LJW-Dev
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2906a9cf92
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FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
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2025-10-11 18:42:09 +08:00 |
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LJW-Dev
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8737fdf2e7
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Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
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2025-10-09 01:10:21 +08:00 |
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LJW-Dev
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249e6426ff
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Updated custom map objloading code to match new structure.
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2025-10-09 00:31:37 +08:00 |
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LJW-Dev
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ce2aec3ab7
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Merge fixup
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2025-10-09 00:05:49 +08:00 |
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LJW-Dev
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d302073074
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Another refactor to remove leacy code that isn't used anymore
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2025-10-08 21:33:13 +08:00 |
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LJW-Dev
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0662f2adbe
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Another refactor to clean up comments and code
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2025-10-08 21:09:15 +08:00 |
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LJW-Dev
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b1670445f5
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remove GSC-Tool use
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2025-10-08 19:47:46 +08:00 |
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LJW-Dev
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dd460a65c8
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Second failed attempt at making shadows work
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2025-10-08 19:42:11 +08:00 |
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LJW-Dev
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abf15e861e
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Failed test to make shadows work
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2025-10-08 13:47:08 +08:00 |
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LJW-Dev
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f129874728
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V1 release of custom map code
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2025-10-06 15:35:03 +08:00 |
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Jan Laupetin
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02f20f09b6
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chore: update all logging to use centralized logging component
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2025-09-11 20:25:51 +02:00 |
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LJW-Dev
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a825bf965b
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all known bugs fixed and loaded maps work correctly now.
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2025-08-28 23:34:06 +08:00 |
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Jan Laupetin
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46fb919a52
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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2025-08-06 00:50:35 +02:00 |
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Jan Laupetin
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95a6a028ab
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refactor: streamline IW3 asset loading
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2025-08-05 01:22:39 +02:00 |
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Jan Laupetin
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6806337f46
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refactor: streamline IW4 asset loading
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2025-08-05 01:14:20 +02:00 |
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Jan Laupetin
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81a67151b5
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refactor: streamline IW5 asset loading
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2025-08-05 01:14:19 +02:00 |
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Jan Laupetin
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b5c9567389
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refactor: streamline T5 asset loading
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2025-08-05 01:14:19 +02:00 |
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Jan Laupetin
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a5024d40b0
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refactor: streamline T6 asset loading
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2025-08-05 01:14:19 +02:00 |
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Jan Laupetin
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e9a7f43348
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fix: formatting
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2025-08-03 21:35:44 +02:00 |
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Jan Laupetin
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250556ab61
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refactor: streamline namespaces of xmodel dumping and loading
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2025-08-03 17:47:21 +02:00 |
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Jan Laupetin
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0546572ecf
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refactor: streamline weapon dumping
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2025-08-03 17:40:24 +02:00 |
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Jan Laupetin
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58de885ebe
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refactor: streamline sound dumping
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2025-07-31 20:57:13 +01:00 |
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Jan Laupetin
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566f3994e3
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refactor: streamline zbarrier dumping
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2025-07-31 19:46:21 +01:00 |
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Jan Laupetin
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ab118f3528
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refactor: streamline vehicle dumping
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2025-07-31 19:28:42 +01:00 |
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Jan Laupetin
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d05f4fd43e
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refactor: streamline tracer dumper
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2025-07-31 19:28:42 +01:00 |
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Jan Laupetin
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24c9e08046
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refactor: streamline phys preset dumping
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2025-07-30 18:52:10 +01:00 |
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Jan Laupetin
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d4ab0c4314
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refactor: streamline phys constraints dumping
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2025-07-30 18:30:12 +01:00 |
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Jan Laupetin
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9a6f0c8919
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refactor: restructure light def dumper
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2025-07-28 21:51:12 +01:00 |
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Jan Laupetin
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ce1f0d23c9
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refactor: merge leaderboard dumpers into a single file
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2025-07-27 22:40:07 +01:00 |
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Jan Laupetin
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b8f72b7826
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feat: add loader for fonticon json files
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2025-07-23 21:23:21 +01:00 |
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Jan
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3daa8b0412
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refactor: use templated xmodel loading and dumping code for iw4
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2025-07-09 23:23:16 +01:00 |
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Jan
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a9c693d04d
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refactor: template remaining xmodel files for iw5,t5,t6
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2025-07-09 21:57:22 +01:00 |
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Jan
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f07202d449
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fix: show asset that failed when not being able to parse jsons
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2025-07-09 16:53:53 +01:00 |
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LJW-Dev
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9941d02bcc
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Merge branch 't6-extend-techsets' into bsp-compilation
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2025-07-07 23:59:08 +08:00 |
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LJW-Dev
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ca4db1eec0
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fix: more incorrect paths
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2025-07-07 23:58:59 +08:00 |
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LJW-Dev
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69a5651904
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Merge branch 't6-extend-techsets' into bsp-compilation
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2025-07-07 23:54:57 +08:00 |
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LJW-Dev
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0a520b442f
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Fix: technqiues weren't opened with the proper file path.
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2025-07-07 23:54:41 +08:00 |
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LJW-Dev
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54114a96ae
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WIP fix, loading is currently not working correctly
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2025-07-07 23:54:05 +08:00 |
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LJW-Dev
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59c3a8b116
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merge extended techset functioanality
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2025-07-07 23:08:58 +08:00 |
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LJW-Dev
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c045d54739
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Initial commit of BSP compilation
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2025-07-07 23:04:08 +08:00 |
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LJW-Dev
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aae112d37e
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Added the ability to dump and load technique sets.
note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
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2025-07-07 15:53:45 +08:00 |
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Jan
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babfe7c884
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feat: dump and load T5 materials
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2025-07-05 13:27:49 +02:00 |
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Jan
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65c8cd6198
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feat: add json material loading/writing for iw3
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2025-07-05 13:27:49 +02:00 |
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Jan
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28a82818de
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refactor: move iw4 techset and vertexdecl compiling to ObjCompiling
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2025-06-28 19:16:13 +01:00 |
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Jan
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f23b47ca13
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chore: move material compilation behind compiler flag
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2025-06-28 16:10:03 +01:00 |
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Jan
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2073265a86
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feat: add templated iw4 material loading
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2025-06-26 22:40:30 +01:00 |
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Jan
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6c114fe58a
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refactor: extract material name into common source file
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2025-06-25 19:34:09 +01:00 |
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Jan
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dceca0ec9a
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refactor: use templating for JsonMaterialLoader
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2025-06-25 19:16:53 +01:00 |
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Jan
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03ccede91c
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refactor: implement base x64 fastfile loading for iw4
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2025-06-19 18:59:20 +01:00 |
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Jan
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8b85cadb77
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refactor: make memory from zone a reference instead of ptr
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2025-05-02 22:08:06 +01:00 |
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