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Commit Graph

412 Commits

Author SHA1 Message Date
Paging Red 010ac3ad3e Add IW3 PhysPreset dump logic (#744)
* Copied template from font.

* Create PhysPreset writer from Font dumper template.

* Completely refactor to match previous implementation.

* Remove files from previous implementation.

* Fix PhysPresetFields.

* Add missing fields and correct order.

* Add static infinity check as builtin does not work.

* Wasn't clang formatted.

* Remove unused 'perSurfaceSndAlias' field.

* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).

* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.

* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.

* Remove un-needed includes and add limits for float max.

* Remove clamping of mass.

* Use float max to determine if friction is infinite.

* Clang format.

* chore: formatting

* chore: do not use classes for obj constants

---------

Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net>
2026-04-23 23:27:34 +02:00
Jan Laupetin a497efe67b feat: compile iw5 techsets 2026-03-18 23:04:41 +01:00
Jan Laupetin e8b9ece6bd feat: t5 techset compiling 2026-03-14 23:38:59 +01:00
Jan Laupetin daa891a922 feat: add techset compiling for IW3 2026-03-14 20:54:59 +01:00
Jan Laupetin 6e19b94b9b chore: use templated loaders for shaders in IW4,T6 2026-03-14 09:09:57 +01:00
Jan Laupetin 90d7f92ddd chore: replace all usages of removed ClassUtils macros 2026-03-06 00:13:04 +01:00
Jan Laupetin 86ae57578b feat: add t6 sub asset loaders for shaders 2026-03-02 22:08:57 +00:00
Jan Laupetin aa47ffa629 refactor: introduce subasset loading 2026-02-05 18:17:15 +01:00
Jan Laupetin 4cdccba016 feat: add embedded image loader for every supported game 2026-01-05 09:50:21 +00:00
Jan Laupetin 33584f6f7b feat: add external image loader for every supported game 2026-01-05 09:50:20 +00:00
Jan Laupetin da2a76f6da chore: update image namespacing 2026-01-05 09:50:20 +00:00
Jan Laupetin 8eb79da8a2 chore: adjust asset data when taking from global asset pools 2025-12-23 15:40:52 +01:00
Jan Laupetin bcf2b0a3ae chore: small adjustment to console log levels 2025-12-16 14:13:52 +00:00
Jan Laupetin 02f20f09b6 chore: update all logging to use centralized logging component 2025-09-11 20:25:51 +02:00
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin 95a6a028ab refactor: streamline IW3 asset loading 2025-08-05 01:22:39 +02:00
Jan Laupetin 6806337f46 refactor: streamline IW4 asset loading 2025-08-05 01:14:20 +02:00
Jan Laupetin 81a67151b5 refactor: streamline IW5 asset loading 2025-08-05 01:14:19 +02:00
Jan Laupetin b5c9567389 refactor: streamline T5 asset loading 2025-08-05 01:14:19 +02:00
Jan Laupetin a5024d40b0 refactor: streamline T6 asset loading 2025-08-05 01:14:19 +02:00
Jan Laupetin e9a7f43348 fix: formatting 2025-08-03 21:35:44 +02:00
Jan Laupetin 250556ab61 refactor: streamline namespaces of xmodel dumping and loading 2025-08-03 17:47:21 +02:00
Jan Laupetin 0546572ecf refactor: streamline weapon dumping 2025-08-03 17:40:24 +02:00
Jan Laupetin 58de885ebe refactor: streamline sound dumping 2025-07-31 20:57:13 +01:00
Jan Laupetin 566f3994e3 refactor: streamline zbarrier dumping 2025-07-31 19:46:21 +01:00
Jan Laupetin ab118f3528 refactor: streamline vehicle dumping 2025-07-31 19:28:42 +01:00
Jan Laupetin d05f4fd43e refactor: streamline tracer dumper 2025-07-31 19:28:42 +01:00
Jan Laupetin 24c9e08046 refactor: streamline phys preset dumping 2025-07-30 18:52:10 +01:00
Jan Laupetin d4ab0c4314 refactor: streamline phys constraints dumping 2025-07-30 18:30:12 +01:00
Jan Laupetin 9a6f0c8919 refactor: restructure light def dumper 2025-07-28 21:51:12 +01:00
Jan Laupetin ce1f0d23c9 refactor: merge leaderboard dumpers into a single file 2025-07-27 22:40:07 +01:00
Jan Laupetin b8f72b7826 feat: add loader for fonticon json files 2025-07-23 21:23:21 +01:00
Jan 3daa8b0412 refactor: use templated xmodel loading and dumping code for iw4 2025-07-09 23:23:16 +01:00
Jan a9c693d04d refactor: template remaining xmodel files for iw5,t5,t6 2025-07-09 21:57:22 +01:00
Jan f07202d449 fix: show asset that failed when not being able to parse jsons 2025-07-09 16:53:53 +01:00
Jan babfe7c884 feat: dump and load T5 materials 2025-07-05 13:27:49 +02:00
Jan 65c8cd6198 feat: add json material loading/writing for iw3 2025-07-05 13:27:49 +02:00
Jan 28a82818de refactor: move iw4 techset and vertexdecl compiling to ObjCompiling 2025-06-28 19:16:13 +01:00
Jan f23b47ca13 chore: move material compilation behind compiler flag 2025-06-28 16:10:03 +01:00
Jan 2073265a86 feat: add templated iw4 material loading 2025-06-26 22:40:30 +01:00
Jan 6c114fe58a refactor: extract material name into common source file 2025-06-25 19:34:09 +01:00
Jan dceca0ec9a refactor: use templating for JsonMaterialLoader 2025-06-25 19:16:53 +01:00
Jan 03ccede91c refactor: implement base x64 fastfile loading for iw4 2025-06-19 18:59:20 +01:00
Jan 8b85cadb77 refactor: make memory from zone a reference instead of ptr 2025-05-02 22:08:06 +01:00
Jan 5d0c94e430 refactor: fix x64 compilation for ObjLoading 2025-04-26 19:48:03 +02:00
Jan 5635470b6e refactor: cryptography component 2025-04-26 19:08:15 +02:00
Jan 6f31e8cc29 chore: fix compilation issues with x64 2025-04-06 18:02:47 +01:00
Jan 56c4eeb5cd fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5 2025-03-27 17:16:28 +01:00
LJW-Dev 95f5dca5e0 Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS. 2025-03-27 12:32:43 +08:00
Jan 7a639a359c fix: not being able to ignore assets of type attachment,attachmentunique 2025-01-21 22:17:06 +00:00