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https://github.com/JezuzLizard/t4sp_bot_warfare.git
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@@ -0,0 +1,27 @@
|
||||
# try to mimic the original gsc provided
|
||||
# mode=ghc
|
||||
mode=c
|
||||
style=allman
|
||||
|
||||
indent=force-tab=2
|
||||
lineend=windows
|
||||
|
||||
pad-oper
|
||||
pad-paren-in
|
||||
pad-header
|
||||
# pad-brackets-in
|
||||
fill-empty-lines
|
||||
squeeze-lines=2
|
||||
squeeze-ws
|
||||
break-one-line-headers
|
||||
add-braces
|
||||
remove-comment-prefix
|
||||
|
||||
break-blocks
|
||||
|
||||
indent-switches
|
||||
indent-cases
|
||||
indent-after-parens
|
||||
indent-col1-comments
|
||||
|
||||
remove-comment-prefix
|
||||
@@ -0,0 +1,11 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_style = tab
|
||||
indent_size = 2
|
||||
charset = latin1
|
||||
trim_trailing_whitespace = false
|
||||
insert_final_newline = true
|
||||
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
||||
@@ -0,0 +1,21 @@
|
||||
name: main
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
main-win:
|
||||
name: Test on Windows
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Check out files
|
||||
uses: actions/checkout@main
|
||||
|
||||
- name: Setup gsc-tool
|
||||
uses: xensik/setup-gsc-tool@v1
|
||||
with:
|
||||
version: '1.4.0'
|
||||
|
||||
- name: Compile test script
|
||||
run: |
|
||||
gsc-tool.exe -m parse -g iw5 -s pc .
|
||||
@@ -0,0 +1,3 @@
|
||||
*.log
|
||||
missingasset.csv
|
||||
console.log*
|
||||
Vendored
+15
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"astyle.astylerc": "${workspaceRoot}/.astylerc",
|
||||
"astyle.additional_languages": [
|
||||
"gsc"
|
||||
],
|
||||
"[gsc]": {
|
||||
"editor.defaultFormatter": "chiehyu.vscode-astyle",
|
||||
},
|
||||
"editor.quickSuggestions": {
|
||||
"other": true,
|
||||
"comments": true,
|
||||
"strings": true
|
||||
},
|
||||
"vscode-codscript.use_builtin_completionItems": false
|
||||
}
|
||||
@@ -1,5 +1,20 @@
|
||||
# T4ZM-Zombie-Bots
|
||||
Bots for T4ZM.
|
||||
# T4SP-Bots
|
||||
Bots for T4SP.
|
||||
|
||||
Coby basted code from https://github.com/ineedbots/t4m_bot_warfare
|
||||
## TODO:
|
||||
- Bots need to open doors
|
||||
- Bots need to turn on power
|
||||
- Bots need better decisions for buying weapons
|
||||
- Add following a player around
|
||||
- Add boarding up windows
|
||||
- Activate traps
|
||||
- Pack a punch
|
||||
- Do pack a punch quest
|
||||
- Do EEs
|
||||
- Use teleporters
|
||||
- Use zipline
|
||||
- Bot menu
|
||||
- Bot chat (needs sayall)
|
||||
|
||||
Coby basted code from https://github.com/ineedbots/t4_bot_warfare
|
||||
Credit to ineedbots for his bot warfare mods for various games.
|
||||
|
||||
@@ -0,0 +1,676 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
|
||||
/*
|
||||
Initiates the whole bot scripts.
|
||||
*/
|
||||
init()
|
||||
{
|
||||
level.bw_version = "2.3.0 PR 1";
|
||||
|
||||
if ( getdvar( "bots_main" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main", true );
|
||||
}
|
||||
|
||||
if ( !getdvarint( "bots_main" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !wait_for_builtins() )
|
||||
{
|
||||
println( "FATAL: NO BUILT-INS FOR BOTS" );
|
||||
}
|
||||
|
||||
thread load_waypoints();
|
||||
thread hook_callbacks();
|
||||
|
||||
if ( getdvar( "bots_main_GUIDs" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_GUIDs", "" ); // guids of players who will be given host powers, comma seperated
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_main_firstIsHost" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_firstIsHost", false ); // first player to connect is a host
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_main_waitForHostTime" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_waitForHostTime", 10.0 ); // how long to wait to wait for the host player
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_main_kickBotsAtEnd" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_kickBotsAtEnd", false ); // kicks the bots at game end
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_manage_add" ) == "" )
|
||||
{
|
||||
setdvar( "bots_manage_add", 0 ); // amount of bots to add to the game
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_manage_fill" ) == "" )
|
||||
{
|
||||
setdvar( "bots_manage_fill", 0 ); // amount of bots to maintain
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_manage_fill_mode" ) == "" )
|
||||
{
|
||||
setdvar( "bots_manage_fill_mode", 0 ); // fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_manage_fill_kick" ) == "" )
|
||||
{
|
||||
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
|
||||
{
|
||||
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_skill" ) == "" )
|
||||
{
|
||||
setdvar( "bots_skill", 0 ); // 0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_skill_hard" ) == "" )
|
||||
{
|
||||
setdvar( "bots_skill_hard", 0 ); // amount of hard bots on axis team
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_skill_med" ) == "" )
|
||||
{
|
||||
setdvar( "bots_skill_med", 0 );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
|
||||
{
|
||||
setdvar( "bots_loadout_rank", -1 );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
|
||||
{
|
||||
setdvar( "bots_loadout_prestige", -1 );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_play_move" ) == "" ) // bots move
|
||||
{
|
||||
setdvar( "bots_play_move", true );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_play_knife" ) == "" ) // bots knife
|
||||
{
|
||||
setdvar( "bots_play_knife", true );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_play_fire" ) == "" ) // bots fire
|
||||
{
|
||||
setdvar( "bots_play_fire", true );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_play_nade" ) == "" ) // bots grenade
|
||||
{
|
||||
setdvar( "bots_play_nade", true );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_play_ads" ) == "" ) // bot ads
|
||||
{
|
||||
setdvar( "bots_play_ads", true );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_play_aim" ) == "" )
|
||||
{
|
||||
setdvar( "bots_play_aim", true );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_t8_mode" ) == "" )
|
||||
{
|
||||
setdvar( "bots_t8_mode", false );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_play_opendoors" ) == "" )
|
||||
{
|
||||
setdvar( "bots_play_opendoors", true );
|
||||
}
|
||||
|
||||
if ( !isdefined( game[ "botWarfare" ] ) )
|
||||
{
|
||||
game[ "botWarfare" ] = true;
|
||||
game[ "botWarfareInitTime" ] = gettime();
|
||||
}
|
||||
|
||||
level.bot_inittime = gettime();
|
||||
|
||||
level.bots_minsprintdistance = 315;
|
||||
level.bots_minsprintdistance *= level.bots_minsprintdistance;
|
||||
level.bots_mingrenadedistance = 256;
|
||||
level.bots_mingrenadedistance *= level.bots_mingrenadedistance;
|
||||
level.bots_maxgrenadedistance = 1024;
|
||||
level.bots_maxgrenadedistance *= level.bots_maxgrenadedistance;
|
||||
level.bots_maxknifedistance = 128;
|
||||
level.bots_maxknifedistance *= level.bots_maxknifedistance;
|
||||
level.bots_goaldistance = 27.5;
|
||||
level.bots_goaldistance *= level.bots_goaldistance;
|
||||
level.bots_noadsdistance = 200;
|
||||
level.bots_noadsdistance *= level.bots_noadsdistance;
|
||||
level.bots_maxshotgundistance = 500;
|
||||
level.bots_maxshotgundistance *= level.bots_maxshotgundistance;
|
||||
|
||||
level.players = [];
|
||||
level.bots = [];
|
||||
|
||||
level.bots_fullautoguns = [];
|
||||
level.bots_fullautoguns[ "thompson" ] = true;
|
||||
level.bots_fullautoguns[ "mp40" ] = true;
|
||||
level.bots_fullautoguns[ "type100smg" ] = true;
|
||||
level.bots_fullautoguns[ "ppsh" ] = true;
|
||||
level.bots_fullautoguns[ "stg44" ] = true;
|
||||
level.bots_fullautoguns[ "30cal" ] = true;
|
||||
level.bots_fullautoguns[ "mg42" ] = true;
|
||||
level.bots_fullautoguns[ "dp28" ] = true;
|
||||
level.bots_fullautoguns[ "bar" ] = true;
|
||||
level.bots_fullautoguns[ "fg42" ] = true;
|
||||
level.bots_fullautoguns[ "type99lmg" ] = true;
|
||||
|
||||
level thread onPlayerConnect();
|
||||
level thread handleBots();
|
||||
level thread onPlayerChat();
|
||||
|
||||
level thread maps\bots\_bot_script::bot_script_init();
|
||||
}
|
||||
|
||||
/*
|
||||
Starts the threads for bots.
|
||||
*/
|
||||
handleBots()
|
||||
{
|
||||
level thread diffBots();
|
||||
level addBots();
|
||||
|
||||
while ( !isdefined( level.intermission ) || !level.intermission )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
setdvar( "bots_manage_add", getBotArray().size );
|
||||
|
||||
if ( !getdvarint( "bots_main_kickBotsAtEnd" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bots = getBotArray();
|
||||
|
||||
for ( i = 0; i < bots.size; i++ )
|
||||
{
|
||||
BotBuiltinCmdExec( "clientkick " + bots[ i ] getentitynumber() );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
The hook callback for when any player becomes damaged.
|
||||
*/
|
||||
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
|
||||
{
|
||||
if ( self is_bot() && getdvarint( "bots_t8_mode" ) )
|
||||
{
|
||||
if ( ( level.script == "nazi_zombie_asylum" || level.script == "nazi_zombie_sumpf" ) && self hasperk( "specialty_armorvest" ) )
|
||||
{
|
||||
iDamage = int( iDamage * 0.333 );
|
||||
}
|
||||
else
|
||||
{
|
||||
iDamage = int( iDamage * 0.1 );
|
||||
}
|
||||
}
|
||||
|
||||
if ( self is_bot() )
|
||||
{
|
||||
self maps\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
|
||||
self maps\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
|
||||
}
|
||||
|
||||
self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime );
|
||||
}
|
||||
|
||||
onActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
|
||||
{
|
||||
if ( isdefined( eAttacker ) && isplayer( eAttacker ) && eAttacker is_bot() && getdvarint( "bots_t8_mode" ) && ( !isdefined( self.magic_bullet_shield ) || !self.magic_bullet_shield ) )
|
||||
{
|
||||
bonus = int( self.maxhealth * randomfloatrange( 0.25, 1.25 ) );
|
||||
|
||||
if ( bonus > 0 )
|
||||
{
|
||||
iDamage += bonus;
|
||||
}
|
||||
}
|
||||
|
||||
self [[ level.prevcallbackactordamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
|
||||
}
|
||||
|
||||
/*
|
||||
Starts the callbacks.
|
||||
*/
|
||||
hook_callbacks()
|
||||
{
|
||||
wait 0.05;
|
||||
level.prevcallbackplayerdamage = level.callbackplayerdamage;
|
||||
level.callbackplayerdamage = ::onPlayerDamage;
|
||||
|
||||
level.prevcallbackactordamage = level.callbackactordamage;
|
||||
level.callbackactordamage = ::onActorDamage;
|
||||
}
|
||||
|
||||
/*
|
||||
Thread when any player connects. Starts the threads needed.
|
||||
*/
|
||||
onPlayerConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread connected();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When a bot disconnects.
|
||||
*/
|
||||
onDisconnectAll()
|
||||
{
|
||||
name = self.playername;
|
||||
|
||||
self waittill( "disconnect" );
|
||||
|
||||
level.players = array_remove( level.players, self );
|
||||
|
||||
waittillframeend;
|
||||
|
||||
for ( i = 0; i < level.bots.size; i++ )
|
||||
{
|
||||
bot = level.bots[ i ];
|
||||
bot BotNotifyBotEvent( "connection", "disconnected", self, name );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When any client spawns
|
||||
*/
|
||||
onSpawnedAll()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
|
||||
self.lastspawntime = gettime();
|
||||
|
||||
if ( getdvarint( "bots_main_debug" ) )
|
||||
{
|
||||
self.score = 100000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When a bot disconnects.
|
||||
*/
|
||||
onDisconnect()
|
||||
{
|
||||
self waittill( "disconnect" );
|
||||
|
||||
level.bots = array_remove( level.bots, self );
|
||||
}
|
||||
|
||||
/*
|
||||
Called when a player connects.
|
||||
*/
|
||||
connected()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( !isdefined( self.pers[ "bot_host" ] ) )
|
||||
{
|
||||
self thread doHostCheck();
|
||||
}
|
||||
|
||||
level.players[ level.players.size ] = self;
|
||||
|
||||
for ( i = 0; i < level.bots.size; i++ )
|
||||
{
|
||||
bot = level.bots[ i ];
|
||||
bot BotNotifyBotEvent( "connection", "connected", self, self.playername );
|
||||
}
|
||||
|
||||
self thread onDisconnectAll();
|
||||
|
||||
self thread onSpawnedAll();
|
||||
|
||||
if ( !self is_bot() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isdefined( self.pers[ "isBot" ] ) )
|
||||
{
|
||||
// fast restart...
|
||||
self.pers[ "isBot" ] = true;
|
||||
}
|
||||
|
||||
if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
|
||||
{
|
||||
self.pers[ "isBotWarfare" ] = true;
|
||||
self thread added();
|
||||
}
|
||||
|
||||
self thread maps\bots\_bot_internal::connected();
|
||||
self thread maps\bots\_bot_script::connected();
|
||||
|
||||
level.bots[ level.bots.size ] = self;
|
||||
self thread onDisconnect();
|
||||
self thread watchBotDebugEvent();
|
||||
|
||||
waittillframeend; // wait for waittills to process
|
||||
level notify( "bot_connected", self );
|
||||
}
|
||||
|
||||
/*
|
||||
DEBUG
|
||||
*/
|
||||
watchBotDebugEvent()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
|
||||
|
||||
if ( getdvarint( "bots_main_debug" ) >= 2 )
|
||||
{
|
||||
big_str = "Bot Warfare debug: " + self.playername + ": " + msg;
|
||||
|
||||
if ( isdefined( str ) && isstring( str ) )
|
||||
{
|
||||
big_str += ", " + str;
|
||||
}
|
||||
|
||||
if ( isdefined( b ) && isstring( b ) )
|
||||
{
|
||||
big_str += ", " + b;
|
||||
}
|
||||
|
||||
if ( isdefined( c ) && isstring( c ) )
|
||||
{
|
||||
big_str += ", " + c;
|
||||
}
|
||||
|
||||
if ( isdefined( d ) && isstring( d ) )
|
||||
{
|
||||
big_str += ", " + d;
|
||||
}
|
||||
|
||||
if ( isdefined( e ) && isstring( e ) )
|
||||
{
|
||||
big_str += ", " + e;
|
||||
}
|
||||
|
||||
if ( isdefined( f ) && isstring( f ) )
|
||||
{
|
||||
big_str += ", " + f;
|
||||
}
|
||||
|
||||
if ( isdefined( g ) && isstring( g ) )
|
||||
{
|
||||
big_str += ", " + g;
|
||||
}
|
||||
|
||||
BotBuiltinPrintConsole( big_str );
|
||||
}
|
||||
else if ( msg == "debug" && getdvarint( "bots_main_debug" ) )
|
||||
{
|
||||
BotBuiltinPrintConsole( "Bot Warfare debug: " + self.playername + ": " + str );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When a bot gets added into the game.
|
||||
*/
|
||||
added()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self thread maps\bots\_bot_internal::added();
|
||||
self thread maps\bots\_bot_script::added();
|
||||
}
|
||||
|
||||
/*
|
||||
Adds a bot to the game.
|
||||
*/
|
||||
add_bot()
|
||||
{
|
||||
bot = BotBuiltinAddTestClient();
|
||||
|
||||
if ( isdefined( bot ) )
|
||||
{
|
||||
bot.pers[ "isBot" ] = true;
|
||||
bot.pers[ "isBotWarfare" ] = true;
|
||||
bot thread added();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||||
*/
|
||||
diffBots_loop()
|
||||
{
|
||||
var_hard = getdvarint( "bots_skill_hard" );
|
||||
var_med = getdvarint( "bots_skill_med" );
|
||||
var_skill = getdvarint( "bots_skill" );
|
||||
|
||||
hard = 0;
|
||||
med = 0;
|
||||
|
||||
if ( var_skill == 8 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[ i ];
|
||||
|
||||
if ( !isdefined( player.pers[ "team" ] ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !player is_bot() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( hard < var_hard )
|
||||
{
|
||||
hard++;
|
||||
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
|
||||
}
|
||||
else if ( med < var_med )
|
||||
{
|
||||
med++;
|
||||
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( var_skill != 0 && var_skill != 9 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[ i ];
|
||||
|
||||
if ( !player is_bot() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||||
*/
|
||||
diffBots()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
diffBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots_loop()
|
||||
{
|
||||
botsToAdd = getdvarint( "bots_manage_add" );
|
||||
|
||||
if ( botsToAdd > 0 )
|
||||
{
|
||||
setdvar( "bots_manage_add", 0 );
|
||||
|
||||
if ( botsToAdd > 4 )
|
||||
{
|
||||
botsToAdd = 4;
|
||||
}
|
||||
|
||||
for ( ; botsToAdd > 0; botsToAdd-- )
|
||||
{
|
||||
level add_bot();
|
||||
wait 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
fillMode = getdvarint( "bots_manage_fill_mode" );
|
||||
|
||||
if ( fillMode == 2 || fillMode == 3 )
|
||||
{
|
||||
setdvar( "bots_manage_fill", getGoodMapAmount() );
|
||||
}
|
||||
|
||||
fillAmount = getdvarint( "bots_manage_fill" );
|
||||
|
||||
players = 0;
|
||||
bots = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[ i ];
|
||||
|
||||
if ( player is_bot() )
|
||||
{
|
||||
bots++;
|
||||
}
|
||||
else
|
||||
{
|
||||
players++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !randomint( 999 ) )
|
||||
{
|
||||
setdvar( "testclients_doreload", true );
|
||||
wait 0.1;
|
||||
setdvar( "testclients_doreload", false );
|
||||
// doExtraCheck();
|
||||
}
|
||||
|
||||
amount = bots;
|
||||
|
||||
if ( fillMode == 0 || fillMode == 2 )
|
||||
{
|
||||
amount += players;
|
||||
}
|
||||
|
||||
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
|
||||
{
|
||||
amount = fillAmount + bots;
|
||||
}
|
||||
|
||||
if ( amount < fillAmount )
|
||||
{
|
||||
setdvar( "bots_manage_add", fillAmount - amount );
|
||||
}
|
||||
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
|
||||
{
|
||||
botsToKick = amount - fillAmount;
|
||||
|
||||
if ( botsToKick > 64 )
|
||||
{
|
||||
botsToKick = 64;
|
||||
}
|
||||
|
||||
for ( i = 0; i < botsToKick; i++ )
|
||||
{
|
||||
tempBot = getBotToKick();
|
||||
|
||||
if ( isdefined( tempBot ) )
|
||||
{
|
||||
BotBuiltinCmdExec( "clientkick " + tempBot getentitynumber() + " EXE_PLAYERKICKED" );
|
||||
|
||||
wait 0.25;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
bot_wait_for_host();
|
||||
|
||||
while ( !isdefined( level.intermission ) || !level.intermission )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
addBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When a player chats
|
||||
*/
|
||||
onPlayerChat()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "say", message, player, is_hidden );
|
||||
|
||||
for ( i = 0; i < level.bots.size; i++ )
|
||||
{
|
||||
bot = level.bots[ i ];
|
||||
|
||||
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,303 @@
|
||||
/*
|
||||
_bot_debug
|
||||
Author: INeedGames
|
||||
Date: 07/09/2023
|
||||
The ingame waypoint visualizer. Designed to be ran on the client (not the server)
|
||||
*/
|
||||
|
||||
#include maps\_utility;
|
||||
#include common_scripts\utility;
|
||||
#include maps\_hud_util;
|
||||
#include maps\bots\_bot_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
if ( getdvar( "bots_main_debug" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug", 0 );
|
||||
}
|
||||
|
||||
if ( !getdvarint( "bots_main_debug" ) || !getdvarint( "bots_main_debug_wp_vis" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !getdvarint( "developer" ) )
|
||||
{
|
||||
setdvar( "developer_script", 1 );
|
||||
setdvar( "developer", 2 );
|
||||
|
||||
BotBuiltinCmdExec( "devmap " + getdvar( "mapname" ) );
|
||||
return;
|
||||
}
|
||||
|
||||
setdvar( "bots_main", false );
|
||||
setdvar( "bots_main_menu", false );
|
||||
setdvar( "bots_manage_fill_mode", 0 );
|
||||
setdvar( "bots_manage_fill", 0 );
|
||||
setdvar( "bots_manage_add", 0 );
|
||||
setdvar( "bots_manage_fill_kick", true );
|
||||
setdvar( "bots_manage_fill_spec", true );
|
||||
|
||||
if ( getdvar( "bots_main_debug_distance" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_distance", 512.0 );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_main_debug_cone" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_cone", 0.65 );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_main_debug_minDist" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_minDist", 32.0 );
|
||||
}
|
||||
|
||||
if ( getdvar( "bots_main_debug_drawThrough" ) == "" )
|
||||
{
|
||||
setdvar( "bots_main_debug_drawThrough", false );
|
||||
}
|
||||
|
||||
thread load_waypoints();
|
||||
|
||||
level waittill( "connected", player );
|
||||
player thread onPlayerSpawned();
|
||||
}
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
self.score = 100000;
|
||||
self thread beginDebug();
|
||||
}
|
||||
}
|
||||
|
||||
beginDebug()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
self thread debug();
|
||||
self thread watch_for_unlink();
|
||||
self thread textScroll( "^1xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" );
|
||||
}
|
||||
|
||||
watch_for_unlink()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
self BotBuiltinNotifyOnPlayerCommand( "toggle_unlink", "+smoke" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "toggle_unlink" );
|
||||
|
||||
if ( self.closest == -1 )
|
||||
{
|
||||
self iprintln( "not close to node" );
|
||||
continue;
|
||||
}
|
||||
|
||||
firstwp = level.waypoints[ self.closest ];
|
||||
|
||||
self iprintln( "wp selected for unlink: " + firstwp BotBuiltinGetNodeNumber() );
|
||||
|
||||
self waittill( "toggle_unlink" );
|
||||
|
||||
if ( self.closest == -1 )
|
||||
{
|
||||
self iprintln( "not close to node" );
|
||||
continue;
|
||||
}
|
||||
|
||||
self toggle_link( firstwp, level.waypoints[ self.closest ] );
|
||||
}
|
||||
}
|
||||
|
||||
array_contains( arr, it )
|
||||
{
|
||||
for ( i = 0; i < arr.size; i++ )
|
||||
{
|
||||
if ( arr[ i ] == it )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
toggle_link( firstwp, secondwp )
|
||||
{
|
||||
// check if it exists
|
||||
key = firstwp BotBuiltinGetNodeNumber() + "";
|
||||
secnum = secondwp BotBuiltinGetNodeNumber();
|
||||
|
||||
links = firstwp BotBuiltinGetLinkedNodes();
|
||||
linked = false;
|
||||
|
||||
for ( i = 0; i < links.size; i++ )
|
||||
{
|
||||
if ( links[ i ] BotBuiltinGetNodeNumber() == secnum )
|
||||
{
|
||||
linked = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !linked )
|
||||
{
|
||||
self iprintln( "no link: " + key + " " + secnum );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( key == secnum + "" )
|
||||
{
|
||||
self iprintln( "same unlink: " + key + " " + secnum );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( level.bot_ignore_links[ key ] ) && array_contains( level.bot_ignore_links[ key ], secnum ) )
|
||||
{
|
||||
a = level.bot_ignore_links[ key ];
|
||||
|
||||
a = array_remove( a, secnum );
|
||||
|
||||
if ( a.size <= 0 )
|
||||
{
|
||||
level.bot_ignore_links[ key ] = undefined;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.bot_ignore_links[ key ] = a;
|
||||
}
|
||||
|
||||
self iprintln( "removed unlink: " + key + " " + secnum );
|
||||
BotBuiltinPrintConsole( "toggle_link: add: " + key + " " + secnum );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !isdefined( level.bot_ignore_links[ key ] ) )
|
||||
{
|
||||
level.bot_ignore_links[ key ] = [];
|
||||
}
|
||||
|
||||
a = level.bot_ignore_links[ key ];
|
||||
a[ a.size ] = secnum;
|
||||
|
||||
level.bot_ignore_links[ key ] = a;
|
||||
|
||||
self iprintln( "added unlink: " + key + " " + secnum );
|
||||
BotBuiltinPrintConsole( "toggle_link: del: " + key + " " + secnum );
|
||||
}
|
||||
}
|
||||
|
||||
debug()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
self.closest = -1;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
closest = -1;
|
||||
myEye = self gettagorigin( "j_head" );
|
||||
myAngles = self getplayerangles();
|
||||
|
||||
for ( i = level.waypoints.size - 1; i >= 0; i-- )
|
||||
{
|
||||
if ( closest == -1 || closer( self.origin, level.waypoints[ i ].origin, level.waypoints[ closest ].origin ) )
|
||||
{
|
||||
closest = i;
|
||||
}
|
||||
|
||||
wpOrg = level.waypoints[ i ].origin + ( 0, 0, 25 );
|
||||
|
||||
if ( distance( level.waypoints[ i ].origin, self.origin ) < getdvarfloat( "bots_main_debug_distance" ) && ( sighttracepassed( myEye, wpOrg, false, self ) || getdvarint( "bots_main_debug_drawThrough" ) ) && getConeDot( wpOrg, myEye, myAngles ) > getdvarfloat( "bots_main_debug_cone" ) )
|
||||
{
|
||||
linked = level.waypoints[ i ] BotBuiltinGetLinkedNodes();
|
||||
node_num_str = level.waypoints[ i ] BotBuiltinGetNodeNumber() + "";
|
||||
|
||||
for ( h = linked.size - 1; h >= 0; h-- )
|
||||
{
|
||||
if ( isdefined( level.bot_ignore_links[ node_num_str ] ) )
|
||||
{
|
||||
found = false;
|
||||
this_node_num = linked[ h ] BotBuiltinGetNodeNumber();
|
||||
|
||||
for ( j = 0; j < level.bot_ignore_links[ node_num_str ].size; j++ )
|
||||
{
|
||||
if ( level.bot_ignore_links[ node_num_str ][ j ] == this_node_num )
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( found )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
line( wpOrg, linked[ h ].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
|
||||
}
|
||||
|
||||
print3d( wpOrg, node_num_str, ( 1, 0, 0 ), 2 );
|
||||
|
||||
if ( isdefined( level.waypoints[ i ].animscript ) )
|
||||
{
|
||||
line( wpOrg, wpOrg + anglestoforward( level.waypoints[ i ].angles ) * 64, ( 1, 1, 1 ) );
|
||||
print3d( wpOrg + ( 0, 0, 15 ), level.waypoints[ i ].animscript, ( 1, 0, 0 ), 2 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( distance( self.origin, level.waypoints[ closest ].origin ) < 64 )
|
||||
{
|
||||
self.closest = closest;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.closest = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
destroyOnDeath( hud )
|
||||
{
|
||||
hud endon( "death" );
|
||||
self waittill_either( "zombified", "disconnect" );
|
||||
hud destroy();
|
||||
}
|
||||
|
||||
textScroll( string )
|
||||
{
|
||||
self endon( "zombified" );
|
||||
self endon( "disconnect" );
|
||||
// thanks ActionScript
|
||||
|
||||
back = createbar( ( 0, 0, 0 ), 1000, 30 );
|
||||
back setpoint( "CENTER", undefined, 0, 220 );
|
||||
self thread destroyOnDeath( back );
|
||||
|
||||
text = createfontstring( "default", 1.5 );
|
||||
text settext( string );
|
||||
self thread destroyOnDeath( text );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
text setpoint( "CENTER", undefined, 1200, 220 );
|
||||
text setpoint( "CENTER", undefined, -1200, 220, 20 );
|
||||
wait 20;
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,634 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
|
||||
/*
|
||||
Initialize bot script level functions
|
||||
*/
|
||||
bot_script_init()
|
||||
{
|
||||
level thread maps\bots\objectives\_manager::init();
|
||||
}
|
||||
|
||||
/*
|
||||
When the bot gets added into the game.
|
||||
*/
|
||||
added()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self set_diff();
|
||||
}
|
||||
|
||||
/*
|
||||
When the bot connects to the game.
|
||||
*/
|
||||
connected()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self thread difficulty();
|
||||
self thread onBotSpawned();
|
||||
self thread onSpawned();
|
||||
|
||||
self thread maps\bots\objectives\_manager::connected();
|
||||
}
|
||||
|
||||
/*
|
||||
The callback for when the bot gets damaged.
|
||||
*/
|
||||
onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
|
||||
{
|
||||
if ( !isdefined( self ) || !isdefined( self.team ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isalive( self ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( iDamage <= 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isdefined( eAttacker ) || !isdefined( eAttacker.team ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( eAttacker == self )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isalive( eAttacker ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self SetAttacker( eAttacker );
|
||||
}
|
||||
|
||||
/*
|
||||
Updates the bot's difficulty variables.
|
||||
*/
|
||||
difficulty()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
if ( getdvarint( "bots_skill" ) != 9 )
|
||||
{
|
||||
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
|
||||
{
|
||||
case 1:
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.6;
|
||||
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1500;
|
||||
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 1000;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 500;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 600;
|
||||
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 750;
|
||||
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.7;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 2500;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1000;
|
||||
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.75;
|
||||
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 0;
|
||||
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.9;
|
||||
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 1;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 4;
|
||||
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 2;
|
||||
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri";
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||||
|
||||
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 0;
|
||||
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 10;
|
||||
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 30;
|
||||
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 20;
|
||||
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||||
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 0;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.55;
|
||||
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 1000;
|
||||
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 800;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1250;
|
||||
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 1500;
|
||||
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.65;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 3000;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 1500;
|
||||
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.65;
|
||||
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 500;
|
||||
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.75;
|
||||
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.75;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 1;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 3;
|
||||
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_ankle_le,j_ankle_ri,j_head";
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||||
|
||||
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 10;
|
||||
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 15;
|
||||
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 45;
|
||||
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 15;
|
||||
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||||
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 10;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.4;
|
||||
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 750;
|
||||
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 500;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
|
||||
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 2000;
|
||||
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.6;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 4000;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 2250;
|
||||
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 750;
|
||||
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.65;
|
||||
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.65;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.75;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 1;
|
||||
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head";
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||||
|
||||
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 20;
|
||||
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 20;
|
||||
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 50;
|
||||
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
||||
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||||
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 25;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.3;
|
||||
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 600;
|
||||
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 400;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1000;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 1500;
|
||||
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 3000;
|
||||
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.55;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 5000;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 3350;
|
||||
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.35;
|
||||
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1000;
|
||||
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 2;
|
||||
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.75;
|
||||
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_spineupper,j_ankle_le,j_ankle_ri,j_head,j_head";
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||||
|
||||
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 30;
|
||||
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 25;
|
||||
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 55;
|
||||
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
||||
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||||
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 35;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.25;
|
||||
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 500;
|
||||
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 300;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 1500;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 2000;
|
||||
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 4000;
|
||||
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 7500;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 5000;
|
||||
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.25;
|
||||
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 1500;
|
||||
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.4;
|
||||
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.35;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.35;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head";
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||||
|
||||
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 40;
|
||||
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 35;
|
||||
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 60;
|
||||
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
||||
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||||
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 50;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.2;
|
||||
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 250;
|
||||
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 150;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2000;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 3000;
|
||||
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 5000;
|
||||
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.45;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 10000;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 7500;
|
||||
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.2;
|
||||
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 2000;
|
||||
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.25;
|
||||
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0.25;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0.25;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 1;
|
||||
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.25;
|
||||
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_spineupper,j_head,j_head";
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||||
|
||||
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 50;
|
||||
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 45;
|
||||
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 65;
|
||||
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 10;
|
||||
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||||
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 75;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.1;
|
||||
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 100;
|
||||
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 2500;
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 4000;
|
||||
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 7500;
|
||||
self.pers[ "bots" ][ "skill" ][ "fov" ] = 0.4;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = 15000;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = 10000;
|
||||
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05;
|
||||
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = 3000;
|
||||
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = 0.1;
|
||||
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = 0;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = 0;
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = 0;
|
||||
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = 0.05;
|
||||
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head";
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_fov_multi" ] = 0.5;
|
||||
self.pers[ "bots" ][ "skill" ][ "ads_aimspeed_multi" ] = 0.5;
|
||||
|
||||
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = 65;
|
||||
self.pers[ "bots" ][ "behavior" ][ "nade" ] = 65;
|
||||
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = 70;
|
||||
self.pers[ "bots" ][ "behavior" ][ "camp" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "follow" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = 5;
|
||||
self.pers[ "bots" ][ "behavior" ][ "switch" ] = 2;
|
||||
self.pers[ "bots" ][ "behavior" ][ "jump" ] = 90;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
wait 5;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Sets the bot difficulty.
|
||||
*/
|
||||
set_diff()
|
||||
{
|
||||
rankVar = getdvarint( "bots_skill" );
|
||||
|
||||
switch ( rankVar )
|
||||
{
|
||||
case 0:
|
||||
self.pers[ "bots" ][ "skill" ][ "base" ] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
|
||||
break;
|
||||
|
||||
case 8:
|
||||
break;
|
||||
|
||||
case 9:
|
||||
self.pers[ "bots" ][ "skill" ][ "base" ] = randomintrange( 1, 7 );
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_time" ] = 0.05 * randomintrange( 1, 20 );
|
||||
self.pers[ "bots" ][ "skill" ][ "init_react_time" ] = 50 * randomint( 100 );
|
||||
self.pers[ "bots" ][ "skill" ][ "reaction_time" ] = 50 * randomint( 100 );
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_ads_time" ] = 50 * randomint( 100 );
|
||||
self.pers[ "bots" ][ "skill" ][ "no_trace_look_time" ] = 50 * randomint( 100 );
|
||||
self.pers[ "bots" ][ "skill" ][ "remember_time" ] = 50 * randomint( 100 );
|
||||
self.pers[ "bots" ][ "skill" ][ "fov" ] = randomfloatrange( -1, 1 );
|
||||
|
||||
randomNum = randomintrange( 500, 25000 );
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_start" ] = randomNum;
|
||||
self.pers[ "bots" ][ "skill" ][ "dist_max" ] = randomNum * 2;
|
||||
|
||||
self.pers[ "bots" ][ "skill" ][ "spawn_time" ] = 0.05 * randomint( 20 );
|
||||
self.pers[ "bots" ][ "skill" ][ "help_dist" ] = randomintrange( 500, 25000 );
|
||||
self.pers[ "bots" ][ "skill" ][ "semi_time" ] = randomfloatrange( 0.05, 1 );
|
||||
self.pers[ "bots" ][ "skill" ][ "shoot_after_time" ] = randomfloatrange( 0.05, 1 );
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_time" ] = randomfloatrange( 0.05, 1 );
|
||||
self.pers[ "bots" ][ "skill" ][ "aim_offset_amount" ] = randomfloatrange( 0.05, 1 );
|
||||
self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ] = randomfloatrange( 0.05, 1 );
|
||||
self.pers[ "bots" ][ "skill" ][ "bones" ] = "j_head,j_spineupper,j_ankle_ri,j_ankle_le";
|
||||
|
||||
self.pers[ "bots" ][ "behavior" ][ "strafe" ] = randomint( 100 );
|
||||
self.pers[ "bots" ][ "behavior" ][ "nade" ] = randomint( 100 );
|
||||
self.pers[ "bots" ][ "behavior" ][ "sprint" ] = randomint( 100 );
|
||||
self.pers[ "bots" ][ "behavior" ][ "camp" ] = randomint( 100 );
|
||||
self.pers[ "bots" ][ "behavior" ][ "follow" ] = randomint( 100 );
|
||||
self.pers[ "bots" ][ "behavior" ][ "crouch" ] = randomint( 100 );
|
||||
self.pers[ "bots" ][ "behavior" ][ "switch" ] = randomint( 100 );
|
||||
self.pers[ "bots" ][ "behavior" ][ "jump" ] = randomint( 100 );
|
||||
break;
|
||||
|
||||
default:
|
||||
self.pers[ "bots" ][ "skill" ][ "base" ] = rankVar;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When the bot spawned, after the difficulty wait. Start the logic for the bot.
|
||||
*/
|
||||
onBotSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "intermission" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "bot_spawned" );
|
||||
|
||||
self thread start_bot_threads();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When the bot spawns.
|
||||
*/
|
||||
onSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
|
||||
self thread maps\bots\objectives\_manager::spawned();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Starts all the bot thinking
|
||||
*/
|
||||
start_bot_threads()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "intermission" );
|
||||
self endon( "zombified" );
|
||||
|
||||
self thread doReloadCancel();
|
||||
self thread bot_weapon_think();
|
||||
|
||||
self thread maps\bots\objectives\_manager::start_bot_threads();
|
||||
}
|
||||
|
||||
/*
|
||||
Changes to the weap
|
||||
*/
|
||||
changeToWeapon( weap )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
if ( !self hasweapon( weap ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
self switchtoweapon( weap );
|
||||
|
||||
if ( self getcurrentweapon() == weap )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
self waittill_any_timeout( 5, "weapon_change" );
|
||||
|
||||
return ( self getcurrentweapon() == weap );
|
||||
}
|
||||
|
||||
/*
|
||||
Reload cancels
|
||||
*/
|
||||
doReloadCancel_loop()
|
||||
{
|
||||
ret = self waittill_any_return( "reload", "weapon_change" );
|
||||
|
||||
if ( self BotIsFrozen() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( self usebuttonpressed() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
curWeap = self getcurrentweapon();
|
||||
|
||||
if ( !self isWeaponPrimary( curWeap ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ret == "reload" )
|
||||
{
|
||||
// check single reloads
|
||||
if ( self getweaponammoclip( curWeap ) < weaponclipsize( curWeap ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// check difficulty
|
||||
if ( self.pers[ "bots" ][ "skill" ][ "base" ] <= 3 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// check if got another weapon
|
||||
weaponslist = self getweaponslistprimaries();
|
||||
weap = "";
|
||||
|
||||
while ( weaponslist.size )
|
||||
{
|
||||
weapon = weaponslist[ randomint( weaponslist.size ) ];
|
||||
weaponslist = array_remove( weaponslist, weapon );
|
||||
|
||||
if ( !self isWeaponPrimary( weapon ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( curWeap == weapon || weapon == "none" || weapon == "" )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
weap = weapon;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( weap == "" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// do the cancel
|
||||
wait 0.1;
|
||||
self thread changeToWeapon( weap );
|
||||
wait 0.25;
|
||||
self thread changeToWeapon( curWeap );
|
||||
wait 2;
|
||||
}
|
||||
|
||||
/*
|
||||
Reload cancels
|
||||
*/
|
||||
doReloadCancel()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self doReloadCancel_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Bot logic for switching weapons.
|
||||
*/
|
||||
bot_weapon_think_loop( data )
|
||||
{
|
||||
ret = self waittill_any_timeout( randomintrange( 2, 4 ), "bot_force_check_switch" );
|
||||
|
||||
if ( self BotIsFrozen() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
hasTarget = self hasThreat();
|
||||
curWeap = self getcurrentweapon();
|
||||
|
||||
force = ( ret == "bot_force_check_switch" );
|
||||
|
||||
if ( data.first )
|
||||
{
|
||||
data.first = false;
|
||||
|
||||
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "initswitch" ] )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( curWeap != "none" && self getammocount( curWeap ) && curWeap != "molotov" && curWeap != "molotov_zombie" )
|
||||
{
|
||||
if ( randomint( 100 ) > self.pers[ "bots" ][ "behavior" ][ "switch" ] )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( hasTarget )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
force = true;
|
||||
}
|
||||
}
|
||||
|
||||
weaponslist = self getweaponslistprimaries();
|
||||
weap = "";
|
||||
|
||||
while ( weaponslist.size )
|
||||
{
|
||||
weapon = weaponslist[ randomint( weaponslist.size ) ];
|
||||
weaponslist = array_remove( weaponslist, weapon );
|
||||
|
||||
if ( !self getammocount( weapon ) && !force )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( curWeap == weapon )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
weap = weapon;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( weap == "" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self thread changeToWeapon( weap );
|
||||
}
|
||||
|
||||
/*
|
||||
Bot logic for switching weapons.
|
||||
*/
|
||||
bot_weapon_think()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
data = spawnstruct();
|
||||
data.first = true;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self bot_weapon_think_loop( data );
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,168 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
#include maps\bots\objectives\_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
level.bot_objectives = [];
|
||||
level.bot_objectives[ level.bot_objectives.size ] = CreateObjectiveForManger( "revive", maps\bots\objectives\_revive::Finder, maps\bots\objectives\_revive::Priority, maps\bots\objectives\_revive::Executer, 1000 );
|
||||
level.bot_objectives[ level.bot_objectives.size ] = CreateObjectiveForManger( "powerup", maps\bots\objectives\_powerup::Finder, maps\bots\objectives\_powerup::Priority, maps\bots\objectives\_powerup::Executer, 2500 );
|
||||
level.bot_objectives[ level.bot_objectives.size ] = CreateObjectiveForManger( "wallweapon", maps\bots\objectives\_wallweapon::Finder, maps\bots\objectives\_wallweapon::Priority, maps\bots\objectives\_wallweapon::Executer, 7500 );
|
||||
level.bot_objectives[ level.bot_objectives.size ] = CreateObjectiveForManger( "treasurechest", maps\bots\objectives\_treasurechest::Finder, maps\bots\objectives\_treasurechest::Priority, maps\bots\objectives\_treasurechest::Executer, 7000 );
|
||||
maps\bots\objectives\_perkmachine::init();
|
||||
level.bot_objectives[ level.bot_objectives.size ] = CreateObjectiveForManger( "perkmachine", maps\bots\objectives\_perkmachine::Finder, maps\bots\objectives\_perkmachine::Priority, maps\bots\objectives\_perkmachine::Executer, 10000 );
|
||||
}
|
||||
|
||||
connected()
|
||||
{
|
||||
self.bot_current_objective = undefined;
|
||||
}
|
||||
|
||||
spawned()
|
||||
{
|
||||
self.bot_current_objective = undefined;
|
||||
|
||||
self thread clean_objective_on_completion();
|
||||
self thread watch_for_objective_canceled();
|
||||
}
|
||||
|
||||
watch_for_objective_canceled()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "intermission" );
|
||||
self endon( "zombified" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "cancel_bot_objective", reason );
|
||||
|
||||
obj_name = "undefined";
|
||||
|
||||
if ( isdefined( self.bot_current_objective ) )
|
||||
{
|
||||
obj_name = self.bot_current_objective.sname;
|
||||
}
|
||||
|
||||
self BotNotifyBotEvent( "debug", "watch_for_objective_canceled: " + obj_name + ": " + reason );
|
||||
}
|
||||
}
|
||||
|
||||
clean_objective_on_completion()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "intermission" );
|
||||
self endon( "zombified" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "completed_bot_objective", successful, reason );
|
||||
|
||||
obj_name = "undefined";
|
||||
|
||||
if ( isdefined( self.bot_current_objective ) )
|
||||
{
|
||||
obj_name = self.bot_current_objective.sname;
|
||||
|
||||
self.bot_current_objective.eparentobj.abotprocesstimes[ self getentitynumber() + "" ] = gettime();
|
||||
}
|
||||
|
||||
self BotNotifyBotEvent( "debug", "clean_objective_on_completion: " + obj_name + ": " + successful + ": " + reason );
|
||||
|
||||
waittillframeend;
|
||||
self.bot_current_objective = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
start_bot_threads()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "intermission" );
|
||||
self endon( "zombified" );
|
||||
|
||||
self thread bot_objective_think();
|
||||
}
|
||||
|
||||
bot_objective_think()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "intermission" );
|
||||
self endon( "zombified" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1;
|
||||
|
||||
// find all avail objectives
|
||||
objectives = [];
|
||||
now = gettime();
|
||||
our_key = self getentitynumber() + "";
|
||||
|
||||
for ( i = 0; i < level.bot_objectives.size; i++ )
|
||||
{
|
||||
objective = level.bot_objectives[ i ];
|
||||
|
||||
// check the process rate
|
||||
if ( isdefined( objective.abotprocesstimes[ our_key ] ) && now - objective.abotprocesstimes[ our_key ] < objective.iprocessrate )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
objectives = array_merge( objectives, self [[ objective.fpfinder ]]( objective ) );
|
||||
objective.abotprocesstimes[ our_key ] = now;
|
||||
}
|
||||
|
||||
if ( objectives.size <= 0 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// sort according to priority
|
||||
heap = NewHeap( ::HeapPriority );
|
||||
|
||||
for ( i = 0; i < objectives.size; i++ )
|
||||
{
|
||||
if ( objectives[ i ].fpriority <= -100 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
heap HeapInsert( objectives[ i ] );
|
||||
}
|
||||
|
||||
// pop the top!
|
||||
best_prio = heap.data[ 0 ];
|
||||
|
||||
if ( !isdefined( best_prio ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// already on a better obj
|
||||
if ( isdefined( self.bot_current_objective ) && ( best_prio.guid == self.bot_current_objective.guid || best_prio.fpriority < self [[ self.bot_current_objective.eparentobj.fppriorty ]]( self.bot_current_objective.eparentobj, self.bot_current_objective.eent ) ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// DO THE OBJ
|
||||
// cancel the old obj
|
||||
if ( isdefined( self.bot_current_objective ) )
|
||||
{
|
||||
// cancel it
|
||||
self CancelObjective( "new obj: " + best_prio.sname );
|
||||
|
||||
// wait for it to clean up
|
||||
self waittill( "completed_bot_objective" );
|
||||
|
||||
// redo the loop, should do the obj next iteration
|
||||
best_prio.eparentobj.abotprocesstimes[ our_key ] = undefined;
|
||||
continue;
|
||||
}
|
||||
|
||||
// ready to execute
|
||||
self BotNotifyBotEvent( "debug", "bot_objective_think: " + best_prio.sname );
|
||||
|
||||
self.bot_current_objective = best_prio;
|
||||
self thread [[ best_prio.eparentobj.fpexecuter ]]( best_prio );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,287 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
#include maps\bots\objectives\_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
vending_triggers = getentarray( "zombie_vending", "targetname" );
|
||||
|
||||
if ( !isdefined( vending_triggers ) || vending_triggers.size < 1 )
|
||||
{
|
||||
vending_triggers = getentarray( "harrybo21_perk_trigger", "targetname" );
|
||||
|
||||
if ( !isdefined( vending_triggers ) || vending_triggers.size < 1 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < vending_triggers.size; i++ )
|
||||
{
|
||||
vending_triggers[ i ] thread init_vending_trigger();
|
||||
}
|
||||
}
|
||||
|
||||
init_vending_trigger()
|
||||
{
|
||||
self endon( "death" );
|
||||
|
||||
if ( self.targetname == "harrybo21_perk_trigger" )
|
||||
{
|
||||
machine = self getMachine();
|
||||
|
||||
machine waittill( "activate_machine" );
|
||||
|
||||
self.bot_powered_on = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
perk = self getVendingPerk();
|
||||
notify_name = perk + "_power_on";
|
||||
|
||||
level waittill( notify_name );
|
||||
|
||||
self.bot_powered_on = true;
|
||||
}
|
||||
}
|
||||
|
||||
Finder( eObj )
|
||||
{
|
||||
answer = [];
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
return answer;
|
||||
}
|
||||
|
||||
vending_triggers = getentarray( "zombie_vending", "targetname" );
|
||||
|
||||
if ( !isdefined( vending_triggers ) || vending_triggers.size < 1 )
|
||||
{
|
||||
vending_triggers = getentarray( "harrybo21_perk_trigger", "targetname" );
|
||||
|
||||
if ( !isdefined( vending_triggers ) || vending_triggers.size < 1 )
|
||||
{
|
||||
return answer;
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < vending_triggers.size; i++ )
|
||||
{
|
||||
vending = vending_triggers[ i ];
|
||||
|
||||
if ( !isdefined( vending.bot_powered_on ) || !vending.bot_powered_on )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
perk = vending getVendingPerk();
|
||||
cost = vending getPerkCost();
|
||||
|
||||
if ( self.score < cost )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// perk limit??
|
||||
if ( self hasperk( perk ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
machine = vending getMachine();
|
||||
|
||||
if ( !isdefined( machine ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
org = self getOffset( machine );
|
||||
|
||||
if ( GetPathIsInaccessible( self.origin, org ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
answer[ answer.size ] = self CreateFinderObjectiveEZ( eObj, vending );
|
||||
}
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
getMachine()
|
||||
{
|
||||
return getent( self.target, "targetname" );
|
||||
}
|
||||
|
||||
getVendingPerk()
|
||||
{
|
||||
if ( self.targetname == "harrybo21_perk_trigger" )
|
||||
{
|
||||
machine = self getMachine();
|
||||
return machine.script_string;
|
||||
}
|
||||
|
||||
return self.script_noteworthy;
|
||||
}
|
||||
|
||||
getPerkCost()
|
||||
{
|
||||
if ( self.targetname == "harrybo21_perk_trigger" )
|
||||
{
|
||||
return level.zombie_perks[ self getVendingPerk() ].perk_cost;
|
||||
}
|
||||
|
||||
cost = level.zombie_vars[ "zombie_perk_cost" ];
|
||||
|
||||
switch ( self getVendingPerk() )
|
||||
{
|
||||
case "specialty_armorvest":
|
||||
cost = 2500;
|
||||
break;
|
||||
|
||||
case "specialty_quickrevive":
|
||||
cost = 1500;
|
||||
break;
|
||||
|
||||
case "specialty_fastreload":
|
||||
cost = 3000;
|
||||
break;
|
||||
|
||||
case "specialty_rof":
|
||||
cost = 2000;
|
||||
break;
|
||||
|
||||
default:
|
||||
cost = 10000;
|
||||
break;
|
||||
}
|
||||
|
||||
return cost;
|
||||
}
|
||||
|
||||
getOffset( model )
|
||||
{
|
||||
org = model get_angle_offset_node( 40, ( 0, -90, 0 ), ( 0, 0, 1 ) );
|
||||
|
||||
return org;
|
||||
}
|
||||
|
||||
Priority( eObj, eEnt )
|
||||
{
|
||||
// TODO rank perks
|
||||
base_priority = 2;
|
||||
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 500, 1600, 3, 0 );
|
||||
|
||||
if ( self HasBotObjective() && self GetBotObjectiveEnt() != eEnt )
|
||||
{
|
||||
base_priority -= 1;
|
||||
}
|
||||
|
||||
return base_priority;
|
||||
}
|
||||
|
||||
Executer( eObj )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
vending = eObj.eent;
|
||||
|
||||
self thread WatchForCancel( vending );
|
||||
|
||||
self GoDoPerkMachine( eObj );
|
||||
|
||||
self WatchForCancelCleanup();
|
||||
self ClearScriptAimPos();
|
||||
self ClearScriptGoal();
|
||||
|
||||
self CompletedObjective( eObj.bwassuccessful, eObj.sreason );
|
||||
}
|
||||
|
||||
WatchForCancelCleanup()
|
||||
{
|
||||
self notify( "WatchForCancelPerkmachine" );
|
||||
}
|
||||
|
||||
WatchForCancel( vending )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "WatchForCancelPerkmachine" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
self CancelObjective( "self inLastStand()" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WatchToGoToMachine( vending )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "goal" );
|
||||
self endon( "bad_path" );
|
||||
self endon( "new_goal" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( self istouching( vending ) || vending PointInsideUseTrigger( self.origin ) )
|
||||
{
|
||||
self notify( "goal" );
|
||||
break; // is this needed?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GoDoPerkMachine( eObj )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
|
||||
vending = eObj.eent;
|
||||
machine = vending getMachine();
|
||||
perk = vending getVendingPerk();
|
||||
org = self getOffset( machine );
|
||||
|
||||
// go to machine
|
||||
self thread WatchToGoToMachine( vending );
|
||||
self SetScriptGoal( org, 32 );
|
||||
|
||||
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||||
|
||||
if ( result != "goal" )
|
||||
{
|
||||
eObj.sreason = "didn't go to machine";
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !self istouching( vending ) && !vending PointInsideUseTrigger( self.origin ) )
|
||||
{
|
||||
eObj.sreason = "not touching machine";
|
||||
return;
|
||||
}
|
||||
|
||||
// ok we are touching machine, lets look at it
|
||||
self SetScriptAimPos( vending.origin );
|
||||
|
||||
// wait to look at it
|
||||
wait 1;
|
||||
|
||||
// press use
|
||||
self thread BotPressUse( 0.15 );
|
||||
wait 0.1;
|
||||
|
||||
// ok we pressed use, DONE
|
||||
eObj.sreason = "completed " + perk;
|
||||
eObj.bwassuccessful = true;
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
#include maps\bots\objectives\_utility;
|
||||
|
||||
Finder( eObj )
|
||||
{
|
||||
answer = [];
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
return answer;
|
||||
}
|
||||
|
||||
ents = getentarray( "script_model", "classname" );
|
||||
|
||||
for ( i = 0; i < ents.size; i++ )
|
||||
{
|
||||
// not a powerup script_model
|
||||
if ( !isdefined( ents[ i ].powerup_name ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// can we path to it?
|
||||
if ( GetPathIsInaccessible( self.origin, ents[ i ].origin ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// make sure we are the only one going for it
|
||||
if ( self GetBotsAmountForEntity( ents[ i ] ) >= 1 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
answer[ answer.size ] = self CreateFinderObjectiveEZ( eObj, ents[ i ] );
|
||||
}
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
Priority( eObj, eEnt )
|
||||
{
|
||||
// TODO: check powerup type
|
||||
base_priority = 0;
|
||||
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 300, 700, 2, -2 );
|
||||
|
||||
if ( self HasBotObjective() && self GetBotObjectiveEnt() != eEnt )
|
||||
{
|
||||
base_priority -= 1;
|
||||
}
|
||||
|
||||
return base_priority;
|
||||
}
|
||||
|
||||
Executer( eObj )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
powerup = eObj.eent;
|
||||
org = powerup.origin;
|
||||
|
||||
self thread IncrementBotsForEntity( powerup );
|
||||
self thread WatchForCancel( powerup );
|
||||
|
||||
self GoDoPowerup( eObj );
|
||||
|
||||
self WatchForCancelCleanup();
|
||||
self DecrementBotsForEntity( powerup );
|
||||
self ClearScriptGoal();
|
||||
|
||||
if ( distance( org, self.origin ) <= 64 )
|
||||
{
|
||||
eObj.sreason = "completed";
|
||||
eObj.bwassuccessful = true;
|
||||
}
|
||||
|
||||
self CompletedObjective( eObj.bwassuccessful, eObj.sreason );
|
||||
}
|
||||
|
||||
WatchForCancelCleanup()
|
||||
{
|
||||
self notify( "WatchForCancelPowerup" );
|
||||
}
|
||||
|
||||
WatchForCancel( powerup )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "WatchForCancelPowerup" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
self CancelObjective( "self inLastStand()" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( !isdefined( powerup ) )
|
||||
{
|
||||
self CancelObjective( "!isdefined( powerup )" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GoDoPowerup( eObj )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
|
||||
powerup = eObj.eent;
|
||||
|
||||
// go to it
|
||||
self SetScriptGoal( powerup.origin, 32 );
|
||||
|
||||
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||||
|
||||
if ( result != "goal" )
|
||||
{
|
||||
eObj.sreason = "didn't go to powerup";
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !isdefined( powerup ) || !isdefined( powerup.origin ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( distance( powerup.origin, self.origin ) > 64 )
|
||||
{
|
||||
eObj.sreason = "not touching it";
|
||||
return;
|
||||
}
|
||||
|
||||
eObj.sreason = "completed";
|
||||
eObj.bwassuccessful = true;
|
||||
}
|
||||
@@ -0,0 +1,209 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
#include maps\bots\objectives\_utility;
|
||||
|
||||
Finder( eObj )
|
||||
{
|
||||
Players = get_players();
|
||||
Answer = [];
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
return Answer;
|
||||
}
|
||||
|
||||
for ( i = 0; i < Players.size; i++ )
|
||||
{
|
||||
Player = Players[ i ];
|
||||
|
||||
if ( !isdefined( Player ) || !isdefined( Player.team ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( Player == self )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( Player.sessionstate != "playing" )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !Player inLastStand() || Player.revivetrigger.beingrevived )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( GetPathIsInaccessible( self.origin, Player.origin ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( self GetBotsAmountForEntity( Player ) >= 1 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Answer[ Answer.size ] = self CreateFinderObjectiveEZ( eObj, Player );
|
||||
}
|
||||
|
||||
return Answer;
|
||||
}
|
||||
|
||||
Priority( eObj, eEnt )
|
||||
{
|
||||
base_priority = 3;
|
||||
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 500, 1200, 2, 0 );
|
||||
|
||||
if ( self HasBotObjective() && self GetBotObjectiveEnt() != eEnt )
|
||||
{
|
||||
base_priority -= 1;
|
||||
}
|
||||
|
||||
return base_priority;
|
||||
}
|
||||
|
||||
Executer( eObj )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
revivee = eObj.eent;
|
||||
|
||||
self thread IncrementBotsForEntity( revivee );
|
||||
self thread WatchForCancelRevive( revivee );
|
||||
|
||||
self GoDoRevive( eObj );
|
||||
|
||||
self WatchForCancelReviveCleanup();
|
||||
self DecrementBotsForEntity( revivee );
|
||||
self ClearScriptAimPos();
|
||||
self ClearScriptGoal();
|
||||
self ClearPriorityObjective();
|
||||
|
||||
self CompletedObjective( eObj.bwassuccessful, eObj.sreason );
|
||||
}
|
||||
|
||||
WatchForCancelReviveCleanup()
|
||||
{
|
||||
self notify( "WatchForCancelRevive" );
|
||||
}
|
||||
|
||||
WatchForCancelRevive( revivee )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "WatchForCancelRevive" );
|
||||
|
||||
org = revivee.origin;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
self CancelObjective( "self inLastStand()" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( !isdefined( revivee ) || !revivee inLastStand() )
|
||||
{
|
||||
self CancelObjective( "!isdefined( revivee ) || !revivee inLastStand()" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( revivee.revivetrigger.beingrevived && !self isReviving( revivee ) )
|
||||
{
|
||||
self CancelObjective( "revivee.revivetrigger.beingrevived && !self isReviving( revivee )" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( distance( revivee.origin, org ) > 16 )
|
||||
{
|
||||
self CancelObjective( "distance( revivee.origin, org ) > 16" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WatchToGoToGuy( revivee )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "goal" );
|
||||
self endon( "bad_path" );
|
||||
self endon( "new_goal" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1;
|
||||
|
||||
if ( self istouching( revivee.revivetrigger ) )
|
||||
{
|
||||
self notify( "goal" );
|
||||
break; // is this needed?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WatchForSuccessRevive( eObj )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
revivee = eObj.eent;
|
||||
|
||||
ret = self waittill_either_return( "cancel_bot_objective", "completed_bot_objective" );
|
||||
|
||||
if ( ret == "cancel_bot_objective" && isdefined( revivee ) && !revivee inLastStand() )
|
||||
{
|
||||
eObj.bwassuccessful = true;
|
||||
eObj.sreason = "revived him!";
|
||||
}
|
||||
}
|
||||
|
||||
GoDoRevive( eObj )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
|
||||
revivee = eObj.eent;
|
||||
|
||||
// go to guy
|
||||
self thread WatchToGoToGuy( revivee );
|
||||
self SetPriorityObjective();
|
||||
self SetScriptGoal( revivee.origin, 32 );
|
||||
|
||||
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||||
|
||||
if ( result != "goal" )
|
||||
{
|
||||
eObj.sreason = "didn't go to guy";
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !self istouching( revivee.revivetrigger ) )
|
||||
{
|
||||
eObj.sreason = "not touching guy";
|
||||
return;
|
||||
}
|
||||
|
||||
// ok we are touching guy, lets look at him
|
||||
self SetScriptAimPos( revivee.origin );
|
||||
|
||||
// now lets hold use until he is up or otherwise
|
||||
self thread WatchForSuccessRevive( eObj );
|
||||
|
||||
while ( self istouching( revivee.revivetrigger ) )
|
||||
{
|
||||
self thread BotPressUse( 0.15 );
|
||||
|
||||
wait 0.1;
|
||||
}
|
||||
|
||||
eObj.sreason = "not touching guy";
|
||||
}
|
||||
@@ -0,0 +1,284 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
#include maps\bots\objectives\_utility;
|
||||
|
||||
Finder( eObj )
|
||||
{
|
||||
answer = [];
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
return answer;
|
||||
}
|
||||
|
||||
weapons = self getweaponslist();
|
||||
|
||||
// TODO check if need a new weapon, rate weapons too is better then current etc
|
||||
chests = level.chests;
|
||||
|
||||
if ( !isdefined( chests ) )
|
||||
{
|
||||
chests = getentarray( "treasure_chest_use", "targetname" );
|
||||
}
|
||||
|
||||
if ( !isdefined( chests ) || chests.size <= 0 )
|
||||
{
|
||||
return answer;
|
||||
}
|
||||
|
||||
for ( i = 0; i < chests.size; i ++ )
|
||||
{
|
||||
chest = chests[ i ];
|
||||
|
||||
// not active chest
|
||||
if ( isdefined( chest.disabled ) && chest.disabled )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// box is waiting for someone to grab weapon
|
||||
if ( isdefined( chest.grab_weapon_hint ) && chest.grab_weapon_hint )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
cost = 950;
|
||||
|
||||
if ( isdefined( level.zombie_treasure_chest_cost ) )
|
||||
{
|
||||
cost = level.zombie_treasure_chest_cost;
|
||||
}
|
||||
else if ( isdefined( chest.zombie_cost ) )
|
||||
{
|
||||
cost = chest.zombie_cost;
|
||||
}
|
||||
|
||||
// check cost
|
||||
if ( self.score < cost )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
lid = getent( chest.target, "targetname" );
|
||||
|
||||
if ( !isdefined( lid ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
weapon_spawn_org = getent( lid.target, "targetname" );
|
||||
|
||||
if ( !isdefined( weapon_spawn_org ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
org = self getOffset( lid );
|
||||
|
||||
if ( GetPathIsInaccessible( self.origin, org ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
answer[ answer.size ] = self CreateFinderObjectiveEZ( eObj, chest );
|
||||
}
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
getOffset( model )
|
||||
{
|
||||
org = model get_angle_offset_node( 52, ( 0, 90, 0 ), ( 0, 0, 1 ) );
|
||||
|
||||
return org;
|
||||
}
|
||||
|
||||
Priority( eObj, eEnt )
|
||||
{
|
||||
base_priority = 1;
|
||||
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 600, 1800, 2, 0 );
|
||||
|
||||
if ( self HasBotObjective() && self GetBotObjectiveEnt() != eEnt )
|
||||
{
|
||||
base_priority -= 1;
|
||||
}
|
||||
|
||||
return base_priority;
|
||||
}
|
||||
|
||||
Executer( eObj )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
chest = eObj.eent;
|
||||
|
||||
self thread WatchForCancel( chest );
|
||||
|
||||
self GoDoTreasureChest( eObj );
|
||||
|
||||
self WatchForCancelCleanup();
|
||||
self ClearScriptAimPos();
|
||||
self ClearScriptGoal();
|
||||
self ClearPriorityObjective();
|
||||
|
||||
self CompletedObjective( eObj.bwassuccessful, eObj.sreason );
|
||||
}
|
||||
|
||||
WatchForCancelCleanup()
|
||||
{
|
||||
self notify( "WatchForCancelTreasurechest" );
|
||||
}
|
||||
|
||||
WatchForCancel( chest )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "WatchForCancelTreasurechest" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
self CancelObjective( "self inLastStand()" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WatchToGoToChest( chest )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "goal" );
|
||||
self endon( "bad_path" );
|
||||
self endon( "new_goal" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( self istouching( chest ) || chest PointInsideUseTrigger( self.origin ) )
|
||||
{
|
||||
self notify( "goal" );
|
||||
break; // is this needed?
|
||||
}
|
||||
|
||||
if ( isdefined( chest.disabled ) && chest.disabled )
|
||||
{
|
||||
self notify( "bad_path" );
|
||||
break; // is this needed?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GoDoTreasureChest( eObj )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
|
||||
chest = eObj.eent;
|
||||
lid = getent( chest.target, "targetname" );
|
||||
weapon_spawn_org = getent( lid.target, "targetname" );
|
||||
org = self getOffset( lid );
|
||||
|
||||
weap = self getcurrentweapon();
|
||||
|
||||
if ( weap == "none" || !self getammocount( weap ) )
|
||||
{
|
||||
self SetPriorityObjective();
|
||||
}
|
||||
|
||||
// go to box
|
||||
self thread WatchToGoToChest( chest );
|
||||
self SetScriptGoal( org, 32 );
|
||||
|
||||
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||||
|
||||
if ( result != "goal" )
|
||||
{
|
||||
eObj.sreason = "didn't go to chest";
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !self istouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
|
||||
{
|
||||
eObj.sreason = "not touching chest";
|
||||
return;
|
||||
}
|
||||
|
||||
// ok we are touching weapon, lets look at it
|
||||
self SetScriptAimPos( chest.origin );
|
||||
|
||||
// wait to look at it
|
||||
wait 1;
|
||||
|
||||
// press use
|
||||
self thread BotPressUse( 0.15 );
|
||||
wait 0.25;
|
||||
|
||||
// ok we pressed use, wait for randomization to complete
|
||||
self ClearScriptAimPos();
|
||||
self ClearPriorityObjective();
|
||||
|
||||
// randomization isnt happening...
|
||||
if ( !isdefined( chest.disabled ) || !chest.disabled )
|
||||
{
|
||||
eObj.sreason = "chest isnt randomizing";
|
||||
return;
|
||||
}
|
||||
|
||||
ret = weapon_spawn_org waittill_any_timeout( 5, "randomization_done" );
|
||||
|
||||
if ( ret == "timeout" )
|
||||
{
|
||||
eObj.sreason = "randomization_done timed out";
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isdefined( level.flag[ "moving_chest_now" ] ) && flag( "moving_chest_now" ) )
|
||||
{
|
||||
eObj.sreason = "chest is moving!";
|
||||
return;
|
||||
}
|
||||
|
||||
waittillframeend;
|
||||
weap = weapon_spawn_org.weapon_string;
|
||||
// weapon is done cooking, grabit!
|
||||
self SetPriorityObjective();
|
||||
|
||||
// go to box
|
||||
self thread WatchToGoToChest( chest );
|
||||
self SetScriptGoal( org, 32 );
|
||||
|
||||
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||||
|
||||
if ( result != "goal" )
|
||||
{
|
||||
eObj.sreason = "didn't go to chest";
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !self istouching( chest ) && !chest PointInsideUseTrigger( self.origin ) )
|
||||
{
|
||||
eObj.sreason = "not touching chest";
|
||||
return;
|
||||
}
|
||||
|
||||
// ok we are touching weapon, lets look at it
|
||||
self SetScriptAimPos( chest.origin );
|
||||
|
||||
// wait to look at it
|
||||
wait 1;
|
||||
|
||||
// press use
|
||||
self thread BotPressUse( 0.15 );
|
||||
wait 0.1;
|
||||
|
||||
// complete!
|
||||
eObj.sreason = "completed " + weap;
|
||||
eObj.bwassuccessful = true;
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
|
||||
CreateObjectiveForManger( sName, fpFinder, fpPriorty, fpExecuter, iProcessRate )
|
||||
{
|
||||
Answer = spawnstruct();
|
||||
|
||||
Answer.sname = sName;
|
||||
Answer.fpfinder = fpFinder;
|
||||
Answer.fpexecuter = fpExecuter;
|
||||
Answer.fppriorty = fpPriorty;
|
||||
|
||||
Answer.abotprocesstimes = [];
|
||||
Answer.iprocessrate = iProcessRate;
|
||||
|
||||
return Answer;
|
||||
}
|
||||
|
||||
CreateFinderObjectiveEZ( eObj, eEnt )
|
||||
{
|
||||
return self CreateFinderObjective( eObj, eObj.sname + "_" + eEnt getentitynumber(), eEnt, self [[ eObj.fppriorty ]]( eObj, eEnt ) );
|
||||
}
|
||||
|
||||
CreateFinderObjective( eObj, sName, eEnt, fPriority )
|
||||
{
|
||||
Answer = spawnstruct();
|
||||
|
||||
Answer.eparentobj = eObj;
|
||||
Answer.sname = sName;
|
||||
Answer.eent = eEnt;
|
||||
Answer.fpriority = fPriority;
|
||||
Answer.guid = eEnt getentitynumber();
|
||||
|
||||
Answer.bwassuccessful = false;
|
||||
Answer.sreason = "canceled";
|
||||
|
||||
return Answer;
|
||||
}
|
||||
|
||||
GetBotsAmountForEntity( eEnt )
|
||||
{
|
||||
if ( !isdefined( eEnt.bots ) )
|
||||
{
|
||||
eEnt.bots = 0;
|
||||
}
|
||||
|
||||
return eEnt.bots;
|
||||
}
|
||||
|
||||
IncrementBotsForEntity( eEnt )
|
||||
{
|
||||
self endon( "bots_for_entity_cleanup" );
|
||||
|
||||
eEnt.bots++;
|
||||
|
||||
self waittill_either( "disconnect", "zombified" );
|
||||
|
||||
if ( isdefined( eEnt ) )
|
||||
{
|
||||
eEnt.bots--;
|
||||
}
|
||||
}
|
||||
|
||||
DecrementBotsForEntity( eEnt )
|
||||
{
|
||||
self notify( "bots_for_entity_cleanup" );
|
||||
|
||||
if ( isdefined( eEnt ) )
|
||||
{
|
||||
eEnt.bots--;
|
||||
}
|
||||
}
|
||||
|
||||
CleanupBotsForEntity( eEnt )
|
||||
{
|
||||
self notify( "bots_for_entity_cleanup" );
|
||||
}
|
||||
|
||||
CancelObjective( reason )
|
||||
{
|
||||
self notify( "cancel_bot_objective", reason );
|
||||
}
|
||||
|
||||
CompletedObjective( successful, reason )
|
||||
{
|
||||
self notify( "completed_bot_objective", successful, reason );
|
||||
}
|
||||
|
||||
GetBotObjectiveEnt()
|
||||
{
|
||||
if ( !self HasBotObjective() )
|
||||
{
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return self GetBotObjective().eent;
|
||||
}
|
||||
|
||||
/*
|
||||
Gets bot objective
|
||||
*/
|
||||
GetBotObjective()
|
||||
{
|
||||
return self.bot_current_objective;
|
||||
}
|
||||
|
||||
/*
|
||||
Does the bot have an objective?
|
||||
*/
|
||||
HasBotObjective()
|
||||
{
|
||||
return isdefined( self GetBotObjective() );
|
||||
}
|
||||
@@ -0,0 +1,237 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include maps\bots\_bot_utility;
|
||||
#include maps\bots\objectives\_utility;
|
||||
|
||||
Finder( eObj )
|
||||
{
|
||||
answer = [];
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
return answer;
|
||||
}
|
||||
|
||||
weapon_spawns = getentarray( "weapon_upgrade", "targetname" );
|
||||
|
||||
if ( !isdefined( weapon_spawns ) || weapon_spawns.size <= 0 )
|
||||
{
|
||||
return answer;
|
||||
}
|
||||
|
||||
weapons = self getweaponslist();
|
||||
|
||||
// TODO check if need a new weapon, rate weapons too is better then current etc
|
||||
|
||||
for ( i = 0; i < weapon_spawns.size; i++ )
|
||||
{
|
||||
player_has_weapon = false;
|
||||
|
||||
if ( !isdefined( weapon_spawns[ i ].zombie_weapon_upgrade ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for ( h = 0; h < weapons.size; h++ )
|
||||
{
|
||||
if ( weapons[ h ] == weapon_spawns[ i ].zombie_weapon_upgrade )
|
||||
{
|
||||
player_has_weapon = true;
|
||||
}
|
||||
}
|
||||
|
||||
is_grenade = ( weapontype( weapon_spawns[ i ].zombie_weapon_upgrade ) == "grenade" );
|
||||
|
||||
if ( !player_has_weapon || is_grenade )
|
||||
{
|
||||
func = BotBuiltinGetFunction( "maps/_zombiemode_weapons", "get_weapon_cost" );
|
||||
|
||||
if ( self.score < [[ func ]]( weapon_spawns[ i ].zombie_weapon_upgrade ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
func = BotBuiltinGetFunction( "maps/_zombiemode_weapons", "get_ammo_cost" );
|
||||
|
||||
if ( self.score < [[ func ]]( weapon_spawns[ i ].zombie_weapon_upgrade ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
model = weapon_spawns[ i ];
|
||||
|
||||
if ( isdefined( weapon_spawns[ i ].target ) )
|
||||
{
|
||||
model = getent( weapon_spawns[ i ].target, "targetname" );
|
||||
}
|
||||
|
||||
if ( !isdefined( model ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
org = self getOffset( model, weapon_spawns[ i ] );
|
||||
|
||||
if ( GetPathIsInaccessible( self.origin, org ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
answer[ answer.size ] = self CreateFinderObjectiveEZ( eObj, weapon_spawns[ i ] );
|
||||
}
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
getOffset( model, weapon )
|
||||
{
|
||||
org = model get_angle_offset_node( 40, ( 0, -90, 0 ), ( 0, 0, 1 ) );
|
||||
|
||||
test_org = ( org[ 0 ], org[ 1 ], weapon.origin[ 2 ] );
|
||||
|
||||
if ( !weapon PointInsideUseTrigger( test_org ) )
|
||||
{
|
||||
org = model get_angle_offset_node( 40, ( 0, 90, 0 ), ( 0, 0, 1 ) );
|
||||
}
|
||||
|
||||
return org;
|
||||
}
|
||||
|
||||
Priority( eObj, eEnt )
|
||||
{
|
||||
// TODO: check weallweapon type
|
||||
|
||||
base_priority = 0;
|
||||
base_priority += ClampLerp( get_path_dist( self.origin, eEnt.origin ), 0, 800, 1, -2 );
|
||||
|
||||
if ( self HasBotObjective() && self GetBotObjectiveEnt() != eEnt )
|
||||
{
|
||||
base_priority -= 1;
|
||||
}
|
||||
|
||||
if ( issubstr( eEnt.zombie_weapon_upgrade, "kar98k" ) || issubstr( eEnt.zombie_weapon_upgrade, "type99" ) )
|
||||
{
|
||||
base_priority -= 999;
|
||||
}
|
||||
|
||||
return base_priority;
|
||||
}
|
||||
|
||||
Executer( eObj )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
|
||||
weapon = eObj.eent;
|
||||
|
||||
self thread WatchForCancel( weapon );
|
||||
|
||||
self GoDoWallweapon( eObj );
|
||||
|
||||
self WatchForCancelCleanup();
|
||||
self ClearScriptAimPos();
|
||||
self ClearScriptGoal();
|
||||
self ClearPriorityObjective();
|
||||
|
||||
self CompletedObjective( eObj.bwassuccessful, eObj.sreason );
|
||||
}
|
||||
|
||||
WatchForCancelCleanup()
|
||||
{
|
||||
self notify( "WatchForCancelWallweapon" );
|
||||
}
|
||||
|
||||
WatchForCancel( weapon )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "WatchForCancelWallweapon" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( self inLastStand() )
|
||||
{
|
||||
self CancelObjective( "self inLastStand()" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WatchToGoToWeapon( weapon )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
self endon( "disconnect" );
|
||||
self endon( "zombified" );
|
||||
self endon( "goal" );
|
||||
self endon( "bad_path" );
|
||||
self endon( "new_goal" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
if ( self istouching( weapon ) || weapon PointInsideUseTrigger( self.origin ) )
|
||||
{
|
||||
self notify( "goal" );
|
||||
break; // is this needed?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GoDoWallweapon( eObj )
|
||||
{
|
||||
self endon( "cancel_bot_objective" );
|
||||
|
||||
weapon = eObj.eent;
|
||||
model = weapon;
|
||||
|
||||
if ( isdefined( weapon.target ) )
|
||||
{
|
||||
model = getent( weapon.target, "targetname" );
|
||||
}
|
||||
|
||||
org = self getOffset( model, weapon );
|
||||
|
||||
weap = self getcurrentweapon();
|
||||
|
||||
if ( weap == "none" || !self getammocount( weap ) )
|
||||
{
|
||||
self SetPriorityObjective();
|
||||
}
|
||||
|
||||
// go to weapon
|
||||
self thread WatchToGoToWeapon( weapon );
|
||||
self SetScriptGoal( org, 32 );
|
||||
|
||||
result = self waittill_any_return( "goal", "bad_path", "new_goal" );
|
||||
|
||||
if ( result != "goal" )
|
||||
{
|
||||
eObj.sreason = "didn't go to weapon";
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !self istouching( weapon ) && !weapon PointInsideUseTrigger( self.origin ) )
|
||||
{
|
||||
eObj.sreason = "not touching weapon";
|
||||
return;
|
||||
}
|
||||
|
||||
// ok we are touching weapon, lets look at it
|
||||
self SetScriptAimPos( weapon.origin );
|
||||
|
||||
// wait to look at it
|
||||
wait 1;
|
||||
|
||||
// press use
|
||||
self thread BotPressUse( 0.15 );
|
||||
wait 0.1;
|
||||
|
||||
eObj.sreason = "completed";
|
||||
eObj.bwassuccessful = true;
|
||||
}
|
||||
@@ -1,423 +0,0 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\_utility;
|
||||
#include scripts\sp\bots\_bot_utility;
|
||||
|
||||
/*
|
||||
Initiates the whole bot scripts.
|
||||
*/
|
||||
init()
|
||||
{
|
||||
level.bw_VERSION = "2.1.0";
|
||||
|
||||
if ( getDvar( "bots_main" ) == "" )
|
||||
setDvar( "bots_main", true );
|
||||
|
||||
if ( !getDvarInt( "bots_main" ) )
|
||||
return;
|
||||
|
||||
//thread load_waypoints(); //Don't call for now
|
||||
thread hook_callbacks();
|
||||
|
||||
if ( getDvar( "bots_main_GUIDs" ) == "" )
|
||||
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
|
||||
|
||||
if ( getDvar( "bots_main_firstIsHost" ) == "" )
|
||||
setDvar( "bots_main_firstIsHost", true ); //first player to connect is a host
|
||||
|
||||
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
|
||||
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
|
||||
|
||||
if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
|
||||
setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
|
||||
|
||||
if ( getDvar( "bots_manage_add" ) == "" )
|
||||
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
|
||||
|
||||
if ( getDvar( "bots_manage_fill" ) == "" )
|
||||
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
|
||||
|
||||
if ( getDvar( "bots_manage_fill_mode" ) == "" )
|
||||
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
|
||||
|
||||
if ( getDvar( "bots_manage_fill_kick" ) == "" )
|
||||
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
|
||||
|
||||
if ( getDvar( "bots_skill" ) == "" )
|
||||
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
|
||||
|
||||
if ( getDvar( "bots_skill_hard" ) == "" )
|
||||
setDvar( "bots_skill_hard", 0 ); //amount of hard bots on axis team
|
||||
|
||||
if ( getDvar( "bots_skill_med" ) == "" )
|
||||
setDvar( "bots_skill_med", 0 );
|
||||
|
||||
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
|
||||
setDvar( "bots_loadout_rank", -1 );
|
||||
|
||||
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
|
||||
setDvar( "bots_loadout_prestige", -1 );
|
||||
|
||||
if ( getDvar( "bots_play_move" ) == "" ) //bots move
|
||||
setDvar( "bots_play_move", true );
|
||||
|
||||
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
|
||||
setDvar( "bots_play_knife", true );
|
||||
|
||||
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
|
||||
setDvar( "bots_play_fire", true );
|
||||
|
||||
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
|
||||
setDvar( "bots_play_nade", true );
|
||||
|
||||
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
|
||||
setDvar( "bots_play_ads", true );
|
||||
|
||||
if ( getDvar( "bots_play_aim" ) == "" )
|
||||
setDvar( "bots_play_aim", true );
|
||||
|
||||
if ( !isDefined( game["botWarfare"] ) )
|
||||
game["botWarfare"] = true;
|
||||
|
||||
level.bots_minSprintDistance = 315;
|
||||
level.bots_minSprintDistance *= level.bots_minSprintDistance;
|
||||
level.bots_minGrenadeDistance = 256;
|
||||
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
|
||||
level.bots_maxGrenadeDistance = 1024;
|
||||
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
|
||||
level.bots_maxKnifeDistance = 80;
|
||||
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
|
||||
level.bots_goalDistance = 27.5;
|
||||
level.bots_goalDistance *= level.bots_goalDistance;
|
||||
level.bots_noADSDistance = 200;
|
||||
level.bots_noADSDistance *= level.bots_noADSDistance;
|
||||
level.bots_maxShotgunDistance = 500;
|
||||
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
|
||||
|
||||
level.players = [];
|
||||
level.bots = [];
|
||||
|
||||
level.bots_fullautoguns = [];
|
||||
level.bots_fullautoguns["thompson"] = true;
|
||||
level.bots_fullautoguns["mp40"] = true;
|
||||
level.bots_fullautoguns["type100smg"] = true;
|
||||
level.bots_fullautoguns["ppsh"] = true;
|
||||
level.bots_fullautoguns["stg44"] = true;
|
||||
level.bots_fullautoguns["30cal"] = true;
|
||||
level.bots_fullautoguns["mg42"] = true;
|
||||
level.bots_fullautoguns["dp28"] = true;
|
||||
level.bots_fullautoguns["bar"] = true;
|
||||
level.bots_fullautoguns["fg42"] = true;
|
||||
level.bots_fullautoguns["type99lmg"] = true;
|
||||
|
||||
level thread onPlayerConnect();
|
||||
level thread handleBots();
|
||||
}
|
||||
|
||||
/*
|
||||
Starts the threads for bots.
|
||||
*/
|
||||
handleBots()
|
||||
{
|
||||
level thread diffBots();
|
||||
level addBots();
|
||||
|
||||
while ( !level.intermission )
|
||||
wait 0.05;
|
||||
|
||||
setDvar( "bots_manage_add", getBotArray().size );
|
||||
|
||||
if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) )
|
||||
return;
|
||||
|
||||
bots = getBotArray();
|
||||
|
||||
for ( i = 0; i < bots.size; i++ )
|
||||
{
|
||||
bots[i] RemoveTestClient();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
The hook callback for when any player becomes damaged.
|
||||
*/
|
||||
onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset )
|
||||
{
|
||||
if ( self is_bot() )
|
||||
{
|
||||
//self scripts\sp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
|
||||
self scripts\sp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
|
||||
}
|
||||
|
||||
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, timeOffset );
|
||||
}
|
||||
|
||||
/*
|
||||
Starts the callbacks.
|
||||
*/
|
||||
hook_callbacks()
|
||||
{
|
||||
wait 0.05;
|
||||
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
|
||||
level.callbackPlayerDamage = ::onPlayerDamage;
|
||||
}
|
||||
|
||||
/*
|
||||
Thread when any player connects. Starts the threads needed.
|
||||
*/
|
||||
onPlayerConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread connected();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When a bot disconnects.
|
||||
*/
|
||||
onDisconnectAll()
|
||||
{
|
||||
self waittill( "disconnect" );
|
||||
|
||||
level.players = array_remove( level.players, self );
|
||||
}
|
||||
|
||||
/*
|
||||
When a bot disconnects.
|
||||
*/
|
||||
onDisconnect()
|
||||
{
|
||||
self waittill( "disconnect" );
|
||||
|
||||
level.bots = array_remove( level.bots, self );
|
||||
}
|
||||
|
||||
/*
|
||||
Called when a player connects.
|
||||
*/
|
||||
connected()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( !isDefined( self.pers["bot_host"] ) )
|
||||
self thread doHostCheck();
|
||||
|
||||
level.players[level.players.size] = self;
|
||||
self thread onDisconnectAll();
|
||||
|
||||
if ( !self is_bot() )
|
||||
return;
|
||||
|
||||
if ( !isDefined( self.pers["isBot"] ) )
|
||||
{
|
||||
// fast restart...
|
||||
self.pers["isBot"] = true;
|
||||
}
|
||||
|
||||
if ( !isDefined( self.pers["isBotWarfare"] ) )
|
||||
{
|
||||
self.pers["isBotWarfare"] = true;
|
||||
self thread added();
|
||||
}
|
||||
|
||||
self thread scripts\sp\bots\_bot_internal::connected();
|
||||
self thread scripts\sp\bots\_bot_script::connected();
|
||||
|
||||
level.bots[level.bots.size] = self;
|
||||
self thread onDisconnect();
|
||||
|
||||
level notify( "bot_connected", self );
|
||||
|
||||
self thread watchBotDebugEvent();
|
||||
}
|
||||
|
||||
/*
|
||||
DEBUG
|
||||
*/
|
||||
watchBotDebugEvent()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "bot_event", msg, str, b, c, d, e, f, g );
|
||||
|
||||
if ( msg == "debug" && GetDvarInt( "bots_main_debug" ) )
|
||||
{
|
||||
PrintConsole( "Bot Warfare debug: " + self.name + ": " + str + "\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
When a bot gets added into the game.
|
||||
*/
|
||||
added()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self thread scripts\sp\bots\_bot_internal::added();
|
||||
//self thread scripts\sp\bots\_bot_script::added();
|
||||
}
|
||||
|
||||
/*
|
||||
Adds a bot to the game.
|
||||
*/
|
||||
add_bot()
|
||||
{
|
||||
bot = addtestclient();
|
||||
|
||||
if ( isdefined( bot ) )
|
||||
{
|
||||
bot.pers["isBot"] = true;
|
||||
bot.pers["isBotWarfare"] = true;
|
||||
bot thread added();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||||
*/
|
||||
diffBots_loop()
|
||||
{
|
||||
var_hard = getDVarInt( "bots_skill_hard" );
|
||||
var_med = getDVarInt( "bots_skill_med" );
|
||||
var_skill = getDvarInt( "bots_skill" );
|
||||
|
||||
hard = 0;
|
||||
med = 0;
|
||||
|
||||
if ( var_skill == 8 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
continue;
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
if ( hard < var_hard )
|
||||
{
|
||||
hard++;
|
||||
player.pers["bots"]["skill"]["base"] = 7;
|
||||
}
|
||||
else if ( med < var_med )
|
||||
{
|
||||
med++;
|
||||
player.pers["bots"]["skill"]["base"] = 4;
|
||||
}
|
||||
else
|
||||
player.pers["bots"]["skill"]["base"] = 1;
|
||||
}
|
||||
}
|
||||
else if ( var_skill != 0 && var_skill != 9 )
|
||||
{
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( !player is_bot() )
|
||||
continue;
|
||||
|
||||
player.pers["bots"]["skill"]["base"] = var_skill;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's difficulty levels for custom server settings.
|
||||
*/
|
||||
diffBots()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
diffBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots_loop()
|
||||
{
|
||||
botsToAdd = GetDvarInt( "bots_manage_add" );
|
||||
|
||||
if ( botsToAdd > 0 )
|
||||
{
|
||||
SetDvar( "bots_manage_add", 0 );
|
||||
|
||||
if ( botsToAdd > 4 )
|
||||
botsToAdd = 4;
|
||||
|
||||
for ( ; botsToAdd > 0; botsToAdd-- )
|
||||
{
|
||||
level add_bot();
|
||||
wait 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
fillMode = getDVarInt( "bots_manage_fill_mode" );
|
||||
|
||||
if ( fillMode == 2 || fillMode == 3 )
|
||||
setDvar( "bots_manage_fill", getGoodMapAmount() );
|
||||
|
||||
fillAmount = getDvarInt( "bots_manage_fill" );
|
||||
|
||||
players = 0;
|
||||
bots = 0;
|
||||
|
||||
playercount = level.players.size;
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
|
||||
if ( player is_bot() )
|
||||
bots++;
|
||||
else
|
||||
players++;
|
||||
}
|
||||
|
||||
amount = bots;
|
||||
|
||||
if ( fillMode == 0 || fillMode == 2 )
|
||||
amount += players;
|
||||
|
||||
if ( amount < fillAmount )
|
||||
setDvar( "bots_manage_add", 1 );
|
||||
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
|
||||
{
|
||||
tempBot = PickRandom( getBotArray() );
|
||||
|
||||
if ( isDefined( tempBot ) )
|
||||
tempBot RemoveTestClient();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
bot_wait_for_host();
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
addBots_loop();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
init()
|
||||
{
|
||||
level thread maps\bots\_bot::init();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,123 @@
|
||||
init()
|
||||
{
|
||||
level.bot_builtins[ "printconsole" ] = ::do_printconsole;
|
||||
level.bot_builtins[ "botaction" ] = ::do_botaction;
|
||||
level.bot_builtins[ "botstop" ] = ::do_botstop;
|
||||
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
|
||||
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
|
||||
level.bot_builtins[ "botangles" ] = ::do_botangles;
|
||||
level.bot_builtins[ "isbot" ] = ::do_isbot;
|
||||
level.bot_builtins[ "generatepath" ] = ::do_generatepath;
|
||||
level.bot_builtins[ "getfunction" ] = ::do_getfunction;
|
||||
level.bot_builtins[ "getmins" ] = ::do_getmins;
|
||||
level.bot_builtins[ "getmaxs" ] = ::do_getmaxs;
|
||||
level.bot_builtins[ "getguid" ] = ::do_getguid;
|
||||
level.bot_builtins[ "setallowedtraversals" ] = ::do_setallowedtraversals;
|
||||
level.bot_builtins[ "setignoredlinks" ] = ::do_setignoredlinks;
|
||||
level.bot_builtins[ "getnodenumber" ] = ::do_getnodenumber;
|
||||
level.bot_builtins[ "getlinkednodes" ] = ::do_getlinkednodes;
|
||||
level.bot_builtins[ "addtestclient" ] = ::do_addtestclient;
|
||||
level.bot_builtins[ "notifyonplayercommand" ] = ::do_notifyonplayercommand;
|
||||
level.bot_builtins[ "cmdexec" ] = ::do_cmdexec;
|
||||
level.bot_builtins[ "ishost" ] = ::do_ishost;
|
||||
}
|
||||
|
||||
do_printconsole( s )
|
||||
{
|
||||
printf( s );
|
||||
}
|
||||
|
||||
do_botaction( action )
|
||||
{
|
||||
self botaction( action );
|
||||
}
|
||||
|
||||
do_botstop()
|
||||
{
|
||||
self botstop();
|
||||
}
|
||||
|
||||
do_botmovement( left, forward )
|
||||
{
|
||||
self botmovement( left, forward );
|
||||
}
|
||||
|
||||
do_botmeleeparams( yaw, dist )
|
||||
{
|
||||
self botmeleeparams( yaw, dist );
|
||||
}
|
||||
|
||||
do_botangles( angles )
|
||||
{
|
||||
self botangles( angles );
|
||||
}
|
||||
|
||||
do_isbot()
|
||||
{
|
||||
return self isbot();
|
||||
}
|
||||
|
||||
do_generatepath( from, to, team, best_effort )
|
||||
{
|
||||
return generatepath( from, to, team, best_effort );
|
||||
}
|
||||
|
||||
do_getfunction( file, threadname )
|
||||
{
|
||||
return getfunction( file, threadname );
|
||||
}
|
||||
|
||||
do_getmins()
|
||||
{
|
||||
return self getmins();
|
||||
}
|
||||
|
||||
do_getmaxs()
|
||||
{
|
||||
return self getmaxs();
|
||||
}
|
||||
|
||||
do_getguid()
|
||||
{
|
||||
return self getguid();
|
||||
}
|
||||
|
||||
do_setallowedtraversals( a )
|
||||
{
|
||||
setallowedtraversals( a );
|
||||
}
|
||||
|
||||
do_setignoredlinks( a )
|
||||
{
|
||||
setignoredlinks( a );
|
||||
}
|
||||
|
||||
do_getnodenumber()
|
||||
{
|
||||
return self getnodenumber();
|
||||
}
|
||||
|
||||
do_getlinkednodes()
|
||||
{
|
||||
return self getlinkednodes();
|
||||
}
|
||||
|
||||
do_addtestclient()
|
||||
{
|
||||
return addtestclient();
|
||||
}
|
||||
|
||||
do_notifyonplayercommand( a, b )
|
||||
{
|
||||
self notifyonplayercommand( a, b );
|
||||
}
|
||||
|
||||
do_cmdexec( a )
|
||||
{
|
||||
cmdexec( a );
|
||||
}
|
||||
|
||||
do_ishost()
|
||||
{
|
||||
return self ishost();
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
init()
|
||||
{
|
||||
level thread maps\bots\_bot_debug::init();
|
||||
}
|
||||
Reference in New Issue
Block a user