Jan Laupetin
a31d3c4b88
fix: iw4 physpreset uses FLT_MAX as infinite friction
2026-05-03 15:56:09 +02:00
Jan Laupetin
67bdb79654
fix: do not clamp iw4 physpreset mass
2026-05-03 15:46:52 +02:00
Paging Red
010ac3ad3e
Add IW3 PhysPreset dump logic ( #744 )
...
* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
---------
Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net >
2026-04-23 23:27:34 +02:00
Jan Laupetin
eae57d9da0
feat: template techset and shader dumping for IW4,T6
2026-03-14 09:09:55 +01:00
Jan Laupetin
e61ec8582a
chore: use CommonTechset instead of TechsetDefinition
2026-03-02 22:08:55 +00:00
Jan Laupetin
aa47ffa629
refactor: introduce subasset loading
2026-02-05 18:17:15 +01:00
Jan Laupetin
33584f6f7b
feat: add external image loader for every supported game
2026-01-05 09:50:20 +00:00
Jan Laupetin
da2a76f6da
chore: update image namespacing
2026-01-05 09:50:20 +00:00
Jan Laupetin
dadcdc84e0
feat: dump t6 shader args
2025-12-16 11:47:29 +00:00
Jan Laupetin
18ccbb9180
feat: dump techsets for t6
2025-12-16 11:47:25 +00:00
Jan Laupetin
b35973db8a
fix: not being able to load zones without progress
2025-10-15 23:03:44 +02:00
Jan Laupetin
6a84d1ea68
chore: generalize IAssetDumper interface
2025-10-15 20:06:01 +01:00
Jan Laupetin
c6e9cbedda
feat: report on unlinking progress
2025-10-14 23:20:56 +01:00
Jan Laupetin
02f20f09b6
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Jan Laupetin
734173066b
refactor: only refer to game id in zone
2025-08-31 18:00:27 +01:00
Jan Laupetin
46fb919a52
refactor: do not nest asset namespaces in game namespaces
...
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
6806337f46
refactor: streamline IW4 asset loading
2025-08-05 01:14:20 +02:00
Jan Laupetin
472e59991f
refactor: streamline shader dumping
2025-08-04 21:36:47 +02:00
Jan Laupetin
408746c54a
refactor: streamline structured data def dumping
2025-08-04 21:24:45 +02:00
Jan Laupetin
e9a7f43348
fix: formatting
2025-08-03 21:35:44 +02:00
Jan Laupetin
93691a24f4
refactor: streamline physcollmap dumping
2025-08-03 21:29:06 +02:00
Jan Laupetin
a442d2e49e
refactor: streamline menu dumping
2025-08-03 20:12:01 +01:00
Jan Laupetin
250556ab61
refactor: streamline namespaces of xmodel dumping and loading
2025-08-03 17:47:21 +02:00
Jan Laupetin
0546572ecf
refactor: streamline weapon dumping
2025-08-03 17:40:24 +02:00
Jan Laupetin
58de885ebe
refactor: streamline sound dumping
2025-07-31 20:57:13 +01:00
Jan Laupetin
ab118f3528
refactor: streamline vehicle dumping
2025-07-31 19:28:42 +01:00
Jan Laupetin
d05f4fd43e
refactor: streamline tracer dumper
2025-07-31 19:28:42 +01:00
Jan Laupetin
ea1c232164
refactor: streamline techset dumper
2025-07-30 23:22:18 +01:00
Jan Laupetin
e26c66ed60
refactor: streamline stringtable dumper
2025-07-30 22:59:57 +01:00
Jan Laupetin
bcb52391dc
refactor: streamline rawfile dumping
2025-07-30 19:55:57 +01:00
Jan Laupetin
24c9e08046
refactor: streamline phys preset dumping
2025-07-30 18:52:10 +01:00
Jan Laupetin
0dfa57446c
refactor: streamline material dumping
2025-07-29 23:37:41 +01:00
Jan Laupetin
9885a4ce93
refactor: streamline map assets dumper
2025-07-29 22:51:56 +01:00
Jan Laupetin
934ba7f95a
refactor: streamline localize dumper
2025-07-29 20:44:24 +01:00
Jan Laupetin
22dbf57269
refactor: restructure image dumper
2025-07-28 23:15:45 +01:00
Jan Laupetin
9a6f0c8919
refactor: restructure light def dumper
2025-07-28 21:51:12 +01:00
Jan Laupetin
5fefdef0a6
refactor: merge leaderboard dumpers for iw4,iw5
2025-07-28 19:48:36 +01:00
Jan Laupetin
39fe9965d1
refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
2025-07-25 21:23:49 +01:00
Jan Laupetin
64bd89dc46
refactor: get rid of unnecessary AssetDumper wrapper class
2025-07-25 17:52:10 +01:00
Jan
3daa8b0412
refactor: use templated xmodel loading and dumping code for iw4
2025-07-09 23:23:16 +01:00
Jan
f8286fd358
fix: iw4 material constant zone state using iw5 game
2025-07-05 13:27:44 +02:00
Jan
b3aa6b3dc3
chore: add game suffix to material dumping code
2025-06-29 08:48:10 +01:00
Jan
f23b47ca13
chore: move material compilation behind compiler flag
2025-06-28 16:10:03 +01:00
Jan
9d710caceb
fix: compilation errors
2025-06-28 11:56:08 +01:00
Jan
2073265a86
feat: add templated iw4 material loading
2025-06-26 22:40:30 +01:00
Jan
f897a41188
refactor: extract experimental iw4 material dumping into separate dumper
2025-06-25 22:09:01 +01:00
Jan
223dfcd4f8
refactor: move material asset dumpers to material folder
2025-06-25 21:35:35 +01:00
Jan
110ae473e8
chore: remove old iw4 json code
2025-06-25 19:47:23 +01:00
Jan
308816a38e
chore: write game into dumped jsons to prevent mixup of incompatible formats
2025-06-24 19:50:24 +01:00
Jan
d612d8f1a6
fix: WavWriter outputting invalid files when compiled as x64
2025-06-19 18:59:27 +01:00