Paging Red
010ac3ad3e
Add IW3 PhysPreset dump logic ( #744 )
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* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
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Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net >
2026-04-23 23:27:34 +02:00
Jan Laupetin
a497efe67b
feat: compile iw5 techsets
2026-03-18 23:04:41 +01:00
Jan Laupetin
e8b9ece6bd
feat: t5 techset compiling
2026-03-14 23:38:59 +01:00
Jan Laupetin
daa891a922
feat: add techset compiling for IW3
2026-03-14 20:54:59 +01:00
Jan Laupetin
6e19b94b9b
chore: use templated loaders for shaders in IW4,T6
2026-03-14 09:09:57 +01:00
Jan Laupetin
90d7f92ddd
chore: replace all usages of removed ClassUtils macros
2026-03-06 00:13:04 +01:00
Jan Laupetin
86ae57578b
feat: add t6 sub asset loaders for shaders
2026-03-02 22:08:57 +00:00
Jan Laupetin
aa47ffa629
refactor: introduce subasset loading
2026-02-05 18:17:15 +01:00
Jan Laupetin
4cdccba016
feat: add embedded image loader for every supported game
2026-01-05 09:50:21 +00:00
Jan Laupetin
33584f6f7b
feat: add external image loader for every supported game
2026-01-05 09:50:20 +00:00
Jan Laupetin
da2a76f6da
chore: update image namespacing
2026-01-05 09:50:20 +00:00
Jan Laupetin
8eb79da8a2
chore: adjust asset data when taking from global asset pools
2025-12-23 15:40:52 +01:00
Jan Laupetin
bcf2b0a3ae
chore: small adjustment to console log levels
2025-12-16 14:13:52 +00:00
Jan Laupetin
02f20f09b6
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
Jan Laupetin
46fb919a52
refactor: do not nest asset namespaces in game namespaces
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* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
95a6a028ab
refactor: streamline IW3 asset loading
2025-08-05 01:22:39 +02:00
Jan Laupetin
6806337f46
refactor: streamline IW4 asset loading
2025-08-05 01:14:20 +02:00
Jan Laupetin
81a67151b5
refactor: streamline IW5 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
b5c9567389
refactor: streamline T5 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
a5024d40b0
refactor: streamline T6 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
e9a7f43348
fix: formatting
2025-08-03 21:35:44 +02:00
Jan Laupetin
250556ab61
refactor: streamline namespaces of xmodel dumping and loading
2025-08-03 17:47:21 +02:00
Jan Laupetin
0546572ecf
refactor: streamline weapon dumping
2025-08-03 17:40:24 +02:00
Jan Laupetin
58de885ebe
refactor: streamline sound dumping
2025-07-31 20:57:13 +01:00
Jan Laupetin
566f3994e3
refactor: streamline zbarrier dumping
2025-07-31 19:46:21 +01:00
Jan Laupetin
ab118f3528
refactor: streamline vehicle dumping
2025-07-31 19:28:42 +01:00
Jan Laupetin
d05f4fd43e
refactor: streamline tracer dumper
2025-07-31 19:28:42 +01:00
Jan Laupetin
24c9e08046
refactor: streamline phys preset dumping
2025-07-30 18:52:10 +01:00
Jan Laupetin
d4ab0c4314
refactor: streamline phys constraints dumping
2025-07-30 18:30:12 +01:00
Jan Laupetin
9a6f0c8919
refactor: restructure light def dumper
2025-07-28 21:51:12 +01:00
Jan Laupetin
ce1f0d23c9
refactor: merge leaderboard dumpers into a single file
2025-07-27 22:40:07 +01:00
Jan Laupetin
b8f72b7826
feat: add loader for fonticon json files
2025-07-23 21:23:21 +01:00
Jan
3daa8b0412
refactor: use templated xmodel loading and dumping code for iw4
2025-07-09 23:23:16 +01:00
Jan
a9c693d04d
refactor: template remaining xmodel files for iw5,t5,t6
2025-07-09 21:57:22 +01:00
Jan
f07202d449
fix: show asset that failed when not being able to parse jsons
2025-07-09 16:53:53 +01:00
Jan
babfe7c884
feat: dump and load T5 materials
2025-07-05 13:27:49 +02:00
Jan
65c8cd6198
feat: add json material loading/writing for iw3
2025-07-05 13:27:49 +02:00
Jan
28a82818de
refactor: move iw4 techset and vertexdecl compiling to ObjCompiling
2025-06-28 19:16:13 +01:00
Jan
f23b47ca13
chore: move material compilation behind compiler flag
2025-06-28 16:10:03 +01:00
Jan
2073265a86
feat: add templated iw4 material loading
2025-06-26 22:40:30 +01:00
Jan
6c114fe58a
refactor: extract material name into common source file
2025-06-25 19:34:09 +01:00
Jan
dceca0ec9a
refactor: use templating for JsonMaterialLoader
2025-06-25 19:16:53 +01:00
Jan
03ccede91c
refactor: implement base x64 fastfile loading for iw4
2025-06-19 18:59:20 +01:00
Jan
8b85cadb77
refactor: make memory from zone a reference instead of ptr
2025-05-02 22:08:06 +01:00
Jan
5d0c94e430
refactor: fix x64 compilation for ObjLoading
2025-04-26 19:48:03 +02:00
Jan
5635470b6e
refactor: cryptography component
2025-04-26 19:08:15 +02:00
Jan
6f31e8cc29
chore: fix compilation issues with x64
2025-04-06 18:02:47 +01:00
Jan
56c4eeb5cd
fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5
2025-03-27 17:16:28 +01:00
LJW-Dev
95f5dca5e0
Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.
2025-03-27 12:32:43 +08:00
Jan
7a639a359c
fix: not being able to ignore assets of type attachment,attachmentunique
2025-01-21 22:17:06 +00:00