init
This commit is contained in:
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shared/abilities/_ability_gadgets.csc
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shared/abilities/_ability_gadgets.csc
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shared/abilities/_ability_gadgets.gsc
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shared/abilities/_ability_gadgets.gsc
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shared/abilities/_ability_player.csc
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shared/abilities/_ability_player.csc
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shared/abilities/_ability_player.gsc
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shared/abilities/_ability_player.gsc
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shared/abilities/_ability_power.csc
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shared/abilities/_ability_power.csc
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shared/abilities/_ability_power.gsc
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shared/abilities/_ability_power.gsc
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shared/abilities/_ability_util.csc
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shared/abilities/_ability_util.csc
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shared/abilities/_ability_util.gsc
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shared/abilities/_ability_util.gsc
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shared/abilities/_ability_util.gsh
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shared/abilities/_ability_util.gsh
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// Keep in sync with C enum gadgetType_e
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// src\bgame\bg_common_db.h
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// forced
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// voluntary
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// KEEP THESE IN SYNC WITH gadgetAction_e IN CODE
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shared/abilities/gadgets/_gadget_active_camo.gsc
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shared/abilities/gadgets/_gadget_active_camo.gsc
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shared/abilities/gadgets/_gadget_armor.csc
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shared/abilities/gadgets/_gadget_armor.csc
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shared/abilities/gadgets/_gadget_armor.gsc
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shared/abilities/gadgets/_gadget_armor.gsc
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shared/abilities/gadgets/_gadget_cacophany.csc
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shared/abilities/gadgets/_gadget_cacophany.csc
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shared/abilities/gadgets/_gadget_cacophany.gsc
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shared/abilities/gadgets/_gadget_cacophany.gsc
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shared/abilities/gadgets/_gadget_camo.csc
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shared/abilities/gadgets/_gadget_camo.csc
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shared/abilities/gadgets/_gadget_camo.gsc
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shared/abilities/gadgets/_gadget_camo.gsc
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shared/abilities/gadgets/_gadget_camo_render.csc
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shared/abilities/gadgets/_gadget_camo_render.csc
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shared/abilities/gadgets/_gadget_cleanse.csc
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shared/abilities/gadgets/_gadget_cleanse.csc
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shared/abilities/gadgets/_gadget_cleanse.gsc
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shared/abilities/gadgets/_gadget_cleanse.gsc
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shared/abilities/gadgets/_gadget_clone.csc
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shared/abilities/gadgets/_gadget_clone.csc
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shared/abilities/gadgets/_gadget_clone.gsc
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shared/abilities/gadgets/_gadget_clone.gsc
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shared/abilities/gadgets/_gadget_clone_render.csc
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shared/abilities/gadgets/_gadget_clone_render.csc
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shared/abilities/gadgets/_gadget_combat_efficiency.csc
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shared/abilities/gadgets/_gadget_combat_efficiency.csc
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shared/abilities/gadgets/_gadget_combat_efficiency.gsc
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shared/abilities/gadgets/_gadget_combat_efficiency.gsc
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shared/abilities/gadgets/_gadget_concussive_wave.csc
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shared/abilities/gadgets/_gadget_concussive_wave.csc
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shared/abilities/gadgets/_gadget_concussive_wave.gsc
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shared/abilities/gadgets/_gadget_concussive_wave.gsc
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shared/abilities/gadgets/_gadget_es_strike.csc
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shared/abilities/gadgets/_gadget_es_strike.csc
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shared/abilities/gadgets/_gadget_es_strike.gsc
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shared/abilities/gadgets/_gadget_es_strike.gsc
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shared/abilities/gadgets/_gadget_exo_breakdown.csc
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shared/abilities/gadgets/_gadget_exo_breakdown.csc
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shared/abilities/gadgets/_gadget_exo_breakdown.gsc
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shared/abilities/gadgets/_gadget_exo_breakdown.gsc
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shared/abilities/gadgets/_gadget_firefly_swarm.csc
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shared/abilities/gadgets/_gadget_firefly_swarm.csc
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shared/abilities/gadgets/_gadget_firefly_swarm.gsc
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shared/abilities/gadgets/_gadget_firefly_swarm.gsc
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shared/abilities/gadgets/_gadget_flashback.csc
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shared/abilities/gadgets/_gadget_flashback.csc
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shared/abilities/gadgets/_gadget_flashback.gsc
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shared/abilities/gadgets/_gadget_flashback.gsc
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shared/abilities/gadgets/_gadget_flashback.gsh
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shared/abilities/gadgets/_gadget_flashback.gsh
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shared/abilities/gadgets/_gadget_forced_malfunction.csc
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shared/abilities/gadgets/_gadget_forced_malfunction.csc
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shared/abilities/gadgets/_gadget_forced_malfunction.gsc
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shared/abilities/gadgets/_gadget_forced_malfunction.gsc
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shared/abilities/gadgets/_gadget_heat_wave.csc
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shared/abilities/gadgets/_gadget_heat_wave.csc
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shared/abilities/gadgets/_gadget_heat_wave.gsc
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shared/abilities/gadgets/_gadget_heat_wave.gsc
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shared/abilities/gadgets/_gadget_heat_wave.gsh
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shared/abilities/gadgets/_gadget_heat_wave.gsh
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// Name of the visionset file
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// alias in script
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// priority vs other visionsets
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// number of steps when ramping in/out
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// activation ramp-in time
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// How long to hold after ramp-in is done and before ramping-out
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// deactivation ramp-out time
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// Name of the visionset file
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// alias in script
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// priority vs other visionsets
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// number of steps when ramping in/out
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// activation ramp-in time
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// How long to hold after ramp-in is done and before ramping-out
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// deactivation ramp-out time
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shared/abilities/gadgets/_gadget_hero_weapon.csc
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shared/abilities/gadgets/_gadget_hero_weapon.csc
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shared/abilities/gadgets/_gadget_hero_weapon.gsc
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shared/abilities/gadgets/_gadget_hero_weapon.gsc
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shared/abilities/gadgets/_gadget_iff_override.csc
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shared/abilities/gadgets/_gadget_iff_override.csc
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shared/abilities/gadgets/_gadget_iff_override.gsc
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shared/abilities/gadgets/_gadget_iff_override.gsc
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shared/abilities/gadgets/_gadget_immolation.csc
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shared/abilities/gadgets/_gadget_immolation.csc
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shared/abilities/gadgets/_gadget_immolation.gsc
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shared/abilities/gadgets/_gadget_immolation.gsc
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shared/abilities/gadgets/_gadget_misdirection.csc
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shared/abilities/gadgets/_gadget_misdirection.csc
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shared/abilities/gadgets/_gadget_misdirection.gsc
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shared/abilities/gadgets/_gadget_misdirection.gsc
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shared/abilities/gadgets/_gadget_mrpukey.csc
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shared/abilities/gadgets/_gadget_mrpukey.csc
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shared/abilities/gadgets/_gadget_mrpukey.gsc
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shared/abilities/gadgets/_gadget_mrpukey.gsc
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shared/abilities/gadgets/_gadget_other.csc
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shared/abilities/gadgets/_gadget_other.csc
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shared/abilities/gadgets/_gadget_other.gsc
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shared/abilities/gadgets/_gadget_other.gsc
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shared/abilities/gadgets/_gadget_overdrive.csc
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shared/abilities/gadgets/_gadget_overdrive.csc
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shared/abilities/gadgets/_gadget_overdrive.gsc
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shared/abilities/gadgets/_gadget_overdrive.gsc
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shared/abilities/gadgets/_gadget_overdrive.gsh
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shared/abilities/gadgets/_gadget_overdrive.gsh
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// For the activate effects
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// Name of the visionset file
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// alias in script
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// priority vs other visionsets
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// number of steps when ramping in/out
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// activation ramp-in time
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// How long to hold after ramp-in is done and before ramping-out
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// deactivation ramp-out time
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shared/abilities/gadgets/_gadget_rapid_strike.csc
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shared/abilities/gadgets/_gadget_rapid_strike.csc
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shared/abilities/gadgets/_gadget_rapid_strike.gsc
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shared/abilities/gadgets/_gadget_rapid_strike.gsc
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shared/abilities/gadgets/_gadget_ravage_core.csc
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shared/abilities/gadgets/_gadget_ravage_core.csc
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shared/abilities/gadgets/_gadget_ravage_core.gsc
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shared/abilities/gadgets/_gadget_ravage_core.gsc
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shared/abilities/gadgets/_gadget_resurrect.csc
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shared/abilities/gadgets/_gadget_resurrect.csc
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shared/abilities/gadgets/_gadget_resurrect.gsc
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shared/abilities/gadgets/_gadget_resurrect.gsc
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shared/abilities/gadgets/_gadget_resurrect.gsh
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shared/abilities/gadgets/_gadget_resurrect.gsh
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// Name of the visionset file
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// alias in script
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// priority vs other visionsets
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// number of steps when ramping in/out
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// activation ramp-in time
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// How long to hold after ramp-in is done and before ramping-out
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// deactivation ramp-out time
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// Name of the visionset file
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// alias in script
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// priority vs other visionsets
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// number of steps when ramping in/out
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// activation ramp-in time
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// How long to hold after ramp-in is done and before ramping-out
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// deactivation ramp-out time
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shared/abilities/gadgets/_gadget_roulette.csc
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shared/abilities/gadgets/_gadget_roulette.csc
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shared/abilities/gadgets/_gadget_roulette.gsc
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shared/abilities/gadgets/_gadget_roulette.gsc
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shared/abilities/gadgets/_gadget_security_breach.csc
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shared/abilities/gadgets/_gadget_security_breach.csc
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shared/abilities/gadgets/_gadget_security_breach.gsc
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shared/abilities/gadgets/_gadget_security_breach.gsc
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shared/abilities/gadgets/_gadget_sensory_overload.csc
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shared/abilities/gadgets/_gadget_sensory_overload.csc
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shared/abilities/gadgets/_gadget_sensory_overload.gsc
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shared/abilities/gadgets/_gadget_sensory_overload.gsc
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shared/abilities/gadgets/_gadget_servo_shortout.csc
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shared/abilities/gadgets/_gadget_servo_shortout.csc
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shared/abilities/gadgets/_gadget_servo_shortout.gsc
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shared/abilities/gadgets/_gadget_servo_shortout.gsc
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shared/abilities/gadgets/_gadget_shock_field.csc
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shared/abilities/gadgets/_gadget_shock_field.csc
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shared/abilities/gadgets/_gadget_shock_field.gsc
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shared/abilities/gadgets/_gadget_shock_field.gsc
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shared/abilities/gadgets/_gadget_smokescreen.csc
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shared/abilities/gadgets/_gadget_smokescreen.csc
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shared/abilities/gadgets/_gadget_smokescreen.gsc
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shared/abilities/gadgets/_gadget_smokescreen.gsc
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shared/abilities/gadgets/_gadget_speed_burst.csc
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shared/abilities/gadgets/_gadget_speed_burst.csc
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shared/abilities/gadgets/_gadget_speed_burst.gsc
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shared/abilities/gadgets/_gadget_speed_burst.gsc
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shared/abilities/gadgets/_gadget_speed_burst.gsh
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shared/abilities/gadgets/_gadget_speed_burst.gsh
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// Name of the visionset file
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||||
// alias in script
|
||||
// priority vs other visionsets
|
||||
// number of steps when ramping in/out
|
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// activation ramp-in time
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// How long to hold after ramp-in is done and before ramping-out
|
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// deactivation ramp-out time
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shared/abilities/gadgets/_gadget_surge.csc
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shared/abilities/gadgets/_gadget_surge.csc
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shared/abilities/gadgets/_gadget_surge.gsc
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shared/abilities/gadgets/_gadget_surge.gsc
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shared/abilities/gadgets/_gadget_system_overload.csc
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shared/abilities/gadgets/_gadget_system_overload.csc
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shared/abilities/gadgets/_gadget_system_overload.gsc
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shared/abilities/gadgets/_gadget_system_overload.gsc
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shared/abilities/gadgets/_gadget_thief.csc
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shared/abilities/gadgets/_gadget_thief.csc
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shared/abilities/gadgets/_gadget_thief.gsc
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shared/abilities/gadgets/_gadget_thief.gsc
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shared/abilities/gadgets/_gadget_unstoppable_force.csc
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shared/abilities/gadgets/_gadget_unstoppable_force.csc
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shared/abilities/gadgets/_gadget_unstoppable_force.gsc
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shared/abilities/gadgets/_gadget_unstoppable_force.gsc
Normal file
File diff suppressed because one or more lines are too long
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shared/abilities/gadgets/_gadget_vision_pulse.csc
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shared/abilities/gadgets/_gadget_vision_pulse.csc
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shared/abilities/gadgets/_gadget_vision_pulse.gsc
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shared/abilities/gadgets/_gadget_vision_pulse.gsc
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shared/abilities/gadgets/_gadget_vision_pulse.gsh
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shared/abilities/gadgets/_gadget_vision_pulse.gsh
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||||
|
||||
// no alpha to differentiate from view model in shader
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// SCRIPT VECTOR USAGE
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// scriptVector0.x : pulse position in the world (1.0 near, 0.0 far)
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// scriptVector0.y : pulse width (percentage of value in material)
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// scriptVector0.z : pulse edge width
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// scriptVector0.w : iris appearance and character glow fade
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// scriptVector1.x : highlight enemeies (0: no, 1: yes)
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// scriptVector1.y : viewmodel pulse width
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// scriptVector1.z : viewmodel pulse edge width
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// scriptVector1.w : viewmodel pulse max radius
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// scriptVector2.xy: viewmodel pulse origin
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||||
// scriptVector2.z : viewmodel pulse position
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||||
// scriptVector2.w : max distance to pulse.
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||||
// Must be smaller than VISION_PULSE_REVEAL_TIME
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||||
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||||
// How far from 0 ( start ) - 1 ( end ) it takes for it to ramp in all the way
|
||||
// How far from VISION_PULSE_FADE_RAMP_IN ( start ) - 1 ( end ) it takes for it to ramp out all the way
|
||||
|
||||
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||||
|
||||
// Name of the visionset file
|
||||
// alias in script
|
||||
// priority vs other visionsets
|
||||
// number of steps when ramping in/out
|
||||
// activation ramp-in time
|
||||
// How long to hold after ramp-in is done and before ramping-out
|
||||
// deactivation ramp-out time
|
||||
|
||||
// Ramp in + ramp out + ramp hold == VISION_PULSE_DURATION + VISION_PULSE_REVEAL_TIME
|
Reference in New Issue
Block a user