LJW-Dev
948ba5ba8b
WIP: Converted custom map linker into different asset files
2025-10-24 02:56:17 +08:00
LJW-Dev
a81944a7be
WIP: Prepared project for updating CustomMapLinker.h
2025-10-22 16:42:12 +08:00
LJW-Dev
e53779517d
WIP:
...
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2025-10-22 16:06:59 +08:00
LJW-Dev
b4073d74d9
WIP:
...
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2025-10-21 18:54:26 +08:00
LJW-Dev
7d09877d02
WIP:
...
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2025-10-21 17:37:56 +08:00
LJW-Dev
e19a3a142a
WIP: Updating code to follow laupentin's code review.
...
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2025-10-20 18:04:03 +08:00
LJW-Dev
15918506c3
Added a default entity string if the entity file isn't given
2025-10-11 19:01:48 +08:00
LJW-Dev
2906a9cf92
FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
2025-10-11 18:42:09 +08:00
LJW-Dev
8737fdf2e7
Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
2025-10-09 01:10:21 +08:00
LJW-Dev
249e6426ff
Updated custom map objloading code to match new structure.
2025-10-09 00:31:37 +08:00
LJW-Dev
ce2aec3ab7
Merge fixup
2025-10-09 00:05:49 +08:00
LJW-Dev
d302073074
Another refactor to remove leacy code that isn't used anymore
2025-10-08 21:33:13 +08:00
LJW-Dev
0662f2adbe
Another refactor to clean up comments and code
2025-10-08 21:09:15 +08:00
LJW-Dev
b1670445f5
remove GSC-Tool use
2025-10-08 19:47:46 +08:00
LJW-Dev
dd460a65c8
Second failed attempt at making shadows work
2025-10-08 19:42:11 +08:00
LJW-Dev
abf15e861e
Failed test to make shadows work
2025-10-08 13:47:08 +08:00
LJW-Dev
f129874728
V1 release of custom map code
2025-10-06 15:35:03 +08:00
Jan Laupetin
02f20f09b6
chore: update all logging to use centralized logging component
2025-09-11 20:25:51 +02:00
LJW-Dev
a825bf965b
all known bugs fixed and loaded maps work correctly now.
2025-08-28 23:34:06 +08:00
Jan Laupetin
46fb919a52
refactor: do not nest asset namespaces in game namespaces
...
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin
95a6a028ab
refactor: streamline IW3 asset loading
2025-08-05 01:22:39 +02:00
Jan Laupetin
6806337f46
refactor: streamline IW4 asset loading
2025-08-05 01:14:20 +02:00
Jan Laupetin
81a67151b5
refactor: streamline IW5 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
b5c9567389
refactor: streamline T5 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
a5024d40b0
refactor: streamline T6 asset loading
2025-08-05 01:14:19 +02:00
Jan Laupetin
e9a7f43348
fix: formatting
2025-08-03 21:35:44 +02:00
Jan Laupetin
250556ab61
refactor: streamline namespaces of xmodel dumping and loading
2025-08-03 17:47:21 +02:00
Jan Laupetin
0546572ecf
refactor: streamline weapon dumping
2025-08-03 17:40:24 +02:00
Jan Laupetin
58de885ebe
refactor: streamline sound dumping
2025-07-31 20:57:13 +01:00
Jan Laupetin
566f3994e3
refactor: streamline zbarrier dumping
2025-07-31 19:46:21 +01:00
Jan Laupetin
ab118f3528
refactor: streamline vehicle dumping
2025-07-31 19:28:42 +01:00
Jan Laupetin
d05f4fd43e
refactor: streamline tracer dumper
2025-07-31 19:28:42 +01:00
Jan Laupetin
24c9e08046
refactor: streamline phys preset dumping
2025-07-30 18:52:10 +01:00
Jan Laupetin
d4ab0c4314
refactor: streamline phys constraints dumping
2025-07-30 18:30:12 +01:00
Jan Laupetin
9a6f0c8919
refactor: restructure light def dumper
2025-07-28 21:51:12 +01:00
Jan Laupetin
ce1f0d23c9
refactor: merge leaderboard dumpers into a single file
2025-07-27 22:40:07 +01:00
Jan Laupetin
b8f72b7826
feat: add loader for fonticon json files
2025-07-23 21:23:21 +01:00
Jan
3daa8b0412
refactor: use templated xmodel loading and dumping code for iw4
2025-07-09 23:23:16 +01:00
Jan
a9c693d04d
refactor: template remaining xmodel files for iw5,t5,t6
2025-07-09 21:57:22 +01:00
Jan
f07202d449
fix: show asset that failed when not being able to parse jsons
2025-07-09 16:53:53 +01:00
LJW-Dev
9941d02bcc
Merge branch 't6-extend-techsets' into bsp-compilation
2025-07-07 23:59:08 +08:00
LJW-Dev
ca4db1eec0
fix: more incorrect paths
2025-07-07 23:58:59 +08:00
LJW-Dev
69a5651904
Merge branch 't6-extend-techsets' into bsp-compilation
2025-07-07 23:54:57 +08:00
LJW-Dev
0a520b442f
Fix: technqiues weren't opened with the proper file path.
2025-07-07 23:54:41 +08:00
LJW-Dev
54114a96ae
WIP fix, loading is currently not working correctly
2025-07-07 23:54:05 +08:00
LJW-Dev
59c3a8b116
merge extended techset functioanality
2025-07-07 23:08:58 +08:00
LJW-Dev
c045d54739
Initial commit of BSP compilation
2025-07-07 23:04:08 +08:00
LJW-Dev
aae112d37e
Added the ability to dump and load technique sets.
...
note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2025-07-07 15:53:45 +08:00
Jan
babfe7c884
feat: dump and load T5 materials
2025-07-05 13:27:49 +02:00
Jan
65c8cd6198
feat: add json material loading/writing for iw3
2025-07-05 13:27:49 +02:00