserInternal(user, refStr);
#endif
}
// void __usercall SL_AddUserInternal(unsigned int user@<eax>, RefString *refStr@<edx>)
NAKED void SL_AddUserInternal_stub()
{
_asm
{
push edx;
push eax;
call SL_AddUserInternal_call;
add esp, 0x8;
ret;
}
}
void Mark_ScriptStringCustom_call(unsigned int a1, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::Mark_ScriptStringCustom(a1, Mark_ScriptStringCustom_original);
#else
codsrc::Mark_ScriptStringCustom(a1);
#endif
}
// void __usercall Mark_ScriptStringCustom(unsigned __int16 *a1@<eax>)
NAKED void Mark_ScriptStringCustom_stub()
{
_asm
{
push eax;
call Mark_ScriptStringCustom_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_GetStringOfSize_stub(game::scriptInstance_t inst, const char* string, unsigned int user, unsigned int len)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return SL_GetStringOfSize_hook.invoke<unsigned int>(inst, string, user, len);
#else
return codsrc::SL_GetStringOfSize(inst, string, user, len);
#endif
}
unsigned int SL_GetString__call(const char* a1, [[maybe_unused]] void* caller_addr, game::scriptInstance_t a2, unsigned int user)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_GetString_(a1, a2, user, SL_GetString__original);
#else
return codsrc::SL_GetString_(a1, a2, user);
#endif
}
// unsigned int __usercall SL_GetString_@<eax>(const char *a1@<edx>, game::scriptInstance_t a2, unsigned int user)
NAKED unsigned int SL_GetString__stub()
{
_asm
{
push edx;
call SL_GetString__call;
add esp, 0x4;
ret;
}
}
unsigned int SL_GetString__0_call(const char* a1, [[maybe_unused]] void* caller_addr, unsigned int user, game::scriptInstance_t a3)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_GetString__0(a1, user, a3, SL_GetString__0_original);
#else
return codsrc::SL_GetString__0(a1, user, a3);
#endif
}
// unsigned int __usercall SL_GetString__0@<eax>(const char *a1@<edx>, unsigned int user, game::scriptInstance_t a3)
NAKED unsigned int SL_GetString__0_stub()
{
_asm
{
push edx;
call SL_GetString__0_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_GetLowercaseStringOfLen_stub(game::scriptInstance_t a1, const char* ArgList, unsigned int user, unsigned int len)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return SL_GetLowercaseStringOfLen_hook.invoke<unsigned int>(a1, ArgList, user, len);
#else
return codsrc::SL_GetLowercaseStringOfLen(a1, ArgList, user, len);
#endif
}
unsigned int SL_GetLowercaseString_call(const char* a2, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_GetLowercaseString(a2, SL_GetLowercaseString_original);
#else
return codsrc::SL_GetLowercaseString(a2);
#endif
}
// unsigned int __usercall SL_GetLowercaseString@<eax>(const char *a2@<edx>)
NAKED unsigned int SL_GetLowercaseString_stub()
{
_asm
{
push edx;
call SL_GetLowercaseString_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_ConvertToLowercase_stub(game::scriptInstance_t inst, unsigned int stringVal, unsigned int user)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return SL_ConvertToLowercase_hook.invoke<unsigned int>(inst, stringVal, user);
#else
return codsrc::SL_ConvertToLowercase(inst, stringVal, user);
#endif
}
void SL_TransferRefToUser_call(unsigned int stringValue, unsigned int user, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::SL_TransferRefToUser(stringValue, user, inst, SL_TransferRefToUser_original);
#else
codsrc::SL_TransferRefToUser(stringValue, user, inst);
#endif
}
// void __usercall SL_TransferRefToUser(unsigned int stringValue@<eax>, unsigned int user@<ecx>, game::scriptInstance_t inst)
NAKED void SL_TransferRefToUser_stub()
{
_asm
{
push ecx;
push eax;
call SL_TransferRefToUser_call;
add esp, 0x8;
ret;
}
}
void SL_FreeString_stub(game::scriptInstance_t a1, unsigned int a2, game::RefString* a3, unsigned int a4)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
SL_FreeString_hook.invoke<void>(a1, a2, a3, a4);
#else
codsrc::SL_FreeString(a1, a2, a3, a4);
#endif
}
void SL_RemoveRefToString_call(unsigned int stringVal, game::scriptInstance_t inst, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::SL_RemoveRefToString(stringVal, inst, SL_RemoveRefToString_original);
#else
codsrc::SL_RemoveRefToString(stringVal, inst);
#endif
}
// void __usercall SL_RemoveRefToString(unsigned int stringVal@<edx>, game::scriptInstance_t inst@<esi>)
NAKED void SL_RemoveRefToString_stub()
{
_asm
{
push esi;
push edx;
call SL_RemoveRefToString_call;
add esp, 0x8;
ret;
}
}
void Scr_SetString_call(game::scriptInstance_t inst, unsigned int from, [[maybe_unused]] void* caller_addr, unsigned __int16* to)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::Scr_SetString(inst, from, to, Scr_SetString_original);
#else
codsrc::Scr_SetString(inst, from, to);
#endif
}
// void __usercall Scr_SetString(game::scriptInstance_t inst@<eax>, unsigned int from@<edi>, unsigned __int16 *to)
NAKED void Scr_SetString_stub()
{
_asm
{
push edi;
push eax;
call Scr_SetString_call;
add esp, 0x8;
ret;
}
}
void Scr_SetStringFromCharString_call(const char* a1, [[maybe_unused]] void* caller_addr, unsigned __int16* a2)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::Scr_SetStringFromCharString(a1, a2, Scr_SetStringFromCharString_original);
#else
codsrc::Scr_SetStringFromCharString(a1, a2);
#endif
}
// unsigned int __usercall Scr_SetStringFromCharString@<eax>(const char *a1@<edi>, unsigned __int16 *a2)
NAKED void Scr_SetStringFromCharString_stub()
{
_asm
{
push edi;
call Scr_SetStringFromCharString_call;
add esp, 0x4;
ret;
}
}
unsigned int GScr_AllocString_call(const char* a1, [[maybe_unused]] void* caller_addr, game::scriptInstance_t inst)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::GScr_AllocString(a1, inst, GScr_AllocString_original);
#else
return codsrc::GScr_AllocString(a1, inst);
#endif
}
// unsigned int __usercall GScr_AllocString@<eax>(const char *a1@<edx>, game::scriptInstance_t inst)
NAKED unsigned int GScr_AllocString_stub()
{
_asm
{
push edx;
call GScr_AllocString_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_GetStringForFloat_call(float a1, [[maybe_unused]] void* caller_addr, game::scriptInstance_t a2)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_GetStringForFloat(a1, a2, SL_GetStringForFloat_original);
#else
return codsrc::SL_GetStringForFloat(a1, a2);
#endif
}
// unsigned int __usercall SL_GetStringForFloat@<eax>(float a1@<xmm0>, game::scriptInstance_t a2)
NAKED unsigned int SL_GetStringForFloat_stub()
{
_asm
{
movd eax, xmm0;
push eax;
call SL_GetStringForFloat_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_GetStringForInt_call(int a1, [[maybe_unused]] void* caller_addr, game::scriptInstance_t a2)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_GetStringForInt(a1, a2, SL_GetStringForInt_original);
#else
return codsrc::SL_GetStringForInt(a1, a2);
#endif
}
// unsigned int __usercall SL_GetStringForInt@<eax>(int a1@<eax>, game::scriptInstance_t a2)
NAKED unsigned int SL_GetStringForInt_stub()
{
_asm
{
push eax;
call SL_GetStringForInt_call;
add esp, 0x4;
ret;
}
}
unsigned int SL_GetStringForVector_call(float* a1, [[maybe_unused]] void* caller_addr, game::scriptInstance_t a2)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return game::SL_GetStringForVector(a1, a2, SL_GetStringForVector_original);
#else
return codsrc::SL_GetStringForVector(a1, a2);
#endif
}
// unsigned int __usercall SL_GetStringForVector@<eax>(float *a1@<eax>, game::scriptInstance_t a2)
NAKED unsigned int SL_GetStringForVector_stub()
{
_asm
{
push eax;
call SL_GetStringForVector_call;
add esp, 0x4;
ret;
}
}
void SL_ShutdownSystem_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, unsigned int a2)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::SL_ShutdownSystem(a1, a2, SL_ShutdownSystem_original);
#else
codsrc::SL_ShutdownSystem(a1, a2);
#endif
}
// void __usercall SL_ShutdownSystem(game::scriptInstance_t a1@<edi>, unsigned int a2)
NAKED void SL_ShutdownSystem_stub()
{
_asm
{
push edi;
call SL_ShutdownSystem_call;
add esp, 0x4;
ret;
}
}
void SL_TransferSystem_stub()
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
SL_TransferSystem_hook.invoke<void>();
#else
codsrc::SL_TransferSystem();
#endif
}
void SL_CreateCanonicalFilename_call(const char* filename, [[maybe_unused]] void* caller_addr, char* newFilename)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
game::SL_CreateCanonicalFilename(filename, newFilename, SL_CreateCanonicalFilename_original);
#else
codsrc::SL_CreateCanonicalFilename(filename, newFilename);
#endif
}
// void __usercall SL_CreateCanonicalFilename(const char *filename@<eax>, char *newFilename)
NAKED void SL_CreateCanonicalFilename_stub()
{
_asm
{
push eax;
call SL_CreateCanonicalFilename_call;
add esp, 0x4;
ret;
}
}
unsigned int Scr_CreateCanonicalFilename_stub(game::scriptInstance_t a1, const char* a2)
{
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
return Scr_CreateCanonicalFilename_hook.invoke<unsigned int>(a1, a2);
#else
return codsrc::Scr_CreateCanonicalFilename(a1, a2);
#endif
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_STRINGLIST_USE_WRAPPERS
quick = false;
#endif
SL_ConvertToString_hook.create(game::SL_ConvertToString_ADDR(), SL_ConvertToString_stub, quick);
SL_GetStringLen_hook.create(game::SL_GetStringLen_ADDR(), SL_GetStringLen_stub, quick);
GetHashCode_hook.create(game::GetHashCode_ADDR(), GetHashCode_stub, quick);
SL_Init_hook.create(game::SL_Init_ADDR(), SL_Init_stub, quick);
SL_FindStringOfSize_hook.create(game::SL_FindStringOfSize_ADDR(), SL_FindStringOfSize_stub, quick);
SL_FindString_hook.create(game::SL_FindString_ADDR(), SL_FindString_stub, quick);
SL_FindLowercaseString_hook.create(game::SL_FindLowercaseString.get(), SL_FindLowercaseString_stub, quick);
SL_AddUserInternal_hook.create(game::SL_AddUserInternal_ADDR(), SL_AddUserInternal_stub, quick);
Mark_ScriptStringCustom_hook.create(game::Mark_ScriptStringCustom_ADDR(), Mark_ScriptStringCustom_stub, quick);
SL_GetStringOfSize_hook.create(game::SL_GetStringOfSize.get(), SL_GetStringOfSize_stub, quick);
SL_GetString__hook.create(game::SL_GetString__ADDR(), SL_GetString__stub, quick);
SL_GetString__0_hook.create(game::SL_GetString__0_ADDR(), SL_GetString__0_stub, quick);
SL_GetLowercaseStringOfLen_hook.create(game::SL_GetLowercaseStringOfLen.get(), SL_GetLowercaseStringOfLen_stub, quick);
SL_GetLowercaseString_hook.create(game::SL_GetLowercaseString_ADDR(), SL_GetLowercaseString_stub, quick);
SL_ConvertToLowercase_hook.create(game::SL_ConvertToLowercase.get(), SL_ConvertToLowercase_stub, quick);
SL_TransferRefToUser_hook.create(game::SL_TransferRefToUser_ADDR(), SL_TransferRefToUser_stub, quick);
SL_FreeString_hook.create(game::SL_FreeString.get(), SL_FreeString_stub, quick);
SL_RemoveRefToString_hook.create(game::SL_RemoveRefToString_ADDR(), SL_RemoveRefToString_stub, quick);
Scr_SetString_hook.create(game::Scr_SetString_ADDR(), Scr_SetString_stub, quick);
Scr_SetStringFromCharString_hook.create(game::Scr_SetStringFromCharString_ADDR(), Scr_SetStringFromCharString_stub, quick);
GScr_AllocString_hook.create(game::GScr_AllocString_ADDR(), GScr_AllocString_stub, quick);
SL_GetStringForFloat_hook.create(game::SL_GetStringForFloat_ADDR(), SL_GetStringForFloat_stub, quick);
SL_GetStringForInt_hook.create(game::SL_GetStringForInt_ADDR(), SL_GetStringForInt_stub, quick);
SL_GetStringForVector_hook.create(game::SL_GetStringForVector_ADDR(), SL_GetStringForVector_stub, quick);
SL_ShutdownSystem_hook.create(game::SL_ShutdownSystem_ADDR(), SL_ShutdownSystem_stub, quick);
SL_TransferSystem_hook.create(game::SL_TransferSystem.get(), SL_TransferSystem_stub, quick);
SL_CreateCanonicalFilename_hook.create(game::SL_CreateCanonicalFilename_ADDR(), SL_CreateCanonicalFilename_stub, quick);
Scr_CreateCanonicalFilename_hook.create(game::Scr_CreateCanonicalFilename.get(), Scr_CreateCanonicalFilename_stub, quick);
//Original hook function addresses
SL_ConvertToString_original = SL_ConvertToString_hook.get_original();
SL_GetStringLen_original = SL_GetStringLen_hook.get_original();
GetHashCode_original = GetHashCode_hook.get_original();
SL_Init_original = SL_Init_hook.get_original();
SL_FindStringOfSize_original = SL_FindStringOfSize_hook.get_original();
SL_FindString_original = SL_FindString_hook.get_original();
SL_FindLowercaseString_original = SL_FindLowercaseString_hook.get_original();
SL_AddUserInternal_original = SL_AddUserInternal_hook.get_original();
Mark_ScriptStringCustom_original = Mark_ScriptStringCustom_hook.get_original();
SL_GetStringOfSize_original = SL_GetStringOfSize_hook.get_original();
SL_GetString__original = SL_GetString__hook.get_original();
SL_GetString__0_original = SL_GetString__0_hook.get_original();
SL_GetLowercaseStringOfLen_original = SL_GetLowercaseStringOfLen_hook.get_original();
SL_GetLowercaseString_original = SL_GetLowercaseString_hook.get_original();
SL_ConvertToLowercase_original = SL_ConvertToLowercase_hook.get_original();
SL_TransferRefToUser_original = SL_TransferRefToUser_hook.get_original();
SL_FreeString_original = SL_FreeString_hook.get_original();
SL_RemoveRefToString_original = SL_RemoveRefToString_hook.get_original();
Scr_SetString_original = Scr_SetString_hook.get_original();
Scr_SetStringFromCharString_original = Scr_SetStringFromCharString_hook.get_original();
GScr_AllocString_original = GScr_AllocString_hook.get_original();
SL_GetStringForFloat_original = SL_GetStringForFloat_hook.get_original();
SL_GetStringForInt_original = SL_GetStringForInt_hook.get_original();
SL_GetStringForVector_original = SL_GetStringForVector_hook.get_original();
SL_ShutdownSystem_original = SL_ShutdownSystem_hook.get_original();
SL_TransferSystem_original = SL_TransferSystem_hook.get_original();
SL_CreateCanonicalFilename_original = SL_CreateCanonicalFilename_hook.get_original();
Scr_CreateCanonicalFilename_original = Scr_CreateCanonicalFilename_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_stringlist::component)
#endif

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@ -0,0 +1,237 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "utils/hook.hpp"
#include "codsrc/clientscript/cscr_yacc.hpp"
#ifndef DISABLE_RE_CSCR_YACC
namespace re_cscr_yacc
{
utils::hook::detour LowerCase_hook;
utils::hook::detour yyparse_hook;
utils::hook::detour StringValue_hook;
utils::hook::detour yylex_hook;
utils::hook::detour yy_get_next_buffer_hook;
utils::hook::detour yy_get_previous_state_hook;
utils::hook::detour yy_try_NUL_trans_hook;
utils::hook::detour yyrestart_hook;
utils::hook::detour yy_create_buffer_hook;
utils::hook::detour yy_flush_buffer_hook;
utils::hook::detour ScriptParse_hook;
void* LowerCase_original;
void* yyparse_original;
void* StringValue_original;
void* yylex_original;
void* yy_get_next_buffer_original;
void* yy_get_previous_state_original;
void* yy_try_NUL_trans_original;
void* yyrestart_original;
void* yy_create_buffer_original;
void* yy_flush_buffer_original;
void* ScriptParse_original;
namespace
{
unsigned int LowerCase_call(unsigned int strVal, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return game::LowerCase(strVal, LowerCase_original);
#else
return codsrc::LowerCase(strVal);
#endif
}
// unsigned int __usercall LowerCase@<eax>(unsigned int strVal@<ecx>)
NAKED unsigned int LowerCase_stub()
{
_asm
{
push ecx;
call LowerCase_call;
add esp, 0x4;
ret;
}
}
int yyparse_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yyparse_hook.invoke<int>();
#else
return codsrc::yyparse();
#endif
}
int StringValue_call(int len, const char * str_, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return game::StringValue(len, str_, StringValue_original);
#else
return codsrc::StringValue(len, str_);
#endif
}
// int __usercall StringValue@<eax>(int len@<ecx>, const char *str@<edx>)
NAKED int StringValue_stub()
{
_asm
{
push edx;
push ecx;
call StringValue_call;
add esp, 0x8;
ret;
}
}
int yylex_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yylex_hook.invoke<int>();
#else
return codsrc::yylex();
#endif
}
int yy_get_next_buffer_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yy_get_next_buffer_hook.invoke<int>();
#else
return codsrc::yy_get_next_buffer();
#endif
}
int yy_get_previous_state_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yy_get_previous_state_hook.invoke<int>();
#else
return codsrc::yy_get_previous_state();
#endif
}
int yy_try_NUL_trans_call(int yy_current_state, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return game::yy_try_NUL_trans(yy_current_state, yy_try_NUL_trans_original);
#else
return codsrc::yy_try_NUL_trans(yy_current_state);
#endif
}
// int __usercall yy_try_NUL_trans@<eax>(int yy_current_state@<eax>)
NAKED int yy_try_NUL_trans_stub()
{
_asm
{
push eax;
call yy_try_NUL_trans_call;
add esp, 0x4;
ret;
}
}
void yyrestart_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
yyrestart_hook.invoke<void>();
#else
codsrc::yyrestart();
#endif
}
game::yy_buffer_state * yy_create_buffer_stub()
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
return yy_create_buffer_hook.invoke<game::yy_buffer_state *>();
#else
return codsrc::yy_create_buffer();
#endif
}
void yy_flush_buffer_call(game::yy_buffer_state * result, [[maybe_unused]] void* caller_addr)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
game::yy_flush_buffer(result, yy_flush_buffer_original);
#else
codsrc::yy_flush_buffer(result);
#endif
}
// void __usercall yy_flush_buffer(game::yy_buffer_state *result@<eax>)
NAKED void yy_flush_buffer_stub()
{
_asm
{
push eax;
call yy_flush_buffer_call;
add esp, 0x4;
ret;
}
}
void ScriptParse_call(game::scriptInstance_t a1, [[maybe_unused]] void* caller_addr, game::sval_u * parseData)
{
#ifdef RE_CSCR_YACC_USE_WRAPPERS
game::ScriptParse(a1, parseData, ScriptParse_original);
#else
codsrc::ScriptParse(a1, parseData);
#endif
}
// void __usercall ScriptParse(game::scriptInstance_t a1@<eax>, game::sval_u *parseData)
NAKED void ScriptParse_stub()
{
_asm
{
push eax;
call ScriptParse_call;
add esp, 0x4;
ret;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
bool quick = true;
#ifdef RE_CSCR_YACC_USE_WRAPPERS
quick = false;
#endif
LowerCase_hook.create(game::LowerCase_ADDR(), LowerCase_stub, quick);
yyparse_hook.create(game::yyparse.get(), yyparse_stub, quick);
StringValue_hook.create(game::StringValue_ADDR(), StringValue_stub, quick);
yylex_hook.create(game::yylex.get(), yylex_stub, quick);
yy_get_next_buffer_hook.create(game::yy_get_next_buffer.get(), yy_get_next_buffer_stub, quick);
yy_get_previous_state_hook.create(game::yy_get_previous_state.get(), yy_get_previous_state_stub, quick);
yy_try_NUL_trans_hook.create(game::yy_try_NUL_trans_ADDR(), yy_try_NUL_trans_stub, quick);
yyrestart_hook.create(game::yyrestart.get(), yyrestart_stub, quick);
yy_create_buffer_hook.create(game::yy_create_buffer.get(), yy_create_buffer_stub, quick);
yy_flush_buffer_hook.create(game::yy_flush_buffer_ADDR(), yy_flush_buffer_stub, quick);
ScriptParse_hook.create(game::ScriptParse_ADDR(), ScriptParse_stub, quick);
//Original hook function addresses
LowerCase_original = LowerCase_hook.get_original();
yyparse_original = yyparse_hook.get_original();
StringValue_original = StringValue_hook.get_original();
yylex_original = yylex_hook.get_original();
yy_get_next_buffer_original = yy_get_next_buffer_hook.get_original();
yy_get_previous_state_original = yy_get_previous_state_hook.get_original();
yy_try_NUL_trans_original = yy_try_NUL_trans_hook.get_original();
yyrestart_original = yyrestart_hook.get_original();
yy_create_buffer_original = yy_create_buffer_hook.get_original();
yy_flush_buffer_original = yy_flush_buffer_hook.get_original();
ScriptParse_original = ScriptParse_hook.get_original();
}
private:
};
}
REGISTER_COMPONENT(re_cscr_yacc::component)
#endif

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@ -1,137 +1,141 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/thread.hpp>
#include <utils/compression.hpp>
#include <exception/minidump.hpp>
namespace exception
{
namespace
{
thread_local struct
{
DWORD code = 0;
PVOID address = nullptr;
} exception_data;
void show_mouse_cursor()
{
while (ShowCursor(TRUE) < 0);
}
void display_error_dialog()
{
std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p.\n"
"A minidump has been written.\n\n",
exception_data.code, exception_data.address);
error_str += "Make sure to update your graphics card drivers and install operating system updates!";
utils::thread::suspend_other_threads();
show_mouse_cursor();
MessageBoxA(nullptr, error_str.data(), "Plutonium T4 ERROR", MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), exception_data.code);
}
void reset_state()
{
display_error_dialog();
}
size_t get_reset_state_stub()
{
static auto* stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.sub(esp, 0x10);
a.or_(esp, 0x8);
a.jmp(reset_state);
});
return reinterpret_cast<size_t>(stub);
}
std::string generate_crash_info(const LPEXCEPTION_POINTERS exceptioninfo)
{
std::string info{};
const auto line = [&info](const std::string& text)
{
info.append(text);
info.append("\r\n");
};
line("Plutonium T4 Crash Dump");
line("");
line("Timestamp: "s + utils::string::get_timestamp());
line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress));
#pragma warning(push)
#pragma warning(disable: 4996)
OSVERSIONINFOEXA version_info;
ZeroMemory(&version_info, sizeof(version_info));
version_info.dwOSVersionInfoSize = sizeof(version_info);
GetVersionExA(reinterpret_cast<LPOSVERSIONINFOA>(&version_info));
#pragma warning(pop)
line(utils::string::va("OS Version: %u.%u", version_info.dwMajorVersion, version_info.dwMinorVersion));
return info;
}
void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
const std::string crash_name = utils::string::va("minidumps/plutonium-t4-crash-%s.zip",
utils::string::get_timestamp().data());
utils::compression::zip::archive zip_file{};
zip_file.add("crash.dmp", create_minidump(exceptioninfo));
zip_file.add("info.txt", generate_crash_info(exceptioninfo));
zip_file.write(crash_name, "Plutonium T4 Crash Dump");
}
bool is_harmless_error(const LPEXCEPTION_POINTERS exceptioninfo)
{
const auto code = exceptioninfo->ExceptionRecord->ExceptionCode;
return code == STATUS_INTEGER_OVERFLOW || code == STATUS_FLOAT_OVERFLOW || code == STATUS_SINGLE_STEP;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS exceptioninfo)
{
if (is_harmless_error(exceptioninfo))
{
return EXCEPTION_CONTINUE_EXECUTION;
}
write_minidump(exceptioninfo);
exception_data.code = exceptioninfo->ExceptionRecord->ExceptionCode;
exception_data.address = exceptioninfo->ExceptionRecord->ExceptionAddress;
exceptioninfo->ContextRecord->Eip = get_reset_state_stub();
return EXCEPTION_CONTINUE_EXECUTION;
}
LPTOP_LEVEL_EXCEPTION_FILTER WINAPI set_unhandled_exception_filter_stub(LPTOP_LEVEL_EXCEPTION_FILTER)
{
// Don't register anything here...
return &exception_filter;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
SetUnhandledExceptionFilter(exception_filter);
utils::hook::jump(reinterpret_cast<uintptr_t>(&SetUnhandledExceptionFilter), set_unhandled_exception_filter_stub);
}
};
}
REGISTER_COMPONENT(exception::component)
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/thread.hpp>
#include <utils/compression.hpp>
#include <exception/minidump.hpp>
namespace exception
{
namespace
{
thread_local struct
{
DWORD code = 0;
PVOID address = nullptr;
} exception_data;
void show_mouse_cursor()
{
while (ShowCursor(TRUE) < 0);
}
void display_error_dialog()
{
std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p.\n"
"A minidump has been written.\n\n",
exception_data.code, exception_data.address);
error_str += "Make sure to update your graphics card drivers and install operating system updates!";
utils::thread::suspend_other_threads();
show_mouse_cursor();
MessageBoxA(nullptr, error_str.data(), "Plutonium T4 ERROR", MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), exception_data.code);
}
void reset_state()
{
display_error_dialog();
}
size_t get_reset_state_stub()
{
static auto* stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.sub(esp, 0x10);
a.or_(esp, 0x8);
a.jmp(reset_state);
});
return reinterpret_cast<size_t>(stub);
}
std::string generate_crash_info(const LPEXCEPTION_POINTERS exceptioninfo)
{
std::string info{};
const auto line = [&info](const std::string& text)
{
info.append(text);
info.append("\r\n");
};
line("Plutonium T4 Crash Dump");
line("");
line("Timestamp: "s + utils::string::get_timestamp());
line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
line(utils::string::va("Address: 0x%lX", exceptioninfo->ExceptionRecord->ExceptionAddress));
line("");
line(build_gsc_dump(game::SCRIPTINSTANCE_SERVER));
line("");
#pragma warning(push)
#pragma warning(disable: 4996)
OSVERSIONINFOEXA version_info;
ZeroMemory(&version_info, sizeof(version_info));
version_info.dwOSVersionInfoSize = sizeof(version_info);
GetVersionExA(reinterpret_cast<LPOSVERSIONINFOA>(&version_info));
#pragma warning(pop)
line(utils::string::va("OS Version: %u.%u", version_info.dwMajorVersion, version_info.dwMinorVersion));
return info;
}
void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
const std::string crash_name = utils::string::va("t4sp-server-plugin/minidumps/plutonium-t4-crash-%s.zip",
utils::string::get_timestamp().data());
utils::compression::zip::archive zip_file{};
zip_file.add("crash.dmp", create_minidump(exceptioninfo));
zip_file.add("info.txt", generate_crash_info(exceptioninfo));
zip_file.write(crash_name, "Plutonium T4 Crash Dump");
}
bool is_harmless_error(const LPEXCEPTION_POINTERS exceptioninfo)
{
const auto code = exceptioninfo->ExceptionRecord->ExceptionCode;
return code == STATUS_INTEGER_OVERFLOW || code == STATUS_FLOAT_OVERFLOW || code == STATUS_SINGLE_STEP;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS exceptioninfo)
{
if (is_harmless_error(exceptioninfo))
{
return EXCEPTION_CONTINUE_EXECUTION;
}
write_minidump(exceptioninfo);
exception_data.code = exceptioninfo->ExceptionRecord->ExceptionCode;
exception_data.address = exceptioninfo->ExceptionRecord->ExceptionAddress;
exceptioninfo->ContextRecord->Eip = get_reset_state_stub();
return EXCEPTION_CONTINUE_EXECUTION;
}
LPTOP_LEVEL_EXCEPTION_FILTER WINAPI set_unhandled_exception_filter_stub(LPTOP_LEVEL_EXCEPTION_FILTER)
{
// Don't register anything here...
return &exception_filter;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
SetUnhandledExceptionFilter(exception_filter);
utils::hook::jump(reinterpret_cast<uintptr_t>(&SetUnhandledExceptionFilter), set_unhandled_exception_filter_stub);
}
};
}
REGISTER_COMPONENT(exception::component)

437
src/component/fileio.cpp Normal file
View File

@ -0,0 +1,437 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "gsc.hpp"
#include "scheduler.hpp"
#include <utils/memory.hpp>
#include <utils/string.hpp>
namespace fileio
{
namespace
{
static constexpr size_t max_fhs = 10;
static constexpr size_t max_gsc_string = 0x10000 - 1;
enum class scr_fh_type_e
{
UNUSED,
READ,
WRITE,
APPEND
};
struct scr_fh_t
{
scr_fh_type_e type;
std::unique_ptr<char[]> file_buff;
int file_length;
int seek;
std::filesystem::path full_path;
std::string base_path;
};
std::array<scr_fh_t, max_fhs> scr_fhs = {};
bool validate_scr_path(const std::string& fpath)
{
if (fpath.empty())
{
return true;
}
constexpr static std::array bad_strings { R"(..)", R"(../)", R"(..\)" };
for (auto i = 0u; i < bad_strings.size(); i++)
{
if (fpath.find(bad_strings[i]) != std::string::npos)
{
return false;
}
}
return true;
}
std::string build_base_path(const std::string& path)
{
if (!validate_scr_path(path))
{
game::Scr_Error(utils::string::va("Invalid path: %s", path.c_str()), game::SCRIPTINSTANCE_SERVER, false);
}
return path.starts_with("scriptdata/") ? path : "scriptdata/" + path;
}
std::filesystem::path build_full_path(const std::string& path)
{
static game::dvar_s* fs_localAppData = nullptr;
static game::dvar_s* fs_gamedir = nullptr;
if (!fs_localAppData)
{
fs_localAppData = game::Dvar_FindVar("fs_localAppData");
}
if (!fs_gamedir)
{
fs_gamedir = game::Dvar_FindVar("fs_game");
}
return std::filesystem::path(fs_localAppData->current.string) / (*fs_gamedir->current.string ? fs_gamedir->current.string : "raw") / path;
}
void free_scr_fh(scr_fh_t& scr_fh)
{
#ifdef DEBUG
printf("free_scr_fh: closing %s\n", scr_fh.base_path.c_str());
#endif
scr_fh = {};
scr_fh.type = scr_fh_type_e::UNUSED;
}
void close_all_scr_fh()
{
for (auto& fh : scr_fhs)
{
if (fh.type == scr_fh_type_e::UNUSED)
{
continue;
}
free_scr_fh(fh);
}
}
void fwrite_to_file(bool append_newline)
{
auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
if (fh < 0 || fh >= max_fhs)
{
game::Scr_Error("fs_fwrite: invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
}
if (scr_fhs[fh].type != scr_fh_type_e::WRITE && scr_fhs[fh].type != scr_fh_type_e::APPEND)
{
game::Scr_Error("File not opened for writing", game::SCRIPTINSTANCE_SERVER, false);
}
std::string to_write = game::Scr_GetString(1, game::SCRIPTINSTANCE_SERVER);
if (append_newline)
{
to_write += '\n';
}
if (!utils::io::write_file(scr_fhs[fh].full_path.string(), to_write, true))
{
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to write file: %s\n", scr_fhs[fh].base_path.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
}
void add_file_io()
{
scheduler::on_pre_scr_init_system([]([[maybe_unused]] game::scriptInstance_t inst)
{
if (inst != game::SCRIPTINSTANCE_SERVER)
{
return;
}
close_all_scr_fh();
});
gsc::function::add("fs_testfile", []()
{
auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
auto fd = 0;
auto file_length = game::FS_FOpenFileRead(fpath.c_str(), &fd);
if (!fd || file_length < 0)
{
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
game::FS_FCloseFile(fd);
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_fopen", []()
{
auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
// check for dupes
for (const auto& scr_fd : scr_fhs)
{
if (scr_fd.type != scr_fh_type_e::UNUSED && scr_fd.base_path == fpath)
{
game::Scr_Error("File already opened", game::SCRIPTINSTANCE_SERVER, false);
}
}
// check for avail slot
auto i = 0;
for (; i < max_fhs; i++)
{
if (scr_fhs[i].type == scr_fh_type_e::UNUSED)
{
break;
}
}
if (i >= max_fhs)
{
game::Scr_Error("Too many files opened", game::SCRIPTINSTANCE_SERVER, false);
}
// check mode
auto mode = game::Scr_GetString(1, game::SCRIPTINSTANCE_SERVER);
if (mode == "read"s)
{
auto fd = 0;
auto file_length = game::FS_FOpenFileRead(fpath.c_str(), &fd);
if (!fd || file_length < 0)
{
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to open file for reading: %s\n", fpath.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
scr_fhs[i].file_buff = std::make_unique<char[]>(file_length + 1);
auto bytes_read = game::FS_Read(scr_fhs[i].file_buff.get(), file_length, fd);
scr_fhs[i].file_buff[file_length] = '\0';
game::FS_FCloseFile(fd);
assert(bytes_read == file_length);
if (bytes_read < 0)
{
scr_fhs[i].file_buff = {};
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to read file: %s\n", fpath.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
scr_fhs[i].type = scr_fh_type_e::READ;
scr_fhs[i].file_length = bytes_read;
scr_fhs[i].seek = 0;
scr_fhs[i].base_path = fpath;
}
else if (mode == "write"s || mode == "append"s)
{
auto full_path = build_full_path(fpath);
if (!utils::io::write_file(full_path.string(), "", (mode == "append"s)))
{
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to open file for writing: %s\n", fpath.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
scr_fhs[i].type = scr_fh_type_e::WRITE;
scr_fhs[i].base_path = fpath;
scr_fhs[i].full_path = full_path;
}
else
{
game::Scr_Error(utils::string::va("Invalid mode: %s", mode), game::SCRIPTINSTANCE_SERVER, false);
}
#ifdef DEBUG
printf("gscr_fs_fopen: opening %s, mode %s\n", fpath.c_str(), mode);
#endif
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, i + 1);
});
gsc::function::add("fs_write", []()
{
fwrite_to_file(false);
});
gsc::function::add("fs_writeline", []()
{
fwrite_to_file(true);
});
gsc::function::add("fs_readline", []()
{
auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
if (fh < 0 || fh >= max_fhs)
{
game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
}
if (scr_fhs[fh].type != scr_fh_type_e::READ)
{
game::Scr_Error("File not opened for reading", game::SCRIPTINSTANCE_SERVER, false);
}
// file is completed being read
if (scr_fhs[fh].seek >= scr_fhs[fh].file_length)
{
game::Scr_AddUndefined(game::SCRIPTINSTANCE_SERVER);
return;
}
// count how many bytes until the newline
auto bytes_to_read = 0;
auto found_nl = false;
for (auto i = scr_fhs[fh].seek; i < scr_fhs[fh].file_length; bytes_to_read++, i++)
{
if (scr_fhs[fh].file_buff[i] == '\n')
{
bytes_to_read++;
found_nl = true;
break;
}
}
if (bytes_to_read > max_gsc_string)
{
found_nl = false;
bytes_to_read = max_gsc_string;
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
}
auto scr_str = std::string(&scr_fhs[fh].file_buff[scr_fhs[fh].seek], bytes_to_read);
scr_fhs[fh].seek += bytes_to_read;
// remove all '\r'
scr_str.erase(std::remove(scr_str.begin(), scr_str.end(), '\r'), scr_str.end());
// chop the newline char off
if (found_nl)
{
scr_str.pop_back();
}
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, scr_str.c_str());
});
gsc::function::add("fs_read", []()
{
auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
if (fh < 0 || fh >= max_fhs)
{
game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
}
if (scr_fhs[fh].type != scr_fh_type_e::READ)
{
game::Scr_Error("File not opened for reading", game::SCRIPTINSTANCE_SERVER, false);
}
// file is completed being read
if (scr_fhs[fh].seek >= scr_fhs[fh].file_length)
{
game::Scr_AddUndefined(game::SCRIPTINSTANCE_SERVER);
return;
}
auto bytes_to_read = scr_fhs[fh].file_length - scr_fhs[fh].seek;
if (game::Scr_GetNumParam(game::SCRIPTINSTANCE_SERVER) >= 2)
{
bytes_to_read = std::clamp(game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 1), 0, bytes_to_read);
if (bytes_to_read <= 0)
{
game::Scr_Error("Trying to read <1 bytes", game::SCRIPTINSTANCE_SERVER, false);
}
}
if (bytes_to_read > max_gsc_string)
{
bytes_to_read = max_gsc_string;
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
}
auto scr_str = std::string(&scr_fhs[fh].file_buff[scr_fhs[fh].seek], bytes_to_read);
scr_fhs[fh].seek += bytes_to_read;
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, scr_str.c_str());
});
gsc::function::add("fs_fcloseall", []()
{
close_all_scr_fh();
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_fclose", []()
{
auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
if (fh < 0 || fh >= max_fhs)
{
game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
}
if (scr_fhs[fh].type == scr_fh_type_e::UNUSED)
{
game::Scr_Error("File not opened", game::SCRIPTINSTANCE_SERVER, false);
}
free_scr_fh(scr_fhs[fh]);
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_remove", []()
{
auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
auto full_path = build_full_path(fpath);
if (!utils::io::remove_file(full_path.string()))
{
game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Failed to delete file: %s\n", fpath.c_str());
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
return;
}
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
});
gsc::function::add("fs_listfiles", []()
{
auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
int numfiles;
auto* files = game::FS_ListFiles(fpath.c_str(), "", game::FS_LIST_ALL, &numfiles);
game::Scr_MakeArray(game::SCRIPTINSTANCE_SERVER);
for (int i = 0; i < numfiles; i++)
{
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, files[i]);
game::Scr_AddArray(game::SCRIPTINSTANCE_SERVER);
}
game::FS_FreeFileList(files);
});
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
add_file_io();
}
private:
};
}
REGISTER_COMPONENT(fileio::component)

View File

@ -1,5 +1,6 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "gsc.hpp"
#include "scheduler.hpp"
@ -107,6 +108,19 @@ namespace gsc
{
functions.insert_or_assign(name, function);
}
game::BuiltinFunction get(const char** name, int* type)
{
auto got = functions.find(*name);
if (got == functions.end())
{
return nullptr;
}
*type = 0;
return got->second;
}
}
namespace method
@ -115,6 +129,19 @@ namespace gsc
{
methods.insert_or_assign(name, method);
}
game::BuiltinMethod get(const char** name, int* type)
{
auto got = methods.find(*name);
if (got == methods.end())
{
return nullptr;
}
*type = 0;
return got->second;
}
}
class component final : public component_interface
@ -122,12 +149,19 @@ namespace gsc
public:
void post_unpack() override
{
// for when we dont use the decomp
// custom gsc methods
scr_getmethod_hook.create(utils::hook::get_displacement_addr(SELECT(0x0, 0x683043)), scr_getmethod_stub);
if (game::plutonium::scr_get_method_stub != nullptr)
{
scr_getmethod_hook.create(game::plutonium::scr_get_method_stub.get(), scr_getmethod_stub);
}
// custom gsc funcs
scr_getfunction_stub_ret_loc = utils::hook::get_displacement_addr(SELECT(0x0, 0x682D99));
utils::hook::jump(SELECT(0x0, 0x682D99), scr_getfunction_stub);
if (game::plutonium::scr_get_function_stub != nullptr)
{
scr_getfunction_stub_ret_loc = game::plutonium::scr_get_function_stub.get();
utils::hook::jump(SELECT(0x0, 0x682D99), scr_getfunction_stub);
}
}
private:

View File

@ -5,10 +5,12 @@ namespace gsc
namespace function
{
void add(const std::string& name, const game::BuiltinFunction function);
game::BuiltinFunction get(const char** name, int* type);
}
namespace method
{
void add(const std::string& name, const game::BuiltinMethod method);
game::BuiltinMethod get(const char** name, int* type);
}
}

View File

@ -1,195 +1,266 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
namespace scheduler
{
namespace
{
struct task
{
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
}
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void execute_server()
{
execute(pipeline::server);
}
void execute_main()
{
execute(pipeline::main);
}
utils::hook::detour com_init_hook;
utils::hook::detour gscr_postloadscripts_hook;
std::vector<std::function<void()>> post_init_funcs;
bool com_inited = false;
void on_post_init_hook()
{
if (com_inited)
{
return;
}
com_inited = true;
for (const auto& func : post_init_funcs)
{
func();
}
post_init_funcs.clear();
}
void com_init_stub()
{
com_init_hook.invoke<void>();
on_post_init_hook();
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_end;
}, type, delay);
}
void on_init(const std::function<void()>& callback)
{
if (com_inited)
{
once(callback, pipeline::main);
}
else
{
post_init_funcs.push_back(callback);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
thread = std::thread([]()
{
while (true)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
com_init_hook.create(SELECT(0x0, 0x59D710), com_init_stub);
utils::hook::call(SELECT(0x0, 0x503B5D), execute_server);
utils::hook::call(SELECT(0x0, 0x59DCFD), execute_main);
}
};
}
REGISTER_COMPONENT(scheduler::component)
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
namespace scheduler
{
namespace
{
struct task
{
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline
{
public:
void add(task&& task)
{
new_callbacks_.access([&task](task_list& tasks)
{
tasks.emplace_back(std::move(task));
});
}
void execute()
{
callbacks_.access([&](task_list& tasks)
{
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval)
{
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end)
{
i = tasks.erase(i);
}
else
{
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks()
{
callbacks_.access([&](task_list& tasks)
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type)
{
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void execute_server()
{
execute(pipeline::server);
}
void execute_main()
{
execute(pipeline::main);
}
utils::hook::detour com_init_hook;
utils::hook::detour gscr_postloadscripts_hook;
std::vector<std::function<void()>> post_init_funcs;
bool com_inited = false;
void on_post_init_hook()
{
if (com_inited)
{
return;
}
com_inited = true;
for (const auto& func : post_init_funcs)
{
func();
}
post_init_funcs.clear();
}
void com_init_stub()
{
com_init_hook.invoke<void>();
on_post_init_hook();
}
std::vector<std::function<void(game::scriptInstance_t)>> pre_scr_init_funcs;
std::vector<std::function<void(game::scriptInstance_t)>> post_scr_init_funcs;
utils::hook::detour pre_scr_init_system_hook;
utils::hook::detour post_scr_init_system_hook;
void* pre_scr_init_system_original;
void* post_scr_init_system_original;
NAKED void pre_scr_init_system_stub()
{
__asm
{
pushad;
push eax;
call exec_pre_scr_init_funcs;
add esp, 4;
popad;
push pre_scr_init_system_original;
ret;
}
}
NAKED void post_scr_init_system_stub()
{
__asm
{
pushad;
push eax;
call exec_post_scr_init_funcs;
add esp, 4;
popad;
push post_scr_init_system_original;
ret;
}
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_continue;
}, type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
callback();
return cond_end;
}, type, delay);
}
void on_init(const std::function<void()>& callback)
{
if (com_inited)
{
once(callback, pipeline::main);
}
else
{
post_init_funcs.push_back(callback);
}
}
void on_pre_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback)
{
pre_scr_init_funcs.push_back(callback);
}
void on_post_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback)
{
post_scr_init_funcs.push_back(callback);
}
void exec_pre_scr_init_funcs(game::scriptInstance_t inst)
{
for (const auto& func : pre_scr_init_funcs)
{
func(inst);
}
}
void exec_post_scr_init_funcs(game::scriptInstance_t inst)
{
for (const auto& func : post_scr_init_funcs)
{
func(inst);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
thread = std::thread([]()
{
while (true)
{
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
com_init_hook.create(SELECT(0x0, 0x59D710), com_init_stub);
utils::hook::call(SELECT(0x0, 0x503B5D), execute_server);
utils::hook::call(SELECT(0x0, 0x59DCFD), execute_main);
// for when we dont use decomp
pre_scr_init_system_hook.create(0x699865, pre_scr_init_system_stub);
pre_scr_init_system_original = pre_scr_init_system_hook.get_original();
post_scr_init_system_hook.create(0x699924, post_scr_init_system_stub);
post_scr_init_system_original = post_scr_init_system_hook.get_original();
}
};
}
REGISTER_COMPONENT(scheduler::component)

View File

@ -1,24 +1,29 @@
#pragma once
namespace scheduler
{
enum pipeline
{
server,
async,
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void on_init(const std::function<void()>& callback);
}
#pragma once
namespace scheduler
{
enum pipeline
{
server,
async,
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::main,
std::chrono::milliseconds delay = 0ms);
void on_init(const std::function<void()>& callback);
void on_pre_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback);
void on_post_scr_init_system(const std::function<void(game::scriptInstance_t)>& callback);
void exec_pre_scr_init_funcs(game::scriptInstance_t inst);
void exec_post_scr_init_funcs(game::scriptInstance_t inst);
}

View File

@ -86,11 +86,29 @@ namespace signatures
return image_size;
}
size_t load_iamge_base()
{
return reinterpret_cast<size_t>(GetModuleHandle("plutonium-bootstrapper-win32.exe"));
}
size_t get_image_base()
{
static const auto image_base = load_iamge_base();
return image_base;
}
bool addr_is_in_image_space(size_t wheree)
{
static const auto image_base = load_iamge_base();
return wheree >= image_base && wheree < image_base + get_image_size();
}
size_t find_string_ptr(const std::string& string)
{
const char* string_ptr = nullptr;
std::string mask(string.size(), 'x');
const auto base = reinterpret_cast<size_t>(GetModuleHandle("plutonium-bootstrapper-win32.exe"));
const auto base = get_image_base();
utils::hook::signature signature(base, get_image_size() - base);
signature.add({
@ -119,10 +137,15 @@ namespace signatures
return find_string_ptr({bytes, 4});
}
bool process_printf()
{
auto cache_info = get_cache_info_for_our_version();
std::string err_reason;
const std::string& get_err_reason()
{
return err_reason;
}
bool process_printf(std::unordered_map<std::string, std::string> &cache_info)
{
if (cache_info.contains("printf"))
{
game::plutonium::printf.set(std::atoi(cache_info.at("printf").c_str()));
@ -132,6 +155,7 @@ namespace signatures
const auto string_ref = find_string_ref("A critical exception occured!\n");
if (!string_ref)
{
err_reason = "printf";
return false;
}
@ -139,14 +163,66 @@ namespace signatures
game::plutonium::printf.set(string_ref + 4 + 5 + offset);
cache_info.insert_or_assign("printf", std::to_string(string_ref + 4 + 5 + offset));
save_cache_info_for_our_version(cache_info);
return true;
}
#define SAFE_SET_PLUTO_SYMBOL_DOUBLE(name, addr, off) \
addr2 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr)); \
if (!addr_is_in_image_space(addr2)) \
{ \
err_reason = #name " 1"; \
return false; \
} \
addr1 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr2 + off)); \
if (!addr_is_in_image_space(addr1)) \
{ \
err_reason = #name " 2"; \
return false; \
} \
game::plutonium::name.set(addr1)
#define SAFE_SET_PLUTO_SYMBOL(name, addr) \
addr1 = reinterpret_cast<size_t>(utils::hook::get_displacement_addr(addr)); \
if (!addr_is_in_image_space(addr1)) \
{ \
err_reason = #name; \
return false; \
} \
game::plutonium::name.set(addr1)
bool handle_funcs()
{
game::plutonium::load_custom_script_func.set(reinterpret_cast<size_t>(utils::hook::get_displacement_addr(reinterpret_cast<size_t>(utils::hook::get_displacement_addr(0x689C80)) + 0x6)));
size_t addr1;
size_t addr2;
auto cache_info = get_cache_info_for_our_version();
if (!process_printf(cache_info))
{
return false;
}
SAFE_SET_PLUTO_SYMBOL_DOUBLE(load_custom_script_func, 0x689C80, 0x6);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(script_preprocess, 0x689BCF, 0x2);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(vm_execute_update_codepos, 0x69608C, 0x2);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_execthread_update_codepos_func, 0x699560, 0x11);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_execentthread_update_codepos_func, 0x699640, 0x7);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_addexecthread_update_codepos_func, 0x699730, 0x7);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(at_codepose_va, 0x68B3A5, 0xA);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(store_func_codepos, 0x688909, 0x3);
SAFE_SET_PLUTO_SYMBOL(cscr_get_function_hook, 0x682DC0);
SAFE_SET_PLUTO_SYMBOL(scr_get_function_stub, 0x682D99);
SAFE_SET_PLUTO_SYMBOL(scr_get_method_stub, 0x683043);
SAFE_SET_PLUTO_SYMBOL(cscr_get_method_hook, 0x68305C);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_get_method_hook, 0x683043, 0x4);
SAFE_SET_PLUTO_SYMBOL_DOUBLE(scr_get_function_hook, 0x682D99, 0x8);
save_cache_info_for_our_version(cache_info);
return true;
}
@ -155,8 +231,6 @@ namespace signatures
{
utils::cryptography::des::set_key("694201337");
handle_funcs();
return process_printf();
return handle_funcs();
}
}

View File

@ -2,5 +2,6 @@
namespace signatures
{
const std::string& get_err_reason();
bool process();
}

View File

@ -1,39 +1,32 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "gsc.hpp"
#include <utils/io.hpp>
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/http.hpp>
#include <json.hpp>
namespace test
{
namespace
{
}
class component final : public component_interface
{
public:
void post_unpack() override
{
//Disable AI print spam
utils::hook::nop(0x4BAB7D, 5);
utils::hook::nop(0x4BAAFA, 5);
//Disable asset loading print spam
utils::hook::nop(0x48D9D9, 5);
//Disable unknown dvar spam
utils::hook::nop(0x5F04AF, 5);
}
private:
};
}
REGISTER_COMPONENT(test::component)
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
namespace test
{
namespace
{
}
class component final : public component_interface
{
public:
void post_unpack() override
{
//Disable AI print spam
utils::hook::nop(0x4BAB7D, 5);
utils::hook::nop(0x4BAAFA, 5);
//Disable asset loading print spam
utils::hook::nop(0x48D9D9, 5);
//Disable unknown dvar spam
utils::hook::nop(0x5F04AF, 5);
}
private:
};
}
REGISTER_COMPONENT(test::component)

View File

@ -1,39 +1,40 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "component/signatures.hpp"
#include <utils/hook.hpp>
BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*reserved_*/)
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
if (game::environment::t4sp())
{
if (!signatures::process())
{
MessageBoxA(NULL,
"This version of t4sp-server-plugin is outdated.\n" \
"Download the latest dll from here: https://github.com/JezuzLizard/T4SP-Server-Plugin/releases",
"ERROR", MB_ICONERROR);
return FALSE;
}
if (game::plutonium::printf.get() != nullptr)
{
utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
}
component_loader::post_unpack();
}
else
{
MessageBoxA(nullptr, "Unsupported game executable. (t4sp is only supported)", "ERROR, BRO!", 0);
return FALSE;
}
}
return TRUE;
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "component/signatures.hpp"
#include <utils/hook.hpp>
BOOL APIENTRY DllMain(HMODULE /*module_*/, DWORD ul_reason_for_call, LPVOID /*reserved_*/)
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
if (game::environment::t4sp())
{
if (!signatures::process())
{
MessageBoxA(NULL,
std::format("This version of t4sp-server-plugin is outdated.\n" \
"Download the latest dll from here: https://github.com/JezuzLizard/T4SP-Server-Plugin/releases\n" \
"'{}' failed", signatures::get_err_reason()).c_str(),
"ERROR", MB_ICONERROR);
return FALSE;
}
if (game::plutonium::printf.get() != nullptr)
{
utils::hook::jump(reinterpret_cast<uintptr_t>(&printf), game::plutonium::printf);
}
component_loader::post_unpack();
}
else
{
MessageBoxA(nullptr, "Unsupported game executable. (t4sp is only supported)", "ERROR, BRO!", 0);
return FALSE;
}
}
return TRUE;
}

View File

@ -1,94 +1,94 @@
#include <stdinc.hpp>
#include "minidump.hpp"
#include <DbgHelp.h>
#pragma comment(lib, "dbghelp.lib")
#include <gsl/gsl>
namespace exception
{
namespace
{
constexpr MINIDUMP_TYPE get_minidump_type()
{
const auto type = MiniDumpIgnoreInaccessibleMemory //
| MiniDumpWithHandleData //
| MiniDumpScanMemory //
| MiniDumpWithProcessThreadData //
| MiniDumpWithFullMemoryInfo //
| MiniDumpWithThreadInfo //
| MiniDumpWithUnloadedModules;
return static_cast<MINIDUMP_TYPE>(type);
}
std::string get_temp_filename()
{
char filename[MAX_PATH] = {0};
char pathname[MAX_PATH] = {0};
GetTempPathA(sizeof(pathname), pathname);
GetTempFileNameA(pathname, "Plutonium T4 -", 0, filename);
return filename;
}
HANDLE write_dump_to_temp_file(const LPEXCEPTION_POINTERS exceptioninfo)
{
MINIDUMP_EXCEPTION_INFORMATION minidump_exception_info = {GetCurrentThreadId(), exceptioninfo, FALSE};
auto* const file_handle = CreateFileA(get_temp_filename().data(), GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_ALWAYS,
FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE,
nullptr);
if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), file_handle, get_minidump_type(),
&minidump_exception_info,
nullptr,
nullptr))
{
MessageBoxA(nullptr, "There was an error creating the minidump! Hit OK to close the program.",
"Minidump Error", MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 123);
}
return file_handle;
}
std::string read_file(HANDLE file_handle)
{
FlushFileBuffers(file_handle);
SetFilePointer(file_handle, 0, nullptr, FILE_BEGIN);
std::string buffer{};
DWORD bytes_read = 0;
char temp_bytes[0x2000];
do
{
if (!ReadFile(file_handle, temp_bytes, sizeof(temp_bytes), &bytes_read, nullptr))
{
return {};
}
buffer.append(temp_bytes, bytes_read);
}
while (bytes_read == sizeof(temp_bytes));
return buffer;
}
}
std::string create_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
auto* const file_handle = write_dump_to_temp_file(exceptioninfo);
const auto _ = gsl::finally([file_handle]()
{
CloseHandle(file_handle);
});
return read_file(file_handle);
}
}
#include <stdinc.hpp>
#include "minidump.hpp"
#include <DbgHelp.h>
#pragma comment(lib, "dbghelp.lib")
#include <gsl/gsl>
namespace exception
{
namespace
{
constexpr MINIDUMP_TYPE get_minidump_type()
{
const auto type = MiniDumpIgnoreInaccessibleMemory //
| MiniDumpWithHandleData //
| MiniDumpScanMemory //
| MiniDumpWithProcessThreadData //
| MiniDumpWithFullMemoryInfo //
| MiniDumpWithThreadInfo //
| MiniDumpWithUnloadedModules;
return static_cast<MINIDUMP_TYPE>(type);
}
std::string get_temp_filename()
{
char filename[MAX_PATH] = {0};
char pathname[MAX_PATH] = {0};
GetTempPathA(sizeof(pathname), pathname);
GetTempFileNameA(pathname, "Plutonium T4 -", 0, filename);
return filename;
}
HANDLE write_dump_to_temp_file(const LPEXCEPTION_POINTERS exceptioninfo)
{
MINIDUMP_EXCEPTION_INFORMATION minidump_exception_info = {GetCurrentThreadId(), exceptioninfo, FALSE};
auto* const file_handle = CreateFileA(get_temp_filename().data(), GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_ALWAYS,
FILE_ATTRIBUTE_TEMPORARY | FILE_FLAG_DELETE_ON_CLOSE,
nullptr);
if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), file_handle, get_minidump_type(),
&minidump_exception_info,
nullptr,
nullptr))
{
MessageBoxA(nullptr, "There was an error creating the minidump! Hit OK to close the program.",
"Minidump Error", MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 123);
}
return file_handle;
}
std::string read_file(HANDLE file_handle)
{
FlushFileBuffers(file_handle);
SetFilePointer(file_handle, 0, nullptr, FILE_BEGIN);
std::string buffer{};
DWORD bytes_read = 0;
char temp_bytes[0x2000];
do
{
if (!ReadFile(file_handle, temp_bytes, sizeof(temp_bytes), &bytes_read, nullptr))
{
return {};
}
buffer.append(temp_bytes, bytes_read);
}
while (bytes_read == sizeof(temp_bytes));
return buffer;
}
}
std::string create_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
auto* const file_handle = write_dump_to_temp_file(exceptioninfo);
const auto _ = gsl::finally([file_handle]()
{
CloseHandle(file_handle);
});
return read_file(file_handle);
}
}

View File

@ -1,6 +1,6 @@
#pragma once
namespace exception
{
std::string create_minidump(LPEXCEPTION_POINTERS exceptioninfo);
}
#pragma once
namespace exception
{
std::string create_minidump(LPEXCEPTION_POINTERS exceptioninfo);
}

View File

@ -1,5 +1,43 @@
#pragma once
#define VAR_STAT_FREE 0
#define VAR_STAT_MASK 0x60
#define VAR_STAT_MOVABLE 0x20
#define VAR_STAT_HEAD 0x40
#define VAR_STAT_EXTERNAL 0x60
#define VAR_MASK 0x1F
#define VAR_ENT_MASK 0x3FFF
#define VAR_CLIENT_MASK 0xE
#define VAR_NAME_LOW_MASK 0xFF000000
#define VAR_NAME_HIGH_MASK 0xFFFFFF00
#define VAR_NAME_BIT_SHIFT 8
#define VAR_PARENTID_BIT_SHIFT 8
#define OBJECT_STACK 0x15FFE
#define OBJECT_NOTIFY_LIST 0x15FFE
#define VARIABLELIST_CHILD_SIZE 0x10000
#define VARIABLELIST_CHILD_BEGIN 0x6000
#define IsObject(__parentValue__) \
((__parentValue__->w.status & VAR_MASK) >= game::VAR_THREAD) \
#define MT_NODE_BITS 16
#define MT_NODE_SIZE sizeof(game::MemoryNode)
#define MT_SIZE sizeof(game::scrMemTreeGlob_t::nodes)
#define MT_NODE_COUNT (1 << MT_NODE_BITS)
#define MT_NUM_BUCKETS 256
#define HASH_STAT_MASK 0x30000
#define HASH_STAT_HEAD 0x20000
#define HASH_STAT_MOVABLE 0x10000
#define HASH_STAT_FREE 0
#define HASH_MAX_HASHES 25000
#define SL_MAX_STRING_LEN 0x2000
#define SL_MAX_STRING_INDEX 0x10000
#define MAX_VM_STACK_DEPTH 30
#ifdef __cplusplus
namespace game
{
@ -15,6 +53,7 @@ namespace game
struct sentient_s;
struct gclient_s;
struct game_hudelem_s;
struct dvar_s;
#pragma region "enums"
@ -34,6 +73,13 @@ namespace game
SCRIPT_INSTANCE_MAX = 0x2,
};
enum animUserInstance_t
{
ANIM_USER_CLIENT = 0x0,
ANIM_USER_SERVER = 0x1,
ANIM_USER_COUNT = 0x2
};
enum OpcodeVM : __int32
{
OP_End = 0x0,
@ -271,7 +317,7 @@ namespace game
ENUM_argument = 0x59,
};
enum HASH_e
/*enum HASH_e
{
HASH_STAT_MASK = 0x30000,
HASH_STAT_HEAD = 0x20000,
@ -297,6 +343,16 @@ namespace game
SL_MAX_STRING_INDEX = 0x10000,
OBJECT_STACK = 0x15FFE,
FIRST_OBJECT = 0x14,
};*/
enum ObjectTypes
{
FIRST_OBJECT = 0xD,
FIRST_CLEARABLE_OBJECT = 0x11,
LAST_NONENTITY_OBJECT = 0x11,
FIRST_ENTITY_OBJECT = 0x13,
FIRST_NONFIELD_OBJECT = 0x14,
FIRST_DEAD_OBJECT = 0x15,
};
enum VariableType
@ -328,6 +384,44 @@ namespace game
VAR_ENDON_LIST = 0x18,
};
enum scr_builtin_type_t
{
BUILTIN_ANY = 0x0,
BUILTIN_DEVELOPER_ONLY = 0x1,
};
enum Scr_SourceType_t
{
SOURCE_TYPE_NONE = 0x0,
SOURCE_TYPE_BREAKPOINT = 0x1,
SOURCE_TYPE_CALL = 0x2,
};
enum scr_abort_t
{
SCR_ABORT_NONE = 0x0,
SCR_ABORT_CONTINUE = 0x1,
SCR_ABORT_BREAK = 0x2,
SCR_ABORT_RETURN = 0x3,
SCR_ABORT_MAX = 0x3,
};
enum scr_call_type_t
{
CALL_NONE = 0x0,
CALL_BUILTIN = 0x1,
CALL_THREAD = 0x2,
CALL_FUNCTION = 0x3,
};
enum sl_user_type_e
{
SL_USER_GAME = 0x1,
SL_USER_TEMP = 0x2,
SL_USER_XZONE = 0x4,
SL_USER_XZONE_TEMP = 0x8,
};
#pragma endregion
#pragma region "structs"
@ -683,15 +777,13 @@ namespace game
ASSERT_STRUCT_OFFSET(MemoryNode, next, 0x2);
ASSERT_STRUCT_OFFSET(MemoryNode, padding, 0x4);
struct scrMemTreeGlob_t
struct __declspec(align(128)) scrMemTreeGlob_t
{
MemoryNode nodes[65536]; //OFS: 0x0 SIZE: 0xC0000
unsigned __int8 leftBits[256]; //OFS: 0xC0000 SIZE: 0x100
unsigned __int8 numBits[256]; //OFS: 0xC0100 SIZE: 0x100
unsigned __int8 logBits[256]; //OFS: 0xC0200 SIZE: 0x100
unsigned __int16 head[17]; //OFS: 0xC0300 SIZE: 0x22
_BYTE gap_C0322[93]; //OFS: 0xC0322 SIZE: 0x5D
char field_C037F; //OFS: 0xC037F SIZE: 0x1
MemoryNode nodes[MT_NODE_COUNT];
unsigned __int8 leftBits[MT_NUM_BUCKETS];
unsigned __int8 numBits[MT_NUM_BUCKETS];
unsigned __int8 logBits[MT_NUM_BUCKETS];
unsigned __int16 head[MT_NODE_BITS + 1];
};
ASSERT_STRUCT_SIZE(scrMemTreeGlob_t, 0xC0380);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, nodes, 0x0);
@ -699,8 +791,6 @@ namespace game
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, numBits, 0xC0100);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, logBits, 0xC0200);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, head, 0xC0300);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, gap_C0322, 0xC0322);
ASSERT_STRUCT_OFFSET(scrMemTreeGlob_t, field_C037F, 0xC037F);
struct OpcodeLookup
{
@ -2134,47 +2224,138 @@ namespace game
ASSERT_STRUCT_OFFSET(node_field_t, type, 0x8);
ASSERT_STRUCT_OFFSET(node_field_t, getter, 0xC);
#pragma endregion
struct yy_buffer_state
{
FILE * yy_input_file; //OFS: 0x0 SIZE: 0x4
char * yy_ch_buf; //OFS: 0x4 SIZE: 0x4
char * yy_buf_pos; //OFS: 0x8 SIZE: 0x4
unsigned int yy_buf_size; //OFS: 0xC SIZE: 0x4
int yy_n_chars; //OFS: 0x10 SIZE: 0x4
int yy_is_our_buffer; //OFS: 0x14 SIZE: 0x4
int yy_is_interactive; //OFS: 0x18 SIZE: 0x4
int yy_at_bol; //OFS: 0x1C SIZE: 0x4
int yy_fill_buffer; //OFS: 0x20 SIZE: 0x4
int yy_buffer_status; //OFS: 0x24 SIZE: 0x4
};
ASSERT_STRUCT_SIZE(yy_buffer_state, 0x28);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_input_file, 0x0);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_ch_buf, 0x4);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_buf_pos, 0x8);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_buf_size, 0xC);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_n_chars, 0x10);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_is_our_buffer, 0x14);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_is_interactive, 0x18);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_at_bol, 0x1C);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_fill_buffer, 0x20);
ASSERT_STRUCT_OFFSET(yy_buffer_state, yy_buffer_status, 0x24);
#pragma region "data"
#pragma endregion
#pragma region "functions"
#pragma endregion
#pragma region "cscr_main"
WEAK symbol<unsigned int(scriptInstance_t inst, const char* file, PrecacheEntry* entries, int entriesCount)> Scr_LoadScriptInternal{ 0x0, 0x689980 };
WEAK symbol<void(scriptInstance_t a1)>Scr_EndLoadScripts{ 0x0, 0x689C80 };
WEAK symbol<void(scriptInstance_t inst, void *(__cdecl *Alloc)(int), int user, int modChecksum)> Scr_PrecacheAnimTrees{0x0, 0x689D60};
WEAK symbol<void(scriptInstance_t inst)>Scr_EndLoadAnimTrees{ 0x0, 0x689DC0 };
inline void* Scr_IsIdentifier_ADDR() { return CALL_ADDR(0x0, 0x689470); }
bool Scr_IsIdentifier(char* token, void* call_addr = Scr_IsIdentifier_ADDR());
inline void* Scr_GetFunctionHandle_ADDR() { return CALL_ADDR(0x0, 0x6894B0); }
unsigned int Scr_GetFunctionHandle(const char* file, scriptInstance_t inst, const char* handle, void* call_addr = Scr_GetFunctionHandle_ADDR());
inline void* SL_TransferToCanonicalString_ADDR() { return CALL_ADDR(0x0, 0x6895A0); }
unsigned int SL_TransferToCanonicalString(scriptInstance_t inst, unsigned int stringValue, void* call_addr = SL_TransferToCanonicalString_ADDR());
inline void* SL_GetCanonicalString_ADDR() { return CALL_ADDR(0x0, 0x6895F0); }
unsigned int SL_GetCanonicalString(const char* token, scriptInstance_t inst, void* call_addr = SL_GetCanonicalString_ADDR());
inline void* Scr_BeginLoadScripts_ADDR() { return CALL_ADDR(0x0, 0x689660); }
void Scr_BeginLoadScripts(scriptInstance_t inst, int user, void* call_addr = Scr_BeginLoadScripts_ADDR());
inline void* Scr_BeginLoadAnimTrees_ADDR() { return CALL_ADDR(0x0, 0x689880); }
void Scr_BeginLoadAnimTrees(scriptInstance_t inst, int user, void* call_addr = Scr_BeginLoadAnimTrees_ADDR());
inline void* Scr_ScanFile_ADDR() { return CALL_ADDR(0x0, 0x689900); }
int Scr_ScanFile(int max_size, char* buf, void* call_addr = Scr_ScanFile_ADDR());
inline void* Scr_LoadScript_ADDR() { return CALL_ADDR(0x0, 0x689C60); }
unsigned int Scr_LoadScript(const char* file, scriptInstance_t inst, void* call_addr = Scr_LoadScript_ADDR());
inline void* Scr_FreeScripts_ADDR() { return CALL_ADDR(0x0, 0x689E50); }
void Scr_FreeScripts(scriptInstance_t a1, void* call_addr = Scr_FreeScripts_ADDR());
int Scr_IsInOpcodeMemory(scriptInstance_t inst, const char* pos);
void SL_BeginLoadScripts(scriptInstance_t inst);
void Scr_SetLoadedImpureScript(bool loadedImpureScript);
struct stype_t
{
sval_u val; //OFS: 0x0 SIZE: 0x4
unsigned int pos; //OFS: 0x4 SIZE: 0x4
};
ASSERT_STRUCT_SIZE(stype_t, 0x8);
ASSERT_STRUCT_OFFSET(stype_t, val, 0x0);
ASSERT_STRUCT_OFFSET(stype_t, pos, 0x4);
#pragma endregion
#ifdef __cplusplus
#pragma region "data"
WEAK symbol<scrVmPub_t> gScrVmPub{ 0x0, 0x3BD4700 };
WEAK symbol<scrVmGlob_t> gScrVmGlob{ 0x0, 0x3BDDDF8 };
WEAK symbol<scrVarPub_t> gScrVarPub{ 0x0, 0x3882B70 };
WEAK symbol<scrCompilePub_t> gScrCompilePub{ 0x0, 0x36BFF70 };
WEAK symbol<scrAnimPub_t> gScrAnimPub{ 0x0, 0x36BF738 };
WEAK symbol<jmp_buf> g_script_error{ 0x0, 0x3BDCD40 };
WEAK symbol<int> g_script_error_level{ 0x0, 0x3BDDDC0 };
WEAK symbol<function_stack_t> gFs{ 0x0, 0x3BDDDD0 };
WEAK symbol<OpcodeVM> gOpcode{ 0x0, 0x3BDDDC8 };
WEAK symbol<scrVarGlob_t> gScrVarGlob{ 0x0, 0x3914700 };
WEAK symbol<scrMemTreePub_t> gScrMemTreePub{ 0x0, 0x3702390 };
WEAK symbol<const char*> var_typename{ 0x0, 0x8CF4B0 };
WEAK symbol<int> gThreadCount{ 0x0, 0x3882B5C };
WEAK symbol<int> gCaseCount{ 0x0, 0x3882B54 };
WEAK symbol<scrMemTreeGlob_t> gScrMemTreeGlob{ 0x0, 0x3702400 };
WEAK symbol<int> gScrExecuteTime{ 0x0, 0x3882B4C };
WEAK symbol<char> g_EndPos{ 0x0, 0x46E54C3 };
WEAK symbol<scrStringGlob_t> gScrStringGlob{ 0x0, 0x38B2C00 };
WEAK symbol<scrParserGlob_t> gScrParserGlob{ 0x0, 0x3702398 };
WEAK symbol<scrParserPub_t> gScrParserPub{ 0x0, 0x3882B00 };
WEAK symbol<scr_classStruct_t*> gScrClassMap{ 0x0, 0x8CF568 };
WEAK symbol<scr_const_t> scr_const{ 0x0, 0x1F33B90 };
WEAK symbol<bool> loadedImpureScript{ 0x0, 0x22C1352 };
WEAK symbol<dvar_s*> sv_clientside{ 0x0, 0x3882B6C };
WEAK symbol<char> error_message_buff{ 0x0, 0x3BE1E30 };
WEAK symbol<scrCompileGlob_t> gScrCompileGlob{ 0x0, 0x3701FE0 };
WEAK symbol<scrAnimGlob_t> gScrAnimGlob{ 0x0, 0x36BF320 };
WEAK symbol<unsigned char> g_parse_user{ 0x0, 0x234F72E };
WEAK symbol<scriptInstance_t> gInst{ 0x0, 0x3BE624C };
WEAK symbol<int> yynerrs{ 0x0, 0x3BE6264 };
WEAK symbol<int> yychar{ 0x0, 0x3BE6260 };
WEAK symbol<stype_t> yylval{ 0x0, 0x3BE6240 };
WEAK symbol<unsigned int> g_sourcePos{ 0x0, 0x3BE623C };
WEAK symbol<sval_u> yaccResult{ 0x0, 0x3BE6258 };
WEAK symbol<sval_u> g_dummyVal{ 0x0, 0x3BE6254 };
WEAK symbol<int> yy_init{ 0x0, 0x8CF4A0 };
WEAK symbol<int> yy_start{ 0x0, 0x46E54D4 };
WEAK symbol<FILE*> yyin{ 0x0, 0x46E54D8 };
WEAK symbol<FILE*> yyout{ 0x0, 0x46E54DC };
WEAK symbol<yy_buffer_state*> yy_current_buffer{ 0x0, 0x46E54CC };
WEAK symbol<int> yy_n_chars{ 0x0, 0x3BE6250 };
WEAK symbol<char> yy_hold_char{ 0x0, 0x22C1353 };
WEAK symbol<char*> yy_c_buf_p{ 0x0, 0x46E54D0 };
WEAK symbol<int> yy_last_accepting_state{ 0x0, 0x3BE626C };
WEAK symbol<char*> yy_last_accepting_cpos{ 0x0, 0x3BE2230 };
WEAK symbol<size_t> yyleng{ 0x0, 0x3BE6248 };
WEAK symbol<char*> yytext{ 0x0, 0x3BE2234 };
WEAK symbol<int> yy_did_buffer_switch_on_eof{ 0x0, 0x3BE6268 };
WEAK symbol<unsigned int> g_out_pos{ 0x0, 0x3BE625C };
WEAK symbol<char> ch_buf{ 0x0, 0x3BE2238 };
WEAK symbol<short> yypact{ 0x0, 0x82F2D0 };
WEAK symbol<char> yytranslate{ 0x0, 0x82ED08 };
WEAK symbol<short> yycheck{ 0x0, 0x82FFA0 };
WEAK symbol<short> yytable{ 0x0, 0x82F518 };
WEAK symbol<short> yyr1{ 0x0, 0x82EE68 };
WEAK symbol<short> yyr2{ 0x0, 0x82EF78 };
WEAK symbol<short> yydefact{ 0x0, 0x82F088 };
WEAK symbol<int> yy_ec{ 0x0, 0x830C30 };
WEAK symbol<short> yy_accept{ 0x0, 0x830A28 };
WEAK symbol<short> yy_chk{ 0x0, 0x831930 };
WEAK symbol<short> yy_base{ 0x0, 0x831120 };
WEAK symbol<short> yy_def{ 0x0, 0x831338 };
WEAK symbol<short> yy_nxt{ 0x0, 0x831550 };
WEAK symbol<int> yy_meta{ 0x0, 0x831030 };
WEAK symbol<short> yypgoto{ 0x0, 0x82F426 };
WEAK symbol<short> yydefgoto{ 0x0, 0x82F1DE };
#pragma endregion
#pragma region "functions"
WEAK symbol<int(jmp_buf buf, int count)>_setjmp3{ 0x0, 0x7E1894 };
WEAK symbol<void(jmp_buf Buf, int Value)>longjmp{ 0x0, 0x7AD57C };
inline void* CScr_SetEntityField_ADDR() { return CALL_ADDR(0x0, 0x671470); }
int CScr_SetEntityField(int ofs, int entnum, unsigned int clientnum, void* call_addr = CScr_SetEntityField_ADDR());
inline void* Scr_SetObjectField_ADDR() { return CALL_ADDR(0x0, 0x5469C0); }
int Scr_SetObjectField(int ofs, int entnum, classNum_e classnum, scriptInstance_t inst, void* call_addr = Scr_SetObjectField_ADDR());
inline void* CScr_GetEntityField_ADDR() { return CALL_ADDR(0x0, 0x671410); }
void CScr_GetEntityField(int ofs, int entnum, unsigned int clientnum, void* call_addr = CScr_GetEntityField_ADDR());
inline void* Scr_GetObjectField_ADDR() { return CALL_ADDR(0x0, 0x546D30); }
void Scr_GetObjectField(int ofs, int inst, classNum_e classnum, int entnum, void* call_addr = Scr_GetObjectField_ADDR());
#pragma endregion
}
#include "cscr_main.hpp"
#include "cscr_memorytree.hpp"
#include "cscr_parser.hpp"
#include "cscr_parsetree.hpp"
#include "cscr_readwrite.hpp"
#include "cscr_stringlist.hpp"
#include "cscr_tempmemory.hpp"
#include "cscr_variable.hpp"
#include "cscr_vm.hpp"
#include "cscr_compiler.hpp"
#include "cscr_yacc.hpp"
#include "cscr_animtree.hpp"
#endif

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@ -0,0 +1,64 @@
#include <stdinc.hpp>
namespace game
{
int CScr_SetEntityField/*@<eax>*/(int ofs/*@<edx>*/, int entnum/*@<ecx>*/, unsigned int clientnum, void* call_addr)
{
int answer;
__asm
{
push clientnum;
mov edx, ofs;
mov ecx, entnum;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
int Scr_SetObjectField/*@<eax>*/(int ofs/*@<eax>*/, int entnum/*@<edx>*/, classNum_e classnum, scriptInstance_t inst, void* call_addr)
{
int answer;
__asm
{
push inst;
push classnum;
mov eax, ofs;
mov edx, entnum;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
void CScr_GetEntityField(int ofs/*@<edx>*/, int entnum/*@<ecx>*/, unsigned int clientnum, void* call_addr)
{
__asm
{
push clientnum;
mov edx, ofs;
mov ecx, entnum;
call call_addr;
add esp, 0x4;
}
}
void Scr_GetObjectField(int ofs/*@<eax>*/, int inst/*@<edx>*/, classNum_e classnum, int entnum, void* call_addr)
{
__asm
{
push entnum;
push classnum;
mov eax, ofs;
mov edx, inst;
call call_addr;
add esp, 0x8;
}
}
}

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@ -0,0 +1,35 @@
#pragma once
namespace game
{
WEAK symbol<void(scriptInstance_t inst, const char * errorMsg)>AnimTreeCompileError{ 0x0, 0x67D4B0};
WEAK symbol<int(scriptInstance_t inst)>GetAnimTreeParseProperties{ 0x0, 0x67D510};
WEAK symbol<char(scriptInstance_t inst, int parentId, int names, int bIncludeParent, int bLoop, int bComplete)>AnimTreeParseInternal{ 0x0, 0x67D770};
WEAK symbol<int(scriptInstance_t inst, unsigned int parentNode)>Scr_GetAnimTreeSize{ 0x0, 0x67DE20};
WEAK symbol<int(scriptInstance_t inst, unsigned int parentNode, unsigned int rootData, XAnim_s* animtree, unsigned int childIndex, const char* name, unsigned int parentIndex, unsigned int filename, int treeIndex, int flags)>Scr_CreateAnimationTree{ 0x0, 0x67DFB0};
WEAK symbol<void(scriptInstance_t inst, unsigned int parentNode)>Scr_PrecacheAnimationTree{ 0x0, 0x67E360};
WEAK symbol<void(const char * animtreeName)>Scr_SetAnimTreeConfigstring{ 0x0, 0x67E670};
inline void* Scr_EmitAnimationInternal_ADDR() { return CALL_ADDR(0x0, 0x67D6B0); }
void Scr_EmitAnimationInternal(scriptInstance_t inst, const char * pos, unsigned int animName, unsigned int names, void* call_addr = Scr_EmitAnimationInternal_ADDR());
inline void* Scr_AnimTreeParse_ADDR() { return CALL_ADDR(0x0, 0x67DDA0); }
void Scr_AnimTreeParse(scriptInstance_t inst, const char * pos, unsigned int parentNode, unsigned int names, void* call_addr = Scr_AnimTreeParse_ADDR());
inline void* ConnectScriptToAnim_ADDR() { return CALL_ADDR(0x0, 0x67DEC0); }
void ConnectScriptToAnim(unsigned int name, unsigned int names, scriptInstance_t inst, int index, unsigned int filename, int treeIndex, void* call_addr = ConnectScriptToAnim_ADDR());
inline void* Scr_GetAnimsIndex_ADDR() { return CALL_ADDR(0x0, 0x67DF90); }
int Scr_GetAnimsIndex(XAnim_s * anim, void* call_addr = Scr_GetAnimsIndex_ADDR());
inline void* Scr_CheckAnimsDefined_ADDR() { return CALL_ADDR(0x0, 0x67E260); }
void Scr_CheckAnimsDefined(unsigned int names, scriptInstance_t a2, unsigned int filename, void* call_addr = Scr_CheckAnimsDefined_ADDR());
inline void* Scr_UsingTreeInternal_ADDR() { return CALL_ADDR(0x0, 0x67E420); }
unsigned int Scr_UsingTreeInternal(const char * filename, int user, scriptInstance_t inst, unsigned int * index, void* call_addr = Scr_UsingTreeInternal_ADDR());
inline void* Scr_UsingTree_ADDR() { return CALL_ADDR(0x0, 0x67E5F0); }
void Scr_UsingTree(scriptInstance_t a1, const char * filename, unsigned int sourcePos, void* call_addr = Scr_UsingTree_ADDR());
inline void* Scr_LoadAnimTreeInternal_ADDR() { return CALL_ADDR(0x0, 0x67E710); }
bool Scr_LoadAnimTreeInternal(const char * animtreeName, scriptInstance_t inst, unsigned int parentNode, unsigned int names, void* call_addr = Scr_LoadAnimTreeInternal_ADDR());
inline void* Scr_LoadAnimTreeAtIndex_ADDR() { return CALL_ADDR(0x0, 0x67E7D0); }
void Scr_LoadAnimTreeAtIndex(scriptInstance_t inst, int user, unsigned int index, void *(__cdecl * Alloc)(int), int modCheckSum, void* call_addr = Scr_LoadAnimTreeAtIndex_ADDR());
inline void* Scr_FindAnimTree_ADDR() { return CALL_ADDR(0x0, 0x67EA70); }
scr_animtree_t Scr_FindAnimTree(const char * filename, void* call_addr = Scr_FindAnimTree_ADDR());
inline void* Scr_FindAnim_ADDR() { return CALL_ADDR(0x0, 0x67EB10); }
void Scr_FindAnim(const char * animName, scr_anim_s a2, int user, void* call_addr = Scr_FindAnim_ADDR());
}

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@ -0,0 +1,172 @@
#include <stdinc.hpp>
//#include "codsrc/clientscript/cscr_animtree.hpp"
namespace game
{
// void __usercall Scr_EmitAnimationInternal(scriptInstance_t inst@<edi>, const char *pos, unsigned int animName, unsigned int names)
void Scr_EmitAnimationInternal(scriptInstance_t inst, const char * pos, unsigned int animName, unsigned int names, void* call_addr)
{
__asm
{
push names;
push animName;
push pos;
mov edi, inst;
call call_addr;
add esp, 0xC;
}
}
// void __usercall Scr_AnimTreeParse(scriptInstance_t inst@<eax>, const char *pos@<edi>, unsigned int parentNode, unsigned int names)
void Scr_AnimTreeParse(scriptInstance_t inst, const char * pos, unsigned int parentNode, unsigned int names, void* call_addr)
{
__asm
{
push names;
push parentNode;
mov eax, inst;
mov edi, pos;
call call_addr;
add esp, 0x8;
}
}
// void __usercall ConnectScriptToAnim(unsigned int name@<eax>, unsigned int names@<edi>, scriptInstance_t inst, int index, unsigned int filename, int treeIndex)
void ConnectScriptToAnim(unsigned int name, unsigned int names, scriptInstance_t inst, int index, unsigned int filename, int treeIndex, void* call_addr)
{
__asm
{
push treeIndex;
push filename;
push index;
push inst;
mov eax, name;
mov edi, names;
call call_addr;
add esp, 0x10;
}
}
// int __usercall Scr_GetAnimsIndex@<eax>(XAnim_s *anim@<ecx>)
int Scr_GetAnimsIndex(XAnim_s * anim, void* call_addr)
{
int answer;
__asm
{
mov ecx, anim;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall Scr_CheckAnimsDefined(unsigned int names@<eax>, scriptInstance_t a2@<ecx>, unsigned int filename)
void Scr_CheckAnimsDefined(unsigned int names, scriptInstance_t a2, unsigned int filename, void* call_addr)
{
__asm
{
push filename;
mov eax, names;
mov ecx, a2;
call call_addr;
add esp, 0x4;
}
}
// unsigned int __usercall Scr_UsingTreeInternal@<eax>(const char *filename@<eax>, int user@<ecx>, scriptInstance_t inst, unsigned int *index)
unsigned int Scr_UsingTreeInternal(const char * filename, int user, scriptInstance_t inst, unsigned int * index, void* call_addr)
{
unsigned int answer;
__asm
{
push index;
push inst;
mov eax, filename;
mov ecx, user;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// void __usercall Scr_UsingTree(scriptInstance_t a1@<edi>, const char *filename, unsigned int sourcePos)
void Scr_UsingTree(scriptInstance_t a1, const char * filename, unsigned int sourcePos, void* call_addr)
{
__asm
{
push sourcePos;
push filename;
mov edi, a1;
call call_addr;
add esp, 0x8;
}
}
// bool __usercall Scr_LoadAnimTreeInternal@<al>(const char *animtreeName@<eax>, scriptInstance_t inst@<ecx>, unsigned int parentNode, unsigned int names)
bool Scr_LoadAnimTreeInternal(const char * animtreeName, scriptInstance_t inst, unsigned int parentNode, unsigned int names, void* call_addr)
{
bool answer;
__asm
{
push names;
push parentNode;
mov eax, animtreeName;
mov ecx, inst;
call call_addr;
mov answer, al;
add esp, 0x8;
}
return answer;
}
// void __usercall Scr_LoadAnimTreeAtIndex(scriptInstance_t inst@<ecx>, int a2@<eax>, int a3, int (__cdecl *a4)(int), int a5)
void Scr_LoadAnimTreeAtIndex(scriptInstance_t inst, int user, unsigned int index, void* (__cdecl* Alloc)(int), int modCheckSum, void* call_addr)
{
__asm
{
push modCheckSum;
push Alloc;
push index;
mov eax, user;
mov ecx, inst;
call call_addr;
add esp, 0xC;
}
}
// XAnim_s *__usercall Scr_FindAnimTree@<eax>(const char *filename@<eax>)
scr_animtree_t Scr_FindAnimTree(const char * filename, void* call_addr)
{
scr_animtree_t answer;
__asm
{
mov eax, filename;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall Scr_FindAnim(const char *animName@<edx>, scr_anim_s a2, int user)
void Scr_FindAnim(const char * animName, scr_anim_s a2, int user, void* call_addr)
{
__asm
{
push user;
push a2;
mov edx, animName;
call call_addr;
add esp, 0x8;
}
}
}

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@ -0,0 +1,312 @@
#pragma once
namespace game
{
WEAK symbol<void(scriptInstance_t inst, VariableValue* value)>RemoveRefToValue{ 0x0, 0x67EB70 };
WEAK symbol<void(scriptInstance_t inst, OpcodeVM op, int offset, int callType)>EmitOpcode{ 0x0, 0x67ECA0 };
WEAK symbol<int(scriptInstance_t inst, unsigned int name, sval_u sourcePos, int create, scr_block_s* block)>Scr_FindLocalVarIndex{ 0x0, 0x67F500 };
WEAK symbol<void(scriptInstance_t inst, scr_block_s* block)>EmitCreateLocalVars{ 0x0, 0x67F730 };
WEAK symbol<void(scr_block_s** childBlocks, int childCount, scr_block_s* block)>Scr_InitFromChildBlocks{ 0x0, 0x67FA00 };
WEAK symbol<void(scr_block_s** childBlocks, int childCount, scr_block_s* block)>Scr_MergeChildBlocks{ 0x0, 0x67FB80 };
WEAK symbol<void(scriptInstance_t inst, VariableCompileValue* constValue)>EmitValue{ 0x0, 0x680050 };
WEAK symbol<void(unsigned int name, sval_u sourcePos, scr_block_s* block)>Scr_RegisterLocalVar{ 0x0, 0x680D10 };
WEAK symbol<void(scriptInstance_t inst, sval_u sourcePos)>EmitCastFieldObject{ 0x0, 0x681720 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, scr_block_s* block)>EmitVariableExpression{ 0x0, 0x681990 };
WEAK symbol<int(scriptInstance_t inst, sval_u exprlist, scr_block_s* block)>EmitExpressionList{ 0x0, 0x681AD0 };
WEAK symbol<int(scriptInstance_t inst, int func)>AddFunction{ 0x0, 0x682040 };
WEAK symbol<void(scriptInstance_t inst, sval_u func, int param_count, int bMethod, sval_u nameSourcePos)>EmitPostScriptFunction{ 0x0, 0x6820B0 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u func_name, sval_u params, sval_u methodSourcePos, int bStatement, scr_block_s* block)>EmitMethod{ 0x0, 0x682F40 };
WEAK symbol<void(scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos)>CheckThreadPosition{ 0x0, 0x683580 };
WEAK symbol<bool(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, VariableCompileValue* constValue)>EvalPrimitiveExpressionList{ 0x0, 0x6837C0 };
WEAK symbol<bool(scriptInstance_t inst, sval_u expr, VariableCompileValue* constValue)>EvalPrimitiveExpression{ 0x0, 0x683B50 };
WEAK symbol<bool(scriptInstance_t inst, sval_u expr, VariableCompileValue* constValue, scr_block_s* block)>EmitOrEvalPrimitiveExpression{ 0x0, 0x683CF0 };
WEAK symbol<bool(scriptInstance_t inst, sval_u expr1, sval_u expr2, sval_u opcode, sval_u sourcePos, VariableCompileValue* constValue)>EvalBinaryOperatorExpression{ 0x0, 0x684220 };
WEAK symbol<bool(scriptInstance_t inst, sval_u expr, VariableCompileValue* constValue, scr_block_s* block)>EmitOrEvalExpression{ 0x0, 0x684590 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, scr_block_s* block)>EmitExpression{ 0x0, 0x684750 };
WEAK symbol<void(sval_u expr, scr_block_s* block)>Scr_CalcLocalVarsArrayVariableRef{ 0x0, 0x684950 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u sourcePos, scr_block_s* block)>EmitPrimitiveExpressionFieldObject{ 0x0, 0x6849A0 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmt, scr_block_s* block, sval_u* ifStatBlock)>Scr_CalcLocalVarsIfStatement{ 0x0, 0x685170 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u stmt1, sval_u stmt2, sval_u sourcePos, sval_u elseSourcePos, int lastStatement, unsigned int endSourcePos, scr_block_s* block, sval_u* ifStatBlock, sval_u* elseStatBlock)>EmitIfElseStatement{ 0x0, 0x6851D0 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmt1, sval_u stmt2, scr_block_s* block, sval_u* ifStatBlock, sval_u* elseStatBlock)>Scr_CalcLocalVarsIfElseStatement{ 0x0, 0x685590 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u stmt, sval_u sourcePos, sval_u whileSourcePos, scr_block_s* block, sval_u* whileStatBlock)>EmitWhileStatement{ 0x0, 0x685760 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u stmt, scr_block_s* block, sval_u* whileStatBlock)>Scr_CalcLocalVarsWhileStatement{ 0x0, 0x685C30 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmt1, sval_u expr, sval_u stmt2, sval_u stmt, sval_u sourcePos, sval_u forSourcePos, scr_block_s* block, sval_u* forStatBlock, sval_u* forStatPostBlock)>EmitForStatement{ 0x0, 0x685DF0 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmt1, sval_u expr, sval_u stmt2, sval_u stmt, scr_block_s* block, sval_u* forStatBlock, sval_u* forStatPostBlock)>Scr_CalcLocalVarsForStatement{ 0x0, 0x686330 };
WEAK symbol<int(const void* elem1, const void* elem2)>CompareCaseInfo{ 0x0, 0x6870E0 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, int lastStatement, unsigned int endSourcePos, scr_block_s* block)>EmitSwitchStatementList{ 0x0, 0x6871A0 };
WEAK symbol<void(scriptInstance_t inst, sval_u stmtlist, scr_block_s* block)>Scr_CalcLocalVarsSwitchStatement{ 0x0, 0x6873D0 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, sval_u stmtlist, sval_u sourcePos, int lastStatement, unsigned int endSourcePos, scr_block_s* block)>EmitSwitchStatement{ 0x0, 0x6875F0 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, int lastStatement, unsigned int endSourcePos, scr_block_s* block)>EmitStatement{ 0x0, 0x687DB0 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, scr_block_s* block)>Scr_CalcLocalVarsStatement{ 0x0, 0x688210 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, int lastStatement, unsigned int endSourcePos, scr_block_s* block)>EmitStatementList{ 0x0, 0x688470 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, scr_block_s* block, sval_u* devStatBlock)>Scr_CalcLocalVarsDeveloperStatementList{ 0x0, 0x688530 };
WEAK symbol<void(scriptInstance_t inst, sval_u val, sval_u sourcePos, scr_block_s* block, sval_u* devStatBlock)>EmitDeveloperStatementList{ 0x0, 0x6885A0 };
WEAK symbol<void(scriptInstance_t inst, sval_u val)>EmitThreadList{ 0x0, 0x688D40 };
WEAK symbol<void(scriptInstance_t inst, sval_u expr, scr_block_s* block)>EmitVariableExpressionRef{ 0x0, 0x684790 };
inline void* Scr_CompileRemoveRefToString_ADDR() { return CALL_ADDR(0x0, 0x67EB90); }
void Scr_CompileRemoveRefToString(scriptInstance_t inst, unsigned int stringVal, void* call_addr = Scr_CompileRemoveRefToString_ADDR());
inline void* EmitCanonicalString_ADDR() { return CALL_ADDR(0x0, 0x67EBB0); }
void EmitCanonicalString(scriptInstance_t inst, unsigned int stringVal, void* call_addr = EmitCanonicalString_ADDR());
inline void* CompileTransferRefToString_ADDR() { return CALL_ADDR(0x0, 0x67EC30); }
void CompileTransferRefToString(unsigned int stringValue, scriptInstance_t inst, unsigned int user, void* call_addr = CompileTransferRefToString_ADDR());
inline void* EmitEnd_ADDR() { return CALL_ADDR(0x0, 0x67F0C0); }
void EmitEnd(scriptInstance_t inst, void* call_addr = EmitEnd_ADDR());
inline void* EmitReturn_ADDR() { return CALL_ADDR(0x0, 0x67F1A0); }
void EmitReturn(scriptInstance_t inst, void* call_addr = EmitReturn_ADDR());
inline void* EmitCodepos_ADDR() { return CALL_ADDR(0x0, 0x67F290); }
void EmitCodepos(scriptInstance_t inst, int codepos, void* call_addr = EmitCodepos_ADDR());
inline void* EmitShort_ADDR() { return CALL_ADDR(0x0, 0x67F2C0); }
void EmitShort(scriptInstance_t inst, int value, void* call_addr = EmitShort_ADDR());
inline void* EmitByte_ADDR() { return CALL_ADDR(0x0, 0x67F2F0); }
void EmitByte(scriptInstance_t inst, int value, void* call_addr = EmitByte_ADDR());
inline void* EmitGetInteger_ADDR() { return CALL_ADDR(0x0, 0x67F320); }
void EmitGetInteger(scriptInstance_t inst, int value, sval_u sourcePos, void* call_addr = EmitGetInteger_ADDR());
inline void* EmitGetFloat_ADDR() { return CALL_ADDR(0x0, 0x67F470); }
void EmitGetFloat(scriptInstance_t inst, float value, sval_u sourcePos, void* call_addr = EmitGetFloat_ADDR());
inline void* EmitAnimTree_ADDR() { return CALL_ADDR(0x0, 0x67F4C0); }
void EmitAnimTree(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitAnimTree_ADDR());
inline void* EmitRemoveLocalVars_ADDR() { return CALL_ADDR(0x0, 0x67F880); }
void EmitRemoveLocalVars(scriptInstance_t inst, scr_block_s* outerBlock, scr_block_s* block, void* call_addr = EmitRemoveLocalVars_ADDR());
inline void* EmitNOP2_ADDR() { return CALL_ADDR(0x0, 0x67F9A0); }
void EmitNOP2(scr_block_s* block, scriptInstance_t inst, int lastStatement, unsigned int endSourcePos, void* call_addr = EmitNOP2_ADDR());
inline void* Scr_AppendChildBlocks_ADDR() { return CALL_ADDR(0x0, 0x67FAA0); }
void Scr_AppendChildBlocks(scr_block_s* block, scr_block_s** childBlocks, int childCount, void* call_addr = Scr_AppendChildBlocks_ADDR());
inline void* Scr_TransferBlock_ADDR() { return CALL_ADDR(0x0, 0x67FC60); }
void Scr_TransferBlock(scr_block_s* to, scr_block_s* from, void* call_addr = Scr_TransferBlock_ADDR());
inline void* EmitSafeSetVariableField_ADDR() { return CALL_ADDR(0x0, 0x67FD50); }
void EmitSafeSetVariableField(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitSafeSetVariableField_ADDR());
inline void* EmitSafeSetWaittillVariableField_ADDR() { return CALL_ADDR(0x0, 0x67FDC0); }
void EmitSafeSetWaittillVariableField(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitSafeSetWaittillVariableField_ADDR());
inline void* EmitGetString_ADDR() { return CALL_ADDR(0x0, 0x67FEE0); }
void EmitGetString(unsigned int value, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGetString_ADDR());
inline void* EmitGetIString_ADDR() { return CALL_ADDR(0x0, 0x67FF30); }
void EmitGetIString(unsigned int value, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGetIString_ADDR());
inline void* EmitGetVector_ADDR() { return CALL_ADDR(0x0, 0x67FF80); }
void EmitGetVector(const float* value, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGetVector_ADDR());
inline void* Scr_PushValue_ADDR() { return CALL_ADDR(0x0, 0x680120); }
void Scr_PushValue(scriptInstance_t inst, VariableCompileValue* constValue, void* call_addr = Scr_PushValue_ADDR());
inline void* EmitCastBool_ADDR() { return CALL_ADDR(0x0, 0x680180); }
void EmitCastBool(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitCastBool_ADDR());
inline void* EmitBoolNot_ADDR() { return CALL_ADDR(0x0, 0x680270); }
void EmitBoolNot(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitBoolNot_ADDR());
inline void* EmitBoolComplement_ADDR() { return CALL_ADDR(0x0, 0x680360); }
void EmitBoolComplement(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitBoolComplement_ADDR());
inline void* EmitSize_ADDR() { return CALL_ADDR(0x0, 0x680450); }
void EmitSize(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitSize_ADDR());
inline void* EmitSelf_ADDR() { return CALL_ADDR(0x0, 0x680560); }
void EmitSelf(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitSelf_ADDR());
inline void* EmitLevel_ADDR() { return CALL_ADDR(0x0, 0x680660); }
void EmitLevel(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitLevel_ADDR());
inline void* EmitGame_ADDR() { return CALL_ADDR(0x0, 0x680760); }
void EmitGame(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGame_ADDR());
inline void* EmitAnim_ADDR() { return CALL_ADDR(0x0, 0x680860); }
void EmitAnim(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitAnim_ADDR());
inline void* EmitSelfObject_ADDR() { return CALL_ADDR(0x0, 0x680960); }
void EmitSelfObject(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitSelfObject_ADDR());
inline void* EmitLevelObject_ADDR() { return CALL_ADDR(0x0, 0x680A50); }
void EmitLevelObject(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitLevelObject_ADDR());
inline void* EmitAnimObject_ADDR() { return CALL_ADDR(0x0, 0x680B40); }
void EmitAnimObject(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitAnimObject_ADDR());
inline void* EmitLocalVariable_ADDR() { return CALL_ADDR(0x0, 0x680C30); }
void EmitLocalVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitLocalVariable_ADDR());
inline void* EmitLocalVariableRef_ADDR() { return CALL_ADDR(0x0, 0x680CA0); }
void EmitLocalVariableRef(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitLocalVariableRef_ADDR());
inline void* EmitGameRef_ADDR() { return CALL_ADDR(0x0, 0x680D60); }
void EmitGameRef(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitGameRef_ADDR());
inline void* EmitClearArray_ADDR() { return CALL_ADDR(0x0, 0x680E50); }
void EmitClearArray(scriptInstance_t inst, sval_u sourcePos, sval_u indexSourcePos, void* call_addr = EmitClearArray_ADDR());
inline void* EmitEmptyArray_ADDR() { return CALL_ADDR(0x0, 0x680F50); }
void EmitEmptyArray(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitEmptyArray_ADDR());
inline void* EmitAnimation_ADDR() { return CALL_ADDR(0x0, 0x681050); }
void EmitAnimation(scriptInstance_t inst, sval_u anim, sval_u sourcePos, void* call_addr = EmitAnimation_ADDR());
inline void* EmitFieldVariable_ADDR() { return CALL_ADDR(0x0, 0x6811C0); }
void EmitFieldVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u field, sval_u sourcePos, void* call_addr = EmitFieldVariable_ADDR());
inline void* EmitClearFieldVariable_ADDR() { return CALL_ADDR(0x0, 0x681200); }
void EmitClearFieldVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u field, sval_u sourcePos, sval_u rhsSourcePos, void* call_addr = EmitClearFieldVariable_ADDR());
inline void* EmitObject_ADDR() { return CALL_ADDR(0x0, 0x681310); }
void EmitObject(scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitObject_ADDR());
inline void* EmitDecTop_ADDR() { return CALL_ADDR(0x0, 0x681630); }
void EmitDecTop(scriptInstance_t inst, void* call_addr = EmitDecTop_ADDR());
inline void* EmitArrayVariable_ADDR() { return CALL_ADDR(0x0, 0x681840); }
void EmitArrayVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u index, sval_u sourcePos, sval_u indexSourcePos, void* call_addr = EmitArrayVariable_ADDR());
inline void* EmitArrayVariableRef_ADDR() { return CALL_ADDR(0x0, 0x6818C0); }
void EmitArrayVariableRef(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u index, sval_u sourcePos, sval_u indexSourcePos, void* call_addr = EmitArrayVariableRef_ADDR());
inline void* EmitClearArrayVariable_ADDR() { return CALL_ADDR(0x0, 0x681930); }
void EmitClearArrayVariable(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u index, sval_u sourcePos, sval_u indexSourcePos, void* call_addr = EmitClearArrayVariable_ADDR());
inline void* AddExpressionListOpcodePos_ADDR() { return CALL_ADDR(0x0, 0x681B30); }
void AddExpressionListOpcodePos(scriptInstance_t inst, sval_u exprlist, void* call_addr = AddExpressionListOpcodePos_ADDR());
inline void* AddFilePrecache_ADDR() { return CALL_ADDR(0x0, 0x681B70); }
void AddFilePrecache(scriptInstance_t inst, unsigned int filename, unsigned int sourcePos, int include, unsigned int* filePosId, unsigned int* fileCountId, void* call_addr = AddFilePrecache_ADDR());
inline void* EmitFunction_ADDR() { return CALL_ADDR(0x0, 0x681C30); }
void EmitFunction(scriptInstance_t inst, sval_u func, sval_u sourcePos, void* call_addr = EmitFunction_ADDR());
inline void* EmitGetFunction_ADDR() { return CALL_ADDR(0x0, 0x681F30); }
void EmitGetFunction(scriptInstance_t inst, sval_u func, sval_u sourcePos, void* call_addr = EmitGetFunction_ADDR());
inline void* EmitPostScriptFunctionPointer_ADDR() { return CALL_ADDR(0x0, 0x6822F0); }
void EmitPostScriptFunctionPointer(scr_block_s* block, scriptInstance_t inst, sval_u expr, int param_count, int bMethod, sval_u nameSourcePos, sval_u sourcePos, void* call_addr = EmitPostScriptFunctionPointer_ADDR());
inline void* EmitPostScriptThread_ADDR() { return CALL_ADDR(0x0, 0x682500); }
void EmitPostScriptThread(scriptInstance_t inst, sval_u func, int param_count, int bMethod, sval_u sourcePos, void* call_addr = EmitPostScriptThread_ADDR());
inline void* EmitPostScriptThreadPointer_ADDR() { return CALL_ADDR(0x0, 0x682730); }
void EmitPostScriptThreadPointer(scr_block_s* block, scriptInstance_t inst, sval_u expr, int param_count, int bMethod, sval_u sourcePos, void* call_addr = EmitPostScriptThreadPointer_ADDR());
inline void* EmitPostScriptFunctionCall_ADDR() { return CALL_ADDR(0x0, 0x682950); }
void EmitPostScriptFunctionCall(scriptInstance_t inst, int bMethod, int param_count, sval_u func_name, sval_u nameSourcePos, scr_block_s* block, void* call_addr = EmitPostScriptFunctionCall_ADDR());
inline void* EmitPostScriptThreadCall_ADDR() { return CALL_ADDR(0x0, 0x6829A0); }
void EmitPostScriptThreadCall(scriptInstance_t inst, int isMethod, int param_count, sval_u func_name, sval_u sourcePos, sval_u nameSourcePos, scr_block_s* block, void* call_addr = EmitPostScriptThreadCall_ADDR());
inline void* EmitPreFunctionCall_ADDR() { return CALL_ADDR(0x0, 0x6829F0); }
void EmitPreFunctionCall(scriptInstance_t inst, void* call_addr = EmitPreFunctionCall_ADDR());
inline void* EmitPostFunctionCall_ADDR() { return CALL_ADDR(0x0, 0x682AE0); }
void EmitPostFunctionCall(scriptInstance_t inst, int bMethod, sval_u func_name, int param_count, scr_block_s* block, void* call_addr = EmitPostFunctionCall_ADDR());
inline void* Scr_BeginDevScript_ADDR() { return CALL_ADDR(0x0, 0x682B30); }
void Scr_BeginDevScript(scriptInstance_t isnt, int* type_, char** savedPos, void* call_addr = Scr_BeginDevScript_ADDR());
inline void* Scr_EndDevScript_ADDR() { return CALL_ADDR(0x0, 0x682BA0); }
void Scr_EndDevScript(scriptInstance_t inst, char** savedPos, void* call_addr = Scr_EndDevScript_ADDR());
inline void* EmitCallBuiltinOpcode_ADDR() { return CALL_ADDR(0x0, 0x682BD0); }
void EmitCallBuiltinOpcode(scriptInstance_t inst, int param_count, sval_u sourcePos, void* call_addr = EmitCallBuiltinOpcode_ADDR());
inline void* EmitCallBuiltinMethodOpcode_ADDR() { return CALL_ADDR(0x0, 0x682C40); }
void EmitCallBuiltinMethodOpcode(scriptInstance_t inst, int param_count, sval_u sourcePos, void* call_addr = EmitCallBuiltinMethodOpcode_ADDR());
inline void* EmitCall_ADDR() { return CALL_ADDR(0x0, 0x682CA0); }
void EmitCall(scriptInstance_t inst, sval_u func_name, sval_u params, int bStatement, scr_block_s* block, void* call_addr = EmitCall_ADDR());
inline void* LinkThread_ADDR() { return CALL_ADDR(0x0, 0x683250); }
void LinkThread(scriptInstance_t inst, unsigned int threadCountId, VariableValue* pos, int allowFarCall, void* call_addr = LinkThread_ADDR());
inline void* LinkFile_ADDR() { return CALL_ADDR(0x0, 0x6833F0); }
void LinkFile(scriptInstance_t inst, unsigned int filePosId, unsigned int fileCountId, void* call_addr = LinkFile_ADDR());
inline void* EmitCallExpression_ADDR() { return CALL_ADDR(0x0, 0x683640); }
void EmitCallExpression(scriptInstance_t inst, scr_block_s* block, sval_u expr, int bStatement, void* call_addr = EmitCallExpression_ADDR());
inline void* EmitCallExpressionFieldObject_ADDR() { return CALL_ADDR(0x0, 0x683690); }
void EmitCallExpressionFieldObject(scr_block_s* block, scriptInstance_t inst, sval_u expr, void* call_addr = EmitCallExpressionFieldObject_ADDR());
inline void* Scr_CreateVector_ADDR() { return CALL_ADDR(0x0, 0x6836F0); }
void Scr_CreateVector(scriptInstance_t inst, VariableCompileValue* constValue, VariableValue* value, void* call_addr = Scr_CreateVector_ADDR());
inline void* EmitOrEvalPrimitiveExpressionList_ADDR() { return CALL_ADDR(0x0, 0x6838D0); }
bool EmitOrEvalPrimitiveExpressionList(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, VariableCompileValue* constValue, scr_block_s* a5, void* call_addr = EmitOrEvalPrimitiveExpressionList_ADDR());
inline void* EmitExpressionListFieldObject_ADDR() { return CALL_ADDR(0x0, 0x683AF0); }
void EmitExpressionListFieldObject(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, scr_block_s* block, void* call_addr = EmitExpressionListFieldObject_ADDR());
inline void* EmitBoolOrExpression_ADDR() { return CALL_ADDR(0x0, 0x683F00); }
void EmitBoolOrExpression(scriptInstance_t inst, sval_u expr1, sval_u expr2, sval_u expr1sourcePos, sval_u expr2sourcePos, scr_block_s* block, void* call_addr = EmitBoolOrExpression_ADDR());
inline void* EmitBoolAndExpression_ADDR() { return CALL_ADDR(0x0, 0x684090); }
void EmitBoolAndExpression(scriptInstance_t inst, sval_u expr1, sval_u expr2, sval_u expr1sourcePos, sval_u expr2sourcePos, scr_block_s* a6, void* call_addr = EmitBoolAndExpression_ADDR());
inline void* EmitOrEvalBinaryOperatorExpression_ADDR() { return CALL_ADDR(0x0, 0x684350); }
bool EmitOrEvalBinaryOperatorExpression(scriptInstance_t inst, sval_u expr1, sval_u expr2, sval_u opcode, sval_u sourcePos, VariableCompileValue* constValue, scr_block_s* a8, void* call_addr = EmitOrEvalBinaryOperatorExpression_ADDR());
inline void* EmitBinaryEqualsOperatorExpression_ADDR() { return CALL_ADDR(0x0, 0x684460); }
void EmitBinaryEqualsOperatorExpression(scr_block_s* block, scriptInstance_t inst, sval_u lhs, sval_u rhs, sval_u opcode, sval_u sourcePos, void* call_addr = EmitBinaryEqualsOperatorExpression_ADDR());
inline void* Scr_CalcLocalVarsVariableExpressionRef_ADDR() { return CALL_ADDR(0x0, 0x684500); }
void Scr_CalcLocalVarsVariableExpressionRef(scr_block_s* block, sval_u expr, void* call_addr = Scr_CalcLocalVarsVariableExpressionRef_ADDR());
inline void* EvalExpression_ADDR() { return CALL_ADDR(0x0, 0x684540); }
bool EvalExpression(VariableCompileValue* constValue, scriptInstance_t inst, sval_u expr, void* call_addr = EvalExpression_ADDR());
inline void* EmitArrayPrimitiveExpressionRef_ADDR() { return CALL_ADDR(0x0, 0x684900); }
void EmitArrayPrimitiveExpressionRef(scriptInstance_t inst, sval_u expr, sval_u sourcePos, scr_block_s* block, void* call_addr = EmitArrayPrimitiveExpressionRef_ADDR());
inline void* ConnectBreakStatements_ADDR() { return CALL_ADDR(0x0, 0x684AC0); }
void ConnectBreakStatements(scriptInstance_t inst, void* call_addr = ConnectBreakStatements_ADDR());
inline void* ConnectContinueStatements_ADDR() { return CALL_ADDR(0x0, 0x684B00); }
void ConnectContinueStatements(scriptInstance_t inst, void* call_addr = ConnectContinueStatements_ADDR());
inline void* EmitClearVariableExpression_ADDR() { return CALL_ADDR(0x0, 0x684B40); }
bool EmitClearVariableExpression(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u rhsSourcePos, void* call_addr = EmitClearVariableExpression_ADDR());
inline void* EmitAssignmentStatement_ADDR() { return CALL_ADDR(0x0, 0x684C40); }
void EmitAssignmentStatement(scriptInstance_t inst, sval_u lhs, sval_u rhs, sval_u sourcePos, sval_u rhsSourcePos, scr_block_s* block, void* call_addr = EmitAssignmentStatement_ADDR());
inline void* EmitCallExpressionStatement_ADDR() { return CALL_ADDR(0x0, 0x684CD0); }
void EmitCallExpressionStatement(scriptInstance_t inst, scr_block_s* block, sval_u expr, void* call_addr = EmitCallExpressionStatement_ADDR());
inline void* EmitReturnStatement_ADDR() { return CALL_ADDR(0x0, 0x684D20); }
void EmitReturnStatement(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitReturnStatement_ADDR());
inline void* EmitWaitStatement_ADDR() { return CALL_ADDR(0x0, 0x684D80); }
void EmitWaitStatement(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, sval_u waitSourcePos, void* call_addr = EmitWaitStatement_ADDR());
inline void* EmitWaittillFrameEnd_ADDR() { return CALL_ADDR(0x0, 0x684EB0); }
void EmitWaittillFrameEnd(scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitWaittillFrameEnd_ADDR());
inline void* EmitIfStatement_ADDR() { return CALL_ADDR(0x0, 0x684FB0); }
void EmitIfStatement(scriptInstance_t inst, sval_u expr, sval_u stmt, sval_u sourcePos, int lastStatement, unsigned int endSourcePos, scr_block_s* block, sval_u* ifStatBlock, void* call_addr = EmitIfStatement_ADDR());
inline void* Scr_AddBreakBlock_ADDR() { return CALL_ADDR(0x0, 0x6856A0); }
void Scr_AddBreakBlock(scriptInstance_t inst, scr_block_s* block, void* call_addr = Scr_AddBreakBlock_ADDR());
inline void* Scr_AddContinueBlock_ADDR() { return CALL_ADDR(0x0, 0x685700); }
void Scr_AddContinueBlock(scriptInstance_t inst, scr_block_s* block, void* call_addr = Scr_AddContinueBlock_ADDR());
inline void* EmitIncStatement_ADDR() { return CALL_ADDR(0x0, 0x686570); }
void EmitIncStatement(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitIncStatement_ADDR());
inline void* EmitDecStatement_ADDR() { return CALL_ADDR(0x0, 0x686690); }
void EmitDecStatement(scr_block_s* block, scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitDecStatement_ADDR());
inline void* Scr_CalcLocalVarsFormalParameterListInternal_ADDR() { return CALL_ADDR(0x0, 0x6867B0); }
void Scr_CalcLocalVarsFormalParameterListInternal(sval_u* node, scr_block_s* block, void* call_addr = Scr_CalcLocalVarsFormalParameterListInternal_ADDR());
inline void* EmitWaittillStatement_ADDR() { return CALL_ADDR(0x0, 0x686810); }
void EmitWaittillStatement(scriptInstance_t inst, sval_u obj, sval_u exprlist, sval_u sourcePos, sval_u waitSourcePos, scr_block_s* block, void* call_addr = EmitWaittillStatement_ADDR());
inline void* EmitWaittillmatchStatement_ADDR() { return CALL_ADDR(0x0, 0x686A60); }
void EmitWaittillmatchStatement(scriptInstance_t inst, sval_u obj, sval_u exprlist, sval_u sourcePos, sval_u waitSourcePos, scr_block_s* block, void* call_addr = EmitWaittillmatchStatement_ADDR());
inline void* EmitNotifyStatement_ADDR() { return CALL_ADDR(0x0, 0x686D30); }
void EmitNotifyStatement(scriptInstance_t inst, sval_u obj, sval_u exprlist, sval_u sourcePos, sval_u notifySourcePos, scr_block_s* block, void* call_addr = EmitNotifyStatement_ADDR());
inline void* EmitEndOnStatement_ADDR() { return CALL_ADDR(0x0, 0x686F90); }
void EmitEndOnStatement(scr_block_s* block, scriptInstance_t inst, sval_u obj, sval_u expr, sval_u sourcePos, sval_u exprSourcePos, void* call_addr = EmitEndOnStatement_ADDR());
inline void* EmitCaseStatement_ADDR() { return CALL_ADDR(0x0, 0x687100); }
void EmitCaseStatement(scriptInstance_t inst, sval_u expr, sval_u sourcePos, void* call_addr = EmitCaseStatement_ADDR());
inline void* EmitCaseStatementInfo_ADDR() { return CALL_ADDR(0x0, 0x687990); }
void EmitCaseStatementInfo(scriptInstance_t inst, unsigned int name, sval_u sourcePos, void* call_addr = EmitCaseStatementInfo_ADDR());
inline void* EmitBreakStatement_ADDR() { return CALL_ADDR(0x0, 0x6879F0); }
void EmitBreakStatement(scr_block_s* block, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitBreakStatement_ADDR());
inline void* EmitContinueStatement_ADDR() { return CALL_ADDR(0x0, 0x687B90); }
void EmitContinueStatement(scr_block_s* block, scriptInstance_t inst, sval_u sourcePos, void* call_addr = EmitContinueStatement_ADDR());
inline void* EmitProfStatement_ADDR() { return CALL_ADDR(0x0, 0x687D30); }
void EmitProfStatement(scriptInstance_t inst, sval_u profileName, sval_u sourcePos, OpcodeVM op, void* call_addr = EmitProfStatement_ADDR());
inline void* Scr_CalcLocalVarsStatementList_ADDR() { return CALL_ADDR(0x0, 0x6884F0); }
void Scr_CalcLocalVarsStatementList(scr_block_s* block, scriptInstance_t inst, sval_u val, void* call_addr = Scr_CalcLocalVarsStatementList_ADDR());
inline void* EmitFormalParameterList_ADDR() { return CALL_ADDR(0x0, 0x6886A0); }
void EmitFormalParameterList(scriptInstance_t inst, sval_u exprlist, sval_u sourcePos, scr_block_s* block, void* call_addr = EmitFormalParameterList_ADDR());
inline void* SpecifyThread_ADDR() { return CALL_ADDR(0x0, 0x6887C0); }
void SpecifyThread(scriptInstance_t inst, sval_u val, void* call_addr = SpecifyThread_ADDR());
inline void* EmitThreadInternal_ADDR() { return CALL_ADDR(0x0, 0x6888D0); }
void EmitThreadInternal(scriptInstance_t inst, sval_u val, sval_u sourcePos, sval_u endSourcePos, scr_block_s* block, void* call_addr = EmitThreadInternal_ADDR());
inline void* Scr_CalcLocalVarsThread_ADDR() { return CALL_ADDR(0x0, 0x688990); }
void Scr_CalcLocalVarsThread(sval_u* stmttblock, scriptInstance_t inst, sval_u exprlist, sval_u stmtlist, void* call_addr = Scr_CalcLocalVarsThread_ADDR());
inline void* InitThread_ADDR() { return CALL_ADDR(0x0, 0x688A00); }
void InitThread(int type_, scriptInstance_t inst, void* call_addr = InitThread_ADDR());
inline void* EmitNormalThread_ADDR() { return CALL_ADDR(0x0, 0x688A70); }
void EmitNormalThread(scriptInstance_t inst, sval_u val, sval_u* stmttblock, void* call_addr = EmitNormalThread_ADDR());
inline void* EmitDeveloperThread_ADDR() { return CALL_ADDR(0x0, 0x688B00); }
void EmitDeveloperThread(scriptInstance_t inst, sval_u val, sval_u* stmttblock, void* call_addr = EmitDeveloperThread_ADDR());
inline void* EmitThread_ADDR() { return CALL_ADDR(0x0, 0x688C40); }
void EmitThread(scriptInstance_t inst, sval_u val, void* call_addr = EmitThread_ADDR());
inline void* EmitInclude_ADDR() { return CALL_ADDR(0x0, 0x688DD0); }
void EmitInclude(scriptInstance_t inst, sval_u val, void* call_addr = EmitInclude_ADDR());
inline void* ScriptCompile_ADDR() { return CALL_ADDR(0x0, 0x688E70); }
void ScriptCompile(scriptInstance_t inst, sval_u val, unsigned int filePosId, unsigned int fileCountId, unsigned int scriptId, PrecacheEntry* entries, int entriesCount, void* call_addr = ScriptCompile_ADDR());
void EmitFloat(scriptInstance_t inst, float value);
void EmitCanonicalStringConst(scriptInstance_t inst, unsigned int stringValue);
int Scr_FindLocalVar(scr_block_s* block, int startIndex, unsigned int name);
void Scr_CheckLocalVarsCount(int localVarsCount);
void EmitGetUndefined(scriptInstance_t inst, sval_u sourcePos);
void EmitPrimitiveExpression(scriptInstance_t inst, sval_u expr, scr_block_s* block);
void Scr_EmitAnimation(scriptInstance_t inst, char* pos, unsigned int animName, unsigned int sourcePos);
void EmitEvalArray(scriptInstance_t inst, sval_u sourcePos, sval_u indexSourcePos);
void EmitEvalArrayRef(scriptInstance_t inst, sval_u sourcePos, sval_u indexSourcePos);
unsigned int Scr_GetBuiltin(scriptInstance_t inst, sval_u func_name);
int Scr_GetUncacheType(int type);
int Scr_GetCacheType(int type);
BuiltinFunction Scr_GetFunction(const char** pName, int* type);
BuiltinFunction GetFunction(scriptInstance_t inst, const char** pName, int* type);
BuiltinMethod GetMethod(scriptInstance_t inst, const char** pName, int* type);
unsigned int GetVariableName(scriptInstance_t inst, unsigned int id);
int GetExpressionCount(sval_u exprlist);
sval_u* GetSingleParameter(sval_u exprlist);
void EmitExpressionFieldObject(scriptInstance_t inst, sval_u expr, sval_u sourcePos, scr_block_s* block);
void EvalInteger(int value, sval_u sourcePos, VariableCompileValue* constValue);
void EvalFloat(float value, sval_u sourcePos, VariableCompileValue* constValue);
void EvalString(unsigned int value, sval_u sourcePos, VariableCompileValue* constValue);
void EvalIString(unsigned int value, sval_u sourcePos, VariableCompileValue* constValue);
void EvalUndefined(sval_u sourcePos, VariableCompileValue* constValue);
void Scr_PopValue(scriptInstance_t inst);
void EmitSetVariableField(scriptInstance_t inst, sval_u sourcePos);
void EmitFieldVariableRef(scriptInstance_t inst, sval_u expr, sval_u field, sval_u sourcePos, scr_block_s* block);
void Scr_CalcLocalVarsArrayPrimitiveExpressionRef(sval_u expr, scr_block_s* block);
BOOL IsUndefinedPrimitiveExpression(sval_u expr);
bool IsUndefinedExpression(sval_u expr);
void Scr_CopyBlock(scr_block_s* from, scr_block_s** to);
void Scr_CheckMaxSwitchCases(int count);
void Scr_CalcLocalVarsSafeSetVariableField(sval_u expr, sval_u sourcePos, scr_block_s* block);
void EmitFormalWaittillParameterListRefInternal(scriptInstance_t inst, sval_u* node, scr_block_s* block);
void EmitDefaultStatement(scriptInstance_t inst, sval_u sourcePos);
char Scr_IsLastStatement(scriptInstance_t inst, sval_u* node);
void EmitEndStatement(scriptInstance_t inst, sval_u sourcePos, scr_block_s* block);
void EmitProfBeginStatement(scriptInstance_t inst, sval_u profileName, sval_u sourcePos);
void EmitProfEndStatement(scriptInstance_t inst, sval_u profileName, sval_u sourcePos);
void Scr_CalcLocalVarsIncStatement(sval_u expr, scr_block_s *block);
void Scr_CalcLocalVarsWaittillStatement(sval_u exprlist, scr_block_s* block);
void EmitFormalParameterListInternal(scriptInstance_t inst, sval_u* node, scr_block_s* block);
unsigned int SpecifyThreadPosition(scriptInstance_t inst, unsigned int posId, unsigned int name, unsigned int sourcePos, int type);
void Scr_CalcLocalVarsFormalParameterList(sval_u exprlist, scr_block_s* block);
void SetThreadPosition(scriptInstance_t inst, unsigned int posId);
void EmitIncludeList(scriptInstance_t inst, sval_u val);
}

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#pragma once
namespace game
{
WEAK symbol<unsigned int(scriptInstance_t inst, const char* file, PrecacheEntry* entries, int entriesCount)> Scr_LoadScriptInternal { 0x0, 0x689980 };
WEAK symbol<void(scriptInstance_t inst)>Scr_EndLoadScripts { 0x0, 0x689C80 };
WEAK symbol<void(scriptInstance_t inst, void *(__cdecl *Alloc)(int), int user, int modChecksum)> Scr_PrecacheAnimTrees { 0x0, 0x689D60 };
WEAK symbol<void(scriptInstance_t inst)>Scr_EndLoadAnimTrees { 0x0, 0x689DC0 };
inline void* Scr_IsIdentifier_ADDR() { return CALL_ADDR(0x0, 0x689470); }
bool Scr_IsIdentifier(char* token, void* call_addr = Scr_IsIdentifier_ADDR());
inline void* Scr_GetFunctionHandle_ADDR() { return CALL_ADDR(0x0, 0x6894B0); }
unsigned int Scr_GetFunctionHandle(const char* file, scriptInstance_t inst, const char* handle, void* call_addr = Scr_GetFunctionHandle_ADDR());
inline void* SL_TransferToCanonicalString_ADDR() { return CALL_ADDR(0x0, 0x6895A0); }
unsigned int SL_TransferToCanonicalString(scriptInstance_t inst, unsigned int stringValue, void* call_addr = SL_TransferToCanonicalString_ADDR());
inline void* SL_GetCanonicalString_ADDR() { return CALL_ADDR(0x0, 0x6895F0); }
unsigned int SL_GetCanonicalString(const char* token, scriptInstance_t inst, void* call_addr = SL_GetCanonicalString_ADDR());
inline void* Scr_BeginLoadScripts_ADDR() { return CALL_ADDR(0x0, 0x689660); }
void Scr_BeginLoadScripts(scriptInstance_t inst, int user, void* call_addr = Scr_BeginLoadScripts_ADDR());
inline void* Scr_BeginLoadAnimTrees_ADDR() { return CALL_ADDR(0x0, 0x689880); }
void Scr_BeginLoadAnimTrees(scriptInstance_t inst, int user, void* call_addr = Scr_BeginLoadAnimTrees_ADDR());
inline void* Scr_ScanFile_ADDR() { return CALL_ADDR(0x0, 0x689900); }
int Scr_ScanFile(int max_size, char* buf, void* call_addr = Scr_ScanFile_ADDR());
inline void* Scr_LoadScript_ADDR() { return CALL_ADDR(0x0, 0x689C60); }
unsigned int Scr_LoadScript(const char* file, scriptInstance_t inst, void* call_addr = Scr_LoadScript_ADDR());
inline void* Scr_FreeScripts_ADDR() { return CALL_ADDR(0x0, 0x689E50); }
void Scr_FreeScripts(scriptInstance_t inst, void* call_addr = Scr_FreeScripts_ADDR());
int Scr_IsInOpcodeMemory(scriptInstance_t inst, const char* pos);
void SL_BeginLoadScripts(scriptInstance_t inst);
void Scr_SetLoadedImpureScript(bool loadedImpureScript);
}

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#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_main.hpp"
namespace game
{
// bool __usercall Scr_IsIdentifier@<al>(char *token@<ecx>)
bool Scr_IsIdentifier(char* token, void* call_addr)
{
bool answer;
__asm
{
mov ecx, token;
call call_addr;
mov answer, al;
}
return answer;
}
// unsigned int __usercall Scr_GetFunctionHandle@<eax>(const char *file@<eax>, scriptInstance_t inst@<ecx>, const char *handle)
unsigned int Scr_GetFunctionHandle(const char* file, scriptInstance_t inst, const char* handle, void* call_addr)
{
unsigned int answer;
__asm
{
push handle;
mov eax, file;
mov ecx, inst;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
// unsigned int __usercall SL_TransferToCanonicalString@<eax>(scriptInstance_t inst@<eax>, unsigned int stringValue@<edi>)
unsigned int SL_TransferToCanonicalString(scriptInstance_t inst, unsigned int stringValue, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, inst;
mov edi, stringValue;
call call_addr;
mov answer, eax;
}
return answer;
}
// unsigned int __usercall SL_GetCanonicalString@<eax>(char *token@<eax>, scriptInstance_t inst@<esi>)
unsigned int SL_GetCanonicalString(const char* token, scriptInstance_t inst, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, token;
mov esi, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall Scr_BeginLoadScripts(scriptInstance_t inst@<edi>, int user)
void Scr_BeginLoadScripts(scriptInstance_t inst, int user, void* call_addr)
{
__asm
{
push user;
mov edi, inst;
call call_addr;
add esp, 0x4;
}
}
// void __usercall Scr_BeginLoadAnimTrees(scriptInstance_t inst@<ecx>, int user@<eax>)
void Scr_BeginLoadAnimTrees(scriptInstance_t inst, int user, void* call_addr)
{
__asm
{
mov ecx, inst;
mov eax, user;
call call_addr;
}
}
// int __usercall Scr_ScanFile@<eax>(int max_size@<edi>, char *buf)
int Scr_ScanFile(int max_size, char* buf, void* call_addr)
{
int answer;
__asm
{
push buf;
mov edi, max_size;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
// unsigned int __usercall Scr_LoadScript@<eax>(const char *file@<ecx>, scriptInstance_t inst@<edx>)
unsigned int Scr_LoadScript(const char* file, scriptInstance_t inst, void* call_addr)
{
unsigned int answer;
__asm
{
mov ecx, file;
mov edx, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall Scr_FreeScripts(scriptInstance_t a1@<eax>)
void Scr_FreeScripts(scriptInstance_t inst, void* call_addr)
{
__asm
{
mov eax, inst;
call call_addr;
}
}
int Scr_IsInOpcodeMemory(scriptInstance_t inst, const char* pos)
{
return codsrc::Scr_IsInOpcodeMemory(inst, pos);
}
void SL_BeginLoadScripts(scriptInstance_t inst)
{
codsrc::SL_BeginLoadScripts(inst);
}
void Scr_SetLoadedImpureScript(bool loadedImpureScript)
{
codsrc::Scr_SetLoadedImpureScript(loadedImpureScript);
}
}

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#pragma once
namespace game
{
WEAK symbol<int(scriptInstance_t inst, int nodeNum)>MT_GetSubTreeSize{ 0x0, 0x689EF0 };
WEAK symbol<void(scriptInstance_t inst)>MT_DumpTree{ 0x0, 0x689F40 };
WEAK symbol<void(scriptInstance_t inst, int newNode, int size)>MT_AddMemoryNode{ 0x0, 0x68A0E0 };
WEAK symbol<char(scriptInstance_t inst, int oldNode, int size)>MT_RemoveMemoryNode{ 0x0, 0x68A280 };
WEAK symbol<void(scriptInstance_t inst, int size)>MT_RemoveHeadMemoryNode{ 0x0, 0x68A3E0 };
WEAK symbol<void(void* p, int numBytes, scriptInstance_t inst)>MT_Free{ 0x0, 0x68A800 };
inline void* MT_InitBits_ADDR() { return CALL_ADDR(0x0, 0x68A010); }
void MT_InitBits(scriptInstance_t inst, void* call_addr = MT_InitBits_ADDR());
inline void* MT_GetScore_ADDR() { return CALL_ADDR(0x0, 0x68A080); }
int MT_GetScore(scriptInstance_t inst, int num, void* call_addr = MT_GetScore_ADDR());
inline void* MT_Init_ADDR() { return CALL_ADDR(0x0, 0x68A4F0); }
void MT_Init(scriptInstance_t inst, void* call_addr = MT_Init_ADDR());
inline void* MT_Error_ADDR() { return CALL_ADDR(0x0, 0x68A580); }
void MT_Error(scriptInstance_t inst, const char* funcName, int numBytes, void* call_addr = MT_Error_ADDR());
inline void* MT_GetSize_ADDR() { return CALL_ADDR(0x0, 0x68A5D0); }
int MT_GetSize(int numBytes, scriptInstance_t inst, void* call_addr = MT_GetSize_ADDR());
inline void* MT_AllocIndex_ADDR() { return CALL_ADDR(0x0, 0x68A630); }
unsigned __int16 MT_AllocIndex(scriptInstance_t inst, int size_, void* call_addr = MT_AllocIndex_ADDR());
inline void* MT_FreeIndex_ADDR() { return CALL_ADDR(0x0, 0x68A750); }
void MT_FreeIndex(int numBytes, scriptInstance_t inst, int nodeNum, void* call_addr = MT_FreeIndex_ADDR());
inline void* MT_Alloc_ADDR() { return CALL_ADDR(0x0, 0x68A7D0); }
char* MT_Alloc(int numBytes, scriptInstance_t inst, void* call_addr = MT_Alloc_ADDR());
RefVector* GetRefVector(scriptInstance_t inst, unsigned int id);
}

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#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_memorytree.hpp"
namespace game
{
// void __usercall MT_InitBits(scriptInstance_t a1@<ecx>)
void MT_InitBits(scriptInstance_t inst, void* call_addr)
{
__asm
{
mov ecx, inst;
call call_addr;
}
}
// int __usercall MT_GetScore@<eax>(scriptInstance_t a1@<edx>, int num)
int MT_GetScore(scriptInstance_t inst, int num, void* call_addr)
{
int answer;
__asm
{
push num;
mov edx, inst;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
// void __usercall MT_Init(scriptInstance_t a1@<edi>)
void MT_Init(scriptInstance_t inst, void* call_addr)
{
__asm
{
mov edi, inst;
call call_addr;
}
}
// void __usercall MT_Error(scriptInstance_t a1@<eax>, const char *funcName, int numBytes)
void MT_Error(scriptInstance_t inst, const char* funcName, int numBytes, void* call_addr)
{
__asm
{
push numBytes;
push funcName;
mov eax, inst;
call call_addr;
add esp, 0x8;
}
}
// int __usercall MT_GetSize@<eax>(int numBytes@<eax>, scriptInstance_t inst@<ecx>)
int MT_GetSize/*@<eax>*/(int numBytes/*@<eax>*/, scriptInstance_t inst/*@<ecx>*/, void* call_addr)
{
int answer;
__asm
{
mov eax, numBytes;
mov ecx, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
// unsigned __int16 __usercall MT_AllocIndex@<ax>(scriptInstance_t inst@<edi>, int size)
unsigned __int16 MT_AllocIndex/*@<ax>*/(scriptInstance_t inst/*@<edi>*/, int size_, void* call_addr)
{
unsigned __int16 answer;
__asm
{
push size_;
mov edi, inst;
call call_addr;
mov answer, ax;
add esp, 0x4;
}
return answer;
}
// void __usercall MT_FreeIndex(int numBytes@<eax>, scriptInstance_t a1, int nodeNum)
void MT_FreeIndex(int numBytes/*@<eax>*/, scriptInstance_t inst, int nodeNum, void* call_addr)
{
__asm
{
push nodeNum;
push inst;
mov eax, numBytes;
call call_addr;
add esp, 0x8;
}
}
// char *__usercall MT_Alloc@<eax>(int numBytes@<eax>, scriptInstance_t a2@<ecx>)
char* MT_Alloc(int numBytes, scriptInstance_t inst, void* call_addr)
{
char* answer;
__asm
{
mov eax, numBytes;
mov ecx, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
RefVector* GetRefVector(scriptInstance_t inst, unsigned int id)
{
return codsrc::GetRefVector(inst, id);
}
}

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#pragma once
namespace game
{
WEAK symbol<char* (scriptInstance_t inst, int unused, char* filename, const char* codepos, int archive)>Scr_ReadFile_FastFile{ 0x0, 0x68AE30 };
WEAK symbol<char* (scriptInstance_t inst, int unused_arg1, const char* filename, const char* codepos, int archive)>Scr_ReadFile_LoadObj{ 0x0, 0x68AED0 };
WEAK symbol<void(scriptInstance_t inst, unsigned int codePos, const char* msg, ...)>CompileError{ 0x0, 0x68B470 };
inline void* Scr_InitOpcodeLookup_ADDR() { return CALL_ADDR(0x0, 0x68A840); }
void Scr_InitOpcodeLookup(scriptInstance_t inst, void* call_addr = Scr_InitOpcodeLookup_ADDR());
inline void* Scr_ShutdownOpcodeLookup_ADDR() { return CALL_ADDR(0x0, 0x68A950); }
void Scr_ShutdownOpcodeLookup(scriptInstance_t inst, void* call_addr = Scr_ShutdownOpcodeLookup_ADDR());
inline void* AddOpcodePos_ADDR() { return CALL_ADDR(0x0, 0x68A9A0); }
void AddOpcodePos(scriptInstance_t inst, unsigned int sourcePos, int type_, void* call_addr = AddOpcodePos_ADDR());
inline void* RemoveOpcodePos_ADDR() { return CALL_ADDR(0x0, 0x68AB80); }
void RemoveOpcodePos(scriptInstance_t inst, void* call_addr = RemoveOpcodePos_ADDR());
inline void* AddThreadStartOpcodePos_ADDR() { return CALL_ADDR(0x0, 0x68ABF0); }
void AddThreadStartOpcodePos(scriptInstance_t inst, unsigned int sourcePos, void* call_addr = AddThreadStartOpcodePos_ADDR());
inline void* Scr_GetSourceBuffer_ADDR() { return CALL_ADDR(0x0, 0x68B270); }
unsigned int Scr_GetSourceBuffer(scriptInstance_t inst, const char* codePos, void* call_addr = Scr_GetSourceBuffer_ADDR());
inline void* Scr_GetLineNumInternal_ADDR() { return CALL_ADDR(0x0, 0x68AC90); }
unsigned int Scr_GetLineNumInternal(const char** startLine, const char* buf, const char* sourcePos, int* col, void* call_addr = Scr_GetLineNumInternal_ADDR());
inline void* Scr_GetNewSourceBuffer_ADDR() { return CALL_ADDR(0x0, 0x68ACC0); }
SourceBufferInfo* Scr_GetNewSourceBuffer(scriptInstance_t inst, void* call_addr = Scr_GetNewSourceBuffer_ADDR());
inline void* Scr_AddSourceBufferInternal_ADDR() { return CALL_ADDR(0x0, 0x68AD50); }
void Scr_AddSourceBufferInternal(const char* filename, scriptInstance_t inst, const char* codepos, char* buffer, int len, int archive, void* call_addr = Scr_AddSourceBufferInternal_ADDR());
inline void* Scr_ReadFile_ADDR() { return CALL_ADDR(0x0, 0x68AFA0); }
char* Scr_ReadFile(const char* codepos, char* filename, scriptInstance_t inst, int unused, void* call_addr = Scr_ReadFile_ADDR());
inline void* Scr_AddSourceBuffer_ADDR() { return CALL_ADDR(0x0, 0x68B040); }
char* Scr_AddSourceBuffer(scriptInstance_t inst, int unused_arg1, char* filename, const char* codepos, void* call_addr = Scr_AddSourceBuffer_ADDR());
inline void* Scr_CopyFormattedLine_ADDR() { return CALL_ADDR(0x0, 0x68B0E0); }
void Scr_CopyFormattedLine(const char* rawLine, char* line, void* call_addr = Scr_CopyFormattedLine_ADDR());
inline void* Scr_GetLineInfo_ADDR() { return CALL_ADDR(0x0, 0x68B140); }
unsigned int Scr_GetLineInfo(int* col, const char* buf, unsigned int sourcePos, char* line, void* call_addr = Scr_GetLineInfo_ADDR());
inline void* Scr_PrintSourcePos_ADDR() { return CALL_ADDR(0x0, 0x68B190); }
void Scr_PrintSourcePos(unsigned int sourcePos, const char* buf, con_channel_e channel, scriptInstance_t inst, const char* file, void* call_addr = Scr_PrintSourcePos_ADDR());
inline void* Scr_GetPrevSourcePosOpcodeLookup_ADDR() { return CALL_ADDR(0x0, 0x68AC40); }
OpcodeLookup* Scr_GetPrevSourcePosOpcodeLookup(scriptInstance_t inst, const char* codePos, void* call_addr = Scr_GetPrevSourcePosOpcodeLookup_ADDR());
inline void* Scr_GetTextSourcePos_ADDR() { return CALL_ADDR(0x0, 0x68B2B0); }
void Scr_GetTextSourcePos(char* line, const char* codePos, scriptInstance_t inst, void* call_addr = Scr_GetTextSourcePos_ADDR());
inline void* Scr_PrintPrevCodePos_ADDR() { return CALL_ADDR(0x0, 0x68B340); }
void Scr_PrintPrevCodePos(const char* codepos, scriptInstance_t scriptInstance, con_channel_e channel, unsigned int index, void* call_addr = Scr_PrintPrevCodePos_ADDR());
inline void* CompileError2_ADDR() { return CALL_ADDR(0x0, 0x68B600); }
void CompileError2(const char* codePos, scriptInstance_t a2, void* call_addr, const char* msg, ...);
inline void* RuntimeErrorInternal_ADDR() { return CALL_ADDR(0x0, 0x68B6D0); }
void RuntimeErrorInternal(const char* msg, scriptInstance_t inst, con_channel_e channel, const char* codepos, int index, void* call_addr = RuntimeErrorInternal_ADDR());
inline void* RuntimeError_ADDR() { return CALL_ADDR(0x0, 0x68B790); }
void RuntimeError(scriptInstance_t inst, const char* pos, int error_index, const char* err, const char* err2, void* call_addr = RuntimeError_ADDR());
unsigned int Scr_GetPrevSourcePos(scriptInstance_t inst, const char* codePos, unsigned int index);
void Scr_ShutdownAllocNode(scriptInstance_t inst);
}

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#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_parser.hpp"
namespace game
{
// void __usercall Scr_InitOpcodeLookup(scriptInstance_t a1@<eax>)
void Scr_InitOpcodeLookup(scriptInstance_t a1, void* call_addr)
{
__asm
{
mov eax, a1;
call call_addr;
}
}
// void __usercall Scr_ShutdownOpcodeLookup(scriptInstance_t a1@<ecx>)
void Scr_ShutdownOpcodeLookup(scriptInstance_t a1, void* call_addr)
{
__asm
{
mov ecx, a1;
call call_addr;
}
}
// void __usercall AddOpcodePos(scriptInstance_t a1@<eax>, unsigned int sourcePos, int type)
void AddOpcodePos(scriptInstance_t a1, unsigned int sourcePos, int type_, void* call_addr)
{
__asm
{
push type_;
push sourcePos;
mov eax, a1;
call call_addr;
add esp, 0x8;
}
}
// void __usercall RemoveOpcodePos(scriptInstance_t result@<eax>)
void RemoveOpcodePos(scriptInstance_t result, void* call_addr)
{
__asm
{
mov eax, result;
call call_addr;
}
}
// void __usercall AddThreadStartOpcodePos(scriptInstance_t result@<eax>, unsigned int sourcePos)
void AddThreadStartOpcodePos(scriptInstance_t result, unsigned int sourcePos, void* call_addr)
{
__asm
{
push sourcePos;
mov eax, result;
call call_addr;
add esp, 0x4;
}
}
// unsigned int __usercall Scr_GetSourceBuffer@<eax>(scriptInstance_t inst@<eax>, const char *codePos@<esi>)
unsigned int Scr_GetSourceBuffer(scriptInstance_t a1, const char* codePos, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, a1;
mov esi, codePos;
call call_addr;
mov answer, eax;
}
return answer;
}
// unsigned int __usercall Scr_GetLineNumInternal@<eax>(const char **startLine@<edx>, const char *buf@<ecx>, const char *sourcePos, int *col)
unsigned int Scr_GetLineNumInternal(const char** startLine, const char* buf, const char* sourcePos, int* col, void* call_addr)
{
unsigned int answer;
__asm
{
push col;
push sourcePos;
mov edx, startLine;
mov ecx, buf;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// SourceBufferInfo *__usercall Scr_GetNewSourceBuffer@<eax>(scriptInstance_t a1@<eax>)
SourceBufferInfo* Scr_GetNewSourceBuffer(scriptInstance_t a1, void* call_addr)
{
SourceBufferInfo* answer;
__asm
{
mov eax, a1;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall Scr_AddSourceBufferInternal(const char *filename@<eax>, scriptInstance_t inst, const char *codepos, char *buffer, int len, int archive)
void Scr_AddSourceBufferInternal(const char* filename, scriptInstance_t inst, const char* codepos, char* buffer, int len, int archive, void* call_addr)
{
__asm
{
push archive;
push len;
push buffer;
push codepos;
push inst;
mov eax, filename;
call call_addr;
add esp, 0x14;
}
}
// char *__usercall Scr_ReadFile@<eax>(const char *codepos@<edi>, char *filename@<esi>, scriptInstance_t inst, int unused)
char* Scr_ReadFile(const char* codepos, char* filename, scriptInstance_t inst, int unused, void* call_addr)
{
char* answer;
__asm
{
push unused;
push inst;
mov edi, codepos;
mov esi, filename;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// char *__usercall Scr_AddSourceBuffer@<eax>(scriptInstance_t inst@<eax>, int unused_arg1, char *filename, const char *codepos)
char* Scr_AddSourceBuffer(scriptInstance_t inst, int unused_arg1, char* filename, const char* codepos, void* call_addr)
{
char* answer;
__asm
{
push codepos;
push filename;
push unused_arg1;
mov eax, inst;
call call_addr;
mov answer, eax;
add esp, 0xC;
}
return answer;
}
// void __usercall Scr_CopyFormattedLine(const char *rawLine@<eax>, char *line)
void Scr_CopyFormattedLine(const char* rawLine, char* line, void* call_addr)
{
__asm
{
push line;
mov eax, rawLine;
call call_addr;
add esp, 0x4;
}
}
// unsigned int __usercall Scr_GetLineInfo@<eax>(int *col@<edx>, _BYTE *buf@<ecx>, unsigned int sourcePos, char *line)
unsigned int Scr_GetLineInfo(int* col, const char* buf, unsigned int sourcePos, char* line, void* call_addr)
{
unsigned int answer;
__asm
{
push line;
push sourcePos;
mov edx, col;
mov ecx, buf;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// void __usercall Scr_PrintSourcePos(unsigned int sourcePos@<edx>, const char *buf@<ecx>, con_channel_e channel@<esi>, scriptInstance_t a4, const char *file)
void Scr_PrintSourcePos(unsigned int sourcePos, const char* buf, con_channel_e channel, scriptInstance_t a4, const char* file, void* call_addr)
{
__asm
{
push file;
push a4;
mov edx, sourcePos;
mov ecx, buf;
mov esi, channel;
call call_addr;
add esp, 0x8;
}
}
// OpcodeLookup *__usercall Scr_GetPrevSourcePosOpcodeLookup@<eax>(scriptInstance_t a1@<eax>, const char *codePos@<edi>)
OpcodeLookup* Scr_GetPrevSourcePosOpcodeLookup(scriptInstance_t a1, const char* codePos, void* call_addr)
{
OpcodeLookup* answer;
__asm
{
mov eax, a1;
mov edi, codePos;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall Scr_GetTextSourcePos(char *line@<edx>, const char *codePos@<ecx>, scriptInstance_t a3)
void Scr_GetTextSourcePos(char* line, const char* codePos, scriptInstance_t a3, void* call_addr)
{
__asm
{
push a3;
mov edx, line;
mov ecx, codePos;
call call_addr;
add esp, 0x4;
}
}
// void __usercall Scr_PrintPrevCodePos(const char *codepos@<eax>, scriptInstance_t scriptInstance, con_channel_e channel, unsigned int index)
void Scr_PrintPrevCodePos(const char* codepos, scriptInstance_t scriptInstance, con_channel_e channel, unsigned int index, void* call_addr)
{
__asm
{
push index;
push channel;
push scriptInstance;
mov eax, codepos;
call call_addr;
add esp, 0xC;
}
}
//void __usercall CompileError2(const char *codePos@<edi>, scriptInstance_t a2@<esi>, char *msg, ...)
void CompileError2(const char* codePos, scriptInstance_t a2, void* call_addr, const char* msg, ...)
{
char Buffer[1024];
char* Buf = Buffer;
const char* str_ = "%s";
va_list ArgList;
va_start(ArgList, msg);
vsnprintf(Buffer, 0x400u, msg, ArgList);
va_end(ArgList);
__asm
{
push Buf;
push str_;
mov esi, a2;
mov edi, codePos;
call call_addr;
add esp, 0x8;
}
}
// void __usercall RuntimeErrorInternal(const char *msg@<eax>, scriptInstance_t inst@<edi>, con_channel_e channel, const char *codepos, int index)
void RuntimeErrorInternal(const char* msg, scriptInstance_t inst, con_channel_e channel, const char* codepos, int index, void* call_addr)
{
__asm
{
push index;
push codepos;
push channel;
mov eax, msg;
mov edi, inst;
call call_addr;
add esp, 0xC;
}
}
// void __usercall RuntimeError(scriptInstance_t inst@<eax>, const char *pos, int error_index, const char *err, const char *err2)
void RuntimeError(scriptInstance_t inst, const char* pos, int error_index, const char* err, const char* err2, void* call_addr)
{
__asm
{
push err2;
push err;
push error_index;
push pos;
mov eax, inst;
call call_addr;
add esp, 0x10;
}
}
unsigned int Scr_GetPrevSourcePos(scriptInstance_t inst, const char* codePos, unsigned int index)
{
return codsrc::Scr_GetPrevSourcePos(inst, codePos, index);
}
void Scr_ShutdownAllocNode(scriptInstance_t inst)
{
codsrc::Scr_ShutdownAllocNode(inst);
}
}

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#pragma once
namespace game
{
WEAK symbol<void(scriptInstance_t inst)>Scr_InitAllocNode{ 0x0, 0x68B870};
WEAK symbol<sval_u()>node0{ 0x0, 0x68B900};
WEAK symbol<sval_u(scr_enum_t type, sval_u val1)>node1{ 0x0, 0x68B920};
WEAK symbol<sval_u(scr_enum_t type, sval_u val1, sval_u val2)>node2{ 0x0, 0x68B950};
WEAK symbol<sval_u(scr_enum_t type, sval_u val1, sval_u val2, sval_u val3)>node3{ 0x0, 0x68B980};
WEAK symbol<sval_u(scr_enum_t type, sval_u val1, sval_u val2, sval_u val3, sval_u val4)>node4{ 0x0, 0x68B9C0};
WEAK symbol<sval_u(scr_enum_t type, sval_u val1, sval_u val2, sval_u val3, sval_u val4, sval_u val5)>node5{ 0x0, 0x68BA00};
WEAK symbol<sval_u(sval_u val1, sval_u val2, sval_u val3, sval_u val4, sval_u val5, sval_u val6)>node6{ 0x0, 0x68BA50};
WEAK symbol<sval_u(sval_u val1, sval_u val2, sval_u val3, sval_u val4, sval_u val5, sval_u val6, sval_u val7)>node7{ 0x0, 0x68BAA0};
WEAK symbol<sval_u(sval_u val1, sval_u val2, sval_u val3, sval_u val4, sval_u val5, sval_u val6, sval_u val7, sval_u val8)>node8{ 0x0, 0x68BB00};
WEAK symbol<sval_u(sval_u val1)>linked_list_end{ 0x0, 0x68BB60};
WEAK symbol<sval_u(sval_u val1, sval_u val2)>prepend_node{ 0x0, 0x68BBB0};
WEAK symbol<sval_u(sval_u val1, sval_u val2)>append_node{ 0x0, 0x68BBE0};
sval_u* Scr_AllocNode(scriptInstance_t inst, int size);
}

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#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_parsetree.hpp"
namespace game
{
sval_u* Scr_AllocNode(scriptInstance_t inst, int size)
{
return codsrc::Scr_AllocNode(inst, size);
}
}

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#pragma once
namespace game
{
inline void* FindVariableIndexInternal2_ADDR() { return CALL_ADDR(0x0, 0x68BC20); }
unsigned int FindVariableIndexInternal2(scriptInstance_t inst, unsigned int name, unsigned int index, void* call_addr = FindVariableIndexInternal2_ADDR());
inline void* FindLastSibling_ADDR() { return CALL_ADDR(0x0, 0x68BCA0); }
unsigned int FindLastSibling(unsigned int parentId, scriptInstance_t inst, void* call_addr = FindLastSibling_ADDR());
unsigned int FindVariableIndexInternal(scriptInstance_t inst, unsigned int parentId, unsigned int name);
}

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#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_readwrite.hpp"
namespace game
{
// unsigned int __usercall FindVariableIndexInternal2@<eax>(scriptInstance_t inst@<eax>, unsigned int name, unsigned int index)
unsigned int FindVariableIndexInternal2(scriptInstance_t inst, unsigned int name, unsigned int index, void* call_addr)
{
unsigned int answer;
__asm
{
push index;
push name;
mov eax, inst;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// unsigned int __usercall FindLastSibling@<eax>(unsigned int parentId@<edx>, scriptInstance_t inst@<esi>)
unsigned int FindLastSibling(unsigned int parentId, scriptInstance_t inst, void* call_addr)
{
unsigned int answer;
__asm
{
mov edx, parentId;
mov esi, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
unsigned int FindVariableIndexInternal(scriptInstance_t inst, unsigned int parentId, unsigned int name)
{
return codsrc::FindVariableIndexInternal(inst, parentId, name);
}
}

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#pragma once
namespace game
{
WEAK symbol<unsigned int(const char* str, scriptInstance_t inst)>SL_FindLowercaseString{ 0x0, 0x68DD50 };
WEAK symbol<unsigned int(scriptInstance_t inst, const char* string, unsigned int user, unsigned int len)>SL_GetStringOfSize{ 0x0, 0x68DE50 };
WEAK symbol<unsigned int(scriptInstance_t inst, const char* str, unsigned int user, unsigned int len)>SL_GetLowercaseStringOfLen{ 0x0, 0x68E390 };
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int stringVal, unsigned int user)>SL_ConvertToLowercase{ 0x0, 0x68E450 };
WEAK symbol<void(scriptInstance_t inst, unsigned int stringValue, RefString* refStr, unsigned int len)>SL_FreeString{ 0x0, 0x68E570 };
WEAK symbol<void()>SL_TransferSystem{ 0x0, 0x68E9D0 };
WEAK symbol<unsigned int(scriptInstance_t inst, const char* filename)>Scr_CreateCanonicalFilename{ 0x0, 0x68EB00 };
inline void* SL_ConvertToString_ADDR() { return CALL_ADDR(0x0, 0x68D950); }
char* SL_ConvertToString(unsigned int stringValue, scriptInstance_t inst, void* call_addr = SL_ConvertToString_ADDR());
inline void* SL_GetStringLen_ADDR() { return CALL_ADDR(0x0, 0x68D970); }
int SL_GetStringLen(unsigned int stringValue, scriptInstance_t inst, void* call_addr = SL_GetStringLen_ADDR());
inline void* GetHashCode_ADDR() { return CALL_ADDR(0x0, 0x68D9A0); }
unsigned int GetHashCode(unsigned int len, const char* str, void* call_addr = GetHashCode_ADDR());
inline void* SL_Init_ADDR() { return CALL_ADDR(0x0, 0x68D9F0); }
void SL_Init(scriptInstance_t inst, void* call_addr = SL_Init_ADDR());
inline void* SL_FindStringOfSize_ADDR() { return CALL_ADDR(0x0, 0x68DA90); }
unsigned int SL_FindStringOfSize(scriptInstance_t inst, const char* str, unsigned int len, void* call_addr = SL_FindStringOfSize_ADDR());
inline void* SL_FindString_ADDR() { return CALL_ADDR(0x0, 0x68DD20); }
unsigned int SL_FindString(const char* str, scriptInstance_t inst, void* call_addr = SL_FindString_ADDR());
inline void* SL_AddUserInternal_ADDR() { return CALL_ADDR(0x0, 0x68DDE0); }
signed __int32 SL_AddUserInternal(unsigned int user, RefString* refStr, void* call_addr = SL_AddUserInternal_ADDR());
inline void* Mark_ScriptStringCustom_ADDR() { return CALL_ADDR(0x0, 0x68DE10); }
int Mark_ScriptStringCustom(unsigned int stringValue, void* call_addr = Mark_ScriptStringCustom_ADDR());
inline void* SL_GetString__ADDR() { return CALL_ADDR(0x0, 0x68E330); }
unsigned int SL_GetString_(const char* str, scriptInstance_t inst, unsigned int user, void* call_addr = SL_GetString__ADDR());
inline void* SL_GetString__0_ADDR() { return CALL_ADDR(0x0, 0x68E360); }
unsigned int SL_GetString__0(const char* str, unsigned int user, scriptInstance_t inst, void* call_addr = SL_GetString__0_ADDR());
inline void* SL_GetLowercaseString_ADDR() { return CALL_ADDR(0x0, 0x68E420); }
unsigned int SL_GetLowercaseString(const char* str, void* call_addr = SL_GetLowercaseString_ADDR());
inline void* SL_TransferRefToUser_ADDR() { return CALL_ADDR(0x0, 0x68E530); }
void SL_TransferRefToUser(unsigned int stringValue, int user, scriptInstance_t inst, void* call_addr = SL_TransferRefToUser_ADDR());
inline void* SL_RemoveRefToString_ADDR() { return CALL_ADDR(0x0, 0x68E680); }
void SL_RemoveRefToString(unsigned int stringVal, scriptInstance_t inst, void* call_addr = SL_RemoveRefToString_ADDR());
inline void* Scr_SetString_ADDR() { return CALL_ADDR(0x0, 0x68E6E0); }
void Scr_SetString(scriptInstance_t inst, unsigned int from, unsigned __int16* to, void* call_addr = Scr_SetString_ADDR());
inline void* Scr_SetStringFromCharString_ADDR() { return CALL_ADDR(0x0, 0x68E720); }
void Scr_SetStringFromCharString(const char* from, unsigned short* to, void* call_addr = Scr_SetStringFromCharString_ADDR());
inline void* GScr_AllocString_ADDR() { return CALL_ADDR(0x0, 0x68E770); }
unsigned int GScr_AllocString(const char* str, scriptInstance_t inst, void* call_addr = GScr_AllocString_ADDR());
inline void* SL_GetStringForFloat_ADDR() { return CALL_ADDR(0x0, 0x68E7A0); }
unsigned int SL_GetStringForFloat(float value, scriptInstance_t inst, void* call_addr = SL_GetStringForFloat_ADDR());
inline void* SL_GetStringForInt_ADDR() { return CALL_ADDR(0x0, 0x68E800); }
unsigned int SL_GetStringForInt(int value, scriptInstance_t inst, void* call_addr = SL_GetStringForInt_ADDR());
inline void* SL_GetStringForVector_ADDR() { return CALL_ADDR(0x0, 0x68E850); }
unsigned int SL_GetStringForVector(float* value, scriptInstance_t inst, void* call_addr = SL_GetStringForVector_ADDR());
inline void* SL_ShutdownSystem_ADDR() { return CALL_ADDR(0x0, 0x68E8D0); }
void SL_ShutdownSystem(scriptInstance_t inst, unsigned int user, void* call_addr = SL_ShutdownSystem_ADDR());
inline void* SL_CreateCanonicalFilename_ADDR() { return CALL_ADDR(0x0, 0x68EA80); }
void SL_CreateCanonicalFilename(const char* filename, char* newFilename, void* call_addr = SL_CreateCanonicalFilename_ADDR());
RefString* GetRefString(scriptInstance_t inst, unsigned int id);
void SL_AddRefToString(scriptInstance_t inst, unsigned int stringValue);
void SL_RemoveRefToStringOfSize(scriptInstance_t inst, unsigned int stringValue, unsigned int len);
int SL_GetRefStringLen(RefString* refString);
void SL_AddUser(unsigned int stringValue, unsigned int user, scriptInstance_t inst);
int SL_ConvertFromString(scriptInstance_t inst, const char* str);
int SL_ConvertFromRefString(scriptInstance_t inst, RefString* refString);
RefString* GetRefString_0(scriptInstance_t inst, const char* str);
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst);
}

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#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_stringlist.hpp"
namespace game
{
// char *__usercall SL_ConvertToString@<eax>(unsigned int id@<eax>, scriptInstance_t inst@<ecx>)
char* SL_ConvertToString(unsigned int id, scriptInstance_t inst, void* call_addr)
{
char* answer;
__asm
{
mov eax, id;
mov ecx, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall SL_GetStringLen@<eax>(unsigned int a1@<eax>, scriptInstance_t a2@<ecx>)
int SL_GetStringLen(unsigned int a1, scriptInstance_t a2, void* call_addr)
{
int answer;
__asm
{
mov eax, a1;
mov ecx, a2;
call call_addr;
mov answer, eax;
}
return answer;
}
// unsigned int __usercall GetHashCode@<eax>(unsigned int a1@<eax>, char *a2@<edx>)
unsigned int GetHashCode(unsigned int a1, const char* a2, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, a1;
mov edx, a2;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall SL_Init(scriptInstance_t a1@<eax>)
void SL_Init(scriptInstance_t a1, void* call_addr)
{
__asm
{
mov eax, a1;
call call_addr;
}
}
// unsigned int __usercall SL_FindStringOfSize@<eax>(scriptInstance_t inst@<eax>, const char *str, unsigned int len)
unsigned int SL_FindStringOfSize(scriptInstance_t inst, const char* str_, unsigned int len, void* call_addr)
{
unsigned int answer;
__asm
{
push len;
push str_;
mov eax, inst;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// unsigned int __usercall SL_FindString@<eax>(char *a1@<edx>, scriptInstance_t a2)
unsigned int SL_FindString(const char* a1, scriptInstance_t a2, void* call_addr)
{
#if 0
cscr_stringlist::SL_FindString
#endif
unsigned int answer;
__asm
{
push a2;
mov edx, a1;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
// signed __int32 __usercall SL_AddUserInternal@<eax>(int user@<eax>, volatile signed __int32 *a2@<edx>)
signed __int32 SL_AddUserInternal(unsigned int user, RefString* a2, void* call_addr)
{
signed __int32 answer;
__asm
{
mov eax, user;
mov edx, a2;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall Mark_ScriptStringCustom@<eax>(int a1@<eax>)
int Mark_ScriptStringCustom(unsigned int a1, void* call_addr)
{
int answer;
__asm
{
mov eax, a1;
call call_addr;
mov answer, eax;
}
return answer;
}
// unsigned int __usercall SL_GetString_@<eax>(char *a1@<edx>, scriptInstance_t a2, int user)
unsigned int SL_GetString_(const char* a1, scriptInstance_t a2, unsigned int user, void* call_addr)
{
unsigned int answer;
__asm
{
push user;
push a2;
mov edx, a1;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// unsigned int __usercall SL_GetString__0@<eax>(char *a1@<edx>, int user, scriptInstance_t a3)
unsigned int SL_GetString__0(const char* a1, unsigned int user, scriptInstance_t a3, void* call_addr)
{
unsigned int answer;
__asm
{
push a3;
push user;
mov edx, a1;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
// unsigned int __usercall SL_GetLowercaseString@<eax>(const char *a2@<edx>)
unsigned int SL_GetLowercaseString(const char* a2, void* call_addr)
{
unsigned int answer;
__asm
{
mov edx, a2;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall SL_TransferRefToUser(unsigned int stringValue@<eax>, int user@<ecx>, scriptInstance_t inst)
void SL_TransferRefToUser(unsigned int stringValue, int user, scriptInstance_t inst, void* call_addr)
{
__asm
{
push inst;
mov eax, stringValue;
mov ecx, user;
call call_addr;
add esp, 0x4;
}
}
// void __usercall SL_RemoveRefToString(unsigned int stringVal@<edx>, scriptInstance_t inst@<esi>)
void SL_RemoveRefToString(unsigned int stringVal/*@<edx>*/, scriptInstance_t inst/*@<esi>*/, void* call_addr)
{
__asm
{
mov edx, stringVal;
mov esi, inst;
call call_addr;
}
}
// void __usercall Scr_SetString(scriptInstance_t inst@<eax>, unsigned int from@<edi>, unsigned __int16 *to)
void Scr_SetString(scriptInstance_t inst, unsigned int from, unsigned __int16* to, void* call_addr)
{
__asm
{
push to;
mov eax, inst;
mov edi, from;
call call_addr;
add esp, 0x4;
}
}
// unsigned int __usercall Scr_SetStringFromCharString@<eax>(char *a1@<edi>, _WORD *a2)
void Scr_SetStringFromCharString(const char* a1, unsigned short* a2, void* call_addr)
{
__asm
{
push a2;
mov edi, a1;
call call_addr;
add esp, 0x4;
}
}
// unsigned int __usercall GScr_AllocString@<eax>(char *a1@<edx>, scriptInstance_t inst)
unsigned int GScr_AllocString(const char* a1, scriptInstance_t inst, void* call_addr)
{
unsigned int answer;
__asm
{
push inst;
mov edx, a1;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
// unsigned int __usercall SL_GetStringForFloat@<eax>(float a1@<xmm0>, scriptInstance_t a2)
unsigned int SL_GetStringForFloat(float a1, scriptInstance_t a2, void* call_addr)
{
unsigned int answer;
__asm
{
push a2;
movsd xmm0, a1;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
// unsigned int __usercall SL_GetStringForInt@<eax>(int a1@<eax>, scriptInstance_t a2)
unsigned int SL_GetStringForInt(int a1, scriptInstance_t a2, void* call_addr)
{
unsigned int answer;
__asm
{
push a2;
mov eax, a1;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
// unsigned int __usercall SL_GetStringForVector@<eax>(float *a1@<eax>, scriptInstance_t a2)
unsigned int SL_GetStringForVector(float* a1, scriptInstance_t a2, void* call_addr)
{
unsigned int answer;
__asm
{
push a2;
mov eax, a1;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
// void __usercall SL_ShutdownSystem(scriptInstance_t a1@<edi>, unsigned int a2)
void SL_ShutdownSystem(scriptInstance_t a1, unsigned int a2, void* call_addr)
{
__asm
{
push a2;
mov edi, a1;
call call_addr;
add esp, 0x4;
}
}
// void __usercall CreateCanonicalFilename(const char *a1@<eax>, char *a2)
void SL_CreateCanonicalFilename(const char* a1, char* a2, void* call_addr)
{
__asm
{
push a2;
mov eax, a1;
call call_addr;
add esp, 0x4;
}
}
RefString* GetRefString(scriptInstance_t inst, unsigned int id)
{
return codsrc::GetRefString(inst, id);
}
void SL_AddRefToString(scriptInstance_t inst, unsigned int stringValue)
{
codsrc::SL_AddRefToString(inst, stringValue);
}
void SL_RemoveRefToStringOfSize(scriptInstance_t inst, unsigned int stringValue, unsigned int len)
{
codsrc::SL_RemoveRefToStringOfSize(inst, stringValue, len);
}
int SL_GetRefStringLen(RefString* refString)
{
return codsrc::SL_GetRefStringLen(refString);
}
void SL_AddUser(unsigned int stringValue, unsigned int user, scriptInstance_t inst)
{
codsrc::SL_AddUser(stringValue, user, inst);
}
int SL_ConvertFromString(scriptInstance_t inst, const char* str)
{
return codsrc::SL_ConvertFromString(inst, str);
}
int SL_ConvertFromRefString(scriptInstance_t inst, RefString* refString)
{
return codsrc::SL_ConvertFromRefString(inst, refString);
}
RefString* GetRefString_0(scriptInstance_t inst, const char* str)
{
return codsrc::GetRefString_0(inst, str);
}
const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst)
{
return codsrc::SL_ConvertToStringSafe(id, inst);
}
}

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@ -0,0 +1,8 @@
#pragma once
namespace game
{
void TempMemorySetPos(char* pos);
void TempMemoryReset(HunkUser* user);
char* TempMalloc(int len);
}

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@ -0,0 +1,20 @@
#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_tempmemory.hpp"
namespace game
{
void TempMemorySetPos(char* pos)
{
codsrc::TempMemorySetPos(pos);
}
void TempMemoryReset(HunkUser* user)
{
codsrc::TempMemoryReset(user);
}
char* TempMalloc(int len)
{
return codsrc::TempMalloc(len);
}
}

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@ -0,0 +1,229 @@
#pragma once
namespace game
{
WEAK symbol<int(const void * info1, const void * info2)>ThreadInfoCompare{ 0x0, 0x68EB50};
WEAK symbol<void(scriptInstance_t scriptInstance)>Scr_DumpScriptThreads{ 0x0, 0x68EBA0};
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int parentId, unsigned int name, unsigned int index)>GetNewVariableIndexInternal3{ 0x0, 0x68F090};
WEAK symbol<void(scriptInstance_t inst, unsigned int parentId)>ClearObjectInternal{ 0x0, 0x68F910};
WEAK symbol<void(scriptInstance_t inst, VariableType type, VariableUnion a3)>RemoveRefToValueInternal{ 0x0, 0x6901C0};
WEAK symbol<void(scriptInstance_t inst, unsigned int parentId, unsigned int newParentId)>CopyArray{ 0x0, 0x690770};
WEAK symbol<void(scriptInstance_t inst, unsigned int parentId, unsigned int name, VariableValue * value)>SetVariableEntityFieldValue{ 0x0, 0x690910};
WEAK symbol<void(scriptInstance_t inst, VariableValue * a2)>Scr_ClearVector{ 0x0, 0x691000};
WEAK symbol<void(scriptInstance_t inst)>Scr_FreeEntityList{ 0x0, 0x692160};
WEAK symbol<void(scriptInstance_t inst)>Scr_FreeObjects{ 0x0, 0x6921E0};
WEAK symbol<void(unsigned int arrayId, scriptInstance_t inst)>Scr_AddArrayKeys{ 0x0, 0x692DE0};
WEAK symbol<float(scriptInstance_t inst, unsigned int parentId)>Scr_GetObjectUsage{ 0x0, 0x693030};
WEAK symbol<char *(const char * filename)>Scr_GetSourceFile_LoadObj{ 0x0, 0x6932C0};
WEAK symbol<char *(const char * filename)>Scr_GetSourceFile_FastFile{ 0x0, 0x693350};
WEAK symbol<void(scriptInstance_t inst, char * Format)>Scr_AddFieldsForFile{ 0x0, 0x693390};
WEAK symbol<void(scriptInstance_t inst, const char * path, const char * extension)>Scr_AddFields_LoadObj{ 0x0, 0x6936B0};
WEAK symbol<void(scriptInstance_t inst, const char * path, const char * extension)>Scr_AddFields_FastFile{ 0x0, 0x693830};
WEAK symbol<int(scriptInstance_t inst, unsigned int parentId)>Scr_MakeValuePrimitive{ 0x0, 0x6938B0};
inline void* Scr_InitVariableRange_ADDR() { return CALL_ADDR(0x0, 0x68EF90); }
void Scr_InitVariableRange(unsigned int begin, unsigned int end, scriptInstance_t inst, void* call_addr = Scr_InitVariableRange_ADDR());
inline void* Scr_InitClassMap_ADDR() { return CALL_ADDR(0x0, 0x68F030); }
void Scr_InitClassMap(scriptInstance_t inst, void* call_addr = Scr_InitClassMap_ADDR());
inline void* GetNewVariableIndexInternal2_ADDR() { return CALL_ADDR(0x0, 0x68F4A0); }
unsigned int GetNewVariableIndexInternal2(unsigned int name, scriptInstance_t inst, unsigned int parentId, unsigned int index, void* call_addr = GetNewVariableIndexInternal2_ADDR());
inline void* GetNewVariableIndexReverseInternal2_ADDR() { return CALL_ADDR(0x0, 0x68F560); }
unsigned int GetNewVariableIndexReverseInternal2(unsigned int name, scriptInstance_t inst, unsigned int parentId, unsigned int index, void* call_addr = GetNewVariableIndexReverseInternal2_ADDR());
inline void* MakeVariableExternal_ADDR() { return CALL_ADDR(0x0, 0x68F620); }
void MakeVariableExternal(VariableValueInternal * parentValue, scriptInstance_t inst, unsigned int index, void* call_addr = MakeVariableExternal_ADDR());
inline void* FreeChildValue_ADDR() { return CALL_ADDR(0x0, 0x68F800); }
void FreeChildValue(unsigned int id, scriptInstance_t inst, unsigned int parentId, void* call_addr = FreeChildValue_ADDR());
inline void* ClearObject_ADDR() { return CALL_ADDR(0x0, 0x68F9E0); }
void ClearObject(unsigned int parentId, scriptInstance_t inst, void* call_addr = ClearObject_ADDR());
inline void* Scr_StopThread_ADDR() { return CALL_ADDR(0x0, 0x68FA30); }
void Scr_StopThread(scriptInstance_t inst, unsigned int threadId, void* call_addr = Scr_StopThread_ADDR());
inline void* GetSafeParentLocalId_ADDR() { return CALL_ADDR(0x0, 0x68FAA0); }
unsigned int GetSafeParentLocalId(scriptInstance_t inst, unsigned int threadId, void* call_addr = GetSafeParentLocalId_ADDR());
inline void* GetStartLocalId_ADDR() { return CALL_ADDR(0x0, 0x68FAD0); }
unsigned int GetStartLocalId(unsigned int threadId, scriptInstance_t inst, void* call_addr = GetStartLocalId_ADDR());
inline void* Scr_KillThread_ADDR() { return CALL_ADDR(0x0, 0x68FB10); }
void Scr_KillThread(scriptInstance_t inst, unsigned int parentId, void* call_addr = Scr_KillThread_ADDR());
inline void* AllocVariable_ADDR() { return CALL_ADDR(0x0, 0x68FCE0); }
unsigned __int16 AllocVariable(scriptInstance_t inst, void* call_addr = AllocVariable_ADDR());
inline void* FreeVariable_ADDR() { return CALL_ADDR(0x0, 0x68FDC0); }
void FreeVariable(unsigned int id, scriptInstance_t inst, void* call_addr = FreeVariable_ADDR());
inline void* AllocValue_ADDR() { return CALL_ADDR(0x0, 0x68FE20); }
unsigned int AllocValue(scriptInstance_t inst, void* call_addr = AllocValue_ADDR());
inline void* AllocEntity_ADDR() { return CALL_ADDR(0x0, 0x68FF10); }
unsigned int AllocEntity(unsigned int classnum, scriptInstance_t inst, int entnum, int clientnum, void* call_addr = AllocEntity_ADDR());
inline void* Scr_AllocArray_ADDR() { return CALL_ADDR(0x0, 0x68FF60); }
unsigned int Scr_AllocArray(scriptInstance_t inst, void* call_addr = Scr_AllocArray_ADDR());
inline void* AllocChildThread_ADDR() { return CALL_ADDR(0x0, 0x68FF90); }
unsigned int AllocChildThread(scriptInstance_t inst, unsigned int parentLocalId, unsigned int self, void* call_addr = AllocChildThread_ADDR());
inline void* FreeValue_ADDR() { return CALL_ADDR(0x0, 0x68FFD0); }
void FreeValue(unsigned int id, scriptInstance_t inst, void* call_addr = FreeValue_ADDR());
inline void* RemoveRefToObject_ADDR() { return CALL_ADDR(0x0, 0x690040); }
void RemoveRefToObject(unsigned int id, scriptInstance_t inst, void* call_addr = RemoveRefToObject_ADDR());
inline void* Scr_AllocVector_ADDR() { return CALL_ADDR(0x0, 0x690100); }
float * Scr_AllocVector(scriptInstance_t inst, void* call_addr = Scr_AllocVector_ADDR());
inline void* RemoveRefToVector_ADDR() { return CALL_ADDR(0x0, 0x690130); }
void RemoveRefToVector(const float* vectorValue, scriptInstance_t inst, void* call_addr = RemoveRefToVector_ADDR());
inline void* AddRefToValue_ADDR() { return CALL_ADDR(0x0, 0x690160); }
void AddRefToValue(scriptInstance_t inst, VariableType type_, VariableUnion u, void* call_addr = AddRefToValue_ADDR());
inline void* FindArrayVariable_ADDR() { return CALL_ADDR(0x0, 0x690210); }
int FindArrayVariable(unsigned int id, unsigned int intvalue, scriptInstance_t inst, void* call_addr = FindArrayVariable_ADDR());
inline void* FindVariable_ADDR() { return CALL_ADDR(0x0, 0x690260); }
unsigned int FindVariable(unsigned int unsignedValue, unsigned int parentId, scriptInstance_t inst, void* call_addr = FindVariable_ADDR());
inline void* GetArrayVariableIndex_ADDR() { return CALL_ADDR(0x0, 0x6902A0); }
unsigned int GetArrayVariableIndex(unsigned int unsignedValue, scriptInstance_t inst, unsigned int parentId, void* call_addr = GetArrayVariableIndex_ADDR());
inline void* Scr_GetVariableFieldIndex_ADDR() { return CALL_ADDR(0x0, 0x6902F0); }
unsigned int Scr_GetVariableFieldIndex(scriptInstance_t inst, unsigned int name, unsigned int parentId, void* call_addr = Scr_GetVariableFieldIndex_ADDR());
inline void* Scr_FindVariableField_ADDR() { return CALL_ADDR(0x0, 0x6903B0); }
VariableValue Scr_FindVariableField(scriptInstance_t inst, unsigned int parentId, unsigned int name, void* call_addr = Scr_FindVariableField_ADDR());
inline void* ClearVariableField_ADDR() { return CALL_ADDR(0x0, 0x690450); }
void ClearVariableField(scriptInstance_t inst, unsigned int id, unsigned int name, VariableValue * value, void* call_addr = ClearVariableField_ADDR());
inline void* GetVariable_ADDR() { return CALL_ADDR(0x0, 0x690510); }
unsigned int GetVariable(scriptInstance_t inst, unsigned int parentId, unsigned int name, void* call_addr = GetVariable_ADDR());
inline void* GetNewVariable_ADDR() { return CALL_ADDR(0x0, 0x690570); }
unsigned int GetNewVariable(scriptInstance_t inst, unsigned int unsignedValue, unsigned int parentId, void* call_addr = GetNewVariable_ADDR());
inline void* GetObjectVariable_ADDR() { return CALL_ADDR(0x0, 0x6905B0); }
unsigned int GetObjectVariable(unsigned int id, scriptInstance_t inst, unsigned int parentId, void* call_addr = GetObjectVariable_ADDR());
inline void* GetNewObjectVariable_ADDR() { return CALL_ADDR(0x0, 0x690610); }
unsigned int GetNewObjectVariable(scriptInstance_t inst, unsigned int name, unsigned int parentId, void* call_addr = GetNewObjectVariable_ADDR());
inline void* RemoveVariable_ADDR() { return CALL_ADDR(0x0, 0x690650); }
void RemoveVariable(unsigned int name, unsigned int parentId, scriptInstance_t inst, void* call_addr = RemoveVariable_ADDR());
inline void* RemoveNextVariable_ADDR() { return CALL_ADDR(0x0, 0x6906A0); }
void RemoveNextVariable(scriptInstance_t inst, unsigned int parentId, void* call_addr = RemoveNextVariable_ADDR());
inline void* SafeRemoveVariable_ADDR() { return CALL_ADDR(0x0, 0x690710); }
void SafeRemoveVariable(unsigned int unsignedValue, unsigned int parentId, scriptInstance_t inst, void* call_addr = SafeRemoveVariable_ADDR());
inline void* SetVariableValue_ADDR() { return CALL_ADDR(0x0, 0x6908D0); }
void SetVariableValue(scriptInstance_t inst, VariableValue * value, unsigned int id, void* call_addr = SetVariableValue_ADDR());
inline void* Scr_EvalVariable_ADDR() { return CALL_ADDR(0x0, 0x690A10); }
VariableValue Scr_EvalVariable(scriptInstance_t inst, unsigned int id, void* call_addr = Scr_EvalVariable_ADDR());
inline void* Scr_EvalVariableObject_ADDR() { return CALL_ADDR(0x0, 0x690A50); }
unsigned int Scr_EvalVariableObject(scriptInstance_t inst, int id, void* call_addr = Scr_EvalVariableObject_ADDR());
inline void* Scr_EvalVariableEntityField_ADDR() { return CALL_ADDR(0x0, 0x690AB0); }
VariableValue Scr_EvalVariableEntityField(unsigned int entId, scriptInstance_t inst, unsigned int name, void* call_addr = Scr_EvalVariableEntityField_ADDR());
inline void* Scr_EvalVariableField_ADDR() { return CALL_ADDR(0x0, 0x690BB0); }
VariableValue Scr_EvalVariableField(scriptInstance_t inst, unsigned int id, void* call_addr = Scr_EvalVariableField_ADDR());
inline void* Scr_EvalSizeValue_ADDR() { return CALL_ADDR(0x0, 0x690C10); }
void Scr_EvalSizeValue(scriptInstance_t inst, VariableValue * value, void* call_addr = Scr_EvalSizeValue_ADDR());
inline void* GetObject_ADDR() { return CALL_ADDR(0x0, 0x690CF0); }
unsigned int GetObject(scriptInstance_t inst, unsigned int id, void* call_addr = GetObject_ADDR());
inline void* GetArray_ADDR() { return CALL_ADDR(0x0, 0x690D50); }
unsigned int GetArray(scriptInstance_t inst, unsigned int id, void* call_addr = GetArray_ADDR());
inline void* Scr_EvalBoolComplement_ADDR() { return CALL_ADDR(0x0, 0x690DB0); }
void Scr_EvalBoolComplement(scriptInstance_t inst, VariableValue * value, void* call_addr = Scr_EvalBoolComplement_ADDR());
inline void* Scr_CastBool_ADDR() { return CALL_ADDR(0x0, 0x690E00); }
void Scr_CastBool(scriptInstance_t inst, VariableValue* value, void* call_addr = Scr_CastBool_ADDR());
inline void* Scr_CastString_ADDR() { return CALL_ADDR(0x0, 0x690E80); }
char Scr_CastString(scriptInstance_t inst, VariableValue* value, void* call_addr = Scr_CastString_ADDR());
inline void* Scr_CastDebugString_ADDR() { return CALL_ADDR(0x0, 0x690F30); }
void Scr_CastDebugString(scriptInstance_t inst, VariableValue* value, void* call_addr = Scr_CastDebugString_ADDR());
inline void* Scr_CastVector_ADDR() { return CALL_ADDR(0x0, 0x691040); }
void Scr_CastVector(scriptInstance_t inst, VariableValue* value, void* call_addr = Scr_CastVector_ADDR());
inline void* Scr_EvalFieldObject_ADDR() { return CALL_ADDR(0x0, 0x691110); }
VariableUnion Scr_EvalFieldObject(VariableValue * value, scriptInstance_t inst, int a3, void* call_addr = Scr_EvalFieldObject_ADDR());
inline void* Scr_UnmatchingTypesError_ADDR() { return CALL_ADDR(0x0, 0x6911B0); }
void Scr_UnmatchingTypesError(scriptInstance_t inst, VariableValue * value2, VariableValue * value1, void* call_addr = Scr_UnmatchingTypesError_ADDR());
inline void* Scr_CastWeakerPair_ADDR() { return CALL_ADDR(0x0, 0x691270); }
void Scr_CastWeakerPair(VariableValue * value2, VariableValue * value1, scriptInstance_t inst, void* call_addr = Scr_CastWeakerPair_ADDR());
inline void* Scr_CastWeakerStringPair_ADDR() { return CALL_ADDR(0x0, 0x691370); }
void Scr_CastWeakerStringPair(VariableValue * value2, VariableValue * value1, scriptInstance_t inst, void* call_addr = Scr_CastWeakerStringPair_ADDR());
inline void* Scr_EvalOr_ADDR() { return CALL_ADDR(0x0, 0x6914E0); }
void Scr_EvalOr(VariableValue * value1, VariableValue * value2, scriptInstance_t inst, void* call_addr = Scr_EvalOr_ADDR());
inline void* Scr_EvalExOr_ADDR() { return CALL_ADDR(0x0, 0x691510); }
void Scr_EvalExOr(VariableValue * value1, VariableValue * value2, scriptInstance_t inst, void* call_addr = Scr_EvalExOr_ADDR());
inline void* Scr_EvalAnd_ADDR() { return CALL_ADDR(0x0, 0x691540); }
void Scr_EvalAnd(VariableValue * value1, VariableValue * value2, scriptInstance_t inst, void* call_addr = Scr_EvalAnd_ADDR());
inline void* Scr_EvalEquality_ADDR() { return CALL_ADDR(0x0, 0x691570); }
void Scr_EvalEquality(VariableValue * value1, scriptInstance_t inst, VariableValue * value2, void* call_addr = Scr_EvalEquality_ADDR());
inline void* Scr_EvalLess_ADDR() { return CALL_ADDR(0x0, 0x691760); }
void Scr_EvalLess(VariableValue * value1, VariableValue * value2, scriptInstance_t a3, void* call_addr = Scr_EvalLess_ADDR());
inline void* Scr_EvalGreaterEqual_ADDR() { return CALL_ADDR(0x0, 0x6917D0); }
void Scr_EvalGreaterEqual(scriptInstance_t inst, VariableValue * value1, VariableValue * value2, void* call_addr = Scr_EvalGreaterEqual_ADDR());
inline void* Scr_EvalGreater_ADDR() { return CALL_ADDR(0x0, 0x6917F0); }
void Scr_EvalGreater(VariableValue * value1, VariableValue * value2, scriptInstance_t inst, void* call_addr = Scr_EvalGreater_ADDR());
inline void* Scr_EvalLessEqual_ADDR() { return CALL_ADDR(0x0, 0x691860); }
void Scr_EvalLessEqual(scriptInstance_t inst, VariableValue * value1, VariableValue * value2, void* call_addr = Scr_EvalLessEqual_ADDR());
inline void* Scr_EvalShiftLeft_ADDR() { return CALL_ADDR(0x0, 0x691880); }
void Scr_EvalShiftLeft(VariableValue * value1, VariableValue * value2, scriptInstance_t inst, void* call_addr = Scr_EvalShiftLeft_ADDR());
inline void* Scr_EvalShiftRight_ADDR() { return CALL_ADDR(0x0, 0x6918B0); }
void Scr_EvalShiftRight(VariableValue * value1, VariableValue * value2, scriptInstance_t inst, void* call_addr = Scr_EvalShiftRight_ADDR());
inline void* Scr_EvalPlus_ADDR() { return CALL_ADDR(0x0, 0x6918E0); }
void Scr_EvalPlus(scriptInstance_t inst, VariableValue* value1, VariableValue* value2, void* call_addr = Scr_EvalPlus_ADDR());
inline void* Scr_EvalMinus_ADDR() { return CALL_ADDR(0x0, 0x691B00); }
void Scr_EvalMinus(VariableValue * value1, scriptInstance_t inst, VariableValue * value2, void* call_addr = Scr_EvalMinus_ADDR());
inline void* Scr_EvalMultiply_ADDR() { return CALL_ADDR(0x0, 0x691C20); }
void Scr_EvalMultiply(VariableValue * value1, scriptInstance_t inst, VariableValue * value2, void* call_addr = Scr_EvalMultiply_ADDR());
inline void* Scr_EvalDivide_ADDR() { return CALL_ADDR(0x0, 0x691D40); }
void Scr_EvalDivide(VariableValue * value1, scriptInstance_t inst, VariableValue * value2, void* call_addr = Scr_EvalDivide_ADDR());
inline void* Scr_EvalMod_ADDR() { return CALL_ADDR(0x0, 0x691F00); }
void Scr_EvalMod(scriptInstance_t inst, VariableValue * value1, VariableValue * value2, void* call_addr = Scr_EvalMod_ADDR());
inline void* Scr_EvalBinaryOperator_ADDR() { return CALL_ADDR(0x0, 0x691F50); }
void Scr_EvalBinaryOperator(scriptInstance_t inst, VariableValue * value1, OpcodeVM op, VariableValue * value2, void* call_addr = Scr_EvalBinaryOperator_ADDR());
inline void* Scr_FreeEntityNum_ADDR() { return CALL_ADDR(0x0, 0x692090); }
void Scr_FreeEntityNum(scriptInstance_t inst, unsigned int result, unsigned int entnum, void* call_addr = Scr_FreeEntityNum_ADDR());
inline void* Scr_SetClassMap_ADDR() { return CALL_ADDR(0x0, 0x692260); }
void Scr_SetClassMap(scriptInstance_t inst, unsigned int classnum, void* call_addr = Scr_SetClassMap_ADDR());
inline void* Scr_RemoveClassMap_ADDR() { return CALL_ADDR(0x0, 0x6922E0); }
void Scr_RemoveClassMap(unsigned int classnum, scriptInstance_t inst, void* call_addr = Scr_RemoveClassMap_ADDR());
inline void* Scr_AddClassField_ADDR() { return CALL_ADDR(0x0, 0x692350); }
void Scr_AddClassField(scriptInstance_t inst, unsigned int classnum, const char * name, unsigned int offset, void* call_addr = Scr_AddClassField_ADDR());
inline void* Scr_GetOffset_ADDR() { return CALL_ADDR(0x0, 0x692440); }
VariableUnion Scr_GetOffset(const char * name, scriptInstance_t inst, classNum_e classNum, void* call_addr = Scr_GetOffset_ADDR());
inline void* FindEntityId_ADDR() { return CALL_ADDR(0x0, 0x6924C0); }
unsigned int FindEntityId(unsigned int entClass, int entNum, scriptInstance_t inst, void* call_addr = FindEntityId_ADDR());
inline void* Scr_GetEntityId_ADDR() { return CALL_ADDR(0x0, 0x692520); }
unsigned int Scr_GetEntityId(int entNum, scriptInstance_t inst, classNum_e classnum, int clientnum, void* call_addr = Scr_GetEntityId_ADDR());
inline void* Scr_FindArrayIndex_ADDR() { return CALL_ADDR(0x0, 0x6925B0); }
unsigned int Scr_FindArrayIndex(scriptInstance_t inst, VariableValue* index, unsigned int parentId, void* call_addr = Scr_FindArrayIndex_ADDR());
inline void* Scr_EvalArray_ADDR() { return CALL_ADDR(0x0, 0x692680); }
void Scr_EvalArray(scriptInstance_t inst, VariableValue * index, VariableValue * value, void* call_addr = Scr_EvalArray_ADDR());
inline void* Scr_EvalArrayRef_ADDR() { return CALL_ADDR(0x0, 0x692850); }
unsigned int Scr_EvalArrayRef(scriptInstance_t inst, unsigned int parentId, void* call_addr = Scr_EvalArrayRef_ADDR());
inline void* ClearArray_ADDR() { return CALL_ADDR(0x0, 0x692AF0); }
void ClearArray(unsigned int parentId, scriptInstance_t inst, VariableValue * value, void* call_addr = ClearArray_ADDR());
inline void* SetEmptyArray_ADDR() { return CALL_ADDR(0x0, 0x692D70); }
void SetEmptyArray(scriptInstance_t inst, unsigned int parentId, void* call_addr = SetEmptyArray_ADDR());
inline void* Scr_GetEntityIdRef_ADDR() { return CALL_ADDR(0x0, 0x692EC0); }
scr_entref_t * Scr_GetEntityIdRef(scr_entref_t * retstr, scriptInstance_t inst, unsigned int entId, void* call_addr = Scr_GetEntityIdRef_ADDR());
inline void* CopyEntity_ADDR() { return CALL_ADDR(0x0, 0x692F00); }
void CopyEntity(unsigned int parentId, unsigned int newParentId, void* call_addr = CopyEntity_ADDR());
inline void* Scr_GetEndonUsage_ADDR() { return CALL_ADDR(0x0, 0x692FC0); }
float Scr_GetEndonUsage(unsigned int parentId, scriptInstance_t inst, void* call_addr = Scr_GetEndonUsage_ADDR());
inline void* Scr_GetThreadUsage_ADDR() { return CALL_ADDR(0x0, 0x693130); }
float Scr_GetThreadUsage(VariableStackBuffer * stackBuf, scriptInstance_t inst, float * endonUsage, void* call_addr = Scr_GetThreadUsage_ADDR());
inline void* Scr_FindField_ADDR() { return CALL_ADDR(0x0, 0x693250); }
unsigned int Scr_FindField(scriptInstance_t inst, const char * name, int * type, void* call_addr = Scr_FindField_ADDR());
inline void* Scr_FreeGameVariable_ADDR() { return CALL_ADDR(0x0, 0x693A10); }
void Scr_FreeGameVariable(scriptInstance_t inst, int bComplete, void* call_addr = Scr_FreeGameVariable_ADDR());
inline void* Scr_SLHasLowercaseString_ADDR() { return CALL_ADDR(0x0, 0x693A70); }
bool Scr_SLHasLowercaseString(unsigned int parentId, const char * str, void* call_addr = Scr_SLHasLowercaseString_ADDR());
unsigned int FindObject(scriptInstance_t inst, unsigned int id);
unsigned int FindFirstSibling(scriptInstance_t inst, unsigned int id);
unsigned int FindNextSibling(scriptInstance_t inst, unsigned int id);
VariableValue Scr_GetArrayIndexValue(scriptInstance_t inst, unsigned int name);
float Scr_GetEntryUsageInternal(scriptInstance_t inst, unsigned int type, VariableUnion u);
float Scr_GetEntryUsage(scriptInstance_t inst, VariableValueInternal* entryValue);
void AddRefToObject(scriptInstance_t inst, unsigned int id);
void RemoveRefToEmptyObject(scriptInstance_t inst, unsigned int id);
void Scr_ClearThread(scriptInstance_t inst, unsigned int parentId);
unsigned int FindObjectVariable(scriptInstance_t inst, unsigned int parentId, unsigned int id);
void RemoveObjectVariable(scriptInstance_t inst, unsigned int parentId, unsigned int id);
VariableValueInternal_u* GetVariableValueAddress(scriptInstance_t inst, unsigned int id);
void Scr_KillEndonThread(scriptInstance_t inst, unsigned int threadId);
BOOL IsValidArrayIndex(scriptInstance_t inst, unsigned int unsignedValue);
void RemoveArrayVariable(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
void SafeRemoveArrayVariable(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
void AddRefToVector(scriptInstance_t inst, const float* floatVal);
unsigned int FindArrayVariableIndex(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int GetVariableIndexInternal(scriptInstance_t inst, unsigned int parentId, unsigned int name);
unsigned int GetNewVariableIndexInternal(scriptInstance_t inst, unsigned int parentId, unsigned int name);
unsigned int AllocObject(scriptInstance_t inst);
VariableType GetValueType(scriptInstance_t inst, unsigned int id);
VariableType GetObjectType(scriptInstance_t inst, unsigned int id);
float* Scr_AllocVector_(scriptInstance_t inst, const float* v);
void Scr_EvalInequality(scriptInstance_t inst, VariableValue* value1, VariableValue* value2);
unsigned int Scr_EvalArrayRefInternal(scriptInstance_t inst, VariableValue* varValue, VariableValueInternal* parentValue);
unsigned int GetNewArrayVariableIndex(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int GetNewArrayVariable(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int GetArrayVariable(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue);
unsigned int AllocThread(scriptInstance_t inst, unsigned int self);
}

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#pragma once
namespace game
{
WEAK symbol<void(scriptInstance_t inst)>Scr_VM_Init{ 0x0, 0x693B20 };
WEAK symbol<void(scriptInstance_t inst, unsigned int startLocalId, VariableStackBuffer* stackValue)>VM_UnarchiveStack{ 0x0, 0x697BB0 };
WEAK symbol<unsigned int(scriptInstance_t inst)>VM_ExecuteInternal{ 0x0, 0x693E80 };
WEAK symbol<unsigned int(scriptInstance_t inst, unsigned int localId, const char* pos, unsigned int paramcount)>VM_Execute{ 0x0, 0x6992E0 };
WEAK symbol<void(scriptInstance_t inst, int bComplete)>Scr_ShutdownSystem{ 0x0, 0x699930 };
WEAK symbol<BOOL()>Scr_IsSystemActive{ 0x0, 0x699C30 };
WEAK symbol<scr_animtree_t()>Scr_GetAnimTree{ 0x0, 0x699DD0 };
WEAK symbol<unsigned int()>Scr_GetFunc{ 0x0, 0x69A2C0 };
WEAK symbol<void(VariableUnion value)>Scr_AddAnim{ 0x0, 0x69A6D0 };
WEAK symbol<void(scriptInstance_t inst)>Scr_AddArray{ 0x0, 0x69AA50 };
inline void* Scr_Init_ADDR() { return CALL_ADDR(0x0, 0x693C20); }
void Scr_Init(scriptInstance_t inst, void* call_addr = Scr_Init_ADDR());
inline void* Scr_Shutdown_ADDR() { return CALL_ADDR(0x0, 0x693C90); }
void Scr_Shutdown(scriptInstance_t inst, void* call_addr = Scr_Shutdown_ADDR());
inline void* Scr_ErrorInternal_ADDR() { return CALL_ADDR(0x0, 0x693CF0); }
void Scr_ErrorInternal(scriptInstance_t inst, void* call_addr = Scr_ErrorInternal_ADDR());
inline void* Scr_ClearOutParams_ADDR() { return CALL_ADDR(0x0, 0x693DA0); }
void Scr_ClearOutParams(scriptInstance_t inst, void* call_addr = Scr_ClearOutParams_ADDR());
inline void* GetDummyObject_ADDR() { return CALL_ADDR(0x0, 0x693DE0); }
unsigned int GetDummyObject(scriptInstance_t inst, void* call_addr = GetDummyObject_ADDR());
inline void* GetDummyFieldValue_ADDR() { return CALL_ADDR(0x0, 0x693E30); }
unsigned int GetDummyFieldValue(scriptInstance_t inst, void* call_addr = GetDummyFieldValue_ADDR());
inline void* VM_CancelNotifyInternal_ADDR() { return CALL_ADDR(0x0, 0x6978C0); }
void VM_CancelNotifyInternal(scriptInstance_t inst, unsigned int notifyListOwnerId, unsigned int startLocalId, unsigned int notifyListId, unsigned int notifyNameListId, unsigned int stringValue, void* call_addr = VM_CancelNotifyInternal_ADDR());
inline void* VM_CancelNotify_ADDR() { return CALL_ADDR(0x0, 0x697950); }
void VM_CancelNotify(scriptInstance_t inst, unsigned int a2, unsigned int a3, void* call_addr = VM_CancelNotify_ADDR());
inline void* VM_ArchiveStack_ADDR() { return CALL_ADDR(0x0, 0x697A00); }
VariableStackBuffer * VM_ArchiveStack(scriptInstance_t inst, void* call_addr = VM_ArchiveStack_ADDR());
inline void* Scr_AddLocalVars_ADDR() { return CALL_ADDR(0x0, 0x697B60); }
int Scr_AddLocalVars(scriptInstance_t inst, unsigned int a2, void* call_addr = Scr_AddLocalVars_ADDR());
inline void* VM_TerminateStack_ADDR() { return CALL_ADDR(0x0, 0x697D80); }
void VM_TerminateStack(scriptInstance_t inst, unsigned int endLocalId, unsigned int startLocalId, VariableStackBuffer* name, void* call_addr = VM_TerminateStack_ADDR());
inline void* VM_TrimStack_ADDR() { return CALL_ADDR(0x0, 0x697F20); }
void VM_TrimStack(scriptInstance_t inst, unsigned int parentId, VariableStackBuffer * a3, int fromEndon, void* call_addr = VM_TrimStack_ADDR());
inline void* Scr_TerminateRunningThread_ADDR() { return CALL_ADDR(0x0, 0x698150); }
void Scr_TerminateRunningThread(scriptInstance_t inst, unsigned int a2, void* call_addr = Scr_TerminateRunningThread_ADDR());
inline void* Scr_TerminateWaitThread_ADDR() { return CALL_ADDR(0x0, 0x698200); }
void Scr_TerminateWaitThread(scriptInstance_t inst, unsigned int a2, unsigned int a3, void* call_addr = Scr_TerminateWaitThread_ADDR());
inline void* Scr_CancelWaittill_ADDR() { return CALL_ADDR(0x0, 0x698310); }
void Scr_CancelWaittill(scriptInstance_t inst, unsigned int startLocalId, void* call_addr = Scr_CancelWaittill_ADDR());
inline void* Scr_TerminateWaittillThread_ADDR() { return CALL_ADDR(0x0, 0x698400); }
void Scr_TerminateWaittillThread(scriptInstance_t inst, unsigned int a2, unsigned int a3, void* call_addr = Scr_TerminateWaittillThread_ADDR());
inline void* Scr_TerminateThread_ADDR() { return CALL_ADDR(0x0, 0x698610); }
void Scr_TerminateThread(unsigned int a2, scriptInstance_t inst, void* call_addr = Scr_TerminateThread_ADDR());
inline void* VM_Notify_ADDR() { return CALL_ADDR(0x0, 0x698670); }
void VM_Notify(scriptInstance_t inst, int notifyListOwnerId, unsigned int stringValue, VariableValue * top, void* call_addr = VM_Notify_ADDR());
inline void* Scr_NotifyNum_Internal_ADDR() { return CALL_ADDR(0x0, 0x698CC0); }
void Scr_NotifyNum_Internal(scriptInstance_t inst, int entNum, int entClass, unsigned int notifStr, int numParams, void* call_addr = Scr_NotifyNum_Internal_ADDR());
inline void* Scr_CancelNotifyList_ADDR() { return CALL_ADDR(0x0, 0x698DE0); }
void Scr_CancelNotifyList(unsigned int notifyListOwnerId, scriptInstance_t inst, void* call_addr = Scr_CancelNotifyList_ADDR());
inline void* VM_TerminateTime_ADDR() { return CALL_ADDR(0x0, 0x698FE0); }
void VM_TerminateTime(scriptInstance_t inst, unsigned int parentId, void* call_addr = VM_TerminateTime_ADDR());
inline void* VM_Resume_ADDR() { return CALL_ADDR(0x0, 0x6990E0); }
void VM_Resume(scriptInstance_t inst, unsigned int timeId, void* call_addr = VM_Resume_ADDR());
inline void* Scr_ExecThread_ADDR() { return CALL_ADDR(0x0, 0x699560); }
unsigned short Scr_ExecThread(scriptInstance_t inst, unsigned int handle, unsigned int paramCount, void* call_addr = Scr_ExecThread_ADDR());
inline void* Scr_ExecEntThread_ADDR() { return CALL_ADDR(0x0, 0x699640); }
unsigned short Scr_ExecEntThreadNum(scriptInstance_t inst, int entNum, unsigned int handle, int numParams, unsigned int clientNum, void* call_addr = Scr_ExecEntThread_ADDR());
inline void* Scr_AddExecThread_ADDR() { return CALL_ADDR(0x0, 0x699730); }
void Scr_AddExecThread(scriptInstance_t inst, unsigned int handle, void* call_addr = Scr_AddExecThread_ADDR());
inline void* VM_SetTime_ADDR() { return CALL_ADDR(0x0, 0x6997E0); }
void VM_SetTime(scriptInstance_t inst, void* call_addr = VM_SetTime_ADDR());
inline void* Scr_InitSystem_ADDR() { return CALL_ADDR(0x0, 0x699860); }
void Scr_InitSystem(scriptInstance_t inst, void* call_addr = Scr_InitSystem_ADDR());
inline void* Scr_GetInt_ADDR() { return CALL_ADDR(0x0, 0x699C50); }
int Scr_GetInt(scriptInstance_t inst, unsigned int index, void* call_addr = Scr_GetInt_ADDR());
inline void* Scr_GetAnim_ADDR() { return CALL_ADDR(0x0, 0x699CE0); }
scr_anim_s Scr_GetAnim(unsigned int index, XAnimTree_s * anims, void* call_addr = Scr_GetAnim_ADDR());
inline void* Scr_GetFloat_ADDR() { return CALL_ADDR(0x0, 0x699E90); }
float Scr_GetFloat(scriptInstance_t inst, unsigned int index, void* call_addr = Scr_GetFloat_ADDR());
inline void* Scr_GetConstString_ADDR() { return CALL_ADDR(0x0, 0x699F30); }
unsigned int Scr_GetConstString(scriptInstance_t inst, unsigned int index, void* call_addr = Scr_GetConstString_ADDR());
inline void* Scr_GetConstLowercaseString_ADDR() { return CALL_ADDR(0x0, 0x699FB0); }
unsigned int Scr_GetConstLowercaseString(scriptInstance_t inst, unsigned int index, void* call_addr = Scr_GetConstLowercaseString_ADDR());
inline void* Scr_GetString_ADDR() { return CALL_ADDR(0x0, 0x69A0D0); }
const char * Scr_GetString(unsigned int index, scriptInstance_t inst, void* call_addr = Scr_GetString_ADDR());
inline void* Scr_GetConstStringIncludeNull_ADDR() { return CALL_ADDR(0x0, 0x69A100); }
unsigned int Scr_GetConstStringIncludeNull(scriptInstance_t inst, void* call_addr = Scr_GetConstStringIncludeNull_ADDR());
inline void* Scr_GetDebugString_ADDR() { return CALL_ADDR(0x0, 0x69A130); }
char * Scr_GetDebugString(scriptInstance_t inst, unsigned int index, void* call_addr = Scr_GetDebugString_ADDR());
inline void* Scr_GetConstIString_ADDR() { return CALL_ADDR(0x0, 0x69A1A0); }
unsigned int Scr_GetConstIString(unsigned int index, void* call_addr = Scr_GetConstIString_ADDR());
inline void* Scr_GetVector_ADDR() { return CALL_ADDR(0x0, 0x69A220); }
void Scr_GetVector(scriptInstance_t inst, float * value, unsigned int index, void* call_addr = Scr_GetVector_ADDR());
inline void* Scr_GetEntityRef_ADDR() { return CALL_ADDR(0x0, 0x69A330); }
scr_entref_t * Scr_GetEntityRef(scriptInstance_t inst, scr_entref_t * retstr, unsigned int index, void* call_addr = Scr_GetEntityRef_ADDR());
inline void* Scr_GetObject_ADDR() { return CALL_ADDR(0x0, 0x69A460); }
VariableUnion Scr_GetObject(scriptInstance_t inst, void* call_addr = Scr_GetObject_ADDR());
inline void* Scr_GetType_ADDR() { return CALL_ADDR(0x0, 0x69A4E0); }
VariableType Scr_GetType(scriptInstance_t inst, unsigned int index, void* call_addr = Scr_GetType_ADDR());
inline void* Scr_GetTypeName_ADDR() { return CALL_ADDR(0x0, 0x69A530); }
const char * Scr_GetTypeName(scriptInstance_t inst, void* call_addr = Scr_GetTypeName_ADDR());
inline void* Scr_GetPointerType_ADDR() { return CALL_ADDR(0x0, 0x69A580); }
VariableType Scr_GetPointerType(scriptInstance_t inst, unsigned int a2, void* call_addr = Scr_GetPointerType_ADDR());
inline void* Scr_AddInt_ADDR() { return CALL_ADDR(0x0, 0x69A610); }
void Scr_AddInt(scriptInstance_t inst, int value, void* call_addr = Scr_AddInt_ADDR());
inline void* Scr_AddFloat_ADDR() { return CALL_ADDR(0x0, 0x69A670); }
void Scr_AddFloat(scriptInstance_t inst, float value, void* call_addr = Scr_AddFloat_ADDR());
inline void* Scr_AddUndefined_ADDR() { return CALL_ADDR(0x0, 0x69A720); }
void Scr_AddUndefined(scriptInstance_t inst, void* call_addr = Scr_AddUndefined_ADDR());
inline void* Scr_AddObject_ADDR() { return CALL_ADDR(0x0, 0x69A770); }
void Scr_AddObject(scriptInstance_t inst, unsigned int entid, void* call_addr = Scr_AddObject_ADDR());
inline void* Scr_AddString_ADDR() { return CALL_ADDR(0x0, 0x69A7E0); }
void Scr_AddString(scriptInstance_t inst, const char * string, void* call_addr = Scr_AddString_ADDR());
inline void* Scr_AddIString_ADDR() { return CALL_ADDR(0x0, 0x69A860); }
void Scr_AddIString(char * string, void* call_addr = Scr_AddIString_ADDR());
inline void* Scr_AddConstString_ADDR() { return CALL_ADDR(0x0, 0x69A8D0); }
void Scr_AddConstString(scriptInstance_t inst, unsigned int id, void* call_addr = Scr_AddConstString_ADDR());
inline void* Scr_AddVector_ADDR() { return CALL_ADDR(0x0, 0x69A940); }
void Scr_AddVector(scriptInstance_t inst, float * value, void* call_addr = Scr_AddVector_ADDR());
inline void* Scr_MakeArray_ADDR() { return CALL_ADDR(0x0, 0x69A9D0); }
void Scr_MakeArray(scriptInstance_t inst, void* call_addr = Scr_MakeArray_ADDR());
inline void* Scr_AddArrayStringIndexed_ADDR() { return CALL_ADDR(0x0, 0x69AAF0); }
void Scr_AddArrayStringIndexed(unsigned int id, scriptInstance_t inst, void* call_addr = Scr_AddArrayStringIndexed_ADDR());
inline void* Scr_Error_ADDR() { return CALL_ADDR(0x0, 0x69AB70); }
void Scr_Error(const char * err, scriptInstance_t inst, int is_terminal, void* call_addr = Scr_Error_ADDR());
inline void* Scr_TerminalError_ADDR() { return CALL_ADDR(0x0, 0x69ABD0); }
void Scr_TerminalError(scriptInstance_t inst, const char * Source, void* call_addr = Scr_TerminalError_ADDR());
inline void* Scr_ParamError_ADDR() { return CALL_ADDR(0x0, 0x69AC00); }
void Scr_ParamError(int a1, scriptInstance_t a2, const char * Source, void* call_addr = Scr_ParamError_ADDR());
inline void* Scr_ObjectError_ADDR() { return CALL_ADDR(0x0, 0x69AC30); }
void Scr_ObjectError(scriptInstance_t inst, const char * a2, void* call_addr = Scr_ObjectError_ADDR());
inline void* SetEntityFieldValue_ADDR() { return CALL_ADDR(0x0, 0x69AC50); }
bool SetEntityFieldValue(scriptInstance_t inst, int offset, int entnum, classNum_e classnum, int clientNum, VariableValue * value, void* call_addr = SetEntityFieldValue_ADDR());
inline void* GetEntityFieldValue_ADDR() { return CALL_ADDR(0x0, 0x69ACE0); }
VariableValue GetEntityFieldValue(int offset, int entnum, scriptInstance_t inst, int classnum, int clientNum, void* call_addr = GetEntityFieldValue_ADDR());
inline void* Scr_SetStructField_ADDR() { return CALL_ADDR(0x0, 0x69AD50); }
void Scr_SetStructField(unsigned int a1, unsigned int a2, scriptInstance_t inst, void* call_addr = Scr_SetStructField_ADDR());
inline void* Scr_IncTime_ADDR() { return CALL_ADDR(0x0, 0x69ADE0); }
void Scr_IncTime(scriptInstance_t inst, void* call_addr = Scr_IncTime_ADDR());
inline void* Scr_RunCurrentThreads_ADDR() { return CALL_ADDR(0x0, 0x69AE30); }
void Scr_RunCurrentThreads(scriptInstance_t inst, void* call_addr = Scr_RunCurrentThreads_ADDR());
inline void* Scr_ResetTimeout_ADDR() { return CALL_ADDR(0x0, 0x69AE60); }
void Scr_ResetTimeout(scriptInstance_t inst, void* call_addr = Scr_ResetTimeout_ADDR());
void SetVariableFieldValue(scriptInstance_t inst, unsigned int id, VariableValue* value);
void SetNewVariableValue(scriptInstance_t inst, unsigned int id, VariableValue* value);
void Scr_ClearErrorMessage(scriptInstance_t inst);
void VM_Shutdown(scriptInstance_t inst);
void Scr_ShutdownVariables(scriptInstance_t inst);
void ClearVariableValue(scriptInstance_t inst, unsigned int id);
unsigned int Scr_GetThreadNotifyName(scriptInstance_t inst, unsigned int startLocalId);
void Scr_RemoveThreadNotifyName(scriptInstance_t inst, unsigned int startLocalId);
unsigned int GetArraySize(scriptInstance_t inst, unsigned int id);
void IncInParam(scriptInstance_t inst);
unsigned int GetParentLocalId(scriptInstance_t inst, unsigned int threadId);
void Scr_ClearWaitTime(scriptInstance_t inst, unsigned int startLocalId);
void Scr_SetThreadWaitTime(scriptInstance_t inst, unsigned int startLocalId, unsigned int waitTime);
void Scr_SetThreadNotifyName(scriptInstance_t inst, unsigned int startLocalId, unsigned int stringValue);
void Scr_DebugTerminateThread(scriptInstance_t inst, int topThread);
unsigned int Scr_GetThreadWaitTime(scriptInstance_t inst, unsigned int startLocalId);
const char* Scr_GetStackThreadPos(scriptInstance_t inst, unsigned int endLocalId, VariableStackBuffer* stackValue, bool killThread);
unsigned int Scr_GetSelf(scriptInstance_t inst, unsigned int threadId);
unsigned int GetVariableKeyObject(scriptInstance_t inst, unsigned int id);
int MT_Realloc(scriptInstance_t inst, int oldNumBytes, int newNumbytes);
void CScr_GetObjectField(classNum_e classnum, int entnum, int clientNum, int offset);
int CScr_SetObjectField(classNum_e classnum, int entnum, int clientNum, int offset);
void Scr_SetErrorMessage(scriptInstance_t inst, const char* error);
bool Scr_IsStackClear(scriptInstance_t inst);
void SL_CheckExists(scriptInstance_t inst, unsigned int stringValue);
const char* Scr_ReadCodePos(scriptInstance_t inst, const char** pos);
unsigned int Scr_ReadUnsignedInt(scriptInstance_t inst, const char** pos);
unsigned short Scr_ReadUnsignedShort(scriptInstance_t inst, const char** pos);
unsigned char Scr_ReadUnsignedByte(scriptInstance_t inst, const char** pos);
float Scr_ReadFloat(scriptInstance_t inst, const char** pos);
const float* Scr_ReadVector(scriptInstance_t inst, const char** pos);
BOOL IsFieldObject(scriptInstance_t inst, unsigned int id);
void RemoveVariableValue(scriptInstance_t inst, unsigned int parentId, unsigned int index);
VariableStackBuffer* GetRefVariableStackBuffer(scriptInstance_t inst, int id);
unsigned int GetNewObjectVariableReverse(scriptInstance_t inst, unsigned int parentId, unsigned int id);
unsigned int GetNewVariableIndexReverseInternal(scriptInstance_t inst, unsigned int parentId, unsigned int name);
unsigned int Scr_GetLocalVar(scriptInstance_t inst, int pos);
void Scr_EvalBoolNot(scriptInstance_t inst, VariableValue* value);
unsigned int GetInternalVariableIndex(scriptInstance_t inst, unsigned int unsignedValue);
const char* Scr_ReadData(scriptInstance_t inst, const char** pos, unsigned int count);
unsigned int Scr_GetNumParam(game::scriptInstance_t inst);
}

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#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_vm.hpp"
namespace game
{
//custom made don't replace VariableValue __usercall GetEntityFieldValue@<edx:eax>(int offset@<eax>, int entnum@<ecx>, scriptInstance_t inst, int classnum, int clientNum)
VariableValue GetEntityFieldValue/*@<eax>*/(int offset_, int entnum, scriptInstance_t inst, int classnum, int clientNum, void* call_addr)
{
VariableValue answer;
VariableUnion u;
VariableType typ;
__asm
{
push clientNum;
push classnum;
push inst;
mov ecx, entnum;
mov eax, offset_;
call call_addr;
mov u, eax;
mov typ, edx;
add esp, 0xC;
}
answer.u = u;
answer.type = typ;
return answer;
}
void Scr_Init(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
__asm
{
mov eax, a1;
call call_addr;
}
}
void Scr_Shutdown(scriptInstance_t a1/*@<edi>*/, void* call_addr)
{
__asm
{
mov edi, a1;
call call_addr;
}
}
void Scr_ErrorInternal(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
__asm
{
mov eax, a1;
call call_addr;
}
}
void Scr_ClearOutParams(scriptInstance_t a1/*@<edi>*/, void* call_addr)
{
__asm
{
mov edi, a1;
call call_addr;
}
}
unsigned int GetDummyObject/*@<eax>*/(scriptInstance_t a1/*@<edi>*/, void* call_addr)
{
unsigned int answer;
__asm
{
mov edi, a1;
call call_addr;
mov answer, eax;
}
return answer;
}
unsigned int GetDummyFieldValue/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, a1;
call call_addr;
mov answer, eax;
}
return answer;
}
void VM_CancelNotifyInternal(scriptInstance_t inst/*@<ecx>*/, unsigned int notifyListOwnerId/*@<eax>*/, unsigned int startLocalId, unsigned int notifyListId, unsigned int notifyNameListId, unsigned int stringValue, void* call_addr)
{
__asm
{
push stringValue;
push notifyNameListId;
push notifyListId;
push startLocalId;
mov ecx, inst;
mov eax, notifyListOwnerId;
call call_addr;
add esp, 0x10;
}
}
void VM_CancelNotify(scriptInstance_t a1/*@<edi>*/, unsigned int a2, unsigned int a3, void* call_addr)
{
__asm
{
push a3;
push a2;
mov edi, a1;
call call_addr;
add esp, 0x8;
}
}
VariableStackBuffer * VM_ArchiveStack/*@<eax>*/(scriptInstance_t inst/*@<eax>*/, void* call_addr)
{
VariableStackBuffer * answer;
__asm
{
mov eax, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
int Scr_AddLocalVars/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, unsigned int a2/*@<edx>*/, void* call_addr)
{
int answer;
__asm
{
mov eax, a1;
mov edx, a2;
call call_addr;
mov answer, eax;
}
return answer;
}
void VM_TerminateStack(scriptInstance_t inst/*@<esi>*/, unsigned int endLocalId, unsigned int startLocalId, VariableStackBuffer * name, void* call_addr)
{
__asm
{
push name;
push startLocalId;
push endLocalId;
mov esi, inst;
call call_addr;
add esp, 0xC;
}
}
void VM_TrimStack(scriptInstance_t a1/*@<eax>*/, unsigned int parentId, VariableStackBuffer * a3, int fromEndon, void* call_addr)
{
__asm
{
push fromEndon;
push a3;
push parentId;
mov eax, a1;
call call_addr;
add esp, 0xC;
}
}
void Scr_TerminateRunningThread(scriptInstance_t a1/*@<edx>*/, unsigned int a2, void* call_addr)
{
__asm
{
push a2;
mov edx, a1;
call call_addr;
add esp, 0x4;
}
}
void Scr_TerminateWaitThread(scriptInstance_t a1/*@<eax>*/, unsigned int a2, unsigned int a3, void* call_addr)
{
__asm
{
push a3;
push a2;
mov eax, a1;
call call_addr;
add esp, 0x8;
}
}
void Scr_CancelWaittill(scriptInstance_t inst/*@<ecx>*/, unsigned int startLocalId/*@<eax>*/, void* call_addr)
{
__asm
{
mov ecx, inst;
mov eax, startLocalId;
call call_addr;
}
}
void Scr_TerminateWaittillThread(scriptInstance_t a1/*@<eax>*/, unsigned int a2, unsigned int a3, void* call_addr)
{
__asm
{
push a3;
push a2;
mov eax, a1;
call call_addr;
add esp, 0x8;
}
}
void Scr_TerminateThread(unsigned int a2/*@<edi>*/, scriptInstance_t a3/*@<esi>*/, void* call_addr)
{
__asm
{
mov edi, a2;
mov esi, a3;
call call_addr;
}
}
void VM_Notify(scriptInstance_t inst/*@<eax>*/, int notifyListOwnerId, unsigned int stringValue, VariableValue * top, void* call_addr)
{
__asm
{
push top;
push stringValue;
push notifyListOwnerId;
mov eax, inst;
call call_addr;
add esp, 0xC;
}
}
void Scr_NotifyNum_Internal(scriptInstance_t inst/*@<eax>*/, int entNum, int entClass, unsigned int notifStr, int numParams, void* call_addr)
{
__asm
{
push numParams;
push notifStr;
push entClass;
push entNum;
mov eax, inst;
call call_addr;
add esp, 0x10;
}
}
void Scr_CancelNotifyList(unsigned int notifyListOwnerId/*@<eax>*/, scriptInstance_t inst, void* call_addr)
{
__asm
{
push inst;
mov eax, notifyListOwnerId;
call call_addr;
add esp, 0x4;
}
}
void VM_TerminateTime(scriptInstance_t a1/*@<eax>*/, unsigned int parentId, void* call_addr)
{
__asm
{
push parentId;
mov eax, a1;
call call_addr;
add esp, 0x4;
}
}
void VM_Resume(scriptInstance_t inst/*@<eax>*/, unsigned int timeId, void* call_addr)
{
__asm
{
push timeId;
mov eax, inst;
call call_addr;
add esp, 0x4;
}
}
unsigned short Scr_ExecThread/*@<ax>*/(scriptInstance_t inst/*@<edi>*/, unsigned int handle, unsigned int paramCount, void* call_addr)
{
unsigned __int16 answer;
__asm
{
push paramCount;
push handle;
mov edi, inst;
call call_addr;
mov answer, ax;
add esp, 0x8;
}
return answer;
}
unsigned short Scr_ExecEntThreadNum/*@<ax>*/(scriptInstance_t inst/*@<edi>*/, int entNum, unsigned int handle, int numParams, unsigned int clientNum, void* call_addr)
{
unsigned __int16 answer;
__asm
{
push clientNum;
push numParams;
push handle;
push entNum;
mov edi, inst;
call call_addr;
mov answer, ax;
add esp, 0x10;
}
return answer;
}
void Scr_AddExecThread(scriptInstance_t a1/*@<edi>*/, unsigned int handle, void* call_addr)
{
__asm
{
push handle;
mov edi, a1;
call call_addr;
add esp, 0x4;
}
}
void VM_SetTime(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
__asm
{
mov eax, a1;
call call_addr;
}
}
void Scr_InitSystem(scriptInstance_t a1/*@<edi>*/, void* call_addr)
{
__asm
{
mov edi, a1;
call call_addr;
}
}
int Scr_GetInt/*@<eax>*/(scriptInstance_t inst/*@<eax>*/, unsigned int index/*@<ecx>*/, void* call_addr)
{
int answer;
__asm
{
mov eax, inst;
mov ecx, index;
call call_addr;
mov answer, eax;
}
return answer;
}
scr_anim_s Scr_GetAnim/*@<eax>*/(unsigned int index/*@<eax>*/, XAnimTree_s * a2/*@<ecx>*/, void* call_addr)
{
scr_anim_s answer;
__asm
{
mov eax, index;
mov ecx, a2;
call call_addr;
mov answer, eax;
}
return answer;
}
float Scr_GetFloat/*@<xmm0>*/(scriptInstance_t inst/*@<eax>*/, unsigned int index/*@<ecx>*/, void* call_addr)
{
float answer;
__asm
{
mov eax, inst;
mov ecx, index;
call call_addr;
movss answer, xmm0;
}
return answer;
}
unsigned int Scr_GetConstString/*@<eax>*/(scriptInstance_t inst/*@<eax>*/, unsigned int index, void* call_addr)
{
unsigned int answer;
__asm
{
push index;
mov eax, inst;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
unsigned int Scr_GetConstLowercaseString/*@<eax>*/(scriptInstance_t inst/*@<ecx>*/, unsigned int index, void* call_addr)
{
unsigned int answer;
__asm
{
push index;
mov ecx, inst;
call call_addr;
mov answer, eax;
add esp, 0x4;
}
return answer;
}
const char * Scr_GetString/*@<eax>*/(unsigned int index/*@<eax>*/, scriptInstance_t inst/*@<esi>*/, void* call_addr)
{
const char * answer;
__asm
{
mov eax, index;
mov esi, inst;
call call_addr;
mov answer, eax;
}
return answer;
}
unsigned int Scr_GetConstStringIncludeNull/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, a1;
call call_addr;
mov answer, eax;
}
return answer;
}
char * Scr_GetDebugString/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, unsigned int a2/*@<ecx>*/, void* call_addr)
{
char * answer;
__asm
{
mov eax, a1;
mov ecx, a2;
call call_addr;
mov answer, eax;
}
return answer;
}
unsigned int Scr_GetConstIString/*@<eax>*/(unsigned int index/*@<eax>*/, void* call_addr)
{
unsigned int answer;
__asm
{
mov eax, index;
call call_addr;
mov answer, eax;
}
return answer;
}
void Scr_GetVector(scriptInstance_t inst/*@<eax>*/, float * value/*@<ecx>*/, unsigned int index, void* call_addr)
{
__asm
{
push index;
mov eax, inst;
mov ecx, value;
call call_addr;
add esp, 0x4;
}
}
scr_entref_t * Scr_GetEntityRef/*@<eax>*/(scriptInstance_t inst/*@<eax>*/, scr_entref_t * retstr, unsigned int index, void* call_addr)
{
scr_entref_t * answer;
__asm
{
push index;
push retstr;
mov eax, inst;
call call_addr;
mov answer, eax;
add esp, 0x8;
}
return answer;
}
VariableUnion Scr_GetObject/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
VariableUnion answer;
__asm
{
mov eax, a1;
call call_addr;
mov answer, eax;
}
return answer;
}
VariableType Scr_GetType/*@<eax>*/(scriptInstance_t inst/*@<eax>*/, unsigned int index/*@<ecx>*/, void* call_addr)
{
VariableType answer;
__asm
{
mov eax, inst;
mov ecx, index;
call call_addr;
mov answer, eax;
}
return answer;
}
const char * Scr_GetTypeName/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
char * answer;
__asm
{
mov eax, a1;
call call_addr;
mov answer, eax;
}
return answer;
}
VariableType Scr_GetPointerType/*@<eax>*/(scriptInstance_t a1/*@<eax>*/, unsigned int a2/*@<ecx>*/, void* call_addr)
{
VariableType answer;
__asm
{
mov eax, a1;
mov ecx, a2;
call call_addr;
mov answer, eax;
}
return answer;
}
void Scr_AddInt(scriptInstance_t inst/*@<eax>*/, int value, void* call_addr)
{
__asm
{
push value;
mov eax, inst;
call call_addr;
add esp, 0x4;
}
}
void Scr_AddFloat(scriptInstance_t inst/*@<eax>*/, float value, void* call_addr)
{
__asm
{
push value;
mov eax, inst;
call call_addr;
add esp, 0x4;
}
}
void Scr_AddUndefined(scriptInstance_t inst/*@<eax>*/, void* call_addr)
{
__asm
{
mov eax, inst;
call call_addr;
}
}
void Scr_AddObject(scriptInstance_t inst/*@<eax>*/, unsigned int entid/*@<esi>*/, void* call_addr)
{
__asm
{
mov eax, inst;
mov esi, entid;
call call_addr;
}
}
void Scr_AddString(scriptInstance_t inst/*@<eax>*/, const char * string, void* call_addr)
{
__asm
{
push string;
mov eax, inst;
call call_addr;
add esp, 0x4;
}
}
void Scr_AddIString(char * string/*@<esi>*/, void* call_addr)
{
__asm
{
mov esi, string;
call call_addr;
}
}
void Scr_AddConstString(scriptInstance_t inst/*@<eax>*/, unsigned int id/*@<esi>*/, void* call_addr)
{
__asm
{
mov eax, inst;
mov esi, id;
call call_addr;
}
}
void Scr_AddVector(scriptInstance_t inst/*@<eax>*/, float * value, void* call_addr)
{
__asm
{
push value;
mov eax, inst;
call call_addr;
add esp, 0x4;
}
}
void Scr_MakeArray(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
__asm
{
mov eax, a1;
call call_addr;
}
}
void Scr_AddArrayStringIndexed(unsigned int id/*@<ecx>*/, scriptInstance_t inst/*@<edi>*/, void* call_addr)
{
__asm
{
mov ecx, id;
mov edi, inst;
call call_addr;
}
}
void Scr_Error(const char * err/*@<ecx>*/, scriptInstance_t inst/*@<edi>*/, int is_terminal, void* call_addr)
{
__asm
{
push is_terminal;
mov ecx, err;
mov edi, inst;
call call_addr;
add esp, 0x4;
}
}
void Scr_TerminalError(scriptInstance_t a1/*@<eax>*/, const char * Source, void* call_addr)
{
__asm
{
push Source;
mov eax, a1;
call call_addr;
add esp, 0x4;
}
}
void Scr_ParamError(int a1/*@<eax>*/, scriptInstance_t a2/*@<ecx>*/, const char * Source, void* call_addr)
{
__asm
{
push Source;
mov eax, a1;
mov ecx, a2;
call call_addr;
add esp, 0x4;
}
}
void Scr_ObjectError(scriptInstance_t a1/*@<eax>*/, const char * a2/*@<ecx>*/, void* call_addr)
{
__asm
{
mov eax, a1;
mov ecx, a2;
call call_addr;
}
}
bool SetEntityFieldValue/*@<al>*/(scriptInstance_t inst/*@<edi>*/, int offset_/*@<eax>*/, int entnum/*@<ecx>*/, classNum_e classnum, int clientNum, VariableValue * value, void* call_addr)
{
bool answer;
__asm
{
push value;
push clientNum;
push classnum;
mov edi, inst;
mov eax, offset_;
mov ecx, entnum;
call call_addr;
mov answer, al;
add esp, 0xC;
}
return answer;
}
void Scr_SetStructField(unsigned int a1/*@<eax>*/, unsigned int a2/*@<ecx>*/, scriptInstance_t a3, void* call_addr)
{
__asm
{
push a3;
mov eax, a1;
mov ecx, a2;
call call_addr;
add esp, 0x4;
}
}
void Scr_IncTime(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
__asm
{
mov eax, a1;
call call_addr;
}
}
void Scr_RunCurrentThreads(scriptInstance_t a1/*@<esi>*/, void* call_addr)
{
__asm
{
mov esi, a1;
call call_addr;
}
}
void Scr_ResetTimeout(scriptInstance_t a1/*@<eax>*/, void* call_addr)
{
__asm
{
mov eax, a1;
call call_addr;
}
}
void SetVariableFieldValue(scriptInstance_t inst, unsigned int id, VariableValue* value)
{
codsrc::SetVariableFieldValue(inst, id, value);
}
void SetNewVariableValue(scriptInstance_t inst, unsigned int id, VariableValue* value)
{
codsrc::SetNewVariableValue(inst, id, value);
}
void Scr_ClearErrorMessage(scriptInstance_t inst)
{
codsrc::Scr_ClearErrorMessage(inst);
}
void VM_Shutdown(scriptInstance_t inst)
{
codsrc::VM_Shutdown(inst);
}
void Scr_ShutdownVariables(scriptInstance_t inst)
{
codsrc::Scr_ShutdownVariables(inst);
}
void ClearVariableValue(scriptInstance_t inst, unsigned int id)
{
codsrc::ClearVariableValue(inst, id);
}
unsigned int Scr_GetThreadNotifyName(scriptInstance_t inst, unsigned int startLocalId)
{
return codsrc::Scr_GetThreadNotifyName(inst, startLocalId);
}
void Scr_RemoveThreadNotifyName(scriptInstance_t inst, unsigned int startLocalId)
{
codsrc::Scr_RemoveThreadNotifyName(inst, startLocalId);
}
unsigned int GetArraySize(scriptInstance_t inst, unsigned int id)
{
return codsrc::GetArraySize(inst, id);
}
void IncInParam(scriptInstance_t inst)
{
codsrc::IncInParam(inst);
}
unsigned int GetParentLocalId(scriptInstance_t inst, unsigned int threadId)
{
return codsrc::GetParentLocalId(inst, threadId);
}
void Scr_ClearWaitTime(scriptInstance_t inst, unsigned int startLocalId)
{
codsrc::Scr_ClearWaitTime(inst, startLocalId);
}
void Scr_SetThreadWaitTime(scriptInstance_t inst, unsigned int startLocalId, unsigned int waitTime)
{
codsrc::Scr_SetThreadWaitTime(inst, startLocalId, waitTime);
}
void Scr_SetThreadNotifyName(scriptInstance_t inst, unsigned int startLocalId, unsigned int stringValue)
{
codsrc::Scr_SetThreadNotifyName(inst, startLocalId, stringValue);
}
void Scr_DebugTerminateThread(scriptInstance_t inst, int topThread)
{
codsrc::Scr_DebugTerminateThread(inst, topThread);
}
unsigned int Scr_GetThreadWaitTime(scriptInstance_t inst, unsigned int startLocalId)
{
return codsrc::Scr_GetThreadWaitTime(inst, startLocalId);
}
const char* Scr_GetStackThreadPos(scriptInstance_t inst, unsigned int endLocalId, VariableStackBuffer* stackValue, bool killThread)
{
return codsrc::Scr_GetStackThreadPos(inst, endLocalId, stackValue, killThread);
}
unsigned int Scr_GetSelf(scriptInstance_t inst, unsigned int threadId)
{
return codsrc::Scr_GetSelf(inst, threadId);
}
unsigned int GetVariableKeyObject(scriptInstance_t inst, unsigned int id)
{
return codsrc::GetVariableKeyObject(inst, id);
}
int MT_Realloc(scriptInstance_t inst, int oldNumBytes, int newNumbytes)
{
return codsrc::MT_Realloc(inst, oldNumBytes, newNumbytes);
}
void CScr_GetObjectField(classNum_e classnum, int entnum, int clientNum, int offset)
{
codsrc::CScr_GetObjectField(classnum, entnum, clientNum, offset);
}
int CScr_SetObjectField(classNum_e classnum, int entnum, int clientNum, int offset)
{
return codsrc::CScr_SetObjectField(classnum, entnum, clientNum, offset);
}
void Scr_SetErrorMessage(scriptInstance_t inst, const char* error)
{
codsrc::Scr_SetErrorMessage(inst, error);
}
bool Scr_IsStackClear(scriptInstance_t inst)
{
return codsrc::Scr_IsStackClear(inst);
}
void SL_CheckExists(scriptInstance_t inst, unsigned int stringValue)
{
codsrc::SL_CheckExists(inst, stringValue);
}
const char* Scr_ReadCodePos(scriptInstance_t inst, const char** pos)
{
return codsrc::Scr_ReadCodePos(inst, pos);
}
unsigned int Scr_ReadUnsignedInt(scriptInstance_t inst, const char** pos)
{
return codsrc::Scr_ReadUnsignedInt(inst, pos);
}
unsigned short Scr_ReadUnsignedShort(scriptInstance_t inst, const char** pos)
{
return codsrc::Scr_ReadUnsignedShort(inst, pos);
}
unsigned char Scr_ReadUnsignedByte(scriptInstance_t inst, const char** pos)
{
return codsrc::Scr_ReadUnsignedByte(inst, pos);
}
float Scr_ReadFloat(scriptInstance_t inst, const char** pos)
{
return codsrc::Scr_ReadFloat(inst, pos);
}
const float* Scr_ReadVector(scriptInstance_t inst, const char** pos)
{
return codsrc::Scr_ReadVector(inst, pos);
}
BOOL IsFieldObject(scriptInstance_t inst, unsigned int id)
{
return codsrc::IsFieldObject(inst, id);
}
void RemoveVariableValue(scriptInstance_t inst, unsigned int parentId, unsigned int index)
{
codsrc::RemoveVariableValue(inst, parentId, index);
}
VariableStackBuffer* GetRefVariableStackBuffer(scriptInstance_t inst, int id)
{
return codsrc::GetRefVariableStackBuffer(inst, id);
}
unsigned int GetNewVariableIndexReverseInternal(scriptInstance_t inst, unsigned int parentId, unsigned int name)
{
return codsrc::GetNewVariableIndexReverseInternal(inst, parentId, name);
}
unsigned int GetNewObjectVariableReverse(scriptInstance_t inst, unsigned int parentId, unsigned int id)
{
return codsrc::GetNewObjectVariableReverse(inst, parentId, id);
}
unsigned int Scr_GetLocalVar(scriptInstance_t inst, int pos)
{
return codsrc::Scr_GetLocalVar(inst, pos);
}
void Scr_EvalBoolNot(scriptInstance_t inst, VariableValue* value)
{
codsrc::Scr_EvalBoolNot(inst, value);
}
unsigned int GetInternalVariableIndex(scriptInstance_t inst, unsigned int unsignedValue)
{
return codsrc::GetInternalVariableIndex(inst, unsignedValue);
}
const char* Scr_ReadData(scriptInstance_t inst, const char** pos, unsigned int count)
{
return codsrc::Scr_ReadData(inst, pos, count);
}
unsigned int Scr_GetNumParam(game::scriptInstance_t inst)
{
return codsrc::Scr_GetNumParam(inst);
}
}

View File

@ -0,0 +1,27 @@
#pragma once
namespace game
{
WEAK symbol<int()>yyparse{ 0x0, 0x69AEC0 };
WEAK symbol<int()>yylex{ 0x0, 0x69C0D0 };
WEAK symbol<int()>yy_get_next_buffer{ 0x0, 0x69D300 };
WEAK symbol<int()>yy_get_previous_state{ 0x0, 0x69D450 };
WEAK symbol<void()>yyrestart{ 0x0, 0x69D5C0 };
WEAK symbol<yy_buffer_state* ()>yy_create_buffer{ 0x0, 0x69D620 };
inline void* LowerCase_ADDR() { return CALL_ADDR(0x0, 0x69AEA0); }
unsigned int LowerCase(unsigned int strVal, void* call_addr = LowerCase_ADDR());
inline void* StringValue_ADDR() { return CALL_ADDR(0x0, 0x69BFF0); }
int StringValue(int len, const char* str_, void* call_addr = StringValue_ADDR());
inline void* yy_try_NUL_trans_ADDR() { return CALL_ADDR(0x0, 0x69D520); }
int yy_try_NUL_trans(int yy_current_state, void* call_addr = yy_try_NUL_trans_ADDR());
inline void* yy_flush_buffer_ADDR() { return CALL_ADDR(0x0, 0x69D690); }
void yy_flush_buffer(yy_buffer_state* result, void* call_addr = yy_flush_buffer_ADDR());
inline void* ScriptParse_ADDR() { return CALL_ADDR(0x0, 0x69D710); }
void ScriptParse(scriptInstance_t a1, sval_u* parseData, void* call_addr = ScriptParse_ADDR());
FILE* yy_load_buffer_state();
void yy_fatal_error(const char* err);
void* yy_flex_realloc(void* ptr, unsigned int size);
void yy_init_buffer(yy_buffer_state* b, FILE* file);
}

View File

@ -0,0 +1,93 @@
#include <stdinc.hpp>
#include "codsrc/clientscript/cscr_yacc.hpp"
namespace game
{
// unsigned int __usercall LowerCase@<eax>(unsigned int strVal@<ecx>)
unsigned int LowerCase(unsigned int strVal, void* call_addr)
{
unsigned int answer;
__asm
{
mov ecx, strVal;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall StringValue@<eax>(int len@<ecx>, const char *str@<edx>)
int StringValue(int len, const char* str_, void* call_addr)
{
int answer;
__asm
{
mov ecx, len;
mov edx, str_;
call call_addr;
mov answer, eax;
}
return answer;
}
// int __usercall yy_try_NUL_trans@<eax>(int yy_current_state@<eax>)
int yy_try_NUL_trans(int yy_current_state, void* call_addr)
{
int answer;
__asm
{
mov eax, yy_current_state;
call call_addr;
mov answer, eax;
}
return answer;
}
// void __usercall yy_flush_buffer(yy_buffer_state *result@<eax>)
void yy_flush_buffer(yy_buffer_state* result, void* call_addr)
{
__asm
{
mov eax, result;
call call_addr;
}
}
// void __usercall ScriptParse(scriptInstance_t a1@<eax>, sval_u *parseData)
void ScriptParse(scriptInstance_t a1, sval_u* parseData, void* call_addr)
{
__asm
{
push parseData;
mov eax, a1;
call call_addr;
add esp, 0x4;
}
}
FILE* yy_load_buffer_state()
{
return codsrc::yy_load_buffer_state();
}
void yy_fatal_error(const char* err)
{
codsrc::yy_fatal_error(err);
}
void* yy_flex_realloc(void* ptr, unsigned int size)
{
return codsrc::yy_flex_realloc(ptr, size);
}
void yy_init_buffer(yy_buffer_state* b, FILE* file)
{
codsrc::yy_init_buffer(b, file);
}
}

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